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Is it just mii who's waggled out?

MastervastereMastervastere Registered User regular
edited January 2007 in Games and Technology
In the absense of a suitable Wii thread in which to discuss said topic...

A month on, is it just me who's (getting) a little underwhelmed with the Wii? Judging by all posts on this forum it seems I may be alone in this. Is everyone still as hyped? This seriously isn't a flaming topic, I'm a huge Nintendo fan and I'm just getting a little worried.

I have 8 Wii games, including Warioware which I bought yesterday and after an entire night on it, I...just don't want to waggle anymore...I felt a horrible sense of deja vu.

Maybe I've just overdone it recently, since launch I've not touched another console or my PC games...having said that, I played on nothing but a 360 for a year and I'm not sick of that.

I picked up a 'normal' controller for the first time in weeks today and I'm ashamed to say my immediate reaction was 'Ahh that's better...'

Obviously this is very early days, but the thought of playing the new Metroid Prime with a 'Call of Duty Wii' control scheme makes me dry heave....

Worried.

Mastervastere on
«134567

Posts

  • DrezDrez Registered User regular
    edited January 2007
    Sell it to Mii!

    I still can't find a Wii to purchase, so I have yet to be whelmed at all, over or under. :(

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • yalborapyalborap Registered User regular
    edited January 2007
    One of us said this day would come. There would be one of us who did not heart the waggle. One of us who would be unenthused with the Wii.

    I am glad to say it is not me, although I haven't had a chance to play my Wii in a while.

    yalborap on
  • MastervastereMastervastere Registered User regular
    edited January 2007
    Drez wrote:
    Sell it to Mii!

    I still can't find a Wii to purchase, so I have yet to be whelmed at all, over or under. :(

    I want to keep it, believe me...it's just starting to feel (*intake of breath* duck/hide) gimmicky...

    Mastervastere on
  • DrezDrez Registered User regular
    edited January 2007
    You're saying it giimiickii?

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • MastervastereMastervastere Registered User regular
    edited January 2007
    Drez wrote:
    You're saying it giimiickii?


    I really didn't ever want to even slightly suggest that it might be so.

    Mastervastere on
  • EinhanderEinhander __BANNED USERS regular
    edited January 2007
    Take solace in VC?

    A rough gaming life it seems for the Nintendo hardware owner, having to wait months upon months in between great games. The Wii had a pretty shitty launch lineup, but things should get better during the year. I think that since the damn things have been selling like they have, every developer under the sun is going to want to put something on it/port something to it, so there ought to be a deluge of games relatively early in it's life.

    Or maybe everyone will just get tired of it and the hype will pass.

    Either way, there is a decent chance you can get a hefty amount back if you sold it all and waited a while for the library to grow. Or you could bone up on any GameCube games you;ve missed out on in the interlude.

    Einhander on
  • Thoughtless MuseThoughtless Muse Registered User regular
    edited January 2007
    Releases for a new console are always slow, give it some time. We have,

    DQ Swords
    Sonic Wild Fire
    Super Mario Galaxy
    Metroid Prime 3: Corruption
    Super Smash Bros. Brawl

    to look forward to in the next year (as well as god knows how much unannounced stuff. And I don't believe No More Heroes will make 2007).

    Thoughtless Muse on
    GSCGyms.jpg
  • DrezDrez Registered User regular
    edited January 2007
    Not that it'll necessarily be the same thing, but I owned a Nintendo DS at launch and this is what happened:

    Launch -> Pretty cool, couple of good games, novelty.
    One month later -> Where the fuck are the good games?
    Between then and six months from then -> Worst fucking system ever.
    End of 2004 -> Holy shit, they started to turn it around. Good games!
    Beginning of 2005 -> Best fucking system ever.

    More or less. So, don't discount the Wii yet. As Einhander says, developers are going to want to develop for the Wii. Nintendo is also VERY inviting to publishers, much more so than Microsoft or Sony, apparently (if PR folk are to be believed), and that goes for the Wii and the DS.

    So, yeah, there may be a painful few months, and the beginning of the year is always painful. March and May is when game releases start to pick up again, really. So...it should be all good soon enough.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • DrezDrez Registered User regular
    edited January 2007
    My timeline may be a little off. I can't remember if I loved or hated the Nintendo DS at E3 '05.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited January 2007
    I'm still having fun with Wii Sports and Zelda. Rayman has been gathering dust though, and none of the other titles look that interesting just yet. Trauma Center and Elebits are still missing from shelves in Australia

    Synthetic Orange on
  • MastervastereMastervastere Registered User regular
    edited January 2007
    Releases for a new console are always slow, give it some time. We have,

    DQ Swords
    Sonic Wild Fire
    Super Mario Galaxy
    Metroid Prime 3: Corruption
    Super Smash Bros. Brawl

    to look forward to in the next year (as well as god knows how much unannounced stuff. And I don't believe No More Heroes will make 2007).

