And while there's nothing magical about a "trifecta," the 3DS is still missing that third game in the west, something that appeals to more mature audiences, or at least obsessive role-playing types. Even if it had MH here, it wouldn't have the same effect. And I don't think Resident Evil's going to solve the problem, either.
But the DS did fucking awesomely without a mature blockbuster, no? The only one that I can think of that fits that criteria is GTA, and that came later in it's life, when the DS was already selling gangbusters. I might be wrong though.
I'm pretty sure the first PSP GTA hit relatively early in the PSP's life, when it still looked competitive with the DS (in both hardware and software, that is).
But as the situation with the 3DS shows, Sony is missing that perfect storm that helped the 3DS clean up. (price drop, Mario Kart, Mario 3D, Monster Hunter). They won't react until the Western launches though.
And while there's nothing magical about a "trifecta," the 3DS is still missing that third game in the west, something that appeals to more mature audiences, or at least obsessive role-playing types. Even if it had MH here, it wouldn't have the same effect. And I don't think Resident Evil's going to solve the problem, either.
OoT3D has been the third game in the trifecta on alot of holiday buyers' minds from my experience.
But as the situation with the 3DS shows, Sony is missing that perfect storm that helped the 3DS clean up. (price drop, Mario Kart, Mario 3D, Monster Hunter). They won't react until the Western launches though.
And while there's nothing magical about a "trifecta," the 3DS is still missing that third game in the west, something that appeals to more mature audiences, or at least obsessive role-playing types. Even if it had MH here, it wouldn't have the same effect. And I don't think Resident Evil's going to solve the problem, either.
I'm not sure it will get it in the West, and depending, those users may go to Vita. I'm not sure, but I think the "PS3 on the go" may play better in Western market with versions of Assassin's Creed, Bioshock, and Call of Duty as possible titles. Depends on how long it takes Sony to get developers on that and if that translates into substantial sales.
In Japan, they need to court the larger Japanese publishers, like Square Enix (Final Fantasy - original titles), Capcom (Monster Hunter), Bandai Namco (Gundam/Kamen Rider) and Konami (Love Plus) to name a few.
Nintendo will be fine without those players though, if I had to hazard. Maybe not as well as before, but still great.
EDIT: They really just need to money hat Capcom for MH4, or pay From Software's Dark Souls team to develop their own second party MH-type game.
It would be pretty funny if the Vita ended up being more popular in the West than in Japan. From what I hear, it's pretty easy to port PS3 games to the Vita so the system could get a lot of multiplatform support (and the HD consoles are exponentially more popular in the US than they are in Japan).
I don't know if I see that happening honestly. Unless it turns into a "cool" thing, just like the iPhone is at the moment. Right now, in the US, when the public thinks "portable gaming system" they think Nintendo. I'm not saying there isn't room for another console, but I just don't see it taking off.
I don't know if I see that happening honestly. Unless it turns into a "cool" thing, just like the iPhone is at the moment. Right now, in the US, when the public thinks "portable gaming system" they think Nintendo. I'm not saying there isn't room for another console, but I just don't see it taking off.
Eh, though the PSP hasn't been doing so well of late, a lot of people bought the system (it was piracy and low software sales that were the biggest problems, not system sales). I mean, if Sony released a PS4 we wouldn't call it doomed based on the PS3's performance and the PSP has sold better than the PS3 by far (both in the US and worldwide).
I don't know if I see that happening honestly. Unless it turns into a "cool" thing, just like the iPhone is at the moment. Right now, in the US, when the public thinks "portable gaming system" they think Nintendo. I'm not saying there isn't room for another console, but I just don't see it taking off.
Eh, though the PSP hasn't been doing so well of late, a lot of people bought the system (it was piracy and low software sales that were the biggest problems, not system sales). I mean, if Sony released a PS4 we wouldn't call it doomed based on the PS3's performance and the PSP has sold better than the PS3 by far (both in the US and worldwide).
Maybe. I hope I'm wrong because then Nintendo might actually beef up the graphics on their next handheld release in like 5 years. :P
But if the Vita doesn't become a piracy playground (I know 4 friends that own the system and only bought it so they can play their portable SNES games) then I wonder if the sales will pick up here.
