Oh nice thanks. There's no real change to my lists, +1 Nightshade frigate to each squadron with that 100 points freed up from my commander, and the 40k list only shuffles around units to/from the main/sideboard lists. And I drop eldritch storm :v
No way dude, that many cruisers are going to be hard to kill. It's a valid tactic.
I have been thinking of this and I have decided that rather do the moves in initiative order that we just put in all of our moves at the start of the turn and resolve and conflicts with the initiative if necessary. Also I am tired of waiting on Huntzy, so I am just going to move him to sector 1.
START OF TURN 2! Everyone turn in your orders! Lets get this going!
The actual goal is to gain renown. If you hold a planet for an entire round you gain 1 renown. If you hold more planets you gain more renown. Also, if you leave people on more planets there is a greater chance of you playing a game of 40k. Which can get you more renown.
Okay, so by moving to a system I automatically drop (and leave) people on the planet? Got it! As a raiding force, I auto-flee if I encounter other ships, right? Or can I sneak in, drop off the angry women, and fly away?
I am thinking we should cap it at 10 actually, with the problems we are having getting everyone to submit orders, I think maybe we should not take on anyone new right now.
I redid the system map to allow for a clearer designation of where the fleets were in the sectors. The top half is high orbit, the bottom half is approach.
Current System Map:
Definitely not, 4PM puts me at work. I have an Mutants and Masterminds game that evening which should be done between 9 and 10. Otherwise, I'm looking at playing really late Saturday or playing Sunday.
Oh, right, that should have been obvious but sometimes I'm dumb. How about sometime Sunday?
No way dude, that many cruisers are going to be hard to kill. It's a valid tactic.
I have been thinking of this and I have decided that rather do the moves in initiative order that we just put in all of our moves at the start of the turn and resolve and conflicts with the initiative if necessary. Also I am tired of waiting on Huntzy, so I am just going to move him to sector 1.
START OF TURN 2! Everyone turn in your orders! Lets get this going!
Just so that I'm clear, right now in turn 2 is when I need to be staying put to repair my three points of damage?
Nope, you repair at the aftermath step, which is the end of your initiative. Or the initiative of the person who attacked you. You can do something else right now.
ElderCat on
0
Gabriel_Pitt(effective against Russian warships)Registered Userregular
edited June 2011
I'm staying on approach to continue fixing shit up so I'm not starting at a disadvantage the next time people start shooting at me.
Is this first or second turn? Because I'd like to also set mans down on the main planet at Aestas 7, but not sure if I need to go to approaching then back to orbit over that from the moon.
edit: ok, didn't know which turn it was anymore was all.
No, this is (still) 2nd turn, you already said you wanted to land troops on the planet, and I moved you into high orbit to do so.
We are waiting on orders from Mazzyx, Halos and Huntzy, and Pollo and Matev need to fight their 40k game, before Pollo can give his orders for this turn.
Also I know I had to swap around my BFG fleet. Here is that list and also since I haven't done a single game of 40k, is it okay to set up a different list? Because I kind of want to run something fun, not something boring like I wrote before. Just out of habit with tournament list thing.
Graz'Nakka's Waaagh!
Campaign (1998pts)
2000pt Orks 5th Ed (2008) Roster
Halos Nach TariffCan you blame me?I'm too famous.Registered Userregular
edited June 2011
Tyranid orders; I guess I should put some vanguard organisms on this planet in my sector (8), so I should move into high orbit? That sounds about right, if it's wrong feel free to shout at me.
Also I know I had to swap around my BFG fleet. Here is that list and also since I haven't done a single game of 40k, is it okay to set up a different list? Because I kind of want to run something fun, not something boring like I wrote before. Just out of habit with tournament list thing.
Sure, since you haven't actually fought with it yet, I'll allow it.
ElderCat on
0
Halos Nach TariffCan you blame me?I'm too famous.Registered Userregular
edited June 2011
Right, in that case I think that fluff-wise I should probably do nothing this turn whilst I accrue bio-mass to make some ships with.
My apologies gentlemen, I'm rapidly finding I do not have the time to pursue this online campaign to the extent it deserves and so I must humbly withdraw.
Matev on
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Well I guess you can jump back in if you get more time, but for now, lets see if we can speed things up with fewer people. Huntzy said he was super busy for a while and he hasn't posted in over a week, so I am going to take him out too, but he can come back when he has more time as well.
So it's Pollo's initiative and then it's a new turn.
LET'S DO THIS!
Player......Renown.....last turn moved
Gabriel Pitt:....7...........2
Leaf...............1...........2
Mazzyx..........1...........2
Halos.............1...........2
Eldercat.........1...........2
Law...............1...........2
Skarsol..........1...........2
Pollo Diablo...1...........1
Default victory is the best victory. It's also probably the only kind I'll get, so I'm happy with it.