    I'm all too aware of the line up...and it looks fucking great, really.

    Problem is...I'm not sold on the controller. It's the fact that these potentially awesome games are exclusive to the Wii that's worrying me.

    Aiming was great on Zelda TP, but everything else I could have done better with a normal joypad. Oh, and on the subject of Zelda TP, it's one of the best games I've ever played. It would have been worth the money the console cost if that was the only game for the Wii, trouble is, it was/is a Gamecube game (I already knew that, but I fell for the hype).

    The Virtual Console is the best thing about the Wii in my opinion. A raging success and something I've spent a lot of money and time on. But, I suspect that's due to the fact I'm using the (brilliant) VC controller and not the Wiimote.

    Mastervastere on
  • GraviijaGraviija Registered User regular
    edited January 2007
    I'm the opposite - I'm finding it very difficult to go back to traditional controllers at this point.

    The controller just feels so right. And in games I have, it's used extremely well (Zelda, TC, Elebits). Couldn't play these games any other way.

    Graviija on
  • Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited January 2007
    SSX Blur and Mario party 8 (yes, I have high hopes on this one) both will hit the shelf somtimes in march here in europe. Also, I might pick up Excite Truck when it's realed here in february. Other then that, I still have Wii Sports, Wii Play, Zelda and (soon) Wario Ware ready to play, and let us not forget the VC.

    Alfred J. Kwak on
  • The CelestialThe Celestial Registered User regular
    edited January 2007
    I have 8 Wii games, including Warioware which I bought yesterday and after an entire night on it, I...just don't want to waggle anymore...I felt a horrible sense of deja vu.

    Maybe I've just overdone it recently, since launch I've not touched another console or my PC games.
    Dude, there's such a thing as moderation.

    I'm loving the hell out of my Wii, but I intersperse some NFS: Carbon and Gothic 3 on PC in there along with some DS games. I've only bought the games that I know I'll love too, which, in this admittingly disappointing launch, isn't too hard.

    The Celestial on
    celbmb8.png
  • SUPERSUGASUPERSUGA Registered User regular
    edited January 2007
    I'm limiting my Wii time now (just over a month after launch) to keep a focus on the single-player games I'm enjoying, namely Madden and Zelda as well as a few VC games. I think it's important that when I have friends over for some Warioware or Wii Sports I'm not going to kick their asses from hours upon hours of practise. Last week we had one of these gatherings and it was great, I hadn't played Wii Sports for maybe a week or two and things like bowling and tennis still felt impressive to me. And most of all I was trying to win. I didn't have to go easy on the other guys so that they could still enjoy themselves. It's like the opposite of when you're playing Soul Calibur or some 2D fighter against a friend who's never played it before, that's barely playing at all.

    So maybe I'm not burned out on waggle yet because the bulk of my waggling is pretty subtle and in the case of Madden I feel it's very well implemented. In contrast to your situation I was playing Madden on the 360 at a friend's after playing it on Wii and the fun was seriously reduced, in spite of the fact I loved it on 360 previously.

    Perhaps take a short break and then have a Wii Party with some friends who maybe haven't played before. Might rekindle the fire. Most of all don't make any rash decisions, I'm sure there are a bunch of guys here who've bought, sold and then re-brought the DS who'll back me up on this.

    SUPERSUGA on
  • MastervastereMastervastere Registered User regular
    edited January 2007
    My main point is, why do I need to take a break from playing Wii if this is the blueprint for 'future control' in videogames? I've never needed to use moderation on any console before...in fact I've never been bored of a entire console before, especially so soon.

    Just to make myself clear...I'm not getting exhausted or tired from the act of waggling (as some fatties playing Wiisports have reported). I'm getting bored of motion based minigames (Monkeyball, Rayman, Warioware etc.) and pointless and mostly clumsy 'actions' (opening doors, paddling, swinging, twisting, poking, pulling, wanking) which is the basis of this whole revolutionary control scheme, after 4 short weeks.

    I really hope my love can be re-ignited.

    Mastervastere on
  • MarlorMarlor Registered User regular
    edited January 2007
    I actually got to the point where the Wii controls just faded into the background, and I didn't notice them anymore while playing Zelda. They just became instinctive.

    In fact, they became more instinctive than any recent console controller has been. I've found myself to be more comfortable with a mouse and keyboard than any gamepad since the SNES. The Wii controller is approaching the usability of the PC controls for me, which is a good thing in my opinion.

