I think the mod is going to have private servers not the standalone.
Oh, I see. My brain just kind of shut off the moment I saw "private servers" I guess.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
You know, for all the bitching I did just recently about DayZ, I will say that it's damned hard to remember the drudgery of dealing with the broken stuff in the face of wanting to play this kind of survival game. I'm probably more excited about the standalone for this than any other game at the moment, by a fair distance.
The only thing I'm kinda leery about from what that article says are things like learned skills. Even if hacking gets completely shut down and the vast majority of the glitchiness goes away, it's still going to be far too easy for some random mook on a new life to one-shot your guy that's been alive for 15 hours and has some nice skills picked up from other players, costing you all of that because you don't have omniscience.
I can't help but think there should be some way to preserve at least part of those skills. A simple method for that would be to simply let players permanently retain a certain amount of what they learn, even when they die. So if you got to level 3 (or however they track it) in "fixing wounds" in one life and died, you'd come back with level 1 of that same trait; get to level 6, you permanently have up to level 3 if you die, and so on and so forth. Big problem with that is that it just doesn't fit the game, though.
Maybe let players "preserve" the skills by passing them along in a group of friends? So if you become great at medical stuff, you can "teach" everybody in a group and a single survivor from that group (when the inevitable shit goes down) would be able to "teach" the new characters of the rest of the group everything from before. That would keep within the continuity of the game and be a big, big encouragement for people to socialize.
Could also let players find blank books and writing implements in order to create skill books which would improve a given skill to X level if a player "studies" (selects and keeps it on him) for X amount of time. Players could find lower-level books in the world, but the high-level stuff would require individuals with actual direct experience in a given even to write books about that event. Could make for something pretty kickass, too, since you could have one group of players with their skillbooks trading skills with other players for things like weapons or other skills. Think about how valuable something like a book on reviving a freshly-dead (in the last few minutes and doesn't have something crazy like -10000 blood in damage) character would be; groups would fall all over themselves to get a book for that, which would be something bizarre, awesome, and appropriate for zombiepocalypse survivors to clamor over.
You know, for all the bitching I did just recently about DayZ, I will say that it's damned hard to remember the drudgery of dealing with the broken stuff in the face of wanting to play this kind of survival game. I'm probably more excited about the standalone for this than any other game at the moment, by a fair distance.
The only thing I'm kinda leery about from what that article says are things like learned skills. Even if hacking gets completely shut down and the vast majority of the glitchiness goes away, it's still going to be far too easy for some random mook on a new life to one-shot your guy that's been alive for 15 hours and has some nice skills picked up from other players, costing you all of that because you don't have omniscience.
I can't help but think there should be some way to preserve at least part of those skills. A simple method for that would be to simply let players permanently retain a certain amount of what they learn, even when they die. So if you got to level 3 (or however they track it) in "fixing wounds" in one life and died, you'd come back with level 1 of that same trait; get to level 6, you permanently have up to level 3 if you die, and so on and so forth. Big problem with that is that it just doesn't fit the game, though.
Maybe let players "preserve" the skills by passing them along in a group of friends? So if you become great at medical stuff, you can "teach" everybody in a group and a single survivor from that group (when the inevitable shit goes down) would be able to "teach" the new characters of the rest of the group everything from before. That would keep within the continuity of the game and be a big, big encouragement for people to socialize.
Could also let players find blank books and writing implements in order to create skill books which would improve a given skill to X level if a player "studies" (selects and keeps it on him) for X amount of time. Players could find lower-level books in the world, but the high-level stuff would require individuals with actual direct experience in a given even to write books about that event. Could make for something pretty kickass, too, since you could have one group of players with their skillbooks trading skills with other players for things like weapons or other skills. Think about how valuable something like a book on reviving a freshly-dead (in the last few minutes and doesn't have something crazy like -10000 blood in damage) character would be; groups would fall all over themselves to get a book for that, which would be something bizarre, awesome, and appropriate for zombiepocalypse survivors to clamor over.
