HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT Darkspiral Aura: 0 Cursed: Drake, Boss
HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT Darkspiral Aura: 0 Cursed: Drake, Boss
Should Keetah have ten more hit points due to Resist Force 10? I'm not sure if Force Push actually does force damage or not, so I have no idea what the answer is.
So random thought (cause my search roll sucked), in a non-hostile (non-distracting) environment like this if I roll and it's below my passive value can I take the higher of the two?
Rules Compendium: Searching: When actively searching an area or looking for something specific, assume you’re searching each adjacent square. The DM might allow you to do this as a standard action, but usually searching requires at least 1 minute.
DMG Searching the Room: PCs use Perception checks to find anything of interest in the room, such as treasure chests, secret doors, or a holy symbol of Zehir hidden on the body of the supposedly good priest of Pelor they just captured. The PCs scour the room, rolling a lot of Perception checks. Unless the characters are under a time constraint, assume that they’re going to roll a 20 eventually, and use the best possible Perception check result for the party. (Effectively, this result equals the best passive Perception check +10.)
Its up to the DM to determine if this is something he wants to do (for example if the item is hidden inside a mattress or one of the enmies swallowed it, the DM may rule that it requires a successful active check (or that the players specifically state they are searching the right area)). And if the DM does use the above option, it can easily take more time to search everything this thoroughly (I would think 10 to 20 minutes - but maybe less if the entire party is searching).
HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT Darkspiral Aura: 0 Cursed: Drake, Boss
BhowSunny day, sweeping the clouds away.On my way to where the air is sweet.Registered Userregular
Heads up: I apologize for doing this so soon after joining, but next week I'm going on vacation into Michigan's upper peninsula. Some have compared it to a sub-arctic version of Mad Max. It's not that bad, but Internet connectivity, even on my phone, will be sparse and unreliable. I'll check in as I can, but won't be able to post regularly until the 25th. Feel free to make Pah do silly dances, if it becomes necessary.
HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT Darkspiral Aura: 0 Cursed: Drake, Boss
=-=- Also during their first day together, when not sulking. Toman asks about funerary customs and burial rights of dwarves and goblins and discusses the various crypts and shrines that he has visited.
=-=-
As far as Standard watch my suggestion would be as follows ...
the parenthetical number is the passive perceptions during that shift
Shift 1 - (19/13) Toman & Pah - Toman is the only party member without lowlight vision
Shift 2 - (13/20) Pah & Keetah
Shift 3 - (21/16) Keetah & Rolan (Rolan adds +1 bonus to allies perception if within 5 squares)
Shift 4 - (16/14) Rolan & Enza (Rolan adds +1 bonus to allies perception if within 5 squares)
Shift 5 - (13/19) Enza & Toman - Toman is the only party member without lowlight vision
Each shift lasting 2 hrs - 10 hrs camp time - each person serving 4 hrs watch and 6 hrs rest
At all times 2 people on watch
The worst shift as far as perception goes includes a defender and controller.
The only shift without a defender active is also the shift with the highest perception chance
=-=-=-
Suggested 'Standard' marching order
Defenders are at either end, healer is in the middle
Pah, Toman, Keetah, Rolan, Enza
in close formation, (adjacent to one another) Rolan give +1 perception to entire party.
in loose formation (1 square between each member) Pah loses the bonus, unless Keetah and Rolan swap places
in spread formation (2~3 squares) the bonus extends to only the two characters in front of or behind Rolan
Alternate order
Toman and Keetah can take point when stealth is needed as they have the best stealth and best perception
== Keetah/Toman, ~50 feet, Pah, Rolan, Enza
HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT Darkspiral Aura: 0 Cursed: Drake, Boss
Nature Check - against enemies (when Toman can see them)
Score a 21 (good enough for Hard DC on level 4 and less, and moderate DC on anything even remotely level appropriate)
If you require a separate Knowledge check for each creature type, the die roller link shows 5 rolls to be applied in this order
Bloodmonger, Beast Marshal, Boss, Drake, CurseSpewer
If any are not Nature (the Drake may be arcana if it is a dragon), let me know and I'll roll appropriate skill
HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT Darkspiral Aura: 0 Cursed: Drake, Boss
Bloodmonger Wolf: Medium Natural Beast Low Light Vision
Jagged Spike, whenever an adjacent enemy attacks it, that enemy takes 3 damage.
