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[DnD 4e PBP] God is dead. (Lorrum (un)Death March!)
Posts
"No, beyond the stag, at its feet. There, just past the twisted oak root by the altheas leaves."
"How do you know this, Mist?" the boy started to ask.
Mist held a finger to her lips. "Sssh, Rowan. Time shall tell."
Long minutes passed, and still Mist and Rowan watched. The young man was about to give up, and started to stand, before Mist grabbed his wrist and pulled him back down into a crouch. Her finger once more pressed to her lips, instructing her hunting companion to be silent.
The stag was long gone, back to his herd and the call of the females he was to protect and bear young with. The clearing was empty. But not for long.
The boar's snuffling was heard long before it was seen, and as the bristled body and large tusks came into view, it became obvious that this was an active, strong male. Mist shifted her bola to her right hand, and started to swing it above her head, before suddenly standing and loosing it towards the boar. Rowan's eyes tracked the weapon's path, and his heart sank. It was going to miss the boar by two, maybe even three lengths of its body. Mist was supposed to be one of the best hunters in the clan, how could she make such a mistake?
Out of the corner of his eye, Rowan noticed the plants move at the boar's feet. He saw nothing else, but something spooked the pig, causing it to squeal in fear and anger, before it dashed away from the movement. And right into the path of Mist's thrown bolas. The weapon wrapped around the boar, entangling its legs, and bringing it to the ground with a loud thump.
Background.
As she spent more time in the forest, and thus more time on the hunt, Mist became aware of whispers and motions that others around her seemed not to notice. Later, when she was alone, she attempted to figure out what these things were, and why they only appeared to her. The young huntress found no answers.
When she achieved adulthood, aged 16, Mist approached the spiritual leader of her people, to learn her destiny, and her place within the clan. After a lengthy ritual, and much communing between the young girl and the shaman, a realisation was made. Mist was one of the few among her people with a connection to the primal spirits of the forest, though it was not in a way the shaman was overly familiar with. Rather than control and direct the spirits, Mist was interesting to them. The spirits approached her, observed her, and in some cases protected her from harm that the girl never knew threatened her. With time, practice and communication, she came to an agreement with the spirits that found her so fascinating. They would help her, if she asked nicely, and aid her when they could. Mist was more than happy with this arrangement, as she felt vaguely anxious about telling the spirits what to do, and found the symbiotic relationship she was forming with these entities was much more appealing than commanding them.
Personality and appearance.
She is quiet and shy around the more confident city types, but in the woods, where she knows the environment and the rules, she is much more forward and direct. She does not like to kill unless it is absolutely necessary - for food, or self-defence - and she finds those who kill for fun to be wholly repugnant and distasteful. Her respect for nature, and the spirits that dwell there, is absolute. Those who do not hold the proper awe for the natural world are quickly educated, so they do not make the same unthinkable mistakes a second time.
3DS FCode: 1993-7512-8991
Mist is much more straightforward. Similar idea to the build (which is why I submitted her) concentrating on immobilises rather than a bunch of bad choices, but a Controller rather than a Striker.
Anyhow, the deadline's soon, so good luck to everyone involved!
3DS FCode: 1993-7512-8991
Seconded.
Henry Teach, human cutthroat
the game assassino_O
... this character is named after a young debutante's coming out party?
Background
Mannerisms and Appearance
On occasion, he will stop suddenly and stare, sometimes at nothing, sometimes at something in particular, appear to study it, and madly scribble notes into one of his precious notebooks. He will occasionally trail off while speaking, sometimes mid-sentence, as if something no one can see distracted him.
This is a rejiggering of a character that I submitted to a different PbP, but was not picked. I liked the idea, so I reworked it and submitted him here. Hopefully that's ok
I'm new to D&D, but not new to pen and paper gaming (~15 years playing other systems). 4e seems pretty awesome, and would love to actually be able to play it.
God is dead...
An idea so simple, yet I think it's so complex it really brings out the role players on the board.
I'm not sure what character I would rather play. Kravix would be fun because of the heavy dragoness I'd be pushing him towards, buy Armaros seems like he could be fun because I plan to pick up summons with auras and use Warlock powers to drag enemies through them.
I understood it to be a type of dance. Also, the name of an awesome character from the Malazan Books of the Fallen series.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Background
Reed was one such employee. Part of the detail of one of the relatively recently established river-based trade “fleets” (strings of cargo vessels plying their wares along the waterways of the land) his job was to defend the boats from the occasional bandit attack. Far safer than the land-based alternative and paying extremely well, Reed had work that led to a life of relative ease. That is, until he found himself the victim of the dreaded beast that is downsizing. Now, out of a job and almost entirely alone in a dangerous world, Reed is looking for work and money wherever he can get it. He might have just found it, his good references serving him well, but he may be in for more than he bargained.
