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[Sleeping Dogs] You slut! You dishonor our family!
I picked up Year of the Snake during the summer steam sale and played through it last night. It didn't play with the tone of the game as much as Nightmare or Zodiac Island, but I enjoyed how differently people treated Wei as a traffic cop as opposed to a Triad member even when asking him to do similar tasks.
The little tweaks to gameplay were also nice. The grapple to handcuff combo feels slick, though it feels weird having to still beat grapplers into submission since you can't grab them, and being able to casually stun enemies with a taser is always fun. There's also something very satisfying about tapping on the door and forcing a driver to get out before you handcuff them after they run you over.
I also may have played a few segments in an unorthodox manner by taking advantage of gunfire no longer getting you in trouble with law enforcement and being able to grab a shotgun from a police cruiser's trunk during missions that probably expected you to go in unarmed. And for that matter doing the same with tire irons. Seeing Wei in a police uniform bludgeoning people with a tire iron, picket sign, or dropped purse never got old.
The highlight for me was an instance where I decided I wasn't going to walk to the next mission but was far away from taxis or garages so I just hijacked someone's sports car and discovered a rap song about police overreach and brutality was playing on the radio.
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
I got a little spurred off the game because of an Angry Joe review I saw saying the game was only above average, but now I'm interested in new crime shooters (Or in this case, brawler) to play.
How is the gunplay compared to Saints Row and GTA4? How is the melee compared to Assassins Creed and Arkham City?
I got a little spurred off the game because of an Angry Joe review I saw saying the game was only above average, but now I'm interested in new crime shooters (Or in this case, brawler) to play.
How is the gunplay compared to Saints Row and GTA4?
It's similar to GTA4 but with a few of the melee flourishes from SRTT. You can parkour out of cover and get a brief bit of bullet time when doing so. Do it into an enemy and you disarm them. Aiming while driving also provides a brief bullet time effect and when you cause an enemy vehicle to lose control due to ramming or blowing out a tire you get a few seconds of slowdown to enjoy the visuals.
How is the melee compared to Assassins Creed and Arkham City?
I've described it as a looser Arkham system that makes up for it in variety. It's not as fluid as Arkham gets when you have a high combo modifier but Arkham doesn't let you enter a fist fight by running over three of the enemies repeatedly as an opening before you get the tire iron out of the car's trunk to bash in a few more opponents before you start grappling them and throwing them into environmental hazards. You won't be doing a ballet of punches, counters, flips, and cape swings. It's more of a series of a few blows punctuated with a counter or grabbing someone and shattering their knee as their buddies wince until you build up your super meter and briefly become an engine of destruction.
Guns are few and far between. Combat is like 90% melee in my experience. It also can get a bit tedious when you have to beat up a dozen or more mooks with the limited variety of moves.
“I was quick when I came in here, I’m twice as quick now”
-Indiana Solo, runner of blades
0
chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
Guns are few and far between. Combat is like 90% melee in my experience. It also can get a bit tedious when you have to beat up a dozen or more mooks with the limited variety of moves.
That sounds like the words of someone not using the legbreaker enough.
Man I would not describe the combat as tedious, theres always something new to slam people into, and lots of hilarious unexpected things happen. Not to mention that a focus on melee combat breaks up the gun combat and makes it feel powerful and dangerous. Which is how it should be.
It also helps that 90% of the time you really enjoy beating people up for entirely story reasons. Its something that games really underestimate, you dont have to make the shooting or fighting crazy and varied and polished to a T (though of course it helps), you just have to frame things in such a way where I WANT to kick the crap out of dudes, or blast them away. Id say Sleeping Dogs does a great job of this, very rarely did I not know why I was fighting someone, and when the guns came out, the guys I was shooting fucking deserved it based on the story.
The fact that Saints Row is barely a parody in terms of its over the top missions speaks to how ridiculous a lot of open-world crime games have become (or always were arguably). Its tough to take a story seriously when each mission has you murdering 400 people, many of them innocent police officers, for insanely trivial things. And yes you could argue that they are largely tongue and cheek and what not, but frankly it takes a lot of guts to actually tell a serious story that takes itself seriously these days, its so easy to just hedge your bets and hide behind tropes, humour and parody, so I definitely respect Sleeping Dogs for that. The whole undercover cop thing just works, the story does a lot of the work for the game in terms of creating a compelling reason to keep playing. Personally I've always felt the stories in most of its competitors have been largely a chore.
This is all complete opinion though. As someone who poo-pooed the demo of this, only to play the entire story in one day and night when i grabbed the game, I'd definitely recommend buying it if you see it for cheap if youre on the fence. Its unique not because its outlandish or spectacular, but because its quite muted, subtle and superbly paced.
Also i'd say about 60-70% of the game is melee only, but its broken up really well in my opinion, so you never really get overly tired of either style of violence. Most later large missions have a nice mix of vehicle stuff, fisticuffs, and shooting.
Guns are few and far between. Combat is like 90% melee in my experience. It also can get a bit tedious when you have to beat up a dozen or more mooks with the limited variety of moves.
That sounds like the words of someone not using the legbreaker enough.
The legbreaker is civilization.
My only real issues with the combat are that fighting grappler and armed enemies felt less interesting compared to other enemy types since you didn't have the option of grappling them normally and non-face counters against weapon wielding enemies only dodged instead of hurting them.
My complaint is that I can't use Dim Mak on bosses. I thought that was the entire point, to use it on bosses =\
I just completed the main game, Nightmare in North Point and Year of the Snake over the weekend. I wished the two 'expansion' DLCs weren't separate from the main game. Having completed Saints Row 3 before this game, melee in Sleeping Dogs is a refreshing change compared to traditional 3rd person open world games. I've yet to play any of the Arkham games but I think Sleeping Dogs nails it. The online leaderboard is a pretty good thing too, I got a ton of fun out of trying to one-up my Steam friends through this game.
My complaint is that I can't use Dim Mak on bosses. I thought that was the entire point, to use it on bosses =\
Some bosses or bosslike enemies in Zodiac Tournament are vulnerable to it. Fitting given the theme.
I just completed the main game, Nightmare in North Point and Year of the Snake over the weekend. I wished the two 'expansion' DLCs weren't separate from the main game.
Both are followups to the main story that may differ too much in tone and mechanics to integrate well into the main game. It would be fun to go casually tasering enemies in the main game though.
My complaint is that I can't use Dim Mak on bosses. I thought that was the entire point, to use it on bosses =\
Some bosses or bosslike enemies in Zodiac Tournament are vulnerable to it. Fitting given the theme.
I just completed the main game, Nightmare in North Point and Year of the Snake over the weekend. I wished the two 'expansion' DLCs weren't separate from the main game.
Both are followups to the main story that may differ too much in tone and mechanics to integrate well into the main game. It would be fun to go casually tasering enemies in the main game though.
You can do that!
The SWAT gear, at minimum, comes with a tazer. Sadly, that costs you the bone breakers.
My complaint is that I can't use Dim Mak on bosses. I thought that was the entire point, to use it on bosses =\
Some bosses or bosslike enemies in Zodiac Tournament are vulnerable to it. Fitting given the theme.
I just completed the main game, Nightmare in North Point and Year of the Snake over the weekend. I wished the two 'expansion' DLCs weren't separate from the main game.
Both are followups to the main story that may differ too much in tone and mechanics to integrate well into the main game. It would be fun to go casually tasering enemies in the main game though.
You can do that!
The SWAT gear, at minimum, comes with a tazer. Sadly, that costs you the bone breakers.
My complaint is that I can't use Dim Mak on bosses. I thought that was the entire point, to use it on bosses =\
Some bosses or bosslike enemies in Zodiac Tournament are vulnerable to it. Fitting given the theme.
I just completed the main game, Nightmare in North Point and Year of the Snake over the weekend. I wished the two 'expansion' DLCs weren't separate from the main game.
Both are followups to the main story that may differ too much in tone and mechanics to integrate well into the main game. It would be fun to go casually tasering enemies in the main game though.
You can do that!
The SWAT gear, at minimum, comes with a tazer. Sadly, that costs you the bone breakers.
Oooh . . . tough call then.
It is.
I think police gear also gives you arrests, if that makes decisionmaking any easier.
My complaint is that I can't use Dim Mak on bosses. I thought that was the entire point, to use it on bosses =\
I just completed the main game, Nightmare in North Point and Year of the Snake over the weekend. I wished the two 'expansion' DLCs weren't separate from the main game. Having completed Saints Row 3 before this game, melee in Sleeping Dogs is a refreshing change compared to traditional 3rd person open world games. I've yet to play any of the Arkham games but I think Sleeping Dogs nails it. The online leaderboard is a pretty good thing too, I got a ton of fun out of trying to one-up my Steam friends through this game.
