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[BRINK] Hang on, the Boat-Bus is in for some chop! (OUT NOW!)
As a medic mainly, its hard to run out of supplies. I have all the supply increases and the recharge rate increase. Unless a protracted firefight breaks out with a lot of deaths I sit pretty well padded. If half your team are medics? Hard for everyone to eat that. Many bullets so they have to heal that much
Yeah, as an engie it's easy though. Damage buff plus the Kevlar buff. The way people die in this game, I'm constantly getting more and more chances to buff them.
The supply/recharge increase abilities are great. Dare I say required for people who main Eng/Med.
Amazon already answered my message with a very polite e-mail offering me a $10 promo credit to make up for not getting my copy of the game here on time.
I am floored, honestly. My top hat is off to them. I am more than placated.
Amazon has pretty good customer service, in my experience. I once had a pair of books from them that came with an unexpected big gold star sticker proclaiming some award the books had won, and which peeled away some of the cover when removed. They sent a fresh pair of books without the stickers and paid postage for the return of the first pair. :^:
So I preordered this at Gamestop and picked it up today, trading in some old games.
Was going to redeem my Doom pack, and noticed that the receipt didn't have one. So, just to make sure, I check the sales listing, and yep: no mention of the $20 I put down for the game at all.
Sort of pissed.
Played a few hours today whilst slacking and it's really all I was hoping for, although the parkour SMARTness is a bit too sloppy at times, at least during the "don't fall off this shit" challenges.
Well, the server browser seems to suck at the moment, and the lack of subtitles continues to irk me, but the core "do shit, shoot mans" Enemy Territory-style gameplay seems to be there.
Lawndart on
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited May 2011
I've also made a point of always trying to secure and upgrade the Supply Command Points.
Just wish some Operatives would take the chance to firewall them too.
so i am digging this. i ran into no issues so far with video on my ati 5770. games runs nice and smooth. i went in and turn on all the advanced settings except vsync since i am not sure what that does anyway. will have to see how it effects it next time.
ran through a lot of the challenges. i had a hard time withthe 2 star objective one, i just kept getting slaughtered on the operative section.
have unlocked the majority of weapons i think, i stil haven't touched the tower defense challenge so whatever you might get there is still locked for me.
So how many Xbox peeps are getting unplayable lag? I really want to get into this game, but it just wont let me. Based on my brief single player experience with the bots, I am hesitant to just play that.
I love this game, but I love the setting even more. I'm kind of sad that the story mode is all we get. I'd love to play an RPG or more developed single player campaign based on the Ark.
edit: Also, is there any way at all to enable cutscene subtitles?
er, as a medic I run out of supplies in about 10 seconds. Health buffs, metabolism and revives on nearby team mates will leave me flat in seconds, and that's with two upgrades and increased recharge.
Rami on
0
TetraNitroCubaneNot Angry...Just VERY Disappointed...Registered Userregular
edited May 2011
I've only played a few hours, and spent most of my time on the challenges, but so far I am diggin' it. Haters to the left, reviewers to the right, because I'm going right down the middle to play some more Brink.
I typically play medic in any class based game, but there just seem to be so many medics right now, it's kind of silly. I'm thinking I'm going to switch to operative preferentially, but I'm having a hard time getting my head around the mechanics. Does anyone have any tips for how to play an effective operative? One who's going to benefit your team the most, more than anything? I'm still not sure how to effectively use disguises, or what's best to do once you're in one. Probably because I keep having a knee-jerk TF2 spy reaction. I really need to break myself of that.
Operatives are sort of weird. While most of the team is going to be focusing on a specific area, the operative focuses on creeping around the edges (Barring a hack objective). The disguise is mainly used to facilitate sneaking; the map design makes it so players won't think too much of a teammate up on a rooftop somewhere, or running in an odd direction.
The first thing you need to do as an Operative is to find a dead enemy. You can either comms hack him, which I've found to be moderately useful, as long as you're on the defending team, or just disguise. Once that's done, run around, spot mines, hack turrets, grab and upgrade command posts, and call out enemies to your team. You can also pick off lone enemies, but since you loose your disguise if you shoot, you have to be sure that you'll be able to kill them. Being a light body type can help here, since you can run up and slide tackle a medium or heavy that's running away from you. You won't do so well against a group of enemies, unless you have a grenade launcher/minigun.
Basically, the Operative is the lone wolf who runs around the sides of the map, grabbing non-combat, secondary objectives.
Operatives are sort of weird. While most of the team is going to be focusing on a specific area, the operative focuses on creeping around the edges (Barring a hack objective). The disguise is mainly used to facilitate sneaking; the map design makes it so players won't think too much of a teammate up on a rooftop somewhere, or running in an odd direction.
The first thing you need to do as an Operative is to find a dead enemy. You can either comms hack him, which I've found to be moderately useful, as long as you're on the defending team, or just disguise. Once that's done, run around, spot mines, hack turrets, grab and upgrade command posts, and call out enemies to your team. You can also pick off lone enemies, but since you loose your disguise if you shoot, you have to be sure that you'll be able to kill them. Being a light body type can help here, since you can run up and slide tackle a medium or heavy that's running away from you. You won't do so well against a group of enemies, unless you have a grenade launcher/minigun.
Basically, the Operative is the lone wolf who runs around the sides of the map, grabbing non-combat, secondary objectives.
Awesome. Thanks for the tips. I haven't had much of a chance to skulk around as a operative yet, so this will help out a bunch. From what little I have experienced, though, it doesn't seem like you even have your weapon up while disguised, so I take it you can't tag people or mines with your iron sights while disguised? Or am I mistaken, and you can pull up your weapon but just not fire it? Still feels like a good way to mix up gameplay, though, in that you can provide support to your team without being on the front lines all the time.
Firewalling command posts sounds like something that ought to become routine, too.
a K/D ratio would be nice, or more experience put on kills or something
it seems like being a medic nets you about a bajillion times more XP than being a soldier
i want something for acing half of a team with headshots from the LR.
recognition will do in a pinch , so k/d plzzz
Refill ammo for people as a Soldier instead of worrying about KDR, 75XP per Supply pip. Not as good as reviving, but you can basically do it all the time.
Nothing says you need to be killing mans all day erryday.
Or, as a soldier, you could buff your teams' ammo so they can feel like special kill people to
Also speaking of soldier ammo buffs I just cannot figure out the bullet HUD that appears when you are a soldier
Is that the amount of bullets currently in their gun? Or the amount of bullets, total, that they have?
Also a way to see who is most in need of ammo/health/damage buffs would be nice. I can hear them yelling for ammo but I don't know which one of them is yelling at me! It is very stressful.
Operatives are sort of weird. While most of the team is going to be focusing on a specific area, the operative focuses on creeping around the edges (Barring a hack objective). The disguise is mainly used to facilitate sneaking; the map design makes it so players won't think too much of a teammate up on a rooftop somewhere, or running in an odd direction.
The first thing you need to do as an Operative is to find a dead enemy. You can either comms hack him, which I've found to be moderately useful, as long as you're on the defending team, or just disguise. Once that's done, run around, spot mines, hack turrets, grab and upgrade command posts, and call out enemies to your team. You can also pick off lone enemies, but since you loose your disguise if you shoot, you have to be sure that you'll be able to kill them. Being a light body type can help here, since you can run up and slide tackle a medium or heavy that's running away from you. You won't do so well against a group of enemies, unless you have a grenade launcher/minigun.
Basically, the Operative is the lone wolf who runs around the sides of the map, grabbing non-combat, secondary objectives.
Awesome. Thanks for the tips. I haven't had much of a chance to skulk around as a operative yet, so this will help out a bunch. From what little I have experienced, though, it doesn't seem like you even have your weapon up while disguised, so I take it you can't tag people or mines with your iron sights while disguised? Or am I mistaken, and you can pull up your weapon but just not fire it? Still feels like a good way to mix up gameplay, though, in that you can provide support to your team without being on the front lines all the time.
Firewalling command posts sounds like something that ought to become routine, too.
Your weapon is basically invisible. The switch weapon button still switches weapons, the iron sight button will still zoom in, but there's just no weapon model up. It's sort of disorientating at first, but you still function as though you are holding a weapon.
a K/D ratio would be nice, or more experience put on kills or something
it seems like being a medic nets you about a bajillion times more XP than being a soldier
i want something for acing half of a team with headshots from the LR.
recognition will do in a pinch , so k/d plzzz
Refill ammo for people as a Soldier instead of worrying about KDR, 75XP per Supply pip. Not as good as reviving, but you can basically do it all the time.
Nothing says you need to be killing mans all day erryday.
i've been forgetting tooo lately, but that refill thing is on a timer
it's not that hard to roam around refilling ammo and killing people, and i still feel like you ain't making as much as a medic, but maybe that's just my perception. seeing a medic literally have 6x my XP (1000xp versus 6000xp) makes me go zoomg, wtf!
Xenocide Geek on
i wanted love, i needed love
most of all, most of all
someone said true love was dead
but i'm bound to fall
bound to fall for you
oh what can i do
Well, they gave medic more XP because they wanted to incentivize healing people, but perhaps they overdid it a bit.
I was planning on rolling medic first, but reports being that teams are heavy with medics I might try out operative (even though I was a terrible spy in TF2) or an engi.
mynameisguido on
0
BeezelThere was no agreement little morsel..Registered Userregular
edited May 2011
completed my computer today and went ahead and grabbed the new drivers first thing. The game runs pretty flawlessly for me so far. That being said this game is tremendously fun
Beezel on
PSN: Waybackkidd
"...only mights and maybes."
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MrVyngaardLive From New EtoileStraight Outta SosariaRegistered Userregular
edited May 2011
A turret paired with a minigun is win. 8-)
That is all.
MrVyngaard on
"now I've got this mental image of caucuses as cafeteria tables in prison, and new congressmen having to beat someone up on inauguration day." - Raiden333
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited May 2011
Medics get one more supply pip than Soldiers, and only their revive gives more XP. The health buff gives the same xp as other buffs.
Also the revive gives 50 XP to the person being revived, to give them an incentive to wait their ass there for a second and wait for heals.
I mean, you can say "Medics get too much XP!", but it's a fabrication. Maybe it feels that way, but they get roughly the same as anyone else.
I was planning on rolling medic first, but reports being that teams are heavy with medics I might try out operative (even though I was a terrible spy in TF2) or an engi.
Engineer is a lot of fun. Their buff is really potent, and they almost always have something to do aside from killing mans.
As much as burying a K/D stat somewhere in the menus will spawn some KiDies I agree it's useful. A High K/D can mean nothing, but a low K/D is valuable info. Yeah sure maybe he's all about the objective. Doesn't mean I'm gonna trust him to have my back. It might mean I'll have his instead.
Plus there's a point where "all about the objective, screw the KD" is just as bad an attitude. Team players don't do half as well (in pub matches) without team slayers. An accesible K/D stat, along with all the other indicators - such as score per minute - might help me suss out how killtastic I should be to fit the team I'm in.
wtf does that even mean?
how the hell did people ever cope before the stat craze
As much as burying a K/D stat somewhere in the menus will spawn some KiDies I agree it's useful. A High K/D can mean nothing, but a low K/D is valuable info. Yeah sure maybe he's all about the objective. Doesn't mean I'm gonna trust him to have my back. It might mean I'll have his instead.
Plus there's a point where "all about the objective, screw the KD" is just as bad an attitude. Team players don't do half as well (in pub matches) without team slayers. An accesible K/D stat, along with all the other indicators - such as score per minute - might help me suss out how killtastic I should be to fit the team I'm in.
wtf does that even mean?
how the hell did people ever cope before the stat craze
You accused people of being noobs without anything at all to back it up.
Medics get one more supply pip than Soldiers, and only their revive gives more XP. The health buff gives the same xp as other buffs.
Also the revive gives 50 XP to the person being revived, to give them an incentive to wait their ass there for a second and wait for heals.
I mean, you can say "Medics get too much XP!", but it's a fabrication. Maybe it feels that way, but they get roughly the same as anyone else.
Even if they did get more XP I'd support that to an extent. Objective games are about getting bodies and bullets at the right place at the right time. Players generally need healing/revives more than they need ammo.
As much as burying a K/D stat somewhere in the menus will spawn some KiDies I agree it's useful. A High K/D can mean nothing, but a low K/D is valuable info. Yeah sure maybe he's all about the objective. Doesn't mean I'm gonna trust him to have my back. It might mean I'll have his instead.
Plus there's a point where "all about the objective, screw the KD" is just as bad an attitude. Team players don't do half as well (in pub matches) without team slayers. An accesible K/D stat, along with all the other indicators - such as score per minute - might help me suss out how killtastic I should be to fit the team I'm in.
wtf does that even mean?
how the hell did people ever cope before the stat craze
It means what it said.
How did people cope before the internet? I don't even remember and I don't really care.
I cant even launch this fucking game. I'm not the only one too, multiple users have reported the same issue on the Steam and Splash Damage forums. Gets to the splash (irony?) screen and dies.
I want to play this game, I want to love this game. And I CANT EVEN START IT.
This may be the last time I preorder a PC title. I was going to get it for PS3 (it only does offline) but thought hey KB+M would be nicer.
If the issue isnt resolved by next week, I will never buy a Splash Damage game again, (and possible Bethseda for pushing such a buggy launch.)
(That being said, I do have a preorder pack from D2D that I havent used yet, and might give it away if I cant get launch the game. Maybe give it to you lucky guys that can play.)
Island on
0
Custom SpecialI know I am, I'm sure I am,I'm Sounders 'til I die!Registered Userregular
edited May 2011
Is it just me, or is your friendly AI in the challenges pants-on-head retarded? Like, to the point of ruining the experience of doing the challenges.
I only had time to 2 star the Objectives challenge (very first one). First star was stupid easy, literally just walking around and touching things. Second star was enraging, because my allies did nothing. They would literally stand around me while I tried to do the objectives and watch as I got gunned down and then get killed themselves. The medic revived me literally ONE time.
Posts
Yeah, as an engie it's easy though. Damage buff plus the Kevlar buff. The way people die in this game, I'm constantly getting more and more chances to buff them.
The supply/recharge increase abilities are great. Dare I say required for people who main Eng/Med.
Amazon has pretty good customer service, in my experience. I once had a pair of books from them that came with an unexpected big gold star sticker proclaiming some award the books had won, and which peeled away some of the cover when removed. They sent a fresh pair of books without the stickers and paid postage for the return of the first pair. :^:
Was going to redeem my Doom pack, and noticed that the receipt didn't have one. So, just to make sure, I check the sales listing, and yep: no mention of the $20 I put down for the game at all.
Sort of pissed.
My Steam
Played a few hours today whilst slacking and it's really all I was hoping for, although the parkour SMARTness is a bit too sloppy at times, at least during the "don't fall off this shit" challenges.
Well, the server browser seems to suck at the moment, and the lack of subtitles continues to irk me, but the core "do shit, shoot mans" Enemy Territory-style gameplay seems to be there.
Just wish some Operatives would take the chance to firewall them too.
play some brink 8-)
Just gonna run through the single player stuff, get a good feel for everything, before hopping into games with real people.
ran through a lot of the challenges. i had a hard time withthe 2 star objective one, i just kept getting slaughtered on the operative section.
have unlocked the majority of weapons i think, i stil haven't touched the tower defense challenge so whatever you might get there is still locked for me.
SCII: Sain.437
edit: Also, is there any way at all to enable cutscene subtitles?
I have that card and the game runs pretty poorly for me.
Then again, my CPU is worse than the shit from a butt (Core2Duo e6750), so that could be a factor.
I typically play medic in any class based game, but there just seem to be so many medics right now, it's kind of silly. I'm thinking I'm going to switch to operative preferentially, but I'm having a hard time getting my head around the mechanics. Does anyone have any tips for how to play an effective operative? One who's going to benefit your team the most, more than anything? I'm still not sure how to effectively use disguises, or what's best to do once you're in one. Probably because I keep having a knee-jerk TF2 spy reaction. I really need to break myself of that.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
edit:
It's a pretty fun map, but not so much when you keep getting ganked because you can't hear the fact that you're getting shot from behind.
The first thing you need to do as an Operative is to find a dead enemy. You can either comms hack him, which I've found to be moderately useful, as long as you're on the defending team, or just disguise. Once that's done, run around, spot mines, hack turrets, grab and upgrade command posts, and call out enemies to your team. You can also pick off lone enemies, but since you loose your disguise if you shoot, you have to be sure that you'll be able to kill them. Being a light body type can help here, since you can run up and slide tackle a medium or heavy that's running away from you. You won't do so well against a group of enemies, unless you have a grenade launcher/minigun.
Basically, the Operative is the lone wolf who runs around the sides of the map, grabbing non-combat, secondary objectives.
My Steam
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
it seems like being a medic nets you about a bajillion times more XP than being a soldier
i want something for acing half of a team with headshots from the LR.
recognition will do in a pinch , so k/d plzzz
most of all, most of all
someone said true love was dead
but i'm bound to fall
bound to fall for you
oh what can i do
Awesome. Thanks for the tips. I haven't had much of a chance to skulk around as a operative yet, so this will help out a bunch. From what little I have experienced, though, it doesn't seem like you even have your weapon up while disguised, so I take it you can't tag people or mines with your iron sights while disguised? Or am I mistaken, and you can pull up your weapon but just not fire it? Still feels like a good way to mix up gameplay, though, in that you can provide support to your team without being on the front lines all the time.
Firewalling command posts sounds like something that ought to become routine, too.
http://steamcommunity.com/id/diamondgfx
Refill ammo for people as a Soldier instead of worrying about KDR, 75XP per Supply pip. Not as good as reviving, but you can basically do it all the time.
Nothing says you need to be killing mans all day erryday.
Also speaking of soldier ammo buffs I just cannot figure out the bullet HUD that appears when you are a soldier
Is that the amount of bullets currently in their gun? Or the amount of bullets, total, that they have?
Also a way to see who is most in need of ammo/health/damage buffs would be nice. I can hear them yelling for ammo but I don't know which one of them is yelling at me! It is very stressful.
My Steam
Your weapon is basically invisible. The switch weapon button still switches weapons, the iron sight button will still zoom in, but there's just no weapon model up. It's sort of disorientating at first, but you still function as though you are holding a weapon.
My Steam
i've been forgetting tooo lately, but that refill thing is on a timer
it's not that hard to roam around refilling ammo and killing people, and i still feel like you ain't making as much as a medic, but maybe that's just my perception. seeing a medic literally have 6x my XP (1000xp versus 6000xp) makes me go zoomg, wtf!
most of all, most of all
someone said true love was dead
but i'm bound to fall
bound to fall for you
oh what can i do
You're right there. Don't make me waste a pip right out of the gate.
I was planning on rolling medic first, but reports being that teams are heavy with medics I might try out operative (even though I was a terrible spy in TF2) or an engi.
"...only mights and maybes."
That is all.
Also the revive gives 50 XP to the person being revived, to give them an incentive to wait their ass there for a second and wait for heals.
I mean, you can say "Medics get too much XP!", but it's a fabrication. Maybe it feels that way, but they get roughly the same as anyone else.
Engineer is a lot of fun. Their buff is really potent, and they almost always have something to do aside from killing mans.
wtf does that even mean?
how the hell did people ever cope before the stat craze
I don't find that light is enough of a bonus when you lose shotguns because shotgunning point-blank out of disguise will one hit most people.
You accused people of being noobs without anything at all to back it up.
have an LR and aim for the head
it's gonna one hit kill anybody
and you get to be light still.
most of all, most of all
someone said true love was dead
but i'm bound to fall
bound to fall for you
oh what can i do
Even if they did get more XP I'd support that to an extent. Objective games are about getting bodies and bullets at the right place at the right time. Players generally need healing/revives more than they need ammo.
It means what it said.
How did people cope before the internet? I don't even remember and I don't really care.
hAmmONd IsnT A mAin TAnk
I cant even launch this fucking game. I'm not the only one too, multiple users have reported the same issue on the Steam and Splash Damage forums. Gets to the splash (irony?) screen and dies.
I want to play this game, I want to love this game. And I CANT EVEN START IT.
This may be the last time I preorder a PC title. I was going to get it for PS3 (it only does offline) but thought hey KB+M would be nicer.
If the issue isnt resolved by next week, I will never buy a Splash Damage game again, (and possible Bethseda for pushing such a buggy launch.)
(That being said, I do have a preorder pack from D2D that I havent used yet, and might give it away if I cant get launch the game. Maybe give it to you lucky guys that can play.)
I only had time to 2 star the Objectives challenge (very first one). First star was stupid easy, literally just walking around and touching things. Second star was enraging, because my allies did nothing. They would literally stand around me while I tried to do the objectives and watch as I got gunned down and then get killed themselves. The medic revived me literally ONE time.