    Marlor on
    Mario Kart Wii: 1332-8060-5236 (Aaron)
  • SteevSteev What can I do for you? Registered User regular
    edited January 2007
    After getting through Zelda, I've temporarily stopped playing my Wii. Part of the reason is because I noticed a very weird feeling coming from my neck/shoulder area, so I kind of want to take it easy.

    If I were playing my Wii right now, though, I'd be playing Trauma Center.

    But then again, I also don't have as much time to play games as I used to have.

    Steev on
  • MastervastereMastervastere Registered User regular
    edited January 2007
    Marlor wrote:
    I actually got to the point where the Wii controls just faded into the background, and I didn't notice them anymore while playing Zelda. They just became instinctive.

    In fact, they became more instinctive than any recent console controller has been. I've found myself to be more comfortable with a mouse and keyboard than any gamepad since the SNES. The Wii controller is approaching the usability of the PC controls for me, which is a good thing in my opinion.

    I think I'm going to be on my own in this...I guess I must just like pressing buttons. :P

    If all games become motion based in the future I may lose interest in videogames all together, which means if the Wii becomes the most successful console this time around it could be tha last generation for me.

    Worried.

    Mastervastere on
  • DrezDrez Registered User regular
    edited January 2007
    I have 8 Wii games, including Warioware which I bought yesterday and after an entire night on it, I...just don't want to waggle anymore...I felt a horrible sense of deja vu.

    Maybe I've just overdone it recently, since launch I've not touched another console or my PC games.
    Dude, there's such a thing as moderation.

    I'm loving the hell out of my Wii, but I intersperse some NFS: Carbon and Gothic 3 on PC in there along with some DS games. I've only bought the games that I know I'll love too, which, in this admittingly disappointing launch, isn't too hard.
    That's true too. Waggling your Wii too often will make you go blind.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • ZeonZeon Registered User regular
    edited January 2007
    For me it was kind of the other way around. I was really hyped for the Wii before it came out. I thought it looked so awesome. The weeks before it came out, there was no question i was getting one. Then it dropped, I still wanted it so badly, but couldnt find one. Played it at my sisters dorm (Someone on her floor bought it) and i still wanted it so damn badly. Then a few weeks passed, and i looked at the games release schedules and just thought "Why fucking bother". It was sort of out of the blue.

    I still plan to pick one up, but its no longer this burning need. Ill probably get it by next christmas, but again thats only if a game im really interested in drops. And so far i havent seen anything. The only game out right now that even really interests me is Elebits, but i think its just the idea of the game, not so much the gameplay.

    Zeon on
    btworbanner.jpg
    Check out my band, click the banner.
  • Bob The MonkeyBob The Monkey Registered User regular
    edited January 2007
    My main point is, why do I need to take a break from playing Wii if this is the blueprint for 'future control' in videogames? I've never needed to use moderation on any console before...in fact I've never been bored of a entire console before, especially so soon.

    Just to make myself clear...I'm not getting exhausted or tired from the act of waggling (as some fatties playing Wiisports have reported). I'm getting bored of motion based minigames (Monkeyball, Rayman, Warioware etc.) and pointless and mostly clumsy 'actions' (opening doors, paddling, swinging, twisting, poking, pulling, wanking) which is the basis of this whole revolutionary control scheme, after 4 short weeks.

    I really hope my love can be re-ignited.

    You're getting bored because a lot of the games you're playing essentially sacrifice the traditional tenets of a good game and substitute in the Wii controls. These aren't games to which the Wii Remote is integral, in fact, it's far more than that: the Wii Remote is the games. As such, despite the fact you're moving between games, you're essentially playing the same game 3 or 4 times over. Of course you're getting bored.

    What the first generation lacks is games to which the Wii controls are integral, but which are not defined by their use of the Wii remote. The first generation has three kinds of games: games that are defined by the Wii remote; standard games with Wii remote controls tacked on; and mediocre games which attempt synthesis but fail.

    It'll be the second generation, more than likely, which successfully synthesis the two branches to create games that are definitively Wii. I think Nintendo have shot themselves in the foot with Zelda, because this is not the kind of game that will make the Wii shine. Similarly, Warioware demonstrates the kind of Wii remote dependence that excludes it from the 'timeless classic' club. Excite Truck is Nintendo's only attempt at creating a true game to which the controls are integral, but it was let down by (what is likely) lack of funding and development talent. I think if Nintendo had put level of work Twilight Princess received into a title that truly demonstrated a synthesis of Wii controls with the essentials of a great title, it would have benefitted them greatly; unfortunately, this is something we're likely to have to wait until the second generation to see.

    Note: Wii Sports is an exception. Wii Tennis has all the makings of a great game in its mechanics, and the integration of the Wii Remote is perfect. What it lacks is depth, which is a different issue entirely.

    Bob The Monkey on
  • MastervastereMastervastere Registered User regular
    edited January 2007
    My main point is, why do I need to take a break from playing Wii if this is the blueprint for 'future control' in videogames? I've never needed to use moderation on any console before...in fact I've never been bored of a entire console before, especially so soon.

    Just to make myself clear...I'm not getting exhausted or tired from the act of waggling (as some fatties playing Wiisports have reported). I'm getting bored of motion based minigames (Monkeyball, Rayman, Warioware etc.) and pointless and mostly clumsy 'actions' (opening doors, paddling, swinging, twisting, poking, pulling, wanking) which is the basis of this whole revolutionary control scheme, after 4 short weeks.

    I really hope my love can be re-ignited.

    You're getting bored because a lot of the games you're playing essentially sacrifice the traditional tenets of a good game and substitute in the Wii controls. These aren't games to which the Wii Remote is integral, in fact, it's far more than that: the Wii Remote is the games. As such, despite the fact you're moving between games, you're essentially playing the same game 3 or 4 times over. Of course you're getting bored.

    What the first generation lacks is games to which the Wii controls are integral, but which are not defined by their use of the Wii remote. The first generation has three kinds of games: games that are defined by the Wii remote; standard games with Wii remote controls tacked on; and mediocre games which attempt synthesis but fail.

    It'll be the second generation, more than likely, which successfully synthesis the two branches to create games that are definitively Wii. I think Nintendo have shot themselves in the foot with Zelda, because this is not the kind of game that will make the Wii shine. Similarly, Warioware demonstrates the kind of Wii remote dependence that excludes it from the 'timeless classic' club. Excite Truck is Nintendo's only attempt at creating a true game to which the controls are integral, but it was let down by (what is likely) lack of funding and development talent. I think if Nintendo had put level of work Twilight Princess received into a title that truly demonstrated a synthesis of Wii controls with the essentials of a great title, it would have benefitted them greatly; unfortunately, this is something we're likely to have to wait until the second generation to see.

    Note: Wii Sports is an exception. Wii Tennis has all the makings of a great game in its mechanics, and the integration of the Wii Remote is perfect. What it lacks is depth, which is a different issue entirely.

    Nice post...

    The problem is, I can see a lot of the 'moves' you would make with the Wiimote being replicated over and over again for different results on screen...for example, in the Metroid Prime 3 trailer, you see the player doing a twisting motion, a whipping motion, and of course the standard 'FPS Wii' stance. Well, I've 'done' these movements in almost every game so far, and apart from the fact that I don't particularly find it fun or immersive, it makes me feel like I'm playing the same thing over and over again...how is that ever going to change?

    Please note once again that I'm not flaming or slagging the Wii, it's early days and I'm mostly playing devils advocate combined with personal experience.

    Funnily enough, I'm very much looking foward to Excite Truck (it comes out next month here in the UK), it just looks such fun and I shall buy it on the day of release, but I just fucking KNOW that I'll think "I wish you could just use a normal controller with this..."

    Mastervastere on
  • countvaselinecountvaseline Registered User regular
    edited January 2007
    Yes, it is JUST YOU who is waggled out.
    And now that I have answered your question you can answer mine.


    How much are THEY paying you?

    :wink:

    countvaseline on
    helter.jpg
  • MastervastereMastervastere Registered User regular
    edited January 2007
    Yes, it is JUST YOU who is waggled out.
    And now that I have answered your question you can answer mine.


    How much are THEY paying you?

    :wink:

    What?

    Mastervastere on
  • jclastjclast Registered User regular
    edited January 2007
    My main point is, why do I need to take a break from playing Wii if this is the blueprint for 'future control' in videogames? I've never needed to use moderation on any console before...in fact I've never been bored of a entire console before, especially so soon.

    Just to make myself clear...I'm not getting exhausted or tired from the act of waggling (as some fatties playing Wiisports have reported). I'm getting bored of motion based minigames (Monkeyball, Rayman, Warioware etc.) and pointless and mostly clumsy 'actions' (opening doors, paddling, swinging, twisting, poking, pulling, wanking) which is the basis of this whole revolutionary control scheme, after 4 short weeks.

    I really hope my love can be re-ignited.

    You're getting bored because a lot of the games you're playing essentially sacrifice the traditional tenets of a good game and substitute in the Wii controls. These aren't games to which the Wii Remote is integral, in fact, it's far more than that: the Wii Remote is the games. As such, despite the fact you're moving between games, you're essentially playing the same game 3 or 4 times over. Of course you're getting bored.

    What the first generation lacks is games to which the Wii controls are integral, but which are not defined by their use of the Wii remote. The first generation has three kinds of games: games that are defined by the Wii remote; standard games with Wii remote controls tacked on; and mediocre games which attempt synthesis but fail.

