Stop your grinnin and drop your linen, its game over man, game over. If it bleeds you can kill it, its AVP 2010!!!!
Sometimes they come out of the goddamn walls, other times the jungle comes alive and takes you, but really its just good fun.
The game hit the pipe 5 by 5 and made it out on the PS3, 360, and the PC
Reviews are all over the chart but the general consensus here is that the game is pretty rad. If you disagree then you can just go GET TO DA CHOPPAH!
Join the bug hunt!
For Multiplayer, we have several groups available depending on your platform of choice.
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Steam users can add the group Wangland-Yutani
360 users can add the friend WanglandYutani then browse the friends there to find other friendly PA'ers to wristblade and inside mouth to death!
Um ps3 users, gonna have to let me know if ya set something up.
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People are online at all sorts of hours so just pay attention if you wanna play with some of us, we mostly come at night, mostly.
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oh and also
Marine Mission 3 Audio Diary
is that a ton of cryosleep or am I missing something?
EDIT: oh hey someone still saw it :O
-can Avp movies be considered canon?-
Apparently Predators are kept fairly secret. The teams in AVP2 also seemed to be really clueless about the Predators, at least until Rykov told them with his survival story
and i wouldn't have too much of an issue calling all the movies canon, there are some inconsistencies, mostly revolving around Bishop/weyland, but other than that they are generally self contained.
Weyland knows about the predators. I'm pretty sure it's just no one telling the lower staff whats up.
I never asked for this!
i think whoever said it was gonna be polarizing might be right though.
Two things that I wish were different off the bat:
1. some type of iron sight system. (although I don't know how well that would go down with the the fast enemies in small areas bit. It just feels weird not having it after being spoiled in all these games.)
2. An actual hand held motion sensor instead of a halo-esque radar on your HUD.
I haven't played much multiplayer but tried infection mode and that seemed pretty fun. At the beginning of the round one player is tapped as the alien. Every time he kills a marine they become converted to alien so on and so forth until there is only one man left. It's intense being that last guy.. running down the corridors all willy-nilly, being hunted by every player in the game until they eventually get to you. I was the last man standing on the first game I played and boy that was a rush.
It's all pretty rough around the edges still. There is definitely room for some mods to swoop in and create some amazing stuff. Personally I think they should have just recreated Natural Selection with Alien skins and called it a day. Here's hoping there's some talented modders out there with similar ideas.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Perfect mix of stealth and action. And the approaches to the stealth sections are varied enough to keep you entertained.
One time I played it like the Predator would have, skull-taking and all that. After accidentally shorting out the electrical fences I was treated to the sight of about a dozen aliens overrunning the one marine I had left alive, then coming straight for me.
The next time, I decided to sneak past all of the marines guarding the base I was sneaking through and disabled the electric fence instead, causing swarms of aliens to invade the base, massacring the first line of marines and creating enough chaos for me to sneak through undetected.
The new version of Predator Hunt can go eat a bag of soggy cocks though. Whoever thought it'd be a good idea to put so many marines on a map, force the Predator to kill on a timer, defeating the point of the Predator's "Hunt and Kill" gameplay mechanics, and give the Predator no weapons on spawning, sometimes having him spawn next to Marines uncloaked needs to be slapped on the back of the head.
I would have much preferred a system where the Predator had a number of lives, or there were maybe three Predators working off of a pool of three lives on larger games, and then have the Marines have one life instead of this incredibly unbalanced deathmatch style of play.
You. Me. There.
I had this on pre-order, then the demo bugged on me, so moved to Wish List. Saw the initial and current reviews on site that usually *inflate* scores and decided not to buy.
However, everyone here seems to love it. OK, I liked AvP 2 a lot, one of my favorite games ever, will I like this?
Margaret Thatcher
I'd think, yes, probably, if you're unsure the game is easily worth a rent.
Look into my eye.
If you thought Dead Space had atmosphere, then you are going to love the Marine missions. I haven't tried the mouth rapers or the pussy faces yet, but the Marine SP is damned good. If you have any love of the film series, you're gonna love this.
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
This convinced me to buy the game.
The NPC's have some great reactions too, depending on how you screw with them.
There's one area at the start of the refinery level where you encounter your first
The game gives you the obvious route of leaping onto a ledge above them and then diving down into them and going apeshit on the marines with your claws. But I took a cleverer route.
The first marine to get stealth killed was seperated from the rest, leaning over the edge of the ledge down into the chasm. I was above him, cloaked, and leaped over top of him, cleaving his head in two as I landed.
I then recloaked and use the distract move to play back old Predator movie lines (Which were played in trademark Predator mask reverb from my perspective.) to cause the marines to investigate one by one.
One by one I took them as they came around the corner, somehow getting lucky enough to tear their skulls off each time. By the time I got done there was a fairly decent sized pile of headless corpses lying just around the corner.
Then I called the
Frigging brutal. I don't see how you couldn't have fun with this game.
I hope someone makes some wide-open SP sandbox hunting maps for the Predator. I could see myself being fairly entertained with them if they were good enough.
Also was underwhelmed by the pulser rifle so far.. anyone else feel it doesnt have much teeth to it.
Finished the Pred campaign, overall really good. Not a fan of some of the sound effects.. like the plasma cannon... sounds nothing like it did in the films.
is it bad to let wounded aliens crawl away? i doubt they can do much once i leave them, but sometimes they go off into vents and i feel i run into more almost right away..
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
i would have gotten it but i'm saving for the SE batman: AA
Edit: Also, the fucking thing is tiny. The pictures made it look life-sized, but alas lads, it is anything but. It might be the size of your hand, all fingers extended.
Chin straps people they save lives.
I never asked for this!
Also, damn, the flamethrower needs some serious work. Lower fuel consumption and a huge boost to damage, namely. Killing a single Alien can take almost an entire fuel canister; the pistol does more damage and more quickly than that. On top of that, since I started picking it up in the campaign I've been killed at least 4-5 times because a burning Alien grabbed me, I broke the grab, and was killed by a 100% unavoidable spray of blood when the Alien exploded immediately after the grab break. About the only thing it has the slightest use for is spraying an area blindly to kill facehuggers and even then the fire won't necessarily burn facehuggers it touches.
But otherwise, some great frantic moments as the Marine. There's just something special about gunning down a couple dozen Aliens dead-set on crawling past a blockade to come eat you. And damn is it awesome to see the Aliens leaping around from wall to wall while you shoot at them. Acid blood also hurts like a bitch. Imagine that.
I have a life-sized plush facehugger with bendy fingers. If the tail were bendy as well he'd be just perfect, but alas it's knit in a sort of action-y wiggle.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
And in response to Ninja Snarl P : The weapons are definitely a little bit broken. It takes roughly 1.5 bullets from the pulse rifle to drop a fully-armed Predator in multiplayer, and just about 80,000 bullets to drop an alien in the campaign. You're right about the flamethrower, too. They definitely did it wrong.
I picked this up for the PS3 as well. I've mainly done SP, but am more than willing to go MP if I can find some good PA guys to gun with.
I think the pulse rifle is good the way it is in mp. It should drop everything in a few bursts but it's easy to dodge fire as the pred and alien so that's fine. Stuff does seem to have tons of hp in the sp though.
Personally if anything needs to be changed it's the flamethrower and the disk. Disk really should not be 1 hit kill all the time for no energy and the flamer is just so useless.
Also it would be nice if you could be a predalien or one of the spitter aliens in mp too. Would be fun to mix it up.
I could also use an invite to wangland yutani.
I never asked for this!
Count me in as well for PS3 multiplayer action
I have this for the ps3.
PSN is bamelin