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[Ni No Kuni] Ghibli + Pokemon = awesome?

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    BadwrongBadwrong TokyoRegistered User regular
    edited January 2013
    Magic Pink wrote: »
    Familiars have HP, they have YOUR HP. Everybody dies together and you can keep using everybody until the end. I like that.

    They have stamina, when that's gone you should swap them out. You don't have to, but they become pretty useless if you don't.

    And that's what I said, "YOUR HP" is Oliver's HP or other party members.

    Badwrong on
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    PLAPLA The process.Registered User regular
    Blackjack wrote: »
    Motorville (Oliver's Hometown) background pun
    Paige Turner's Books

    This game is the absolute best.
    Paige Turner is a pornstar-name.

    ok so a small tip.

    The back of the instruction booklet has a translation guide for the wizard text in game. Much easier than looking it up in the compendium every time.

    Aha, I knew the twig-wand would be readable!

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    BeltaineBeltaine BOO BOO DOO DE DOORegistered User regular
    So, is this downloadable through PSN?

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    PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
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    HelloweenHelloween Registered User regular
    Beltaine wrote: »
    So, is this downloadable through PSN?

    Yup, though its like 30gig

    See all of my Let's Plays Here:
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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Badwrong wrote: »
    Magic Pink wrote: »
    Familiars have HP, they have YOUR HP. Everybody dies together and you can keep using everybody until the end. I like that.

    They have stamina, when that's gone you should swap them out. You don't have to, but they become pretty useless if you don't.

    And that's what I said, "YOUR HP" is Oliver's HP or other party members.

    I interpret it differently and it still works.

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    BeltaineBeltaine BOO BOO DOO DE DOORegistered User regular
    Helloween wrote: »
    Beltaine wrote: »
    So, is this downloadable through PSN?

    Yup, though its like 30gig

    I got room :)

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    PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
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    ED!ED! Registered User regular
    The demo is bad insofar as it is quite literally plucked right out of the game, which had already explained quite a bit up to that point (not the least of which that you can move and that the colored bits on the ground were meant to be picked up).

    I died many 3 times on the demo and then put it down as well; I am glad I instead went online and looked at previews of the game that did a better job of explaining what was going on. I am glad I did (and didn't play the volcano) - the finished product is substantially better, introducing tiny morsels of gameplay bit over the first few hours it is just you and Oliver. In the final game the tree-guardian goes down easy (especially if you aren't hoarding White Bread which is everywhere). In fact the first hours of the game are pretty easy as your first familiar gets pretty ridiculously tanky pretty quick ("Rainin' 1's and 2's in here!").

    . . .and for what it is worth, I don't think I ever got hit with Windfall immediately after Bellow (and taking the Bellow hit is always prefered versus the Windfall hit).
    This is how the general combat is. Not fantastic, but decent enough.

    Not really. You've got one party member, one (weak) familiar, and a single offensive spell. There is quite a bit more to combat than what the admittedly underwhelming Forest Tutorial showed (including sort of "class roles" for familiars). I've got my first set of three and I still feel that I haven't been given the full package of combat quite yet. This gameplay video perfectly captures what combat starts to get like, even with only two party members and does a good job of explaining what's is to expect (and for the guy complaining about creature capture being delayed - it's not really). Spoiler alert for who someone is in game, but it's pretty obvious once you start playing.

    And if you're taking the Japanese dub, you are absolutely missing out. Subtitles off and English v.o. exponentially increases the charm factor in this game.


    "Get the hell out of me" - [ex]girlfriend
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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited January 2013
    ED! wrote: »
    And if you're taking the Japanese dub, you are absolutely missing out. Subtitles off and English v.o. exponentially increases the charm factor in this game.


    I can guarantee you I'm not missing anything. The Japanese is incredibly charming on it's own.

    And let's just nip the sub/dub argument now please? It's just a preference; let it go.

    Magic Pink on
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    The WolfmanThe Wolfman Registered User regular
    ED! wrote: »
    The demo is bad insofar as it is quite literally plucked right out of the game, which had already explained quite a bit up to that point (not the least of which that you can move and that the colored bits on the ground were meant to be picked up).

    I died many 3 times on the demo and then put it down as well; I am glad I instead went online and looked at previews of the game that did a better job of explaining what was going on. I am glad I did (and didn't play the volcano) - the finished product is substantially better, introducing tiny morsels of gameplay bit over the first few hours it is just you and Oliver. In the final game the tree-guardian goes down easy (especially if you aren't hoarding White Bread which is everywhere). In fact the first hours of the game are pretty easy as your first familiar gets pretty ridiculously tanky pretty quick ("Rainin' 1's and 2's in here!").

    . . .and for what it is worth, I don't think I ever got hit with Windfall immediately after Bellow (and taking the Bellow hit is always prefered versus the Windfall hit).
    This is how the general combat is. Not fantastic, but decent enough.

    Not really. You've got one party member, one (weak) familiar, and a single offensive spell. There is quite a bit more to combat than what the admittedly underwhelming Forest Tutorial showed (including sort of "class roles" for familiars). I've got my first set of three and I still feel that I haven't been given the full package of combat quite yet. This gameplay video perfectly captures what combat starts to get like, even with only two party members and does a good job of explaining what's is to expect (and for the guy complaining about creature capture being delayed - it's not really). Spoiler alert for who someone is in game, but it's pretty obvious once you start playing.

    And if you're taking the Japanese dub, you are absolutely missing out. Subtitles off and English v.o. exponentially increases the charm factor in this game.


    See, your problem is you didn't play the volcano. :) It gives you Oliver, Esther, and 3 familiar's each. I'd like to think it's a decent representation of the combat system.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    ED! wrote: »
    The demo is bad insofar as it is quite literally plucked right out of the game, which had already explained quite a bit up to that point (not the least of which that you can move and that the colored bits on the ground were meant to be picked up).

    I died many 3 times on the demo and then put it down as well; I am glad I instead went online and looked at previews of the game that did a better job of explaining what was going on. I am glad I did (and didn't play the volcano) - the finished product is substantially better, introducing tiny morsels of gameplay bit over the first few hours it is just you and Oliver. In the final game the tree-guardian goes down easy (especially if you aren't hoarding White Bread which is everywhere). In fact the first hours of the game are pretty easy as your first familiar gets pretty ridiculously tanky pretty quick ("Rainin' 1's and 2's in here!").

    . . .and for what it is worth, I don't think I ever got hit with Windfall immediately after Bellow (and taking the Bellow hit is always prefered versus the Windfall hit).
    This is how the general combat is. Not fantastic, but decent enough.

    Not really. You've got one party member, one (weak) familiar, and a single offensive spell. There is quite a bit more to combat than what the admittedly underwhelming Forest Tutorial showed (including sort of "class roles" for familiars). I've got my first set of three and I still feel that I haven't been given the full package of combat quite yet. This gameplay video perfectly captures what combat starts to get like, even with only two party members and does a good job of explaining what's is to expect (and for the guy complaining about creature capture being delayed - it's not really). Spoiler alert for who someone is in game, but it's pretty obvious once you start playing.

    And if you're taking the Japanese dub, you are absolutely missing out. Subtitles off and English v.o. exponentially increases the charm factor in this game.


    See, your problem is you didn't play the volcano. :) It gives you Oliver, Esther, and 3 familiar's each. I'd like to think it's a decent representation of the combat system.

    Is it tho? I mean 2 of those familiars were half the level of the other one. There was no reason to use them.

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    RiokennRiokenn Registered User regular
    Kyanilis wrote: »
    Riokenn wrote: »
    Kyanilis wrote: »
    Riokenn wrote: »
    Hahahah, just realized my WE order was not really cancelled woooo!

    How could you tell? I see its in my order history page, but thats about it. No E-Mails about it yet.

    Right? I just want SOME confirmation. I did one day so I should get it tomorrow, I would assume. If it didn't ship today I'm gonna be mad, I want the book but I want to play the game way more :(

    From what im hearing from the NamcoBandai forums the people in charge of all that jazz are aware of this situation and should take 24-48 hours. Heres hoping.

    Called them myself just to check on it with all the cancellation stuff going on. The rep told me that since my order looks good (not cancelled, payment has gone through) I should get the shipment confirmation email by the end of today. Not sure how accurate that really will be, but I feel a little bit better about it now. The 24-48 hours is for people with cancelled orders.

    No E-Mail yet. I swear I heard of the horror stories about buying games from the actual publishers site and how much of a hassle it could get. I should have learned my lesson from NIS America, but the Wizard's Edition seemed to good to just say no.

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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Riokenn wrote: »
    Kyanilis wrote: »
    Riokenn wrote: »
    Kyanilis wrote: »
    Riokenn wrote: »
    Hahahah, just realized my WE order was not really cancelled woooo!

    How could you tell? I see its in my order history page, but thats about it. No E-Mails about it yet.

    Right? I just want SOME confirmation. I did one day so I should get it tomorrow, I would assume. If it didn't ship today I'm gonna be mad, I want the book but I want to play the game way more :(

    From what im hearing from the NamcoBandai forums the people in charge of all that jazz are aware of this situation and should take 24-48 hours. Heres hoping.

    Called them myself just to check on it with all the cancellation stuff going on. The rep told me that since my order looks good (not cancelled, payment has gone through) I should get the shipment confirmation email by the end of today. Not sure how accurate that really will be, but I feel a little bit better about it now. The 24-48 hours is for people with cancelled orders.

    No E-Mail yet. I swear I heard of the horror stories about buying games from the actual publishers site and how much of a hassle it could get. I should have learned my lesson from NIS America, but the Wizard's Edition seemed to good to just say no.

    Wuh? What happened with NIS? I get stuff from them all the time and they're really great. Should I not be?

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    StormwatcherStormwatcher Blegh BlughRegistered User regular
    IF anyone here ever complains about DQ8's english VA, I'll find you and I will kill you.

    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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    PLAPLA The process.Registered User regular
    Magic Pink wrote: »
    ED! wrote: »
    The demo is bad insofar as it is quite literally plucked right out of the game, which had already explained quite a bit up to that point (not the least of which that you can move and that the colored bits on the ground were meant to be picked up).

    I died many 3 times on the demo and then put it down as well; I am glad I instead went online and looked at previews of the game that did a better job of explaining what was going on. I am glad I did (and didn't play the volcano) - the finished product is substantially better, introducing tiny morsels of gameplay bit over the first few hours it is just you and Oliver. In the final game the tree-guardian goes down easy (especially if you aren't hoarding White Bread which is everywhere). In fact the first hours of the game are pretty easy as your first familiar gets pretty ridiculously tanky pretty quick ("Rainin' 1's and 2's in here!").

    . . .and for what it is worth, I don't think I ever got hit with Windfall immediately after Bellow (and taking the Bellow hit is always prefered versus the Windfall hit).
    This is how the general combat is. Not fantastic, but decent enough.

    Not really. You've got one party member, one (weak) familiar, and a single offensive spell. There is quite a bit more to combat than what the admittedly underwhelming Forest Tutorial showed (including sort of "class roles" for familiars). I've got my first set of three and I still feel that I haven't been given the full package of combat quite yet. This gameplay video perfectly captures what combat starts to get like, even with only two party members and does a good job of explaining what's is to expect (and for the guy complaining about creature capture being delayed - it's not really). Spoiler alert for who someone is in game, but it's pretty obvious once you start playing.

    And if you're taking the Japanese dub, you are absolutely missing out. Subtitles off and English v.o. exponentially increases the charm factor in this game.


    See, your problem is you didn't play the volcano. :) It gives you Oliver, Esther, and 3 familiar's each. I'd like to think it's a decent representation of the combat system.

    Is it tho? I mean 2 of those familiars were half the level of the other one. There was no reason to use them.

    Did you check the stats? Level doesn't seem indicative in the demo. Brrrian has some crazy stats at 5.

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    RiokennRiokenn Registered User regular
    Magic Pink wrote: »
    Riokenn wrote: »
    Kyanilis wrote: »
    Riokenn wrote: »
    Kyanilis wrote: »
    Riokenn wrote: »
    Hahahah, just realized my WE order was not really cancelled woooo!

    How could you tell? I see its in my order history page, but thats about it. No E-Mails about it yet.

    Right? I just want SOME confirmation. I did one day so I should get it tomorrow, I would assume. If it didn't ship today I'm gonna be mad, I want the book but I want to play the game way more :(

    From what im hearing from the NamcoBandai forums the people in charge of all that jazz are aware of this situation and should take 24-48 hours. Heres hoping.