As a raiding fleet, I don't go into approach? For the purposes of renown, do moons count the same as planets for me? So I can move into high orbit over the big moon here and drop guys there too? I'll do that if it's a legal move.
edit: Actually I'm not sure if moons are separate or not. If they aren't I'll jump on Aestas-1.
Posts
Oh nice thanks. There's no real change to my lists, +1 Nightshade frigate to each squadron with that 100 points freed up from my commander, and the 40k list only shuffles around units to/from the main/sideboard lists. And I drop eldritch storm :v
Oh neato, I should probably read all the rules before I jump in huh.
I'll amend my post with the extra points.
1500pt Imperial Segmentum Solar/Armageddon Sectors Fleet List Roster
Selections:
* Capital Ships (1310pts)
* Armageddon Class Battlecruiser (245pts)
* Endeavour Class Light Cruiser (120pts)
* Endeavour Class Light Cruiser (120pts)
* Endeavour Class Light Cruiser (120pts)
* Endeavour Class Light Cruiser (120pts)
* Endurance Class Light Cruiser (120pts)
* Endurance Class Light Cruiser (120pts)
* Imperial Emperor Class Battleship (345pts)
* Escorts (175pts)
* Imperial Falchion Class Frigate (35pts)
* Imperial Falchion Class Frigate (35pts)
* Imperial Falchion Class Frigate (35pts)
* Imperial Falchion Class Frigate (35pts)
* Imperial Falchion Class Frigate (35pts)
Created with BattleScribe (http://www.battlescribe.net)
40k
2000pt Imperial Guard 5th Ed (2009) Roster
Selections:
* HQ (185pts)
* Company Command Squad (105pts)
Lascannon (20pts), Master of Ordnance (30pts), Vox Caster (5pts)
* Company Commander
Close Combat Weapon, Laspistol
* Lord Commissar (80pts)
Bolt Pistol, Power Weapon (10pts)
* Elites (95pts)
* Guardsman Marbo (95pts)
* Troops (920pts)
* Infantry Platoon (225pts)
* Infantry Squad (65pts)
Autocannon (10pts), Grenade Launcher (5pts)
* Sergeant
Close Combat Weapon, Laspistol
* Infantry Squad (110pts)
Autocannon (10pts), Grenade Launcher (5pts)
* Commissar (45pts)
Bolt Pistol, Power Weapon (10pts)
* Sergeant
Close Combat Weapon, Laspistol
* Platoon Command Squad (50pts)
4x Grenade Launcher (20pts)
* Platoon Commander
Close Combat Weapon, Laspistol
* Penal Legion Squad (80pts)
* Penal Legion Squad (80pts)
* Veteran Squad (170pts)
3x Plasma Gun (45pts)
* Chimera (55pts)
Heavy Bolter, Multi-laser
* Veteran Sergeant
Close Combat Weapon, Laspistol
* Veteran Squad (155pts)
3x Meltagun (30pts)
* Chimera (55pts)
Heavy Bolter, Multi-laser
* Veteran Sergeant
Close Combat Weapon, Laspistol
* Veteran Squad (210pts)
Autocannon (10pts), Forward Sentries (30pts), Gunnery Sergeant Harker (55pts), 3x Plasma Gun (45pts)
* Fast Attack (165pts)
* Rough Rider Squad (85pts)
7x Rough Rider (70pts)
* Rough Rider Sergeant (15pts)
Laspistol
* Scout Sentinel Squadron (40pts)
* Scout Sentinel (40pts)
Autocannon (5pts)
* Scout Sentinel Squadron (40pts)
* Scout Sentinel (40pts)
Autocannon (5pts)
* Heavy Support (635pts)
* Hydra Flack Battery (225pts)
* Hydra Flack Tank (75pts)
Heavy Bolter
* Hydra Flack Tank (75pts)
Heavy Bolter
* Hydra Flack Tank (75pts)
Heavy Bolter
* Leman Russ Squadron (220pts)
* Leman Russ Vanquisher (220pts)
Knight Commander Pask (50pts), Lascannon (15pts)
* Leman Russ Squadron (190pts)
* Leman Russ Demolisher (190pts)
Dozer Blade (10pts), Lascannon (15pts)
Created with BattleScribe (http://www.battlescribe.net)
I have been thinking of this and I have decided that rather do the moves in initiative order that we just put in all of our moves at the start of the turn and resolve and conflicts with the initiative if necessary. Also I am tired of waiting on Huntzy, so I am just going to move him to sector 1.
