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Video Game Industry Thread: December's done, time for the next one

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    EVOLEVOL Registered User regular
    edited December 2011
    And while there's nothing magical about a "trifecta," the 3DS is still missing that third game in the west, something that appeals to more mature audiences, or at least obsessive role-playing types. Even if it had MH here, it wouldn't have the same effect. And I don't think Resident Evil's going to solve the problem, either.

    But the DS did fucking awesomely without a mature blockbuster, no? The only one that I can think of that fits that criteria is GTA, and that came later in it's life, when the DS was already selling gangbusters. I might be wrong though.

    EVOL on
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    cloudeaglecloudeagle Registered User regular
    I'm pretty sure the first PSP GTA hit relatively early in the PSP's life, when it still looked competitive with the DS (in both hardware and software, that is).

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    The WolfmanThe Wolfman Registered User regular
    GTA was also the original crowbar into the backdoor of homebrew/piracy. I'm pretty sure that's the main reason it took off like it did.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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    maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    But as the situation with the 3DS shows, Sony is missing that perfect storm that helped the 3DS clean up. (price drop, Mario Kart, Mario 3D, Monster Hunter). They won't react until the Western launches though.

    And while there's nothing magical about a "trifecta," the 3DS is still missing that third game in the west, something that appeals to more mature audiences, or at least obsessive role-playing types. Even if it had MH here, it wouldn't have the same effect. And I don't think Resident Evil's going to solve the problem, either.

    OoT3D has been the third game in the trifecta on alot of holiday buyers' minds from my experience.

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    AutomaticzenAutomaticzen Registered User regular
    edited December 2011
    But as the situation with the 3DS shows, Sony is missing that perfect storm that helped the 3DS clean up. (price drop, Mario Kart, Mario 3D, Monster Hunter). They won't react until the Western launches though.

    And while there's nothing magical about a "trifecta," the 3DS is still missing that third game in the west, something that appeals to more mature audiences, or at least obsessive role-playing types. Even if it had MH here, it wouldn't have the same effect. And I don't think Resident Evil's going to solve the problem, either.

    I'm not sure it will get it in the West, and depending, those users may go to Vita. I'm not sure, but I think the "PS3 on the go" may play better in Western market with versions of Assassin's Creed, Bioshock, and Call of Duty as possible titles. Depends on how long it takes Sony to get developers on that and if that translates into substantial sales.

    In Japan, they need to court the larger Japanese publishers, like Square Enix (Final Fantasy - original titles), Capcom (Monster Hunter), Bandai Namco (Gundam/Kamen Rider) and Konami (Love Plus) to name a few.

    Nintendo will be fine without those players though, if I had to hazard. Maybe not as well as before, but still great.

    EDIT: They really just need to money hat Capcom for MH4, or pay From Software's Dark Souls team to develop their own second party MH-type game.

    Automaticzen on
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    SheepSheep Registered User, __BANNED USERS regular
    It's too soon to call anything, it's just fun to watch stuff like this. Both handhelds will be fine in the long run.

    BTW, 3DS's second week in Japan (March 2011) was 209k, PSP's second week (Dec 2004) was 85k.


    This is Vita's second week, right?

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    dbrock270dbrock270 Registered User regular
    edited December 2011
    I was just thinking about how awesome 2012 is gonna be with the new console generation starting and all that.

    We need more info on GTA V though!

    dbrock270 on
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    Mego ThorMego Thor "I say thee...NAY!" Registered User regular
    Skull2185 wrote:
    Brainiac 8 wrote:
    Can you get me a ticket to Paxx?

    Dec 17

    I know this is over 10 pages old (catching up after a long weekend), but LOL!!!

    kyrcl.png
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    RainbowDespairRainbowDespair Registered User regular
    It would be pretty funny if the Vita ended up being more popular in the West than in Japan. From what I hear, it's pretty easy to port PS3 games to the Vita so the system could get a lot of multiplatform support (and the HD consoles are exponentially more popular in the US than they are in Japan).

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    fRAWRstfRAWRst The Seas Call The Mad AnswerRegistered User regular
    Im playing GTA3 on my iphone.

    Spending 300+ dollars on another device for my pockets just seems so unnecessary.

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    urahonkyurahonky Cynical Old Man Registered User regular
    I don't know if I see that happening honestly. Unless it turns into a "cool" thing, just like the iPhone is at the moment. Right now, in the US, when the public thinks "portable gaming system" they think Nintendo. I'm not saying there isn't room for another console, but I just don't see it taking off.

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    maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    fRAWRst wrote:
    Im playing GTA3 on my iphone.