    Called them myself just to check on it with all the cancellation stuff going on. The rep told me that since my order looks good (not cancelled, payment has gone through) I should get the shipment confirmation email by the end of today. Not sure how accurate that really will be, but I feel a little bit better about it now. The 24-48 hours is for people with cancelled orders.

    No E-Mail yet. I swear I heard of the horror stories about buying games from the actual publishers site and how much of a hassle it could get. I should have learned my lesson from NIS America, but the Wizard's Edition seemed to good to just say no.

    Wuh? What happened with NIS? I get stuff from them all the time and they're really great. Should I not be?

    Not with me personally, but my friend said it took two weeks to get something from NIS. Might have been an isolated incident with just her though.

    OmSUg.pngrs3ua.pngvVAdv.png
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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited January 2013
    IF anyone here ever complains about DQ8's english VA, I'll find you and I will kill you.

    I hated it. Come get me.

    Jessica's wiggle tits killed it for me but the VA was the hand that held the knife.

    Magic Pink on
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    Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    Man, I loved DQ8. The only Level 5 game I liked more was DC2.

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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    I loved DC2 too but yeah, DQ8 didn't work on any level for me. No one was more surprised by that then I was.

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    StormwatcherStormwatcher Blegh BlughRegistered User regular
    Lemme guess: it was bad because it was not japanese?

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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited January 2013
    Lemme guess: it was bad because it was not japanese?

    Nope. I have plenty of games I love not in Japanese so yeah, you can can that snark. I like some games in Japanese because I did theatre for 20+ years and I can tell when performances are tanking. With Japanese, I can't. It's not that the performance is better; it's just that I simply can't tell.

    But the VA direction for Level 5 games is pretty amazingly bad in any case. They have the oddest pauses constantly and the over the top drama-poses crack me up. White Knight Chronicles was probably some of the worst I'd ever seen.

    Magic Pink on
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    JoshmviiJoshmvii Registered User regular
    So I thought this game looks interesting(great art style and I love a JRPG), and just read a review on 1up or something that said they did the FF13 double digit long tutorial before you get all the stuff they could've unlocked right away, that it's grindy, and that the pacing is really bad and they seem to have stretched what could've been a meaty 25 hour game into a much longer one just for longevity's sake.

    People in this thread who are not game reviewers and thus don't automatically have to try to hate things that can be fun seem to be enjoying it, so I think I will order this bad boy.

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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Joshmvii wrote: »
    So I thought this game looks interesting(great art style and I love a JRPG), and just read a review on 1up or something that said they did the FF13 double digit long tutorial before you get all the stuff they could've unlocked right away, that it's grindy, and that the pacing is really bad and they seem to have stretched what could've been a meaty 25 hour game into a much longer one just for longevity's sake.

    People in this thread who are not game reviewers and thus don't automatically have to try to hate things that can be fun seem to be enjoying it, so I think I will order this bad boy.

    I can sort of see that but they also could have said that it's extra padded with story. Depends on your point of view. But yeah, they introduce new elements, even core elements, very slowly but that's not necessarily a bad choice, just an odd one.

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    DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    I am not a game reviewer, and I try not to automatically have to hate things.

    I am a huge Studio Ghibli nerd.

    This game for me literally feels like i'm playing a Studio Ghibli movie. The light whimsy, the lovable characters, the slick animations, and it made me shed a tear in the first 10 minutes of the game.

    The voice acting is spot on for me, but I tend to be more lenient about that stuff (to a degree, there are some shows/games that got godawful voice acting, I didn't like it in WKC for example, but I love it in this as it sounds very ghibliesque in how it is delivered)

    To be fair the voice acting is a bit jarring sometimes as it waits for your input to continue, but that's to be expected.

    This game has been incredibly entertaining for me thus far. I love my little familiar guy, he looks much weaker than he actually is and it's adorable. Plus he loves chocolate. Mr. Drippy is awesome as well, I love his VA and the personality they gave him.

    Basically if I had the choice you wouldn't hear from me until this game was done, but unfortunately I do have to work and thus I am here posting this instead of playing the damned game that I want to be playing right now.

    Oh and I didn't play the demo at all, so this is impressions from that viewpoint.

    And if anyone has a way to get hold of an actual Wizard's Companion book I will love you forever.

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    DonnictonDonnicton Registered User regular
    And if anyone has a way to get hold of an actual Wizard's Companion book I will love you forever.