As for experience, I’m basically lacking anything real in regards to D&D. I’ve wanted to get into it for ages but at the last minute a group among my friends fell through, I even bought the PHB in anticipation. I am however quite familiar with all the mechanics, I've listened to the podcasts a bunch of times, read a bunch of PBP games so I’m pretty familiar with how they work, and have a little experience RPing in Call of Cthulhu. I’m really just looking for a chance to get into it, and am really interested in this game whether I get in or not, great setting and lots of great characters!
Background:
Many years later, never having been told this story, Blazra found that he had a talent for magic; specifically, manipulating the magic of enchanted items. When his parents found out, they were furious. Not explaining why, they simply said he could not continue practicing these things while he was living in their house. Upset, the genasi agreed and left his home, becoming an adventurer.
Tomorrow!
3DS FCode: 1993-7512-8991
Tullos, Shadar-kai "Revenant" Vestige Pact Warlock
Mechanical stuff: Conlocks are wierd. Ranged striker/single-target controller that can off-defend. With certain vestiges, off-leading can happen, too. Revenant Shadar-Kai means I can take Reaper's Touch so I can get a melee basic attack, should I take it. What gets emphasized how much as the game goes on depends on the rest of the party. Might want to do some rebuilding when I see the rest of the party.
With Eyes of the Vestige and the minor action curse, I can curse two enemies a turn, (or three, with Quickcurse Rod's encounter power,) so paired with one of the hybrid-locks, we can curse everything forever. That'd be fun, and save some time if all we care about is curse damage.
Hey let's talk about words.
Background
Tullos still can't say how long he was under there, days or months or just long enough to die, but he came out again, somewhere he didn't know and hadn't heard of, and the voices had come with him too. He wasn't far from Dalequan though, (everyone has heard of Dalequan,) and he made his way there. His apparent attunement with the vestiges of ancient powers has drawn the attention of mages within the city Even those as high up as the Archmage's Citadel.
Appearance, mannerisms
Tullos doesn't know when to stop. One more story, one more mile, one more drink; Tullos has all the time in the world, it feels like. He'll respond quickly to the urgings of others--though the vestiges that follow him don't usually get him moving--but on his own, nothing will get done, or it will never be finished.
Tullos sometimes wonders about the people he left on the other side of that hole--his family, his friends, the woman he was going to marry--but all that seems far off and unimportant now. He'll go back there, one day.
Vestiges
King Elidyr Pact Boon: One ally adjecent to you gains a +2 bonus to all defenses until then end of your next turn.
Nerath's ancient king wants a nice, solid empire around again.
Zutwa Pact Boon: The bonus to attack rolls from your Prime Shot increases to +3 until the end of your next turn.
Zutwa died to end the rampage of a primordial of manifest dissolution. She has held a special enmity for the builders of the world ever since.
Mount Vaelis Pact Boon: One creature cursed by you and within 5 of you gains vulnerability 5 to thunder until the end of your next turn.
An echo of a primordial victory over the gods, Mount Vaelis urges the destruction of the divine.
Flavor note: Aside from having the diluted blood of shadar-kai who abandoned the Shadowfell long before the Quieting, Tullos has no ties to the Raven Queen at all. His benign-but-unnatural near-unlife is likely the result of the bargains that he doesn't remember well he made with shards of old, great powers that aren't entirely sapient anymore. This, uh, may bite him in the ass eventually.
Only DnD I've played is in another PbP here.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Yeah, oversized weapon is pretty cheese, so I was hoping they'd have ported the race to Dragon by now.
Mr. GM man, is it alright if I roll a Bugbear and ignore the oversized weapon thing? (EDIT: Not that it would matter; imma roll a monk) I just want a character I can give a really silly name to.
I have no issue with your playing a bugbear. You can play a Thri-Kreen if you want, if you can write it in somehow.
Character background & fluff:
'...Who? Whamm? He's a giant goblin named 'Whamm'. That's the kind of math you should be able to do in your head by now, son.'
Whamm Toofnokka, the Yorkshire Pudding fueled righteous wrecking ball of the north. There's no evil he can't punch (and he punches awfully hard). This massive, semi-notorious Bugbear has spent decades wandering from settlement to settlement, doing heroic pseudo-mercenary work in exchange for freshly baked pastries. Fascist xenophobic dictator? He'll smash that for you. Necromancer with a 400 year old vendetta against your town? It's already krumped. Demigod and his nine undead kings who seeks total domination over the free world? Nothing some elbow to the face can't fix.