    It'll be the second generation, more than likely, which successfully synthesis the two branches to create games that are definitively Wii. I think Nintendo have shot themselves in the foot with Zelda, because this is not the kind of game that will make the Wii shine. Similarly, Warioware demonstrates the kind of Wii remote dependence that excludes it from the 'timeless classic' club. Excite Truck is Nintendo's only attempt at creating a true game to which the controls are integral, but it was let down by (what is likely) lack of funding and development talent. I think if Nintendo had put level of work Twilight Princess received into a title that truly demonstrated a synthesis of Wii controls with the essentials of a great title, it would have benefitted them greatly; unfortunately, this is something we're likely to have to wait until the second generation to see.

    Note: Wii Sports is an exception. Wii Tennis has all the makings of a great game in its mechanics, and the integration of the Wii Remote is perfect. What it lacks is depth, which is a different issue entirely.

    Nice post...

    The problem is, I can see a lot of the 'moves' you would make with the Wiimote being replicated over and over again for different results on screen...for example, in the Metroid Prime 3 trailer, you see the player doing a twisting motion, a whipping motion, and of course the standard 'FPS Wii' stance. Well, I've 'done' these movements in almost every game so far, and apart from the fact that I don't particularly find it fun or immersive, it makes me feel like I'm playing the same thing over and over again...how is that ever going to change?

    Please note once again that I'm not flaming or slagging the Wii, it's early days and I'm mostly playing devils advocate combined with personal experience.

    Funnily enough, I'm very much looking foward to Excite Truck (it comes out next month here in the UK), it just looks such fun and I shall buy it on the day of release, but I just fucking KNOW that I'll think "I wish you could just use a normal controller with this..."

    It's not supposed to make you feel like you're not playing the same genres of games.

    Using a standard controller, how many good ways of controlling an FPS are there? Just one (for the most part): dual sticks for movement, weapons fire with the shoulder button(s), random game-specific functions mapped to the face buttons and/or d-pad.

    Sharing a control scheme with another game doesn't make a game bad. It makes it familiar. If the first Wii FPS figures out a great control scheme, why shouldn't every other Wii FPS developer take note?

    jclast on
    camo_sig2.png
  • MarlorMarlor Registered User regular
    edited January 2007
    Well, I've 'done' these movements in almost every game so far, and apart from the fact that I don't particularly find it fun or immersive, it makes me feel like I'm playing the same thing over and over again...how is that ever going to change?

    I really don't think it will bother me any more than a traditional controller does as far as repetition goes. I press the "A button" in a lot of games, yet I don't get bored with pressing the "A button" over and over again. I hold the triggers on certain games, and don't get bored with "trigger holding". A lot of games use the distinctive gesture of moving with one analog stick, and adjusting the camera with the other, but it doesn't get repetitive.

    I move the mouse rapidly while clicking the left mouse button on a lot of PC games, yet the gesture doesn't get dull.

    I think it will just be a matter of getting more compelling games that use the controller correctly. I love Rayman, but nobody can say it isn't gimmicky. Zelda is great, but it only uses a subset of the controls. Wii Play is fun, but a bit simplistic.

    There are only a handful of decent games on the Wii, and there aren't many that use the controls well. When the second and third generation of games hits, then we will be able to see if the gestures get boring. As has been said, there are a lot of games right now where the gestures are the game. Developers will hopefully grow out of this pretty quickly.

    Marlor on
    Mario Kart Wii: 1332-8060-5236 (Aaron)
  • MastervastereMastervastere Registered User regular
    edited January 2007
    jclast wrote:
    My main point is, why do I need to take a break from playing Wii if this is the blueprint for 'future control' in videogames? I've never needed to use moderation on any console before...in fact I've never been bored of a entire console before, especially so soon.

    Just to make myself clear...I'm not getting exhausted or tired from the act of waggling (as some fatties playing Wiisports have reported). I'm getting bored of motion based minigames (Monkeyball, Rayman, Warioware etc.) and pointless and mostly clumsy 'actions' (opening doors, paddling, swinging, twisting, poking, pulling, wanking) which is the basis of this whole revolutionary control scheme, after 4 short weeks.

    I really hope my love can be re-ignited.

    You're getting bored because a lot of the games you're playing essentially sacrifice the traditional tenets of a good game and substitute in the Wii controls. These aren't games to which the Wii Remote is integral, in fact, it's far more than that: the Wii Remote is the games. As such, despite the fact you're moving between games, you're essentially playing the same game 3 or 4 times over. Of course you're getting bored.

    What the first generation lacks is games to which the Wii controls are integral, but which are not defined by their use of the Wii remote. The first generation has three kinds of games: games that are defined by the Wii remote; standard games with Wii remote controls tacked on; and mediocre games which attempt synthesis but fail.