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I really don't mind that Infinite was pushed back to the summer myself(though I wish it had been in July instead of August).
There were already too many games for me to get in like the first 4 months of 2012 anyway, and having something I'm looking forward to come out over the summer is nice.
Court documents reveal judge grants Epic's motion to exclude reports and testimony by key Silicon Knights expert.
Though the final resolution of the case is still in dispute, a December 22 ruling by Chief District Judge James Dever III reveal Silicon Knights has suffered a major setback in its suit against Epic Games. The Escapist has obtained a order by the court granting Epic's motion to exclude the reports and testimony of Terry Lloyd. Lloyd, a Certified Public Accountant and Chartered Financial Analyst, was retained by Silicon Knights "to render an opinion regarding Silicon Knights' alleged damages."
The case stems from Silicon Knights' decision in May 2005 to license the Unreal Engine 3 in developing Too Human for Microsoft. After a particularly embarrassing E3 demo, Silicon Knights rebuilt Epic's engine, which resulted in a two-year delay for the game. Silicon Knights alleges "during the parties' license-agreement negotiations, Epic made false representations concerning the license agreement and the functionality of UE3." The consequent delay, according to Silicon Knights, "caused decreased sales of Too Human, caused Microsoft to end negotiations to develop two sequels... damaged Silicon Knights reputation, and impaired Silicon Knights' ability to secure future development projects."
According to the court papers, Lloyd identified over $58 million in damages across six key categories:
1) lost royalties due to decrease sales ($6.2 mil)
2) lost publisher bonus ($750k)
3) lost ancillary royalties ($810k)
4) lost profits from sequels ($16+ mil for Too Human II, $14+ mil for Too Human III) and another Sega title, The Ritualyst ($8+ mil)
5) cost to develop a new engine ($2.3 mil)
6) economic harm to Silicon Knights' reputation ($8.9 mil)
The court documents summarize Lloyd's questionable methodology for determining these damages and Epic's arguments that Lloyd's testimony be rejected because he is "not qualified," his methodologies "do not fit the facts of the case," and are "unreliable and speculative." When Silicon Knights countered that Lloyd's methodology was reliable, Epic replied that they seemed to be "uninformed guesses" and, just to make sure no one missed it, "made up."
The judge agreed with Epic that Lloyd's methodology for determining the potential sales of Too Human were based on "his own subjective conclusions about an industry in which he had no prior knowledge or experience." The smoking gun seems to be that Lloyd did not use the same criteria to determine Too Human's potential sales as he did to selecting the titles he used as a yardstick. In plainer terms, Lloyd claimed marketing and genre are key factors in a game's sales, but, when choosing other titles to measure Too Human's potential sales against, did not choose titles that had a similar marketing budget or genre. There are several other mistakes of this sort noted in the documents, including the forced inclusion of blockbusters like Grand Theft Auto IV despite it not meeting any of Lloyd's selection criteria, and the inclusion of Gears of War on the basis of its "large advertising budget" despite Lloyd not knowing exactly what that budget was.
As to the economic harm to Silicon Knights' reputation in the industry, the papers reveal Silicon Knights was in talks with Vivendi, Capcom, THQ and Namco and was negotiating development plans for King's Quest and Sandmim. Lloyd's methodology for determining the potential value of these projects was similarly unconvincing to the court. Lloyd's estimation of the costs of developing a new game engine were deemed irrelevant because Microsoft and Sega reimbursed the developer for all such costs, which gives Silicon Knights no ground to seek damages under North Carolina law.
We're still not quite to the end of this years-long legal battle, but Epic scored a major advantage with this recent ruling. We'll be sure to keep an eye on further details as they come in.
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited December 2011
On one hand...I feel bad because I mean SK is pretty much almost dead at this point anyway it's like kicking a man while he's down.
On the other hand...the lawsuit was kind of a joke to begin with and this seems like a case of just desserts. They were basically saying it was UE3s fault Too Human did so poorly...when it was moreso that the game was so bad.
I'm more annoyed that the taxpayers of Canada were forced to help finance a failing company. I'm not an anti-government loon or anything but it pisses me off when they decide who should be successful or not.
On one hand...I feel bad because I mean SK is pretty much almost dead at this point anyway it's like kicking a man while he's down.
