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[Star Trek Online] Hop on my deck. Now Free to Play!

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Posts

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited June 2011
    Valaena wrote: »
    A token to get a free ship of the new enterprise that was designed.

    Yay! I'll actually be in town for this one. Suddenly me missing out on the double xp weekend isn't so bad.
    Hang in there! On the seventh you'll be blowing through guys so fast you'll be like whatttt
    So seeing as how my turret spam team annihilates missions as it is, would my reaction thus be upgraded from "whattt" to "O_o"?

    I don't really feel bad running the turret setup. I didn't even realize it was that horribly OP when I first saw the option to deploy equipment and was like "ooooo turrets and drones and yay!"

    TOGSolid on
    wWuzwvJ.png
  • TalonSETalonSE Registered User regular
    edited June 2011
    Two things.

    First, damn this double XP thing kicks ass. Just reminded me my VAs all have those double XP chips, I think I'm going to give them to my two feds I'm leveling, speed things up a bit.

    Second, I've had 228 Atari tokens kicking around for awhile now, decided to splurge and buy an Aenar officer. Why did no one tell me it has an awesomely cool power of being able to create a fake copy of itself for use in combat? I mean, there we were, fighting on P'Jem when I see her get engulfed in this huge blue ball of whatever, and next thing you know there's TWO of them....

    Need to get me one of those for my tac officer now. Be handy when calling in the red-shirts.
    This post about the Aenar got me looking on the exchange for them. Surprisingly, there are quite a few available for between 400k to 20m each. (Whoever thinks they're going to get 20 million credits for those is...highly optimistic.) More surprisingly, they all seem to have the same skillset, which in the case of the Engineering officer means you can pick up the previously quite rare and expensive Aux2SIF 3 ability for relatively cheap now.

    Edit: The above applies to Caitian officers as well at least in terms of their availablity and pricing on the exchange. Their skillset differs from the Aenar's though. Here's a skill list for each (not including traits because, well, you can find those easily enough in the C-store desc.) Spoilered for length.
    Aenar Engineer                                          Caitian Engineer
    ----------------------------------------------------------------------------------
    Emergency Power to Shields 1                            Emergency Power to Engines 1
    Extend Shields 1                                        Reverse Shield Polarity 1
    Auxillary to Inertial Dampeners 2                        Directed Energy Modulation 2
    Auxillary to Structural Integrity Field 3                Eject Warp Plasma 3
    -
    Shield Recharge 1                                       Quick Fix 1
    Reroute Power to Shields 1                             Weapons Malfunction 2
    Medical Generator Fabrication 1                         Phaser Turret Fabrication 2
    Shield Generator Fabrication 3                         Quantum Mortar Fabrication 2
    
    
    Aenar Science Officer                                   Caitian Science Officer
    -----------------------------------------------------------------------------------------
    Hazard Emitters 1                                       Hazard Emitters 1
    Transfer Shield Strength 2                             Feedback Pulse 1
    Scramble Sensors 2                                     Charged Particle Burst 2
    Tractor Beam Repulsors 3                               Photonic Shockwave 3
    -
    Medical Tricorder 1                                     Hypospray - Dylovene 1
    Vascular Regenerator 1                                 Tricorder Scan 1
    Hypospray - Melorazine 1                               Sonic Pulse 2
    Tricorder Scan 3                                       Hyperonic Radiation 2
    
    
    Aenar Tactical Officer                                  Caitian Tactical Officer
    -----------------------------------------------------------------------------------------
    Beam: Fire at Will 1                                    Tactical Team 1
    Tactical Team 2                                          Torpedo: High Yield 2
    Target Weapons Subsystem 3                              Cannon: Rapid Fire 2
    Attack Pattern Delta 3                                  Attack Pattern Omega 3
    -
    Draw Fire 1                                              Leg Sweep 1
    Smoke Grenade 1                                          Target Optics 1
    Overwatch 1                                              Stealth Module 1
    Supressing Fire 3                                        Ambush 1
    

    TalonSE on
  • HevachHevach Registered User regular
    edited June 2011
    TOGSolid wrote: »
    So seeing as how my turret spam team annihilates missions as it is, would my reaction thus be upgraded from "whattt" to "O_o"?

    Basically. With a full turret team, you'll be killing anything except captain level mobs faster than you can deploy your turrets.

    That plus the all around damage increase actually makes it worth having a tac officer set up with defensive powers on your away team. It's also made me prefer drones in the commander slot instead of turret 3, since the drone comes with you. They lost their AOE attack, but they got quick fix and a couple other buffs.

    Hevach on
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited June 2011
    Hevach wrote: »
    TOGSolid wrote: »
    So seeing as how my turret spam team annihilates missions as it is, would my reaction thus be upgraded from "whattt" to "O_o"?

    Basically. With a full turret team, you'll be killing anything except captain level mobs faster than you can deploy your turrets.

    That plus the all around damage increase actually makes it worth having a tac officer set up with defensive powers on your away team. It's also made me prefer drones in the commander slot instead of turret 3, since the drone comes with you. They lost their AOE attack, but they got quick fix and a couple other buffs.

    I <3 Quick Fix. It makes my team's volleys of sniper rifle rape even funnier than it already is.

    Seeing as how my ground science boff doesn't exactly have a whole lot to do anymore, I may replace him with a tac boff just to see how that goes.

    TOGSolid on
    wWuzwvJ.png
  • HevachHevach Registered User regular
    edited June 2011
    Quick fix did get a longer cooldown (just like focus fire and target optics - anything that could manage near perfect uptime basically), but, yeah, it's pretty great.

    My tactical officer is set up with two ranks of overwatch and two ranks of either FOMM or focus fire, whichever one it is that buffs the team so all their attacks have a chance to expose. THAT would really work well with your sniper rifle team. I've been experimenting with exploit weapons on my whole team, too. With that tac officer, my science officer's tricorder scan, and a CRM-100 on the team, I get a ridiculous ton of exposes going off.

    Hevach on
  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    edited June 2011
    I kinda wish the drone still used the beam in animation when summoning it instead of the new replicator animation. Then I could imagine it is the same drone buddy and I could name him Bob or something.

    Librarian's ghost on
    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


  • GaryOGaryO Registered User regular
    edited June 2011
    As a science officer if everything goes to plan I can manage to nearly kill a mob before my engineers even set up their turrets anyway. Using a Gravmetric shift roots them in place, then a Thermal vent, a scatter volley from the dual pistols. switch to sniper rifle to get an exploit kill on one guy (because its pretty much 100% certain one guy will be exposed). Hit another grav shift and dual volley and most groups will be down. maybe a couple will be standing with 10% health, and the turrets quickly fix that even as I run off to my next target. It takes me 10 seconds to do all that.
    Obviously things change if there is an elite drone or swordmaster as they have lots of hp but the basic principle remains the same.

    GaryO on
  • ValaenaValaena Registered User regular
    edited June 2011
    TOGSolid wrote: »
    Valaena wrote: »
    A token to get a free ship of the new enterprise that was designed.

    Yay! I'll actually be in town for this one. Suddenly me missing out on the double xp weekend isn't so bad.
    Hang in there! On the seventh you'll be blowing through guys so fast you'll be like whatttt
    So seeing as how my turret spam team annihilates missions as it is, would my reaction thus be upgraded from "whattt" to "O_o"?

    I don't really feel bad running the turret setup. I didn't even realize it was that horribly OP when I first saw the option to deploy equipment and was like "ooooo turrets and drones and yay!"

    I'm sorry I should have been clearer. That's what I hooooope is the reward. :(

    Valaena on
    [SIGPIC][/SIGPIC]
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited June 2011
    Valaena wrote: »
    TOGSolid wrote: »
    Valaena wrote: »
    A token to get a free ship of the new enterprise that was designed.

    Yay! I'll actually be in town for this one. Suddenly me missing out on the double xp weekend isn't so bad.
    Hang in there! On the seventh you'll be blowing through guys so fast you'll be like whatttt
    So seeing as how my turret spam team annihilates missions as it is, would my reaction thus be upgraded from "whattt" to "O_o"?

    I don't really feel bad running the turret setup. I didn't even realize it was that horribly OP when I first saw the option to deploy equipment and was like "ooooo turrets and drones and yay!"

    I'm sorry I should have been clearer. That's what I hooooope is the reward. :(

    Oh, well poop. At least I'll be around for the event either way.

    TOGSolid on
    wWuzwvJ.png
  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    edited June 2011
    So I got my Tac Captain from LTC5 to Com7 during the double xp weekend. Now it is back to old fashion missions. Just tried the last Romulan series mission but the boss Romulan somehow got onto the roof, then was flying several hundred feet in the air and he would never go to the spot on the map to die so I gave up.

    Someone remind me of the best way to grind xp for a fed character. It has been so long since I've done it.

    Librarian's ghost on
    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


  • see317see317 Registered User regular
    edited June 2011
    So I got my Tac Captain from LTC5 to Com7 during the double xp weekend. Now it is back to old fashion missions. Just tried the last Romulan series mission but the boss Romulan somehow got onto the roof, then was flying several hundred feet in the air and he would never go to the spot on the map to die so I gave up.

    Someone remind me of the best way to grind xp for a fed character. It has been so long since I've done it.

    Exploration missions? I seem to do fairly well on the "Explore 3 systems in the unmapped sector" ones. Most of the systems are pretty quick "Scan a few anomalies, blow up the enemy ship" kind of thing that can be done in a few minutes.

    see317 on
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited June 2011
    I enjoy exploration missions in terms of bang for the buck... or hour...

    I just wish the tokens were more useful. I have a thousand exploration tokens for gear I don't need anymore.

    Jasconius on
    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • MyDcmbrMyDcmbr PEWPEWPEW!!! America's WangRegistered User regular
    edited June 2011
    Tomorrow is the day that I resub to STO. That way I can get comfortable with my ship and crew again before season 4 launches.

    Any major changes occur in the Arcadian Defense Fleet?... wait... am I still even in it? Did I get booted?

    MyDcmbr on
    Steam
    So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.
  • HevachHevach Registered User regular
    edited June 2011
    I haven't booted anyone. Considering there's people that haven't logged on in over a year, I don't think anyone has booted anyone... ever.

    From the tribble patch notes:
    Added a ship selector to ship/shuttle transporter rooms

    It's not a functional shuttlebay, but it works for the time being.

    Hevach on
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited June 2011
    So I got my Tac Captain from LTC5 to Com7 during the double xp weekend. Now it is back to old fashion missions. Just tried the last Romulan series mission but the boss Romulan somehow got onto the roof, then was flying several hundred feet in the air and he would never go to the spot on the map to die so I gave up.

    Someone remind me of the best way to grind xp for a fed character. It has been so long since I've done it.

    I've had him bug out on me before too. I have found the safest way to complete the final battle is to run past him, quickly take out his minions as fast as I can without dying, and only then activate the reinforcements.

    Regina Fong on
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited June 2011
    Hevach wrote: »
    I haven't booted anyone. Considering there's people that haven't logged on in over a year, I don't think anyone has booted anyone... ever.

    From the tribble patch notes:
    Added a ship selector to ship/shuttle transporter rooms

    It's not a functional shuttlebay, but it works for the time being.

    Yar, it accomplishes the same function without requiring that much extra effort from Cryptic for the time being. In the future, having the base function in game already will make it piss easy to just port that over to a different room (specifically a shiny new dedicated shuttlebay).

    TOGSolid on
    wWuzwvJ.png
  • HevachHevach Registered User regular
    edited June 2011
    The Peregrine seems to be bugged and has no way to switch back. And I just switched to it without equipping an engine first.

    Hevach on
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited June 2011
    Speaking of shuttles, I need to do the Delta Flyer stuff. I think I know what my vidja project is gonna be when I get home.

    TOGSolid on
    wWuzwvJ.png
  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    edited June 2011
    Hevach wrote: »
    The Peregrine seems to be bugged and has no way to switch back. And I just switched to it without equipping an engine first.

    It doesn't have a shuttle interior?

