The latest installment in the series, Monster Hunter 3 (Tri) is now available in the US and soon for EU, on the Wii!
With some 1.1+ million copies having been
hunted down in Japan alone, MH3 places you in a brand new hunter’s world, where man and beast are still at each other’s throats.
You arrive at a quaint fishing village by boat. This village has been having a slight monster problem, and you, a magnificent hunter, have been asked to help. Ok, you’re not magnificent at all, but you’ll get there eventually.
Um… I’m new to Monster Hunter. How does the game flow?
Ever played Phantasy Star Online?
No.
Well whatever. You start in a home location. In the offline mode, it will be the fishing village. Here you may purchase, or craft equipment, buy items to help you out on your next quest, and tend to a mini farm which will produce various crafting materials for you. Or perhaps you may decide to sample the local felyne chef’s delicacies, of which the ingredients you can choose for him to prepare a dish. This can result in a stat boost for one quest period, or debilitating food poisoning with the opposite effect on stats.
Then it's off to the Guild Counter to pick a quest! You select and confirm your quest choice, at which point you may make last minute checks (such as stocking up on health potions) before heading out.
You will now arrive in the quest area. Here you will attempt to achieve the objectives laid out by the quest, be it slaying/capturing a monster, or collecting a number of items and sending them back through the drop box at your field camp. Once you succeed or fail in the quest, you return to your home location. The cycle repeats.
The appeal of this game is that your successes are primarily dependant on your reflexes and knowledge of your target. Numbers play a lesser role here – you may have the best armour in the game but that will only give you around 3 extra hits before a knockout as opposed to being instant-KO’ed for a beginner. Likewise the largest beasties still take a while to topple even with the best weapons, and they’re not going to be sitting still to take a beating either. That’s not to say it’s not worth building on your equipment – armours can be decorated with gems which will install upon the wearer different abilities which will help make your hunt a little easier. On top of that, a wide variety of items are at your disposal to aid in the hunt, including pitfall traps, flash and explosive bombs, or even meat to distract your prey!
I dare say that I, on the other hand, am quite the veteran at the previous Monster Hunters. Tell me my good man, what’s new in this sequel?
Well for starters, a brand new world! Of special note is Moga Island, an area where you may harvest materials and hunt certain monsters freely without having to accept a quest beforehand.
Underwater battling is a new addition to the franchise, giving you and your target an extra axis to manoeuvre through in battles.
There’s also new weapon type and plenty of new monsters join some old favourites, all of which have received some tweak in one way or another.
Introducing the SWITCH AXE.
Hell yeah, this hulking titan of a weapon can SWITCH from an AXE to a SWORD, and BACK AGAIN. Monster hunting tools don’t get any better than that folks… for now.
Link explaining the concept and controls.
Some other points in particular are that our cuddly buddies turned field assistants, the Felyne Buddies, are absent from MH3. The cute cats still exist, but they’re taking a back seat from battling monsters for the time being. Fret not, for you have a replacement, which will be revealed in the single player story.
Hmm, I quite liked battling that fearsome beast, Tigrex. I would certainly like to try out this new-fangled Switch Axe on him! Is he in the game?
No. The only veteran monsters to my knowledge that have joined the new cast are Rathian, Rathalos, and Diablos. Everyone else is new. The crabs, monkeys, various other lizardy monstrosities and everyone’s favourite, Plesioth, are all gone.
Oh, I see. Well, I was quite a dab hand with Dual Swords, Gunlances, Bows, and even those Hunting Horns! Those are in… right?
I’ve some bad news for you my posh speaking friend.
No. The original Monster Hunter five (Sword n’ Shield, Hammer, Great Sword, Bowguns, Lance) return, plus the Longsword, first introduced in the PS2 sequel, MH2 (Dos). And then of course there’s your new bitchin’ SWITCH AXE. Aww yeah. Best get started with learning a new weapon type eh?
On that note, each weapon that survived the transition gets tweaked too! More shall be unveiled in a coming section.
Play Online
You may be aware that MH3 offers completely FREE ONLINE PLAY WITH NO FRIEND CODES.
Yes! Westerners can now cackle with glee as our benevolent overlords over at Capcom have enabled us to play together online at no cost! And you can use Wii Speak! Holy shit!
To find your ID, it will be on your character Status page when you log in to the server. To send a friend invite, go to the options, Online tab, then compose a message to your friend. Flip the 'Friend Request' switch to ON.CAVEATS!
Unfortunately it’s not all sunshine and lollipops regarding this subject. REGION LOCKING IS GO, thus Europeans have to make do with other Europeans and you Americans will be hunting with other US residing folk. Also, while there are no Nintendo Friend Codes in use, each hunter will receive a 6-digit Capcom ID upon logging onto their servers for the first time. Use these to quickly invite your friends together for a hunt.
Friend invites have to be done to a person when they're not in a quest AND also online. The recipient must also invite you back.
Oh, and by most reports, Wii Speak has terrible voice quality, and
requires both users to have WiiSpeak to hear the other person talk. Use a PC based chat program (Vent, Skype, etc) or even your 360/PS3 chat functions! Or just use
ANY wireless or wired USB keyboard, they work too.
Tri Online Rank up quests - to get the urgent, you must have completed these quests and then ranked up to max rank (e.g. Barroth Urgent needs rank 8 to appear)
* 1 star (HR 1-8) - Sunken Treasures, Help the "Hunter", Playing with Fire, No Guts No Glory, The Fisherman's Tale
* 2 star (HR 9-17) - Bug Hunt, Flooded Forest Extermination, Scene of the Crime, Merchant's Mission, The Butler's Great Baggi
* 3 star (HR 18-30) - We Need a Hero, Into the Danger Zone, The Creeping Venom, The Bard's Barioth, To Capture an Uragaan
* 4 star (HR 31-39) - Reel in a Rathian, Jumping for Jaggi, The Mysterious Mimic, Avenging the Fallen Hunter, Grab a Gobul
* 5 star (HR 40-50) - Into the Danger Zone (High Rank), Rotten Fish, The Creeping Venom (High Rank), The Molten Monstrosity, Run Down a Rathalos
Event Quest schedule - click on the little Gem IconEveryone needs to turn their Lobby Chat setting ON so that they can still get chat messages from town while on missions. This setting defaults to OFF.
Option is in Main Menu > Online tab (3rd one) > Online Settings > Lobby Chat.
You can whisper to a person in the lobby when you're on a quest by pressing TAB or zR during typing.CAPCOM ID LIST (PM/post to be added in, please also state EU or US)PA Wiki page for MH3. Enter your own details here. This is not maintained by me, and only serves as an alternative list where you may wish to add more information about yourself as a hunter.NOTICE: Please gather at the Minegarde 1 server, Citygate 9, for any PA hunting party formations, friend invites, etc. Applies to both US and EU.
