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[STO] Open Beta is On! (you still need a key)

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    PikaPuffPikaPuff Registered User regular
    edited January 2010
    Oh? Cool. Episodes for klingons would be kinda neat. Thanks for the clarification.

    PikaPuff on
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    arcatharcath Registered User regular
    edited January 2010
    Yeah I'd love to buy shuttlecraft for everyone but I couldn't drink that much soda

    Dude I STILL have bruises on my knees for the [strike]wang i had to suck[/strike]...err I mean watermelon is a awesome guy!

    arcath on
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    DecoyDecoy Registered User regular
    edited January 2010
    PikaPuff wrote: »
    Oh? Cool. Episodes for klingons would be kinda neat. Thanks for the clarification.

    No prob, man. Shit gets lost in translation... plus it's fucking late.

    Also, looking back at the old thread, this Klingon video was posted as a CB leak. I never ran into anything like it though. Anyone else?

    It's Klingons doing a non-pvp ground mission with BO's and everything.

    Decoy on
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    ArchonexArchonex No hard feelings, right? Registered User regular
    edited January 2010
    Decoy wrote: »
    PikaPuff wrote: »
    Oh? Cool. Episodes for klingons would be kinda neat. Thanks for the clarification.

    No prob, man. Shit gets lost in translation... plus it's fucking late.

    Also, looking back at the old thread, this Klingon video was posted as a CB leak. I never ran into anything like it though. Anyone else?

    It's Klingons doing a non-pvp ground mission with BO's and everything.

    That looks like the Otha ground warzone. While it's great fun, it's been broken for almost all of CB and OB in one way or another. Including the end of OB, where a bunch of old bugs suddenly appeared again, and people were (again) unable to exit the zone without a GM manually porting them out.

    It also has tiering issues last I checked, since an admiral level player can apparently zone in to fight a tier 1 player.

    There's a very large player cap on each shard of the instance though, and you bring all your ground BO's with you to the fight. So the few times the instance has actually worked, and full shards have gotten going, it's been incredibly chaotic and entertaining.


    Hopefully it'll work at release, since it's pretty fun.

    Archonex on
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    arcatharcath Registered User regular
    edited January 2010
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    PikaPuffPikaPuff Registered User regular
    edited January 2010
    arcath wrote: »

    holy crap. this is quite distressing. i mean, i see these videos, and yeah, loving science, glad I'm going that route anyways.

    but then I see the cruisers.. then I see the escorts... I wanted to make an engineer, but I am loving those escorts and meh'ing the cruisers. then I see the customization of the advanced escort and now I want an escort even more. you can make the top and bottom pylons/nacelles different! what the heck.

    so i guess I'm going sci/sci first then eng/tac second.

    PikaPuff on
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    AeolusdallasAeolusdallas Registered User regular
    edited January 2010
    The T5 science are really growing on me. They look like a an Oberth that has been redone in a TNG style.

    Aeolusdallas on
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    DewarDewar Registered User regular
    edited January 2010
    arcath wrote: »
    If anyone was thinking about being a hybrid then you really need to read this....

    I would even say this is OP material.

    The logical fallacy here is in between Step 1 and Step 2.
    But wait, wait. There are rare BOs in the game that come with level III skills! Yeah that's right, but it doesn't matter if super rare officer comes with High Yield III, you still can't use it because High Yield III is a Lieutenant Commander skill. And your cruiser (even at admiral) doesn't have a Tac station high enough for that.

    While this is true, it still doesn't stop you from getting a rare BO to train your Engineer BOs high level skills, leaving you approximately equal (BO wise) to an Engineer piloting a Cruiser. So you'd still be driving a cruiser with a slightly more DPS setup (due to captain skills such as combat pattern alpha) than an Engineer would.

    Despite that leap of logic, that's still a very good point. It might push me over to doing Sci/Sci instead of Eng/Sci. I never got high enough to train my BOs rare skills. Is it really that useful?

    Dewar on
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    DewarDewar Registered User regular
    edited January 2010
    PikaPuff wrote: »
    arcath wrote: »

    holy crap. this is quite distressing. i mean, i see these videos, and yeah, loving science, glad I'm going that route anyways.

    but then I see the cruisers.. then I see the escorts... I wanted to make an engineer, but I am loving those escorts and meh'ing the cruisers. then I see the customization of the advanced escort and now I want an escort even more. you can make the top and bottom pylons/nacelles different! what the heck.

    so i guess I'm going sci/sci first then eng/tac second.

