I admit I don't really read terms of useage any longer, mostly because if you want to play a game, you're pretty well forced into accepting their position, but can they take away your rights to play the game you bought legally?
Well, if the issue was taken to court the my guess is that such terms of usage wouldn't stand up to current consumer laws, at least not here in Europe and probably not in the US. However considering the cost of a game compared to the potential cost of losing a court case there odds are on the issue not being resolved by the legal system anytime soon.
Edit, From a business standpiont I really doubt a system where forum infractions might cut off peoples' access to single player games is in a companies interest. The bad will it generates is probably too significant. So my guess is that this is an unintended consequence of particular online activation DRM system and that it will be changed, regardless of wether or not it's legal.
I was bloody annoyed that a lot of the mages went batshit after I decided to side with them, especially Orsino, since he seemed like a stable dude until he made a 180 degree turn. Then again, there's no way I would've sided with the templars as a mage, what with Meredith being absolutely insane and the templars more or less deserving everything that happened to them. The ending was an all around clusterfuck though.
Then again, in Dragon Age games I've had a very anti-Chantry, anti-Templar position. The problems they have with mages can be argued to have been solved by the now-destroyed elven kingdom, and by the Tevinter imperium, both of which dealt/deal with magic at a level beyond the rest of Thedas. The Imperium has some fucked up stuff, but it is in part due to being old and decadent, not just due to the prevalence of magic. The Chantry has just been asking for trouble with the way they deal with mages. Either granting freedom or just disposing of mages as they manifest their powers would be more sustainable. Systematic oppression for a thousand years is bound to boil over. I do hope that we don't get railroaded to a position where we have to save the Chantry in the future.
So you know how to get the signature edition you had to pre-order the game and if you did before a certain date you got more stuff. Well turns out for me that was a lie, as no signature editions were even shipped to my town. So ive had to buy a normal copy and therefore get to miss out of stuff. Should've canceled my pre-order before I even made it.
How long does it take for content to be registered between game and website? I've put in all my codes onto the bioware website, but nothing has popped up on my game yet.
This thread, it is moving too fast! Also, for the love of god, don't go to the bioware forums. I tought they were bad before, but they seem to have degenerated into some kind of unholy pile of .. of .. ALIEN matter.
Ok the Bioware forums are going crazy right now. Somebody posted saying that his account was banned because of a post he made. He accepts it went a bit far and accepts the fact he got a 72 hour ban. The part that is ridiculous is he then goes and gets Dragon Age 2, registers it to his account, registers the DLC to find out that his EA account has become completely inactive for the 72 hours. He can't play Dragon Age 2 because when it 'phones home' it is rejecting the account details. He bought the game. He made a post on the forums saying something about Bioware selling their souls to EA. Massive overreaction. A mod replied saying that yes forum infractions can indeed remove the ability to play games and dlc.
OK, I'm really uncomfortable with that thought. Sure, jackholes are jackholes on the 'net, but they paid for the game and taking the game away for 72 hours for something they said on the official forum seems like a very bad idea.
I admit I don't really read terms of useage any longer, mostly because if you want to play a game, you're pretty well forced into accepting their position, but can they take away your rights to play the game you bought legally?
Bringing this over to the next page, because I think it is important.
The idea that they can disable you from playing your single-player game because of what you said on a forum is insane. The guy is a jackass, he admits that, he still purchased the game with moneydollars. The store took said moneydollars, he should be allowed to play his game.
Not to start a whole thing on piracy but if he didn't support EA and just downloaded it he could actually play the game no problem. Seems really silly to me.
It wasn't worth the time or effort, and really made the interface feel awkward and bad.
I had to turn the difficulty down for that fight.
Also, why oh why won't this game drop me some good 2H weapons? It keeps giving me 1H swords with stats that blow away all the 2H weapons it's been dropping. I'm still miffed that the 2H weapons in the stores cost 27 sovereigns and do less damage than the 1H swords that cost seven sovereigns. Loot system is wack.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
This is absolutely my favorite game of the year, and that makes the flaws all the more painful. The loot and the caves do stand out. I don't mind repeating areas, honestly, it was just jarring.
I ended up ignoring weapons toward the finale and piled on more mage aoe. It got to the point where minions would spawn and instantly explode because the entire combat area was covered in lightning, fire and death clouds.