Forum name - Online ID - Character name(s)
US
- IceBurner - WHXJM6 - Jezzgiott/Vanadies
- WAH - RTHB18(or RTH818) - Ceres
- SightTDW - 9RKJT6 - Sighit
- Romantic Undead - 5BXMHU - Romund
- Lemming - A9UWXY - Lemming
- Crotchless Gorilla Suit - 22VDA4 - Luna
- PikaPuff - VLRUN1 - PikaPuff
- Hahnsoo1 - E8HJCA - Hahnsoo
- Dracil - X3G5UA - Dracilia
- Dyvion - 1KP8K4 - dyvion
- elliotw2 - 2A5V76 - Elliot
- Zero413 - V95382 - Zero
- MonkeyConQueso - F7YDGR - MonkeyCQ
- Kaseius - N8FYAL - Kaseius
- Preacher - 42W7H2 - Trezlan
- Elderlycrawfish - 73KR5V - Yupa
- vagrant_winds - FYQWC7 - V Winds
- DeMoN - Y5FQ9B - Toxic
- Entaru - BTADEA - Entaru
- Dashui - 7RW2KG - Dashui
- Foefaller - VAW987 - Leanna
- Redlance - IKAIIZ - Jaren
- hatedinamerica -XXQQWLV - cappy
- DarkMecha - LNZKUD - Thorgal
- Crovaxan - B3G8MB - Crovax
- Rhar - ZH13TK - Yere
- Svevin - D694DU - Kevko
- fRAWRst - 7FEU56 - Dain
- Magic Pink - 56KU5Y - Hobgoble
- UncleChet - WYF66F - Ursa
- ygrella - 49X9MN - Ygre
- LCDXX - L54J9B - LCDXX
- Niceguyeddie616 - NPVY79 - Marco
- Vanderbrent - JVAMK2 - Vander
- CorporateLogo - K3CY4M - Agnate
- kdrudy - 4XUD1A - Kyru
- amateurhour - TTUXEK - Khyorshk
- Keffy - JPWFNV- Sithpien
- ED! - W25V18 - Anderson
- Htown - L9WF49 - Domrond
- jothki - 4L9GQ6 - Josh
- taliosfalcon - U4H5Z6 - talios
- ShinyRedKnight - LPN7XJ - Athlos
- TimFiji - F3EAFA - Hound
- krylon666 - JZ5KGZ - Kazak
- Rubycat - 1P6P2U - Seto
- thepizzaelemental - B77AE9 - Natou
- Wayrath - AM94YU - Wayrath
- Depressperado - 9QR2LE - Dwyer
- Darian - 67WHF6 - Darian
- flammiebc - METF8J - Arlan
- Vray - ZBTQXM - Krod
- Zorak15 - HA3UQY - Ijal
- TastyBrisket - FL8NQT - Danae
- Arcus - GFC6WQ - Arcus
- ninzorjons - TNY7BK - Jons
- Zyrxil - G3ANDU - Tyranna
- MoSiAc - U46FJF - Katrice
- Big Isy - PRTUGW - Big Isy
- Blood Drive - 1G3157 - Tiara
- B:L - 3Q1AVX - Drake
- OtakuD00D - LJVY5L - Tari
- Frosteey - QGFX49 - Elaise
- GentlemenGiant - PJNF42 - Renwulf
- Zandracon - 87KKP7 - Zand
- Malechai - CJFKXL - malechai
- Maddoc - TBUGW8 - Red
- Sintor - LY9444 - Sintor
- Dritz - YZA4DZ - Ekera
- charles - WYWEM7 - Charles
- Egos - AF93AG- Vane
- Delzhand - 4BAZHZ - Esther
- Dez691 - WMRHWN - Alfien
- Satsumomo - 6YQ6FR - Satsu
- Stryker43 - X8MUKG - Stryker
- SilentRoughWater - IR3L8E - Aryn
- Anon the Felon - HL731H - Anon
- Brainiac 8 - 3X7JM1 - Dulan
- Sagaxus - GYEHRM - Zolb
- IncognitoEsq - T9J2LC - Lokaz
- Mizuumi - ZKF7WK - Dajia
EURO
- Xavier_8 - QW189U - xavier8
- fencat - JE96EW - Fenris
- Airan - QGJ7TU - Airan
- Klyka - XTQE6R - Klyka
- Prime
- homargoodness - 7X1RME - homar
- mere_immortal - XFXTG5 - Mere
- TheBana - FZVK6U - TheBana(?)
- AngryPuppy - THXYRL - ANGRYPUP
- Vangu Vegro - PYPLCV - Vangu
- Hullabaloo - 2GV6VE - Oggie
- Jam Warrior - VTYHGN - Jam
- Drascin - QZFHJL - Signum
- Waylander - PBQJGC - Zillah
- Quadro - CT23TT - Quadro
- Big Isy - NB1MJR - big isy
- Kay - TGW3J6 - Kay
- Tnhalbertsma - JADNNB - Zwaart
- Halos Nach Tariff - N8YGFX - Halos
(While I’ve removed a significant amount of MHFU related content in the OP, I shall leave the player lists for it here for the time being, if people still want to hook up and go slay some Nargacugas or Tigrexes)
List of PS3 Ad-Hoc Party PA'ers (PM/post in this thread to be added in):
- Renzomaru
- Elderlycrawfish
- Hahnsoo
- super_emu
- elliotw2
- VaregaDiablo
- zero3002
- TheFarthestSide
- fRAWRst
- Maddoc
- AbesolutZERO
List of Xlink PA'ers (PM/post in this thread to be added in):
- Klyka
- GorillaSuit
- Dyvion
- Hahnsoo1
- CorporateLogo
- Airan
- Lethardicus
- Kranger_Rudy
- TheIceBurner
My flashbombs didn't work! Why did the monster teleport?! (Etc)
Lag problems?
This post may help you understand MH's network connection model.
I heard there’s offline co-op?!?!
For those without online access, you may fight monsters in the Arena with a buddy in split-screen mode. Complete the capture missions in single player to unlock their respective monster fights in the Arena! Sadly this co-op feature does not extend into the main game.
Hunter’s Guidebook
Monster Hunter is not your typical action game. It primarily requires reflexes, not numbers. It’s a goddamn tough game, but my god will you feel like a badass when you topple your first large monster.
Provided here are tips and weapon descriptions to help beginners out. Note that these tips were written for MHF2, then tweaked for MHFU, though I would safely wager that most of the tips here also apply for MH3. Veterans are welcome to add more information. PM me/post here and I will add it whenever possible. Tri weapon videos courtesy of Social Dissonance of SomethingAwful.com. Thanks to Pikapuff for finding them!