I like your idea about the books maybe write this up somewhere on the dayz boards. Since dayz is supposed to be "your story" and it's the catch phrase for the game having a diary of some sort would be great. Imagine it you come across a corpse and he's got a diary and he writes out his last moments before he dies( would have to be an rp server though there actually are rp servers)
Only if you can edit/fake the books. Someone goes to loot a body, picks up the book... all it says is "Got you."
Bam! sniped
For something like that, I would actually like to see a journal as sort of a "log" of what happens to your character. You can write in your own stuff, sure, but I think there could be a good way to have "automatic" entries. Let the last 5/10/15/30 minutes be "remembered" by the character, then let them stop and take, say, 30-60 seconds to write all that stuff down if they want to. Things like "saw this guy, shot a couple people, found a vehicle here", that sort of thing. But the farther you get away from an event, the less accurate you get. Write something down 5 minutes after a stash find and an entry can read "found rifle X on the third floor of the firehouse in Cherno at 11:15 AM", but something an hour old would read "found a rifle in Cherno".
Or every character could just automatically start with a journal and it's automatically filled with info as you play. That could actually serve as in interesting "trust" item as well; somebody lets you read their journal and if it's filled with things like "killed another guy today" twenty times in two hours, you know the guy probably isn't on the level. Also let people take blank journals and "forge" a good history if they want to trick people, or attempt to pass off the journals of other players as their own, and then you can "examine" books to see if they're real or not and have a whole "perception" skill to check for things like that. You could end up with players that are valuable simply because they're good at picking up on forgeries.
Basically, there's a lot of neat stuff you could do with books/journals that wouldn't need anywhere near the effort of things like making zombies that don't run through walls or legs that get snapped when crawling through doorways.
Ninja Snarl P on
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0Replace4DisplaceThe best girls are ships and guns.Registered Userregular
...ideally in October, but realistically I think we’re talking end of November. It’ll have all the features that Day Z has now, but with more polish, and we’ll cut down all the things that Arma 2 has in it that Day Z does not need. So it’ll be a tighter, more locked down product right away. It’ll be locked down to prevent hacking. We also want to implement a simplified ragdoll for performance, redo the UI for a new inventory system, things like that!
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Yeah, all they'd need to do to make me pretty happy, at least initially, is to deal with the clunkiness caused by the ARMA II engine, deal with the glitchiness, and deal with the hacking. The fact that it will be developed beyond that point is a pure bonus to me, especially since they said they're looking to sell the standalone pretty cheap.
Granted, those are hardly small development steps, but they'll be pretty huge improvements, too.
Someone log into the Clam and go to the Firestation in Cherno. Ruro and I have an awesome surprise for you..... and it isn't 15 satchel charges ready to blow!
" I am a warrior, so that my son may be a merchant, so that his son may be a poet.”
― John Quincy Adams
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Someone log into the Clam and go to the Firestation in Cherno. Ruro and I have an awesome surprise for you..... and it isn't 15 satchel charges ready to blow!
I had to reformat my PC recently, so I'm reacquiring all my stuff again. When I try to log into the mumble server, the password I know we use doesn't work. could someone PM me the pass?
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0Replace4DisplaceThe best girls are ships and guns.Registered Userregular
Maaan, I really like the SVD camos scope and look.. But after playing with this dmr for a couple days I just can't convince myself that it's worth it Maybe if it were nvg compatible, or had more than one level of scope, or was zeroable. But all it has is a badass factor of ten and hard to find ammo
On the plus side, logged onto the clam without getting insta-shore-gibbed, I was ready to lose it all. Nice surprise.
SoulGate, Koga probably needs to remove and re add you to the server.
Also, I believe I've come up with a simple way to reduce the stupid factor from the duping and add back the fun. *EVERY* time you access a tent save it. Your tent, some random tent you found in the woods. That tent with the 50 cal next to the farm house. Save all the tents and the game should get good again. You'll need to loot again. People will care about who claims a gun, ammo ect... Also no ammo respawn abuse. (We all know the work around to the latest patch isn't intended). We'll still have a stupid level of gear. We could dump it, or at least a lot of the exotic crazy stuff and get it down to a few basic assault rifles. Also, I think with the exception of the soldier skin we should dump all the crap we got off the hackers...