On the other hand...the lawsuit was kind of a joke to begin with and this seems like a case of just desserts. They were basically saying it was UE3s fault Too Human did so poorly...when it was moreso that the game was so bad.
Sad story is sad. Too Human was soo close to being a good game. Lawsuit is pointless. Plenty of other companies put out UE3 games.
On one hand...I feel bad because I mean SK is pretty much almost dead at this point anyway it's like kicking a man while he's down.
On the other hand...the lawsuit was kind of a joke to begin with and this seems like a case of just desserts. They were basically saying it was UE3s fault Too Human did so poorly...when it was moreso that the game was so bad.
Silicon Knights lives a weird 3D Realms sort of existence where they've put out a grand total of three games in the span of around 12 years and yet they still just seem to hang around.
I quite enjoyed DNF. It was basically like the old Duke Nukem games... So I'm not sure what other people were expecting. It's a game that was still stuck in the 90s, and I honestly didn't have a problem with that. But then again I went in with no expectations and bought it on the Steam sale for ~$20.
Honky gets it :^:
People were expecting Jesus to pop out of their PC's and hit them with a Saintly Brofist when they fired DNF up or something. The game was basically a time capsule. It was never going to be a top notch modern FPS.
I enjoyed it quite a bit, and I really hope Gearbox makes another one.
Is there a name for the logical fallacy where you over-inflate an opponents opinion so it's easier to argue against? Seriously, nobody was expecting a top notch modern FPS. (Except for possibly people who haven't ever heard of Duke before). People were expecting a game that was worth the money being asked for it, and they got shit. You can't even say the game was a time capsule, because it wasn't: it was a game that made design concessions to from everything to mid-90's shoot-a-thons to modern day hide-behind-a-rock health regenerators, all the while being way beyond mediocre, offensive in all the WRONG ways, and generally being worse than DN3D, a game from 1996.
That said, I too hope Gearbox can make a new game from scratch, since they weren't able to pull DNF out of it's 14 years of baggage.
I didn't feel that at all when I played the game. I wanted a game where I shoot mans, have one liners, shoot pigmen, and see babes. All were there.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I will say that for what it's worth. I appreciated Duke Nuk'em. I mean it was bad, but it reminded me for how immaturish I am at times I'm not 12 anymore.
But people want Assassin's Creed whatever, not Assassin's Creed: Portable Version that is a different game from the console versions.
I dunno, the iPhone versions of AC, Batman, Mirror's Edge, Dead Space and a few others actually sold really well.
Batman's awesomeness wore off pretty fast for me. I got stuck on Grundy, even though I was swiping the screen in the instructed directions! Its already been uninstalled. Dead Space was uninstalled within 15 minutes. It controlled worse than poop. I'm finding that iOS games get stale really really fast for me. I either loathe the control scheme, or I just lose interest. The only one I still play regularly is Game Dev Story, and even that doesn't get much play time any more.
It'd be neat to see a chart or some sort of graph about how quickly big selling games get deleted from people's phones.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
The funny thing about the Vita's supposed strong launch is that if you look at the franchises they were counting on they probably they don't exactly line up to Japanese tastes. Hot Shots Golf being the only exception.
It might actually do better over here but missing Christmas is going to sting mightily and the 250 a year after a 250 system cratered isn't going to be fun either, especially when you realize that the 250 system is basically functionless without adding at least another 20 bucks to it.
3DS CODE: 3093-7068-3576
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
The 3DS suddenly became a monster? I give up trying to figure this industry out.
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But the DS did fucking awesomely without a mature blockbuster, no? The only one that I can think of that fits that criteria is GTA, and that came later in it's life, when the DS was already selling gangbusters. I might be wrong though.
OoT3D has been the third game in the trifecta on alot of holiday buyers' minds from my experience.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
I'm not sure it will get it in the West, and depending, those users may go to Vita. I'm not sure, but I think the "PS3 on the go" may play better in Western market with versions of Assassin's Creed, Bioshock, and Call of Duty as possible titles. Depends on how long it takes Sony to get developers on that and if that translates into substantial sales.
In Japan, they need to court the larger Japanese publishers, like Square Enix (Final Fantasy - original titles), Capcom (Monster Hunter), Bandai Namco (Gundam/Kamen Rider) and Konami (Love Plus) to name a few.