Control notation in this section will be in Classic Controller 1 format. Please refer to other sources such as the manual for Wiimote & CC2 control listings.
This section is being worked on over time. The controls are currently in PSP format, and I will update the sections very soon.Sword and Shield
This deadly duo will offer decent damage and slight protection from those bum rushes you may frequently encounter on your outings in the field. Attack and recovery speed is fast, and you can also use items even when unsheathed! Just hold block and use the item of your choice.
Sheathed
While running + X = Forward leap slash
R + Tri = Ready Shield block
Unsheathed
X (x5) = Slash & Shield bash combo.
Direction + X = Up-slice
X+A = Forward leap slash. Press X repeatedly afterwards to start a combo.
A (x2, Standing) = Low sweep then up-slice
A (x2, any direction) = Shield bash x2
+ = Spin slash
R = Shield Block. Can attack with A while standing. You may also move slowly. Press Y to use an item while blocking.
Roll + Tri = Upwards slash after rolling.
http://www.youtube.com/watch?v=zFDMXmL8Ip0
Dual Swords (MHFU)
This deadly duo will offer okay damage but no protection from those bum rushes you may frequently encounter on your outings in the field. Attack and recovery speed is fast, but the range is short. The main feature of this weapon type is Demon mode (my name for it – it’s probably called something else officially) – activated increases damage and opens up new attacks in exchange for constant stamina loss. In MHFU, you may now craft Duals which have 2 elements, 1 per blade. Every other hit will have the 2nd element in effect. How this is useful, I'm not sure yet, but I'll find out soon enough!
Sheathed
While running + Tri = Forward leap slashes
R + Tri = Enter Demon mode. Stamina drains while in Demon mode.
Unsheathed
Tri (x3) = Slash combo.
Tri+Cir = Forward leap thrust. Extended slash combo in Demon Mode ("Demon dance"). MHFU combo has an extra hit.
Cir = Spin slash (only affects forwards though). Spins twice in Demon Mode.
R = Demon mode
Lance
Annoying pointy poles. Best used in the hands of a master, since most newcomers will likely keep using the infamous CHARGE! Attack, which can also hit your teammates, causing them to spout profanity in your general direction. You may also jab monsters to death in between hiding behind the massive shield that comes with this weapon. In Tri, you now get a special new Shield counter-attack, making Lance very formidable!
Sheathed
While running + X = Running stab
R + X (stationary) / R+A+X (moving) = Ready Shield block
Unsheathed
X (x3) = Mid-Stab combo
+ = Charging rush. Press X while charging to end it with a stab, or press B to stop rushing. Charging drains stamina.
A (x3) = High-thrust combo
R = Shield Block. Press X while moving to move in offensive shield position. Press X while in this position to shield bash. Press A while blocking to enter counter stance, allowing a counter attack when hit (continue pressing X to keep stabbing).
X+A = Chargable Sweep.
B = Backstep. Hold Left or Right to sidestep in that direction
after making an attack.http://www.youtube.com/watch?v=jZL3CkVZzRA
Gunlance (MHFU)
Slighty less annoying pointy poles. These lances are infinitely cooler however, being a massive cannon with a bayonet. The cannon can fire off big short-range explosions, causing much hilarity (for you) when you accidentally blast your buddies away instead of Mr Angry Dragon. As with the Lance, you also get a shield, and the shielded attack works much better than the Lance version, in my opinion.
Sheathed
While running + Tri = Running stab
R + Tri = Ready Shield block
Unsheathed
Tri (x3) = Stab stab stab
Tri+Cir = Upswing
Cir (x3) = Cannon shot
R = Shield Block. While blocking, press Tri (x3) to stab upwards. Press Cir to reload. Press Tri+Cir for Wyvern's Fire (Super cannon shot, has cooldown timer.)
X = Backstep. Press Cir during backstep to reload after backstep.
Notes: Cannon shots reduce sharpness dramatically. You cannot use a cannon shot when the Sharpness meter is flashing red. You shouldn't have it red anyway. Use a whetstone!
Longsword
A fine weapon – long reach, wide arc swing, and devastating demon spirit attacks. The Longsword is favoured by yours truly, but some find it a little slow for their tastes. Attacking fills up the Spirit gauge, when it is full you gain a temporary boost to sharpness and attack ratings.
Sheathed
While running + X = Forward Vertical slice
R + X (stationary) / R + A+ X (moving) = Spirit attack
Unsheathed
X (x2) = Vertical Slash.
X+A = Wide forward sweepslice (character steps back after slash). Press left/right + X+A to sidestep slash
after you done a previous slash.
A = Thrust.
Tri Tri Cir Tri (repeat) = looping Longsword combo
R = Spirit attack (uses spirit bar). Press R during the 3rd Spirit attack to do a dashing slice. This will boost your attack power up to 3 times.
http://www.youtube.com/watch?v=vHx5uDKwA74
Great Sword
This weapon screams badass. That is, until you use it. A hard-hitting but ridiculously slow weapon ensures that newcomers will be immediately discouraged that they couldn’t be awesome right from the get-go. But stick with it, and you’ll find the Great Sword to be a venerable beast of a blade.
Sheathed
R + X (while moving)= Start a charge slice
X (while moving) = Overhead slash
R + X (stationary) / R+A+X (moving) = Ready sword block
Unsheathed
X (hold) = Overhead slash. Hold to charge the attack. Wait half a second after the 2nd glow to attack with max power. Press X again to do a blunt bash, then again to another overhead swing.
X+A = Swing-back slash (hits front and back)
A = Wide forward radius slice (Character steps forward during slash)
Tri Cir Tri Tri+Cir (etc) = looping Great Sword combo example
R = Sword block
+ = Kick. Press X twice afterwards to combo.
http://www.youtube.com/watch?v=Hev6gXAyWZs
Switch Axe
IT IS AN
AXE WHICH CAN
SWITCH TO A SWORD.
The SA's sword mode is powered with a phial, and depending on the weapon can boost the weapon's raw, elemental, dragon or paralysis attack power. This boost is limited, and a tiny bit is consumed every time you swing in Sword mode. Eventually the phial will be below the mode switch threashold and require a charge before you can use Sword mode again. You can wait for it to slowly refill by fighting in axe mode (or simply sheathing it), or you can instantly give the boost bar a big refill, though this will cause you to stand for a moment and have the SA drawn out in axe mode. Be careful when you decide to recharge this way. Another thing to note is that Sword Mode has an 'ESP' effect, meaning your attacks will not bounce at all.
Sheathed
While sprinting + X = Forward thrust
R + X (stationary)/R + A + X(running) = Instant Sword Mode slash/Recharge sword bar
Unsheathed (A = Axe, S = Sword)
X = Down swing(A), Side swing, press R to enter Axe mode (S).
X (while moving) = Moving forward thrust. Press R to enter Sword mode (A), Side swing. This variant moves you forward slightly (S).
A = Side swing. Mash X afterwards to start the Axe repeater combo (A). Up swing>Down swing loop (S).
R = Switch weapon mode/Recharge sword bar
+ = Up swing, mash X to start Axe repeater combo (A). Sword thrust. Mash X or + to repeatedly expend sword power, ending in a massive explosion. This consumes a huge amount of sword power, and will force the weapon to return to Axe mode (S).
Additional notes: The SA has a combo system which is better detailed
here.http://www.youtube.com/watch?v=tsMucOiI2qQhttp://www.youtube.com/watch?v=ujQy4dIf1V0
Hammer
The Hammer can cause a lot of hurt. You won’t cut through anything though, so pack a boomerang to cut monster tails. One of the benefits of a blunt weapon is that, if you smack a monster’s head enough times, it’ll be dazed, giving you more time to inflict more pain. Head hits produce a yellow 'splash' effect, helpfully showing you that you are indeed, causing it eventual brain damage.
Sheathed
While sprinting + X = Forward swing
R + X (stationary)/R+A+X(running) = Ready hammer charge
Unsheathed
X (x3) = Vertical hammer bash.
A = Forward side swing. Mash X afterwards to start the vertical hammer combo.
R = Hammer Charge. Hold till flash, then release while running for spinning hammer attack. Press X during the spin at two different intervals to activate a different finishing attack. Release the charge while stationary to use a overhead slam(hits twice). Consumes stamina while charging.
http://www.youtube.com/watch?v=qyimeuI9Xq4
Hunting Horn (MHFU)
The ‘support’ weapon of the Monster Hunter world, Hunting Horns provide boosts by blaring out horrendously sounding noise. Buffs range from stat boosts, to health/stamina regeneration and even element resistances. Oh, and you can hit things with it too. In MHFU, horns too, produce a yellow 'splash' effect when you slam it onto a monster's skull.
Sheathed
While running + Tri = Running forward swing
R + Tri = Ready horn playing
Unsheathed
Tri = Horn swing. Press to keep swinging.
Tri+Cir = Overhead smash
Cir (x3)= Horn hilt poke
R = Horn playing. Use Cir, Tri or Tri+Cir to activate the different coloured notes in certain orders to cast various buffs. In MHFU you gain one extra song - with a Sonic Bomb effect. See image below for further elaboration, courtesy of Hahnsoo1:
Bow (MHFU)
The Bow is a flexible weapon, allowing a good balance of mobility and damage. The benefits of ranged weapons are obvious – you can stand far away from your target (don’t expect your prey to idly sit there taking hits though) and rain death upon them. Coat your arrow tips with various substances to further expand their utility.
Sheathed
While running + Tri = Shoot
R + Tri = Precision shoulder aim
Unsheathed
Tri (Hold) = Fire arrow. Hold to charge the arrow up to 3 times (charge amount depends on bow) for more damage and further range. Attack type may also differ, depending on the bow. Charging consumes stamina.
Tri+Cir = Apply arrow tip coatings (require the appropriate items). In MFHU you gain two new coatings - Paint (paintball effect) and Close-Ranged (increases melee arrow swipe damage and shot damage the closer you are to the target).
Cir = Melee arrow swipe
R = Precision shoulder-view aim
X = Backstep while stationary. Roll while running.
Bowgun
Bowguns are to Bows what Great Swords are to Longswords. Capable of firing at very long ranges, Guns are to be used with care, as they take a long time to setup and fire. Two types of guns exist, Small and Large. Smalls are lightweight and allow you to stay mobile, while Large guns are cumbersome cannons of death, but heaven help you if a monster charges at you. You may however, attach a shield to Large guns to block frontal attacks. Attachable scopes enable zooming, and an array of bullet types enable the gunners to tackle any challenges they face. In Tri, there
Sheathed
While running + Tri = Ready gun
Unsheathed
Tri = Reload
Tri+Cir = Melee attack
Cir = Fire
R = First Person Aim. Use arrow keys to zoom. Use analogue nub to aim. Melee attack is not possible.
Hold R = Third Person Aim. Use arrow keys to move target reticle. Use analogue nub to move.
http://www.youtube.com/watch?v=cx1kX5ZQSg0
Miscellaneous TipsAim for the legs!
Most two legged monstrosities can be forced to trip over to their sides if you keep whacking away at their legs. This provides very valuable time in dealing damage with little harm to yourself. Beware of long tail monsters though, they can swing their tail while you’re attempting to poke their legs and deal pretty harsh damage. Some monsters are tall enough such that you can roll through the gap in their legs. This can be very useful for evading attacks.
Panic Leap!
When you sprint away from the view of an alert monster, you will Panic Run. Panic Run is usually unfavourable to you, since it drains stamina much more quickly than if you would normally sprint. The upside is that it allows you to Panic Leap. Roll while Panic Running and you will launch yourself into the air and land face first into the dirt. This manoeuvre has the longest invincibility frames – from the start of the leap up till you immediately hit the ground. A monster can literally be rushing headlong into you while you’re Panic Leaping and you wouldn’t take a scratch.
Traps and Bombs! Tasty Meats too!
Two types of traps exist – Shock and Pitfall. Shock traps paralyze the victim for about 7 seconds, while Pitfalls leave the monster flailing helplessly in the tangle of ropes for 10 or so seconds. The advantage of Shock Traps is that they can be set in any environment, while Pitfalls require plain or grassy land. You’re also unable to attack the tail end (often the source of rare weapon materials) of a monster in a Pitfall.
Bombs are awesome, but user beware. Two types of Bomb exist - Small and Large. Smalls have a fuse which is immediately lit when you plant it on the ground. They don't really serve much purpose alone in my experience. They are however, useful for detonating Large bombs. This type requires an external detonator, be it a stray arrow, a small bomb, or if you're feeling suicidal, your own sword slash. They deal a respectable amount of damage, further enhanced if you wear armor with bomb-damage increasing effects.
There's also Raw Meat. Hunters are far too civilised to chew on this stuff uncooked, and while you can simply drop it in front of a monster's face and have it scoff it down, you can also coat this delicious hunk of flesh with things such as sleep powder or poison, which when consumed by the unsuspecting monster, will have some rather... unfortunate effects on it. Use this to your advantage, poison the monster then make it sleep the poison away, leaving it weak and frail, ready for you to deliver the final blow. In Tri, monsters can now be 'exhausted', where drool will be coming out of their mouths. You may drop raw meat and they will forgoe eating a tasty carcass in favor of your meat drop in an attempt to restore some of their health.
Roll Cancel!