    Librarian's ghost on
    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


  • HevachHevach Registered User regular
    edited June 2011
    Hevach wrote: »
    The Peregrine seems to be bugged and has no way to switch back. And I just switched to it without equipping an engine first.

    It doesn't have a shuttle interior?

    No, apparently fighters aren't hooked up to the shuttle cockpit.

    Hevach on
  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    edited June 2011
    Guys, Great News!

    With the speed of the new ground combat and some fairly heavy modifications to STFs, the cryptic mission guys now say that all STFs should only take an hour to complete for a team. Each mission is broken into two part, Space and Ground, and each part takes 30 minutes. They also say that it should be possible with practice to get each part down to 15 minutes each and that there may be special rewards for doing so.


    In addition to this, equipment drops in the Normal versions of STFs will serve to better equip players to gain "significant" advantages for when they do the Elite version of an STF, and this in turn will equip players to do better on the "Into the Hive" STF when it opens up.

    Basically they said that they removed all the boring filler crap and left the fun bits. They will still be fairly difficult, but not nail in dick difficult.

    Also the timer for them will not be 22 hours anymore.

    I'm totally down for all of this.

    Librarian's ghost on
    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


  • HevachHevach Registered User regular
    edited June 2011
    Apparently a nifty little bug slipped through the new tribble build... the working model for the Enterprise F can show up as a battleship class. Nobody seems to be discussing details for fear of getting banned for spoiling the big reveal, but I'm guessing that means with fleet support or photonic fleet in place of the Typhoon. I'm trying to wrangle one up right now, but not being a science captain, the cooldown and only getting one ship on fleet support makes it difficult.

    Hm... maybe it shows up in fleet groups, too. I'll have to run Doomsday machine and let it kill the Fed ships for a while.

    Hevach on
  • ValaenaValaena Registered User regular
    edited June 2011
    Oh snap. If you feel comfortable doing so, take a snap shot! If not, no worries. I'll join in on the hunt tonight when I can get back to my computer.

    Valaena on
    [SIGPIC][/SIGPIC]
  • HevachHevach Registered User regular
    edited June 2011
    They broke the foundry missions (not just creation), which makes things a bit harder.

    I'm also not sure I'm even on the right track. A few people claim to have seen it, but I not exactly where.


    Maybe it's all a hoax, but it is a believable one, since Dstahl mentioned the ship's current working model is on tribble and he's actually used it. If I get it I'll post a snap shot buried under a couple nested spoiler tags.

    Hevach on
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited June 2011
  • HevachHevach Registered User regular
    edited June 2011
    Somebody posted on the forums how to get it. It's available as a Federation battleship costume in the Foundry.

    I guess that's why the Foundry (and every foundry mission on Tribble) got taken back down a few minutes after the patch yesterday.


    Edit: I think CaptainLogan has broken his brain and I now worry for the future of ship design in this game. He posted this as a "texture preview" of the Enterprise-F:
    Ship_Fed_Gc_Type6a_Nx.jpg
    I don't... I mean... What?

    Hevach on
  • mellestadmellestad Registered User regular
    edited June 2011
    Lol, people were asking about about texture work so he just wrapped some of the new texture he developed for the F on a cube. Seems reasonable :)

    mellestad on
  • AyulinAyulin Registered User regular
    edited June 2011
    Texture preview as in: here's a cube textured with the raw texture file that'll be applied to the Enterprise F model :P

    EDIT: dang, beaten while searching for other examples... that I couldn't even find.

    Ayulin on
    steam_sig.png
  • mellestadmellestad Registered User regular
    edited June 2011
    btw, that thread makes me die a little inside, but I keep going back. :(

    mellestad on
  • HevachHevach Registered User regular
    edited June 2011
    Oh, I know what it is. But it's still fucked up.

