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[SUCCESSION GAME ON] Why Yes, I Do Like Civilization 4, How Did You Know?
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No problem man. Shoot me the save when you are about to post. I'd like to play my turns tonight.
Epic.
750 turns, 50 turns each, then 25 turns each. Everyone gets a go, but no-one gets saddled only doing the boring bits.
I think so, but why you would ever want to play without BUG is beyond me.
They help you plan where to put cities, of course!
If anyone wants to volunteer to flip with silburnl, please let me know!
And wow, the jump from Prince to Monarch is pretty intense.
So many swordsmen....and crossbowmen....so many...
It's definitely the biggest one.
First, we grab Masonry...
...and beeline for Priesthood. I'm sure most of you can guess where this is going already, but for anyone else, we're going to chop out The Oracle for the free technology. I wasn't sure where we stood in the scheme of things tech-wise, but we were 20-30 turns behind the AI as far as the prerequisites, so I aimed for the safest of the rush techs,
In the mean time, our warriors wander the land, we kill some lions (and a dozen more besides)...
...and meet Qin Shi Huang:
We'll leave him in peace. For now.
Back to our little empire in the making, we realise it's not much of an empire with only 2 cities at the moment, so while we wait for our research to catch up, we push out a couple more workers and a settler:
Who promptly goes to found Bumsa in order to take the copper.
We finish up our religious techs:
And realise we still need Pottery before we can complete the Oracle and leverage its ability appropriately:
In any case, I whipped the last turn of a Barracks in Arcadia for the overflow, and prechopped two of the nearby forests in order to complete the Oracle as soon as Pottery finished researching:
The following turn:
Unfortunately I wasted a few turns here with inattentive micro, and the second forest probably didn't really need chopping at all in this case. Arcadia has a ton of natural hammers, combined with the Marble bonus and the hammer overflow, and could've likely completed The Oracle in time unaided. Oh well. More overflow to put towards something else.
Sadly, during this time Romantic Undead, long harried by lions and barbarian warriors, succumbed to a lowly wolf far to the north:
To salt the wound, Istanbum is rife with arsonists:
While our thoughts are with the Undead family, we must move on with life. Churchill has beelined Alphabet and we chat him up, trading food techs for the following over the course of a couple turns (sadly forgot to get a shot of the trade itself):
And in the course of this, happen to finish researching Writing ourselves:
Churchill was perfectly willing to trade us Alphabet after this, but Metal Casting is a bit too much of advantage to give up for that. Realising we're about to be left behind militarily, I start researching Iron Working immediately.
Which leads us to this, our little corner of the world in 1500BCE:
Bumsa finishes a Monument this turn in order to (culturally) grab that nearby fish, Istanbum is still working on a Granary for the sake of great slavery (two food resources to recover with), and Arcadia's finishing up an Archer for great defense. Two workers are connecting the copper by Bumsa, which should be done any turn I think, and a third worker is connecting food resources around Istanbum. In sum, we grabbed a bit of a tech lead, but our coffers are low, we're steadily losing money at our current rate, and our more imperialistic neighbours are quickly grabbing up land, though thankfully none of them are too close to us. This allows us a bit of time to still expand and take the nice city locations to the north and to the east. I didn't really abuse whip or chop nearly as much as I ought have, and my original thought was to grab a quick Alphabet post-Oracle, trade to pick up low level techs we'd skipped and make the most of our tech lead, but I was surprised to see Churchill had already beaten us to it and decided to switch gears towards a more militaristic bent for the short term, given the nature of some of our neighbours.
Also, I'm used to shitting up the map with markers (planned cities, etc.) courtesy of BUG, but didn't want to clutter the screen so much for everyone, and inadvertently erased them all. Meh.
You can also try Google Docs for the save, should be shared & available for download by anyone without the bullshit of 2shared.
Let me know how the image sizing works, tried to meet a middle ground of legible but not huge.
edit: also I'm terrible at adding flavour text and apologise.
Also, Sulebum the Great gets all cities named after him. :^:
Also: still need someone to switch with silburnl.
Anyway, I will hammer out my turns tomorrow night. I will try to post the following night. Expect to aim for metal casting and I will eyeball a place for that sexy naked metal dude to boost our trade. That will help our money situation, but I imagine it will be rough.
One thing I love about the FFH2 mod, torching jungle and having it sprout new forest! There needs to be a slash and burn option in Civ4.
I've remedied that now. edit: also added another host so people don't have to sit through the ads & that limit reached bullshit.
Below: Well, yea, but doing both is significantly better than doing one or the other.
It would have worked fine with out the PAF Rush.
The file service lets others enjoy it.
Edit: Actually we're doing pretty well, good job all ^^
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
It's 13:30h now where I am. If someone hasn't come forward in the next 24 hours then I might as well keep my slot and do my turns that evening.
So guys, if you want it, you have one full day from now to step up and get the savefile from FunkyWaltDog.
I also passed it to enlightenedbum in case I'm not around.
May his decendents avenge him!
Prechopping is ordering a worker to cut down a forest, and then stopping him when there's one turn of chopping left. Then, when you want to build a wonder or a settler or something at a later date, you ask the workers to finish chopping, and it only takes one turn to get the hammers.
If you are running slavery and the population in a city exceeds the happiness cap, wait until whatever you are building will consume 2 pop and whip it to finish it. This is the most common use for it, especially if you are looking to quickly build a settler or a military unit.
Things I am doing though, Open borders with Churchill. Is there any reason not to do it with the other groups? We aren't close enough to them to block access to city sites. Churchill will get Iron Working in a few turns, so we can trade Metal Casting to him for Iron Working and Alphabet (saving 4 turns on Iron Working and all of Alphabet (14 or so turns). It seems fare, plus I have a shot at getting Sailing from another civ thanks to Alphabet.
