Loken comes from a society where strength and martial prowess is regarded above all else. If he had been an Orc, things would be different because they put physical and mental acuity on an even scale.
but as is
you are a wimpy dude in a dress who summons magic instead of wielding a sword like a proper man
thus you are shameful in Jotun's eyes. He was trying to man you up by throwing you into the KorrGames. Think of it as an extreme version of throwing your kid in the deep end.
Haha I know, that is why I made him like that! It's such a fun character idea.
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
If you ever ask for me to give feedback again it will always be "How much do you plan on insulting them? Because I can guarantee you it is not enough."
Porter(The Warforged): HA ARE YOU SCARED, YOU ELVEN COWARD
Gerard: AT LEAST I CAN FEEL. YOU ARE AN AUTOMATON. COLD, LIFELESS. YOU WILL NEVER FEEL LOVE NOR BE LOVED BY ANYONE.
or something like that
So, if he can't feel love, why would he give a shit about not feeling it?
Or, if he can, why is it an insult.
Porter needs to stop being solo-series Machine Man, and start manning up to be Nextwave Machine Man.
Also I liked how when Crassus was all "I will make my judgement" and me an Anti had our characters direction paths pulled as far as the map physically allowed in the opposite direction.
Well, i'm probably not going to be picking up too many more combat feats for a while.
Maybe light blade expertise so i never miss. ever.
But that's about it. I think. unless there is a feat to make sneak attack to d10s. then i have to.
Also, maybe rapiers. they're spiffy.
But probably skill things and the feat that lets me make thievery checks at -2 but 5 squares away.
I think there's a way to MC into Warlock to pick up Shadow Walk. So...move 3 squares, you have concealment, so you can make a stealth check, now you're hidden, you stab the shit out of their face. Repeat. Every turn.
It's sad when there are easy enough ways to acquire perma-hidden that it can actually get boring.
Well, i'm probably not going to be picking up too many more combat feats for a while.
Maybe light blade expertise so i never miss. ever.
But that's about it. I think. unless there is a feat to make sneak attack to d10s. then i have to.
Also, maybe rapiers. they're spiffy.
But probably skill things and the feat that lets me make thievery checks at -2 but 5 squares away.
I think there's a way to MC into Warlock to pick up Shadow Walk. So...move 3 squares, you have concealment, so you can make a stealth check, now you're hidden, you stab the shit out of their face. Repeat. Every turn.
It's sad when there are easy enough ways to acquire perma-hidden that it can actually get boring.
requires paragon path into multiclass as warlock. no.
You get Sneak Attack, Shadow Walk, and Shadow Twist (some Binder thing).
Then you take Hybrid Talent: Rogue Tactics (Cunning Sneak)
Suddenly you have concealment if you move at least three squares, and you can make a stealth check to become hidden if you move at least three squares and have any cover or concealment (which you always will because Shadow Walk), and you don't take the penalty to Stealth checks for moving more than 2 squares, and you only take a -5 instead of -10 if you run.
I've just been realizing that as a bard I can multiclass? What does that really entail?
Every class has a series of feats you can take to gain extra benefits. Think of it like cross-training. You're learning a few tricks that are signature to that class.
You get a skill training, usually from the class's list, sometimes a specific skill (like Arcana for most Arcane classes), and you get a little extra ability or power (for instance, most entry-feats for Controller MCs give you one of their at-will attack powers as an encounter power).
Also some classes have multiple MC feats that you can take. The Primal MC feats from Primal Power require you to also have the entry-feat, but most of the others just offer either different ways to dabble, or the ability to pick up extra stuff.
On top of all of that, there are three "Power Swap" feats that let you train out a power (Encounter at lvl 4, Utility at lvl 8, and Daily at lvl 10) from your main class and replace it with a power from a class you're MC'd into.
I don't really know much about Aberrant, the background I mine, but what I have seen I like.
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UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
I have spent 50-75% of my party's last two combat encounters asleep! God damn party of 50% elves, everything with sleep poison goes for one of the two humans, and I'm the one not wrapped in full plate. I didn't even get a chance to try out my new feral mutagen, as by the time I got to act, there was only one Homonculus left alive and damn if I'm going to blow a daily ability on something that'll be dead in a round.
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
Kinda considering either Strands of FATE or Diaspora. Strands of Fate sounds more like something I could get people used to traditional RPGs to play.
I'm really not all that crazy about strands, but it seems like a good choice for that rationale.
I find it tries much too hard to be some sort of compromise between standard FATE and M&M just kinda hits this unsatisfying area of being too crunchy for a story game, but deep enough for a more traditional kind of game.
