AriviaI Like A ChallengeEarth-1Registered Userregular
edited February 2011
carrot how many ranks of growth/shrink do you have? is that array 16 points (+1 for alternate) in total,giving you eight ranks of shrink and four of growth?
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AriviaI Like A ChallengeEarth-1Registered Userregular
How does the +5 damage bonus work for split attack? Do I split it, or does it get added to both attacks? I'm guessing split because adding it to both attacks seems kinda powerful.
Oddly enough, both get it. That +5 doesn't come out of nowhere, it's there because damage DCs normally start at 15, not 10. Because the house rules follow the note that you can replace d20s with 10s in calculations to get static or rolled values as necessary in the d20 system, and that DC is higher than standard, it's important to replicate that across the board to keep balance. Hence the +5 bonus only for damage.
Also remember that if you attack people with a split power you make one roll and compare it to both defenses; that would be at the bonuses (if any) of the full power. On the other hand, power checks to get past targets' save defenses use the split ranks.
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
How does the +5 damage bonus work for split attack? Do I split it, or does it get added to both attacks? I'm guessing split because adding it to both attacks seems kinda powerful.
Oddly enough, both get it. That +5 doesn't come out of nowhere, it's there because damage DCs normally start at 15, not 10. Because the house rules follow the note that you can replace d20s with 10s in calculations to get static or rolled values as necessary in the d20 system, and that DC is higher than standard, it's important to replicate that across the board to keep balance. Hence the +5 bonus only for damage.
Also remember that if you attack people with a split power you make one roll and compare it to both defenses; that would be at the bonuses (if any) of the full power. On the other hand, power checks to get past targets' save defenses use the split ranks.
Right. It's a single attack roll using my attack.
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AriviaI Like A ChallengeEarth-1Registered Userregular
AriviaI Like A ChallengeEarth-1Registered Userregular
edited February 2011
okay, so eight ranks translates to a size of tiny (see Shrink's writeup and page 35 of M&M on Size) not diminutive, so you're actually just a foot tall
tiny's still good, since it means you can enter the spaces of Medium creatures like our crooks here
things you could do as being tiny to distract them:
-bluff (feint or trick) with your size bonus as a miscellaneous bonus to the check
-power stunt an alternate power like nauseate (sicken), trip, or snare with your shrink ranks to represent running around or on them
No, wait, I'm wrong, I spent 32 points on it, half of which were to be just as strong, so I have 16 ranks, and four size categories, so six inches does work. Though I don't think that makes any difference.
So maybe roll Bluff to get their attention as "whoa, weird thing jumping at us!" and that sets up me or someone else to do damage?
Jessica's going after the big guy. Got to make it fair, after all. "You wanna play, fella?" She jumps around, forward and back, Feinting to draw his attention - at least, if it goes well. 8 ranks of Bluff, plus Charisma, plus 3 for size, plus 1d20 against Reflex, or what?
Hey, saw I'm up. Will be able to post around 5 PM pst.
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AriviaI Like A ChallengeEarth-1Registered Userregular
edited February 2011
You'd need to use a hero point (you start with one) to get it, and then use extra effort for the extra standard to trick the other one, but that would work.
Write it up well enough and you could even get a hero point back in return!
Sorry the turn took so long. I had about 5 minutes to check before dinner, then ended up on the couch half a sleep till about now.
Also, Rivs does my entangle arrow also do damage? I don't think we ever made a point if it does or not. Since I am hitting them with an arrow, it just has the vine which grows rapidly snaring and entangling them.
AriviaI Like A ChallengeEarth-1Registered Userregular
edited February 2011
Mazzy, was there any particular reason you took snare twice and/or didn't make the wooded arrow part a device?
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AriviaI Like A ChallengeEarth-1Registered Userregular
edited February 2011
Flipping through the thread on my phone, a few things:
-Desc, you roll against someone's defense to hit them
-Thom, Desc: Toughness save defenses are listed so you can roll and calculate damage yourself
-Carrot: each trick is a separate bluff, so you need to make a second roll
As a general rule and from a conservative reading of M&M's feat you're not supposed to be able to make multiple standard actions during a move-by action, but I think we can let that slide
I didn't roll anything to begin with. 10 Bluff with Charisma modifier, 3 for being Fine, 8 as my attack bonus makes 21. I'm guessing I misunderstood something?
Flipping through the thread on my phone, a few things:
-Desc, you roll against someone's defense to hit them
-Thom, Desc: Toughness save defenses are listed so you can roll and calculate damage yourself
-Carrot: each trick is a separate bluff, so you need to make a second roll
As a general rule and from a conservative reading of M&M's feat you're not supposed to be able to make multiple standard actions during a move-by action, but I think we can let that slide
I rolled the damage roll. One guy made his save and one got knocked the fuck out. I just figured I'd let you write that up.