    It'll be the second generation, more than likely, which successfully synthesis the two branches to create games that are definitively Wii. I think Nintendo have shot themselves in the foot with Zelda, because this is not the kind of game that will make the Wii shine. Similarly, Warioware demonstrates the kind of Wii remote dependence that excludes it from the 'timeless classic' club. Excite Truck is Nintendo's only attempt at creating a true game to which the controls are integral, but it was let down by (what is likely) lack of funding and development talent. I think if Nintendo had put level of work Twilight Princess received into a title that truly demonstrated a synthesis of Wii controls with the essentials of a great title, it would have benefitted them greatly; unfortunately, this is something we're likely to have to wait until the second generation to see.

    Note: Wii Sports is an exception. Wii Tennis has all the makings of a great game in its mechanics, and the integration of the Wii Remote is perfect. What it lacks is depth, which is a different issue entirely.

    Nice post...

    The problem is, I can see a lot of the 'moves' you would make with the Wiimote being replicated over and over again for different results on screen...for example, in the Metroid Prime 3 trailer, you see the player doing a twisting motion, a whipping motion, and of course the standard 'FPS Wii' stance. Well, I've 'done' these movements in almost every game so far, and apart from the fact that I don't particularly find it fun or immersive, it makes me feel like I'm playing the same thing over and over again...how is that ever going to change?

    Please note once again that I'm not flaming or slagging the Wii, it's early days and I'm mostly playing devils advocate combined with personal experience.

    Funnily enough, I'm very much looking foward to Excite Truck (it comes out next month here in the UK), it just looks such fun and I shall buy it on the day of release, but I just fucking KNOW that I'll think "I wish you could just use a normal controller with this..."

    It's not supposed to make you feel like you're not playing the same genres of games.

    Using a standard controller, how many good ways of controlling an FPS are there? Just one (for the most part): dual sticks for movement, weapons fire with the shoulder button(s), random game-specific functions mapped to the face buttons and/or d-pad.

    Sharing a control scheme with another game doesn't make a game bad. It makes it familiar. If the first Wii FPS figures out a great control scheme, why shouldn't every other Wii FPS developer take note?

    To me, pushing buttons is more intuitive. I'm obviously a trad, a die hard, a joykiller and I'm maybe even too old. Either that or I have a newly discovered joypad fetish.

    I think even with this many answers to my OP, it's obvious I'm in the minority...the only reason I made the thread is because I'm here at work playing my DS, which when not in use is housed in my Nintendo rucksack, I have Zelda and Mario posters in my living room, I may have even cried when I finally held Twilight Princess, I waited with shivering excitement for months for the Wii. I'm mostly a Nintendo fanboy and I'm scared...because...I don't 'get'...the Wiimote.

    Mastervastere on
  • jclastjclast Registered User regular
    edited January 2007
    jclast wrote:
    My main point is, why do I need to take a break from playing Wii if this is the blueprint for 'future control' in videogames? I've never needed to use moderation on any console before...in fact I've never been bored of a entire console before, especially so soon.

    Just to make myself clear...I'm not getting exhausted or tired from the act of waggling (as some fatties playing Wiisports have reported). I'm getting bored of motion based minigames (Monkeyball, Rayman, Warioware etc.) and pointless and mostly clumsy 'actions' (opening doors, paddling, swinging, twisting, poking, pulling, wanking) which is the basis of this whole revolutionary control scheme, after 4 short weeks.

    I really hope my love can be re-ignited.

    You're getting bored because a lot of the games you're playing essentially sacrifice the traditional tenets of a good game and substitute in the Wii controls. These aren't games to which the Wii Remote is integral, in fact, it's far more than that: the Wii Remote is the games. As such, despite the fact you're moving between games, you're essentially playing the same game 3 or 4 times over. Of course you're getting bored.

    What the first generation lacks is games to which the Wii controls are integral, but which are not defined by their use of the Wii remote. The first generation has three kinds of games: games that are defined by the Wii remote; standard games with Wii remote controls tacked on; and mediocre games which attempt synthesis but fail.

    It'll be the second generation, more than likely, which successfully synthesis the two branches to create games that are definitively Wii. I think Nintendo have shot themselves in the foot with Zelda, because this is not the kind of game that will make the Wii shine. Similarly, Warioware demonstrates the kind of Wii remote dependence that excludes it from the 'timeless classic' club. Excite Truck is Nintendo's only attempt at creating a true game to which the controls are integral, but it was let down by (what is likely) lack of funding and development talent. I think if Nintendo had put level of work Twilight Princess received into a title that truly demonstrated a synthesis of Wii controls with the essentials of a great title, it would have benefitted them greatly; unfortunately, this is something we're likely to have to wait until the second generation to see.