Bite: melee creature, +6 vs AC, 2d6+2 damage. and Marks
Subduing Jaws, if an adjacent marked enemy attacks that does not include the wolf, +6 vs reflex, 2d6+2 damage
Goblin Beast Marshal: Small Natural Humanoid, Low Light Vision
Rage Drake: Large Natural Beast (Reptile, Mount)
The others are goblins, but that's about all you know.
~sigh~ unfortunately it works both ways, you also neglected to apply the Jagged Spike 3 points of damage to Enza.
Oh and Bloodmonger 2 is marked by Enza
HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT Darkspiral Aura: 0 Cursed: Drake, Boss
So I forgot what color we were using for daily's so I used Cyan but it's so hard to read, anybody got suggestions for something better? I was thinking of purple...
HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT Darkspiral Aura: 0 Cursed: Drake, Boss
HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT Darkspiral Aura: 0 Cursed: Drake, Boss
Problem with that - Toman Shifted to F14 during my last turn.
So he cant really do that
Some options -
Drake can shift to F12:G14 and play as stands (but will be flanked)
Stay in the area of the Rolan's flames and play as stands.
Shift to F15:G16 and attack Toman
Shift to K14:L15 and attack Pah
HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT Darkspiral Aura: 0 Cursed: Drake, Boss
HP: 26/33 | Surge Value: 8 (8/11) | AP 0/1
AC 22 | Fort 15 | Ref 14 | Will 15
Insight: 18 | Perception: 13
Condition: Marked Foes: None /COLOR]
0
Options
BhowSunny day, sweeping the clouds away.On my way to where the air is sweet.Registered Userregular
edited June 2012
I leave for a few days, and you go picking fights with rage drakes? Sheesh!
I survived vacation--thanks for picking up my slack. I'll re-take control of Pah next time his initiative rolls around.
Mr. Snowdown:
In their hike from treehouse to battle, I'm sure Pah would have been interested in helping Enza learn more about her new hammer (unless she's hiding it from him for some reason). What would you have me roll to reflect my dwarven knowledge of such?
Edit 6/26: I'm waiting to learn whether the drake engaged Pah before posting my turn.
Keetah ... looks over at the items in the chest and says, "Keetah think that bandits not so stupid if they have such a hoard. Maybe they just ugly and nasty instead."
Keetah calls out to the spirits to heal his allies, "I beseech you great spirits of the primal world to heal our wounds with the caressing wind and soothing rain."
Is it just me, or is Keetah's grammer better when invoking his primal powers.
HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT Darkspiral Aura: 0 Cursed: Drake, Boss
HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT Darkspiral Aura: 0 Cursed: Drake, Boss
Posts
XD
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
I will have the post up sometime today.
AC 22 | Fort 15 | Ref 14 | Will 15
Insight: 18 | Perception: 13
Condition:
Marked Foes: None /COLOR]
Despite having my ass chewed.
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
Also, my daughter's kindergarten graduation was today, so I'll get the post up as soon as I can.
AC 22 | Fort 15 | Ref 14 | Will 15
Insight: 18 | Perception: 13
Condition:
Marked Foes: None /COLOR]
Ouch, you really needed to close out the Warcaster that last round (not that you didn't try....unlucky rolls)
Yes, Keetah should have 10 more HPs. Thanks for keeping me honest.
Please point stuff like this out, any time you think I may be incorrect. Because chances are -- I AM!
Things like this that don't come into play often are easy for me as a DM to forget about.
Searching: When actively searching an area or looking for something specific, assume you’re searching each adjacent square. The DM might allow you to do this as a standard action, but usually searching requires at least 1 minute.
DMG
Searching the Room: PCs use Perception checks to find anything of interest in the room, such as treasure chests, secret doors, or a holy symbol of Zehir hidden on the body of the supposedly good priest of Pelor they just captured. The PCs scour the room, rolling a lot of Perception checks. Unless the characters are under a time constraint, assume that they’re going to roll a 20 eventually, and use the best possible Perception check result for the party. (Effectively, this result equals the best passive Perception check +10.)
Its up to the DM to determine if this is something he wants to do (for example if the item is hidden inside a mattress or one of the enmies swallowed it, the DM may rule that it requires a successful active check (or that the players specifically state they are searching the right area)). And if the DM does use the above option, it can easily take more time to search everything this thoroughly (I would think 10 to 20 minutes - but maybe less if the entire party is searching).
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
It MAY take place as soon as 7/14, but it also may wait until later in August.
We'll see. Just to torture him, I may make Toman play your character
Hate you.
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
=-=-
Also during their first day together, when not sulking. Toman asks about funerary customs and burial rights of dwarves and goblins and discusses the various crypts and shrines that he has visited.