    Spending 300+ dollars on another device for my pockets just seems so unnecessary.

    Except that games on a touchscreen-only device are almost universally terrible unless they're designed with it in mind, in my humble opinion.

    Also since when did $170 = $300?

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    CouscousCouscous Registered User regular
    But people want Assassin's Creed whatever, not Assassin's Creed: Portable Version that is a different game from the console versions.

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    fRAWRstfRAWRst The Seas Call The Mad AnswerRegistered User regular
    While you're mostly right, so far having no trouble playing GTA. Little getting used to tapping slightly for car turning, but it works well.

    And the 3g Vita is 299.99, isnt it?

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    cloudeaglecloudeagle Registered User regular
    Couscous wrote:
    But people want Assassin's Creed whatever, not Assassin's Creed: Portable Version that is a different game from the console versions.

    I dunno, the iPhone versions of AC, Batman, Mirror's Edge, Dead Space and a few others actually sold really well.

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    RainbowDespairRainbowDespair Registered User regular
    edited December 2011
    urahonky wrote:
    I don't know if I see that happening honestly. Unless it turns into a "cool" thing, just like the iPhone is at the moment. Right now, in the US, when the public thinks "portable gaming system" they think Nintendo. I'm not saying there isn't room for another console, but I just don't see it taking off.

    Eh, though the PSP hasn't been doing so well of late, a lot of people bought the system (it was piracy and low software sales that were the biggest problems, not system sales). I mean, if Sony released a PS4 we wouldn't call it doomed based on the PS3's performance and the PSP has sold better than the PS3 by far (both in the US and worldwide).

    RainbowDespair on
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    maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    fRAWRst wrote:
    While you're mostly right, so far having no trouble playing GTA. Little getting used to tapping slightly for car turning, but it works well.

    And the 3g Vita is 299.99, isnt it?

    Yes, but Wi-Fi Vita is $249.99 and the 3DS is $169.99.

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    wirehead26wirehead26 Registered User regular
    Did Bioshock: Infinite get pushed back to August?

    I'M NOT FINISHED WITH YOU!!!
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    urahonkyurahonky Cynical Old Man Registered User regular
    urahonky wrote:
    I don't know if I see that happening honestly. Unless it turns into a "cool" thing, just like the iPhone is at the moment. Right now, in the US, when the public thinks "portable gaming system" they think Nintendo. I'm not saying there isn't room for another console, but I just don't see it taking off.

    Eh, though the PSP hasn't been doing so well of late, a lot of people bought the system (it was piracy and low software sales that were the biggest problems, not system sales). I mean, if Sony released a PS4 we wouldn't call it doomed based on the PS3's performance and the PSP has sold better than the PS3 by far (both in the US and worldwide).

    Maybe. I hope I'm wrong because then Nintendo might actually beef up the graphics on their next handheld release in like 5 years. :P

    But if the Vita doesn't become a piracy playground (I know 4 friends that own the system and only bought it so they can play their portable SNES games) then I wonder if the sales will pick up here.

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    wirehead26wirehead26 Registered User regular
    Just called Gamestop and confirmed the "tentative" release date of August 2 for B:I.

    http://www.youtube.com/watch?v=a1QCBF3h_tM

    I'M NOT FINISHED WITH YOU!!!
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    I really don't mind that Infinite was pushed back to the summer myself(though I wish it had been in July instead of August).

    There were already too many games for me to get in like the first 4 months of 2012 anyway, and having something I'm looking forward to come out over the summer is nice.

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    CouscousCouscous Registered User regular
    www.escapistmagazine.com/news/view/114960-Epics-Wins-Advantage-in-Too-Human-Lawsuit
    Epics Wins Advantage in Too Human Lawsuit

    Court documents reveal judge grants Epic's motion to exclude reports and testimony by key Silicon Knights expert.

    Though the final resolution of the case is still in dispute, a December 22 ruling by Chief District Judge James Dever III reveal Silicon Knights has suffered a major setback in its suit against Epic Games. The Escapist has obtained a order by the court granting Epic's motion to exclude the reports and testimony of Terry Lloyd. Lloyd, a Certified Public Accountant and Chartered Financial Analyst, was retained by Silicon Knights "to render an opinion regarding Silicon Knights' alleged damages."

    The case stems from Silicon Knights' decision in May 2005 to license the Unreal Engine 3 in developing Too Human for Microsoft. After a particularly embarrassing E3 demo, Silicon Knights rebuilt Epic's engine, which resulted in a two-year delay for the game. Silicon Knights alleges "during the parties' license-agreement negotiations, Epic made false representations concerning the license agreement and the functionality of UE3." The consequent delay, according to Silicon Knights, "caused decreased sales of Too Human, caused Microsoft to end negotiations to develop two sequels... damaged Silicon Knights reputation, and impaired Silicon Knights' ability to secure future development projects."

    According to the court papers, Lloyd identified over $58 million in damages across six key categories:

    1) lost royalties due to decrease sales ($6.2 mil)
    2) lost publisher bonus ($750k)
    3) lost ancillary royalties ($810k)
    4) lost profits from sequels ($16+ mil for Too Human II, $14+ mil for Too Human III) and another Sega title, The Ritualyst ($8+ mil)
    5) cost to develop a new engine ($2.3 mil)
    6) economic harm to Silicon Knights' reputation ($8.9 mil)

    The court documents summarize Lloyd's questionable methodology for determining these damages and Epic's arguments that Lloyd's testimony be rejected because he is "not qualified," his methodologies "do not fit the facts of the case," and are "unreliable and speculative." When Silicon Knights countered that Lloyd's methodology was reliable, Epic replied that they seemed to be "uninformed guesses" and, just to make sure no one missed it, "made up."

    The judge agreed with Epic that Lloyd's methodology for determining the potential sales of Too Human were based on "his own subjective conclusions about an industry in which he had no prior knowledge or experience." The smoking gun seems to be that Lloyd did not use the same criteria to determine Too Human's potential sales as he did to selecting the titles he used as a yardstick. In plainer terms, Lloyd claimed marketing and genre are key factors in a game's sales, but, when choosing other titles to measure Too Human's potential sales against, did not choose titles that had a similar marketing budget or genre. There are several other mistakes of this sort noted in the documents, including the forced inclusion of blockbusters like Grand Theft Auto IV despite it not meeting any of Lloyd's selection criteria, and the inclusion of Gears of War on the basis of its "large advertising budget" despite Lloyd not knowing exactly what that budget was.

    As to the economic harm to Silicon Knights' reputation in the industry, the papers reveal Silicon Knights was in talks with Vivendi, Capcom, THQ and Namco and was negotiating development plans for King's Quest and Sandmim. Lloyd's methodology for determining the potential value of these projects was similarly unconvincing to the court. Lloyd's estimation of the costs of developing a new game engine were deemed irrelevant because Microsoft and Sega reimbursed the developer for all such costs, which gives Silicon Knights no ground to seek damages under North Carolina law.

    We're still not quite to the end of this years-long legal battle, but Epic scored a major advantage with this recent ruling. We'll be sure to keep an eye on further details as they come in.

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    cloudeaglecloudeagle Registered User regular
    Considering Silicon Knights already lost their shirts over that stupid X-Men game, can they really afford to pursue this futile suit?

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    CantidoCantido Registered User regular
    Space Odin is pissed :D

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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited December 2011
    On one hand...I feel bad because I mean SK is pretty much almost dead at this point anyway it's like kicking a man while he's down.

    On the other hand...the lawsuit was kind of a joke to begin with and this seems like a case of just desserts. They were basically saying it was UE3s fault Too Human did so poorly...when it was moreso that the game was so bad.

    Dragkonias on
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    wirehead26wirehead26 Registered User regular
    I'm more annoyed that the taxpayers of Canada were forced to help finance a failing company. I'm not an anti-government loon or anything but it pisses me off when they decide who should be successful or not.

    I'M NOT FINISHED WITH YOU!!!
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    corin7corin7 San Diego, CARegistered User regular
    Dragkonias wrote:
    On one hand...I feel bad because I mean SK is pretty much almost dead at this point anyway it's like kicking a man while he's down.

    On the other hand...the lawsuit was kind of a joke to begin with and this seems like a case of just desserts. They were basically saying it was UE3s fault Too Human did so poorly...when it was moreso that the game was so bad.


    Sad story is sad. Too Human was soo close to being a good game. Lawsuit is pointless. Plenty of other companies put out UE3 games.

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    maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    Dragkonias wrote:
    On one hand...I feel bad because I mean SK is pretty much almost dead at this point anyway it's like kicking a man while he's down.

    On the other hand...the lawsuit was kind of a joke to begin with and this seems like a case of just desserts. They were basically saying it was UE3s fault Too Human did so poorly...when it was moreso that the game was so bad.

    Silicon Knights lives a weird 3D Realms sort of existence where they've put out a grand total of three games in the span of around 12 years and yet they still just seem to hang around.