We are losing money so I built a Library in the capital to offset the increase wealth building on taxes. There is a net gain. I think we want currency since I believe trade is the key to doing well.
Anybodies thoughts? Look at Kivutar's post on the state of the world. Far too early to go to war, plus we are on par with our closest neighbors.
Did we end up with brokering turned off?
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Yeah, it's off.
And indeed, he's mostly harmless. Pain in the ass though.
Also keep in mind that you can still go to war with defensive civs, if only to disrupt their economy and make some cash via mass pillaging. The AI will sometimes even go into anarchy to switch civics and some cities will switch from infrastructure or wonders to military units. It also affords the opportunity to pull in other AIs against them, allowing you to sue for peace while others continue to fight it out.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Oh, didn't see sailing. That'd be nice for the trade.
Greeeeaaaaat Waaaaaaaaaaall [tiny]/beg[/tiny]
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Anyway, it worked out ok. Added one city, built some good relations and strengthened the economy. I think it will be MUCH easier to stay in the black. Also, I got some nice tech trades while building bridges (even though we lack bridge building).
Also, Great Wall was built like 3 turns after I started the Pyramids. It was built so quickly, I couldn't find a way to get it first in my playthroughs without significant sacrifices.
Here is the save:
http://rapidshare.com/files/361292575/Sulebum_I_BC-0350.CivBeyondSwordSave.html
If eliotw2 wants to, he can email me for the file directly.
Lord High Patriarch, Machismo assends to the throne of sticks and fecal mortar. He immediately commissions the construction of a Library in Arcadia to preserve the knowledge of mud mortar, whose craftsmen died in the fall, trapped in his own mortar at the banks of the river, his secret lost.
1200 BC
The great people of the muds have recovered the great lost knowledge as the complete their Library. A great Pyramid is constructed to commemorate the great craftsmen of mud. The Great Mud Pyramid has begun. The laborers in the fields will destroy many trees to make way for the mud and to help make more mud.
Additionally, research on Iron Working has been completed. Jungles quiver in fear. Mathematics is now being studied. Progress should be quick when we realized we could draw numbers into the mud. A researcher was slain for suggesting a wheel could represent the absense of something. Such defeatist attitudes will not be tolerated in the Lofty Lands of Mud!
1015 BC
Istanbum finished its granary and has been building a Library. People are whipped to work hard. The mud must flow!
950 BC
St. Paul has appeared. He begins a monastic order bringing in a significant amount of wealth to the holy crown. This has solved much of our money concerns, allowing us to push our research to the fullest extent of our abilities.
875 BC
Agreed to Open Borders with Qin. Trying to build a good relationship with him due to his significant military might.
750 BC
Foolish peoples come to attack us and take our Mud! We shall throw sharpend sticks at them! Additionally, we completed our research in mathematics. We continue to Currency. It is believe that the mud trade could be improved significantly by making mud tokens called coins. It was even suggested to use bronze and iron for such things.
575 BC
A new barbarians city is seen to the north east. Interest in building to the southeast seems more interesting.
500 BC
We meet Hammurabi. He seems to be a worthy fellow of Mud. Their mud piles are indeed quite tall. Some say they aspire to the heavens!
They have much technology!
We agree to take Alphabet off of their hands. The price is steep, but worthwhile.
470 BC
Our Great Pyramid of Mud is complete. Its reason for construction lost. We can manage our Mud in so many ways! Sadly, our great leader promptly forgot this ability and never used it, distracted by lovely dancing women, coated in the finest of Muds.
440 BC
We have negotiated an Open Borders treaty with Sitting Bull. He seems decidedly calm and easy to deal with. He is given a gift of Mud.
425 BC
A new city has been built on some pleasantly salty mud to the south-east. It should be noted that dangerous barbarians are located just southeast.
It is named Assens. The region is called Grease. Assens, Greese is well regarded for its hard black mud called, Iron. Laborers are moved to begin making mud pies of it.
395 BC
The barbarians city falls! (to the Babylonians!). This mixed blessing forces us to build closer ties to the Babylonians. The first shipment of 'coins' are being sent to Lord Machismo. He prompty begins slipping them under the loin clothes of his dancing girls. He giggled with delight.
Machismo waves to the northeast saying, "Bring me more dancing girls there!" New soldiers are being trained. Sadly, Machismo won't live to see his demands met.
380 BC
Bumsa has completed its forge. It is now capable of being a powerful industrial city, although not matching the capital or even Istanbum. The Collossus of Mud has been comissioned. The concept of a lighthouse is being thrown around by the librarians as a way to bring in more food. Such a setup could make Bumsa and very wealthy city.
395 BC
Currency is complete! Since all resources are devoted to research, the research rate moves up a bit. Sailing is to be researched, followed by Calendar to use the lovely incense found outside of Assens.
350 BC
With his final moments, Lord Machismo orders the mud called 'Iron' to be dug up and used in his tomb, He also orders his favorite dancer to his chamber as he wished to deposit some 'wisdom' into her.
The empire as it stands!
A barbarian city to the northe east. It sits at a wonderful spot. It could add much to the empire if it were captured.
Do not speak against the holy soil of our ancestors! You were both sired and born in its soft grip! (ewww...)
EDIT:
Where the goose is that son of a goose, silly goose, eliotw2? I can't find his profile in the member list of PAF (i guess it is bugged) or anywhere in the thread.
Maybe because it's elliotw2?
You can't find it because it's spelled with two 'L's.:P
Edit: Who built it? CRUSH THEM! :P
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf