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[Path of Exile] Released on Steam! New Leagues! Now with more balance complaining!
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I'm getting all my friends to download it too.
Even one poor sod who just brought Torchlight 2. No, you can't have that loot come over here and join me on this loot whore game.
I wanna get a Ranger and go pewpewpew.
I'm dead serious."
Let me know if that sounds cool, if not I'll just be over here. Playing Path of Exile.
Though mine will likely be a suicide one because my friend just died and I wish to keep playing with him.
Because I was messing with the passive tree and came up with a build that might be retarded involving getting conduit and all the passive skills related to charges, thus is goes all over the tree. But not sure what active skills to use with it.
Also the website lists 111 skill points, I assume thats at max level and takes a long time to reach? Whats a reasonable amount of skill points to plan builds around completing in a reasonable time frame?
So power charges are associated with intelligence, and they give 50% increased crit chance per charge. Endurance charges are associated with strength and give 5% physical damage reduction and 5% elemental resists per charge. Frenzy charges are dexterity, and they give 5% attack speed and 5% cast speed per charge. Each type of charge can be gained by certain skills, and certain skills can consume them. For example, Flicker Strike is a dex skill and it consumes frenzy charges. Warlord's Mark is a strength skill and it gives you endurance charges when you kill monsters affected by it.
111 used to be the maximum skill point value, which was impossible to reach because you will never reach level 100. Usually people get to the low 80s by doing lots of grinding. Also, many players used to do the "help Oak" option on the bandits for all four difficulties, so that's another four skill points they wouldn't have. Generally, people used to post builds with around 80 skill points as an achievable end-game goal.
With the new changes, characters are going to be higher level on average, since maps now go up to level 75. Also, there will now be 21 skill points available from quests in all difficulties instead of 11. So I'd say a reasonable end-game build would have about 90 points.
Edit: I forgot to mention, helping Oak will only give you hit points on Normal difficulty now due to the open beta patch, so there's another 2 skill points right there. 95 might even be reasonable.
Edit Edit: I forgot there are only three difficulties now.
*whistles innocently*
Are you sure about that?
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It's a bit of a bear to actually navigate and find guides but the class forums on the official website have a lot of guides in them. Many of them are meant to be "advanced" builds that only really work if you have good specific gear to support them, but if the guide is formatted well you should be able to see if it's good to start with or not.
Yes I will be there too. Guys launch is at 4pm EST, though you can download the updated client sooner. If you go to the website you can see a timer. It's 3:30 minutes from now, so 4PM EST. That said servers will go down I think 2 hours before launch and you can download updated client during that time.
Official forums are a great place to look, and this dude Krippa has posted extensively on youtube about the game.
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
So this can be kinda confusing, but I'll try to explain. You will no longer be able to deal damage with skills where the damage source is your character. So anything where your character would be doing damage, now does no damage.
So what is excluded from this? Pretty much only summons, totems, traps, and mines. Bear Trap will still do damage because the damage source is the trap, not your character. So yeah, you'd better be extra confident that your dual totems are going to do enough damage before you take the passive.
Sorry about that then!
Damn yoooouuuuu.
They have a skin for Summon Skeleton that turns them into Animated Statues, or a skin that turns Cold Grasp into an undead hand coming out of the ground and grabbing you. Fireball becomes a burning dragon that you launch.
Kind of wish I had grabbed the $25 Kiwi pack now, because I am definitely going to spend money on some of these.
This is gonna be a while.
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
My internet is so bad.
Or the actual assassin, the Shadow!
Is there a reason you're ignoring Shadow, which is an assassin?
I'm dead serious."
Where as ranger and duelist are more focused on the physical side of things.
By more focused I mean slightly veers away considering my ranger at level 2 shoots fire and lightning from her bow.
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
So, what do you consider Assassin-like then? Because the Shadow is the one who uses Claws and Daggers and Traps (and doesn't have to be magic at all if you don't go that way).
Duelist is fun, and I personally really like melee Rangers, but since you seem to have a different idea of what you want in an Assassin, I think we need a bit more clarification.
No what I'm saying is that at a glance you can see why he didn't include the Shadow in it. Not that the Shadow is not the assassin style class.