So I've been kinda itching for a good D&D computer game and went on a wikispree in order to find some older games that I might have missed.
The result is a list of every single D&D computer game that has ever been published, listed according to release date, with a short description of each game along with a couple of pictures that I've googled forth.
dnd - n/a - n/a - PLATO - Gary Whisenhunt, Ray Wood - 1975 - n/a
In dnd, a player would create a character and then venture into the multi-level Whisenwood Dungeon (a portmanteau of the authors' last names) in search of treasure and the famous 'orb'. The dungeon was populated by an assortment of monsters and treasures.
The game implemented many of the basic concepts of Dungeons & Dragons.
Teleporters moved characters between dungeon levels (especially the Excelsior Transporter, which first appeared in dnd on PLATO). High level monsters, including a Golden Dragon that guards the Orb, are found at the end of each dungeon. Leaving the dungeon allows one to recuperate and regain spells and return later.
Dungeon- n/a - n/a - PDP-10 - Don Daglow - 1975 or 1976 - n/a
Dungeon was written in either 1975 or 1976 by Don Daglow, then a student at Claremont University Center (since renamed Claremont Graduate University). The game was an unlicensed implementation of the new role-playing game Dungeons & Dragons (D&D) and described the movements of a multi-player party through a monster-inhabited dungeon. Players chose what actions to take in combat and where to move each character in the party, which made the game very slow to play by today's standards. Characters earned experience points and gained skills as their "level" grew, as in D&D, and most of the basic tenets of D&D were reflected.
Although the game was nominally played entirely in text, it was also the first game to employ line of sight graphics displays. Its use of computer graphics consisted of top-down dungeon maps that showed the portions of the playfield the party had seen, allowing for light or darkness, the different "infravision" abilities of elves, dwarves, etc.
Dungeons & Dragons Computer Fantasy Game - n/a - n/a - n/a - Mattel - 1981 - n/a
The Dungeons & Dragons Computer Fantasy Game was a portable handheld electronic game released by Mattel in 1981.[1]
The game unit was a standalone package that featured a state-of-the-art LCD screen for its time and was powered by two watch batteries.[2]
The gameplay was basically the same as Hunt The Wumpus.
Advanced Dungeons & Dragons: Cloudy Mountain - n/a - n/a - Intellivision - Mattel - 1982 - n/a
In Advanced Dungeons & Dragons, the player must collect necessary items like a boat and keys to cross difficult terrain, to reach the resting place of a broken crown and restore the crown. During the game, the player will cross randomly generated rooms and corridors, and fend off monsters. The player's main weapons are arrows, which are launched by lining up shots via the number pad on the Intellivision controller.[2]
Advanced Dungeons & Dragons: Treasure of Tarmin - n/a - n/a - Intellivision - Tom Loughry - 1982 - n/a
Advanced Dungeons & Dragons: Treasure of Tarmin is a video game for the Intellivision video game console and the Mattel Aquarius computer system. The game was written by Tom Loughry in 1981 and was published by Mattel in 1983. In this licensed Dungeons & Dragons adaptation, the player wanders through a multi-tiered dungeon, each level consisting of an 11x11 maze and its surrounding hallway. The objective is to slay the Minotaur who guards the Treasure of Tarmin and take his treasure chest.
Pool of Radiance - Pool of Radiance - Forgotten Realms - Home computers, NES - SSI - 1988 - Gold Box
Pool of Radiance is a computer role-playing game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D or D&D) fantasy role-playing game for home computers. It is the first in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms setting, with the action centered in and around the city of Phlan.
Just as in traditional D&D games, the player starts by building a party of up to six characters, deciding race, sex, class and ability scores for each. The player's party is enlisted to help the city by clearing out the marauding inhabitants which have taken over. The characters move on from one area to another, ultimately confronting the powerful leader of the evil forces. During play the player characters gain experience points, which allow them to increase their capabilities. The game primarily uses a first-person perspective, with the screen divided into sections to display pertinent textual information. During combat sequences, display switches to a top-down perspective.
