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List of all D&D computer games within

ShanadeusShanadeus Registered User regular
edited June 2011 in Games and Technology
So I've been kinda itching for a good D&D computer game and went on a wikispree in order to find some older games that I might have missed.

The result is a list of every single D&D computer game that has ever been published, listed according to release date, with a short description of each game along with a couple of pictures that I've googled forth.

Enjoy!

Title - Series - Setting - Platform(s) - Developer - Release - Engine
dnd - n/a - n/a - PLATO - Gary Whisenhunt, Ray Wood - 1975 - n/a
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In dnd, a player would create a character and then venture into the multi-level Whisenwood Dungeon (a portmanteau of the authors' last names) in search of treasure and the famous 'orb'. The dungeon was populated by an assortment of monsters and treasures.

The game implemented many of the basic concepts of Dungeons & Dragons.

Teleporters moved characters between dungeon levels (especially the Excelsior Transporter, which first appeared in dnd on PLATO). High level monsters, including a Golden Dragon that guards the Orb, are found at the end of each dungeon. Leaving the dungeon allows one to recuperate and regain spells and return later.
Dungeon- n/a - n/a - PDP-10 - Don Daglow - 1975 or 1976 - n/a
Dungeon was written in either 1975 or 1976 by Don Daglow, then a student at Claremont University Center (since renamed Claremont Graduate University). The game was an unlicensed implementation of the new role-playing game Dungeons & Dragons (D&D) and described the movements of a multi-player party through a monster-inhabited dungeon. Players chose what actions to take in combat and where to move each character in the party, which made the game very slow to play by today's standards. Characters earned experience points and gained skills as their "level" grew, as in D&D, and most of the basic tenets of D&D were reflected.

Although the game was nominally played entirely in text, it was also the first game to employ line of sight graphics displays. Its use of computer graphics consisted of top-down dungeon maps that showed the portions of the playfield the party had seen, allowing for light or darkness, the different "infravision" abilities of elves, dwarves, etc.

Dungeons & Dragons Computer Fantasy Game - n/a - n/a - n/a - Mattel - 1981 - n/a
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The Dungeons & Dragons Computer Fantasy Game was a portable handheld electronic game released by Mattel in 1981.[1]

The game unit was a standalone package that featured a state-of-the-art LCD screen for its time and was powered by two watch batteries.[2]

The gameplay was basically the same as Hunt The Wumpus.
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Advanced Dungeons & Dragons: Cloudy Mountain - n/a - n/a - Intellivision - Mattel - 1982 - n/a
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In Advanced Dungeons & Dragons, the player must collect necessary items like a boat and keys to cross difficult terrain, to reach the resting place of a broken crown and restore the crown. During the game, the player will cross randomly generated rooms and corridors, and fend off monsters. The player's main weapons are arrows, which are launched by lining up shots via the number pad on the Intellivision controller.[2]
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Advanced Dungeons & Dragons: Treasure of Tarmin - n/a - n/a - Intellivision - Tom Loughry - 1982 - n/a
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Advanced Dungeons & Dragons: Treasure of Tarmin is a video game for the Intellivision video game console and the Mattel Aquarius computer system. The game was written by Tom Loughry in 1981 and was published by Mattel in 1983. In this licensed Dungeons & Dragons adaptation, the player wanders through a multi-tiered dungeon, each level consisting of an 11x11 maze and its surrounding hallway. The objective is to slay the Minotaur who guards the Treasure of Tarmin and take his treasure chest.
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Pool of Radiance - Pool of Radiance - Forgotten Realms - Home computers, NES - SSI - 1988 - Gold Box
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Pool of Radiance is a computer role-playing game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D or D&D) fantasy role-playing game for home computers. It is the first in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms setting, with the action centered in and around the city of Phlan.

Just as in traditional D&D games, the player starts by building a party of up to six characters, deciding race, sex, class and ability scores for each. The player's party is enlisted to help the city by clearing out the marauding inhabitants which have taken over. The characters move on from one area to another, ultimately confronting the powerful leader of the evil forces. During play the player characters gain experience points, which allow them to increase their capabilities. The game primarily uses a first-person perspective, with the screen divided into sections to display pertinent textual information. During combat sequences, display switches to a top-down perspective.
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Heroes of the Lance - Silver Box - Dragonlance - Home computers, NES, Master System - U.S. Gold - 1988 - n/a
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Advanced Dungeons & Dragons: Heroes of the Lance is a video game released in 1988 for various home computer systems and consoles. The game is based on the first Dragonlance campaign module for the Dungeons & Dragons fantasy role-playing game, Dragons of Despair, and the first Dragonlance novel Dragons of Autumn Twilight. It focuses on the journey of eight heroes through the ruined city of Xak Tsaroth, where they must face the ancient dragon Khisanth and retrieve the relic, Disks of Mishakal.
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Curse of the Azure Bonds - Pool of Radiance - Forgotten Realms - Home computers - SSI - 1989 - n/a
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Curse of the Azure Bonds is a computer role-playing game developed and published by Strategic Simulations, Inc (SSI) in 1989. It is the second in a four-part series of Forgotten Realms Dungeons & Dragons Gold Box adventure computer games, continuing the events after the first part, Pool of Radiance.
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Dragons of Flame - Silver Box - Dragonlance - Home computers, NES - U.S. Gold - 1989 - n/a
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Dragons of Flame is a video game released in 1989 for various home computer systems and consoles. It is a sequel to Heroes of the Lance. It is based on the second Dragonlance campaign module, Dragons of Flame, and the second half of the first Dragonlance novel Dragons of Autumn Twilight. The game Shadow Sorcerer is a sequel to this game's storyline, but has quite different gameplay.

The style of the game is very much like its predecessor, horizontally-scrolling fighting controlling one character at a time. The plot is a faithful representation of the books it is based on.

The game is a sequel to Heroes of the Lance and like it is arcade oriented, with little RPG elements.[1]
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Hillsfar - n/a - Forgotten Realms - Home computers, NES - Westwood Studios - 1989 - n/a
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Hillsfar is a role-playing video game released for MS-DOS, Amiga, Atari ST, Commodore 64 in 1989. It features a combination of real-time action and randomly generated quests. It also includes standard gameplay elements of the Advanced Dungeons & Dragons fantasy role-playing game, upon which the game is based. Hillsfar was later released for the Nintendo Entertainment System (NES) in 1993.
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War of the Lance - n/a - Dragonlance - Home computers - SSI - 1989 - n/a
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War of the Lance is a strategy game developed by Strategic Simulations, Inc. in 1989, based on the Advanced Dungeons & Dragons Dragonlance campaign setting. The gameplay is based on the War of the Lance in the Dragonlance series.
War of the Lance is presented in a top-down view. In single player mode, the player plays the Whitestone side to fight the evil forces of the Highlord (controlled by the computer). In a two-player game, the second player will play the Highlord forces.
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Secret of the Silver Blades - Pool of Radiance - Forgotten Realms - Home computers - SSI - 1990 - Gold Box
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Secret of the Silver Blades is the third in a four-part series of Forgotten Realms Dungeons & Dragons "Gold Box" adventure computer games. The game was released in 1990.[1]