I mean whens the last time you went into a town to go shopping for gear? Raided the apartments for a backpack. Got excited about finding a akm? If we get the stupid level of loot out of here it will get better. I think the idea of saving tents every-time should fix this. There's no reason not to store a gear in tents, but lets find that gear 1st. I still recall the m14 I got off a guy in Berizon, it has more significance than the assorted crap from perusing our gun store. We'd organize NW/Starry runs again, and the game will matter. That said, I'd like buy in from the group before we start down this path. I just think needing to loot, conserve ammo and having consequences will make things more meaningful. The loot farming while fun for a bit is just dumb. Think of it as a chance to hon your skills for the standalone
That said, I have no problem with having few duping tents we don't save for post hacker restocking. (Those deaths are bullshit.) They'd just be for post hacker bullshit death restocking.
I'm currently in the eastern in Kamyshovo. I made it there after trying to explore Tulga and panicing after a zombie saw me. I outran two of the beasts and now I'm here. I was actually scouting part along the eastern road when one spotted me and scampered up the hill.
I dunno what I am supposed to look for to scout, I keep seeing these axes in stumps and I get sad. But I'm really fucking enjoying this game. Time to cash a paycheck.
Yeah, the falling zombies are probably a hacker, but the Novy spawn is just glitched. It happened to me and someone else in the Mumble. If you can't get out the easy way, walk up against the wall, disconnect, and reconnect.
I've had the spawn in a house thing once before. I was inside under the house sort of. Then a bunch of zombies fell and died right next to me. I suspect it could be a bug?
I've had the spawn in a house thing once before. I was inside under the house sort of. Then a bunch of zombies fell and died right next to me. I suspect it could be a bug?
I'm willing to bet it has to do with how a character's presence causes zombie spawns and spawning inside a non-enterable structure makes something wacky happen. Those are probably just the zombie spawns one would get from being near a building, except they end up spawning up in the sky for some reason.
Or it could just be hacker hijinx, but that doesn't involve nearly enough childish self-gratification for me to believe that. Maybe if the player spawned at a lethally-high distance in front of the hacker, but random zombies falling to their deaths on top of a player safely shielded inside a non-enterable building? Nah, too harmless.
Nope. All the servers are the same character. (There are technically a few private server+Lingor Island where this doesn't hold true. You can't take a character off a private server though.)
Some silly geese will take advantage of the same character multiple server thing. They'll get to a good location and then keep hoping servers to get good loot, others will combat log, log onto another server, move behind their attacker and then log back to the original server. Its cheating, but some players will do it. Be forewarned.
Just hop on the clam. If you can't get on the server you probably need to update your version. I recommenced dayz commander as its faster than Six updater and handles versions better. You can always plan on a local server and then move your character to the clam.
SoulGate, Koga probably needs to remove and re add you to the server.
Also, I believe I've come up with a simple way to reduce the stupid factor from the duping and add back the fun. *EVERY* time you access a tent save it. Your tent, some random tent you found in the woods. That tent with the 50 cal next to the farm house. Save all the tents and the game should get good again. You'll need to loot again. People will care about who claims a gun, ammo ect... Also no ammo respawn abuse. (We all know the work around to the latest patch isn't intended). We'll still have a stupid level of gear. We could dump it, or at least a lot of the exotic crazy stuff and get it down to a few basic assault rifles. Also, I think with the exception of the soldier skin we should dump all the crap we got off the hackers...
I mean whens the last time you went into a town to go shopping for gear? Raided the apartments for a backpack. Got excited about finding a akm? If we get the stupid level of loot out of here it will get better. I think the idea of saving tents every-time should fix this. There's no reason not to store a gear in tents, but lets find that gear 1st. I still recall the m14 I got off a guy in Berizon, it has more significance than the assorted crap from perusing our gun store. We'd organize NW/Starry runs again, and the game will matter. That said, I'd like buy in from the group before we start down this path. I just think needing to loot, conserve ammo and having consequences will make things more meaningful. The loot farming while fun for a bit is just dumb. Think of it as a chance to hon your skills for the standalone
That said, I have no problem with having few duping tents we don't save for post hacker restocking. (Those deaths are bullshit.) They'd just be for post hacker bullshit death restocking.
