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[DnD 4e PBP] God is dead. (Lorrum (un)Death March!)
Posts
Seeing your continued expectant look, he continues "While we've had scouts get close enough to ascertain that it's still there, I don't know that we've actually been in the town since I've been alive. It should be a fairly plain town, not more than maybe twelve buildings in the town proper. Can't say much else about it though... Lorrum's located smack dab in the middle of farming land, flat fields as far as the eye can see.
Goddammit Aegis, I haven't laid out the town in Maptools yet.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
"So...how are we going to get the people back from the town? I don't see much of a problem in getting there, and even springing them should be doable. But getting a couple hundred people through a three day march in the undead territory? I'm not sure how we are going to pull that one off. Any ideas?"
Caleb's face turns grim, "I've seen this before. Trust me. It does us no good to free prisoners, only to have them torn apart on the march home. Our best bet is to rescue those able, and hope we can bolster our forces to eventually liberate the town. Our best hope is to pack some extra rations and some medical provisions, but no one here should be under any illusion that we're not going to see people die"
"And you said Lorrum, right? Sounds vaguely familiar..."
I'd like to try a History check to see if I know anything advantageous about the geography of the area that might help us quickly move a large number of people back to Dalequan. History check of 21
BTW, with the skill discussion, I switched out Diplomacy for Heal. Since my wisdom score is pretty terrible, the stat isn't great, but it's something. It was the only option I had to cover a little bit of the skill gap. Hope that's not a problem.
I am otherwise !Ready but will keep talking ICly in any event.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
!ready
Perhaps realising the meaning of his own words, he's quick to add, "We'll come back for them, of course, but for now, with a head start, a quick pace, and a bit of luck, you shouldn't have to deal with anything more than maybe a wandering patrol or two. It ain't like Shoshin himself is gonna jump you as soon as you cross the border. Didn't mean to scare you at all, just trying to keep you firebrands from getting yourselves killed. Stay sharp, stay smart, stay quick on your feet and you'll be fine.
At that, though, he lowers his voice to a conspiratorial stage whisper, "Oh also, you really don't want to be late. When word gets back of what's happening at the border, I don't expect it'll stay quiet out there much longer."
Oh goddammit. Well, I wrote this whole thing out, so you're gonna read it anyways even if the question's moot now!
For Caleb:
I am planning on taking a MC Leader feat at some point, either Warlord or Cleric would make the most sense if I fulfill the prereqs, and I could pick up a related skill there. I have no idea how I could get, say, Dungeoneering or Nature though, and I don't think it fits her background. Any thoughts?
3DS FCode: 1993-7512-8991
That afternoon, nearing a sharp bend in the road, you each hear a rustling in the trees to your right.
Map:
Zomg, my first PbP encounter as a DM!
Let's all pretend that it's normal for the grid to start at C.
Perception: 1d20=5
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
3DS FCode: 1993-7512-8991
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
3DS FCode: 1993-7512-8991
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I'll try a perception check if I can. It's at a negative 1 though. Perception to detect the ambushers 18! That's all I got until we roll initiative.
Perception=22
Also I swapped one of my powers out last night, because I was looking at my character sheet and realized that I was a fey warlock without a curse, quite literally. Memory Hole is Eyebite and Mind Thrust is Eldritch Blast. So I swapped Mind Thrust out for Dishearten because, while the augmented power is less good, unaugmented it is a much more controllery power. I can switch it back if you prefer, though!
Nah, no difficult terrain. Or concealment for that matter, once we enter combat. Gonna keep things simpler for now.
With an 18 perception, ironzerg, you get the same results as Lyssa above.
With a 22 perception, same thing deadonthestreet plus
Ah, well, without concealment I cannot stealth then! Probably for the best as the roll would have been with a -2 penalty.
Moving to P23.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Move to N21 (2 squares from P23, no penalty). Provided I don't move into LoS of what we're chasing then:
Stealth: 1d20+3=21
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Lyssa moves to O20, near Zarryna, hopefully distracting them from the sneaky drow. I'm not going to bother rolling Stealth. I have a -5 check.
3DS FCode: 1993-7512-8991
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I need to go back to Stealth school.
3DS FCode: 1993-7512-8991
ROLL INITIATIVE!
Initiative: 1d20+1=19
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Status:
Rot Hound 4 - HP 1/1; AC 15; F 11; R 17; W 11
Azael - HP 23/23; AC 13; F 15; R 13; W 18 [AP: 1; HS: 0/6]
Caleb - HP 24/24; AC 20; F 17; R 17; W 14 [AP: 1; HS: 0/9]
Iados - HP 24/24; AC 17; F 12; R 15; W 17 [AP: 1; HS: 0/7]
Lyssa - HP 31/31; AC 21; F 14; R 15; W 14 [AP: 1; HS: 0/12]
Azael - HP 29/29; AC 19; F 13; R 14; W 15 [AP: 1; HS: 0/10]
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Battlefront Shift: Triggers on initiative roll: Zarryna can shift half her speed
Shift to M19. Not sure if I'm still hidden but no loss if not.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Actually... hmm.
Stealth: The check is usually at the end of a move action, but it can be at the end of any of the creature’s actions that involve the creature moving.
...
Remaining Hidden: You remain hidden as long as you meet these requirements.
...
Keep Still: If you move more than 2 squares during an action, you must make a new Stealth check with a –5 penalty. If you run, the penalty is –10. If any enemy’s passive Perception check beats your check result, you don’t remain hidden from that enemy.
You have not kept still, but it doesn't say anything about requiring a new Stealth check if you move fewer than 2 squares. Or maybe that statement's just about the -5 penalty though and a Stealth check is required either way. But this is a No Action, so it's not an action? Gaaaah.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12