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    Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited December 2011
    Media Create Sales: Week 51, 2011 (Dec 19 - Dec 25)

    01./03. [3DS] Mario Kart 7 (Nintendo) {2011-12-01} - 260,836 / 1,050,706 (+43%)
    02./00. [PS3] Warriors Orochi 2 (Koei Tecmo) {2011-12-22} - 200,526 / NEW
    03./05. [3DS] Super Mario 3D Land (Nintendo) {2011-11-03} - 174,566 / 1,011,709 (+55%)
    04./02. [3DS] Monster Hunter Tri G (Capcom) {2011-12-10} - 155,069 / 885,456 (-26%)
    05./01. [PS3] Final Fantasy XIII-2 (Square Enix) {2011-12-15} - 118,816 / 643,033 (-77%)
    06./06. [WII] Kirby's Return to Dream Land (Nintendo) {2011-10-27} - 114,545 / 513,061 (+61%)
    07./09. [WII] Just Dance Wii (Nintendo) {2011-10-13} - 96,771 / 420,064 (+120%)
    08./00. [3DS] SD Gundam G Generation 3D (Bandai Namco) {2011-12-22} - 90,873 / NEW
    09./04. [3DS] Inazuma Eleven Go: Shine / Dark (Level 5) {2011-12-15} - 86,026 / 221,285 (-36%)
    10./00. [WII] Inazuma Eleven Strikers 2012 Xtreme (Level 5) {2011-12-22} - 85,117 / NEW
    11./11. [WII] Wii Party (Nintendo) {2010-07-08} - 71,461 / 2,200,697 (+68%)
    12./00. [PSP] Magical Girl Lyrical Nanoha A's Portable: The Gears of Destiny (Bandai Namco) {2011-12-22} - 57,320 / NEW
    13./10. [WII] PokePark 2: Beyond the World (Pokemon Co.) {2011-11-12} - 55,344 / 219,362 (+26%)
    14./17. [WII] Taiko Drum Master Wii: Ketteiban (Bandai Namco) {2011-11-23} - 55,256 / 155,539 (+84%)
    15./13. [WII] Mario & Sonic at the London 2012 Olympic Games (Nintendo) {2011-12-08} - 52,611 / 117,185 (+53%)
    16./00. [PS3] Call of Duty: Modern Warfare 3 - Dubbed Edition (Square Enix) {2011-12-22} - 51,156 / NEW
    17./12. [NDS] Magician's Quest: Osharena Mahoutsukai (Konami) {2011-12-10} - 50,074 / 131,184 (+43%)
    18./20. [NDS] One Piece: Gigant Battle! 2 New World (Bandai Namco) {2011-11-17} - 49,921 / 257,379 (+76%)
    19./16. [WII] Wii Sports Resort with Wii Remote Plus (Nintendo) {2010-11-11} - 48,929 / 782,975 (+59%)
    20./21. [WII] Mario Kart Wii (Nintendo) {2008-04-10} - 43,752 / 3,428,903


    Top 20

    WII - 9
    3DS - 5
    PS3 - 3
    NDS - 2
    PSP - 1



    HARDWARE

    Code:
    | System | This Week | Last Week | Last Year | YTD | Last YTD | LTD |
    | 3DS | 482,200 | 367,691 | 0 | 4,084,190 | 0 | 4,084,191 |
    | PSP # | 101,121 | 64,468 | 177,691 | 2,000,866 | 2,798,338 | 18,666,617 |
    | WII | 91,176 | 60,916 | 131,761 | 850,375 | 1,597,131 | 12,130,013 |
    | PS3 | 75,943 | 65,119 | 64,228 | 1,481,696 | 1,509,700 | 7,569,186 |
    | PSV | 72,479 | 324,859 | 0 | 397,338 | 0 | 397,338 |
    | NDS # | 14,396 | 9,155 | 191,583 | 651,985 | 2,772,043 | 32,802,684 |
    | 360 | 4,245 | 3,584 | 5,298 | 113,095 | 207,118 | 1,533,592 |
    | PS2 | 1,582 | 1,400 | 2,604 | 76,355 | 83,439 | 21,772,448 |
    | ALL | 843,142 | 897,192 | 573,165 | 9,655,900 | 8,967,769 | 98,956,069 |
    | PSP | 101,121 | 64,468 | 177,691 | 2,000,866 | 2,722,751 | 18,490,652 |
    | DSiLL | 8,470 | 5,600 | 92,329 | 343,379 | 1,392,878 | 2,290,963 |
    | DSi | 5,894 | 3,523 | 93,464 | 287,911 | 1,156,743 | 5,831,632 |
    | DSL | 32 | 32 | 5,790 | 20,695 | 222,422 | 18,094,618 |

    That is a huge drop for the Vita. The Mario Kart regime lives on. No Vita games in the top 20 either. :?

    To compare: The 3DS second week was at 200k.

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    ArchsorcererArchsorcerer Registered User regular
    edited December 2011
    Well, Rainbow Six: Vegas 2 and Alpha Protocol on the 360 had some texture issues.

    But, why did they used it? Didn't their programmers tested it on a prototype?

    Archsorcerer on
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    ValleoValleo Registered User regular
    Sheep wrote:
    Why don't we get numbers for all games in Media Create? Didn't we used to? Did they pull an NPD?

    FFXIII-2 tanking is the best Christmas gift.

    Here's hoping Square gets the wakeup call and re-evaluates their strategy for numbered FF games.

    Oh, who am I kidding.

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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Well, Rainbow Six: Vegas 2 and Alpha Protocol on the 360 had some texture issues.

    But, why did they used it? Didn't their developers tested it on a prototype?

    Texture issues were the least of Too Human's problems.

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    Undead ScottsmanUndead Scottsman Registered User regular
    edited December 2011
    Skull2185 wrote:
    urahonky wrote:
    I quite enjoyed DNF. It was basically like the old Duke Nukem games... So I'm not sure what other people were expecting. It's a game that was still stuck in the 90s, and I honestly didn't have a problem with that. But then again I went in with no expectations and bought it on the Steam sale for ~$20.

    Honky gets it :^:

    People were expecting Jesus to pop out of their PC's and hit them with a Saintly Brofist when they fired DNF up or something. The game was basically a time capsule. It was never going to be a top notch modern FPS.

    I enjoyed it quite a bit, and I really hope Gearbox makes another one.

    Is there a name for the logical fallacy where you over-inflate an opponents opinion so it's easier to argue against? Seriously, nobody was expecting a top notch modern FPS. (Except for possibly people who haven't ever heard of Duke before). People were expecting a game that was worth the money being asked for it, and they got shit. You can't even say the game was a time capsule, because it wasn't: it was a game that made design concessions to from everything to mid-90's shoot-a-thons to modern day hide-behind-a-rock health regenerators, all the while being way beyond mediocre, offensive in all the WRONG ways, and generally being worse than DN3D, a game from 1996.

    That said, I too hope Gearbox can make a new game from scratch, since they weren't able to pull DNF out of it's 14 years of baggage.

    Undead Scottsman on
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    urahonkyurahonky Cynical Old Man Registered User regular
    I didn't feel that at all when I played the game. I wanted a game where I shoot mans, have one liners, shoot pigmen, and see babes. All were there.

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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    I will say that for what it's worth. I appreciated Duke Nuk'em. I mean it was bad, but it reminded me for how immaturish I am at times I'm not 12 anymore.

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    Skull2185Skull2185 Registered User regular
    cloudeagle wrote:
    Couscous wrote:
    But people want Assassin's Creed whatever, not Assassin's Creed: Portable Version that is a different game from the console versions.

    I dunno, the iPhone versions of AC, Batman, Mirror's Edge, Dead Space and a few others actually sold really well.

    Batman's awesomeness wore off pretty fast for me. I got stuck on Grundy, even though I was swiping the screen in the instructed directions! Its already been uninstalled. Dead Space was uninstalled within 15 minutes. It controlled worse than poop. I'm finding that iOS games get stale really really fast for me. I either loathe the control scheme, or I just lose interest. The only one I still play regularly is Game Dev Story, and even that doesn't get much play time any more.

    It'd be neat to see a chart or some sort of graph about how quickly big selling games get deleted from people's phones.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
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    Xenogears of BoreXenogears of Bore Registered User regular
    The funny thing about the Vita's supposed strong launch is that if you look at the franchises they were counting on they probably they don't exactly line up to Japanese tastes. Hot Shots Golf being the only exception.

    It might actually do better over here but missing Christmas is going to sting mightily and the 250 a year after a 250 system cratered isn't going to be fun either, especially when you realize that the 250 system is basically functionless without adding at least another 20 bucks to it.

    3DS CODE: 3093-7068-3576
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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    The 3DS suddenly became a monster? I give up trying to figure this industry out.

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    Xenogears of BoreXenogears of Bore Registered User regular
    Is that a joke post Henroid? The writing has been on the wall for months and months now.

    3DS CODE: 3093-7068-3576
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    StericaSterica Yes Registered User, Moderator mod
    Henroid wrote:
    The 3DS suddenly became a monster? I give up trying to figure this industry out.
    A massive price cut in addition to AAA titles coming out around the holiday season?

    If this shocks you, then maybe business ain't your thing.

    YL9WnCY.png
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