    All the pretty ships are cruisers.

    Dewar on
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    Blinks77Blinks77 Registered User regular
    edited January 2010
    Which makes the only problem being that cruisers are pretty crap in comparison to the others. Doesn't stop me flying them though.

    Blinks77 on
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    ShapeshifterShapeshifter Pants Optioanl Registered User regular
    edited January 2010
    Archonex wrote: »
    If there's a spare Del Taco code left , i'd be glad to take it. As far as I know, the closest Del Taco is multiple states away from me.

    Ditto, replace multiple states with a country away from me. :mrgreen:

    Shapeshifter on
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    DocshiftyDocshifty Registered User regular
    edited January 2010
    Blinks77 wrote: »
    Which makes the only problem being that cruisers are pretty crap in comparison to the others. Doesn't stop me flying them though.

    I'll sacrifice some function for form. I don't mind not being my most effective, as long as I'm not useless. Am I going to be dead weight? No? Then I'll fly what I want to fly.

    Docshifty on
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    Blinks77Blinks77 Registered User regular
    edited January 2010
    Archonex wrote: »
    If there's a spare Del Taco code left , i'd be glad to take it. As far as I know, the closest Del Taco is multiple states away from me.

    Ditto, replace multiple states with a country away from me. :mrgreen:

    Pretty please me too?

    As it's essentially on the other side of the world from me. And while i do like STO, traveling that far for a pet seems excessive.

    Blinks77 on
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    The DeliveratorThe Deliverator Slingin Pies The California BurbclavesRegistered User regular
    edited January 2010
    Blinks77 wrote: »
    Archonex wrote: »
    If there's a spare Del Taco code left , i'd be glad to take it. As far as I know, the closest Del Taco is multiple states away from me.

    Ditto, replace multiple states with a country away from me. :mrgreen:

    Pretty please me too?

    As it's essentially on the other side of the world from me. And while i do like STO, traveling that far for a pet seems excessive.

    Me four, super duper pretty please? I'm also states and states away from anything resembling a DelTaco.

    The Deliverator on
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    BansheeBanshee Registered User regular
    edited January 2010
    korodullin wrote: »
    And right now, as far as the skill cap goes, yeah, it's pretty ridiculously stringent. But until Cryptic opens the last five ranks of Admiral and puts in the 41-50 content, I'll probably reserve judgement on the skill cap. For all we know at this point, they'll open the skill point system back up to unlimited once level progression is all the way in. I don't have much faith that they'll do it (since that's the sensible thing to do, and this is Cryptic after all), but I'll wait and see anyway.


    How is giving everyone access to max out all the skills available ''the sensible thing to do''? It would be like letting a Thief dual wield Polearms.

    Reasonably accessible respecs are the way to go.

    Banshee on
    [SIGPIC][/SIGPIC]
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    NATIKNATIK DenmarkRegistered User regular
    edited January 2010
    Banshee wrote: »
    korodullin wrote: »
    And right now, as far as the skill cap goes, yeah, it's pretty ridiculously stringent. But until Cryptic opens the last five ranks of Admiral and puts in the 41-50 content, I'll probably reserve judgement on the skill cap. For all we know at this point, they'll open the skill point system back up to unlimited once level progression is all the way in. I don't have much faith that they'll do it (since that's the sensible thing to do, and this is Cryptic after all), but I'll wait and see anyway.


    How is giving everyone access to max out all the skills available ''the sensible thing to do''? It would be like letting a Thief dual wield Polearms.

    Reasonably accessible respecs are the way to go.

    Eh what?

    No it would be like allowing a class to train all their class skills, since the system already has you limited so you can't train engineering skills on your tactical officer...

    At least try to make sensible analogies.

    NATIK on
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    ShapeshifterShapeshifter Pants Optioanl Registered User regular
    edited January 2010
    Banshee wrote: »
    korodullin wrote: »
    And right now, as far as the skill cap goes, yeah, it's pretty ridiculously stringent. But until Cryptic opens the last five ranks of Admiral and puts in the 41-50 content, I'll probably reserve judgement on the skill cap. For all we know at this point, they'll open the skill point system back up to unlimited once level progression is all the way in. I don't have much faith that they'll do it (since that's the sensible thing to do, and this is Cryptic after all), but I'll wait and see anyway.


    How is giving everyone access to max out all the skills available ''the sensible thing to do''? It would be like letting a Thief dual wield Polearms.

    Reasonably accessible respecs are the way to go.

    if they add in an option in game, that we don't have to PAY for (ie cryptic points/real life money) and it just uses in game energy credits or whatever, then im happy.

    Shapeshifter on
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    BansheeBanshee Registered User regular
    edited January 2010
    NATIK wrote: »
    Banshee wrote: »
    korodullin wrote: »
    And right now, as far as the skill cap goes, yeah, it's pretty ridiculously stringent. But until Cryptic opens the last five ranks of Admiral and puts in the 41-50 content, I'll probably reserve judgement on the skill cap. For all we know at this point, they'll open the skill point system back up to unlimited once level progression is all the way in. I don't have much faith that they'll do it (since that's the sensible thing to do, and this is Cryptic after all), but I'll wait and see anyway.


    How is giving everyone access to max out all the skills available ''the sensible thing to do''? It would be like letting a Thief dual wield Polearms.

    Reasonably accessible respecs are the way to go.

    Eh what?

    No it would be like allowing a class to train all their class skills, since the system already has you limited so you can't train engineering skills on your tactical officer...

    At least try to make sensible analogies.


    It is a good analogy.. You'd be training all weapon types, both on the ground and in space, as well as specialise in all ship types.

    And not being able to train lvl III skills yourself is no biggie, since the officers can be found/bought/traded with those skills.


    if they add in an option in game, that we don't have to PAY for (ie cryptic points/real life money) and it just uses in game energy credits or whatever, then im happy.

    Same here.

    Banshee on
    [SIGPIC][/SIGPIC]
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    AyulinAyulin Registered User regular
    edited January 2010
    Anyone know exactly what the "Joined" trait for the Joined Trill does? It's been asked before, but I couldn't find an answer... and neither could Google or Bing.

    EDIT: By that I mean what skills does it give a bonus to.

    Ayulin on
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    GungHoGungHo Registered User regular
    edited January 2010
    PikaPuff wrote: »
    Lucascraft wrote: »
    Cryptic posted a State of the Game today. I've been entertained by the user responses on the news forum regarding the post. The first page is filled with nothing but fanboys giving Cryptic some pretty hefty verbal fellatio. They're all a bunch of silly geese. Like the silliest of geese. It actually makes me a bit sick inside, knowing that I have to share a game-world with these people.
    first failed promise coming up
    Available for both Klingon Generals and Starfleet Admirals, we’ll be releasing a new one of these every few weeks for the next three months.
    If we get websensed, we have no idea what "new one of these" means.
    Xabora wrote: »
    http://forums.startrekonline.com/showthread.php?t=83157
    Looks like the Wrath of Khan code is on the main forums now.
    I recall when the thing was busted wide open back in CB that they were deleting threads and scrubbing posts about it, but either the mods are sleeping or they don't care anymore.
    After awhile, even the cheetah just stands there with its tongue hanging out and its chest heaving while the wildebest trots away, shaking its ass in glee.
    Archonex wrote: »
    It might be a misunderstanding. It might not be. Part of the problem is that, despite the howling and screeching on the forums, they seem utterly incapable of having a yellow-name post "Hey guys, there's a big free content update coming. The expansion is separate from that. Thanks!"
    Cryptic as a company seems to have issues with communicating with their playerbase. I think it stems from the fact that they treat updates to the game sort of like movie or game releases, hyping up the announcement, and deliberately not talking about it afterwards prior to a certain date. There's several issues in both game communities that would be solved pretty quickly by a developer or forum PR guy making a quick post explaining the situation.
    To be fair, some if it may be Atari hamstringing them and telling them what they can and cannot say. Atari did the same shit to Bioware and Obsidian with Neverwinter Nights 2, particularly with the Mysteries of Westgate module. It was delayed for over a year and Atari constantly and consistently screwed around with them regarding DRM, pushbacks so that they didn't compete with other Atari products, etc.

    So, be careful going after the monkey with your machete when it's the 800lb gorrilla that's pulling his strings.
    Yeah I'd love to buy shuttlecraft for everyone but I couldn't drink that much soda
    Pour it out, silly goose.

    GungHo on
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    MoSiAcMoSiAc Registered User regular
    edited January 2010
    I'm trying to think what kind of "end content" I would want in a star trek game, but I can't think of anything. Raids and dungeons wouldn't feel very star trek to me, and what do you get out of it? I'd rather not hear people linking their EPIC PURP Phasers in zone chat.