START OF TURN 2! Everyone turn in your orders! Lets get this going!
Unless you meant to stay where you are, which is ... cool.
Not sneaky, just fast! Efficient!
I redid the system map to allow for a clearer designation of where the fleets were in the sectors. The top half is high orbit, the bottom half is approach.
Current System Map:
So anyone want to beat me mercilessly at either game?
Oh, right, that should have been obvious but sometimes I'm dumb. How about sometime Sunday?
Just so that I'm clear, right now in turn 2 is when I need to be staying put to repair my three points of damage?
edit: ok, didn't know which turn it was anymore was all.
We are waiting on orders from Mazzyx, Halos and Huntzy, and Pollo and Matev need to fight their 40k game, before Pollo can give his orders for this turn.
edit: Ok, I'm back up. If you're not around before 9-ish my time, I'll be gone until 10 to watch game of thrones. But then I'll be back.
Graz'Nakka's Waaagh!
2000pt Orks 5th Ed (2008) Roster
Selections:
* HQ
* Shok Grod - Big Mek
Choppa, Kustom Force Field
* Graz'Nakka(Ghazghkull) - Ghazghkull Thraka
* Elites
* Sneaky Gits - Kommandos
Boss Snickrot, 2x Burna, 10x Kommando
* Boom Boyz - Tankbustas
2x Bomb Squig, 9x Tankbusta Boy, 2x Tankhammer
* Nob
Bosspole, Power Klaw
* Troops
* Boss's Boyz - Meganobz (Troops)
* Meganob
Twin-Linked Shoota
* Meganob
Twin-Linked Shoota
* Meganob
Kombi Shoota-Rokkit Launcha
* Meganob
Kombi Shoota-Scorcha
* Meganob
Kombi Shoota-Scorcha
* Trukk
Big Shoota, Red Paint Job
* Mek's Ride - Ork Boyz
Big Shoota, 10x Boy
* Nob
Bosspole, Power Klaw
* Trukk
Big Shoota
* Purple Screamaz - Ork Boyz
Big Shoota, 11x Boy
* Nob
Bosspole, Power Klaw
* Trukk
Big Shoota, Red Paint Job
* Bluz Breaka Boyz - Ork Boyz
Big Shoota, 11x Boy
* Nob
Bosspole, Power Klaw
* Trukk
Big Shoota, Red Paint Job
* Greenz Best Boyz - Ork Boyz
Big Shoota, 11x Boy
* Nob
Bosspole, Power Klaw
* Trukk
Big Shoota, Red Paint Job
* Blackz Boyz - Ork Boyz
Big Shoota, 11x Boy
* Nob
Bosspole, Power Klaw
* Trukk
Big Shoota, Red Paint Job
* Heavy Support
* Booma Boyz ride - Battlewagon
2x Big Shoota, Boarding Plank, Deff Rolla, Grot Riggers, Red Paint Job
* Big Gunz
2x Additional Grot Krew, Ammo Runts
* Big Gun
2x Grot Krew, Kannon
* Big Gun
2x Grot Krew, Kannon
* Looted Wagon
'Ard Case, Boomgun
Created with BattleScribe (http://www.battlescribe.net)
And the fleet which hasn't actually changed much.
-Mega-Armored Boarding Party
Kroozers
Smasha' Grabba(Kill Kroozer)
-maniac gunners
Big Gubbins(Kill Kroozer)
-maniac gunners
Swoopa Boyz Barge(Terror Ship)
Escorts
Takas Boyz(ramship squadron)
5x ramships
Big Mek Grakkas Boyz(Ravager squadron)
4xravagers
Big Mek Brik'Layas Boyz
3xRavagers
Shokk Shootas(Savage squadron)
-3x Savage escorts
Grabba Smasha Boyz
4x Ram Ships
Your choices are: do nothing this turn, have a 40k game against Leaf, go to the asteroid belt.
Edit:
Sure, since you haven't actually fought with it yet, I'll allow it.
So it's Pollo's initiative and then it's a new turn.
LET'S DO THIS!
Player......Renown.....last turn moved
Gabriel Pitt:....7...........2
Leaf...............1...........2
Mazzyx..........1...........2
Halos.............1...........2
Eldercat.........1...........2
Law...............1...........2
Skarsol..........1...........2
Pollo Diablo...1...........1
Current System Map:
As a raiding fleet, I don't go into approach? For the purposes of renown, do moons count the same as planets for me? So I can move into high orbit over the big moon here and drop guys there too? I'll do that if it's a legal move.
edit: Actually I'm not sure if moons are separate or not. If they aren't I'll jump on Aestas-1.
Ok, Aestas-1 is controlled by Skarsol. So arrange yourselves a 40k game.