http://www.youtube.com/watch?v=dOUrBtmKxMA
So these have been out for over a week now, anyone just starting out in Johto, welcome!
here's a page all about the new shit (it is better than the old shit)
ANY OF THE 493 POKÉMON CURRENTLY IN EXISTENCE ARE CAPABLE OF FOLLOWING YOU AROUND OUTSIDE OF THEIR BALLS HOW FUCKING COOL IS THAT SHIT
Discuss Pokémon in here. Old, new, it's all good, people are super friendly and helpful so don't be afraid to ask for a trade/battle!
The new Pokéwalker is awesome, stop being such a fatty and get out there in the sunshine with that thing! (or attatch it to hyperactive pets/children/fans/paint mixers)
ripped from the epic, ancient Swill OP:
But Swill! I don't know how to play good pokemon! How do I beat a baton passing sweep team with excellent type coverage despite that I am in a mono-type gym?!?
Worry no more! This is a friendly tournament, so you don't need to know all that stuff! Although you may need resources to know things like, Can Starmie learn Thunder? (Psshh Since red and Blue!) Or what is the difference between physical and special attack? Here are some friendly resources!
Smogon.com Smogon University pretty much is the apex of the competitive pokemon scene. With a Battle Simulator and a team builder, not to mention articles on every pokemon with stats and strategies it is more information than you really cared for
bulbapedia.bulbagarden.net This is the best wiki of pokemon I have used yet. Less competitive based and more general knowledge this site is great for learning all about your favorite pokemon how and where to catch them and what moves they can learn!
Serebii.net is just between the two above. An in depth pokedex of all pokemon weaknesses moves and stats is combined with great walkthroughs on how to do just about eveything in the world of pokemon. Their site has many more tutorials and articles to get the basic understanding of how things work and are pretty quick with Pokenews.
http://www4.atwiki.jp/hitec/ this has some really good/really creepy pictures, oh JAPAN
HOW TO WIN AT VOLTORB FLIP
Anything that adds up to 5 = dead section (nothing)
Don't get it? Basically, any marker whose numbers add up to five, whether it be four Voltorbs and one coin or two Voltorbs and three coins, only has one-coin cards in it, therefore, there is nothing of value in that row and it should not be touched. Don't believe me? Let's test it out then.
[] [] [] [] [] [3/2]
There are three coins in this row, and two Voltorbs. There's only one way this could possibly go.
[1] [1] [1] [V] [V] [3/2]
In any particular order, of course. Try it with any two numbers whose sum is five, you'll get the same result; there will never be a card with more than one coin in any section of the sort.
Now that I have you convinced, here's the whole thing.
Anything that adds up to 5 = nothing. Do not flip this section at all.
Anything that adds up to 6 = [one 2]. Once that card is uncovered, do not flip any more cards in this section.
Anything that adds up to 7 = [two 2s] OR [one 3]. Once one of those combinations is uncovered, do not flip any more cards in this section.
Anything that adds up to 8 = [three 2s] OR [one 3 and one 2]. Once one of those combinations is uncovered, do not flip any more cards in this section.
Anything that adds up to 9 = [two 3s] OR [one 3 and two 2s] OR [four 2s]. Once one of those combinations is uncovered, do not flip any more cards in this section.
Anything that adds up to 10 = [two 3s and one 2] OR [one 3 and three 2s]. Once one of those combinations is uncovered, do not flip any more cards in this section.
Anything that adds up to 11 = [two 2s and two 3s] OR [three 3s]. Once one of those combinations is uncovered, do not flip any more cards in this section.
Anything that adds up to 13 = [four 3s] OR...
I haven't figured out higher sums yet, mainly because I haven't been paying attention; but I'll add them in as I go. But, those are the only possible combinations for each sum of numbers on a marker. Feel free to contribute more. Using this as a guideline, you'll be able to more easily weed out sections that you should not flip using your own logic. Good luck.