Heroes of the Lance - Silver Box - Dragonlance - Home computers, NES, Master System - U.S. Gold - 1988 - n/a
Curse of the Azure Bonds - Pool of Radiance - Forgotten Realms - Home computers - SSI - 1989 - n/a
Dragons of Flame - Silver Box - Dragonlance - Home computers, NES - U.S. Gold - 1989 - n/a
Hillsfar - n/a - Forgotten Realms - Home computers, NES - Westwood Studios - 1989 - n/a
War of the Lance - n/a - Dragonlance - Home computers - SSI - 1989 - n/a
Secret of the Silver Blades - Pool of Radiance - Forgotten Realms - Home computers - SSI - 1990 - Gold Box
DragonStrike - n/a - Dragonlance - Home computers, NES - Westwood Studios - 1990 - n/a
Champions of Krynn - Gold Box - Dragonlance - Home computers - SSI - 1990 - Gold Box
Eye of the Beholder - Eye of the Beholder - Forgotten Realms - Home computers, Sega CD, SNES, GBA, Amiga - Westwood Studios - 1990 - n/a
Eye of the Beholder II: The Legend of Darkmoon - Eye of the Beholder - Forgotten Realms - Home computers, Amiga - Westwood Studios - 1991 - n/a
Shadow Sorcerer - n/a - Dragonlance - Home computers - U.S. Gold - 1991 - n/a
Pools of Darkness - n/a - Forgotten Realms - Home computers - SSI - 1991 - Gold Box
Pools of Darkness is the fourth in a four-part series of Forgotten Realms Dungeons & Dragons Gold Box adventure computer games, published by Strategic Simulations, Inc.. The game was released in 1991.[1] The book loosely based on the game was released in 1992.
Death Knights of Krynn - Dragonlance - Home computers - SSI - 1991 - Gold Box
Neverwinter Nights (AOL game) - Neverwinter Nights - Forgotten Realms - Home computers - AOL, Stormfront Studios, SSI - 1991 - n/a
Gateway to the Savage Frontier - Savage Frontier - Forgotten Realms - Home computers - Stormfront Studios 1991 - n/a
Order of the Griffon - n/a - Mystara - TurboGrafx 16 - Westwood Studios - 1992 - n/a
Dungeons & Dragons: Warriors of the Eternal Sun - n/a - Mystara, Hollow World - Mega Drive - Westwood Studios - 1992 - n/a
The Dark Queen of Krynn - Gold Box - Dragonlance - Home computers - SSI - 1992 - Gold Box
Treasures of the Savage Frontier - Savage Frontier - Forgotten Realms - MS-DOS, Amiga Stormfront Studios - 1992 - n/a
Spelljammer: Pirates of Realmspace - n/a - Spelljammer - MS-DOS - Cybertech Systems - 1992 - n/a
Eye of the Beholder III: Assault on Myth Drannor - Eye of the Beholder - Forgotten Realms - MS-DOS, Amiga, Mega CD, SNES - SSI - 1993 - n/a
Fantasy Empires - n/a - Mystara - MS-DOS - Silicon Knights - 1993 - n/a
Posts
Dark Sun: Shattered Lands - Dark Sun - Dark Sun - MS-DOS - SSI - 1993 - n/a
Stronghold - n/a - No specific setting - MS-DOS - Stormfront Studios - 1993 - n/a
Dungeon Hack - n/a - Forgotten Realms - MS-DOS - DreamForge Intertainment - 1993 - n/a
Dungeons & Dragons: Tower of Doom - Mystara - Mystara - Arcade, Sega Saturn Capcom - 1993 - n/a
Dark Sun: Wake of the Ravager - Dark Sun - Dark Sun - MS-DOS - SSI - 1994 - n/a
Slayer - n/a - No specific setting - 3DO - Lion Entertainment - 1994 - n/a
Ravenloft: Strahd's Possession - Ravenloft - Ravenloft - MS-DOS - DreamForge Intertainment - 1994 - n/a
Al-Qadim: The Genie's Curse Al-Qadim - n/a - MS-DOS - Cyberlore Studios - 1994 - n/a
Menzoberranzan - n/a - Forgotten Realms - MS-DOS - DreamForge Intertainment - 1994 - n/a
Ravenloft: Stone Prophet - Ravenloft - Ravenloft - MS-DOS - DreamForge Intertainment - 1995 - n/a
DeathKeep - n/a - No specific setting - Windows, 3DO - Lion Entertainment - 1996 - n/a
Dark Sun Online: Crimson Sands - n/a - Dark Sun - Windows - 1996 - n/a
Blood & Magic - n/a - Forgotten Realms - Windows - Tachyon Studios - 1996 - n/a
Birthright: The Gorgon's Alliance - n/a - Birthright - Windows - Synergistic Software - 1996 - n/a