The story is a continuation of the events after Curse of the Azure Bonds.
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DragonStrike - n/a - Dragonlance - Home computers, NES - Westwood Studios - 1990 - n/a
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The game is set in Krynn, world of the Dragonlance saga, during the War of the Lance. DragonStrike combines elements of computer role-playing games and flight simulators. The player character is a knight who flies on the back of a metallic dragon equipped with a lance and various magic items (among other things a magic orb that acts as a radar in the game). The player's dragon can use its recharging magical breath to attack and can also attack with its claws if the dragon passes closely above enemies. Opponents in the game include evil dragons with and without riders and other flying monsters such as manticores and beholders. Flying too close to the ground is another hazard for the player as enemy archers are present in some areas.
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Champions of Krynn - Gold Box - Dragonlance - Home computers - SSI - 1990 - Gold Box
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The adventure begins at an outpost near Throtl, the capital city of the Hobgoblins. The party soon meets a group of Baaz Draconians ambushing some good settlers. After the battle, a greater Aurak Draconian named Myrtani shows up, and steals an ancient book. Myrtani teleports away, ignoring the party. The party then reports the events to Sir Karl. Sir Karl realizes that the evil forces are not at all weakened as was believed, and the party sets out to investigate and defeat Myrtani and his forces.
To play Champions of Krynn, one simply needs to create characters and form a party. The gameplay basics are identical to all games in the series, with combat employing the isometric perspective used in the Ultima series.[4] There is no character-transferring system in this game, as it is the first. Characters from Champions of Krynn may be transferred to the sequel, Death Knights of Krynn.
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Eye of the Beholder - Eye of the Beholder - Forgotten Realms - Home computers, Sega CD, SNES, GBA, Amiga - Westwood Studios - 1990 - n/a
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Eye of the Beholder is a role-playing game for computers and video game consoles developed by Westwood Studios and published by Strategic Simulations, Inc. in 1990 for the DOS operating system, later ported to the Amiga, the Sega CD and the SNES. The Sega CD version features an exclusive soundtrack composed by Yuzo Koshiro.[1]
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Eye of the Beholder II: The Legend of Darkmoon - Eye of the Beholder - Forgotten Realms - Home computers, Amiga - Westwood Studios - 1991 - n/a
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Eye of the Beholder II: The Legend of Darkmoon used a modified version of the first game's engine, added outdoor areas and greatly increased the amount of interaction the player had with their environment, along with substantially more 'roleplaying' aspects to the game.
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Shadow Sorcerer - n/a - Dragonlance - Home computers - U.S. Gold - 1991 - n/a
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Shadow Sorcerer is a 1991 role-playing video game. The game was the sequel to Heroes of the Lance and Dragons of Flame. It is based on the third and fourth Dragonlance campaign modules, Dragons of Hope and Dragons of Desolation.

The style of the game is very different from its predecessors in style of gameplay. The plot is a faithful representation of the books it is based on.
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Pools of Darkness - n/a - Forgotten Realms - Home computers - SSI - 1991 - Gold Box
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Pools of Darkness is the fourth in a four-part series of Forgotten Realms Dungeons & Dragons Gold Box adventure computer games, published by Strategic Simulations, Inc.. The game was released in 1991.[1] The book loosely based on the game was released in 1992.
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Death Knights of Krynn - Dragonlance - Home computers - SSI - 1991 - Gold Box
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Death Knights of Krynn is the second in a three-part series of Dragonlance Advanced Dungeons & Dragons "Gold Box" computer role-playing games, published by Strategic Simulations, Inc.[1] The game was released in 1991.[2]

The story is a continuation of the events after Champions of Krynn and is followed by The Dark Queen of Krynn.
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Neverwinter Nights (AOL game) - Neverwinter Nights - Forgotten Realms - Home computers - AOL, Stormfront Studios, SSI - 1991 - n/a
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Neverwinter Nights was the first multiplayer[1] online role-playing game to display graphics,[2] and ran from 1991 to 1997 on AOL.
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Gateway to the Savage Frontier - Savage Frontier - Forgotten Realms - Home computers - Stormfront Studios 1991 - n/a
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Gateway to the Savage Frontier (1991) is a Gold Box Dungeons and Dragons computer game developed by Stormfront Studios and published by SSI for the Commodore 64, PC and Amiga personal computers.[1] The title was the #1 selling game in North America in August 1991.[citation needed]
One of the major locations in the Savage Frontier, Neverwinter, spun off a new chapter. Stormfront gained the support of AOL executive Steve Case to create the first-ever graphical MMORPG, and to base it on the Gold Box engine. To leverage the existing game and cross-promote the titles, Daglow based the new MMORPG in Neverwinter and named it Neverwinter Nights.

The game's principal technical enhancement to the aging Gold Box engine was the addition of wilderness play, where the party traveled long distances on the map while following the basic D&D rules for combat with wandering monsters.
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Order of the Griffon - n/a - Mystara - TurboGrafx 16 - Westwood Studios - 1992 - n/a
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Order of the Griffon is a tactical role-playing game for the TurboGrafx-16 developed by Westwood Associates and based on the tabletop role-playing game Dungeons & Dragons (D&D). The game is set in the nation of Karameikos within D&D's Mystara setting.
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Dungeons & Dragons: Warriors of the Eternal Sun - n/a - Mystara, Hollow World - Mega Drive - Westwood Studios - 1992 - n/a
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Dungeons & Dragons: Warriors of the Eternal Sun is a console role-playing game developed for the Sega Mega Drive by Westwood Associates in 1992. It is based on the Dungeons & Dragons (D&D) game rules, and uses the D&D Hollow World campaign setting.[2]
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The Dark Queen of Krynn - Gold Box - Dragonlance - Home computers - SSI - 1992 - Gold Box
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The Dark Queen of Krynn is the third in a three-part series of Dragonlance Advanced Dungeons & Dragons "Gold Box" role-playing video games. The game was released in 1992.[1]
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Treasures of the Savage Frontier - Savage Frontier - Forgotten Realms - MS-DOS, Amiga Stormfront Studios - 1992 - n/a
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Treasures of the Savage Frontier (1992) is a Gold Box Dungeons and Dragons computer role-playing game. It was developed by Stormfront Studios and published by SSI for the Amiga and DOS.
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Spelljammer: Pirates of Realmspace - n/a - Spelljammer - MS-DOS - Cybertech Systems - 1992 - n/a
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Spelljammer: the Pirates of Realmspace is a computer game for MS-DOS and was released by SSI in 1992. It is a Dungeons & Dragons PC computer game using the Advanced Dungeons & Dragons, Second Edition, Spelljammer rules. Spelljammer was programmed and designed by Cybertech Systems.
In the Spelljammer game the player captains a ship and crew. The player can ship goods from planet to planet for a fee, take on simple missions including, delivering people and goods, destroying pirates, and guarding the space lanes. As the player completes missions his character gains reputation points, eventually gaining enough points to be asked to help rid Realmspace of a terrible danger. This mission led to the simple plot in the game.
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Eye of the Beholder III: Assault on Myth Drannor - Eye of the Beholder - Forgotten Realms - MS-DOS, Amiga, Mega CD, SNES - SSI - 1993 - n/a
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Eye of the Beholder III: Assault on Myth Drannor was not developed by Westwood Studios, the developer of Eye of the Beholder and The Legend of Darkmoon, but rather in-house by the publisher SSI. Despite employing an updated version of the engine, interesting and oft-unique NPC selection and welcome gameplay tweaks such as an 'All Attack' button and the ability to use polearms from second rank, it was not well received. Reviews criticized the oversized and maze-like maps, lag issues, unchallenging battles, poorly designed puzzles and uninteresting storyline.
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Fantasy Empires - n/a - Mystara - MS-DOS - Silicon Knights - 1993 - n/a
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Fantasy Empires is a fantasy wargame for DOS made by Silicon Knights and published by SSI in 1993. It uses the Dungeons & Dragons license, and is set in the world of Mystara.
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Title - Series - Setting - Platform(s) - Developer - Release - Engine

Continued below:

Shanadeus on
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Posts

  • ShanadeusShanadeus Registered User regular
    edited April 2011
    Title - Series - Setting - Platform(s) - Developer - Release - Engine
    Forgotten Realms: Unlimited Adventures - n/a - Forgotten Realms - MS-DOS, Mac - MicroMagic, Inc. - 1993 - n/a
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    Forgotten Realms: Unlimited Adventures, also known as Unlimited Adventures, or by the acronyms FRUA or UA, is a computer game originally released on March 17, 1993, by Strategic Simulations, Inc.[1] for the IBM PC and Apple Macintosh.