    Note: Wii Sports is an exception. Wii Tennis has all the makings of a great game in its mechanics, and the integration of the Wii Remote is perfect. What it lacks is depth, which is a different issue entirely.

    Nice post...

    The problem is, I can see a lot of the 'moves' you would make with the Wiimote being replicated over and over again for different results on screen...for example, in the Metroid Prime 3 trailer, you see the player doing a twisting motion, a whipping motion, and of course the standard 'FPS Wii' stance. Well, I've 'done' these movements in almost every game so far, and apart from the fact that I don't particularly find it fun or immersive, it makes me feel like I'm playing the same thing over and over again...how is that ever going to change?

    Please note once again that I'm not flaming or slagging the Wii, it's early days and I'm mostly playing devils advocate combined with personal experience.

    Funnily enough, I'm very much looking foward to Excite Truck (it comes out next month here in the UK), it just looks such fun and I shall buy it on the day of release, but I just fucking KNOW that I'll think "I wish you could just use a normal controller with this..."

    It's not supposed to make you feel like you're not playing the same genres of games.

    Using a standard controller, how many good ways of controlling an FPS are there? Just one (for the most part): dual sticks for movement, weapons fire with the shoulder button(s), random game-specific functions mapped to the face buttons and/or d-pad.

    Sharing a control scheme with another game doesn't make a game bad. It makes it familiar. If the first Wii FPS figures out a great control scheme, why shouldn't every other Wii FPS developer take note?

    To me, pushing buttons is more intuitive. I'm obviously a trad, a die hard, a joykiller and I'm maybe even too old. Either that or I have a newly discovered joypad fetish.

    I think even with this many answers to my OP, it's obvious I'm in the minority...the only reason I made the thread is because I'm here at work playing my DS, which when not in use is housed in my Nintendo rucksack, I have Zelda and Mario posters in my living room, I may have even cried when I finally held Twilight Princess, I waited with shivering excitement for months for the Wii. I'm mostly a Nintendo fanboy and I'm scared...because...I don't 'get'...the Wiimote.

    It's already been said, but if you already have 8 Wii games, you've got a fair amount of launch "crap" that developer rush out in the hops that somebody will run out and buy because they know they want a game, but the selection isn't there yet.

    Honestly, the only 3 that I can see with any staying power right now are Zelda, Trauma Ceter, and Wario Ware. Maybe Metal Slug too, but the fan base for that is so small that I don't see it making any lists.

    The Wii will be great. Look at the DS (also as has already been said). Decent launch. Then a huge drought. Then developers "got it" and it's the best handheld ever. We're getting games like EBA and Contact. We used to be getting games like Pac Pix and Yoshi Touch and Go. Give them some time to get their tech demos out of the way and then we'll get our Kirby Canvas Curse, Phoenix Wright, and New Super Mario Bros. (this one specifically because it will take time before devs, including Nintendo, realize that it's okay to make a Wii game that doesn't use the motion controls just like they waited a long time to not really use the touch screen).

    jclast on
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  • MarlorMarlor Registered User regular
    edited January 2007
    You said that you have eight Wii games, and that you are in the UK.

    There aren't eight good Wii games that are available in the UK yet. Maybe you aren't waggled out... maybe you are just getting frustrated because you are playing crappy, gimmicky launch titles.

    Marlor on
    Mario Kart Wii: 1332-8060-5236 (Aaron)
  • MastervastereMastervastere Registered User regular
    edited January 2007
    jclast wrote:
    It's already been said, but if you already have 8 Wii games, you've got a fair amount of launch "crap" that developer rush out in the hops that somebody will run out and buy because they know they want a game, but the selection isn't there yet.

    Honestly, the only 3 that I can see with any staying power right now are Zelda, Trauma Ceter, and Wario Ware. Maybe Metal Slug too, but the fan base for that is so small that I don't see it making any lists.

    The Wii will be great. Look at the DS (also as has already been said). Decent launch. Then a huge drought. Then developers "got it" and it's the best handheld ever. We're getting games like EBA and Contact. We used to be getting games like Pac Pix and Yoshi Touch and Go. Give them some time to get their tech demos out of the way and then we'll get our Kirby Canvas Curse, Phoenix Wright, and New Super Mario Bros. (this one specifically because it will take time before devs, including Nintendo, realize that it's okay to make a Wii game that doesn't use the motion controls just like they waited a long time to not really use the touch screen).

    So everyone's hyped about 'raw potential'? Isn't that what Sony said about the PS3?

    Regardless, I know you're right...I'm going to sit it out. It's just at the moment, being the only person questioning it, it feels like a case of 'emperors new clothes'.