    I haven't read the forums much but are there people putting suggestions up there for end level content other than episodes?

    MoSiAc on
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    ShapeshifterShapeshifter Pants Optioanl Registered User regular
    edited January 2010
    GungHo wrote: »
    Yeah I'd love to buy shuttlecraft for everyone but I couldn't drink that much soda
    Pour it out, silly goose.

    I drink that much soda :lol:

    you could ask if they would sell you a stack of empty cups, apparently one fellow on the STO forums got an entire stack (sealed in plastic xx number of cups) for .25C a cup.

    Shapeshifter on
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    NATIKNATIK DenmarkRegistered User regular
    edited January 2010
    Banshee wrote: »
    It is a good analogy.. You'd be training all weapon types, both on the ground and in space, as well as specialise in all ship types.

    No it's a horrible analogy, because a Thief dual-wielding pole-arms is against the base concept of the class, whereas a Captain knowing how to operate the common types of technology he or she comes across is not.

    NATIK on
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    FlapkeFlapke Registered User regular
    edited January 2010
    GungHo wrote: »
    Yeah I'd love to buy shuttlecraft for everyone but I couldn't drink that much soda
    Pour it out, silly goose.

    I drink that much soda :lol:

    you could ask if they would sell you a stack of empty cups, apparently one fellow on the STO forums got an entire stack (sealed in plastic xx number of cups) for .25C a cup.

    Yes, go for it...I'd like a code, but the nearest Del Taco is over 3725 miles away :P

    Flapke on
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    MordrackMordrack Registered User regular
    edited January 2010
    Dewar wrote: »
    arcath wrote: »
    If anyone was thinking about being a hybrid then you really need to read this....

    I would even say this is OP material.

    The logical fallacy here is in between Step 1 and Step 2.
    But wait, wait. There are rare BOs in the game that come with level III skills! Yeah that's right, but it doesn't matter if super rare officer comes with High Yield III, you still can't use it because High Yield III is a Lieutenant Commander skill. And your cruiser (even at admiral) doesn't have a Tac station high enough for that.

    While this is true, it still doesn't stop you from getting a rare BO to train your Engineer BOs high level skills, leaving you approximately equal (BO wise) to an Engineer piloting a Cruiser. So you'd still be driving a cruiser with a slightly more DPS setup (due to captain skills such as combat pattern alpha) than an Engineer would.

    Despite that leap of logic, that's still a very good point. It might push me over to doing Sci/Sci instead of Eng/Sci. I never got high enough to train my BOs rare skills. Is it really that useful?
    Not really. And the only trainable powers that are branch specific are ground powers anyway.

    Mordrack on
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    BansheeBanshee Registered User regular
    edited January 2010
    NATIK wrote: »
    Banshee wrote: »
    It is a good analogy.. You'd be training all weapon types, both on the ground and in space, as well as specialise in all ship types.

    No it's a horrible analogy, because a Thief dual-wielding pole-arms is against the base concept of the class, whereas a Captain knowing how to operate the common types of technology he or she comes across is not.

    Why is it so bad to have to choose between doing massive damage with an assault cruiser with antiproton beam type weapons or doing massive damage with a fleet escort equipped with a mix of tetryon and polaron cannons?

    The more you specialize in weapons and other skills, the more damage you'll do with them. That form of character development has been in RPGs forever, and IMO it works.

    My warrior in wow was specced in one handed axes, since he was an orc tank. I can use other weapons, but I decided to spec in one.

    Is that good enough of an analogy for you?

    Banshee on
    [SIGPIC][/SIGPIC]
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    ShapeshifterShapeshifter Pants Optioanl Registered User regular
    edited January 2010
    I'll be foucsing on Phasers myself and photons (mabye quantoms as well)

    Helps that they are lowly in the weapon tiers as well, thus cost less skill points, and maxed out they will still do as much dmg as other weapon types do while costing less skill pts.

    Shapeshifter on
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    NATIKNATIK DenmarkRegistered User regular
    edited January 2010
    Definitely better.

    On the answer of why it's so bad, I am not saying it is, I am not one of the people who are particular angry about this change, I think the system is currently built wrong and they need to reevaluate the SP cost of the skills and their position in the tree now that they have changed it but beyond that I am indifferent to the change.