But yow, the storytelling kicked reason to the curb and slam dunked the moon into a glass of chocolate milk.
It wasn't worth the time or effort, and really made the interface feel awkward and bad.
I had to turn the difficulty down for that fight.
Also, why oh why won't this game drop me some good 2H weapons? It keeps giving me 1H swords with stats that blow away all the 2H weapons it's been dropping. I'm still miffed that the 2H weapons in the stores cost 27 sovereigns and do less damage than the 1H swords that cost seven sovereigns. Loot system is wack.
I would have, too, had I known ahead of time what the fight would involve.
It's just too difficult to get my party to do what I want to do, and I spent so much time wrestling with the camera.
There must be a way to revive during battles. It pops up now and then on the loading screens, but the game loads too fast for me to read it.
It wasn't worth the time or effort, and really made the interface feel awkward and bad.
I had to turn the difficulty down for that fight.
Also, why oh why won't this game drop me some good 2H weapons? It keeps giving me 1H swords with stats that blow away all the 2H weapons it's been dropping. I'm still miffed that the 2H weapons in the stores cost 27 sovereigns and do less damage than the 1H swords that cost seven sovereigns. Loot system is wack.
I would have, too, had I known ahead of time what the fight would involve.
It's just too difficult to get my party to do what I want to do, and I spent so much time wrestling with the camera.
There must be a way to revive during battles. It pops up now and then on the loading screens, but the game loads too fast for me to read it.
I'd like to know about the reviving part as well. I assume there's a spell for it but I haven't read through all mage abilities, so I don't know for sure. Is there a potion for reviving?
Am I the only one that sided with the mages and thought it was retarded that Bioware made them go blood mage? "We're trying to prove we aren't like those bad mages! Well shit, I guess it's time to summon some demons and become a freaky flesh monster."
Also I hated every character except for Varric, Merril and Isabella. Every other person was such a god damn whiner about every decision I made. Sucked playing a mage and not having a warrior in the party but it did make the fights interesting.
And holy fuck if you're going to reuse a map 3000 times at least edit the mini map.
How's your 2-handed warrior built Basil? Because he should be doing enough aoe to make mage aoe almost irrelevant
Oh yeah, he was doing just fine. The way it worked out for me, I'd send Fenris off to one side of an area to deal with everything coming out from that direction, and my mages would gib everything coming in the other side.
It simplified matters quite a lot.
But in the final areas
there were just so many minions that I got swamped.
Basil on
0
Options
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited March 2011
For realsies?
strange
which fights specifically? I was using a party with 2 mages and a rogue so everybody pretty much ran at hawke as she had such heavy armour, thus making it very easy to kill many many mans
The straight hardest fight I encountered in that last sequence was
The Bloodmage, Pride Demon and SLEW of little demons just plain rocked me four times. At that point I respecced Merrill and Hawke to make fire rain from the heavens.
Hey Basil, can I expect to soon find or earn a good 2H weapon that does more damage than the 1H swords at the same level? This is driving me crazy!
You know, I wish we leveled up more or had more ability points, too. There are so many abilities I want! Are there other ability tomes I can buy in the second or third acts?
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Near as I can tell, the Two Handers will only have the same dps as their same level One Handers.
At the end of the game I've got 55 dps weapons for sale, but they're even with each other. Still, I had a number of upgrades off corpses as I went along.
Basil on
0
Options
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited March 2011
Oh that fight. I just
clumped up the little guys then killed almost all of them with one cleave and whirlwind
then the pride demon went down easyy
but some fights made me pot which I was surprised at
...
Still using HORRIBLE DA TOOLSET WITH FLOOD FILL PATHING SO NO VERTICALITY KILL IT WITH FIREEEEEEEE
...
Wait, seriously? That was their whole shtick with removing the camera though. :?
And with the number of spoilers that are flying around, even with people being generally pretty good with spoiler tags, I think I'll avoid the next thread until I finish the game
Spoit on
0
Options
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited March 2011
Wait, seriously? That was their whole shtick with removing the camera though.
The areas are slightly more up and down... but you cannot have, for example, a bridge that you can walk both under and over. And the areas are still pretty small. The toolset was a failure and the engine is pretty ropey - they should just use ue3 or something else entirely for d3, because there's zero advantage to using their current tools and engine
Wait, seriously? That was their whole shtick with removing the camera though.
The areas are slightly more up and down... but you cannot have, for example, a bridge that you can walk both under and over. And the areas are still pretty small. The toolset was a failure and the engine is pretty ropey - they should just use ue3 or something else entirely for d3, because there's zero advantage to using their current tools and engine
Even with how the areas seem to be a bit smaller, and more linear, it's not like there'd be that much benefit from a larger encounter area, as it doesn't really fit the gameplay style. Unless they go "Dynasty Warrior Age" or something. :P
Also, RAM. And for once, not just console RAM. Remember the memory leak?
Why are the mage specialisations so worthless in comparison to the warrior specs
Madness!
Go full force mage -- it's unbelievable. If someone's standing next to the little blue marker in the center of Gravitic Ring then they're frozen. For twenty seconds. And you've got a spell (Pull of the Abyss) that can dump everyone in a twenty foot wide ring right on top of said little blue marker. Drop an AoE or two on top of that (I like Tempest) and you're done.
Dual wield Rogue is just so silly good at PULPING mobs it's silly. Go Assassin. That fight with the blood mage, all the adds, and then the big abom? Ha! Assassinate the Blood Mage, use another special move to one shot an add, then hit the autocrit button and mow through things. Then finish with explosive strike for masive damage on the pride demon.
Chug stam potion and assassinate again.
My Rogue had almost no disorients, but damn if she wasn't death on wheels.
Daris on
0
Options
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited March 2011
Madness!
Go full force mage -- it's unbelievable. If someone's standing next to the little blue marker in the center of Gravitic Ring then they're frozen. For twenty seconds. And you've got a spell (Pull of the Abyss) that can dump everyone in a twenty foot wide ring right on top of said little blue marker. Drop an AoE or two on top of that (I like Tempest) and you're done.
They're fine in and of themselves, but they aren't like, for example, reaver.
Reaver spec pretty much doubles the damage of every other ability you have. There is no mage equivalent - if you want to increase the damage of your chain lightning, none of the other trees are going to help (except maybe a debuff hex). Which is sad times.
A warrior can go vanguard reaver and then stick a few more points in berserker and every level up is increasing the damage and potence of his moves - whereas with the mage specs it's much more of a smorgasbord
I started playing after I got back from class around 9:30 or so. Then I looked at the clock and it was 12:30, then I looked a couple minutes later and it was 4:47 am
With limited free time to game, I'm still not even at the Deep Roads.
Anyway, has Bioware ever said anything about publishing a books with all the codex entries from their games? I love reading that stuff, but would like to have in a portable version.
Okay, so my biggest problem right now are archers. Whenever they enter the stage the battle is already over for me. The best strategy I have is concentrating both my archers as well as my mage on archers. One on one my archers don't stand a chance since they keep getting interrupted. However, while fighting them my guys get swarmed buy melee fighters and assassins and die. Does anyone know a strategy that could work here?
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
edited March 2011
My 2hand warrior is awesome. Only complaint? Who decided only getting stamina on kills was a good idea? When you fight a boss you get to use your abilities once unless you feel like slamming down stamina draugts. Silly mechanic.
Okay, so my biggest problem right now are archers. Whenever they enter the stage the battle is already over for me. The best strategy I have is concentrating both my archers as well as my mage on archers. One on one my archers don't stand a chance since they keep getting interrupted. However, while fighting them my guys get swarmed buy melee fighters and assassins and die. Does anyone know a strategy that could work here?
What the hell was up with Bethany dying? I seriously don't understand the point of it; there was no build up, there was no warning, you just kill the last boss and a cutscene later she's dead. It wasn't climactic, it didn't drive the story, it was just stupid.
It also leaves you with a single character that can heal (and you NEED a healer for Hard or Nightmare), Anders.
Post 'the next three years' spoilers:
If you have Anders in your party when you finish the Deep Roads, Bethany will instead be Warden'd. During the Qunari uprising, for some reason Bethany comes back to Kirkwall and you have a conversation like so:
Bethany: "I thought I might find you here."
Hawke: (Option 2) "Yeah, we use to live here."
Bethany: "There is no time for this."
And she's gone. She sounds pretty angry when she speaks, and I have no idea why. I might see her again later, but I haven't finished the game yet. I'm really disappointed in this.
So, what's up with all the copy pasted dungeons? I swear I've been visiting the same areas the entire game, just with certain areas of the map locked off. It's like the first Mass Effect, but much more blatant. It's weird because the first Dragon Age didn't have this problem and neither did Mass Effect 2.
Jast on
0
Options
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited March 2011
I've been reading up about this, and it seems like a comparison that might be apt to compare DA2 to Origins is that DA2 moves more towards the Mass Effect style in terms of faster combat, less obviously RPG-like, and further away from the Neverwinter Nights style of combat.
I've been loving this so far. Feels so much more cohesive and everything than the first game. I've got one more side quest to do, then I'll finally be ready for the Deep Roads.
I also want to say the characters are awesome, I'm liking the party way more than the first game too. Fenris is amusing, because he's totally a JRPG protagonist just sort of thrust into this game. The effeminate look, spiky silver hair, gigantic sword, dark past, and brooding. It's especially awesome that other party members keep calling him out on it.
I was all "Maybe this time I'll go without a mage!" (because I hate the mage companions) "Let's see...two rogues two warriors! Me, Varric, Fenris, and Avel...ine. Dammit, that's the same team I used last time."
Oh well, they're the only characters I care about!
Posts
Well, if the issue was taken to court the my guess is that such terms of usage wouldn't stand up to current consumer laws, at least not here in Europe and probably not in the US. However considering the cost of a game compared to the potential cost of losing a court case there odds are on the issue not being resolved by the legal system anytime soon.
Edit, From a business standpiont I really doubt a system where forum infractions might cut off peoples' access to single player games is in a companies interest. The bad will it generates is probably too significant. So my guess is that this is an unintended consequence of particular online activation DRM system and that it will be changed, regardless of wether or not it's legal.
Currently playing: GW2 and TSW
Then again, in Dragon Age games I've had a very anti-Chantry, anti-Templar position. The problems they have with mages can be argued to have been solved by the now-destroyed elven kingdom, and by the Tevinter imperium, both of which dealt/deal with magic at a level beyond the rest of Thedas. The Imperium has some fucked up stuff, but it is in part due to being old and decadent, not just due to the prevalence of magic. The Chantry has just been asking for trouble with the way they deal with mages. Either granting freedom or just disposing of mages as they manifest their powers would be more sustainable. Systematic oppression for a thousand years is bound to boil over. I do hope that we don't get railroaded to a position where we have to save the Chantry in the future.
Bringing this over to the next page, because I think it is important.
The idea that they can disable you from playing your single-player game because of what you said on a forum is insane. The guy is a jackass, he admits that, he still purchased the game with moneydollars. The store took said moneydollars, he should be allowed to play his game.
Not to start a whole thing on piracy but if he didn't support EA and just downloaded it he could actually play the game no problem. Seems really silly to me.
It wasn't worth the time or effort, and really made the interface feel awkward and bad.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
I had to turn the difficulty down for that fight.
Also, why oh why won't this game drop me some good 2H weapons? It keeps giving me 1H swords with stats that blow away all the 2H weapons it's been dropping. I'm still miffed that the 2H weapons in the stores cost 27 sovereigns and do less damage than the 1H swords that cost seven sovereigns. Loot system is wack.
I ended up ignoring weapons toward the finale and piled on more mage aoe. It got to the point where minions would spawn and instantly explode because the entire combat area was covered in lightning, fire and death clouds.
But yow, the storytelling kicked reason to the curb and slam dunked the moon into a glass of chocolate milk.
I would have, too, had I known ahead of time what the fight would involve.
It's just too difficult to get my party to do what I want to do, and I spent so much time wrestling with the camera.
There must be a way to revive during battles. It pops up now and then on the loading screens, but the game loads too fast for me to read it.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
"Y'all get up right now!" Then you follow up with: "Y'all feel better, okay?"
Something to that effect, anyway.
Healing spells seem like such a waste when you could be casting more lightning bolts, though.
I'd like to know about the reviving part as well. I assume there's a spell for it but I haven't read through all mage abilities, so I don't know for sure. Is there a potion for reviving?
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
I seldom bothered to visit the merchants. The tab system annoyed me.
I lived and died by my supply of Elfroot potions.
Also I hated every character except for Varric, Merril and Isabella. Every other person was such a god damn whiner about every decision I made. Sucked playing a mage and not having a warrior in the party but it did make the fights interesting.
And holy fuck if you're going to reuse a map 3000 times at least edit the mini map.
Twitter Steam
Oh yeah, he was doing just fine. The way it worked out for me, I'd send Fenris off to one side of an area to deal with everything coming out from that direction, and my mages would gib everything coming in the other side.
It simplified matters quite a lot.
But in the final areas
strange
which fights specifically? I was using a party with 2 mages and a rogue so everybody pretty much ran at hawke as she had such heavy armour, thus making it very easy to kill many many mans
You know, I wish we leveled up more or had more ability points, too. There are so many abilities I want! Are there other ability tomes I can buy in the second or third acts?
At the end of the game I've got 55 dps weapons for sale, but they're even with each other. Still, I had a number of upgrades off corpses as I went along.
then the pride demon went down easyy
but some fights made me pot which I was surprised at
Wait, seriously? That was their whole shtick with removing the camera though. :?
And with the number of spoilers that are flying around, even with people being generally pretty good with spoiler tags, I think I'll avoid the next thread until I finish the game
The areas are slightly more up and down... but you cannot have, for example, a bridge that you can walk both under and over. And the areas are still pretty small. The toolset was a failure and the engine is pretty ropey - they should just use ue3 or something else entirely for d3, because there's zero advantage to using their current tools and engine
Even with how the areas seem to be a bit smaller, and more linear, it's not like there'd be that much benefit from a larger encounter area, as it doesn't really fit the gameplay style. Unless they go "Dynasty Warrior Age" or something. :P
Also, RAM. And for once, not just console RAM. Remember the memory leak?
Madness!
Go full force mage -- it's unbelievable. If someone's standing next to the little blue marker in the center of Gravitic Ring then they're frozen. For twenty seconds. And you've got a spell (Pull of the Abyss) that can dump everyone in a twenty foot wide ring right on top of said little blue marker. Drop an AoE or two on top of that (I like Tempest) and you're done.
Chug stam potion and assassinate again.
My Rogue had almost no disorients, but damn if she wasn't death on wheels.
They're fine in and of themselves, but they aren't like, for example, reaver.
Reaver spec pretty much doubles the damage of every other ability you have. There is no mage equivalent - if you want to increase the damage of your chain lightning, none of the other trees are going to help (except maybe a debuff hex). Which is sad times.
A warrior can go vanguard reaver and then stick a few more points in berserker and every level up is increasing the damage and potence of his moves - whereas with the mage specs it's much more of a smorgasbord
I started playing after I got back from class around 9:30 or so. Then I looked at the clock and it was 12:30, then I looked a couple minutes later and it was 4:47 am
geeeeeeez
Anyway, has Bioware ever said anything about publishing a books with all the codex entries from their games? I love reading that stuff, but would like to have in a portable version.
Comics, Games, Booze
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Have your melee pulp them.
It also leaves you with a single character that can heal (and you NEED a healer for Hard or Nightmare), Anders.
Post 'the next three years' spoilers:
Bethany: "I thought I might find you here."
Hawke: (Option 2) "Yeah, we use to live here."
Bethany: "There is no time for this."
And she's gone. She sounds pretty angry when she speaks, and I have no idea why. I might see her again later, but I haven't finished the game yet. I'm really disappointed in this.
I also want to say the characters are awesome, I'm liking the party way more than the first game too. Fenris is amusing, because he's totally a JRPG protagonist just sort of thrust into this game. The effeminate look, spiky silver hair, gigantic sword, dark past, and brooding. It's especially awesome that other party members keep calling him out on it.
I was all "Maybe this time I'll go without a mage!" (because I hate the mage companions) "Let's see...two rogues two warriors! Me, Varric, Fenris, and Avel...ine. Dammit, that's the same team I used last time."
Oh well, they're the only characters I care about!
3DS: 1607-3034-6970