For guild invites to [NICE], contact an officer or post in the thread that you are looking to join and include your account name and 4 digit code.
Periodic culling of our guild numbers will happen as we approach or stay near the 500 member cap. Please check the thread, MOTD in game, or hop into TS to find out if this will be happening. We will give you lots of time to get in before we start actually removing players.
IF ANYONE AT ARENANET READS THIS; PLEASE RAISE GUILD CAPS AND ALLOW US TO SEE PLAYER ACTIVITY TIMES/TIME SINCE LAST LOG IN STATISTICS, SO AS TO MAKE THESE PROCESSES EASIER. THANK YOU.Welcome to the Guild Wars 2 Thread!
(Wherein is discussed Arenanet's font of gold plated awesome, their sequel to their original MMO hit, Guild Wars
).Guild Wars the Original
As you might remember, Guild Wars was an interesting hybrid multiplayer RPG game with MMO elements released during the early years of WoW's dominance in the MMO market, a stylish, robust offering most notable for being free to play without any restrictions or item shops with the purchase of the retail box. It featured six core classes, PvE content containing 25 storyline missions of epic scale and scope, and a PvP component, the fondly remembered Guild vs Guild and World vs World style combat. With the level cap at only 20, players could reach it rapidly or even start new characters for PvP at the level cap and fully trained. Since 2005, it's gotten 3 expansions and countless patch updates. It's still going strong on it's own and is one of NCSoft's most successful forays into the MMO market.
Trailer:Guild Wars 2 Design Manifesto: (The real reason you should have a boner for this game despite past MMO genre failures)Behind the Scenes Retrospective Video: (Another reason to have a boner for Guild Wars 2)Various ArenaNet devs talking about the game and the community it has already built around it:Need more? Angry Joe has a review of every important aspect of the game that's got you covered:
Those videos sure are great, but how about a bit more detail on what makes GW2 different and awesome? Here's the straight poop you need to know, and if you want more details, read on!
- No monthly fees. GW2 requires only the box purchase to play, and has a microtransaction store in game that sells optional consumables and cosmetic stuff; no pay to win items.
- Dynamic Events
, or, imagine actually looking forward to running into other players in an MMO world. The dynamic event system replaces traditional questing with a system of events, some independent, some tied together, that play out in the world independent of player action. You automatically enter and leave them at will, and do not need to ask a quest giver for them or return to one after it's completion. All you need to do is participate, and everyone involved is rewarded based on how much they participate.
- A Truly Personal Storyline
. Be a hero, make choices, learn about the overarching situation in the land of Tyria, Save the World, etc. Your character can experience a tailored, GW campaign style story in addition to the dynamic event system that you shape with your choices.
- Epic-scale PvP
. Love sieges, keeps, chaos? Want blood for the Blood God? WvWvW, lovingly nicknamed wuvwuv, is three servers pitted against each other in vicious combat to dominate an inter-dimensional battlefield known as the Mists for glory and for the benefits victory brings to one's server. Think DAOC Borderlands skirmishes and sieges, but with no factions. Servers are unified against other servers.
- We also have Small-scale E-sport PvP
. Think WoW battlegrounds/arenas, but more finely tuned and balanced.
allows you to always be able to play with your friends, no matter what level you are.
- No Holy Trinity
means you will always be able to play with anyone
and not need to spam chat looking for tanks and heals for hours. Players need to be more skillful, self-sufficient and work as a team to succeed at challenging content.
- No grind. Thanks to the variable level sidekick system and dynamic event systems, the devs have little reason to drag out the leveling process. It follows a linear progression of about 1.5 hours per level up to a max level of 80.
- No gear treadmill. As in GW1, max-stat gear will be readily available as soon as you reach the max level. The challenge of dungeons, PvP and other high-end content will provide your character more awesome looking
equipment and give marginal upgrades to stats and some unique abilities, but you can’t out-gear your problems in GW2.
- Beautiful graphics, smart user interface, extensive Armor-Dye System
, and more! Such as:
- Useful and convenient Crafting system
- Multiplayer Skill Combos
- Complex Trait System for Character Skill Customization
- A Fully Featured Auction House known as the Marketplace,
with buy orders and other economical trend reports (like EvE) and,
- For quick fixes of fun and bar brawls, Fun Mini Activities
. Think carnival games and tests of skill.
If any of this has piqued your interest, continue reading, watching and checking out the many links and articles.
If they didn't and you think it needs improvement, see the spoiler below: