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[WoW] [Chat] Lich King? We're an anarcho-syndicalist commune
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Like "Jumps you to the positions of your selected Party/Raid Member" or something.
No real griefing potential and more useful.
Though, in my heart of hearts, I don't really expect life grip to make it to the actual game. Too much potential for abuse.
Origin: KafkaAU B-Net: Kafka#1778
I see your point though, all the same. Maybe it can come with a small passive threat reduction?
And gripping someone who has aggro makes the tank's job easier in getting threat back as then they need less threat to pull to them (assuming taunt is on cooldown). It keeps the person alive a little bit longer as well, giving time for others to CC the loose mob if need be. But yeah, the #1 thing it will help with is geese in fires.
That's not a stupid idea though, it's just a stupid use of an ability.
The same could easily be said for deathgrip and any of the aggro wiping moves or threat redirects.
I want to know more PA people on Twitter.
This is a thing I can get behind.
Quite honestly, the positive ability to remove some goosery (pulling people to where they need to be in fights) far outweighs the negative ability for goosery (IE pulling people INTO the fire)
Besides, you can never have enough abilities to mess with guildies when you are bored.
Post that meter every trash pack. Every 45 seconds you'll be initiating a failed vote kick on me 'cause no one cares(obviously not possible but you know what I mean). Mwahaha, the power!
But really I'm non-confrontational and will be a nice silent healbot like always.
The idea behind the Holy "cast three in a row" talent (it's called "Chakra") is that we've always positioned Holy as a versatile healer. This talent lets you shift into different modes. If you need to be a tank healer, cast three single target heals and your single-target healing is now better. Cast three area heals, and you can be a temporarily specialized group healer. We're going to try to play this mechanic up with a cool UI to try to get that "I'm almost in the zone" feel. We'll let it apply to as many types of spells as we can, perhaps even Smite for those times when nobody's taking damage.
Misdirect has been a widespread problem with every good hunter I've ever played with, lol. Of course, that's just because it's funny as hell to kill people. I got at least one healer every time I tanked Iron Council hard mode. Try to run friend, there's nowhere to hide, intervene, exploooooooosion.
That and with the current version, it's impossible to tell right off the bat if you've been misdirected. At least with the old version you got a buff you could click off.
We were talking about random pugs doing it cause they are dumb, not people you know doing it to make the game interesting.
This is an example of the good kind of fun. Imagine instead as a priest pulling your bud about to hit 1st on the meters into a void zone as its about to pop, and you run out with your INNER WILLZ
I am genuinely surprised they're not changing Divine Hymn.
I don't think Blizz wants to re-enact that death grip bug that got everyone stuck under Arathi on a boat. On the other hand, we may see Heroic Leap again - they'd just have to redo small parts of Outlands for it maybe (Northrend being built for it, Azeroth being revamped.)
Definitely. It's so annoying having to worry about having some hit pieces if you have a SPriest in the raid, or respec'ing into hit talents.
Forsake, Warlock of Stonemaul
Yeah it definitely would have made more sense if Hit-Cap was not something you could realistically shoot for, but hit rating is more of a balancing act these days.
I agree, but I doubt it'll happen that way.
Also does anyone else have trouble finding room for buttons for their priest? Especially when I compare my priest to my pally - my holy pally has no problem with room for buttons. When I go prot I have even more space. Yet my level 72 priest is already out of room and I haven't gotten the 80 talents yet, plus all this new stuff for cata... yikes.
Why is Flash Heal just like Flash of Light but way less efficient? That's not fair.
Honestly, a much better reason is that Divine Sac is a talent that's very early in the prot tree, thus allowing holy pallies to take it, and it sounds like Power Word: Barrier will be a deeper disc talent. That reason alone is good enough to allow the lack of balance; but this is all hearsay until they tell us exactly where PW:B is going to be and whether Divine Sac is going to change.
I know what you mean. I don't want to be adding new bindings to this:
Actually they've described being more like Anti-Magic Zone but against all types of damage. So.... not like Divine Sacrifice/Guardian at all...
Except that Disc priests are balanced around shielding multiple people, paladin healers are not. Divine Sac isn't even in the holy tree, though that's largely irrelevant. Divine Sac also scales with HP, while PWB will presumably scale with spellpower. We have no idea what the scaling will be on either of these in Cataclysm.
The "well divine sac takes HP and that's not fair" argument seems silly to me, because they're completely different abilities. The paladin can also divine shield out of the damage, if memory serves.
At any rate, we have no idea how any of this is going to ultimately pan out.