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[SUCCESSION GAME ON] Why Yes, I Do Like Civilization 4, How Did You Know?
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Map: Big and Small (I like continents :P)
Size: Huge
Difficulty: Prince (My highest beat is Noble, but we should be ok here)
accually, if you get the 2nd rank of either one, you get double movement speed no matter what is on top of or under it (at least as far as I've seen)
so Boudica's Galic Warriors have just as easy a time in forested hills as monty's units would.
He's saying that Forester is more useful than Guerilla, generally. I tend to agree, but the 50% withdrawal rate from Guerilla III is kind of handy.
I suppose I'll drop a vote for whatever it's worth:
Leader - Suleiman/don't care
Map - Earth 2 (only because I haven't played it before)
Size - Large
Difficulty - Prince
Any volunteers for the other first position?
Suleiman
Catherine
Boudica
Washington
Isabella
Victoria
Big and Small had 7 votes, it won by 5, good enough for me.
Large had a majority.
Prince had 8 votes.
So we shall be playing on Prince, Big and Small, and Large.
Choose ONE leader on that list above who you'd like us to play as.
Also:
Technology Brokering: Yes/No?
Oh right, teams:
Team A:
Kris_xK
silburnl
Fourth Estate
CorpseRT
Jimmy8091
FWD
jclast
Smaug6
Fencing Sax
Streltsy
Team 1:
1. enlightenedbum
Tag
Foefaller
jdarksun
Machismo
Samtonia
ProfMoriarty
a5ehren
Thetheroo
eliotw2
If anyone on Team A wants to volunteer for the boring bit at the start, go ahead. Otherwise, I'll RNG it.
Again, I'd prefer a leader that has 50% build times on some buildings. I think Sulemein has some.
No tech trading means you can never ever trade tech. (I never use this option)
No tech brokering means a civilization can only trade techs researched/discovered, not ones they have traded for. (I almost always use this option)
Enabling no tech brokering helps slow down the tech rate, gives tech researchers a greater ability to get some value from being in the tech lead, and prevents the AI and its loose morals from trading amongst itself to the point of leaving the human player behind.
It was more that if they are roughly equal why not take the civ with the better UU/UB?
Though I did not know the top rank of guerilla gave +50% withdraw.
Suleiman
No brokering (unless it prevents tech theft via spying, I've never used this option)
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Suleiman (Ottoman Empire): Philosophical / Imperialistic, UU - Janissary (Musketman), UB - Hammam (Aqueduct)
Catherine (Russian Empire): Imperialistic / Creative, UU - Cossack (Cavalry), UB - Research Institute (Laboratory)
Boudica (Celtic Empire): Aggressive / Charismatic, UU - Gallic Warrior (Swordsman), UB - Dun (Walls)
Washington (American Empire): Expansive / Charismatic, UU - Navy SEAL (Marine), UB - Mall (Supermarket)
Isabella (Spanish Empire): Expansive / Spiritural, UU - Conquistador (Cuirassier), UB - Citadel (Castle)
Victoria (English Empire): Imperialistic / Financial, UU - Redcoat (Rifleman), UB - Stock Exchange (Bank)
Aggressive: Free Combat I promotion for melee and gunpowder units. Double production speed of Barracks and Drydock.
Creative: +2 culture per city. Double production speed of Library, Theater, and Colosseum.
Expansive: +2 health per city. Double production speed of Granary and Harbor. 25% faster production of Workers.
Financial: +1 commerce on plots with at least 2 commerce.
Industrious: Wonder production increased 50 percent. Double production speed of Forge.
Organized: Civic upkeep reduced 50 percent. Double production speed of Lighthouse, Factory, and Courthouse.
Philosophical: Great People birth rate increased 100 percent. Double production speed of University.
Spiritual: No anarchy. Double production speed of Temples and the Cristo Redentor wonder.
Imperialistic: Great General emergence increased 100 percent. 50% faster production of Settlers.
Protective: Free Drill I and City Garrison I promotions for archery and gunpowder units. Double production speed of Walls and Castle.
Charismatic: +1 happiness per city. -25% XP needed for unit promotions. +1 happiness from Monument and Broadcast Tower.
Uh, the vote.
Isabella, no brokering.
No because Philosophical is for GP births and GGs aren't born. Imperialistic does stack with the great wall wonder though (which is awesome) and philosophical doubles the great spy points from the Great Wall which lets you get an early, often insurmountable espionage advantage throughout the entire game. (Most of my Ottoman strategies / strategies involve the Great Wall... it's my favorite wonder.)
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Fuck Isabella, we're Suleiman.
No brokering.
Orders and what not to come when I upload the save (and a shot of the opening).
Hopefully my computer is functioning with civ 4 when it reaches my turn.
I am pretty much in-between Noble and Prince, have won on prince twice so far. Suppose put me as noble?
Yay corn! Yay river! Yay chopping!
Team A in order:
Fourth Estate
FWD
silburnl
Streltsy
Jimmy8091
Smaug6
Krix_xK
jclast
CorpseRT
FencingSax
Team 1 in order:
enlightenedbum
ProfMoriarty
Machismo
eliotw2
jdarksun
a5ehren
Tag
Thetheroo
Foefaller
Samtonia
Reserves/Team Gamma if enough stragglers show up:
Kivutar
Romantic Undead
Rawkking Goodguy
The Save:
Link
I'll also be PMing the save to Fourth Estate. I'm going to wait a bit to post a first update for Team 1. Sometime tomorrow probably.
Reminder: 50 TURNS!
With a bit of luck, only 1 resource on the starting spot means other, more lucrative resources are hidden nearby...
It's smart enough. Just install BtS
I think we are near the south: those darker trees are always closer to the poles than the lighter ones.
You're right, for some reason I thought the trees to the north were snow covered.
So excited. Now time to drink 40s all day and go to Harpoonfest in Boston. Good thing I am not up today, or else we would have a very interesting start.
My reasons were -
1) hadn't played her before
2) the renaissance UB/UU combination looked interesting
3) by picking Isabella it meant we wouldn't have her in the game as a NPCiv
I'll admit I checked the map editor real fast to make sure we didn't have a boring isolated on an island start and this is quite possibly the coolest looking Big and Small map I've ever seen. I'm excited.
Someone drop out so I can play
:P
[strike]In the year 4000 BC[/strike] Screw you, Christian dating systems! In the beginning, having inhabited a lush, forested river valley for millenia, a leader named Sulebum (the Great/Cruel depending on your view of history) banded together the Ottoman people and suggested they settle near a lush grassland with native corn that they could grow for food (we started with agriculture, so this make sense, narratively!). In so doing, they founded the world's first city...
Arcadia (it worked for us in the LP, dammit). In the same valley there were ponderous, dull witted black and white animals and large fearsome animals with gigantic ears and beautiful ivory tusks (it's under the city name window). There was also beautiful stone that captivated the more artistic minded of the Ottomans. Sulebum ignored all of this though and ordered the investigation of Mining. He also requested that some of the population train as Workers to improve the surrounding area, especially build a farm to take advantage of the corn.
The warriors of the tribe went to explore the nearby area and came upon a primitive village. The tribesman taught the warriors about the great spirit of nature and how to lead a rich fulfilling inner life. When word was brought back to Arcadia of this new concept, the shaman of the Ottomans suggested to Sulebum that if they thought about their inner calm or investigated the many different spirits of nature controlling the world, this could be a great boon for the Ottoman people. Sulebum, however, had far more interesting pursuits in mind.
Specifically, he wanted metals from the earth. Lots of metals from the earth. And he saw the great forests around Arcadia as buildings just waiting to happen. He didn't know what kind of buildings would be useful, but he wanted buildings, dammit. Big buildings, lot of buildings, pretty buildings, buildings buildings buildings! But to do so, his workers told him he needed better axes to chop down the trees more efficiently. They suggested to research the concept of alloys. Specifically, the alloy of tin and copper.
Continuing their investigation of the surrounding countryside, the warriors of the Ottomen were attacked by fierce lions (and wolves). The strongest warrior, a man by the name of Romantic Undead, emerged and killed several lions and the entire pack of wolves. Impressed by the feat, Romantic Undead was given command of the unit. He was a skilled tracker and could move through forests silently and quickly.
RU gets it because he posted just before me and really wants in, as indicated by the flavor he got forester I here (there's a lot of jungle) and eventually got forester II and is headed north at the end of the update.
The shaman and wise men of the Ottomen came to Sulebum in the year 550 with an idea to use a local herb to improve the health of the citizens. They warned however that the experiments could kill many and would make the local citizenry unhappy. Sulebum scoffed at such material concerns and ordered the experiments conducted.
I love this event, especially when a worker is my first build. +2 health in all our cities forever for sacrificing...almost nothing. No flavor description here as the event itself is the flavor. You'll note in this lovely shot that we did indeed get the 90% chance of +2 health. Sweet.
In the year 625, word came to us that someone had focused so much on their inner calm that a new religion had appeared in the world. Sulebum scoffed at such matters and was far more interested in the progress of bronze working.
Also pictured: a potentially vital peninsula!
In 650, scouts far to the north encountered another group of civilized warriors. Calling themselves the English, they were led by a balding fat, strangely light skinned man who proved quite charismatic. He was, however, fiercely protective of his people and told the Ottomen that he would brook no attacks on London. Thinking about the axes his people were experimenting with, Sulebum nodded and ignored him.
Not long after, more warriors appeared. This group was led by a brilliant man in a weird head dress. He had deeply thought about the nature of life and an ideal philosophy, but was just as protective of his people as the British leader. Calling themselves the Sioux (fuck you, stupid name), these warriors also lived off to the north of Arcadia.
Finally, the inventors of Arcadia had found the right mix of tin and copper to create strong axes. With the new axes, trees could be chopped, stronger weapons could be made, and life was generally getting better. With the new weapons, it was suggested to Sulebum that the weaker members of society and the primitive tribesmen in the area could be forced to do whatever he wanted. Sulebum got very excited at the prospect and added his own invention to the mix:
However, to truly mass produce the new weapons, in particular the axes, a more robust source of copper would have to be procured by the Ottoman civilization. The only source near Arcadia was on a small peninsula just to the southwest. Nearby there was a massive school of fish. If only the Ottomans knew how to collect the fish more efficiently. With this suggestion in mind, Sulebum ignored his scholars and warriors and asked about those slow witted beasts near Arcadia that were so tasty. He wanted to raise some himself as his daughter thought they were cute.
The year 1100 saw the emergence of a third rival civilization. This time it was a tribe calling themselves the Sumerians led by yet another protective nationalist. This nationalist however, was a highly creative individual and revealed to Sulebum that he was the one who thought up this whole Buddhism thing as a way to control his people and make them happy. Gilgamesh and his Sumerians were found far to Arcadia's southeast, but after this many years, he realized this did not mean much and the Sumerians could be anywhere.
The next turn, the bastard stole our tribal village.
Soon, exploring warriors found the homeland of the Sioux. A reasonable distance from Arcadia but still pretty close, a grand city named Cahokia* had been built near a corn farm, much the same as Arcadia itself. Sulebum thought they would make great friends for the future of the Ottoman Empire.
*Yes, I know Cahokia is not Sioux, but the "Native American" civilization is such bullshit. Either make them the Sioux or the Iroquois or call them the damn Mound Builders. There is no blanket Native American civilization. I'm calling them Sioux because of Sitting Bull.
ARGH
Soon, yet another civilization was discovered. This one quite close indeed to Arcadia, living just to their east. (Like 15 squares) This group was led by a very dark skinned man who was very proud of his warriors and said he sought to build more and make his Zulu civilization the largest and greatest in the world. Sulebum suspected he may have to destroy this man before he attacked Arcadia.
In 1150, travelers to Arcadia reported that a second religion, called Hinduism had been created elsewhere in the world. They said there were many, many Gods in this new faith and the whole structure was highly confusing, but it seemed to be making the people satisfied with their largely crappy lives. When it was pointed out to him by the local shaman that he could have had these religions, Sulebum had the shaman turned into slaves to assist in the outfitting of an expedition to build a new city to celebrate Sulebum the Great's reign (of terror).
Just before his death, the new city commissioned by Sulebum was founded downriver from Arcadia. Called Istanbum there were fertile fields of wheat and abundant wild animals near the river. Additionally, there were a fairly large number of hills nearby. Sulebum thought this city would make an excellent site for future weapons development. If only the Ottoman wise men could develop some way to utilize the power of the river to make more weaponry...
If you don't get the flavor, this city is pretty well situated to make a lot of stuff, especially if someone replaces the cottages I imagine one of you will be making with watermills. I didn't go for the copper because I wanted our second city to be actually good and not just a resource gatherer.
In the last year of his reign, the new shaman and wise men came to Sulebum leading a calf on a leash. Excitedly demonstrating how tame the beast was, they told him it was their gift to him to be given to his daughter. Sulebum was pleased, and named the leader of the wise men a professor of science and his heir. It would be the responsibility of this man, named Moriarty, to lead the Ottomen Empire into the future!
No horsies. Boo. Also: Arcadia is currently unhappy what with the experiments and the whipping and the lack of a defender. Once a warrior is built, may I suggest another worker to get to work improve Istanbum (and Arcadia). I started hunting nominally, but it's up to you. Getting a luxury would be a good idea and we've got that ivory. No dot map, though if you want my suggestions, I'm quite willing to make one. There are a lot of really nice sites up in the jungle, as usual.
General plan might want to be: KILL SHAKA. I hate that bastard. The other three are protective and will have Archery soon if they don't already, making them a pain to take out until we have Catapults.
Save File for ProfMoriarty.