    Hevach on
  • see317see317 Registered User regular
    edited June 2011
    Hevach wrote: »
    Edit: I think CaptainLogan has broken his brain and I now worry for the future of ship design in this game. He posted this as a "texture preview" of the Enterprise-F:
    Ship_Fed_Gc_Type6a_Nx.jpg
    I don't... I mean... What?

    iBorg?

    see317 on
  • DizzenDizzen Registered User regular
    edited June 2011
    see317 wrote: »
    Hevach wrote: »
    Edit: I think CaptainLogan has broken his brain and I now worry for the future of ship design in this game. He posted this as a "texture preview" of the Enterprise-F:
    Ship_Fed_Gc_Type6a_Nx.jpg
    I don't... I mean... What?

    iBorg?

    Looking for a new collective to join that's easy to use? Head on down to the BorgStore and let the helpful folks at our Assimilate-Bar show you the ropes.

    Dizzen on
  • kafzielkafziel Registered User regular
    edited June 2011
    So, people who play and have looked ... if I were looking to sub to STO, would it be a good idea to do it now, or would I be better off waiting until the ground combat fix hits?

    Also, how viable are duos in this game? I remember Champions had that retarded thing where things were only instanced for 1, 3, or 5 people, so if you brought in 2 you'd just get the 3-man version.

    kafziel on
  • emp123emp123 Registered User regular
    edited June 2011
    I would so fly that.

    emp123 on
  • ShapeshifterShapeshifter Pants Optioanl Registered User regular
    edited June 2011
    kafziel wrote: »
    So, people who play and have looked ... if I were looking to sub to STO, would it be a good idea to do it now, or would I be better off waiting until the ground combat fix hits?

    Also, how viable are duos in this game? I remember Champions had that retarded thing where things were only instanced for 1, 3, or 5 people, so if you brought in 2 you'd just get the 3-man version.

    wouldn't hurt to sub now, or wait.

    July 7th is the date apparently the update will hit.

    more people usually = more enemies but it's not very hard so no worries.

    Shapeshifter on
    steam_sig.png
  • WolveSightWolveSight Registered User regular
    edited June 2011
    you can duo everything but the task forces and probably the ground fleet actions probably. The more people you have the more mobs, so some missions can get pretty fun (i.e. hectic as hell) when a lot of ships come out of nowhere.

    Saiph and I resubbed a little over a week ago and it's been good fun so far. We've hit the end of the current non-STF content, but with the ability to replay old missions and user-created stuff it's not hard to find things to do. I expect a lot more people are going to re-sub for the new changes.

    WolveSight on
    253J736.png
  • kafzielkafziel Registered User regular
    edited June 2011
    Well I'm looking at subbing, not re-subbing. I don't want to learn ground combat for a week and a half, and then have ground combat suddenly be completely different so I have to unlearn it.

    kafziel on
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited June 2011
    What you learn now will be pretty applicable after the patch drops so there's no real reason not to get a head start! I'll be home on Friday and will be more than willing to help out any new guys. I am not an expert and am still learning some of the more advanced intricacies, but I can definitely help get any newbies off the ground.

    TOGSolid on
    wWuzwvJ.png
  • kaliyamakaliyama Left to find less-moderated fora Registered User regular
    edited June 2011
    WolveSight wrote: »
    you can duo everything but the task forces and probably the ground fleet actions probably. The more people you have the more mobs, so some missions can get pretty fun (i.e. hectic as hell) when a lot of ships come out of nowhere.

    Saiph and I resubbed a little over a week ago and it's been good fun so far. We've hit the end of the current non-STF content, but with the ability to replay old missions and user-created stuff it's not hard to find things to do. I expect a lot more people are going to re-sub for the new changes.

    Saiph and WolveSight! I remember you guys from Warhammer Online. I liked you guys.

    kaliyama on
    fwKS7.png?1
  • WolveSightWolveSight Registered User regular
    edited June 2011
    We used to have a few of the old candymancer folks playing this game a while back. Unfortunately, for now, it's just us two playing.

    Kafziel, TOG is pretty much on the money. It's not like the stuff you learn is going to be a complete waste of time. If anything, you'll probably get to learn quite a bit with the combat being slower and then be better prepared when everything speeds up with the patch. I think the real question is: do you want to blow up ships and vaporize people now, or in a week?

    WolveSight on
    253J736.png
This discussion has been closed.