When you are attacking, you can eliminate the recovery animation of the attack by using the dodge button (B). Your character will roll or backstep, depending on the weapon. Very useful for weapons such as Great Sword, which has a huge recovery time, and Lance. Move left/right to dodge sideways!
Use the Shield!
If you have a shield, please
use it. More often than not it will save your ass from a split second charge, or at least reduce the damage it would have caused. You can improve your shield skill by adding Jewels that raise it into your armor. +10 provides Guard+1, which reduces knockback, health and stamina loss, while +20 nets Guard+2 which eliminates knockback and reduces stamina loss greatly (In MHF2 it was +15 points for Guard+2, currently uncertain about Tri values).
Pig out!
Stamina is vital to perform a variety of actions in Monster Hunter. You need it for sprinting, rolling/dodge, using Dual Sword Demon mode, shield blocking, etc etc. Be sure to keep your stamina levels high, else you won’t be able to say, sprint that last metre to the exit of the zone before an angry dragon runs you over.
Felyne Slavery!
Following from the previous tip, use the Felyne Kitchen. The Kitchen allows for delicious meals - made from ingredients chosen by you - that provide a variety of attribute boosts to help you on your next venture into the field. Be warned however, for a bad combination of ingredients will induce food poisoning, and you’ll be afflicted with some stat decrease for the next hunt.
Rub the Pig!
This is probably more superstition than anything, but the little pig in your home? He is rumoured to bring good luck (better drops and what not) if you rub him the right way. No, not that way, you sick bastard. Time it right (a little bit after the music stops) and press A to have him jump for joy, with a big heart popping above his head. Personally he’s fucked me over on many a hunt, so my pig is now neglected. It may work for others though.
Lights, Camera, Action! (PSP)
We get it, the camera controls suck a big fat one, and if you hold the PSP the standard way you can't change the camera position when you're moving around trying to avoid the latest death rush from the angry Tigrex you just woke up. You can solve this issue two ways. The first is to employ the "Claw" position, where your thumb is on the analogue nub, while the rest of your fingers are on the D-pad. Now you will gain full camera control at the cost of potentially cramping your hand.
The second is to change camera during "dead time". This is what I call moments where you cannot control your character's movement. In the middle of an attack animation? Adjust the camera. Reeling from an attack? Adjust the camera. Panic leap? Rolling? Adjust the camera. Drinking a potion? Eating some meat? Adjust the camera. Monster standing there, taking a shit while contemplating how to kill you next? You get the idea.
Any moment you can't move your character, or the monster does an attack which moves it out of screen, take that split second to adjust the camera slightly. It moves pretty fast, and once you get used to the timings of your attack animations, your roll animations, or the monsters attacks, you may change the camera ahead of time, just as you enter the animation.
Oh yeah, the L button is there too folks. This centers the camera behind your character's back. Move your character in the direction you think the monster is, and hit L. So much easier.
Patience!
This game is not about running into the fray swords flailing. If you don’t study the movements of your target, it will tear you a new asshole faster than you can react. Damaging attacks are usually telegraphed heavily, but use your surroundings to further ensure safety. Set traps while the dragon is flying around the battlefield. Stick to the sides of the beast to avoid front attacks, like a fireball to the face.
Don't be greedy.
Following from the previous tip, don't try to inflict as many hits in a single combo. Sometimes one hit, then a roll can be the difference between living to strike another time or 1/2 your health gone. Tail carves should be done when the monster is limping to another area, OR if your friends are distracting it, OR if the monster is far away, then you can probably risk a carve, just keep an eye on what's happening before you commit to a carve!
Useful LinksMH Wiki. Tons of helpful information.GameFAQs for MH3.GameFAQs for MHFU.MH3 Weapon strength calculator. Useful for finding the best weapon, damage wise, per boss monster.
Minegarde. An excellent fansite full of information including weapon/armor databases and a forum with lots of useful information.
Encyclopedia Gigantica. Capcom's official wiki site for Monster Hunter information.
Armor Skills
A brief but great post about popular armor skills that you may wish to possess one day, can be found
here, written by resident Hardcore Hunter, Hahnsoo1. These skills are obtained by having enough points (usually at least +10) in your armor to activate. The armor itself may contain the points, or you might have to add Decorations (alternatively known as "gemming" or "adding jewels") to the armor, slots permitting, to increase the points until you can activate it.
Now get out there and hunt, hunters!
Posts
Here I will attempt to provide notes on what attacks the various bosses in MH3 will do, relative to where you stand to them (e.g. if you stand to Quru’s front, he has a high chance of a peck or flint spark attack). The guides here are not absolute, and I can only write from my own experience (and others if they’re willing to share) with my own weapon usages. Hopefully this can help others to fight the monsters more 'efficiently'.
You may consider these spoilers, and I’d recommend encountering them yourself and studying their attacks before referring to any guide.
As a general rule of thumb, monsters will turn about 45-70~ degrees either direction to face you. If you are behind it, it can do this twice before deciding on its next action.
GREAT JAGGI
Bite combo – ‘pecks’ at you.
Side
Side bite – will swing its head left/right and bite you. Roll to its tail to evade.
Minor hip-check/tail swing – Always does this twice (will hip-check once forward, then once behind). Tail swings during this.
Major hip-check – will make a weird growl, lower its stance, then lunge at you. Goes very far. Stay to the sides and keep moving back to avoid.
Back
Minor hip-check - as above.
Misc
Howl – 2 types of howl – a multiple ‘squawk’, which calls in minion Jaggi(a), and a wolf howl which does nothing to my knowledge. Prime time to attack with a GS charge.
QURUPECO
Flap-back – will fly back, causing wind pressure. Easily dodged as long as you're not right up front. During hovering he is very vulnerable as he can't attack directly down.
Mucus spit – will spit 3 blobs of mucus to his front. The acid will lay there as pools, and stepping over them will still inflict defense down effect. Can do this while standing or flying.
Flying peck – Swoops forward while pecking. Rarely hits, but still an attack.
Peck combo – pecks around 3 times while stepping forward.
Flint spark minor – squawks, then clashes his flints together, causing a minor explosion. Will step back during the clash.
Flint spark major – clashes his flints twice, then attempts to jump at the victim, causing an explosion upon landing. Does this 2-3 times, turning towards the victim after each clash. If done 2 times, he will fly back, if done 3 times, he will step forward, pecking. Stay near and 'circle strafe' him during this.
Back
Tail swing – Always does this twice round. Can't remember if it's clockwise or anti only.
Misc
Dance – will tip-toe from left to right while clacking its flints, and then ‘sing’, causing a health, attack, or defence boost, defined by colour of the sound waves. Effects can apply to other monsters in the same area. Use a sonic bomb to stun it at this stage, or use a very heavy attack, which can sometimes make the effects apply to you instead.
