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The Guiding Principles and New Rules document is now in effect.
OWC - Skavengers - Place one Skaven token in each of The Badlands and The Border Princes. - In the end phase when Old World cards are resolved, the player with the smallest Threat score places one Skaven token in any region where there is at least one Warpstone token, unless there are no Warpstone tokens in play.
Ultimate Plague - 3 - During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card.
Skitterleap - 0 - If you dominate this region, you may immediately move any number of your figures from this region to one adjacent region.
Lambs to the Slaughter - 2 - When you play this card, you may immediately move one figure belonging to each opponent from any adjacent regions to this region.
(M) Warpstorm - 0 - If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region.
Bloodbath - 0 - Place one corruption token for each enemy figure you kill in this region.
Bolt of Change - 0 - When you play this card, you may replace one Warrior figure in this region with two Cultist figures belonging to the same player. If there are not enough cultists in his stockpile, there is no effect.
Empty the Warrens - 0 - When you play this card, you may place a Skaven token from the stockpile in this region, or you may move a Skaven token from an adjacent region to this region.
OWC - Skavengers - Place one Skaven token in each of The Badlands and The Border Princes. - In the end phase when Old World cards are resolved, the player with the smallest Threat score places one Skaven token in any region where there is at least one Warpstone token, unless there are no Warpstone tokens in play.
Ultimate Plague - 3 - During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card.
Skitterleap - 0 - If you dominate this region, you may immediately move any number of your figures from this region to one adjacent region.
Lambs to the Slaughter - 2 - When you play this card, you may immediately move one figure belonging to each opponent from any adjacent regions to this region.
(M) Warpstorm - 0 - If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region.
Bloodbath - 0 - Place one corruption token for each enemy figure you kill in this region.
Bolt of Change - 0 - When you play this card, you may replace one Warrior figure in this region with two Cultist figures belonging to the same player. If there are not enough cultists in his stockpile, there is no effect.
Empty the Warrens - 0 - When you play this card, you may place a Skaven token from the stockpile in this region, or you may move a Skaven token from an adjacent region to this region.
Joyous Surrender - 2 - When you play this card, place any number of your Cultist figures in this region on this card. The Conquest Value of this region is increased by one for each figure on this card.
Terror - 0 - When you play this card, you may move one Cultist belonging to each opponent from this region to any one adjacent region.
(M) Convocation - 1 - When you play this card, you may move up to three of your figures from any region on the board to this region.
Don't screw me too much Tzeentch, you are my favorite.
Oh, you are too kind 8-> Not that I am believing any of that, but the try was cute...
Unfortunately there is not much that I can do to stop you without weakening my position more than I like to. But I think I'm not making friends with Slaanesh today... But hey wrong game to make friends anyhow.
So...time to show the cards: Another Acolyte to the Badlands and The Blue Scribes - 1 to Norsca moving two of my corruption to..........the Badlands.
OWC - Skavengers - Place one Skaven token in each of The Badlands and The Border Princes. - In the end phase when Old World cards are resolved, the player with the smallest Threat score places one Skaven token in any region where there is at least one Warpstone token, unless there are no Warpstone tokens in play.
Ultimate Plague - 3 - During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card.
Skitterleap - 0 - If you dominate this region, you may immediately move any number of your figures from this region to one adjacent region.
Lambs to the Slaughter - 2 - When you play this card, you may immediately move one figure belonging to each opponent from any adjacent regions to this region.
(M) Warpstorm - 0 - If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region.
Bloodbath - 0 - Place one corruption token for each enemy figure you kill in this region.
Bolt of Change - 0 - When you play this card, you may replace one Warrior figure in this region with two Cultist figures belonging to the same player. If there are not enough cultists in his stockpile, there is no effect.
Empty the Warrens - 0 - When you play this card, you may place a Skaven token from the stockpile in this region, or you may move a Skaven token from an adjacent region to this region.
Joyous Surrender - 2 - When you play this card, place any number of your Cultist figures in this region on this card. The Conquest Value of this region is increased by one for each figure on this card.
Terror - 0 - When you play this card, you may move one Cultist belonging to each opponent from this region to any one adjacent region.
(M) Convocation - 1 - When you play this card, you may move up to three of your figures from any region on the board to this region.
The Blue Scribes - 1 - When you play this card, move up to two corruption tokens of your choice from this region to any other region that contains at least one magic symbol.
Troll Country:
Horned Rat 3 dice
Kislev:
Khorne 4 dice
Slaanesh 1 dice
Empire:
Khorne 4 dice
Nurgle 1 dice
Bretonnia:
Khorne 4 dice
The Border Princes:
Slaanesh 1 dice
Order of rolls should be of minuscule consequence. Fight!
Well, I know one Demon Lord who most certainly is NOT getting an invite to my annual gala now. We'll see who's crying when the rest of us are all enjoying punch and pie.
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
The Reclamation Of Troll Country: 3d6o6h42 hits.
Kill 2 Seductresses.
You know the saying, its all fun and games until someone backs some poor clan rats into a Border Prince.
OWC - Skavengers - Place one Skaven token in each of The Badlands and The Border Princes. - In the end phase when Old World cards are resolved, the player with the smallest Threat score places one Skaven token in any region where there is at least one Warpstone token, unless there are no Warpstone tokens in play.
Ultimate Plague - 3 - During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card.
Skitterleap - 0 - If you dominate this region, you may immediately move any number of your figures from this region to one adjacent region.
Lambs to the Slaughter - 2 - When you play this card, you may immediately move one figure belonging to each opponent from any adjacent regions to this region.
(M) Warpstorm - 0 - If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region.
Bloodbath - 0 - Place one corruption token for each enemy figure you kill in this region.
Bolt of Change - 0 - When you play this card, you may replace one Warrior figure in this region with two Cultist figures belonging to the same player. If there are not enough cultists in his stockpile, there is no effect.
Empty the Warrens - 0 - When you play this card, you may place a Skaven token from the stockpile in this region, or you may move a Skaven token from an adjacent region to this region.
Joyous Surrender - 2 - When you play this card, place any number of your Cultist figures in this region on this card. The Conquest Value of this region is increased by one for each figure on this card.
Terror - 0 - When you play this card, you may move one Cultist belonging to each opponent from this region to any one adjacent region.
(M) Convocation - 1 - When you play this card, you may move up to three of your figures from any region on the board to this region.
The Blue Scribes - 1 - When you play this card, move up to two corruption tokens of your choice from this region to any other region that contains at least one magic symbol.
Norsca: 1VP, 2CT, 1DAC
Troll Country: 1CT 1CT 2 VP, 1DAC
Vermin Lord and 5 Clanrats skitterleap to The Empire
The Empire: 3CT, 1DAC 5VP, 1DAC
Bretonnia: 3VP, 2CT
Estalia: 3CT, 1DAC
Telia: 2VP, 1DAC
The Border Princes: 1VP, 1DAC
The Badlands: Ruins!! 5VP, 5CT, 1DAC, 4VP 3CT, 1DAC, 4VP
Overhamsteren on
make art until someone dies
0
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Everyone to The Empire for future slaughtering I guess.
Resolve Old World Cards:Skaven Token to Bretonnia @BoardGamer , Khorne places 1 Skaven Token in a region containing at least 1 Warpstone Token, I don't think ruined regions can be chosen but I am not a 100% sure.
Well, I know one Demon Lord who most certainly is NOT getting an invite to my annual gala now. We'll see who's crying when the rest of us are all enjoying punch and pie.
I don't think that any Gala could be as much fun as stealing your own cultist VPs AND the 1st place in ruination from you in one round
While we are already nitpicking... I should have one more DAC because of my Blue Scribes. Not that it makes any difference.
Anyhow I do not discard and fill my hand back up to five.
0
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Holy crap, I can't count. I probably shouldn't have moved late at night when tired...
Eh, I'll just not get any ruinations and still win lose!
The Grail Is Found - Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in Bretonnia and one Event token in any single region adjacent to Bretonnia. - In the end phase when Old World cards are resolved, all corruption tokens are removed from every region where there is at least one Event token.
Skavengers - Place one Skaven token in each of The Badlands and The Border Princes. - In the end phase when Old World cards are resolved, the player with the smallest Threat score places one Skaven token in any region where there is at least one Warpstone token, unless there are no Warpstone tokens in play.
The Grail Is Found - Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in Bretonnia and one Event token in any single region adjacent to Bretonnia. - In the end phase when Old World cards are resolved, all corruption tokens are removed from every region where there is at least one Event token.
The Empire: Ultimate Plague - 3 - During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card.
Posts
http://appliednerditry.com/chaos/gameboard.php?game=68
Ultimate Plague - 3 - During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card.
Skitterleap - 0 - If you dominate this region, you may immediately move any number of your figures from this region to one adjacent region.
Lambs to the Slaughter - 2 - When you play this card, you may immediately move one figure belonging to each opponent from any adjacent regions to this region.