    NATIK on
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    DecoyDecoy Registered User regular
    edited January 2010
    NATIK wrote: »
    Banshee wrote: »
    It is a good analogy.. You'd be training all weapon types, both on the ground and in space, as well as specialise in all ship types.

    No it's a horrible analogy, because a Thief dual-wielding pole-arms is against the base concept of the class, whereas a Captain knowing how to operate the common types of technology he or she comes across is not.

    I have to agree with NATIK. A lot of the agruments against the capless system seem boil down to "no one should be able to do everything on one character" and "this means whoever plays the most is the best".

    First off, one has to assume that these arguments are based on PvP, because for PvE... seriously why would anyone care what others can do? Second, due to the limitations that were already in place (ie actual number of BO slots, seperation of ground and space skills, basic class restrictions), when you go up against someone they have a set limit on the number of skills they can do against you.

    If you want an analogy, it would be like 2 people sword fighting, but one has a gun in his pocket that he can't take out and use. Why would you care what's in the other person's pocket?


    Edit: Just saw your new post. And while I'm going to play either way, I just like the idea of not being pidgeon-holed into 1 type of role. Using your WoW example, why do you think they started offering in-game respec and eventually dual-spec (which for the most part makes WoW a capless system due to the frequency in which you can switch)? People want to play as different role types without being forced to level all over again. Again, using WoW as an example, why would someone care what my 2nd spec is while in an arena or a BG. They aren't fighting that 2nd spec, they are fight this one.

    Re-edit: Changed a few things that made me sound harsh. I'm actually being honest and sincere when I say I don't see the problem with a capless system.

    Decoy on
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    BansheeBanshee Registered User regular
    edited January 2010
    NATIK wrote: »
    Definitely better.

    On the answer of why it's so bad, I am not saying it is, I am not one of the people who are particular angry about this change, I think the system is currently built wrong and they need to reevaluate the SP cost of the skills and their position in the tree now that they have changed it but beyond that I am indifferent to the change.

    I agree that the skill system need work, but we know for a fact that they'll change things around more than once in the course of this game's life.

    Allowing players to max out everything would take out a very important (and fun!) part of the game. I've always liked speccing out characters, thinking ahead trying to figure out the best skills for my style of play, etc.



    Decoy, it's important in PVE if you want people to spec in order to be team players. If everyone can do everything, it removes and entire dimension to the group-PVE dynamic.

    Banshee on
    [SIGPIC][/SIGPIC]
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    NATIKNATIK DenmarkRegistered User regular
    edited January 2010
    Really my take is simple:

    The current system is built for capless, either change the system to fit a capped system or remove the cap again, either way I would be happy.

    I would however prefer the capless system by far, but I am not going to cry about losing it if they just change the current system to fit.

    NATIK on
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    NATIKNATIK DenmarkRegistered User regular
    edited January 2010
    Banshee wrote: »
    Decoy, it's important in PVE if you want people to spec in order to be team players. If everyone can do everything, it removes and entire dimension to the group-PVE dynamic.

    But people can't do everything though, their choice of ship, BO's, BO skills and consoles will lock them into a role no matter how many points in they have.

    NATIK on
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    DecoyDecoy Registered User regular
    edited January 2010
    NATIK wrote: »
    Banshee wrote: »
    Decoy, it's important in PVE if you want people to spec in order to be team players. If everyone can do everything, it removes and entire dimension to the group-PVE dynamic.

    But people can't do everything though, their choice of ship, BO's, BO skills and consoles will lock them into a role no matter how many points in they have.

    Exactly, Natik. Just because everyone has the option do do everything, doesn't mean they can do everything at once. For each fight, each person has to choose what role they will be filling and then prepare their ship's fitting, BO, BO skills accordingly.

    Decoy on
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    The DeliveratorThe Deliverator Slingin Pies The California BurbclavesRegistered User regular
    edited January 2010
    NATIK wrote: »
    Banshee wrote: »
    Decoy, it's important in PVE if you want people to spec in order to be team players. If everyone can do everything, it removes and entire dimension to the group-PVE dynamic.

    But people can't do everything though, their choice of ship, BO's, BO skills and consoles will lock them into a role no matter how many points in they have.

    Limed because no one seems to be paying attention to this.