Mimic – sorta coughs and squawks then mimics another monster’s calls. The monster will fly in to help Quru. Calls range from G.Jaggi, to Rathian, and even bosses from high ranks. Cannot be stopped in my experience.
ROYAL LUDROTH
Front
Forward Rush – lunges forward while biting. Stick to attacking his tail.
Water spit – spits water in the front. Can do this once or thrice. Great time to hit him.
Rushing water spit – Rushes in a straight line, while spitting water to the left and right. He can do this up to 3 times, switching direction on the next rush.
Side
Roll – Lurches back then rolls over. Easily avoided by staying to his tail.
Hip check – Curls up, then does a massive lunge to the side. Quite damaging.
Back
Curl up - Curls up his head to his body, then swings his tail. The attack is two-fold - first the head swing, then the tail swing. Ludroth will be facing 180 degrees from where he was after this.
[WATER]
Front
Torpedo dive – Dives forward. quite hard to avoid if you’re not swimming perpendicular to him already.
Tail flip – Flicks his tail in front of him. Not threatening unless you’re directly in front of him.
Water spit – like land attack, but only does it once.
Switch dive – torpedoes once (which generally does not hit, but the clue is that he moves fast), then quickly changes direction and does a more damaging torpedo. Very hard to avoid, just try your best, and have a Mega Potion handy if hit.
Side
Claw swipe – swipes to the side with his left or right claw.
Back
Curl up - same as land, though doesn't swing tail.
BARROTH
Head slam – throws up 2 blobs of mud to the left and right.
Charge – Lowers head, then rushes at you. VERY damaging. At the end of the rush his tail will ALWAYS swing to the right. Run up to his back left to avoid the tail swing. Charge can break rock formations, so don't think you can hid behind some rocks!
Side
Mud fling – If a mud blob hits you, you are inflicted with ‘Muddy’ status, and cannot do anything except waddle around (no stamina loss). Wait a while or use a Cleanser to remove the mud from you.
Roar – will scrape his feet then roar. Can be blocked.
Side ram – swings head to the side. Almost 90 degree angle reach.
Back
Tail swing – always swings twice round.
Misc
Mud– You can hack away the mud from Barroth (having a water element weapon helps). He has five individual ‘sections’ of mud – Head, hands, body, legs, and tail. Removing mud from his body lowers the amount and direction of his mud flings, e.g. removing mud from body, tail and knees directs most of the blobs to fly in front of Barroth. He will roll in the muddy waters to regain mud. When there is no mud on him, he is weak to fire (the lore is that he has mud to cover himself from the desert sun).
RATHIAN
Front
Rush – charges forward with very little warning given. Stay to the sides. Can do this up to 3 times in rage mode. When exhausted, can have a chance to fall over after rush.
Side bite – Lifts head up, then lunges down and bites to the side.
Fireball – spits out a fireball. Can do this thrice. Single fireball can travel the entire area distance, while 3 balls will hit in front of her.
Flame explosion – spits out fireball which causes a area explosion. Small area of effect, but best to avoid anyway.
Tail flip – A couple of steps back, then leaps up into the air while swinging her tail in a vertical arc. Can poison, MUST AVOID – evade when you see the stepping back. Will go into flying mode after.
Side
Tail swing – 180 degree swing. Generally does this twice.
Back
Tail swing – as above.
Tail flip – as above.
[AIR]
Generally speaking, all her air attacks can be avoided with little trouble by staying near her tail. You will avoid her capture prey move easily, as well as her dive. Even her tail swing is little issue as long as you stay to the back of the tail. Thankfully, unlike Rathalos, ‘Ian spends little time in the air.
Front
Dive – dives down. Easily avoided because the build-up time is so long.
Capture prey – This is a dangerous move, because there is very little build up time, and you will almost be certainly hit if you’re in front of her. Lifts her legs up, dives, knocks you over, and proceeds to trample you and whittle away your HP. Mash the controller to bring the bar down, or throw a dung bomb.
Back
Tail swing – as on land. Can poison.
GREAT BAGGI
For other attacks please refer to Great Jaggi section.
GOBUL
Front
Rush bite - Can do this 3 times.
Rush - simply moves forward, bowling down whoever's in the way.
Flash - His lantern sparks for a second, then a bright flash. 360 DEGREE AREA EFFECT, so don't think you can get away by staying to his back! Panic leap, or block the flash.
Side
Spike roll - spikes emerge from his back, then he rolls. only happens when raging I think.
Back
Tail whip - Lifts his tail up, then sweeps it from right then left. Covers a pretty wide arc, either block or evade if you have Evade+1 (pretty tricky though, try and avoid the first sweep then roll through the 2nd, else you'll eat a sweep anyway). WILL PARALYZE.
Misc
Burrow - goes into the ground, then pops back up and bites wherever he's facing. A tell-tale mound gives away his position. He may also use his latern flash while underground.
[SEA]
(Gobul sometimes goes to the seabed and does some attacks from the [Land] list there.)
Front
Rush - lurches back for a split second, then charges with mouth opening.
Spike roll - reels back for a second, growling, then does a forward spike roll. Hurts alot. No spikes appear for the tell, so just watch when he does the reeling back.
Flash - as with land attack.
Surface break - Charges upwards towards the surface, mouth open, then comes back crashing down into the water. You can be hurt when he crashes back down, so don't get underneath his landing position hoping for free hits.
Side
Turn-bite - turns around and does a damaging bite.
Spike roll - as with land attack.
Misc
Burrow - as with the land attack, but with the addition of appearing from the ground and then making a massive vacuum with his mouth. Fairly easy to dodge if you're not in front of him, though he does turn while sucking in, and ends with an attempt to bite. You can attack his lantern during this stage easily, and lancers can even block-advance through the vacuum!
GIGGINOX
Extend-o-Mouth - Sweeps his mouth to its right, and then to its left. The left swing has *ridiculous* range, be aware.
Rush - moves forward, knocking whoever's in its path.
Air flip - Flips 180 in the air, and can land either in front or behind you, depending on where it starts its flip. Can do this twice.
Poison spit - Spits out a ball of poison and leaps back during the process.
Side
Whump - Raises its body in an arch, then crashes onto the ground. Hurts if you stand anywhere remotely close to it. It can cause poison gas to come out as well, which lasts for about 3 seconds, so don't mis-time your next offensive.
Misc
Egg laying - Excretes out an egg through its tail end (ick...). This can be either a Giggi egg, where it'll periodically spurt out Giggis to annoy you, or a poison bomb, which explodes after a minute or so if not disturbed. The poison bomb is fully purple and slightly smaller than the Giggi egg.
Ceiling/Wall
Gigginox can attach itself to the wall or ceiling and attack from there.