    The chief feature of interest in this computer role-playing game is that it contains an editor that allows the user of the game to create new adventures that anyone else who owns the game can play. The game uses a variant of TSR, Inc.'s Advanced Dungeons & Dragons rules in the gameplay. The engine within which adventures are played is based on the "Gold Box" engine that made its debut in the game Pool of Radiance, although some improvements have been made (for instance, the color depth has been increased from 4 bits to 8 bits). Despite possessing features that, today, are considered limited (such as a 320×200 pixel resolution), the versatility and ease of use offered by this engine have created a community of users who remain active to the present day.
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    Dark Sun: Shattered Lands - Dark Sun - Dark Sun - MS-DOS - SSI - 1993 - n/a
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    Dark Sun: Shattered Lands is a turn-based computer role-playing game that takes place in the Dungeons and Dragons' campaign setting of Dark Sun. It was released for DOS in a somewhat unfinished state in 1993 by Strategic Simulations, Inc., and later patched to a more workable version. It was later re-released on CD-ROM as part of the AD&D Masterpiece Collection in 1996.
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    Stronghold - n/a - No specific setting - MS-DOS - Stormfront Studios - 1993 - n/a
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    Stronghold is a Dungeons & Dragons city-building real-time strategy computer game[1][2] published by SSI and developed by Stormfront Studios in 1993. The game designers include Don Daglow, Mark Buchignani, and David Bunnett.
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    Dungeon Hack - n/a - Forgotten Realms - MS-DOS - DreamForge Intertainment - 1993 - n/a
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    Dungeon Hack is a computer role-playing game developed by DreamForge Intertainment and produced by Strategic Simulations, Inc. (SSI). It was first released for the DOS platform in 1993. MobyGames describes it as a "graphical version of Hack."[1] Dungeon Hack is based in the Advanced Dungeons and Dragons world of Forgotten Realms.

    Dungeon Hack features a pseudo-3D game screen based on SSI's own Eye of the Beholder series. Like Rogue, dungeons are randomly generated whenever a new game is started. As a result, virtually no two dungeons generated by the game are identical. SSI claimed that billions of different games are possible. That said, players can play identical dungeons by sharing "dungeon seed" codes that are generated by the game.
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    Dungeons & Dragons: Tower of Doom - Mystara - Mystara - Arcade, Sega Saturn Capcom - 1993 - n/a
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    Dungeons & Dragons: Tower of Doom is the first of two arcade games created by Capcom and based on the Dungeons & Dragons role-playing game. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons & Dragons: Shadow over Mystara, under the title Dungeons & Dragons Collection, although the Saturn version limited the gameplay to only 2 players. The game is set in the Mystara campaign setting.
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    Dark Sun: Wake of the Ravager - Dark Sun - Dark Sun - MS-DOS - SSI - 1994 - n/a
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    Dark Sun: Wake of the Ravager is a computer role-playing game developed and published by Strategic Simulations, Inc. in 1994 for the MS-DOS operating system. It is the sequel to Dark Sun: Shattered Lands. Wake of the Ravager was initially released in two boxed versions: on floppy disk and on CD-ROM, with the latter featuring digitised voice and music (as Red Book CD tracks). It was later re-released in a CD-ROM jewel case form factor, and also as part of the AD&D Masterpiece Collection in 1996.
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    Slayer - n/a - No specific setting - 3DO - Lion Entertainment - 1994 - n/a
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    Advanced Dungeons & Dragons: Slayer is a fantasy First-Person Action role-playing game based on the second edition of Advanced Dungeons and Dragons.[1] It was released in North America in 1994 and later released in Japan on January 20, 1995. Slayer features a customizable dungeon generator so each time the player starts the game, they will be faced with a new dungeon.
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    Ravenloft: Strahd's Possession - Ravenloft - Ravenloft - MS-DOS - DreamForge Intertainment - 1994 - n/a
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    The game is based on the Ravenloft campaign setting for the Dungeons & Dragons fantasy role-playing game. The game is set in the domain of Barovia.
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    Al-Qadim: The Genie's Curse Al-Qadim - n/a - MS-DOS - Cyberlore Studios - 1994 - n/a
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    Al-Qadim: The Genie's Curse is an action role-playing game for the PC set in the Al-Qadim campaign setting of Advanced Dungeons and Dragons. It was developed by Cyberlore Studios and published in 1994 by Strategic Simulations, Inc.
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    Menzoberranzan - n/a - Forgotten Realms - MS-DOS - DreamForge Intertainment - 1994 - n/a
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    Menzoberranzan (1994) is the title of a PC game created by SSI and DreamForge Intertainment and is "set in a magical, mythical, medieval world, Menzoberranzan is an underground city populated by the Drow." It uses the same game engine as SSI's previous game Ravenloft: Strahd's Possession (1994).

    It has elements of Ultima Underworld (3d world and real-time action) and its game concept is somewhat similar to Westwood’s Eye of the Beholder series.

    The game also features Drizzt Do'Urden as one of the main characters.
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    Ravenloft: Stone Prophet - Ravenloft - Ravenloft - MS-DOS - DreamForge Intertainment - 1995 - n/a
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    Ravenloft: Stone Prophet is a 1995 fantasy role-playing video game developed by DreamForge Intertainment for Strategic Simulations, Inc. for DOS.

    The game is based on the Ravenloft campaign setting for the Dungeons & Dragons fantasy role-playing game. The game is a sequel to Ravenloft: Strahd's Possession.

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    DeathKeep - n/a - No specific setting - Windows, 3DO - Lion Entertainment - 1996 - n/a
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    Deathkeep is a 1st person perspective single-player "shooter" game with a touch of medieval AD&D gameplay in a full 3D environment.
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    Dark Sun Online: Crimson Sands - n/a - Dark Sun - Windows - 1996 - n/a
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    Dark Sun Online: Crimson Sands is an early massively multiplayer online role-playing game (MMORPG) that was developed and published by Strategic Simulations, Inc. in 1996 for Windows 95. Dark Sun Online is based on the licensed Dark Sun campaign setting for the Advanced Dungeons & Dragons tabletop role-playing game. Dark Sun Online was one of the first fully graphical MMORPGs.
    Dark Sun Online was one of the first fully graphical MMORPGs to feature a number of features popularized by later games like Ultima Online, such as nearly unrestricted player versus player combat. Due to the game's peer-to-peer structure, the game was susceptible to hacking by its players.
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    Blood & Magic - n/a - Forgotten Realms - Windows - Tachyon Studios - 1996 - n/a
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    Blood & Magic is a computer game released by Interplay in 1996. It was the first real-time strategy game to use the Dungeons & Dragons license.[1]
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    Birthright: The Gorgon's Alliance - n/a - Birthright - Windows - Synergistic Software - 1996 - n/a
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    Birthright: The Gorgon's Alliance is a 1996 strategy computer game developed by Synergistic Software and distributed by Sierra On-Line. The game is based on the Birthright campaign setting for Dungeons & Dragons and is available for DOS and Windows.
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    Dungeons & Dragons: Shadow over Mystara - Mystara - Mystara - Arcade, Sega Saturn - Capcom 1996 - n/a
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    Dungeons & Dragons: Shadow over Mystara, also simplified to Shadow of Mystara or known as Dungeons & Dragons 2, is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. It was also released on the Sega Saturn, packaged with Tower of Doom, under the title Dungeons & Dragons Collection.

    The game is set in the Dungeons & Dragons campaign setting of Mystara. It was one of the last 2-D arcade side-scrollers created by Capcom; only Battle Circuit (1997) came after Shadow over Mystara.
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    Iron & Blood: Warriors of Ravenloft - n/a - Ravenloft - Windows, PlayStation - Take 2 Interactive - 1997 - n/a
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    ron & Blood: Warriors of Ravenloft is a 3D fighting game released for PC and PlayStation. Iron & Blood is based on Ravenloft, a campaign setting for the Dungeons & Dragons fantasy roleplaying game. From a fair number of reviewers, this game has been considered one of the worst fighting games. There was a demo for the PlayStation version, which featured four playable characters, Luthor, Stellerex, Reb Cloud, and Xenobia, and a different intro and Take-Two logo screen. A version for the Sega Saturn was also planned but was eventually cancelled.[1]
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    Descent to Undermountain - n/a - Forgotten Realms - Windows - Interplay - 1997 - n/a
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    Descent to Undermountain is a computer role-playing game created and distributed by Interplay in 1997. It was developed by Chris Avellone, Scott Bennie, John Deiley, Robert Holloway, and Steve Perrin. The game is based on the Dungeons & Dragons fantasy role-playing game, which was published at the time by TSR, Inc.. Programmers were Andrew Pal, James Gardner, Robert Holloway and Chris Farenetta.

    The game partially derives its title from the use of the Descent 3D graphical engine. Undermountain allowed the player to interact with NPCs, monsters, and the general environment from a first-person perspective. The quest took place within the environs of the infamous super-dungeon of the Forgotten Realms, Undermountain. Real-time combat would mix with puzzles to provide a variety of challenges throughout the vast dungeon.
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    Baldur's Gate - Baldur's Gate - Forgotten Realms - Windows, Mac - BioWare - November 30, 1998 - Infinity Engine
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    Baldur's Gate is a computer role-playing game (CRPG) developed by BioWare and released in 1998 by Interplay Entertainment. The game takes place in the Forgotten Realms, a high fantasy campaign setting, using modified Advanced Dungeons & Dragons (AD&D) 2nd edition rules. The game received critical praise, and was credited (along with Diablo), with revitalizing the CRPG genre.

    The story follows the journey of the player character (PC) along the Sword Coast, which lies on the west coast of the continent Faerûn, as he or she grows up following the cataclysmic Time of Troubles. Character development occurs through dialogue and battle. The game rewards the PC according to his or her moral choices.
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    Baldur's Gate: Tales of the Sword Coast - Baldur's Gate - Forgotten Realms - Windows, Mac - BioWare - April 30, 1999 - Infinity Engine
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    Baldur's Gate: Tales of the Sword Coast is a computer role-playing game in a high fantasy setting, developed by BioWare and published by Interplay in April 1999. Released as an expansion pack for Baldur's Gate from 1998, it adds about 20-30 hours of extra gameplay to the original game. Tales of the Sword Coast adds four optional areas to Baldur's Gate, but does not directly impact the original storyline.
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    Planescape: Torment Planescape - n/a - Windows - Black Isle Studios - December 12, 1999 - Infinity Engine
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    Planescape: Torment is a computer role-playing game developed for Windows by Black Isle Studios and released on December 12, 1999 by Interplay Entertainment. It takes place in Planescape, an Advanced Dungeons & Dragons (AD&D) fantasy campaign setting. The game's engine is a modified version of the Infinity Engine, which was also used for BioWare's Baldur's Gate, a previous AD&D game set in the Forgotten Realms.

    Planescape: Torment is primarily story-driven; combat is given less prominence than in most contemporary role-playing games. The protagonist, known as The Nameless One, is an immortal who has lived many lives but has forgotten all about them, even forgetting his own name. The game focuses on his journey throughout the city of Sigil and other planes to reclaim his memories of these previous lives. Several characters in the game may join The Nameless One on his journey, and most of these characters have encountered him in the past.
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    Icewind Dale – Icewind Dale - Forgotten Realms - Windows, Mac - Black Isle Studios - June 20, 2000 - Infinity Engine
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    Icewind Dale is a computer role-playing game developed for Windows by Black Isle Studios and published by Interplay Entertainment. Released on June 30, 2000,[1] it takes place in the Dungeons & Dragons Forgotten Realms campaign setting, and is based on the Advanced Dungeons & Dragons 2nd edition ruleset.
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    Baldur's Gate II: Shadows of Amn - Baldur's Gate - Forgotten Realms - Windows, Mac - BioWare - September 24, 2000 - Infinity Engine
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    Baldur's Gate II: Shadows of Amn, developed by BioWare and released September 26, 2000, is the second computer role-playing game in the Baldur's Gate series, taking place just a few months after the events of Baldur's Gate. It is based on the 2nd edition Advanced Dungeons & Dragons role-playing system. The story is set in the Forgotten Realms, the most popular D&D story setting. It has sold over 2 million units.[1]
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    Icewind Dale: Heart of Winter - Icewind Dale - Forgotten Realms - Windows - Black Isle Studios - 2001 - Infinity Engine
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    Icewind Dale: Heart of Winter is an official expansion pack to the computer role-playing game Icewind Dale developed by Black Isle Studios. It introduced many changes and additions to the original game, and included an all-new campaign. A downloadable expansion pack to this add-on, titled Trials of the Luremaster, was released for free.
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    Baldur's Gate II: Throne of Bhaal - Baldur's Gate - Forgotten Realms - Windows, Mac - BioWare - June 21, 2001 - Infinity Engine
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    Baldur's Gate II: Throne of Bhaal is the expansion pack for the computer role-playing game Baldur's Gate II: Shadows of Amn, and is the final chapter in the Baldur's Gate series.[1][2][3] It adds a multi-level dungeon called Watcher's Keep to the Baldur's Gate II game,[3] as well as completing the main plot.[1] There are several new powerful weapons, a higher level cap, a further refined Infinity Engine (graphics) and new class-related features and magical skills.[2][3] A novel based on the game was written by Drew Karpyshyn.
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    Pool of Radiance: Ruins of Myth Drannor - Pool of Radiance - Forgotten Realms - Windows - Stormfront Studios - September 27, 2001 - n/a
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    Pool of Radiance: Ruins of Myth Drannor is a Forgotten Realms Dungeons and Dragons role-playing video game released in 2001 by Ubisoft. It is the sequel to the 1980s gold box game Pool of Radiance.

    Ruins of Myth Drannor is based on the AD&D module of the same name, but with rules updated for the third edition of D&D.
    Ruins of Myth Drannor takes place from a top-down third-person perspective, similar to the Baldur's Gate series. Unlike Baldur's Gate and other Infinity Engine games, Ruins of Myth Drannor features turn-based combat rather than real-time combat. The game uses three-dimensional characters over pre-rendered two-dimensional backgrounds.

    The game is a dungeon crawl, with focus on hack and slash combat and exploration of large dungeons with many bare, similar-looking rooms. Story progression and interaction with other characters is a minimum part of the game, although there is some interaction with NPCs and other in-game characters.
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    Baldur's Gate: Dark Alliance - Dark Alliance - Forgotten Realms - PS2, Xbox, Nintendo GameCube, GBA - Snowblind Studios - December 2, 2001 - n/a
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    Baldur's Gate: Dark Alliance is an action role-playing game developed by Snowblind Studios for the PlayStation 2; later released for the Xbox, Nintendo GameCube and Game Boy Advance. It was re-released on the Playstation 2 as a Greatest Hits title. It's gameplay is based on the 3rd Edition Dungeons & Dragons.
    Despite the second game being announced shortly after the high success of the first game, Interplay revealed that it had hired Magic Pockets to handle ports of the game. The first port was released on to the Xbox in 2002 to mixed reviews, same with the second port on the Gamecube in 2003. The third port of the game was much different than the console games as it was released on the Nintendo Gameboy, this port of the game was critically well received but featured many noticeable differences from the console versions of the game.
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    Title - Series - Setting - Platform(s) - Developer - Release - Engine

    Continued below:

    Shanadeus on
  • ShanadeusShanadeus Registered User regular
    edited April 2011
    Title - Series - Setting - Platform(s) - Developer - Release - Engine
    Neverwinter Nights Neverwinter Nights - Forgotten Realms - Windows, Mac, Linux - BioWare - June 18, 2002 - Aurora Engine
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    Neverwinter Nights (NWN), produced by BioWare and published by Infogrames (now Atari), is a third-person perspective computer role-playing game that is based on third edition Dungeons & Dragons and Forgotten Realms rules. It was originally to be published by Interplay Entertainment, but the publisher's financial difficulties forced the change. Infogrames released Neverwinter Nights for Windows on June 18, 2002. BioWare released the freely downloadable Linux Client in June 2003 (purchase of game still required).[2] MacSoft released a Mac OS X port in August 2003. Two expansion packs were released in mid and late 2003, and a third in 2005. On October 31, 2006, the sequel Neverwinter Nights 2 was released followed by its first expansion in late 2007 and its second one at the end of 2008. The game was based on the concept of building an internet-like model for a massively multiplayer game, allowing the end users to host the server. The belief was this model would create a potentially infinite massively multiplayer game framework. The game was named after the original Neverwinter Nights online game, the first graphical MMORPG, which ran from 1991 to 1997 on AOL.
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    Icewind Dale II - Icewind Dale - Forgotten Realms - Windows - Black Isle Studios - August 27, 2002 - Infinity Engine
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    Icewind Dale II is a role-playing video game developed by Black Isle Studios and published by Interplay Entertainment, released on August 27, 2002. Like its 2000 prequel Icewind Dale, the game is set in the Forgotten Realms fantasy setting in the Icewind Dale region. The player assumes control of a group of mercenaries in a war between the Ten Towns of Icewind Dale and a coalition of persecuted races and religions.

    The game is designed as an action-oriented alternative to other Infinity Engine games, with less emphasis on exploration and story. It uses a real-time adaptation of the Dungeons & Dragons (D&D) Third Edition ruleset. The Infinity Engine was extensively modified to comply with the Third Edition, but the team was forced to remove certain rules because of the engine's outdated nature. It was the final game to be developed using the Infinity Engine.
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    Neverwinter Nights: Shadows of Undrentide - Neverwinter Nights - Forgotten Realms - Windows, Mac, Linux - BioWare - June 21, 2003 - Aurora Engine
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    Neverwinter Nights: Shadows of Undrentide is an expansion pack for Neverwinter Nights developed by Floodgate Entertainment and BioWare, and published by Infogrames Entertainment (now Atari). It was released in June 2003. The expansion pack adds a new campaign and new features including five prestige classes: Arcane Archer, Assassin, Blackguard, Harper Scout, and Shadowdancer; new creatures, feats, and spells, and other nuances such as allowing the player to access and modify their henchman's inventory. The Windows version also included scripting options for the Aurora toolkit.
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    Dungeons & Dragons: Heroes - n/a - Greyhawk - Xbox – Atari Hunt Valley Development Studio - September 2003 - n/a
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    Dungeons and Dragons: Heroes is a hack and slash video game with RPG elements. It was released by Atari exclusively for the Xbox in 2003. It is set in the Dungeons & Dragons universe and is playable solo or with up to four players. Players take on the role of four reincarnated heroes brought back to life to fight their former nemesis, a wizard named Kaedin.
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    The Temple of Elemental Evil - n/a - Greyhawk - Windows - Troika Games - September 16, 2003 - n/a
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    The Temple of Elemental Evil (tagline: A Classic Greyhawk Adventure) is a computer role-playing game by now-defunct Troika Games. It is a re-creation of the classic Dungeons & Dragons adventure of the same name using the 3.5 edition rules. The game was published by Atari, the current and sole holder of the interactive rights of the Dungeons & Dragons franchise.[3] ToEE was released in autumn of 2003.

    The release was criticized for stability issues and other bugs.[4] The turn-based tactical combat, however, was generally thought to be implemented well, and is arguably the most faithful representation of the then-current pen-and-paper ("3.5e") rules in a computer game. This game still has a very active fanbase, with many improvements and bugfixes added.
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    Neverwinter Nights: Hordes of the Underdark - Neverwinter Nights - Forgotten Realms - Windows, Mac, Linux - BioWare - December 2, 2003 - Aurora Engine
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    Neverwinter Nights: Hordes of the Underdark is an expansion pack for the role-playing video gameNeverwinter Nights produced by BioWare and published by Infogrames Entertainment (now Atari). The followup to the Shadows of Undrentide expansion, Hordes of the Underdark introduces a new campaign, six new prestige classes: Champion of Torm, Dwarven Defender, Pale Master, Red Dragon Disciple, Shifter, and Weapon Master; and other new features such as the ability to hire two henchman at once and the increase of the maximum attainable character level from 20 to 40. The Windows version also includes new scripting options for the Aurora toolkit.
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    Baldur's Gate: Dark Alliance II - Dark Alliance - Forgotten Realms - PS2, Xbox - Black Isle Studios - January 20, 2004 - n/a
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    Baldur's Gate: Dark Alliance II is a role-playing game released for the PlayStation 2 on December 2, 2004 (US) and the Xbox on January 20, 2004 (US). It is the sequel to Baldur's Gate: Dark Alliance and was developed by Black Isle Studios who took up the development of the second game from Snowblind Studios, and its gameplay is based on the 3rd Edition Dungeons & Dragons.
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    Forgotten Realms: Demon Stone - Forgotten Realms - Windows, PS2, Xbox – Stormfront Studios - 2004 - n/a
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    Forgotten Realms: Demon Stone is a video game that was released in 2004 for PlayStation 2, Xbox and Windows PC. It is set in the Forgotten Realms campaign setting for Dungeons & Dragons (D&D), but the gameplay only vaguely models D&D's structure. The story was written by R.A. Salvatore and features the voices of Patrick Stewart as Khelben "Blackstaff" Arunsun and Michael Clarke Duncan as Ygorl.

    The hero of many of Salvatore's novels, Drizzt Do'Urden, makes an appearance in the game; he is a playable character during a portion of one battle.
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    Neverwinter Nights: Mobile - Neverwinter Nights - Forgotten Realms - Mobile phone - Floodgate Entertainment - 2004 - n/a
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    Neverwinter Nights: Mobile is a conversion of Neverwinter Nights for mobile telephones released in 2004. It was developed by FloodGate Entertainment, the company that developed the Shadows of Undrentide expansion.
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    Dungeons & Dragons: Dragonshard - n/a - Eberron - Windows - Liquid Entertainment - September 21, 2005 - n/a
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    Dungeons & Dragons: Dragonshard is a real-time strategy computer game, developed by Liquid Entertainment. It takes place in Eberron, one of the official Dungeons & Dragons campaign settings. The game combines elements of traditional real-time strategy gameplay with role-playing elements such as hero units and questing. Dragonshard includes two single player campaigns, single player skirmish maps and multiplayer support. The single player campaign follows the struggles of three competing factions to gain control of a magical artifact known as the Heart of Siberys.
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    Neverwinter Nights: Kingmaker (module&expansion pack) - Neverwinter Nights - Forgotten Realms - Windows, Mac, Linux - Floodgate Entertainment/BioWare - 2005 - Aurora Engine
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    Neverwinter Nights: Kingmaker is a premium module for the Neverwinter Nights game produced by Floodgate Entertainment and published by Infogrames Entertainment (now Atari). It was released in 2004. The module requires the Hordes of the Underdark expansion pack and offers around eight hours of gameplay. It is available in lite and full versions, with the former lacking voice acting for the different NPCs in the module.
    Neverwinter Nights: Kingmaker is an expansion pack released for Bioware's Neverwinter Nights which includes three premium modules: Kingmaker, Shadowguard, and Witch's Wake. Released in November, 2004, Kingmaker later won the Academy of Interactive Arts & Sciences 'PC RPG of the Year' award.

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    Dungeons & Dragons Online: Stormreach (Dungeons & Dragons Online: Eberron Unlimited) - Eberron - n/a - Windows - Turbine, Inc. - February 28, 2006 - n/a
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    Dungeons & Dragons Online: Eberron Unlimited (abbreviated as "DDO") is a massively multiplayer online role-playing game (MMORPG) developed by Turbine for Microsoft Windows, and originally marketed as Dungeons & Dragons Online: Stormreach. Turbine developed DDO as an online adaptation of Dungeons & Dragons (D&D) based loosely on the D&D 3.5 Rule-set. It is set in the Eberron campaign. Internet access is required.
    The game relaunch, released on 9 September 2009, introduced the free to play game system, the DDO Store, low-level quests, and six cap-level quests followed by a new raid.
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    Neverwinter Nights: Pirates of the Sword Coast - Neverwinter Nights - Forgotten Realms - Windows, Mac, Linux - BioWare - 2005 - Aurora Engine
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    Neverwinter Nights: Pirates of the Sword Coast is a premium module for the computer game Neverwinter Nights that features sea-voyaging, pirate-style, swashbuckling adventure. As of December 2009 Atari owns the rights to the module, which is not available for purchase.
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    Neverwinter Nights: Infinite Dungeons - Neverwinter Nights - Forgotten Realms - Windows, Mac, Linux - BioWare 2006 - Aurora Engine
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    Neverwinter Nights: Infinite Dungeons is a downloadable content module for Neverwinter Nights.[1] The module features vast dungeon areas and seven specially designed boss battles. As of December 2009 Atari owns the rights to the module, which is not available for purchase.
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    Neverwinter Nights: Wyvern Crown of Cormyr - Neverwinter Nights - Forgotten Realms - Windows, Mac, Linux - BioWare - 2006 - Aurora Engine
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    Neverwinter Nights: Wyvern Crown of Cormyr is the final premium module for Neverwinter Nights. The story is a knight-themed adventure featuring horse riding. As of December 2009 Atari owns the rights to the module, which is not available for purchase.
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    Neverwinter Nights 2 - Neverwinter Nights - Forgotten Realms - Windows - Obsidian Entertainment - October 31, 2006 - Electron Engine
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    Neverwinter Nights 2 (also known as NWN2) is a computer role-playing game developed by Obsidian Entertainment and published by Atari. It is the sequel to BioWare's Neverwinter Nights, based on the Dungeons & Dragons pencil and paper fantasy role-playing game. Neverwinter Nights 2 utilizes an adaptation of the Dungeons & Dragons 3.5 edition rules.

    Players create player characters to represent them during the game, using the same character creation rules as found in the Dungeons & Dragons game. They may gain the assistance of up to four or more additional party members, and they eventually acquire a keep that can be used as a base of operations. Neverwinter Nights 2 is set in the Forgotten Realms campaign setting—in and around the city of Neverwinter. The story is mostly unrelated to Neverwinter Nights and follows the journey of an orphaned adventurer investigating a group of mysterious artifacts known as "silver shards" and their connection to an ancient, evil spirit known as the King of Shadows.
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    Dungeons & Dragons Tactics - n/a - Greyhawk - PSP - Kuju Entertainment - August 14, 2007 - n/a
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    Dungeons & Dragons Tactics is a tactical role-playing game released on the PlayStation Portable handheld video game console. It is set in the world of Dungeons & Dragons and uses a strict interpretation of the Dungeons & Dragons 3.5 Edition rule set.
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    Neverwinter Nights 2: Mask of the Betrayer - Neverwinter Nights - Forgotten Realms - Windows - Obsidian Entertainment - September 27, 2007 - Electron Engine
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    Neverwinter Nights 2: Mask of the Betrayer (also referred to as NWN2:MotB or MotB) is a computer role-playing game developed by Obsidian Entertainment and published by Atari. It is an expansion pack for Neverwinter Nights 2. It was released in fall 2007 for the PC in North America, Europe, and Australia. Like the first game, Mask of the Betrayer is set in the Forgotten Realms campaign setting of the paper and pencil roleplaying game Dungeons & Dragons and employs the 3.5 edition rules.

    Mask of the Betrayer continues the story of Neverwinter Nights 2 by following the main character, the Shard-Bearer, who is on a quest to determine the nature of his new ability to "eat" souls as a result of the events of the first game. The game takes place in two regions of the Forgotten Realms, Rashemen and Thay, which are heavily spirit-inhabited areas considered part of Faerûn's "Unapproachable East."
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    Neverwinter Nights 2: Storm of Zehir - Neverwinter Nights - Forgotten Realms - Windows - Obsidian Entertainment - November 18, 2008 - Electron Engine
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    Neverwinter Nights 2: Storm of Zehir is an expansion pack for the computer role-playing game Neverwinter Nights 2, developed by Obsidian Entertainment and published by Atari. It was released in late 2008 in North America, Europe, and Australia. Like previous entries in the Neverwinter Nights series, Storm of Zehir is based on the paper and pencil fantasy role-playing game Dungeons & Dragons, and uses the game's 3.5 edition ruleset.

    Storm of Zehir was inspired by older computer games like the Baldur's Gate and Icewind Dale franchises. The storyline foreshadows the events of the fourth edition of Dungeons & Dragons and follows the adventures of a group of merchants in the Samarach and Sword Coast areas of the Forgotten Realms campaign setting.
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    Neverwinter Nights 2: Mysteries of Westgate - Neverwinter Nights - Forgotten Realms - Windows - Obsidian Entertainment - April 29, 2009 - Electron Engine
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    Neverwinter Nights 2: Mysteries of Westgate (NWN2:MoW) is an expansion pack for the computer role-playing game Neverwinter Nights 2. It was developed by Ossian Studios and published by Atari on April 29, 2009. The player creates a character and controls it, along with a group of three pre-designed companions, journeying through the game world. The gameplay is very similar to that of the base game. Mysteries of Westgate also includes new monsters, music, and other tools, which can be used by players to create their own Neverwinter Nights 2 levels.
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    Dungeons & Dragons: Daggerdale - n/a - Forgotten Realms - PlayStation 3, Xbox 360, Windows - Bedlam Games - 2011- n/a
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    Dungeons & Dragons: Daggerdale is an upcoming action video game developed by Bedlam Games and published by Atari.[1] The game includes both single and cooperative multiplayer modes and is set an a Forgotten Realms environment.[2] Dungeons & Dragons: Daggerdale was the second Dungeons & Dragons video game to be announced in 2010 and is expected to be released in Q2 2011 on Xbox Live Arcade, PlayStation Network, and Microsoft Windows.[3] It is the first D&D video game to be released on a console since 2004.
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    www.totalvideogames.com_ScreensFight_26JAN_5_74272__size_655_1500.jpg
    Title - Series - Setting - Platform(s) - Developer - Release - Engine

    Phew.

    Which one(s) of the above would you recommend to others?

    Shanadeus on
  • DrakmathusDrakmathus Registered User regular
    edited April 2011
    I have Blood & Magic. It is awful.

    The infinity engine games are all great, I also like the Eye of the Beholder series. I have the sega cd version of EOB1 and the cutscenes/voice add a lot to it, not to mention the map function.

    I returned Pools of Radiance: Ruins of Myth Drannor. This was the one that would sometimes format your hard drive when you uninstall.

    Warriors of the Eternal Sun is okay, the interface is a litte clunky, I may try to play it again with my mega mouse, that might make it easier.

    The beat em up for Saturn: D&D Tower of Doom/Shadow over Mystara is great fun.

    Drakmathus on
  • eelektrikeelektrik Southern CaliforniaRegistered User regular
    edited April 2011
    The only one that matters is Planescape: Torment. Even the Baldur's Gate games paled in comparison to P:T.

    Though I will admit to having a soft spot for NWN2 because I am a 3rd edition min maxing whore, and the Mask of the Betrayer expansion had a pretty great story.

    eelektrik on
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  • The_ScarabThe_Scarab Registered User regular
    edited April 2011
    Wrong. Baldur's Gate 1 and 2 totally hold up to Planescape Torment. They are excellent complimentary titles appealing to different aspect of the game. I like the writing of Planescape, prefer the combat mechanics and art of BG.

    My favourite DnD game though is one of the Neverwinter ones. Maybe 1. They're all sort of a blur because of the way they handled expansions and modules. Definitely had some great times in Mask of the Betrayer.

    The_Scarab on
  • VoroVoro Registered User regular
    edited April 2011
    That Birthright battle screenshot looks so horrible, yet I remember it being so awesome.

    I don't suppose anyone has messed around with Fantasy Empires and Dosbox, have they? I remember trying to slow the battles down to a sane speed, but it made the overworld portion unbearably slow while you wait for the scrolls to go through their open & close animations for menus. I think that was the first strategy game I played where there was persistent leveling for your faction leader. So awesome.

    Voro on
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  • darkmayodarkmayo Registered User regular
    edited April 2011
    Mmmmm Darksun.


    As well I really should replay through Menzobaranzan.. that and the Ravenloft ones.. for some reason I really loved the gameplay.

    darkmayo on
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  • ShanadeusShanadeus Registered User regular
    edited April 2011
    Yeah, tons of settings I discovered in the creation of the list sound awesome.

    They should bring back the hollowed world and spelljammer.

    Shanadeus on
  • PsiberianPsiberian Registered User regular
    edited April 2011
    WOW!
    So many good memories in that list.
    I remember playing dark queen of krynn and all of the gold box games and having to search through the instruction manual for the secret word to even play.

    Eye of the beholder 2 still has a place in my heart I still have the box and floppies around here somewhere... I played the hell out of that game. I may have to fire up my 486 DX 266-I with it massive 650 Mb hard drive and 12 Mb of ram. thing was a screamer back in the day. Same with the original pools of radiance.

    I remember coming home from school and throwing in Dragon strike it was a lot of fun flying around on a dragon with those amazing graphics...

    Warriors of the eternal sun on my genesis was a lot of fun too but not quite the same as playing on a pc.

    Al Quadim was good.

    I always wanted : Pool of Radiance: Ruins of Myth Drannor but I NEVER found it in any store and this was pre D2D stuff :( same with Descent to Undermountain but I heard it was not very good.

    Damn man thank you for the /nostalgia but my backlog it hurts... must resist urge to play through old school 50+ hour games...

    Psiberian on
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  • SpaceKoburaSpaceKobura Registered User regular
    edited April 2011
    I know the Baldur's Gate series is the obvious answer. But I would definitely recommend the Icewind Dale expansion!

    http://en.wikipedia.org/wiki/Icewind_Dale

    Despite the weird perspective, this game wasn't too shabby either. http://www.youtube.com/watch?v=C-toQlGnd7Y

    SpaceKobura on
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  • SeptusSeptus Registered User regular
    edited April 2011
    Dragonstrike was the coolest fucking thing when I was younger.

    Septus on
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  • ArikadoArikado Southern CaliforniaRegistered User regular
    edited April 2011
    I remember leading expeditions into the depths of every couch I knew of for quarters to blow on the Capcom D&D arcades.

    So good.

    Arikado on
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  • SutibunRiSutibunRi Montreal, Quebec, CanadaRegistered User regular
    edited April 2011
    I wish I could find a copy of Descent to Undermountain.
    Not to play it, but for a small executable from on the CD. It made a button you could press to make Khelben ask what he'd ever done to deserve the likes of you, and to leave him alone.
    I remember more about that tiny button than I do about the actual game.

    SutibunRi on
  • riposte_18riposte_18 Registered User regular
    edited April 2011
    Tower of Doom and Shadows over Mystera were great. I remember watching a team of 4 at the local arcade work their way through SoM for like half an hour on the same credit ...

    On the PC games, Al Quadim was pretty memorable, with a great setting, but I think there were giant spiders that kind of put me off ... Baldur's Gate (1 & 2) and Planescape are of course on the list, even though I've never actually finished any of them ...

    I do remember playing fantasy empires too, but had no idea it was a D&D game?

    riposte_18 on
  • ElvenshaeElvenshae Registered User regular
    edited April 2011
    Yep - Fantasy Empires was set in Mystara, and "used" the original D&D rules.

    It's also really fun, but as mentioned, hard as hell to get to work right even in DOS box because the speed is all messed up.

    It's also the only computer game I own where my Mom took a highlighter to the cover and colored in the letters because she was on hold for a long time and got bored and I can't believe she did that!

    Elvenshae on
  • ShanadeusShanadeus Registered User regular
    edited April 2011
    It looks like plenty of these games need to be emulated if you want to play them today but does those D&D arcade games still exist?

    Shanadeus on
  • SutibunRiSutibunRi Montreal, Quebec, CanadaRegistered User regular
    edited April 2011
    I played one of the arcade games at a mall in Omaha, Nebraska about 5 years ago, I think it was Tower of Doom, but it may have been Shadow over Mystara.
    So I'm going to say the arcade games do still exist, but if your luck is anything like mine, you'll have to travel a thousand miles to find one.

    SutibunRi on
  • fragglefartfragglefart Registered User regular
    edited April 2011
    I loved, loved, loved Dungeons & Dragons: Warriors of the Eternal Sun on the Megadrive.

    fragglefart on
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  • FoefallerFoefaller Registered User regular
    edited April 2011
    If you got a good kick out of those Lord of the Rings hack n' slash RPGS, you would probably enjoy Demon Stone, as it's pretty much the same thing, only you can swap between guys during the stages and the wizard is Patrick Stewart.

    That list also painfully reminds me how long it's been since there was a good single-player D&D RPG that wasn't set in Forgotten Realms... especially for Eberon, which hasn't had any single player RPGs, just a ho-hum RTS and a MMO that's now F2P.

    Foefaller on
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  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited April 2011
    In terms of writing, best first:

    Planescape: Torment
    NWN2: Mask of the Betrayer
    Baldur's Gate II
    Baldur's Gate II: Throne of Bhaal

    NWN1: Hordes of the Underdark & Shadows of Undrentide feature a little way after, along with Baldur's Gate 1. Icewind Dale story is, er, not so super, although it's a fun enough game. Unlisted Neverwinter Nights games are pretty blah really, storywise.

    Bethryn on
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  • The Sneak!The Sneak! Registered User regular
    edited April 2011
    Oh my God, I have played almost every single one of these games.

    The Sneak! on
  • Fig-DFig-D SoCalRegistered User regular
    edited April 2011
    Demon Stone was much better than it had any right to be. Super short, but probably my favorite beat 'em up from the PS2 era.

    EDIT: PC cover art was apparently terrible though. Or was that PAL art? The copy I had featured the red and white art.

    EDIT EDIT: Shadow Over Mystara was amazing too. Probably my favorite arcade beat 'em up.

    Fig-D on
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  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    edited April 2011
    I remember having fun with Heroes while playing with a group of friends. It was also neat that the characters from the sourcebooks make appearances. I recall getting several quests from Lidda, the poster halfling Rogue.

    PunkBoy on
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  • DavoidDavoid Registered User regular
    edited April 2011
    Oh man, Cloudy Mountain on the Intellivision ruled so much.

    I have always, always wanted a gameboy port.

    Davoid on
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  • ShanadeusShanadeus Registered User regular
    edited April 2011
    Foefaller wrote: »
    If you got a good kick out of those Lord of the Rings hack n' slash RPGS, you would probably enjoy Demon Stone, as it's pretty much the same thing, only you swap between guys during the stages and the wizard is Patrick Steward rather than Ian Mcgregor.

    That list also painfully reminds me how long it's been since there was a good single-player D&D RPG that wasn't set in Forgotten Realms... especially for Eberon, which hasn't had any single player RPGs, just a ho-hum RTS and a MMO that's now F2P.

    At least DDO can be played as a single-played game (albeit as one without a satisfying main story) but you're right.

    Would love to see a planejammer RPG on today's computers.

    Shanadeus on
  • eobeteobet 8-bit childhood SwedenRegistered User regular
    edited April 2011
    Ahh... Treasure of Tarmin on the Intellivision and Pools of Radiance on the 386. Those were the days!

    But D&D wasn't everything... listen to the sound of these titles... just saying them gives me a warm and fuzzy feeling inside: "Wizard's Crown", "Phantasie", "Shard of Spring"... mmm... I'd pay good money to have their covers framed on my wall as well.