We had two clerics in the group, and while one was melee and the other ranged, it really felt like they both had the same schticks, and although one was pretty decent to have around, the other basically just insisted on healing whenever anybody was down anything (even less than a surge) just so he could "give everybody temps!" which was a whopping 3 THP.
Meanwhile my Paladin has three daily powers (two items and a utility) that give out THP (because I don't have Lay on Hands, and people tend to expect some healing from a paladin), and all of which give out WAY more than 3 THP.
So, yeah. That and the druid being a little kid didn't make things go very quickly (one striker, a Twin-Strike ranger). But all in all, not bad.
And for the roll off I won! I got the new Deluxe DM's screen! Which was kind of cool.
Posts
Haha I know, that is why I made him like that! It's such a fun character idea.
So, if he can't feel love, why would he give a shit about not feeling it?
Or, if he can, why is it an insult.
Porter needs to stop being solo-series Machine Man, and start manning up to be Nextwave Machine Man.
Why I fear the ocean.
and actually Porter is very much Nextwave Machine Man with how Skull Man plays him
HM THOSE MEN ARE WEARING STEEL
THEY MUST WORSHIP ME
It was pretty great
As GM, it's always good fun to laugh at Blank in game
Now we just need to get Gatsby's girlfriend to muffle him with a scarf so we can hear everyone else (I keed, I keed)
he was the only one that got really lucky
I hesitated to use some of the more potent powers but by the time I realized I could have gotten away with it half the team was dead.
Next time.
Also I am gonna try my damnedest to keep Melding busy because fuck Telem hits like a tiny elven truck.
Maybe light blade expertise so i never miss. ever.
But that's about it. I think. unless there is a feat to make sneak attack to d10s. then i have to.
Also, maybe rapiers. they're spiffy.
But probably skill things and the feat that lets me make thievery checks at -2 but 5 squares away.
Because he is a scholar not a warrior god damn that thing is coming to cut my head off KILL IT NOW!
I think there's a way to MC into Warlock to pick up Shadow Walk. So...move 3 squares, you have concealment, so you can make a stealth check, now you're hidden, you stab the shit out of their face. Repeat. Every turn.
It's sad when there are easy enough ways to acquire perma-hidden that it can actually get boring.
requires paragon path into multiclass as warlock. no.
Replace "I" with "every PC" and Blank with "Stilts" and you have every game I've ever run.
Hybrid Rogue (Scoundrel) | Warlock (Binder)
You get Sneak Attack, Shadow Walk, and Shadow Twist (some Binder thing).
Then you take Hybrid Talent: Rogue Tactics (Cunning Sneak)
Suddenly you have concealment if you move at least three squares, and you can make a stealth check to become hidden if you move at least three squares and have any cover or concealment (which you always will because Shadow Walk), and you don't take the penalty to Stealth checks for moving more than 2 squares, and you only take a -5 instead of -10 if you run.
Yeah....
Every class has a series of feats you can take to gain extra benefits. Think of it like cross-training. You're learning a few tricks that are signature to that class.
You get a skill training, usually from the class's list, sometimes a specific skill (like Arcana for most Arcane classes), and you get a little extra ability or power (for instance, most entry-feats for Controller MCs give you one of their at-will attack powers as an encounter power).
On top of all of that, there are three "Power Swap" feats that let you train out a power (Encounter at lvl 4, Utility at lvl 8, and Daily at lvl 10) from your main class and replace it with a power from a class you're MC'd into.
They all look soooo neat.
Kinda considering either Strands of FATE or Diaspora. Strands of Fate sounds more like something I could get people used to traditional RPGs to play.
should be fuckin' awesome
That's such a lame meaning for such an awesome sounding word.
after this I've got a super-hero game lined up, largely inspired by Paragons and Aberrant
I'm really not all that crazy about strands, but it seems like a good choice for that rationale.
I find it tries much too hard to be some sort of compromise between standard FATE and M&M just kinda hits this unsatisfying area of being too crunchy for a story game, but deep enough for a more traditional kind of game.
But YMMV.
We had two clerics in the group, and while one was melee and the other ranged, it really felt like they both had the same schticks, and although one was pretty decent to have around, the other basically just insisted on healing whenever anybody was down anything (even less than a surge) just so he could "give everybody temps!" which was a whopping 3 THP.
Meanwhile my Paladin has three daily powers (two items and a utility) that give out THP (because I don't have Lay on Hands, and people tend to expect some healing from a paladin), and all of which give out WAY more than 3 THP.
So, yeah. That and the druid being a little kid didn't make things go very quickly (one striker, a Twin-Strike ranger). But all in all, not bad.
And for the roll off I won! I got the new Deluxe DM's screen! Which was kind of cool.
Nah it's just the newer one. I think the info on it is updated, and the picture on it is way different (PC-related instead of monster related)
I can't really find a good pic of the full thing.