(M) Warpstorm - 0 - If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region.
Bloodbath - 0 - Place one corruption token for each enemy figure you kill in this region.
Bolt of Change - 0 - When you play this card, you may replace one Warrior figure in this region with two Cultist figures belonging to the same player. If there are not enough cultists in his stockpile, there is no effect.
Empty the Warrens - 0 - When you play this card, you may place a Skaven token from the stockpile in this region, or you may move a Skaven token from an adjacent region to this region.
4/6 PP
0/6 PP
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
2/6 PP.
Move to Bretonnia one Nurgle cultist and one Horned Rat cultist.
2/7 PP
Bretonnia. :P
3/6 PP
Slaanesh resting
Rat active
Terror is a very strong 0 card.
Clan Rat Empire to The Border Princes.
1/6 PP.
0/7 PP
Tzeentch activie.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
I'd rather take this one, sry ;-)
Summon Cultist to the Badlands
2/6 PP
Rat active
Clan Rat Bretonnia to Tilea.
0/6 PP.
Don't screw me too much Tzeentch, you are my favorite.
http://appliednerditry.com/chaos/gameboard.php?game=68
Ultimate Plague - 3 - During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card.
Skitterleap - 0 - If you dominate this region, you may immediately move any number of your figures from this region to one adjacent region.
Lambs to the Slaughter - 2 - When you play this card, you may immediately move one figure belonging to each opponent from any adjacent regions to this region.
(M) Warpstorm - 0 - If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region.
Bloodbath - 0 - Place one corruption token for each enemy figure you kill in this region.
Bolt of Change - 0 - When you play this card, you may replace one Warrior figure in this region with two Cultist figures belonging to the same player. If there are not enough cultists in his stockpile, there is no effect.
Empty the Warrens - 0 - When you play this card, you may place a Skaven token from the stockpile in this region, or you may move a Skaven token from an adjacent region to this region.
Joyous Surrender - 2 - When you play this card, place any number of your Cultist figures in this region on this card. The Conquest Value of this region is increased by one for each figure on this card.
Terror - 0 - When you play this card, you may move one Cultist belonging to each opponent from this region to any one adjacent region.
(M) Convocation - 1 - When you play this card, you may move up to three of your figures from any region on the board to this region.
@Gorden858 to finish up
Oh, you are too kind 8-> Not that I am believing any of that, but the try was cute...
Unfortunately there is not much that I can do to stop you without weakening my position more than I like to. But I think I'm not making friends with Slaanesh today... But hey wrong game to make friends anyhow.
So...time to show the cards:
Another Acolyte to the Badlands and
The Blue Scribes - 1 to Norsca moving two of my corruption to..........the Badlands.
0/6 PP and Rest
Round 3 Combat Phase
http://appliednerditry.com/chaos/gameboard.php?game=68
Ultimate Plague - 3 - During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card.
Skitterleap - 0 - If you dominate this region, you may immediately move any number of your figures from this region to one adjacent region.
Lambs to the Slaughter - 2 - When you play this card, you may immediately move one figure belonging to each opponent from any adjacent regions to this region.
(M) Warpstorm - 0 - If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region.
Bloodbath - 0 - Place one corruption token for each enemy figure you kill in this region.
Bolt of Change - 0 - When you play this card, you may replace one Warrior figure in this region with two Cultist figures belonging to the same player. If there are not enough cultists in his stockpile, there is no effect.
Empty the Warrens - 0 - When you play this card, you may place a Skaven token from the stockpile in this region, or you may move a Skaven token from an adjacent region to this region.
Joyous Surrender - 2 - When you play this card, place any number of your Cultist figures in this region on this card. The Conquest Value of this region is increased by one for each figure on this card.
Terror - 0 - When you play this card, you may move one Cultist belonging to each opponent from this region to any one adjacent region.
(M) Convocation - 1 - When you play this card, you may move up to three of your figures from any region on the board to this region.
The Blue Scribes - 1 - When you play this card, move up to two corruption tokens of your choice from this region to any other region that contains at least one magic symbol.
Troll Country:
Horned Rat 3 dice
Kislev:
Khorne 4 dice
Slaanesh 1 dice
Empire:
Khorne 4 dice
Nurgle 1 dice
Bretonnia:
Khorne 4 dice
The Border Princes:
Slaanesh 1 dice
Order of rolls should be of minuscule consequence. Fight!
And remember campaign name is 'CitOW Game 68' http://orokos.com/roll/c-CitOW+Game+68
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Kill 2 Seductresses.
