I felt so gutshot and betrayed when she MELTED IN FRONT OF MY EYES! Not my bedwarmer! Not my flirtatious sex-retary!
You can prevent that, dude.
Your problem is that you ran around doing secondary missions after your crew was abducted. Just go straight after them, no detours, no bullshit, and save their asses. You can do secondary missions after you beat the game, and 1/2 your fuckin' crew dies if you don't go. So, if you just head immediately after the crew to rescue them, she lives.
17th_Knight on
Are you afraid? What is it you fear? The end of your trivial existence? When the history of my glory is written, your species shall only be a footnote to my magnificence. I am SHODAN.
Man, I have to say that despite being an old-time RPG lover who constantly bemoans the diet-coke versions of RPG's we get in these times, I've never been such a diehard fanatic for inventory tetris. I love how Bioware cut out the shitty inventory system and replaced it with upgrades that actually matters and show up on your character model.
Would it work on every RPG? Of course not but it works great for this kind of setting, in my eyes.
Still digging it, but I really wish they kept the RPG in there.
I buy stuff and upgrade stuff and I can't fucking find it anywhere. Researched a Med Gel thing last night that's supposed to automatically heal me and my team mates, but fuck me if I can find where to equip it. Unless I have to research and then actually build the damn thing.
Which brings up another problem. I have to load up the ship and then load up the captain's quarters in order to actually change my armor. Then I have to load up the main ship section again to get back into the game. That's about 7 minutes of shit just to change out a piece of armor.
An inventory system could have handled that in 7 seconds.
So.
This Med Gel thing? Where the hell do I find it? Med Something VI is the descriptor.
Also, any modifications I do to my armor, does that automatically carry over to my squad mates? Someone mentioned something about changing your squad's armor out, but again, I have absolutely no idea how to do that.
Sheep on
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Iron WeaselDillon!You son of a bitch!Registered Userregular
edited January 2010
I've seen the question asked, but not yet answered: do shops get new inventory, or is the initial offering all they've got?
Iron Weasel on
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
I love that the armor looks completely fucking badass this time around. I hated making an adept in ME1 because the light armor looked so damn lame.
I do not love that I am at work for another four hours and twenty minutes and cannot play more. I have a feeling it will be this way for the next several months, until I have done everything ever in the game.
I don't think I've ever been this stoked about a game. I absolutely loved Uncharted 2, but it was pretty easy for me to put it down and take breaks. ME2, though... I'm playing from the moment I get home until 2 in the morning.
I can't imagine how mind-bogglingly huge and amazing ME3 will be if it's the same jump in quality from 1 to 2....
The medigel upgrades are simply faster health regeneration IIRC. It means that you won't have to look at those stupid veins on your screen so much.
It's not something I actually equip?
Repost since I got BOP
I buy stuff and upgrade stuff and I can't fucking find it anywhere. Researched a Med Gel thing last night that's supposed to automatically heal me and my team mates, but fuck me if I can find where to equip it. Unless I have to research and then actually build the damn thing.
Which brings up another problem. I have to load up the ship and then load up the captain's quarters in order to actually change my armor. Then I have to load up the main ship section again to get back into the game. That's about 7 minutes of shit just to change out a piece of armor.
An inventory system could have handled that in 7 seconds.
Which brings up another problem. I have to load up the ship and then load up the captain's quarters in order to actually change my armor. Then I have to load up the main ship section again to get back into the game. That's about 7 minutes of shit just to change out a piece of armor.
An inventory system could have handled that in 7 seconds.
What the hell PC are you running on? Or 360?
My PC switches ship floors in <5 seconds.
Stele on
Love. You can know all the math in the 'Verse, but take a boat in the air you don't love, she'll shake you off just as sure as the turning of worlds. Love keeps her in the air when she oughta fall down, tells ya she's hurtin' 'fore she keels. Makes her home.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Still digging it, but I really wish they kept the RPG in there.
I buy stuff and upgrade stuff and I can't fucking find it anywhere. Researched a Med Gel thing last night that's supposed to automatically heal me and my team mates, but fuck me if I can find where to equip it. Unless I have to research and then actually build the damn thing.
Which brings up another problem. I have to load up the ship and then load up the captain's quarters in order to actually change my armor. Then I have to load up the main ship section again to get back into the game. That's about 7 minutes of shit just to change out a piece of armor.
An inventory system could have handled that in 7 seconds.
So.
This Med Gel thing? Where the hell do I find it? Med Something VI is the descriptor.
Also, any modifications I do to my armor, does that automatically carry over to my squad mates? Someone mentioned something about changing your squad's armor out, but again, I have absolutely no idea how to do that.
It's just an upgrade, if you researched it your medi-gels now have that added effect.
DemonStacey on
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited January 2010
The medigel thing means you can use the Unity skill to use medigel to instantly bring yourself and the rest of your squad to full health
The rest is just "increased medigel capacity"
And your armor is your armor. Your squadmates don't ever change armor until after you do some shit for them and then they get an alternate look
The medigel upgrades are simply faster health regeneration IIRC. It means that you won't have to look at those stupid veins on your screen so much.
It's not something I actually equip?
Repost since I got BOP
I buy stuff and upgrade stuff and I can't fucking find it anywhere. Researched a Med Gel thing last night that's supposed to automatically heal me and my team mates, but fuck me if I can find where to equip it. Unless I have to research and then actually build the damn thing.
Which brings up another problem. I have to load up the ship and then load up the captain's quarters in order to actually change my armor. Then I have to load up the main ship section again to get back into the game. That's about 7 minutes of shit just to change out a piece of armor.
An inventory system could have handled that in 7 seconds.
The only things you equip are weapons and Shepard's armor. You equip his armor in the Captain's Quarters.
Man, I gotta say I'm having a hard time committing to a strategy with interactions in this game. In the first ME1, I just blindly went straight Paragon for all the Paragon points. In this one, I've been prone to mixing it up, kind of roleplaying it. And I never pass up an interrupt option, no matter which of Shephard's sides it exhibits.
Is this going to fuck me over? I'd like to keep on actually making decisions instead of just running up one of the two paths the whole way through, but I'm a bit concerned about how the mixed dialogue point distribution is going to affect Blue/Red conversation opportunities in the future.
Man, I gotta say I'm having a hard time committing to a strategy with interactions in this game. In the first ME1, I just blindly went straight Paragon for all the Paragon points. In this one, I've been prone to mixing it up, kind of roleplaying it. And I never pass up an interrupt option, no matter which of Shephard's sides it exhibits.
Is this going to fuck me over? I'd like to keep on actually making decisions instead of just running up one of the two paths the whole way through, but I'm a bit concerned about how the mixed dialogue point distribution is going to affect Blue/Red conversation opportunities in the future.
Outside of the Normandy itself, which is brilliant and real, environments in Mass Effect 2 tend to be a little too designed, too obvious in their purpose - decidedly unlike places in which people might live or work or even be. That doesn't keep the game from being fun, or interesting; this is simply something that is true. I defy anyone to experience the game's introduction, though - especially with a legacy character - and not whirl inwardly, prepared to haul the narrative on your back if necessary, coursing with a terrible momentum.
Im kinda surprised at that, if anything I felt the design lead to making the world feel more alive, some of it is awkward but Omega feels like a criminal paradise and like its lived in. Of course the fact that the same guy has been waiting and complaining in a queue outside Afterlife for 2-3 months is immersion breaking but you have slum areas and apartments and such.
My disappointment with the Citadel is that the areas that have been obviously modelled for Thanes quest cannot be accessed. It has clubs and stores just going to waste for a one-off mission.
My disappointment with the Citadel is that the areas that have been obviously modelled for Thanes quest cannot be accessed. It has clubs and stores just going to waste for a one-off mission.
I wouldn't be surprised if 99% of the stuff in Thane's quest is recycled from other places. They did a much better job of making the levels different this time, but I'm sure they reused a lot more than we think.
Another person saying this. I've not seen the supposed "improvements" in loading time. In fact, it seems slower. I have dual cores, my HDD is defragged weekly, and I have 16GB of main memory. What am I doing wrong? (Prolly Vista 64 )
Udina: He has a history of unpredictable behavior.
Hackett: Shepard's been through a lot. Have you read the report on the Thresher Maw...?
Udina: ...yes. It seems he lured it into his own team's camp with chocolate, than killed it when it knocked over his soda. He also saved a Turian diplomat from terrorists, only to punch him in the nuts.
Andersen: The bottom line is that despite his methods, Shepard gets results. That's what we need in the Traverse. Shepard's a hero in my book.
Udina: I'll make the call.
Outside of the Normandy itself, which is brilliant and real, environments in Mass Effect 2 tend to be a little too designed, too obvious in their purpose - decidedly unlike places in which people might live or work or even be. That doesn't keep the game from being fun, or interesting; this is simply something that is true. I defy anyone to experience the game's introduction, though - especially with a legacy character - and not whirl inwardly, prepared to haul the narrative on your back if necessary, coursing with a terrible momentum.
Im kinda surprised at that, if anything I felt the design lead to making the world feel more alive, some of it is awkward but Omega feels like a criminal paradise and like its lived in. Of course the fact that the same guy has been waiting and complaining in a queue outside Afterlife for 2-3 months is immersion breaking but you have slum areas and apartments and such.
My disappointment with the Citadel is that the areas that have been obviously modelled for Thanes quest cannot be accessed. It has clubs and stores just going to waste for a one-off mission.
I don't entirely agree with what Tycho said there; but I understand his point.
Look at areas like Horizon or any other "settlement" type local.
They're not livable in the sense that how they're designed in the game reduces them to relatively narrow corridors in which you can't pass the invisible walls to go outside of the direction the game wants you to go in. As pretty as the areas are, you have to have a suspension of disbelief that the entirety of a colony is all but inaccessible and that they were built solely to create a path from a landing zone to a defense computer.
I feel like the new method of "unexplored" missions is vastly superior in that each location is unique and interesting as opposed to a barren wasteland of a planet that is described as "lush" only to go through the exact same bunker for the umpteenth billion time.
On the other hand, the new locations are so lush and pretty that, for me at least, there's been a few times that it feels more like a Disney World attraction than a living planet.
But it's a minor gripe. I'll take what we have in ME2 over the single cave model yet again in ME without even questioning it.
I do find myself missing driving around on a planet simply to explore though...I just don't miss doing it 50 times on a virtually identical planet that simply has a different ground and sky texture.
The Doctor warns you about...ah...'ingesting' Turian flesh. It can apparently send you into shock followed by, in severe cases, death. Also, he has given EDI literature for my perusal about positions that are comfortable for both partners, etc. :winky:
Me too. Also the "lost trinket" found during Mirandas mission, I don't know what to do with.
The lost trinket goes to an asari right as you enter the market from the docking bay, and the fake IDs go to a pair of asari sitting on a couch somewhere.
I still can't find where to turn in the Fake ID side-quest. Can someone please point to me the exact spot?
I asked a couple pages back. Then looked on gamefaqs for a topic. Apparently it's in the room directly outside C-Sec. Apparently some people said the people didn't spawn until they returned to the Citadel with another new character or something.
Another person saying this. I've not seen the supposed "improvements" in loading time. In fact, it seems slower. I have dual cores, my HDD is defragged weekly, and I have 16GB of main memory. What am I doing wrong? (Prolly Vista 64 )
Guess it's time to start looking for new drivers.
Win7, dual core, 4gb ram, ATI card. I dunno, maybe it is Vista.
Stele on
Love. You can know all the math in the 'Verse, but take a boat in the air you don't love, she'll shake you off just as sure as the turning of worlds. Love keeps her in the air when she oughta fall down, tells ya she's hurtin' 'fore she keels. Makes her home.
Outside of the Normandy itself, which is brilliant and real, environments in Mass Effect 2 tend to be a little too designed, too obvious in their purpose - decidedly unlike places in which people might live or work or even be. That doesn't keep the game from being fun, or interesting; this is simply something that is true. I defy anyone to experience the game's introduction, though - especially with a legacy character - and not whirl inwardly, prepared to haul the narrative on your back if necessary, coursing with a terrible momentum.
Im kinda surprised at that, if anything I felt the design lead to making the world feel more alive, some of it is awkward but Omega feels like a criminal paradise and like its lived in. Of course the fact that the same guy has been waiting and complaining in a queue outside Afterlife for 2-3 months is immersion breaking but you have slum areas and apartments and such.
My disappointment with the Citadel is that the areas that have been obviously modelled for Thanes quest cannot be accessed. It has clubs and stores just going to waste for a one-off mission.
I wonder if Tycho is commenting on the obvious break in level design between the "This is the story area" and "This is the combat area." There's a clear divide between the combat areas and the non-combat areas. There's not much in ME2 that's like Chora's Den, Morlan's, the clinic, or the alley in ME1, where what is normally a non-combat area turns into a hot zone. Instead, one type of area is quarantined from the other. Hell, you can't even draw your gun in non-combat areas.
If boxes or rubble is placed just so, you know it's a combat zone and nothing else.
I have to admit I am HUGELY disappointed with this game so far. I know a good portion of that has to do with the massive expectations I had on this game, but I couldn't possibly be less impressed by the combat in this game versus the previous one and how GENERIC the game feels overall. I have only played a couple nights so far and I have done the intro area and the first world of my choice "Omega", but so far I have been simply horrified by the simplification of this game. Combat is just so darn boring, I don't mind the semi-automatic weapon upgrades too completely, but the fact that NPCs don't give you experience or loot (outside of ammo) and silly things like the fact that I saved and quit the game after a big fight with some mobs in Omega and came back later and all the mobs were re-spawned all around me without any cover so I got quite clobbered before I could run for cover.
Ugh, honestly, if the first game had been this game I would have dropped it after an hour or two it just seems so blah. However, the story looks solid so far and I still have an affinity for the game built up from the first one that I may slog through this deeper than I otherwise would have. But I doubt I will be searching in every nook and cranny for every last detail like I did in the first and honestly don't know if I will ever finish this game. I was already playing another game last night to take a break from ME2 for a little bit.
Yeah, I'm on 360. Loading times aren't any better or worse than ME1, which didn't bother me that much.
Couple of questions on small side missions.
Quarian "Thief" in Citadel
I missed a Paragon prompt. What does it do? She just thanked me and we went about our business.
Krogan Sushi
I wanted to lie to the guy because I didn't want him disappointed, not because I wanted to cheat him out of his money. What happens if you were to tell him that there were no fish?
Cerberus Torture Guy
I immediately went for the data pad instead of searching the room first. Didn't think it would end the mission on me. Anything else in there?
I kept the data for myself. What happens if you give it to Cerberus or broadcast it?
EDIT
or the alley in ME1, where what is normally a non-combat area turns into a hot zone. Instead, one type of area is quarantined from the other. Hell, you can't even draw your gun in non-combat areas.
I noticed this myself. I miss it. I figured the Krogan mission at Omega would lead to something similar, but it was all done in a cutscene. Big disappointment.
So I ran into space hi... I mean Ashley for the first time yesterday:
She caught me in bed with cerberus, and I was all "naw baby this aint what it looks like". She didn't buy it though. I suppose there was a way to convince her otherwise, and I just missed it cause I was being a big silly goose?
I've seen the question asked, but not yet answered: do shops get new inventory, or is the initial offering all they've got?
Shops do get new inventory, but I don't know how much or how frequent. The first place I went was the Citadel, cleaned out all the shops there, but when I went back there 20 hours later for Thane's loyalty mission, there were new things at the shops, including new fish.
Another DLC question that's probably pretty annoying.
I have the basic version so I have the Cerberus Network + the Dragon Armor from DA:O. I've Downloaded them. Where's the armor? Do I need to start a new game? It'd be nice if they prompted you instead of semi-hiding it if that's the case
After a couple more hours, I have to say Shepard is the manliest motherfucker I've ever played in a game. And not in a "grrrr I kill everything in my path" antihero way like the God of War guy. I mean, like, true and relatable.
Yeah, I'm on 360. Loading times aren't any better or worse than ME1, which didn't bother me that much.
Couple of questions on small side missions.
Quarian "Thief" in Citadel
I missed a Paragon prompt. What does it do? She just thanked me and we went about our business.
Krogan Sushi
I wanted to lie to the guy because I didn't want him disappointed, not because I wanted to cheat him out of his money. What happens if you were to tell him that there were no fish?
Cerberus Torture Guy
I immediately went for the data pad instead of searching the room first. Didn't think it would end the mission on me. Anything else in there?
I kept the data for myself. What happens if you give it to Cerberus or broadcast it?
first:
The paragon prompt there makes you stop the C-sec guy and the volus and call them assholes for not only not apologizing for accusing her and not giving her the benefit of the doubt but still insulting the Quarian after it was proven she was innocent. It's entertaining but felt a little forced for the 2 seconds you had interacted with these people prior to this
second:
He is just really down and can't believe it. His friend is happy that he'll stop talking about it but after you tell him the truth he doesn't stop talking about it just keeps saying how disappointed he is and how it has to be wrong. It's pretty funny.
third:
The only real difference it makes is whether you get Paragon points or Renegade points. It's totally inconsequential.
So I ran into space hi... I mean Ashley for the first time yesterday:
She caught me in bed with cerberus, and I was all "naw baby this aint what it looks like". She didn't buy it though. I suppose there was a way to convince her otherwise, and I just missed it cause I was being a big silly goose?
I think she's pissed no matter what you do. She did send me a message to my personal terminal later, though, apologizing and wanting me to be safe. I romanced her in the first game, and it seemed like she was willing to see me again after this is all over. I don't know how that manage would differ if you didn't romance her.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Another DLC question that's probably pretty annoying.
I have the basic version so I have the Cerberus Network + the Dragon Armor from DA:O. I've Downloaded them. Where's the armor? Do I need to start a new game? It'd be nice if they prompted you instead of semi-hiding it if that's the case
After a bit, probably the next time you start the game, you should get an e-mail from the illusive man
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Yeah, I'm on 360. Loading times aren't any better or worse than ME1, which didn't bother me that much.
Couple of questions on small side missions.
Quarian "Thief" in Citadel
I missed a Paragon prompt. What does it do? She just thanked me and we went about our business.
Krogan Sushi
I wanted to lie to the guy because I didn't want him disappointed, not because I wanted to cheat him out of his money. What happens if you were to tell him that there were no fish?
Cerberus Torture Guy
I immediately went for the data pad instead of searching the room first. Didn't think it would end the mission on me. Anything else in there?
I kept the data for myself. What happens if you give it to Cerberus or broadcast it?
Quarian thief
The prompt has you stopping the volus and the officer from leaving and yelling at them for being such assholes
Krogan Sushi
The krogan just thanks you for clearing it up and I think gives you credits? Not sure.
Cerberus Torture Guy
If you send it to the alliance you just get an email thanking you.
Another DLC question that's probably pretty annoying.
I have the basic version so I have the Cerberus Network + the Dragon Armor from DA:O. I've Downloaded them. Where's the armor? Do I need to start a new game? It'd be nice if they prompted you instead of semi-hiding it if that's the case
the game will literally e-mail you to tell you about them
go to the armor locker and hit the first slider to change armor
Posts
You can prevent that, dude.
Would it work on every RPG? Of course not but it works great for this kind of setting, in my eyes.
I buy stuff and upgrade stuff and I can't fucking find it anywhere. Researched a Med Gel thing last night that's supposed to automatically heal me and my team mates, but fuck me if I can find where to equip it. Unless I have to research and then actually build the damn thing.
Which brings up another problem. I have to load up the ship and then load up the captain's quarters in order to actually change my armor. Then I have to load up the main ship section again to get back into the game. That's about 7 minutes of shit just to change out a piece of armor.
An inventory system could have handled that in 7 seconds.
So.
This Med Gel thing? Where the hell do I find it? Med Something VI is the descriptor.
Also, any modifications I do to my armor, does that automatically carry over to my squad mates? Someone mentioned something about changing your squad's armor out, but again, I have absolutely no idea how to do that.
The Division, Warframe (XB1)
GT: Tanith 6227
She and Joker are best of pals now
"There is nothing wrong with off duty time Joker but some of your extranet bookmarks are considered illegal in council space"
"What"
"That was a joke"
"So if she starts claiming to be the Vanguard of our destruction I call the first lifeboat"
I do not love that I am at work for another four hours and twenty minutes and cannot play more. I have a feeling it will be this way for the next several months, until I have done everything ever in the game.
I don't think I've ever been this stoked about a game. I absolutely loved Uncharted 2, but it was pretty easy for me to put it down and take breaks. ME2, though... I'm playing from the moment I get home until 2 in the morning.
I can't imagine how mind-bogglingly huge and amazing ME3 will be if it's the same jump in quality from 1 to 2....
Do... Re... Mi... So... Fa.... Do... Re.... Do...
Forget it...
It's not something I actually equip?
Repost since I got BOP
What the hell PC are you running on? Or 360?
My PC switches ship floors in <5 seconds.
It's just an upgrade, if you researched it your medi-gels now have that added effect.
The rest is just "increased medigel capacity"
And your armor is your armor. Your squadmates don't ever change armor until after you do some shit for them and then they get an alternate look
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
The only things you equip are weapons and Shepard's armor. You equip his armor in the Captain's Quarters.
Is this going to fuck me over? I'd like to keep on actually making decisions instead of just running up one of the two paths the whole way through, but I'm a bit concerned about how the mixed dialogue point distribution is going to affect Blue/Red conversation opportunities in the future.
Your Shepard will be bi polar.
Im kinda surprised at that, if anything I felt the design lead to making the world feel more alive, some of it is awkward but Omega feels like a criminal paradise and like its lived in. Of course the fact that the same guy has been waiting and complaining in a queue outside Afterlife for 2-3 months is immersion breaking but you have slum areas and apartments and such.
My disappointment with the Citadel is that the areas that have been obviously modelled for Thanes quest cannot be accessed. It has clubs and stores just going to waste for a one-off mission.