This is awesome, in theory, but the mod is very wonky about saving tents. I found those 3 tents on the shore behind Cherno with the 12 satchel charges each in them. Not to mention a couple DMR's, M4A1 CCO's and a couple M107s. I dumped all the shit out of them, then saved them. Then for good measure put 6 satchel charges around each tent.
After a server restart, they are all back with all their loot in them. The Hive sucks sometimes!
" I am a warrior, so that my son may be a merchant, so that his son may be a poet.”
― John Quincy Adams
vehicles are insanely rare, but at the same time I'm 2 for 2 at the tractor spawn between the NE airfield and black lake. I wouldn't wish the tractor on anyone who doesn't mind a couple bullets through the windshield since it is hilariously loud for the mediocre speed it offers, but it's decent enough if you avoid the higher-traffic roads between stary/NW airfield and the coast.
I have not seen a vehicle fucking EVER and have only come across two bikes.
I check their spawns constantly too.
All I found was a pt boat
XBL-ewokfuzzynuttzz
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tuxkamenreally took this picture.Registered Userregular
I've found a boat before, but what I found most recently was a roll of barbed wire killing me so hard I couldn't loot my body and retrieve my gear/DMR.
Posts
Oh, I see. My brain just kind of shut off the moment I saw "private servers" I guess.
The only thing I'm kinda leery about from what that article says are things like learned skills. Even if hacking gets completely shut down and the vast majority of the glitchiness goes away, it's still going to be far too easy for some random mook on a new life to one-shot your guy that's been alive for 15 hours and has some nice skills picked up from other players, costing you all of that because you don't have omniscience.
I can't help but think there should be some way to preserve at least part of those skills. A simple method for that would be to simply let players permanently retain a certain amount of what they learn, even when they die. So if you got to level 3 (or however they track it) in "fixing wounds" in one life and died, you'd come back with level 1 of that same trait; get to level 6, you permanently have up to level 3 if you die, and so on and so forth. Big problem with that is that it just doesn't fit the game, though.
Maybe let players "preserve" the skills by passing them along in a group of friends? So if you become great at medical stuff, you can "teach" everybody in a group and a single survivor from that group (when the inevitable shit goes down) would be able to "teach" the new characters of the rest of the group everything from before. That would keep within the continuity of the game and be a big, big encouragement for people to socialize.
Could also let players find blank books and writing implements in order to create skill books which would improve a given skill to X level if a player "studies" (selects and keeps it on him) for X amount of time. Players could find lower-level books in the world, but the high-level stuff would require individuals with actual direct experience in a given even to write books about that event. Could make for something pretty kickass, too, since you could have one group of players with their skillbooks trading skills with other players for things like weapons or other skills. Think about how valuable something like a book on reviving a freshly-dead (in the last few minutes and doesn't have something crazy like -10000 blood in damage) character would be; groups would fall all over themselves to get a book for that, which would be something bizarre, awesome, and appropriate for zombiepocalypse survivors to clamor over.
I like your idea about the books maybe write this up somewhere on the dayz boards. Since dayz is supposed to be "your story" and it's the catch phrase for the game having a diary of some sort would be great. Imagine it you come across a corpse and he's got a diary and he writes out his last moments before he dies( would have to be an rp server though there actually are rp servers)
Bam! sniped
For something like that, I would actually like to see a journal as sort of a "log" of what happens to your character. You can write in your own stuff, sure, but I think there could be a good way to have "automatic" entries. Let the last 5/10/15/30 minutes be "remembered" by the character, then let them stop and take, say, 30-60 seconds to write all that stuff down if they want to. Things like "saw this guy, shot a couple people, found a vehicle here", that sort of thing. But the farther you get away from an event, the less accurate you get. Write something down 5 minutes after a stash find and an entry can read "found rifle X on the third floor of the firehouse in Cherno at 11:15 AM", but something an hour old would read "found a rifle in Cherno".