I hope there is a sequel!
FIX IT. FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT
+1
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
Loving the game so far, I'm guessing I'm near the endgame for the main game.
0
mastertheheroProfessional Video Editor & Book AuthorRegistered Userregular
Loving the game so far, I'm guessing I'm near the endgame for the main game.
It's very short, painfully so, so yes you probably are.
This game just needed a few more extra missions to flesh out characters and relationships. When Winston started treating Wei like a brother and the sudden introduction of Peggy, I was like, "Umm... who the hell are you?"
Still a great game, but I definitely wished there was more story content.
JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
Also, the shrines/lockboxes/etc you've already collected still appear on the map after you've found them, as white icons instead of grey (which strikes me as the wrong way round, but whatever).
Also, the shrines/lockboxes/etc you've already collected still appear on the map after you've found them, as white icons instead of grey (which strikes me as the wrong way round, but whatever).
That's exactly what made me ask the question. It's a fun game, but the facial expressions are awful. The voice acting is quite good so mixing the plastic faces and the voices is unfortunate.
Everything about this game is pretty good considering that it was reanimated from being a (basically) dead game. I would really love to see what the team can do given more resources.
Same! so whats the consensus on the DLC, like from best to worst?
Nightmare in North Point, Zodiac Tournament, and Year of the Snake are the only three that add real content. They all have very different tones so it's tough to directly compare them all and they're all relatively short but enjoyable.
Year of the Snake is a police procedural. No more leg breaking in a grapple, you just taser your opponent or handcuff them and throw them on the ground. It feels more polished than the others, to be expected since it's newest. This one has a balance of melee, driving, and shooting in its missions. The tone is the most serious of the bunch though there are bits of humor in seeing Wei react to having to write parking tickets and how some quest givers treat Wei with a lot less respect.
Zodiac Tournament is all melee and free running focused. It's also deliciously campy and I loved the use of a filter and appropriate music to simulate the feel of a 70s kung-fu flick. It doesn't really introduce any new elements to the gameplay but is probably my favorite for atmosphere and the way it plays with the game's tone. It's shorter than the others but also a little cheaper. It's also the only one of the bunch that takes place as a part of the main game.
Nightmare in North Point is Asian paranormal fantasy/horror. The tone is lighthearted and it touches on myths and monsters you normally don't see in games. Enjoyable and the new enemy types behave differently from what you deal with normally but some of the theme's appeal is going to be lost on most people.
These are listed in my personal ordering of best to least best. Not sure I'd pick the last two up at full price though Year might be worth it.
Beginning Wednesday, you can ring in the New Year with two more titles for the Xbox 360 Games with Gold program, available for free for a limited time:
“Sleeping Dogs” ($19.99 ERP): Available from Jan. 1 – 15
“Lara Croft and the Guardian of Light” ($14.99 ERP): Available from Jan. 16 – 31
Dang, I got Tomb Raider and Red Dead and still haven't finished this game.
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
Definitely worth it. Just finished it last night and yeah, it was a heck of a ride. Glad I didn't miss it this time.
While the racing had some of the worse rubber banding I've seen since Burnout at times (only did 1, maybe 2 that weren't tied to a specific mission), I love how the story unfolded and was told and while there were a couple loose plot threads generally everything was tied up at the end. Which was nice considering that the previous game I finished was one huge big steaming pile of BULLSHIT! at the end, writing-wise. (Call of Doggie: Spooks, if you're curious). I enjoyed all the characters and how everyone, even the people that weren't in the spotlight for very long, had personality.
Felt like I missed a few things though, like I didn't know Winston had a girlfriend/was getting married till I had to drive her around town for wedding preps. So I'm guessing some stuff was edited out or buried in random dialog at places, but overall I loved this game.
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zllehsHiding in a box, waiting to strike.Registered Userregular
OH sweet! I didnt play this game when it came out but I got it for free on PS+ a few months later and loved it!
I usually hate open world games and this game did a great job of hiding that it was that for the first few hours and by the time I realized that this was one of those games I was already in too deep
Fantasic voice acting and characters and compelling story as well
The only complaint I have is that after taking over and becoming head of the gang It didnt feel too different walking around town... still felt like a grunt having to do petty tasks
+1
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
Wei seems more like a "down in the trenches" kinda boss anyway.
Though Calvin can piss right off.
And yeah, loved the voice acting and everything. Like I said, besides some story editing, overall it was good. Only other complaint was that there never seemed to be a cab when I wanted one.
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zllehsHiding in a box, waiting to strike.Registered Userregular
lol true about the cabs
Calvin was a dick but his mom is fantastic lol
I also wished for something more definitive with the female interests in the game than Meet girl - get girls number - call girl - take girl out to date - do mission for girl - never see girl again
lol other than the girl from the club that was the basic template
0
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
Well, there were 2 that were expanded upon in other missions, but yeah.
It kinda fits with the writing though. I mean, Wei's in a situation where he couldn't really develop attachments. That's another thing, I love that they show that Wei is actually having problems with what he does with his sleeping/nightmares. (Which reminds me that I need to still play Spec Ops)
I really, really hope there's a sequel in the pipeline. I feel that SD did more in advancing the open world genre than the last few GTA games. The story was simple, and it worked. The characters were largely fully realized. The voice acting was top notch (I consider it just below The Last of Us in that department). The environment was stunning even on the 360. The melee combat was fun. The garage system was the best pure innovation, and I was sad that GTA V didn't simply copy it over. And it's really nice to be able to briefly experience an Asian culture that's not Japan.
If they announced a sequel by the same team, I'd pre-order it immediately.
I also wished for something more definitive with the female interests in the game than Meet girl - get girls number - call girl - take girl out to date - do mission for girl - never see girl again
lol other than the girl from the club that was the basic template
I swear that one of the unlocked reports on Wei you get partway through the game, possibly after a dating mission, talked about how Wei's accumulating stress was leading him to casual relationships with no real hope of commitment. Not unheard of behavior for people in messed up situations.
The mêlée combat in this isn't as good as the Arkham games, but it's still pretty great, and far more brutal.
Turns out that all you need to do to get me super invested in a GTA clone is add Kung Fu.
It makes up for lesser depth compared to Arkham with more breadth. When I got frustrated with some fights, I could change tactics by running over a bunch of mooks with a car as my opening attack or wander in with a shotgun I took out of a police car.
I really, really hope there's a sequel in the pipeline. I feel that SD did more in advancing the open world genre than the last few GTA games. The story was simple, and it worked. The characters were largely fully realized. The voice acting was top notch (I consider it just below The Last of Us in that department). The environment was stunning even on the 360. The melee combat was fun. The garage system was the best pure innovation, and I was sad that GTA V didn't simply copy it over. And it's really nice to be able to briefly experience an Asian culture that's not Japan.
If they announced a sequel by the same team, I'd pre-order it immediately.
chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
You know what I'd like in the sequel?
Original pitch for the game starred a female assassin in the Hong Kong underworld. Our man Shen came in as a result of Activision's meddling.
I want her in the protagonist spot.
I also want Wei Shen back. In the protagonist spot.
Game already was ripping off the good bits of GTA. I want the best bit of five stolen. Wei Shen can't work for the triads anymore, since his cover's blown. So, someone new can do that, while Wei is a loose cannon supercop on the edge. Play both sides of the law in pursuit of justice. See the God of Unpaid Debts as the rest of the world sees him (IE, terrifying).
Posts
The little tweaks to gameplay were also nice. The grapple to handcuff combo feels slick, though it feels weird having to still beat grapplers into submission since you can't grab them, and being able to casually stun enemies with a taser is always fun. There's also something very satisfying about tapping on the door and forcing a driver to get out before you handcuff them after they run you over.
I also may have played a few segments in an unorthodox manner by taking advantage of gunfire no longer getting you in trouble with law enforcement and being able to grab a shotgun from a police cruiser's trunk during missions that probably expected you to go in unarmed. And for that matter doing the same with tire irons. Seeing Wei in a police uniform bludgeoning people with a tire iron, picket sign, or dropped purse never got old.
The highlight for me was an instance where I decided I wasn't going to walk to the next mission but was far away from taxis or garages so I just hijacked someone's sports car and discovered a rap song about police overreach and brutality was playing on the radio.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
How is the gunplay compared to Saints Row and GTA4? How is the melee compared to Assassins Creed and Arkham City?
It's similar to GTA4 but with a few of the melee flourishes from SRTT. You can parkour out of cover and get a brief bit of bullet time when doing so. Do it into an enemy and you disarm them. Aiming while driving also provides a brief bullet time effect and when you cause an enemy vehicle to lose control due to ramming or blowing out a tire you get a few seconds of slowdown to enjoy the visuals.
