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Legend of Grimrock - Old school dungeon-crawl action! It's out... $15

redfenixredfenix Aka'd as rfixRegistered User regular
edited April 2012 in Social Entropy++
http://www.grimrock.net/

FAQ:
What is this game?
It’s a dungeon crawl game with great atmosphere, puzzles, combat and RPG elements. Here’s a little more detail on the basics of the game.

What platforms are you going to release on?
PC, Mac and iOS. Other platforms might be possible too, after we get the game shipped on those three platforms first.

When is the game going to be released?
We are working hard to release by the end of the year 2011.

Who are you?
We are a four member team of game industry veterans with combined experience of more than 30 years in creating commercial games. We have worked on Max Payne 2, Alan Wake, Shattered Horizon and various versions of 3DMark Gamer’s Benchmark. Here’s a post with more dirty details!.

Is the game turn based or real time?
We feel that real time works better with the game we are making. It goes well with the atmosphere of the game since the player can be surprised by creeping monsters and the mood of the combat is more intense. Timing is an essential tactical element and our puzzles also benefit from working in real time. Real time gameplay also helps us differentiate from a number of other dungeon crawl games that have been released over the years.

Will there be a character generation system?
In addition to picking from a roster of preset characters, we intend to include a character generation system too.

How many enemy types is there?
As many as we can churn out. Our goal is about 15 for the initial release.

Will there be a level editor?
Most likely at some point but not immediately with the initial release. We are fully concentrating on making a great game first.

Will new dungeons or expansions be released after release?
Yes, if there is enough demand for them and the initial release is successful enough to keep us going.

What are the PC system requirements?
The bare minimum is a DX9 graphics card and Windows XP.

What engine are you using?
Our own engine.

Is the game going to be digitally distributed?
Yes. The game will be downloadable only.

Where can I preorder this? Can I donate?
We’ll have to wait a little closer to release to get a clear answer on preordering. Largely, it depends on which distributors we’ll end up working with. Collecting donations is unfortunately a little tricky to arrange due to Finnish legislature; not anyone can go around collecting money from poor unsuspecting folks. It’s possible, though, that we’ll put up some merchandise for sale at some point.

http://www.youtube.com/watch?v=_HnTeQFBIq0

images:
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redfenix on
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Posts

  • Tommy2HandsTommy2Hands what is this where am i Registered User regular
    oh shit this looks cool

    8j12qx8ma5j5.jpg
  • Wandering HeroWandering Hero Registered User regular
    Wow this game looks gorgeous

    Not today.
  • FandeathisFandeathis Registered User regular
    YES! This is what I want.

    You fuck wit' Die Antwoord, you fuck wit' da army.
  • redfenixredfenix Aka'd as rfix Registered User regular
    And i was really annoyed the dude didn't pick up the throwing knives

  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    legend of grimlock?
    MM35_PG141.jpg

  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    hey

    the old school translates well, graphically

    Miss me? Find me on:

    Twitch (I stream most days of the week)
    Twitter (mean leftist discourse)
  • FishmanFishman Put your goddamned hand in the goddamned Box of Pain. Registered User regular
    redfenix wrote:
    And i was really annoyed the dude didn't pick up the throwing knives

    I know, right?

    X-Com LP Thread I, II, III, IV, V
    That's unbelievably cool. Your new name is cool guy. Let's have sex.
  • ceresceres When the last moon is cast over the last star of morning And the future has past without even a last desperate warningRegistered User, Moderator mod
    I would love to play this.

    And it seems like all is dying, and would leave the world to mourn
  • bsjezzbsjezz Registered User regular
    redfenix wrote:
    Will new dungeons or expansions be released after release?
    Yes, if there is enough demand for them and the initial release is successful enough to keep us going.

    not random?

    mega lame

    sC4Q4nq.jpg
  • Tommy2HandsTommy2Hands what is this where am i Registered User regular
    magic looks super cool in this

    8j12qx8ma5j5.jpg
  • Tommy2HandsTommy2Hands what is this where am i Registered User regular
    wait red this is you making this


    oh man dude you have to get me a beta copy for my mac I will test the fuck out of it for you

    8j12qx8ma5j5.jpg
  • MorivethMoriveth BREAKDOWN BREAKDOWN BREAKDOWN BREAKDOWNRegistered User regular
    Oh my god so neat

  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    this look raaaad

  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    I hope they add a way to auto cast spells though

    manually hitting all those runes is going to become really tedious

  • Tommy2HandsTommy2Hands what is this where am i Registered User regular
    nah I sort of like the memorization factor

    and it's not like there are a fuck ton of runes or they switch spots or anything

    8j12qx8ma5j5.jpg
  • redfenixredfenix Aka'd as rfix Registered User regular
    uh no

    i have no talent for making things
    sorry to get your hopes up

  • Tommy2HandsTommy2Hands what is this where am i Registered User regular
    maybe you only have to put in a thing when you want to change spells

    8j12qx8ma5j5.jpg
  • Tommy2HandsTommy2Hands what is this where am i Registered User regular
    redfenix wrote:
    uh no

    i have no talent for making things
    sorry to get your hopes up

    then why are you using first person in the OP!


    gosh, way to break my heart

    8j12qx8ma5j5.jpg
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    well the problem is there are combat spells, and combat is real-time, so your spells would have to be doing an insane amount of damage to offset how much time it takes to use one versus just slashing a sword.

  • RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator mod
    I am all fucking about this shit

    holy crap

    8406wWN.png
  • MorivethMoriveth BREAKDOWN BREAKDOWN BREAKDOWN BREAKDOWNRegistered User regular
    I am all fucking about this shit

    holy crap

    I know, right

    holy shiiiit

  • redfenixredfenix Aka'd as rfix Registered User regular
    well the problem is there are combat spells, and combat is real-time, so your spells would have to be doing an insane amount of damage to offset how much time it takes to use one versus just slashing a sword.

    apparently you can queue a spell up though
    have it ready to roll when you want it

  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    That's excellent then.

  • balerbowerbalerbower Registered User regular
    my god

    the demo looked sexy from the get go

    then the spell system displayed itself and shit stank like angel farts

  • Wedge BiggsWedge Biggs Registered User regular
    This is the game my inner child has been waiting for since I was never able to complete Dungeon Master back in the eighties. I am so hard right now.

    I ain't never crossed a man who didn't deserve it. - Artis Ivey Jr.
  • FalxFalx Registered User regular
    This is looking pretty cool.

  • SolarSolar Registered User regular
    Hey this looks pretty fun

  • LanglyLangly Registered User regular
    this looks bad as shit I can't wait for it.

  • ArtreusArtreus I'm a wizard And that looks fucked upRegistered User regular
    Gimme this game. This game is perty

    http://atlanticus.tumblr.com/ PSN: Atlanticus 3DS: 1590-4692-3954 Steam: Artreus
  • redfenixredfenix Aka'd as rfix Registered User regular
    i actually emailed the dudes making this
    told them they should drop by the thread and say hello
    who knows

  • Macro9Macro9 Registered User regular
    The pictures make me think of Wizardry and Ultima Underworld.

    58pwo4vxupcr.png
  • CampionCampion Registered User regular
    bsjezz wrote:
    redfenix wrote:
    Will new dungeons or expansions be released after release?
    Yes, if there is enough demand for them and the initial release is successful enough to keep us going.
    not random?
    mega lame
    When I first heard about how Etrian Odyssey, another dungeon crawler, didn't have random dungeons I was kind of disappointed. But the dungeons are all actually really cool. For three whole games.

    4484-7718-8470
  • George Fornby GrillGeorge Fornby Grill ...Like Clockwork Registered User regular
    There was another DS game, The Dark Spire, I think? Really good dungeon crawler that was kinda like Etrian Odyssey.

  • FyndirFyndir Registered User regular
    I think non-random is fine if they have a half decent selection of dungeons to start with, and plan to release both more of their own and a level editor later.

    Looks pretty cool so far.

  • redfenixredfenix Aka'd as rfix Registered User regular
    well etrian oddessy was very long and soul crushingly hard
    in a good way

  • WrenWren ninja_bird Registered User regular
    looks neat I guess but how many years will we have to wait for it to be released?

    tf2sig.jpg
    TF2 - Wren BF3: Wren-fu
  • redfenixredfenix Aka'd as rfix Registered User regular
    they're shootin for 2011 i think

  • redfenixredfenix Aka'd as rfix Registered User regular
    so three

  • CampionCampion Registered User regular
    Apparently Notch (of Minecraft) made a small dungeon crawler. It is kind of neat

    http://s3.amazonaws.com/ld48/index.html

    4484-7718-8470
  • redfenixredfenix Aka'd as rfix Registered User regular
    Sep 2 dev update:
    This week has been a lot busier than normal and considerable amount of time has gone to discussing the business side and various publishing options. We have received a ton of email and I think we have answered to everybody now – if you haven’t please check back with us! Because of this we haven’t had as much time as we would have liked to write blog posts. Sorry about that, folks! Anyway, here’s a short summary what has happened on the dev side this week:

    + Missile auto pickup has been implemented. Basically prisoners holding missile weapons will automatically pickup new missiles of the same type when you walk over them. Also if a prisoner runs out of missiles (but does not pickup another weapon in the meanwhile) the prisoner will fill the hand automatically with any missiles from the ground.
    + We have a cool entirely new graphics set for a new type of environment (or “wall set” as we like to call them internally). It really adds a lot of variety to the environments.
    + We have a new armor set and some new first tier melee weapons.
    + Work on save games has started, 50% done now.
    + Prettier mouse cursor.
    + New secret monster has been animated.
    + First three levels are now in beta quality.
    + Juho, our 3D artist who doesn’t have any earlier programming experience, has learned basics of level scripting (wohoo!)
    ..

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