Dungeons & Dragons: Shadow over Mystara - Mystara - Mystara - Arcade, Sega Saturn - Capcom 1996 - n/a
Iron & Blood: Warriors of Ravenloft - n/a - Ravenloft - Windows, PlayStation - Take 2 Interactive - 1997 - n/a
Descent to Undermountain - n/a - Forgotten Realms - Windows - Interplay - 1997 - n/a
Baldur's Gate - Baldur's Gate - Forgotten Realms - Windows, Mac - BioWare - November 30, 1998 - Infinity Engine
Baldur's Gate: Tales of the Sword Coast - Baldur's Gate - Forgotten Realms - Windows, Mac - BioWare - April 30, 1999 - Infinity Engine
Planescape: Torment Planescape - n/a - Windows - Black Isle Studios - December 12, 1999 - Infinity Engine
Icewind Dale – Icewind Dale - Forgotten Realms - Windows, Mac - Black Isle Studios - June 20, 2000 - Infinity Engine
Baldur's Gate II: Shadows of Amn - Baldur's Gate - Forgotten Realms - Windows, Mac - BioWare - September 24, 2000 - Infinity Engine
Icewind Dale: Heart of Winter - Icewind Dale - Forgotten Realms - Windows - Black Isle Studios - 2001 - Infinity Engine
Baldur's Gate II: Throne of Bhaal - Baldur's Gate - Forgotten Realms - Windows, Mac - BioWare - June 21, 2001 - Infinity Engine
Pool of Radiance: Ruins of Myth Drannor - Pool of Radiance - Forgotten Realms - Windows - Stormfront Studios - September 27, 2001 - n/a
Baldur's Gate: Dark Alliance - Dark Alliance - Forgotten Realms - PS2, Xbox, Nintendo GameCube, GBA - Snowblind Studios - December 2, 2001 - n/a
Continued below:
Icewind Dale II - Icewind Dale - Forgotten Realms - Windows - Black Isle Studios - August 27, 2002 - Infinity Engine
Neverwinter Nights: Shadows of Undrentide - Neverwinter Nights - Forgotten Realms - Windows, Mac, Linux - BioWare - June 21, 2003 - Aurora Engine
Dungeons & Dragons: Heroes - n/a - Greyhawk - Xbox – Atari Hunt Valley Development Studio - September 2003 - n/a
The Temple of Elemental Evil - n/a - Greyhawk - Windows - Troika Games - September 16, 2003 - n/a
Neverwinter Nights: Hordes of the Underdark - Neverwinter Nights - Forgotten Realms - Windows, Mac, Linux - BioWare - December 2, 2003 - Aurora Engine
Baldur's Gate: Dark Alliance II - Dark Alliance - Forgotten Realms - PS2, Xbox - Black Isle Studios - January 20, 2004 - n/a
Forgotten Realms: Demon Stone - Forgotten Realms - Windows, PS2, Xbox – Stormfront Studios - 2004 - n/a
Click for a sweeter cover
Neverwinter Nights: Mobile - Neverwinter Nights - Forgotten Realms - Mobile phone - Floodgate Entertainment - 2004 - n/a
[IMG][/IMG]
Dungeons & Dragons: Dragonshard - n/a - Eberron - Windows - Liquid Entertainment - September 21, 2005 - n/a
Neverwinter Nights: Kingmaker (module&expansion pack) - Neverwinter Nights - Forgotten Realms - Windows, Mac, Linux - Floodgate Entertainment/BioWare - 2005 - Aurora Engine
Dungeons & Dragons Online: Stormreach (Dungeons & Dragons Online: Eberron Unlimited) - Eberron - n/a - Windows - Turbine, Inc. - February 28, 2006 - n/a
Neverwinter Nights: Pirates of the Sword Coast - Neverwinter Nights - Forgotten Realms - Windows, Mac, Linux - BioWare - 2005 - Aurora Engine
Neverwinter Nights: Infinite Dungeons - Neverwinter Nights - Forgotten Realms - Windows, Mac, Linux - BioWare 2006 - Aurora Engine
Neverwinter Nights: Wyvern Crown of Cormyr - Neverwinter Nights - Forgotten Realms - Windows, Mac, Linux - BioWare - 2006 - Aurora Engine
Neverwinter Nights 2 - Neverwinter Nights - Forgotten Realms - Windows - Obsidian Entertainment - October 31, 2006 - Electron Engine
Dungeons & Dragons Tactics - n/a - Greyhawk - PSP - Kuju Entertainment - August 14, 2007 - n/a
Neverwinter Nights 2: Mask of the Betrayer - Neverwinter Nights - Forgotten Realms - Windows - Obsidian Entertainment - September 27, 2007 - Electron Engine