Or every character could just automatically start with a journal and it's automatically filled with info as you play. That could actually serve as in interesting "trust" item as well; somebody lets you read their journal and if it's filled with things like "killed another guy today" twenty times in two hours, you know the guy probably isn't on the level. Also let people take blank journals and "forge" a good history if they want to trick people, or attempt to pass off the journals of other players as their own, and then you can "examine" books to see if they're real or not and have a whole "perception" skill to check for things like that. You could end up with players that are valuable simply because they're good at picking up on forgeries.
Basically, there's a lot of neat stuff you could do with books/journals that wouldn't need anywhere near the effort of things like making zombies that don't run through walls or legs that get snapped when crawling through doorways.
http://www.youtube.com/watch?v=VLnWf1sQkjY
Granted, those are hardly small development steps, but they'll be pretty huge improvements, too.
― John Quincy Adams
It's 16 satchel charges, isn't it?
― John Quincy Adams
On the plus side, logged onto the clam without getting insta-shore-gibbed, I was ready to lose it all. Nice surprise.
Also, I believe I've come up with a simple way to reduce the stupid factor from the duping and add back the fun. *EVERY* time you access a tent save it. Your tent, some random tent you found in the woods. That tent with the 50 cal next to the farm house. Save all the tents and the game should get good again. You'll need to loot again. People will care about who claims a gun, ammo ect... Also no ammo respawn abuse. (We all know the work around to the latest patch isn't intended). We'll still have a stupid level of gear. We could dump it, or at least a lot of the exotic crazy stuff and get it down to a few basic assault rifles. Also, I think with the exception of the soldier skin we should dump all the crap we got off the hackers...
I mean whens the last time you went into a town to go shopping for gear? Raided the apartments for a backpack. Got excited about finding a akm? If we get the stupid level of loot out of here it will get better. I think the idea of saving tents every-time should fix this. There's no reason not to store a gear in tents, but lets find that gear 1st. I still recall the m14 I got off a guy in Berizon, it has more significance than the assorted crap from perusing our gun store. We'd organize NW/Starry runs again, and the game will matter. That said, I'd like buy in from the group before we start down this path. I just think needing to loot, conserve ammo and having consequences will make things more meaningful. The loot farming while fun for a bit is just dumb. Think of it as a chance to hon your skills for the standalone
That said, I have no problem with having few duping tents we don't save for post hacker restocking. (Those deaths are bullshit.) They'd just be for post hacker bullshit death restocking.
I'm currently in the eastern in Kamyshovo. I made it there after trying to explore Tulga and panicing after a zombie saw me. I outran two of the beasts and now I'm here. I was actually scouting part along the eastern road when one spotted me and scampered up the hill.
I dunno what I am supposed to look for to scout, I keep seeing these axes in stumps and I get sad. But I'm really fucking enjoying this game. Time to cash a paycheck.
http://www.fallout3nexus.com/downloads/file.php?id=16534
I respawned in Novy Sobor. Inside a house. Then...uh...this happened.
http://www.youtube.com/watch?v=SzzRUpLbqKM
Passwords please?
http://www.fallout3nexus.com/downloads/file.php?id=16534
I'm willing to bet it has to do with how a character's presence causes zombie spawns and spawning inside a non-enterable structure makes something wacky happen. Those are probably just the zombie spawns one would get from being near a building, except they end up spawning up in the sky for some reason.
Or it could just be hacker hijinx, but that doesn't involve nearly enough childish self-gratification for me to believe that. Maybe if the player spawned at a lethally-high distance in front of the hacker, but random zombies falling to their deaths on top of a player safely shielded inside a non-enterable building? Nah, too harmless.
This is awesome, in theory, but the mod is very wonky about saving tents. I found those 3 tents on the shore behind Cherno with the 12 satchel charges each in them. Not to mention a couple DMR's, M4A1 CCO's and a couple M107s. I dumped all the shit out of them, then saved them. Then for good measure put 6 satchel charges around each tent.
After a server restart, they are all back with all their loot in them. The Hive sucks sometimes!
― John Quincy Adams
― John Quincy Adams
http://www.fallout3nexus.com/downloads/file.php?id=16534
I check their spawns constantly too.
Games: Ad Astra Per Phalla | Choose Your Own Phalla
Games: Ad Astra Per Phalla | Choose Your Own Phalla
Whatever dick put wire blocking the church in cherno on the clam can go to hell.