Crash land - launches itself off the wall/ceiling and attempts to land on an unfortunate victim. Covers a rather wide area thanks to his stretchy body.
Trip & Consume - ceiling only. Stretches its mouth down to the ground and swings it in a 180 degree arc. Anyone unlucky enough to get caught will be launched into position for 'nox to gobble them up with its mouth. Use a dung bomb to get out ASAP, or just mash the controller as fast as possible.
Egg laying - can do this on the ceiling! Very rare though.
Poison spit - swings its mouth around and launches poison blobs everywhere.
JHEN MORAN
ALATREON
Front
Fireball backleap - like Barioth's ice tornado blast, but fire. Also jumps back, has a second of tell-tale where he lowers his body then jumps back. I think the best way to avoid this if you're near is to be behind his front legs and dive towards him when you see the sign. Occasionally doesn't backleap.
Dragon charge - easy to spot, panic leap if in range, tracks and has a deceptively tight turning circle (if he wanted to, I think it's 50/50 as to whether he does it straight or tracks you). Horn attack & tail hit @ the end of charge but the awkward hitbox makes it hard to hit you. Does not hurt if you're directly underneath him when he begins the charge.
Switch dive - Jumps back, then instantly dives to the ground. I think the safest way to avoid getting hit is to be behind his front legs in the first place, then dive toward and to the side of him when he does the forward dive.
Air freeze - forms icicles in front of him to fall from the sky. Easy to dodge.
Back
Side claw swipe - stay underneath him, behind his front legs to have the best chance to avoid this. Has almost 180 degree sweep range. Will cause Dragonblight.
Tail lash - standard two-way sweep, tiny/awkward tail hitbox prevents anyone but the really dumb from getting hit.
Misc
Roar - instant. Can roll through but requires some luck, best to get hi-grade earplugs. Very likely to do a side-claw swipe afterwards when you're underneath him.
Angry rage - his head starts emitting electricity.
[AIR]
Fly - growls and gets all menacing for a moment, then does a circle trample and then leaps into the air. The trample does hit, and it hurts.
Front
Electric slam - claws emit electricity and slam down on the ground, causing quake effect. Does this 1-4 times, tracking the victim. Pretty hard to avoid if you're close to him, just hope you have enough HP...
Freeze blast - Keeps blowing out freezing air down to the ground, gets you iceblight (which lasts an absurd amount of time) and freezes you, so get cleansers or hope someone hits you.
Icicle shot - blasts an icicle from his mouth. Has a long start up moment, so easy to dodge.
Land skim - flies just above the land, like a super fast version of Los' land skim. Can be in electrical state, which will thunderblight you and probably does a lot more damage. Causes wind pressure knockback (you just stumble back and fall) if you're near him. This is potentially very dangerous if he simply stops beside you.
Fireball backleap - as with land attack.
Tail slice - hard to describe this, but he swings his body around, swiping first with his claws, then attacks the remaining 'unattacked' area with his sharp tail. Significantly reduced fear factor when you cut away his tail, otherwise, get out of there.
Misc
Major air freeze - flies waaay high up, then litters the sky with icicles. You can see the shadows of where they drop, and the drop speed is really slow. So pretty easy to dodge.
And yeah, I think the Uppity Instructor makes reference to Yugioh the abridged series.
Normally I would discount the line as a coincidence, but I wouldn't put it past them after seeing them sneak in "Keikaku means plan".
5 min: Hah he's already going down like a bitch.
7 min: This is freaking so much easier than Jaggi and his posse.
8 min: BIRD RAGE. FIRE BOMB FIRE BOMB FIRE BOMB. Ouch.
8 and a half: Jaggi shows up. With his posse
Then twenty minutes of me getting my ass kicked and finally bringing Q down in the desert while dying of the heat.
This game fucking rocks.
Where does that come from, anyway? And what did the script for the Argosy Captain look like in the original Japanese version? Does he sneak in gratuitous english words?
It's a meme that sort of comes from Death Note.
See, a good number of fan-translators of manga will keep in Japanese words rather than translating them. So, as a way of mocking that practice, there's a 'shopped image floating around the internet of Light Yagami, after one of his more crazy plans, saying "all according to keikaku", and at the bottom of the pic, a note that says "Translator's note: Keikaku means plan". the idea is that it's so ridiculous to leave the word untranslated when there's clearly a usable word. (as in, you could just translate it as "all according to plan" instead of using translator's notes)
So yeah, it's generally accepted that having the Argosy Captain say "Keikaku means plan!" was a clever way of sneaking in that joke, while keeping it in-character for him.
So many silly jokes, and I love the way the Argosy captain reads from his phrasebook while he's talking to you.
Thanks for helping Mioto (Glal) out with those quests, Bana! It made it a little more speedy!
3DS FCode: 1993-7512-8991
No problem, I enjoyed it. Makes a change to play with non-silly geese. It's a shame I don't have a USB keyboard or Vent and the onscreen keyboard is slooow.
Wii U NNID: TJandSam Steam: BrokenBrik
I didn't even start offline until I got to about 4 star or 5 star rank in online. You can play online at any point, although most folks wait until they have a decent weapon and a full set of armor before they do so.
EDIT: Reposting my tips that no-one ever reads:
* In multiplayer, Lifepowders can save your team. You can carry up to 3 of them, and they heal everyone in the same zone by the same amount as a Megapotion. You can construct them by combining Godbugs + Wyvern Fangs = Lifecrystal, and then Lifecrystal + Wyvern Claw = Lifepowder.
* Health Flutes also heal in the same area, like Lifepowders. They heal for a lot less, and have a significant "casting" time, but they last for several uses before breaking. Thus, they can be a more economical option to top off the health of the group. Lifecrystal + Hunting Horn = Health Flute, I think.
* Bowgun users often can use Recovery shots to heal the party. just have everyone stand in a line and shoot them with sweet healing!
* Speaking of Megapotions, Honey is probably one of the best non-buyable resources in the game. Potion + Honey = Megapotion, and it doubles the healing of a regular potion. Get familiar with all of the usual Honey gathering spots. You can also occasionally get Honey by trading Qurupeco Coins or Sharpened Fangs (from Delex in the desert) to the Trading Lady, at the rate of 1 for 5 Honey. Sweet!
* Goldenfish got you down? You can make Goldenfish Bait and send all non-Goldenfish away! Just combine a Firefly (bug gather spots, especially in Flooded Forest) and a Snakebee Larva (in any Honey gather spot). Great for the annoying Fishing quests.
* The Perception skill (Capture Guru in MH3, Tranquilizer Guru in MHFU) allows you to see when a painted monster is ready to capture (approximately 25% Health or less). This is invaluable for the many Capture-only missions in MH3. Bone Armor has this skill natively, but you can also get it by slotting 5 Perception Jewels in your armor (crafted as a Decoration from 2 Giggi Stingers + Aquaglow Jewel, at the Workshop). In non-Capture missions, you can use it to cut your hunting times down with an early capture.
