Okay Pip earlier you said Amarr isn't really newbie friendly
How so/why is that? I want my guddam space lasers
(edit) Also is there any way I can get the client in steam if I already have an account and don't want to buy it (again) through steam
they require really good capacitor skills and fitting skills to use
you need to understand traversal and how tracking works
their ships aren't very good for solo/small gang pvp until WAY higher skills
their mission running ability sucks dick until you get to bses and t2 gear
they can't really rat guristas for shit
Oh I'm familiar with the math from my last stint, no worries there
But as for the statistics, not that I don't trust you so much, but how much of this is overdone hyperbole
I
I want space lasers
(edit) Though minmatar throwing shells the size of volkswagens is kinda funny
Ledneh on
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marty_0001I am a fileand you put documents in meRegistered Userregular
edited May 2011
Why are those bees taking a boot
Or is the boot not some in joke and I am reading into it too much
Okay Pip earlier you said Amarr isn't really newbie friendly
How so/why is that? I want my guddam space lasers
(edit) Also is there any way I can get the client in steam if I already have an account and don't want to buy it (again) through steam
they require really good capacitor skills and fitting skills to use
you need to understand traversal and how tracking works
their ships aren't very good for solo/small gang pvp until WAY higher skills
their mission running ability sucks dick until you get to bses and t2 gear
they can't really rat guristas for shit
Oh I'm familiar with the math from my last stint, no worries there
But as for the statistics, not that I don't trust you so much, but how much of this is overdone hyperbole
I
I want space lasers
(edit) Though minmatar throwing shells the size of volkswagens is kinda funny
Detailed answer:
Amarr are quite suboptimal for ratting in Deklein. The rats tank Kin/therm which means amarr will be dealing very subpar damage compared to most people ratting in a tengu/drake/raven/maelstrom.
The current goonswarm fleet doctrine is maelstroms, scorpions, and scimitars. No armor tanking, or lasers. So once again amarr have no place with what we fly.
Small gang pvp is all about the dramiels, cynabals, and the occasional t3. Legions are shit and none of the good faction ships use lasers. Bhaalgorns are cool, but you never see them outside of alliance tournaments. Shield harbis are another thing onto themselves.
Don't get me wrong that amarr are bad. Ahacs are still a very viable fleet composition, and both the NC, trivoke, and drf fly abaddon variations, but the clusteruck is all about shield fleets and maelstroms.
gallente fit into fleet ops in that their capitals (extreme endgame) are boss.
Nyx are by far the best supercarrier, and thanatos are great fun for ratting (pve). Not to mention they can repair both shields and armor. Other carriers focus only on one or the other, or energy in the case of nidhoggers (lol).
Gallente bs used to be premier long range snipers back in 06/07'ish, but because of patches and changes in the meta, they're relegated to use in empire. There they are used with blasters and a very heavy buffer tank consisting of many plates and no repair systems, to sit on the undock of stations and dish out massive dps on targets that haven't even loaded yet.
Sadly hybrids are just the bastard child for guns though when it comes to fleet fights. The require less cap than lasers, but deal less damage, and still require ammo. They don't have any kind of bonus to damage like lasers do, or have the massive alpha that artillery does. Overall they're just extremely meh.
When i first started, the megathron was my dream ship. I still think it's one of the most badass looking vessels in the game, but it's just not very good anymore. Anything gallente can do in pvp, somebody else can do better. (barring specific circumstances)
Tying into the gallente subject, i'll tell you about das boot.
Das boot was all about the Dominix class battleship. While we were deployed in curse, we had watched our french brosefs in Section XIII dish out ridiculous punishment to the pets in the area with nothing but dominixes, guardians, and damnations, so goons decided to give it a try.
It was the most chill/fun fleets ever. Literally you would log in, assign your sentries to the fleet commander, then go afk and shit up teamspeak/jabber/forums. The idea being that each pilot only had to focus on remote repairing the other member, while the fleet commander (who had the drones assigned to him) one by one attacked the enemy fleet. Sadly changes to the meta meant that domi's and sentries were no longer were useful, but those were some of my favorite ops, chillin with mittens, and just bs'ing all night long with the other dudes.
I'm going to assume since you've just started out, that you mean 7500m with some small rails. That's a very short optimal range.
Long range in this day and age constitutes 100km + It used to mean 200-250km, but the times have changed and probing makes it easier to warp in on long range targets. Goonfleet sniper maels operate around ~90km.
Missile launchers are a solid choice for a new player. The drake is an extremely newbie friendly ship that allows you to get right into the thick of things within just a couple weeks of training. Obviously it's just a stepping stone, and if you join with merchi we will force you to train into logistics, electronic warfare, or projectiles, but it will allow you to earn your own way in no time at all.
Missiles have the benefit of dealing the same damage regardless of range, with speed and size of the target being the only variables.
This might be a bit ahead of the game, but the current training path we'll recommend is rifter--> hurricane (salvaging)/heavy missile drake --> scorpion (ecm) -->t2 fit hurricane --> t1 fit maelstrom --> t2 fit maelstrom/scimitar
These guys go into siege mode (immobile and repair / damage boost) and break down immobile structures. They used to be the workhorse of fleets everywhere, but are obsolete outside of suicide short range fits in this day and age.
Carriers:
Archon (a)
Thanatos (g
Chimera (c)
Nidhogger (m)
Carriers are about repairing other ships, immobile structures, and using fighters (big fancy drones) to deal damage. Carriers are essentially meatshields for even more expensive ships these days. Still, they serve a very important purpose in keeping others alive.
Supercarriers:
Aeon (a)
Nyx (g)
Wyvern (c)
Hel (m)
These guys are the creme of the crop. They are the anti-captial ship capital ships, and if you have more of them than the enemy, then you win. They demolish immobile structures, and pretty much rape everything that gets in their way. The iwin button of eve.
Titans:
Avatar (a)
Erebus (g)
Leviathan (c)
Ragnarok (m)
The biggest ships in the game. These guys 1-shot anything smaller than a supercarrier every 10 min with their death star laser, and launch hundreds of ships multiple light years away thanks to their jump portals. Titans are more alliance assets than anything, and essentially giant epeens to helicopter around.
right now I have mk2 prop jamming, remote armor repair, and minmitar frigates... so about 7 hours away from rifter.. whenever it is I start training it.
i wouldn't bother with remote armor repair, since that's about repairing other ships, and you won't find it useful unless you're flying a priest dominix, or a logistics ship.
here's a couple basics that can get you into a fleet rifter and out shooting mans though
Propulsion Jamming I
Energy Grid Upgrades I
Energy Grid Upgrades II
Hull Upgrades I
Navigation IV
Afterburner I
Afterburner II
Afterburner III
Afterburner IV
High Speed Maneuvering I
Minmatar Frigate III
Missile Launcher Operation I
Rockets I
Yeah, I'm not trying to jerk you around when i say that it'll literally take just a couple days to get into a fleet rifter, and about two weeks to get into a fleet drake and flying on your own.
The advanced stuff takes a while, but you can make a big impact within just a few days.
Just ask gorn who tackled a dread this evening and saved the entire fleet from boredom by being an enterprising newbie in his merlin.
I went to go make a salad and my destroyer got blowed up. I *probably* could have gotten away but it took me 10 seconds to figure out where I was and if the thing I was looking at was a gate or a starbase.
They didn't hit that hard.
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The Black HunterThe key is a minimum of compromise, and a simple,unimpeachable reason to existRegistered Userregular
edited May 2011
To be fair, destroyers aren't too useful better off getting yourself a well outfitted frigate and moving to cruisers
ok I am going to think about this until Wednesday morning. If I'm still as interested in EVE by then those of you posting that appear to know what they are talking about will be flooded with pms and directed posts as I try to absorb as much info about this game as possible.
I tried playing it once alone and that sucked pretty bad, but now I am seeing people who know the game and I can possibly join up with in some capacity, and that was enough for me to spend years in WoW.
Posts
hey satan...: thinkgeek amazon My post |
the whole "my ship costs less than your ammo, my weapons aren't even loaded" etc..
hey satan...: thinkgeek amazon My post |
Bam
hey satan...: thinkgeek amazon My post |
This is what I want.
I just need to buy a rifter.
Remind me of B-Wings
hey satan...: thinkgeek amazon My post |
I'm excited when I loot something that sells for more than 50k.
literally all minmitar ships
i wonder if hawks are any kind of viable after the rocket boost
and assfrigs are bad and you should feel bad
so fuck you :condi:
ishkurs are way too good
but yeah, the rest of the assfrigs are pretty terrible.
Oh I'm familiar with the math from my last stint, no worries there
But as for the statistics, not that I don't trust you so much, but how much of this is overdone hyperbole
I
I want space lasers
(edit) Though minmatar throwing shells the size of volkswagens is kinda funny
Or is the boot not some in joke and I am reading into it too much
Detailed answer:
Amarr are quite suboptimal for ratting in Deklein. The rats tank Kin/therm which means amarr will be dealing very subpar damage compared to most people ratting in a tengu/drake/raven/maelstrom.
The current goonswarm fleet doctrine is maelstroms, scorpions, and scimitars. No armor tanking, or lasers. So once again amarr have no place with what we fly.
Small gang pvp is all about the dramiels, cynabals, and the occasional t3. Legions are shit and none of the good faction ships use lasers. Bhaalgorns are cool, but you never see them outside of alliance tournaments. Shield harbis are another thing onto themselves.
Don't get me wrong that amarr are bad. Ahacs are still a very viable fleet composition, and both the NC, trivoke, and drf fly abaddon variations, but the clusteruck is all about shield fleets and maelstroms.
The boot is just something big, like a man, and the bees are little.
Like frigates tackling a capital.
It seems like Calderi and Minnmitar are the most popular.
Nyx are by far the best supercarrier, and thanatos are great fun for ratting (pve). Not to mention they can repair both shields and armor. Other carriers focus only on one or the other, or energy in the case of nidhoggers (lol).
Gallente bs used to be premier long range snipers back in 06/07'ish, but because of patches and changes in the meta, they're relegated to use in empire. There they are used with blasters and a very heavy buffer tank consisting of many plates and no repair systems, to sit on the undock of stations and dish out massive dps on targets that haven't even loaded yet.
Sadly hybrids are just the bastard child for guns though when it comes to fleet fights. The require less cap than lasers, but deal less damage, and still require ammo. They don't have any kind of bonus to damage like lasers do, or have the massive alpha that artillery does. Overall they're just extremely meh.
When i first started, the megathron was my dream ship. I still think it's one of the most badass looking vessels in the game, but it's just not very good anymore. Anything gallente can do in pvp, somebody else can do better. (barring specific circumstances)
Tying into the gallente subject, i'll tell you about das boot.
Das boot was all about the Dominix class battleship. While we were deployed in curse, we had watched our french brosefs in Section XIII dish out ridiculous punishment to the pets in the area with nothing but dominixes, guardians, and damnations, so goons decided to give it a try.
It was the most chill/fun fleets ever. Literally you would log in, assign your sentries to the fleet commander, then go afk and shit up teamspeak/jabber/forums. The idea being that each pilot only had to focus on remote repairing the other member, while the fleet commander (who had the drones assigned to him) one by one attacked the enemy fleet. Sadly changes to the meta meant that domi's and sentries were no longer were useful, but those were some of my favorite ops, chillin with mittens, and just bs'ing all night long with the other dudes.
holy shit :words:
tl;dr drones suck, hybrids suck, train something else
fuck them and their subcap supremacy
Minmatar subcaps are compeletely awesome while their caps are shit.
and the opposite is true for gallente.
although ishtars are fun for 8/10's
I'm using railguns right now which have an optimal range of 7500... is that considered fairly long?
But hybrids aren't good. What are sound alternatives? I was thinking missile launchers might be fun.
Capital Ships are a specific group right? So these? http://wiki.eveonline.com/en/wiki/Item_Database:Ships:Capital_Ships:Carriers:Gallente
I'm going to assume since you've just started out, that you mean 7500m with some small rails. That's a very short optimal range.
Long range in this day and age constitutes 100km + It used to mean 200-250km, but the times have changed and probing makes it easier to warp in on long range targets. Goonfleet sniper maels operate around ~90km.
Missile launchers are a solid choice for a new player. The drake is an extremely newbie friendly ship that allows you to get right into the thick of things within just a couple weeks of training. Obviously it's just a stepping stone, and if you join with merchi we will force you to train into logistics, electronic warfare, or projectiles, but it will allow you to earn your own way in no time at all.
Missiles have the benefit of dealing the same damage regardless of range, with speed and size of the target being the only variables.
This might be a bit ahead of the game, but the current training path we'll recommend is rifter--> hurricane (salvaging)/heavy missile drake --> scorpion (ecm) -->t2 fit hurricane --> t1 fit maelstrom --> t2 fit maelstrom/scimitar
They can be broken into four groups:
Dreadnoughts:
Revelation (amarr)
Moros (gallente)
Phoenix (caldari)
Naglfar (minmatar)
These guys go into siege mode (immobile and repair / damage boost) and break down immobile structures. They used to be the workhorse of fleets everywhere, but are obsolete outside of suicide short range fits in this day and age.
Carriers:
Archon (a)
Thanatos (g
Chimera (c)
Nidhogger (m)
Carriers are about repairing other ships, immobile structures, and using fighters (big fancy drones) to deal damage. Carriers are essentially meatshields for even more expensive ships these days. Still, they serve a very important purpose in keeping others alive.
Supercarriers:
Aeon (a)
Nyx (g)
Wyvern (c)
Hel (m)
These guys are the creme of the crop. They are the anti-captial ship capital ships, and if you have more of them than the enemy, then you win. They demolish immobile structures, and pretty much rape everything that gets in their way. The iwin button of eve.
Titans:
Avatar (a)
Erebus (g)
Leviathan (c)
Ragnarok (m)
The biggest ships in the game. These guys 1-shot anything smaller than a supercarrier every 10 min with their death star laser, and launch hundreds of ships multiple light years away thanks to their jump portals. Titans are more alliance assets than anything, and essentially giant epeens to helicopter around.
here's a couple basics that can get you into a fleet rifter and out shooting mans though
Propulsion Jamming I
Energy Grid Upgrades I
Energy Grid Upgrades II
Hull Upgrades I
Navigation IV
Afterburner I
Afterburner II
Afterburner III
Afterburner IV
High Speed Maneuvering I
Minmatar Frigate III
Missile Launcher Operation I
Rockets I
The advanced stuff takes a while, but you can make a big impact within just a few days.
Just ask gorn who tackled a dread this evening and saved the entire fleet from boredom by being an enterprising newbie in his merlin.
They didn't hit that hard.
I tried playing it once alone and that sucked pretty bad, but now I am seeing people who know the game and I can possibly join up with in some capacity, and that was enough for me to spend years in WoW.