Neverwinter Nights 2: Storm of Zehir - Neverwinter Nights - Forgotten Realms - Windows - Obsidian Entertainment - November 18, 2008 - Electron Engine
Neverwinter Nights 2: Mysteries of Westgate - Neverwinter Nights - Forgotten Realms - Windows - Obsidian Entertainment - April 29, 2009 - Electron Engine
Dungeons & Dragons: Daggerdale - n/a - Forgotten Realms - PlayStation 3, Xbox 360, Windows - Bedlam Games - 2011- n/a
Phew.
Which one(s) of the above would you recommend to others?
The infinity engine games are all great, I also like the Eye of the Beholder series. I have the sega cd version of EOB1 and the cutscenes/voice add a lot to it, not to mention the map function.
I returned Pools of Radiance: Ruins of Myth Drannor. This was the one that would sometimes format your hard drive when you uninstall.
Warriors of the Eternal Sun is okay, the interface is a litte clunky, I may try to play it again with my mega mouse, that might make it easier.
The beat em up for Saturn: D&D Tower of Doom/Shadow over Mystara is great fun.
Though I will admit to having a soft spot for NWN2 because I am a 3rd edition min maxing whore, and the Mask of the Betrayer expansion had a pretty great story.
My favourite DnD game though is one of the Neverwinter ones. Maybe 1. They're all sort of a blur because of the way they handled expansions and modules. Definitely had some great times in Mask of the Betrayer.
I don't suppose anyone has messed around with Fantasy Empires and Dosbox, have they? I remember trying to slow the battles down to a sane speed, but it made the overworld portion unbearably slow while you wait for the scrolls to go through their open & close animations for menus. I think that was the first strategy game I played where there was persistent leveling for your faction leader. So awesome.
As well I really should replay through Menzobaranzan.. that and the Ravenloft ones.. for some reason I really loved the gameplay.
They should bring back the hollowed world and spelljammer.
So many good memories in that list.
I remember playing dark queen of krynn and all of the gold box games and having to search through the instruction manual for the secret word to even play.
Eye of the beholder 2 still has a place in my heart I still have the box and floppies around here somewhere... I played the hell out of that game. I may have to fire up my 486 DX 266-I with it massive 650 Mb hard drive and 12 Mb of ram. thing was a screamer back in the day. Same with the original pools of radiance.
I remember coming home from school and throwing in Dragon strike it was a lot of fun flying around on a dragon with those amazing graphics...
Warriors of the eternal sun on my genesis was a lot of fun too but not quite the same as playing on a pc.
Al Quadim was good.
I always wanted : Pool of Radiance: Ruins of Myth Drannor but I NEVER found it in any store and this was pre D2D stuff same with Descent to Undermountain but I heard it was not very good.
Damn man thank you for the /nostalgia but my backlog it hurts... must resist urge to play through old school 50+ hour games...
http://en.wikipedia.org/wiki/Icewind_Dale
Despite the weird perspective, this game wasn't too shabby either. http://www.youtube.com/watch?v=C-toQlGnd7Y
http://www.tipninjas.com
So good.
Not to play it, but for a small executable from on the CD. It made a button you could press to make Khelben ask what he'd ever done to deserve the likes of you, and to leave him alone.
I remember more about that tiny button than I do about the actual game.
On the PC games, Al Quadim was pretty memorable, with a great setting, but I think there were giant spiders that kind of put me off ... Baldur's Gate (1 & 2) and Planescape are of course on the list, even though I've never actually finished any of them ...