I wouldn't be surprised if 99% of the stuff in Thane's quest is recycled from other places. They did a much better job of making the levels different this time, but I'm sure they reused a lot more than we think.
Another person saying this. I've not seen the supposed "improvements" in loading time. In fact, it seems slower. I have dual cores, my HDD is defragged weekly, and I have 16GB of main memory. What am I doing wrong? (Prolly Vista 64 )
Guess it's time to start looking for new drivers.
Udina: He has a history of unpredictable behavior.
Hackett: Shepard's been through a lot. Have you read the report on the Thresher Maw...?
Udina: ...yes. It seems he lured it into his own team's camp with chocolate, than killed it when it knocked over his soda. He also saved a Turian diplomat from terrorists, only to punch him in the nuts.
Andersen: The bottom line is that despite his methods, Shepard gets results. That's what we need in the Traverse. Shepard's a hero in my book.
Udina: I'll make the call.
I don't entirely agree with what Tycho said there; but I understand his point.
Look at areas like Horizon or any other "settlement" type local.
They're not livable in the sense that how they're designed in the game reduces them to relatively narrow corridors in which you can't pass the invisible walls to go outside of the direction the game wants you to go in. As pretty as the areas are, you have to have a suspension of disbelief that the entirety of a colony is all but inaccessible and that they were built solely to create a path from a landing zone to a defense computer.
I feel like the new method of "unexplored" missions is vastly superior in that each location is unique and interesting as opposed to a barren wasteland of a planet that is described as "lush" only to go through the exact same bunker for the umpteenth billion time.
On the other hand, the new locations are so lush and pretty that, for me at least, there's been a few times that it feels more like a Disney World attraction than a living planet.
But it's a minor gripe. I'll take what we have in ME2 over the single cave model yet again in ME without even questioning it.
I do find myself missing driving around on a planet simply to explore though...I just don't miss doing it 50 times on a virtually identical planet that simply has a different ground and sky texture.
Me too. Also the "lost trinket" found during Mirandas mission, I don't know what to do with.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I can't find the ID place, but the trinket...
The lost trinket goes to an asari right as you enter the market from the docking bay, and the fake IDs go to a pair of asari sitting on a couch somewhere.
The Raid
I asked a couple pages back. Then looked on gamefaqs for a topic. Apparently it's in the room directly outside C-Sec. Apparently some people said the people didn't spawn until they returned to the Citadel with another new character or something.
Win7, dual core, 4gb ram, ATI card. I dunno, maybe it is Vista.
I wonder if Tycho is commenting on the obvious break in level design between the "This is the story area" and "This is the combat area." There's a clear divide between the combat areas and the non-combat areas. There's not much in ME2 that's like Chora's Den, Morlan's, the clinic, or the alley in ME1, where what is normally a non-combat area turns into a hot zone. Instead, one type of area is quarantined from the other. Hell, you can't even draw your gun in non-combat areas.
If boxes or rubble is placed just so, you know it's a combat zone and nothing else.
Ugh, honestly, if the first game had been this game I would have dropped it after an hour or two it just seems so blah. However, the story looks solid so far and I still have an affinity for the game built up from the first one that I may slog through this deeper than I otherwise would have. But I doubt I will be searching in every nook and cranny for every last detail like I did in the first and honestly don't know if I will ever finish this game. I was already playing another game last night to take a break from ME2 for a little bit.
Couple of questions on small side missions.
Quarian "Thief" in Citadel
Krogan Sushi
Cerberus Torture Guy
I kept the data for myself. What happens if you give it to Cerberus or broadcast it?
EDIT
I noticed this myself. I miss it. I figured the Krogan mission at Omega would lead to something similar, but it was all done in a cutscene. Big disappointment.
That's a big no no for me.
Shops do get new inventory, but I don't know how much or how frequent. The first place I went was the Citadel, cleaned out all the shops there, but when I went back there 20 hours later for Thane's loyalty mission, there were new things at the shops, including new fish.
hahaha yesssss
I have the basic version so I have the Cerberus Network + the Dragon Armor from DA:O. I've Downloaded them. Where's the armor? Do I need to start a new game? It'd be nice if they prompted you instead of semi-hiding it if that's the case
QEDMF xbl: PantsB G+
Oh my god mancrush.
first:
second:
third:
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
After a bit, probably the next time you start the game, you should get an e-mail from the illusive man
Quarian thief
Krogan Sushi
Cerberus Torture Guy
go to the armor locker and hit the first slider to change armor