You know the saying, its all fun and games until someone backs some poor clan rats into a Border Prince.
kill 1 Slaanesh Warrior.
2 hit in The Empire.
kill 1 Nurgle cultist and 1 Nurgle Warrior.
5 hit in Bretonnia.
kill 1 Nurgle cultist.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
(Thanks for the heads up!)
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
The Empire: Kill ze little one.
.
Island. Being on fire.
Round 3 Corruption Phase
http://appliednerditry.com/chaos/gameboard.php?game=68
Ultimate Plague - 3 - During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card.
Skitterleap - 0 - If you dominate this region, you may immediately move any number of your figures from this region to one adjacent region.
Lambs to the Slaughter - 2 - When you play this card, you may immediately move one figure belonging to each opponent from any adjacent regions to this region.
(M) Warpstorm - 0 - If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region.
Bloodbath - 0 - Place one corruption token for each enemy figure you kill in this region.
Bolt of Change - 0 - When you play this card, you may replace one Warrior figure in this region with two Cultist figures belonging to the same player. If there are not enough cultists in his stockpile, there is no effect.
Empty the Warrens - 0 - When you play this card, you may place a Skaven token from the stockpile in this region, or you may move a Skaven token from an adjacent region to this region.
Joyous Surrender - 2 - When you play this card, place any number of your Cultist figures in this region on this card. The Conquest Value of this region is increased by one for each figure on this card.
Terror - 0 - When you play this card, you may move one Cultist belonging to each opponent from this region to any one adjacent region.
(M) Convocation - 1 - When you play this card, you may move up to three of your figures from any region on the board to this region.
The Blue Scribes - 1 - When you play this card, move up to two corruption tokens of your choice from this region to any other region that contains at least one magic symbol.
Norsca:
1VP, 2CT, 1DAC
Troll Country:
1CT
1CT
2 VP, 1DAC
Vermin Lord and 5 Clanrats skitterleap to The Empire
The Empire:
3CT, 1DAC
5VP, 1DAC
Bretonnia:
3VP, 2CT
Estalia:
3CT, 1DAC
Telia:
2VP, 1DAC
The Border Princes:
1VP, 1DAC
The Badlands: Ruins!!
5VP, 5CT, 1DAC, 4VP
3CT, 1DAC, 4VP
http://appliednerditry.com/chaos/gameboard.php?game=68
Resolve Old World Cards: Skaven Token to Bretonnia
@BoardGamer , Khorne places 1 Skaven Token in a region containing at least 1 Warpstone Token, I don't think ruined regions can be chosen but I am not a 100% sure.
Score Ruined Regions:
The Badlands:
7VP
3VP
Advance Threat Dials:
Upgrade Card, Nerfed Bloodletter Upgrade
Upgrade Card
Score 3 VP
Place 2 Noble Tokens
Score 3VP
Upgrade Card
.
Island. Being on fire.
Nerfed Bloodletter Upgrade.
I know that old world token didn't place ruined region.
I don't think that any Gala could be as much fun as stealing your own cultist VPs AND the 1st place in ruination from you in one round
While we are already nitpicking... I should have one more DAC because of my Blue Scribes. Not that it makes any difference.
Anyhow I do not discard and fill my hand back up to five.
Eh, I'll just not get any ruinations and still win lose!
Round 3 End Phase
http://appliednerditry.com/chaos/gameboard.php?game=68
Advance Threat Dials:
Upgrade Card, Nerfed Bloodletter Upgrade
Upgrade Card
Score 3 VP
Place 2 Noble Tokens
Score 3VP
Upgrade Card
Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region.
.
Island. Being on fire.
As for the two new nobles in the block, I'll show them a good time in the Border Princes
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Hmm...tempting....
Round 4 Old World Phase:
http://appliednerditry.com/chaos/gameboard.php?game=68
The Grail Is Found - Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in Bretonnia and one Event token in any single region adjacent to Bretonnia. - In the end phase when Old World cards are resolved, all corruption tokens are removed from every region where there is at least one Event token.
http://handtracker.heroku.com/games/180/acts/11320
The Grail Is Found - Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in Bretonnia and one Event token in any single region adjacent to Bretonnia. - In the end phase when Old World cards are resolved, all corruption tokens are removed from every region where there is at least one Event token.
The Empire:
Ultimate Plague - 3 - During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card.
Khorne to place a 2nd Event Token
Oh and Khorne, remember whom you have to thank for being allowed to always choose where to place the tokens ;-)