    WoW only has two restrictions on your talents, how you spend your limited number of points, and the fairly lenient expenditure requirements for the higher rank ones. With this capped change, STO characters now have three restrictions; how you spend your limited points, the rank gates requiring you to spend a certain amount of points, AND the slots available to equip your skills on your ship or the limited slots for BO's on away missions. Imagine if in WoW you not only had a limited number of points to work with, but also could only chose a small handful of skills to use at any given time. It'd just be a redundant system of limiting player capabilities. The only argument I can see that's even close to valid is if that you believe that you shouldn't be able to easily switch your character's focus, and that's a pretty awful argument that even Blizzard doesn't believe in anymore.

    Switching your characters focus should not be ridiculously expensive or difficult to do, especially when the number of character slots is so limited.

    The Deliverator on
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    DartboyDartboy Registered User regular
    edited January 2010
    Man, I don't know how to feel about this game. I had a lot of fun in the beta, but the lack of content, lack of clear information on how they're handling the whole skill thing, plus what they're doing with Champions, means I don't know what I should do. If the future plans for this were more solidly laid out I'd totally want to get in on some of this pre-order goodness, but as it stands I just don't want to see a repeat of Champions.

    Dartboy on
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    king awesomeking awesome Registered User regular
    edited January 2010
    So I was in the beta and my computer went down around when I hit lvl 6ish? so I haven't had a chance to play any more of it.

    I really liked the beginning stuff and the ship combat was a blast. For you guys who've been in it for longer... how does the game progress? What are their plans for mid-end game content? Or do they just kind of repeat the same style of quests and rely on PvP to keep it interesting?

    king awesome on
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    BansheeBanshee Registered User regular
    edited January 2010
    Wait, how are you locked in a role with a ship, BOs and consoles if you can switch between them at a starbase?

    Decoy wrote: »
    Exactly, Natik. Just because everyone has the option do do everything, doesn't mean they can do everything at once. For each fight, each person has to choose what role they will be filling and then prepare their ship's fitting, BO, BO skills accordingly.

    I'm not talking about doing everything at once. I'm talking about being able to switch, at no cost and with almost the touch of a button, from one class to another altogether, or have specializations in everything imaginable you can equip.


    I mean, once you have all the ship types, and your 10+ BOs as commanders with badass skills, and maxed out all your skills points, you can be anything you want in the game. WTF god complex anyone?

    Banshee on
    [SIGPIC][/SIGPIC]
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    LucascraftLucascraft Registered User regular
    edited January 2010
    There are talents that pertain to captaining specific ship types. In a limited skill system, a specialized person will not put points into ship talents for ships that are not part of their primary focus. That's how they are locked in.

    In the old system, a person with infinite points could eventually get all the skill-boxes for all 3 ships. But with a cap, a person must specialize, therefore the whole "locked in."

    Yes, you can still go to the ship-change npc and change from a cruiser to an escort, but if all of your talents are spent on cruisers, you are gonna be a pathetic escort captain.

    Lucascraft on
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    NATIKNATIK DenmarkRegistered User regular
    edited January 2010
    Banshee wrote: »
    Wait, how are you locked in a role with a ship, BOs and consoles if you can switch between them at a starbase?

    You talked about how speccing for grouping wouldn't happen with a capless system, I was giving an example of how it would, people would leave Starbase with the setup they needed for whatever they were doing. Changing that setup would still require going back to Starbase and fiddling with your setup again.

    The only difference between the capless system and the capped system as it stands is, if you want your character to be something else you have to pay Cryptic money in the capped system, if you want it to be something else in the capless system you just have to return to Starbase.

    NATIK on
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    BansheeBanshee Registered User regular
    edited January 2010
    NATIK wrote: »
    Banshee wrote: »
    Wait, how are you locked in a role with a ship, BOs and consoles if you can switch between them at a starbase?

    You talked about how speccing for grouping wouldn't happen with a capless system, I was giving an example of how it would, people would leave Starbase with the setup they needed for whatever they were doing. Changing that setup would still require going back to Starbase and fiddling with your setup again.

    The only difference between the capless system and the capped system as it stands is, if you want your character to be something else you have to pay Cryptic money in the capped system, if you want it to be something else in the capless system you just have to return to Starbase.

    I'll agree that a capped system needs Respecs that cost Starfleet merits of in-game cash, not C-points.

    A capless system within your own class would be more fitting, IMO, but it would require revamping the skill system heavily. And choosing between beams/cannons, and quantum/photon, etc specialization is a good thing, no matter how you look at it.

    Banshee on
    [SIGPIC][/SIGPIC]
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