    BTW Marlor, the games I have are:-
    Wii Sports, Wii Play (ironically, I do enjoy this in two player especially Billiards), Red Steel (Great shooting, crap, CRAP swording), Rayman, WarioWare, MonkeyBall, Zelda and Call of Duty 3 (fucking spectacularly bad and shit)

    The above list should be quite respectable, no? No. Apart from Wii Sports and Zelda...no.

    Mastervastere on
  • MittenMitten Registered User regular
    edited January 2007
    I've just started playing Twilight Princess and the Wiimote is kind of bugging me. Swordplay could have just as easily, and probably more successfully, been mapped to a button (save for the spin attack, which is oddly satisfying). I also fucking hate how they decided that half the shit I do needs to have it's own sharp, crackly noise coming from my controller, a foot and a half away from my ear (is there a way to turn that down?). Other than that, this game is shaping up to be the most awesome thing ever.

    The Wiimote is beautiful for navigating menus, aiming, or really doing anything that needs to be fast and precise. I think it's awesome, but in some cases the implementation could be better.

    Edit: Oh, awesome. Thanks. <3

    Mitten on
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited January 2007
    Bitch wrote:
    I've just started playing Twilight Princess and the Wiimote is kind of bugging me. Swordplay could have just as easily, and probably more successfully, been mapped to a button (save for the spin attack, which is oddly satisfying). I also fucking hate how they decided that half the shit I do needs to have it's own sharp, crackly noise coming from my controller, a foot and a half away from my ear (is there a way to turn that down, by the way). Other than that, this game is shaping up to be the most awesome thing ever.

    The Wiimote is beautiful for navigating menus, aiming, or really doing anything that needs to be fast and precise. I think it's awesome, but in some cases the implementation could be better.
    I felt the same at first, but I started loving the waggle swordplay after the first few dungeons.

    You can turn the Wiimote volume down by hitting the home button and going to Wii Remote Settings. You can adjust it from there.

    Edit: If you turn it down all the way, sounds that would normally only come out of the Wiimote speaker will come out of your TV speakers instead.

    mntorankusu on
  • PatboyXPatboyX Registered User regular
    edited January 2007
    when i start to play wall-to-wall games, regardless of system, i find it a chore.

    PatboyX on
    "lenny bruce is not afraid..."
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  • SheepSheep Registered User, __BANNED USERS regular
    edited January 2007
    I currently dont have internet access at home, so I cant download VC games. There arnt any games on the system that I care for at the moment... so Im a bit let down.

    But then again, I am interested in Wario Ware. I rented DBZ and thought it was pretty average.

    Sheep on
  • SageinaRageSageinaRage Registered User regular
    edited January 2007
    Other people have already said it. You bought 8 launch games, never a good indicator of quality, which all use a controller mechanic never seen before the past few months, and you're comparing it to regular button based gameplay, which has been perfected over the last 20-25 years.

    I don't think anyone ever intended the Wii to replace traditional games, but to exist alongside them. It's ok to get tired of it and go back to other games. I'm sure after a while playing those, you'll come back to the Wii again.

    SageinaRage on
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  • MenaceMenace regular
    edited January 2007
    From what you've been saying, it doesn't really sound like you're ever going to really enjoy the Wii. I would suggest just selling it now, as you could still get a fair return on what you paid for it, and looking into one of the other consoles.

    Menace on
  • PatboyXPatboyX Registered User regular
    edited January 2007
    Sleep wrote:
    I currently dont have internet access at home, so I cant download VC games. There arnt any games on the system that I care for at the moment... so Im a bit let down.

    But then again, I am interested in Wario Ware. I rented DBZ and thought it was pretty average.
    a little off topic, but the amount of VC games that get lumped into regular wii games sort of annoys me when i am looking for reviews.

    PatboyX on
    "lenny bruce is not afraid..."
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  • CullenCullen Registered User regular
    edited January 2007
    I feel slightly the same. I was very excited about Wario Ware, got it yesterday, played it for about 2 hours, had fun for a bit but got sick of it real quick, stopped and fired up Gunstar Heroes. But I've just come from playing Monkey Ball - I think I'm just Wii mini-gamed out.

    After I played GSH, I fired up Wii Sports, played bowling, tennis and golf. I'm still really, really sold on the controls in Wii Sports, and I can't wait for a more in-depth game that uses them (and by in-depth I mean more stuff to do, not big changes to the game mechanics - there's a huge amount of depth in how Wii Sports plays). And I'm loving the waggle in Zelda.

    Yeah, I think its just the mini-games. I get sick of any genre if I play 2 or 3 games in one genre in a row. I turned myself off JRPGs like this.

    Cullen on
  • cdnegercdneger Registered User regular
    edited January 2007
    I have never touched a Wii, but I fear that if and when I do, I will also tire of it very quickly.. I think I'll just buy Zelda for GC then, and ignore Wii for now.

    cdneger on
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