Nintendo will be fine without those players though, if I had to hazard. Maybe not as well as before, but still great.
EDIT: They really just need to money hat Capcom for MH4, or pay From Software's Dark Souls team to develop their own second party MH-type game.
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I write about video games and stuff. It is fun. Sometimes.
This is Vita's second week, right?
We need more info on GTA V though!
I know this is over 10 pages old (catching up after a long weekend), but LOL!!!
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Spending 300+ dollars on another device for my pockets just seems so unnecessary.
Except that games on a touchscreen-only device are almost universally terrible unless they're designed with it in mind, in my humble opinion.
Also since when did $170 = $300?
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
And the 3g Vita is 299.99, isnt it?
I dunno, the iPhone versions of AC, Batman, Mirror's Edge, Dead Space and a few others actually sold really well.
Eh, though the PSP hasn't been doing so well of late, a lot of people bought the system (it was piracy and low software sales that were the biggest problems, not system sales). I mean, if Sony released a PS4 we wouldn't call it doomed based on the PS3's performance and the PSP has sold better than the PS3 by far (both in the US and worldwide).
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Yes, but Wi-Fi Vita is $249.99 and the 3DS is $169.99.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Maybe. I hope I'm wrong because then Nintendo might actually beef up the graphics on their next handheld release in like 5 years. :P
But if the Vita doesn't become a piracy playground (I know 4 friends that own the system and only bought it so they can play their portable SNES games) then I wonder if the sales will pick up here.
http://www.youtube.com/watch?v=a1QCBF3h_tM
There were already too many games for me to get in like the first 4 months of 2012 anyway, and having something I'm looking forward to come out over the summer is nice.
On the other hand...the lawsuit was kind of a joke to begin with and this seems like a case of just desserts. They were basically saying it was UE3s fault Too Human did so poorly...when it was moreso that the game was so bad.
Sad story is sad. Too Human was soo close to being a good game. Lawsuit is pointless. Plenty of other companies put out UE3 games.
Silicon Knights lives a weird 3D Realms sort of existence where they've put out a grand total of three games in the span of around 12 years and yet they still just seem to hang around.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
01./03. [3DS] Mario Kart 7 (Nintendo) {2011-12-01} - 260,836 / 1,050,706 (+43%)
02./00. [PS3] Warriors Orochi 2 (Koei Tecmo) {2011-12-22} - 200,526 / NEW
03./05. [3DS] Super Mario 3D Land (Nintendo) {2011-11-03} - 174,566 / 1,011,709 (+55%)
04./02. [3DS] Monster Hunter Tri G (Capcom) {2011-12-10} - 155,069 / 885,456 (-26%)
05./01. [PS3] Final Fantasy XIII-2 (Square Enix) {2011-12-15} - 118,816 / 643,033 (-77%)
06./06. [WII] Kirby's Return to Dream Land (Nintendo) {2011-10-27} - 114,545 / 513,061 (+61%)
07./09. [WII] Just Dance Wii (Nintendo) {2011-10-13} - 96,771 / 420,064 (+120%)
08./00. [3DS] SD Gundam G Generation 3D (Bandai Namco) {2011-12-22} - 90,873 / NEW
09./04. [3DS] Inazuma Eleven Go: Shine / Dark (Level 5) {2011-12-15} - 86,026 / 221,285 (-36%)
10./00. [WII] Inazuma Eleven Strikers 2012 Xtreme (Level 5) {2011-12-22} - 85,117 / NEW
11./11. [WII] Wii Party (Nintendo) {2010-07-08} - 71,461 / 2,200,697 (+68%)
12./00. [PSP] Magical Girl Lyrical Nanoha A's Portable: The Gears of Destiny (Bandai Namco) {2011-12-22} - 57,320 / NEW
13./10. [WII] PokePark 2: Beyond the World (Pokemon Co.) {2011-11-12} - 55,344 / 219,362 (+26%)
14./17. [WII] Taiko Drum Master Wii: Ketteiban (Bandai Namco) {2011-11-23} - 55,256 / 155,539 (+84%)