Mazzy, was there any particular reason you took snare twice and/or didn't make the wooded arrow part a device?
I suck at designing characters in this game. But really it is kind of a unique single target version of my snare. Device rules read more like mechanical aka batman and it isn't. Its more like a super growth seed I attach to the arrow. I probably read the rules twice. I was hoping to use it more like a long range grapple and it was the best I could come up with.
Mazzy, was there any particular reason you took snare twice and/or didn't make the wooded arrow part a device?
I suck at designing characters in this game. But really it is kind of a unique single target version of my snare. Device rules read more like mechanical aka batman and it isn't. Its more like a super growth seed I attach to the arrow. I probably read the rules twice. I was hoping to use it more like a long range grapple and it was the best I could come up with.
So it's an old school Green Arrow style of arrow? That can be a device. The thing to keep in mind with M&M is that any power can be any kind of source. Devices are really any prop that has a power, so a non-mechanical example:
This is Cass's character's Warhammer from Jacob's game. It's a holy weapon (granted by God) and all of it's effects are magical in nature. I could change it to a wizard's staff, a Reed Richards super weapon or tricks from Green Arrow's quiver and from a game mechanics perspective it's exactly the same. Just the discripters you'd use would very. Damage is another power that can be different. It can represent Doomsday's boneridge knuckles, The Shadow's shadow knives, to magical throwing knives. The description simply has to match what the mechanics can do.
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Oddly enough, both get it. That +5 doesn't come out of nowhere, it's there because damage DCs normally start at 15, not 10. Because the house rules follow the note that you can replace d20s with 10s in calculations to get static or rolled values as necessary in the d20 system, and that DC is higher than standard, it's important to replicate that across the board to keep balance. Hence the +5 bonus only for damage.
Also remember that if you attack people with a split power you make one roll and compare it to both defenses; that would be at the bonuses (if any) of the full power. On the other hand, power checks to get past targets' save defenses use the split ranks.
Right. It's a single attack roll using my attack.
caaaaaarrot
tiny's still good, since it means you can enter the spaces of Medium creatures like our crooks here
things you could do as being tiny to distract them:
-bluff (feint or trick) with your size bonus as a miscellaneous bonus to the check
-power stunt an alternate power like nauseate (sicken), trip, or snare with your shrink ranks to represent running around or on them
So maybe roll Bluff to get their attention as "whoa, weird thing jumping at us!" and that sets up me or someone else to do damage?
putting together the round now!
fyi, my rounds take a while because I update everything in the listing when I go
Yep.
Bricks. Sometimes you need a hero who can be badass simply by standing there.
do you have the Redirect feat?
Write it up well enough and you could even get a hero point back in return!
Also, Rivs does my entangle arrow also do damage? I don't think we ever made a point if it does or not. Since I am hitting them with an arrow, it just has the vine which grows rapidly snaring and entangling them.
-Desc, you roll against someone's defense to hit them
-Thom, Desc: Toughness save defenses are listed so you can roll and calculate damage yourself
-Carrot: each trick is a separate bluff, so you need to make a second roll
As a general rule and from a conservative reading of M&M's feat you're not supposed to be able to make multiple standard actions during a move-by action, but I think we can let that slide
Except the +3 for being Fine which I don't know where you're getting from and doesn't apply
I rolled the damage roll. One guy made his save and one got knocked the fuck out. I just figured I'd let you write that up.
Carrot your size is applying; see page 35 of M&M
I suck at designing characters in this game. But really it is kind of a unique single target version of my snare. Device rules read more like mechanical aka batman and it isn't. Its more like a super growth seed I attach to the arrow. I probably read the rules twice. I was hoping to use it more like a long range grapple and it was the best I could come up with.
Oooohhh, I see, thanks.
So it's an old school Green Arrow style of arrow? That can be a device. The thing to keep in mind with M&M is that any power can be any kind of source. Devices are really any prop that has a power, so a non-mechanical example:
This is Cass's character's Warhammer from Jacob's game. It's a holy weapon (granted by God) and all of it's effects are magical in nature. I could change it to a wizard's staff, a Reed Richards super weapon or tricks from Green Arrow's quiver and from a game mechanics perspective it's exactly the same. Just the discripters you'd use would very. Damage is another power that can be different. It can represent Doomsday's boneridge knuckles, The Shadow's shadow knives, to magical throwing knives. The description simply has to match what the mechanics can do.