    SSI... sigh... all good things come to an end.

    eobet on
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  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited April 2011
    We need more D&D games

    Stormwatcher on
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  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    edited April 2011
    We need more games based on RPGs, period. I missed out on the old SNES and Genesis Shadowrun games, and I'm very curious on how the Japan only Shadowrun game is like.

    PunkBoy on
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  • RoyceSraphimRoyceSraphim Registered User regular
    edited April 2011
    Shadow over Mysrata was too much fun for a layman like me and my brother.

    THE GOBLINS ARE COMING FOR ANOTHER PASS!

    RoyceSraphim on
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  • ShanadeusShanadeus Registered User regular
    edited April 2011
    We need more D&D games

    We have Daggerfall coming out for Arcade and PC, then we have the Neverwinter MMO from Cryptic but aside from that it's pretty quiet.
    Why aren't there any more NWN-like D&D games?

    Here I thought they were quite a success.

    Shanadeus on
  • Foolish ChaosFoolish Chaos Registered User regular
    edited April 2011
    Shanadeus wrote: »
    We need more D&D games

    We have Daggerfall coming out for Arcade and PC, then we have the Neverwinter MMO from Cryptic but aside from that it's pretty quiet.
    Why aren't there any more NWN-like D&D games?

    Here I thought they were quite a success.

    Wait, the NWN they are developing is a MMO? I could have sworn they were doing a new one based on 4E.

    On a side note, D&D Online: Stormreach is actually pretty awesome if you have some friends to play it with. They really push the "going into dungeons with your party and killing shit/getting loot" mechanic of it.

    Foolish Chaos on
  • EliminationElimination Registered User regular
    edited April 2011
    You guys forgot to list ALL of the D&D Arcade games.

    Also Demon Stone is one of my favourite games of all time. Dunno why, i just loved the story, and the voice acting was stellar. Also Khelban Blackstaff/Picard/Professor-X/Everything

    Elimination on
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  • MrVyngaardMrVyngaard Live From New Etoile Straight Outta SosariaRegistered User regular
    edited April 2011
    I remember having good times with Secret of the Silver Blades.


    I know this is probably nostalgia talking and it made me want to punch entire BASKETS OF KITTENS.

    Also Hillsfar!

    MrVyngaard on
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  • Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited April 2011
    what do we know about the upcoming D&D games?

    Alfred J. Kwak on
  • malerikmalerik Registered User regular
    edited April 2011
    I had the first dragonlance game on my Atari ST.

    The manual was amazing. It went into massive detail about the location, the quest, each of the characters and their relation to other characters...

    The game, however, was unplayable. Couldn't get past the first room! There was a goblin in it and getting the player character to both crouch and attack was next to impossible!

    malerik on
  • JJJJ DailyStormer Registered User regular
    edited April 2011
    I think I still have a box copy of the DOS version of Eye of the Beholder. I only played it when I was around 8 or so and I remember it being hard as fuck and I barely made any headway into the game. I'd like to go back to something like that someday.

    JJ on
  • ElvenshaeElvenshae Registered User regular
    edited April 2011
    MrVyngaard wrote: »
    I remember having good times with Secret of the Silver Blades.

    I know this is probably nostalgia talking and it made me want to punch entire BASKETS OF KITTENS.

    No - Silver Blades is the best of the Gold Box series. Pools of Darkness wasn't nearly as good.
    JJ wrote: »
    I think I still have a box copy of the DOS version of Eye of the Beholder. I only played it when I was around 8 or so and I remember it being hard as fuck and I barely made any headway into the game. I'd like to go back to something like that someday.

    EotB I and II are also still pretty solid games; III just never caught me like the others did.

    Elvenshae on
  • eobeteobet 8-bit childhood SwedenRegistered User regular
    edited May 2011
    Elvenshae wrote: »
    EotB I and II are also still pretty solid games; III just never caught me like the others did.

    That's because the real Eye 3 is actually Lands of Lore.

    Eye 1 and 2 were by Westwood, but they split from SSI to do Lands, so Eye 3 became just a re-skin of Eye 2 with some new maps for the easy cash. I think after that it was the end of SSI as well.

    eobet on
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  • ShanadeusShanadeus Registered User regular
    edited May 2011
    Shanadeus wrote: »
    We need more D&D games

    We have Daggerfall coming out for Arcade and PC, then we have the Neverwinter MMO from Cryptic but aside from that it's pretty quiet.
    Why aren't there any more NWN-like D&D games?

    Here I thought they were quite a success.

    Wait, the NWN they are developing is a MMO? I could have sworn they were doing a new one based on 4E.

    On a side note, D&D Online: Stormreach is actually pretty awesome if you have some friends to play it with. They really push the "going into dungeons with your party and killing shit/getting loot" mechanic of it.

    DDO is pretty fun but due to it being an MMO you can't expect a satisfying enough conclusion to the "main story" (if there even is one, from what I can see there is a bunch of smaller stories) as the game will try to live on for as long as possible.

    And yes, it is an MMO that they've merely called something else:
    According to an August 23, 2010 press release, players will become one of five classic Dungeons & Dragons classes (fighter, wizard, rogue, ranger, and cleric) and will form a group of up to five; including other players or computer-controlled non-player characters. A player-created content system codenamed "Forge" will allow players to create their own stories and quests.[4]

    When asked for gameplay details during an interview with MaximumPC.com, Cryptic Studios Chief operating officer Jack Emmert explained, "It's not an MMO in the sense that there aren't zones with hundreds-and-hundreds of people. You are not fighting for spawns. There's a very strong storyline throughout the game. So it's more of a story-based game closer to things like Dragon Age or Oblivion, which we really try to follow."[5]

    Neverwinter will be based around a modified version of the Dungeons & Dragons 4th edition rule-set making it the first game in the Neverwinter Nights (series) to do so, the previous games never having gone beyond 3.5; including the use of healing surges and action points which will be implemented through a system referred to as "boons," allowing a player to perform an extra special ability upon accumulating enough of these action points through combat and other actions.[6]

    It's an MMO in the sense that there aren't zones with hundreds-and-hundreds of people - just like their current games with subscription fees such as Champions Online (which have gone Free-to-play) and Star Trek Online. It's just Cryptic playing around with words, rumour has it that they are not allowed to develop an MMO based on the D&D license due to DDO being alive - Atari tried to subtly kill it off to make room for Neverwinter but failed and were sued by Turbine from what I know.
    Neverwinter will be based around a modified version of the Dungeons & Dragons 4th edition rule-set making it the first game in the Neverwinter Nights (series) to do so, the previous games never having gone beyond 3.5; including the use of healing surges and action points which will be implemented through a system referred to as "boons," allowing a player to perform an extra special ability upon accumulating enough of these action points through combat and other actions.[6]

    So it'll basically be yet another re-tooled cryptic game with an energy bar and all.

    Here is some pics of the dev team, if you squint hard enough you might make out what they're writing on the whiteboard:
    [IMG]http://a5.sphotos.ak.fbcdn.net/hphotos-ak-ash4 /200793_197114203662447_141708032536398_501681_6944427_n.jpg[/IMG]
    197126_197115536995647_141708032536398_501688_4820212_n.jpg
    206389_197119313661936_141708032536398_501710_3905749_n.jpg

    Shanadeus on
  • MrVyngaardMrVyngaard Live From New Etoile Straight Outta SosariaRegistered User regular
    edited May 2011
    Elvenshae wrote: »
    MrVyngaard wrote: »
    I remember having good times with Secret of the Silver Blades.

    I know this is probably nostalgia talking and it made me want to punch entire BASKETS OF KITTENS.

    No - Silver Blades is the best of the Gold Box series. Pools of Darkness wasn't nearly as good.

    I think its more the occasional mercilessness of D&D itself at times I am probably thinking of.

    Unlimited Adventures was goddamn awesome though.

    MrVyngaard on
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