I do remember playing fantasy empires too, but had no idea it was a D&D game?
It's also really fun, but as mentioned, hard as hell to get to work right even in DOS box because the speed is all messed up.
It's also the only computer game I own where my Mom took a highlighter to the cover and colored in the letters because she was on hold for a long time and got bored and I can't believe she did that!
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
So I'm going to say the arcade games do still exist, but if your luck is anything like mine, you'll have to travel a thousand miles to find one.
That list also painfully reminds me how long it's been since there was a good single-player D&D RPG that wasn't set in Forgotten Realms... especially for Eberon, which hasn't had any single player RPGs, just a ho-hum RTS and a MMO that's now F2P.
Planescape: Torment
NWN2: Mask of the Betrayer
Baldur's Gate II
Baldur's Gate II: Throne of Bhaal
NWN1: Hordes of the Underdark & Shadows of Undrentide feature a little way after, along with Baldur's Gate 1. Icewind Dale story is, er, not so super, although it's a fun enough game. Unlisted Neverwinter Nights games are pretty blah really, storywise.
EDIT: PC cover art was apparently terrible though. Or was that PAL art? The copy I had featured the red and white art.
EDIT EDIT: Shadow Over Mystara was amazing too. Probably my favorite arcade beat 'em up.
I have always, always wanted a gameboy port.
At least DDO can be played as a single-played game (albeit as one without a satisfying main story) but you're right.
Would love to see a planejammer RPG on today's computers.
But D&D wasn't everything... listen to the sound of these titles... just saying them gives me a warm and fuzzy feeling inside: "Wizard's Crown", "Phantasie", "Shard of Spring"... mmm... I'd pay good money to have their covers framed on my wall as well.
SSI... sigh... all good things come to an end.
THE GOBLINS ARE COMING FOR ANOTHER PASS!
We have Daggerfall coming out for Arcade and PC, then we have the Neverwinter MMO from Cryptic but aside from that it's pretty quiet.
Why aren't there any more NWN-like D&D games?
Here I thought they were quite a success.
Wait, the NWN they are developing is a MMO? I could have sworn they were doing a new one based on 4E.
On a side note, D&D Online: Stormreach is actually pretty awesome if you have some friends to play it with. They really push the "going into dungeons with your party and killing shit/getting loot" mechanic of it.
Also Demon Stone is one of my favourite games of all time. Dunno why, i just loved the story, and the voice acting was stellar. Also Khelban Blackstaff/Picard/Professor-X/Everything
I know this is probably nostalgia talking and it made me want to punch entire BASKETS OF KITTENS.
Also Hillsfar!
The manual was amazing. It went into massive detail about the location, the quest, each of the characters and their relation to other characters...
The game, however, was unplayable. Couldn't get past the first room! There was a goblin in it and getting the player character to both crouch and attack was next to impossible!
No - Silver Blades is the best of the Gold Box series. Pools of Darkness wasn't nearly as good.
EotB I and II are also still pretty solid games; III just never caught me like the others did.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
That's because the real Eye 3 is actually Lands of Lore.
Eye 1 and 2 were by Westwood, but they split from SSI to do Lands, so Eye 3 became just a re-skin of Eye 2 with some new maps for the easy cash. I think after that it was the end of SSI as well.
DDO is pretty fun but due to it being an MMO you can't expect a satisfying enough conclusion to the "main story" (if there even is one, from what I can see there is a bunch of smaller stories) as the game will try to live on for as long as possible.
And yes, it is an MMO that they've merely called something else:
It's an MMO in the sense that there aren't zones with hundreds-and-hundreds of people - just like their current games with subscription fees such as Champions Online (which have gone Free-to-play) and Star Trek Online. It's just Cryptic playing around with words, rumour has it that they are not allowed to develop an MMO based on the D&D license due to DDO being alive - Atari tried to subtly kill it off to make room for Neverwinter but failed and were sued by Turbine from what I know.
So it'll basically be yet another re-tooled cryptic game with an energy bar and all.
Here is some pics of the dev team, if you squint hard enough you might make out what they're writing on the whiteboard:
I think its more the occasional mercilessness of D&D itself at times I am probably thinking of.
Unlimited Adventures was goddamn awesome though.