I've described it as a looser Arkham system that makes up for it in variety. It's not as fluid as Arkham gets when you have a high combo modifier but Arkham doesn't let you enter a fist fight by running over three of the enemies repeatedly as an opening before you get the tire iron out of the car's trunk to bash in a few more opponents before you start grappling them and throwing them into environmental hazards. You won't be doing a ballet of punches, counters, flips, and cape swings. It's more of a series of a few blows punctuated with a counter or grabbing someone and shattering their knee as their buddies wince until you build up your super meter and briefly become an engine of destruction.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
-Indiana Solo, runner of blades
That sounds like the words of someone not using the legbreaker enough.
The legbreaker is civilization.
Why I fear the ocean.
It also helps that 90% of the time you really enjoy beating people up for entirely story reasons. Its something that games really underestimate, you dont have to make the shooting or fighting crazy and varied and polished to a T (though of course it helps), you just have to frame things in such a way where I WANT to kick the crap out of dudes, or blast them away. Id say Sleeping Dogs does a great job of this, very rarely did I not know why I was fighting someone, and when the guns came out, the guys I was shooting fucking deserved it based on the story.
The fact that Saints Row is barely a parody in terms of its over the top missions speaks to how ridiculous a lot of open-world crime games have become (or always were arguably). Its tough to take a story seriously when each mission has you murdering 400 people, many of them innocent police officers, for insanely trivial things. And yes you could argue that they are largely tongue and cheek and what not, but frankly it takes a lot of guts to actually tell a serious story that takes itself seriously these days, its so easy to just hedge your bets and hide behind tropes, humour and parody, so I definitely respect Sleeping Dogs for that. The whole undercover cop thing just works, the story does a lot of the work for the game in terms of creating a compelling reason to keep playing. Personally I've always felt the stories in most of its competitors have been largely a chore.
This is all complete opinion though. As someone who poo-pooed the demo of this, only to play the entire story in one day and night when i grabbed the game, I'd definitely recommend buying it if you see it for cheap if youre on the fence. Its unique not because its outlandish or spectacular, but because its quite muted, subtle and superbly paced.
Also i'd say about 60-70% of the game is melee only, but its broken up really well in my opinion, so you never really get overly tired of either style of violence. Most later large missions have a nice mix of vehicle stuff, fisticuffs, and shooting.
My only real issues with the combat are that fighting grappler and armed enemies felt less interesting compared to other enemy types since you didn't have the option of grappling them normally and non-face counters against weapon wielding enemies only dodged instead of hurting them.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I just completed the main game, Nightmare in North Point and Year of the Snake over the weekend. I wished the two 'expansion' DLCs weren't separate from the main game. Having completed Saints Row 3 before this game, melee in Sleeping Dogs is a refreshing change compared to traditional 3rd person open world games. I've yet to play any of the Arkham games but I think Sleeping Dogs nails it. The online leaderboard is a pretty good thing too, I got a ton of fun out of trying to one-up my Steam friends through this game.
I hope there is a sequel!
Streaming 8PST on weeknights
Some bosses or bosslike enemies in Zodiac Tournament are vulnerable to it. Fitting given the theme.
Both are followups to the main story that may differ too much in tone and mechanics to integrate well into the main game. It would be fun to go casually tasering enemies in the main game though.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
You can do that!
The SWAT gear, at minimum, comes with a tazer. Sadly, that costs you the bone breakers.
Why I fear the ocean.
Oooh . . . tough call then.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Prototype is the closest thing but it was more extreme action.
Note: I didn't forget Arkham just consider it more action/adventure.
It is.
I think police gear also gives you arrests, if that makes decisionmaking any easier.
Why I fear the ocean.
FIX IT. FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT
It's very short, painfully so, so yes you probably are.
This game just needed a few more extra missions to flesh out characters and relationships. When Winston started treating Wei like a brother and the sudden introduction of Peggy, I was like, "Umm... who the hell are you?"
Still a great game, but I definitely wished there was more story content.
https://www.thesilverninja.com
Each type has a girl associated with it. Once you finish her dating mission, all the ones you haven't found yet appear on the map.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
That's exactly what made me ask the question. It's a fun game, but the facial expressions are awful. The voice acting is quite good so mixing the plastic faces and the voices is unfortunate.
Streaming 8PST on weeknights
Nightmare in North Point, Zodiac Tournament, and Year of the Snake are the only three that add real content. They all have very different tones so it's tough to directly compare them all and they're all relatively short but enjoyable.
Year of the Snake is a police procedural. No more leg breaking in a grapple, you just taser your opponent or handcuff them and throw them on the ground. It feels more polished than the others, to be expected since it's newest. This one has a balance of melee, driving, and shooting in its missions. The tone is the most serious of the bunch though there are bits of humor in seeing Wei react to having to write parking tickets and how some quest givers treat Wei with a lot less respect.
Zodiac Tournament is all melee and free running focused. It's also deliciously campy and I loved the use of a filter and appropriate music to simulate the feel of a 70s kung-fu flick. It doesn't really introduce any new elements to the gameplay but is probably my favorite for atmosphere and the way it plays with the game's tone. It's shorter than the others but also a little cheaper. It's also the only one of the bunch that takes place as a part of the main game.
Nightmare in North Point is Asian paranormal fantasy/horror. The tone is lighthearted and it touches on myths and monsters you normally don't see in games. Enjoyable and the new enemy types behave differently from what you deal with normally but some of the theme's appeal is going to be lost on most people.
These are listed in my personal ordering of best to least best. Not sure I'd pick the last two up at full price though Year might be worth it.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Dang, I got Tomb Raider and Red Dead and still haven't finished this game.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
While the racing had some of the worse rubber banding I've seen since Burnout at times (only did 1, maybe 2 that weren't tied to a specific mission), I love how the story unfolded and was told and while there were a couple loose plot threads generally everything was tied up at the end. Which was nice considering that the previous game I finished was one huge big steaming pile of BULLSHIT! at the end, writing-wise. (Call of Doggie: Spooks, if you're curious). I enjoyed all the characters and how everyone, even the people that weren't in the spotlight for very long, had personality.
Felt like I missed a few things though, like I didn't know Winston had a girlfriend/was getting married till I had to drive her around town for wedding preps. So I'm guessing some stuff was edited out or buried in random dialog at places, but overall I loved this game.
I usually hate open world games and this game did a great job of hiding that it was that for the first few hours and by the time I realized that this was one of those games I was already in too deep
Fantasic voice acting and characters and compelling story as well
The only complaint I have is that after taking over and becoming head of the gang It didnt feel too different walking around town... still felt like a grunt having to do petty tasks
Though Calvin can piss right off.
And yeah, loved the voice acting and everything. Like I said, besides some story editing, overall it was good. Only other complaint was that there never seemed to be a cab when I wanted one.
Calvin was a dick but his mom is fantastic lol
I also wished for something more definitive with the female interests in the game than Meet girl - get girls number - call girl - take girl out to date - do mission for girl - never see girl again
lol other than the girl from the club that was the basic template
It kinda fits with the writing though. I mean, Wei's in a situation where he couldn't really develop attachments. That's another thing, I love that they show that Wei is actually having problems with what he does with his sleeping/nightmares. (Which reminds me that I need to still play Spec Ops)
If they announced a sequel by the same team, I'd pre-order it immediately.
Turns out that all you need to do to get me super invested in a GTA clone is add Kung Fu.
I swear that one of the unlocked reports on Wei you get partway through the game, possibly after a dating mission, talked about how Wei's accumulating stress was leading him to casual relationships with no real hope of commitment. Not unheard of behavior for people in messed up situations.
It makes up for lesser depth compared to Arkham with more breadth. When I got frustrated with some fights, I could change tactics by running over a bunch of mooks with a car as my opening attack or wander in with a shotgun I took out of a police car.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
A screenshot of the sequel was teased a while ago. Here is the link: http://www.vg247.com/2013/12/09/sleeping-dogs-triad-wars-gets-first-off-screen-photo-from-united-front-games/
"We have years of struggle ahead, mostly within ourselves." - Made in USA
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Original pitch for the game starred a female assassin in the Hong Kong underworld. Our man Shen came in as a result of Activision's meddling.
I want her in the protagonist spot.
I also want Wei Shen back. In the protagonist spot.
Game already was ripping off the good bits of GTA. I want the best bit of five stolen. Wei Shen can't work for the triads anymore, since his cover's blown. So, someone new can do that, while Wei is a loose cannon supercop on the edge. Play both sides of the law in pursuit of justice. See the God of Unpaid Debts as the rest of the world sees him (IE, terrifying).
It'd be great fun.
Why I fear the ocean.