Brief Longsword Tips
My synopsis of the Jhen Mohran fight, the 3 star urgent
Low Risk Gobul farming
Like a way of knowing which are from PA by looking at the board, and not having to look through all of them searching for a familiar name.
I'm pretty sure it's story-dictated? I mean, I got my second felyne worker after some high-profile mission, like, killing the Barroth. Or was it the Querepeco? Someone else probably has better info than I do.
Short on time so I'll have to adjust the broken tab spacing later.
Bnahabra Suit --- +4 Status, +3 Sharpness, -2 Poison
Bnahabra Faulds+ O +6 Status, +3 Sharpness, -2 Poison
Bnahabra Greaves+ O +2 Status, +6 Sharpness, -3 Poison
12 12 -7
Steel Mail --- +4 Guard, +3 Sharpener, -3 Swimming
Steel Vambraces+ O +5 Guard, +4 Sharpener, -2 Swimming
Steel Coil+ O +4 Guard, +4 Sharpener, -3 Swimming
13 11 -8
Stone Wall Jewel x2 2
Rathian Helm+ OOO +2 Fire Res, +1 Health, +1 Hearing, -3 Protection
Silencer Jewel +4 -2
Rathian Mail+ O +1 Fire Res, +3 Health, +2 Hearing, -3 Protection
Earplug Jewel +1 -1
Rathian Vambraces OO +3 Fire Res, +2 Health, +1 Hearing, -1 Protection
Earplug Jewel x2 +2 -2
Rathian Faulds+ O +3 Fire Res, +4 Health, +2 Hearing, -2 Protection
Asylum Jewel +2
Rathian Greaves OO +2 Fire Res, +2 Health, +2 Hearing, -1 Protection
Asylum Jewel x2 +4
11 12 15 -9
Gigginox Helm+ O +3 Constitutn, +3 Poison, +2 Status, -3 Health
Gigginox Mail+ O +4 Constitutn, +2 Poison, +2 Status, -1 Health
Gigginox Vambraces OO +3 Constitutn, +1 Poison, +1 Status, -2 Health
Gigginox Faulds+ O +4 Constitutn, +3 Poison, +3 Status, -1 Health
Gigginox Greaves+ OOO +2 Constitutn, +1 Poison, +2 Status, -2 Health
16 10 10 -9
Agnaktor Helm+ --- +5 Guard, +3 Flame Aura, +3 Sharpness, -2 Stamina
Agnaktor Mail+ O +5 Guard, +1 Flame Aura, +2 Sharpness, -1 Stamina
Agnaktor Vambraces O +2 Guard, +3 Flame Aura, +3 Guard Up, -1 Stamina
Agnaktor Faulds OO +2 Guard, +1 Flame Aura, +2 Guard Up, -2 Stamina
Agnaktor Greaves+ OO +2 Guard, +4 Flame Aura, +2 Sharpness, -1 Stamina
16 12 7/5 -7
Aegis Jewel 3 -1
Razor Jewel x4 4
Helios/Selene Helm+ OOO +2 Hearing, +1 Handicraft, -3 Protection, -1 Sharpness
Helios/Selene Mail+ --- +3 Hearing, +5 Handicraft, -1 Protection, -2 Sharpness
Helios/Selene Vambraces O +2 Hearing, +3 Handicraft, -1 Protection, -3 Sharpness
Helios/Selene Coil --- +5 Hearing, +3 Handicraft, -1 Protection, -2 Sharpness
Helios/Selene Greaves --- +3 Hearing, +5 Handicraft, -2 Protection, -1 Sharpness
15 17 -8 -8
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
You got it wrong again! Do you hate shiny things or something?
That's...huh. Woah.
You can set them off with a tranq bomb, as well. Or stone. Or pretty much any thrown object.
If you sit there long enough without escaping, it'll rear back and launch a final attack. For Rathian, it's a tail sting that poisons you, and for Rathalos, it's a fireball. If you dung bomb right when it's about to strike, it'll drop a shiny. Time it wrong, and you'll get hit but still get the shiny. I'm not sure whether the dung bomb is actually necessary, I suspect the shiny will get dropped even if you do nothing. That requires that you take the final attack, though.
You shall soon be updated with my new signature as I've beaten everything in single player, woop woop!
Still, all of the egg-running missions are profitable, if a bit tedious. I can't imagine trying to shoot for a Felyne Lander skill multiple times, though.
But what if I end up needing those parts later? Far better to do a mission that just gives cash, that way I can't possibly make a mistake.
But yeah. I actually like to hunt monsters rather than haul eggs around, at least when I'm not feeling like my stomach has been punched repeatedly (ugh, illness). To each, his/her own.
Grats! What armor set & weapons did you use to get Cedaceus (sp)?
Been playing online with my brother only, we're at HR25. Will we be able to 2-man the Jhen Moran Urgent when the time comes? We've had no signficant problems with any monster so far, longest fight we've ever had was 30 minutes. Our weapons are about as upgraded as they can get at this point.
Also: How do you make Lagiacrus drop a shiny?
When I did it yesterday for the first time, I used a mix of Ingot, Quru+, and the Jaggi cap, and wielded a High Bolt Axe.
...yeah, not very helpful.
Probably not. Most of your damage comes from the ballistas and cannons.
If you've been playing online, just head to Minegarde 1/City Gate 9 and find some PAers to help you. I'm sure at least one or two folks out there need Jhen parts.
Lagiacrus drops a shiny when you sonic bomb him. He can't be in Rage Mode, I guess. Not sure what the proper window is for that, though.
Ugh, that was brutal. I had nothing but pickaxes, whetstones, a powercharm and armorcharm left after that fight. I went through the last 15 minutes with no potions, and tried so hard to do damage while not getting hit until it got close to timing out.
We can totally take him with a few improvements.
Registered member since '04, Lurking since '99!
I also bring 10 Exciteshrooms and 10 Bomb Material to make Farcasters. They get you to the camp quickly so you can use the bed to heal. It takes a bit of time to return, but it's better than wiping, and they are like a Poor Man's Max Potion. Or something.
It's http://www.monsterhuntercommunity.com/, just click the little gem.
Currently rocking a set of Jaggi armor, a Spiral Lance, and an autoguard charm, so I'm probably a bit over-equipped, but there you go.
I am totally going to use those ideas. The second one in particular is just mind-boggling. I was wondering why there was no loadout chest in the camp, but with no subquests and no way back into the room I didn't even consider the bed. Farcasters will make that fight so much easier.
Registered member since '04, Lurking since '99!