Character Sheet:
http://4e.orokos.com/sheets/2131
EDIT: Oh, my experience: I've played 4E on and off since it first came out. I've got all of the regular books and used to try and collect every magazine, before I ran out of $texas. I still get a few rules wrong or forget stuff, because I'm one of those people.
I've used MapTools too. Like a couple dozen times or so.
EDIT: IZ NOT UNDERSTAND!!!
Character Builder tells me I get a +6 total attack bonus at 1st level. It doesn't seem to be giving me the +3 proficiency bonus for my Monk Unarmed Attack except when it comes to making basic melee attacks, which is pretty sadhat.
Is this correct? I don't get the proficiency bonus unless I make basic melee attacks instead of using my At-Will powers?
Emir Kenan At-Tarf
(character information in sheet)
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Character Background / Fluff:
Boot sequence initialized.
Executing high impact transaction preamble.
"Disarming introductory message: Salutations potential consumer. My designated label for purposes of distinguishment is Dredd. For the visually impaired, I am an alloy-based humanoid construct weighing 297.65 pounds and standing 6'9.4" tall.
I am a Mark V Battle Buddy - an assassination machine that has been deployed to forcibly separate your cerebral cortex from your cranial cavity.
Ha. Ha. Ha.
Alarm is not necessary; that was merely a facetious comment meant to endear you to obvious eccentricities in my personality.
Intriguing rhetorical query: Were you aware that you now have the opportunity to try the Mark V Battle Buddy for yourself? There is no cost or contractual obligation associated with this demonstration - I am one of several units produced & set to act autonomously on behalf of my manufacturer for marketing purposes.
Recitation of exaggerated advertising claims: There is no dungeon that runs too deep for the Mark V Battle Buddy. There is no adventuring party that could possibly hope to survive the perils that one could with my capabilities at their disposal! I am completely impervious to all forms of attack, though not field tested against it, my manufacturer would give me great odds against even the mighty Terrasque itself. If you plan to see big trouble in big labyrinths, you need to bring along a big buddy - and I am a very big buddy.
Aggressive closing statement: You cannot entertain hesitation. My transaction preamble was accurate, informative and alluring. There is no doubt that you wish for me to accompany you on your next adventure. Please state the tactical parameters you desire that I fill."
Character Sheet
Take another look at your monk powers.
a) They are not versus AC, they target NADS (Fort/Ref/Will/Testicles)
b) They are not weapon powers, they are implement powers. You don't get proficiency bonuses from weapons if you're using an implement power.
Monks are rad.
3DS FCode: 1993-7512-8991
OMFG I didn't notice that.
Oh. Oh man. That's way too awesome.
I really need to try a monk sometime. Their Full-Discipline movement powers coupled with the attacks seem so awesome.
3DS FCode: 1993-7512-8991
The best mix to target NADs is Reflex and Fort. I can't think of anything that gets both of them within 3 of eachother. But, keep in mind it's metagaming pretty hard to be like 'oh I'll target his Fort cuz I know it's lowest!' so don't be that guy.
Look at [strike]"Open GAAAAATE!"[/strike] Open the Gate of Battle. I mean, just look at it. It's so cheese; it's Avalanche Strike without the drawback - and you get to move around like a jackass after you've dished it out.
Also, The Ender. Every class has a primary stat that it uses for attacks, apart from four that I can think of off the top of my head. (Warlock - Con/Cha, Paladin - Str/Cha, Cleric - Str/Wis, Ranger - Str/Dex). Monks use Dexterity for their attacks, with either Strength (Stone Fist) or Wisdom (Centered Breath) as their controlling stat for bonus effects. It means that Rogues don't need a good Strength to kick ass with daggers, and can be great with just Dexterity, for example.
3DS FCode: 1993-7512-8991
Yeah, but Dex turns out to be my Attack, Damage & AC bonus all in one. The only thing I lose by pulling back on my Str (as a Stone Flurry guy) is a point of damage for my flurry thingy.
I think that's a pretty good deal.
EDIT: Question about Flurries - if you hit a guy with one of your Full Discipline powers, then use the power's move component, can you use the flurry after you've moved? Or do you have to use the flurry right after you've done the attacking part?
On the Flurry of Blows, you use it straight after your attack.
Also, dropping your strength not only lowers your Stone Fist Flurry of Blows, it ALSO lowers your Athletics checks and Fortitude Defense. Just to let you know.
But yeah, attack rolls, damage rolls, reflex defense AND AC bonus is a sweet deal. Dex is more of a god-stat for Rogues, Monks, archer Rangers and Assassins than it ever was.
3DS FCode: 1993-7512-8991
Yeah, I assumed that much. It'd be pretty crazy to be able to move and then also get the full discipline boosted movement cheese on top of that. XD
Good luck, everyone.
3DS FCode: 1993-7512-8991