15./13. [WII] Mario & Sonic at the London 2012 Olympic Games (Nintendo) {2011-12-08} - 52,611 / 117,185 (+53%)
16./00. [PS3] Call of Duty: Modern Warfare 3 - Dubbed Edition (Square Enix) {2011-12-22} - 51,156 / NEW
17./12. [NDS] Magician's Quest: Osharena Mahoutsukai (Konami) {2011-12-10} - 50,074 / 131,184 (+43%)
18./20. [NDS] One Piece: Gigant Battle! 2 New World (Bandai Namco) {2011-11-17} - 49,921 / 257,379 (+76%)
19./16. [WII] Wii Sports Resort with Wii Remote Plus (Nintendo) {2010-11-11} - 48,929 / 782,975 (+59%)
20./21. [WII] Mario Kart Wii (Nintendo) {2008-04-10} - 43,752 / 3,428,903
Top 20
WII - 9
3DS - 5
PS3 - 3
NDS - 2
PSP - 1
HARDWARE
Code:
| System | This Week | Last Week | Last Year | YTD | Last YTD | LTD |
| 3DS | 482,200 | 367,691 | 0 | 4,084,190 | 0 | 4,084,191 |
| PSP # | 101,121 | 64,468 | 177,691 | 2,000,866 | 2,798,338 | 18,666,617 |
| WII | 91,176 | 60,916 | 131,761 | 850,375 | 1,597,131 | 12,130,013 |
| PS3 | 75,943 | 65,119 | 64,228 | 1,481,696 | 1,509,700 | 7,569,186 |
| PSV | 72,479 | 324,859 | 0 | 397,338 | 0 | 397,338 |
| NDS # | 14,396 | 9,155 | 191,583 | 651,985 | 2,772,043 | 32,802,684 |
| 360 | 4,245 | 3,584 | 5,298 | 113,095 | 207,118 | 1,533,592 |
| PS2 | 1,582 | 1,400 | 2,604 | 76,355 | 83,439 | 21,772,448 |
| ALL | 843,142 | 897,192 | 573,165 | 9,655,900 | 8,967,769 | 98,956,069 |
| PSP | 101,121 | 64,468 | 177,691 | 2,000,866 | 2,722,751 | 18,490,652 |
| DSiLL | 8,470 | 5,600 | 92,329 | 343,379 | 1,392,878 | 2,290,963 |
| DSi | 5,894 | 3,523 | 93,464 | 287,911 | 1,156,743 | 5,831,632 |
| DSL | 32 | 32 | 5,790 | 20,695 | 222,422 | 18,094,618 |
That is a huge drop for the Vita. The Mario Kart regime lives on. No Vita games in the top 20 either. :?
To compare: The 3DS second week was at 200k.
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But, why did they used it? Didn't their programmers tested it on a prototype?
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Here's hoping Square gets the wakeup call and re-evaluates their strategy for numbered FF games.
Oh, who am I kidding.
Texture issues were the least of Too Human's problems.
Is there a name for the logical fallacy where you over-inflate an opponents opinion so it's easier to argue against? Seriously, nobody was expecting a top notch modern FPS. (Except for possibly people who haven't ever heard of Duke before). People were expecting a game that was worth the money being asked for it, and they got shit. You can't even say the game was a time capsule, because it wasn't: it was a game that made design concessions to from everything to mid-90's shoot-a-thons to modern day hide-behind-a-rock health regenerators, all the while being way beyond mediocre, offensive in all the WRONG ways, and generally being worse than DN3D, a game from 1996.
That said, I too hope Gearbox can make a new game from scratch, since they weren't able to pull DNF out of it's 14 years of baggage.
Batman's awesomeness wore off pretty fast for me. I got stuck on Grundy, even though I was swiping the screen in the instructed directions! Its already been uninstalled. Dead Space was uninstalled within 15 minutes. It controlled worse than poop. I'm finding that iOS games get stale really really fast for me. I either loathe the control scheme, or I just lose interest. The only one I still play regularly is Game Dev Story, and even that doesn't get much play time any more.
It'd be neat to see a chart or some sort of graph about how quickly big selling games get deleted from people's phones.
It might actually do better over here but missing Christmas is going to sting mightily and the 250 a year after a 250 system cratered isn't going to be fun either, especially when you realize that the 250 system is basically functionless without adding at least another 20 bucks to it.
If this shocks you, then maybe business ain't your thing.