=-=-
As far as Standard watch my suggestion would be as follows ...
the parenthetical number is the passive perceptions during that shift
Shift 1 - (19/13) Toman & Pah - Toman is the only party member without lowlight vision
Shift 2 - (13/20) Pah & Keetah
Shift 3 - (21/16) Keetah & Rolan (Rolan adds +1 bonus to allies perception if within 5 squares)
Shift 4 - (16/14) Rolan & Enza (Rolan adds +1 bonus to allies perception if within 5 squares)
Shift 5 - (13/19) Enza & Toman - Toman is the only party member without lowlight vision
Each shift lasting 2 hrs - 10 hrs camp time - each person serving 4 hrs watch and 6 hrs rest
At all times 2 people on watch
The worst shift as far as perception goes includes a defender and controller.
The only shift without a defender active is also the shift with the highest perception chance
=-=-=-
Suggested 'Standard' marching order
Defenders are at either end, healer is in the middle
Pah, Toman, Keetah, Rolan, Enza
in close formation, (adjacent to one another) Rolan give +1 perception to entire party.
in loose formation (1 square between each member) Pah loses the bonus, unless Keetah and Rolan swap places
in spread formation (2~3 squares) the bonus extends to only the two characters in front of or behind Rolan
Alternate order
Toman and Keetah can take point when stealth is needed as they have the best stealth and best perception
== Keetah/Toman, ~50 feet, Pah, Rolan, Enza
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
Score a 21 (good enough for Hard DC on level 4 and less, and moderate DC on anything even remotely level appropriate)
If you require a separate Knowledge check for each creature type, the die roller link shows 5 rolls to be applied in this order
Bloodmonger, Beast Marshal, Boss, Drake, CurseSpewer
If any are not Nature (the Drake may be arcana if it is a dragon), let me know and I'll roll appropriate skill
Nature: 5#1d20+1 21
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
Jagged Spike, whenever an adjacent enemy attacks it, that enemy takes 3 damage.
Bite: melee creature, +6 vs AC, 2d6+2 damage. and Marks
Subduing Jaws, if an adjacent marked enemy attacks that does not include the wolf, +6 vs reflex, 2d6+2 damage
Goblin Beast Marshal: Small Natural Humanoid, Low Light Vision
Rage Drake: Large Natural Beast (Reptile, Mount)
The others are goblins, but that's about all you know.
Kinda
Also, I am finally blistering from my sunburn Saturday - yay! peeling tomorrow.
~sigh~ unfortunately it works both ways, you also neglected to apply the Jagged Spike 3 points of damage to Enza.
Oh and Bloodmonger 2 is marked by Enza
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
Would you prefer that I only color code the enemies so that you know when they're at moderate/bloodied, etc?
Do we just want to have Pah move up and hit something since he's out for the week?
Give me a little bit to take care of something, and you can go. I have to check his sheet out, and powers, etc. Don't know wardens @ ALL.
I think Navy is good for daily.
At Will = Green
Encounter = Brown
Navy = Daily
Conditions = Chocolate
or
Conditions = Coral
OOC Comments = SlateGray
OOC Comments = DimGray
OOC Comments = Gray
Red reserved for Bloodied
Misc -
Purple, Darkviolet, Teal, or Blue,
Other Colors
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
AC 22 | Fort 15 | Ref 14 | Will 15
Insight: 18 | Perception: 13
Condition:
Marked Foes: None /COLOR]
I think the rest of the color things we do is just because we like the way it looks
Like using a color to indicate a different language, etc.
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
Problem with that - Toman Shifted to F14 during my last turn.
So he cant really do that
Some options -
Drake can shift to F12:G14 and play as stands (but will be flanked)
Stay in the area of the Rolan's flames and play as stands.
Shift to F15:G16 and attack Toman
Shift to K14:L15 and attack Pah
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
AC 22 | Fort 15 | Ref 14 | Will 15
Insight: 18 | Perception: 13
Condition:
Marked Foes: None /COLOR]
I survived vacation--thanks for picking up my slack. I'll re-take control of Pah next time his initiative rolls around.
Mr. Snowdown:
Edit 6/26: I'm waiting to learn whether the drake engaged Pah before posting my turn.
AC 22 | Fort 15 | Ref 14 | Will 15
Insight: 18 | Perception: 13
Condition:
Marked Foes: None /COLOR]
Is it just me, or is Keetah's grammer better when invoking his primal powers.
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
I just wasn't sure if it was a deliberate thing or not.
Toman has "mood swings" when in battle vs not
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss