MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Goddammit it turns out the game has been delayed until the 31st for europe and australia. Why? I don't know. All the shops in australia are saying 31st and german amazon are also saying they can't ship till the 31st.
That's over a week. What the hell.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Look on the bright side, everyone outside US/Japan gets a free dlc familar on day 1. This is apparently the familar, 'Draggle'.
Also this game is great, I'm about 5 hours in and the combat takes awhile to pick up but the art and music are phenomenal. You can definitely tell some heart went into both. English voice acting is superb, I know a lot of people are stuck on subs over dubs but trust me everything you hear about the english voice acting being great is true.
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They uh, must not be expecting to ship those guides out anytime soon.
Try the volcano bit then. The biggest problem with the first section is that they throw you into a boss fight knowing absolutely nothing of how the combat system actually works.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I did eventually beat that boss in the first section
But I just didn't have any fun doing it, since it was a matter of CONSTANTLY circle-strafing to his left and hoping he'd keep attacking with his right, and then I could make a choice:
He's using Bellow, so I can:
A) Defend myself, which would leave myself unable to defend if he uses Windfall (which he will), which leaves me fucked Take the hit on Bellow WHICH HITS YOU EVEN IF YOU ARE BEHIND HIM, which stuns you, and hope and pray he doesn't use Windfall (he probably will)
Too much of it seems left up to luck and chance, and hoping there are little HP balls floating around
They dropped a gold one but it was basically clipped through the boss, so I couldn't reach it
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FreiA French Prometheus UnboundDeadwoodRegistered Userregular
So today I played the demo for the first time, and the sample boss battle that I was playing for the first time KILLED me. FUCK THIS GAME. This is a slap in the face as far as I'm concerned.
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited January 2013
My girlfriend beat the first boss really rather handily. I was watching and did not say much of anything because I have been disallowed from saying things because I always make it worse because she does not think a million thoughts a second like I do. All I tend to do is break her concentration. I normally have to tell her what I think about the games mechanics in between fights. So I couldn't help her.
The most difficult game she has ever played is Gurumin. Her ideal difficulty is Locoroco. She has played exactly zero action games that were not Gurumin and very few games in general. She usually just watches me play anything difficult. But this is her game. She brought it to my attention, she got me interested, so she played the demo first.
Protip: Running away makes the bosses normal attacks miss due to out of range. It's her protip not mine. I learnt it from her. I only got to play part of the second section of the demo.
I did actually go back and play the demo's green boss myself. Running away from the boss and casting the boys fireballs at it will obliterate it in short order. Just hit defend on the big attacks.
Also the boy gets a super attack too. Think "fireball" but replace "fire" with "sun".
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
The most effective boss strat in the demo seemed to be to play oliver and lob spells at the boss, getting your pokemon out if you managed to stagger him to proc the miracle attack thing. Not sure on th exact mechanics there.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited January 2013
Nah just trigger Oliver's miracle move and blow it away.
Sorry.
I mean burn it to ash.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I just did that boss myself. I swear I don't remember the stun from the demo, but it was here. Thing is, even though he did his super move right after, the stun always wore off before it hit, so it was a simple matter of just quickly hitting defend. Dropped him handily.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Did anyone else here order the Wizards edition from Shopto?
Yes @Helloween I did and I can't wait. Annoying that the uk release got pushed back a week.
Sweet! I hope we get it a few days earlier like normal
On topic, my PS3 hates me far too much to actual download the demo, but from what i've seen it harkens back to my youth and beautiful RPG worlds. I simply can't wait!
Try the volcano bit then. The biggest problem with the first section is that they throw you into a boss fight knowing absolutely nothing of how the combat system actually works.
Which is fucking insane, since the first dungeon in the real game has all the necessary tutorial bits to make it less of an issue. Why they released a demo that stripped all the "Here's how to play" stuff from the first dungeon is a mystery.
I think a lot of people are maybe having trouble with the boss because you think you need to be right up close when you're not attacking? Just move away to dodge its attacks.
The demo is really fucking bad, yeah, no questioning that.
They fucked up.
But fuck ups happen, and this one is probably the least relevant and significative fuckup in the universe right now.
And, honestly, RPGs in general, and JRPGs in particular, are the worst kind of game to demo. I never ever formed my opinion about one of those games out of a demo. Because that would be stupid, even if the demo is the shining jewel in the demo crown.
Yeah, RPG demos, and JRPG demos in particular, tend not to be all that great. Although, it sure feels like they're always constructed out of pieces of the real game instead of just giving us a full say, dungeon or something from an early part of the full game, which would better demonstrate the final product.
I'm not really going to defend the demo. It didn't bother me much, but yeah it was way too contrary for its own good. That said, it told me 2 very important things about itself:
-This is how the general combat is. Not fantastic, but decent enough.
-This is how fucking fabulous the game looks.
So long as the gameplay doesn't completely shit the bed, I will fully enjoy this game. In fact, it looks like it's not afraid to mix things up. If you leave the title screen on for a bit, the attract mode will play, and there was this brief 2D platformer area that looked cool. And there's also a quick look on Giant Bomb that reveals an interesting puzzle area that just shows up out of the blue.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Agreed, the demo is absolutely awful. There is literally zero explanation of what you can do. However, when you get the tutorial in the full game, that boss is cake. You just stay away from him, defend when he does Windfall and throw Fireballs.
And you don't die when your pokerman loses his HP, your pokerman is part of YOUR HP, which I actually like quite a lot.
Apparently alot of the gold familiars will appear in the post game in various places. Not sure if all of them (like the DLC ones) do or not, but something to consider.
The DLC ones don't.
So first impressions: I love the game WAY more then I thought I would. My only bitches:
One hour to get to actual combat, 5 hours in and still haven't unlocked the creature catching system. This is a Level 5 game all right.
I'm playing with Japanese voices because Level 5's dubbing is always awful (USE ALL THE ACCENTS EVERWHERE DERP) and the translation is really off. It certainly doesn't matter, but it is annoying.
Why change Imajins to Familiars? Imajins sounds so much cooler.
Don't make me backtrack all the way through a dungeon to get a previously locked chest just for a dang equivalent of a health potion.
I'm playing with Japanese voices because Level 5's dubbing is always awful (USE ALL THE ACCENTS EVERWHERE DERP) and the translation is really off. It certainly doesn't matter, but it is annoying.
I can tolerate the accents in this game, since they don't seem to be all that prevalent(yet) aside from Drippy.
Also because I played Dragon Quest 4 for the DS and I've thus been desensitized to all but the most egregious translation bullshittery.
At first, I was thinking of playing in English because my kids like this stuff too...but since it's not fully voiced, I'm going to swap to Japanese. Not that the English VA is bad, necessarily, but the myriad accents are kinda silly.
Does anyone know how far into the game you have to be before you can access your DLC familiars?
Posts
Is that through Namco for the Wizard's?
Germany.
Don't ask.
You don't want to know.
Youtube Channel!
That's over a week. What the hell.
Youtube Channel!
Also this game is great, I'm about 5 hours in and the combat takes awhile to pick up but the art and music are phenomenal. You can definitely tell some heart went into both. English voice acting is superb, I know a lot of people are stuck on subs over dubs but trust me everything you hear about the english voice acting being great is true.
They uh, must not be expecting to ship those guides out anytime soon.
Circle strafing combat combined with tedious JRPG mechanics sounds like a recipe for user suicide
Shine on, you crazy diamond.
Meanwhile I am going to enjoy the ever loving fuck out of this game.
I'm hearing they actually completely bombed the Demo, and the final product is nothing like that.
But $60 on the line is too big a risk on a "maybe"
Perhaps tomorrow I will try the volcano bit
I did eventually beat that boss in the first section
But I just didn't have any fun doing it, since it was a matter of CONSTANTLY circle-strafing to his left and hoping he'd keep attacking with his right, and then I could make a choice:
He's using Bellow, so I can:
A) Defend myself, which would leave myself unable to defend if he uses Windfall (which he will), which leaves me fucked
Take the hit on Bellow WHICH HITS YOU EVEN IF YOU ARE BEHIND HIM, which stuns you, and hope and pray he doesn't use Windfall (he probably will)
Too much of it seems left up to luck and chance, and hoping there are little HP balls floating around
They dropped a gold one but it was basically clipped through the boss, so I couldn't reach it
Hey, what's the sound something makes when it goes over your head? Is it whoosh? This is unrelated.
Not at all mutually exclusive
Yes @Helloween I did and I can't wait. Annoying that the uk release got pushed back a week.
I want to know more PA people on Twitter.
The most difficult game she has ever played is Gurumin. Her ideal difficulty is Locoroco. She has played exactly zero action games that were not Gurumin and very few games in general. She usually just watches me play anything difficult. But this is her game. She brought it to my attention, she got me interested, so she played the demo first.
Protip: Running away makes the bosses normal attacks miss due to out of range. It's her protip not mine. I learnt it from her. I only got to play part of the second section of the demo.
I did actually go back and play the demo's green boss myself. Running away from the boss and casting the boys fireballs at it will obliterate it in short order. Just hit defend on the big attacks.
Also the boy gets a super attack too. Think "fireball" but replace "fire" with "sun".
Sorry.
I mean burn it to ash.
Sweet! I hope we get it a few days earlier like normal
On topic, my PS3 hates me far too much to actual download the demo, but from what i've seen it harkens back to my youth and beautiful RPG worlds. I simply can't wait!
Youtube Channel!
Which is fucking insane, since the first dungeon in the real game has all the necessary tutorial bits to make it less of an issue. Why they released a demo that stripped all the "Here's how to play" stuff from the first dungeon is a mystery.
3DS: 1607-3034-6970
They fucked up.
But fuck ups happen, and this one is probably the least relevant and significative fuckup in the universe right now.
And, honestly, RPGs in general, and JRPGs in particular, are the worst kind of game to demo. I never ever formed my opinion about one of those games out of a demo. Because that would be stupid, even if the demo is the shining jewel in the demo crown.
-This is how the general combat is. Not fantastic, but decent enough.
-This is how fucking fabulous the game looks.
So long as the gameplay doesn't completely shit the bed, I will fully enjoy this game. In fact, it looks like it's not afraid to mix things up. If you leave the title screen on for a bit, the attract mode will play, and there was this brief 2D platformer area that looked cool. And there's also a quick look on Giant Bomb that reveals an interesting puzzle area that just shows up out of the blue.
And you don't die when your pokerman loses his HP, your pokerman is part of YOUR HP, which I actually like quite a lot.
The DLC ones don't.
So first impressions: I love the game WAY more then I thought I would. My only bitches:
One hour to get to actual combat, 5 hours in and still haven't unlocked the creature catching system. This is a Level 5 game all right.
I'm playing with Japanese voices because Level 5's dubbing is always awful (USE ALL THE ACCENTS EVERWHERE DERP) and the translation is really off. It certainly doesn't matter, but it is annoying.
Why change Imajins to Familiars? Imajins sounds so much cooler.
Don't make me backtrack all the way through a dungeon to get a previously locked chest just for a dang equivalent of a health potion.
What? Your familiars dont have HP, they just have a stamina gauge. Oliver's HP is what takes damage when they get hit.
¯\_(ツ)_/¯
Familiars have HP, they have YOUR HP. Everybody dies together and you can keep using everybody until the end. I like that.
Everywhere I've read so far says no; they're just included for completeness sake.
I can tolerate the accents in this game, since they don't seem to be all that prevalent(yet) aside from Drippy.
Also because I played Dragon Quest 4 for the DS and I've thus been desensitized to all but the most egregious translation bullshittery.
Does anyone know how far into the game you have to be before you can access your DLC familiars?