LIST OF GYM LEADERS
Dichotomy - Poison
Speed Racer - Normal
Unintentional - Fighting
Munkus Beaver - Steel
Faynor - Psychic
Worthless Lurker - Electric
Beasteh - Dark
Kuribo's Shoe - Bug
Shamelessly stolen from Beasteh's OP
Posts
Diamond/Pearl/Platinum
Beasteh - 2148-5707-0343
Kuribo's Shoe - 2836-3844-8086
Unintentional - 4898-6355-9244
Dichotomy - 4855-7158-7540
Speed Racer - 2694-6498-9606
Worthless Lurker - 2063-5537-2900
Faynor - 1849-2088-3935
Marshmellow - 4983-9781-7146
Nerdgasmic - 1333-0236-8007
Melding - 0387-5403-7737
Kay - 4253-9422-6181
Squall - 3653-2402-0865
Daisuke Spoon - 0002-2940-9674
Munkus Beaver - 2320 2630 5407
InvisibleInk - 1419-2587-1159
Kickhopper - 2621-8909-8485
Sir Red of the Manti - 5197-9807-5111
Silence1186 - 1419-7303-9802
Eeveelution - 4726-9455-2619
Jars - 1333-6616-9851
Goose! - 4039-7879-9538
Terrendos - 3437-0107-2915
TunnelRunner - 1591-5067-6103
Unlucky - 0603-8220-8794
Yukira - 2407-7036-7130
Fugue - 3867-1540-9440
Heart Gold/Soul Silver
Kusuguttai, King of Poketrainers - 2407-7315-4176
Belruel: 2708-3821-1622
The Far Side: 2708-3857-7649
Kuribo's Shoe: 1119-2431-7541
Worthless Lurker: 4727-0130-2964
Faynor: 1935-2846-9034
Eeveelution: 0732-6944-2067
Unintentional - 1376-9417-0560
T4CT - 3567-3797-7481
I Win Swordfights - 3009-0383-5011
Projeck - 1376-9468-8147
Moonsushi - 2880-1831-3640
Runeword - 5156-5158-3701
ElSantos - 0088-4502-4990
Munkus Beaver - 3739-1771-5334
Local H Jay - 4383-4275-5055
Radius - 2622-4849-4732
Bucketman - 0861-5503-8045
Marshmallow - 0904-4937-5424
Skull Man - 0732-7162-2303
If you don't see yourself on here, PM me and I'll take care of it!
What spring does with the cherry trees.
it's irrelevant, because the theme for this thread is now 2 BA master
it's not that I mind voltorb flip that much but it takes so dang long to get ten thousand coins
Oh god I still remember the lyrics
hey satan...: thinkgeek amazon My post |
yay
in case you didnt notice there is an extremely helpful guide in the OP of this thread! it helped me get that far. It's really very simple, and eventually you can deduce what's in what without the help of the ones that contain a total of 5.
if it only dropped me like, one or two levels, that'd be fine
GET IN THAT FUCKING BALL
Wii: 4521 1146 5179 1333 Pearl: 3394 4642 8367 HG: 1849 3913 3132
I had been putting off actively looking for and listening to this song this whole time, Kusu.
Steam Switch FC: 2799-7909-4852
He just 420 trains errday
didn't even copy the images!
for shame
not all cubone are well endowed
they're sensitive about this
that's right.
this guy. =]
3DS FCode: 1993-7512-8991
a pidgey and a pigeotto
for a gym leader
for shame
anyways
plan breedamania for elite four is off to a great success once i got my adamant and modest dittos
just gonna breed those suckers up, then maybe ev train
Also, it was a Pigeot. Not even a Pigeotto.
pidgey-pigeotto-pidgeot
nice try nooblet
Pidgeot is the final form.
edit: beaten
I was so certain too...!
Oh well, my Poke-knowledge is simply not up to snuff.
I SHALL NOW REMOVE MYSELF FROM SOCIETY AND PROCEED TO PLAY FIFTEEN THOUSAND HOURS OF POKEMON.
GOOD DAY.
Yes but see the fundemental flaw to that guide is fuck voltorb flip in its stupid, stupid ass.
every time I have to go back and heal, I pass the game corner
so I play voltorb flip for an hour
edit: what an inopportune time to post
that is me
everytime i see that diamond
i have to flip voltorbs