    Sadly the only way to do that is by gutting a Wizard's Edition, which I doubt most people would be willing to do.

    I would absolutely love for Namco to come up with a way to purchase the book by itself. I had no idea it was going to be that detailed from the rather scant information that was made available about the WE preorder.

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    KoldanarKoldanar Registered User regular
    So, my account still has a pending charge for the game, but the order on the site isn't updated. I suspect that I will not have a Wizards edition, and be out this time waiting, when I could have just downloaded the game.

    Sigh.

    3DS friend code : 1375 - 7258 - 4504
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    Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    I'd settle for a high-quality pdf.

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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited January 2013
    I'd settle for a high-quality pdf.

    Which is in game!

    edit: I wonder if there's a way to rip it from the disc?

    Magic Pink on
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    DonnictonDonnicton Registered User regular
    Koldanar wrote: »
    So, my account still has a pending charge for the game, but the order on the site isn't updated. I suspect that I will not have a Wizards edition, and be out this time waiting, when I could have just downloaded the game.

    Sigh.

    Digital River. :^:

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    StormwatcherStormwatcher Blegh BlughRegistered User regular
    Magic Pink wrote: »
    Lemme guess: it was bad because it was not japanese?

    Nope. I have plenty of games I love not in Japanese so yeah, you can can that snark. I like some games in Japanese because I did theatre for 20+ years and I can tell when performances are tanking. With Japanese, I can't. It's not that the performance is better; it's just that I simply can't tell.

    But the VA direction for Level 5 games is pretty amazingly bad in any case. They have the oddest pauses constantly and the over the top drama-poses crack me up. White Knight Chronicles was probably some of the worst I'd ever seen.

    So you like games with incomprehensible VA because you can't understand what they say. Ok.

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    initiatefailureinitiatefailure Registered User regular
    edited January 2013
    All the Ghibli movies I've seen have amazing English VAs and performance. That doesn't seem like a part they'd take lightly.

    But damn it I forgot this was out.

    initiatefailure on
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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Magic Pink wrote: »
    Lemme guess: it was bad because it was not japanese?

    Nope. I have plenty of games I love not in Japanese so yeah, you can can that snark. I like some games in Japanese because I did theatre for 20+ years and I can tell when performances are tanking. With Japanese, I can't. It's not that the performance is better; it's just that I simply can't tell.

    But the VA direction for Level 5 games is pretty amazingly bad in any case. They have the oddest pauses constantly and the over the top drama-poses crack me up. White Knight Chronicles was probably some of the worst I'd ever seen.

    So you like games with incomprehensible VA because you can't understand what they say. Ok.

    Yeah, since you're just trying to drag the discussion down to kindergarten whining level, I'm done with you on the topic.

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    vamenvamen Registered User regular
    This is one hell of a charming game. I'm only onto the second part of the world map after the first town, but I'm totally in love. That is really all I have to say about it. Well-done, Level 5.

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    DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    Magic Pink wrote: »
    Lemme guess: it was bad because it was not japanese?

    Nope. I have plenty of games I love not in Japanese so yeah, you can can that snark. I like some games in Japanese because I did theatre for 20+ years and I can tell when performances are tanking. With Japanese, I can't. It's not that the performance is better; it's just that I simply can't tell.

    But the VA direction for Level 5 games is pretty amazingly bad in any case. They have the oddest pauses constantly and the over the top drama-poses crack me up. White Knight Chronicles was probably some of the worst I'd ever seen.

    So you like games with incomprehensible VA because you can't understand what they say. Ok.

    It's an understandable position. You can still get the emotion and emphasis behind the voices but you don't get the errors or wording choices. It's one of the main reasons I enjoy the foreign VA when I watch a movie or show or something. (Especially French :D)

    But since we know the English languge and the proper pronunciation and inflections to use when utilizing it it gives anther layer to voice acting that we can critique.

    Ignorance is bliss so to speak.

    That being said while I generally agree Level 5 has not had stellar VA's, I think Ghibli may have had some influence this time because it sounds much more like a Ghibli production than a Level-5 one.

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    Alucard6986Alucard6986 xbox: Ubeltanzer swtor: UbelRegistered User regular
    This line of discussion is decidedly not rated e 10 for everyone.

    PSN: Ubeltanzer Blizzard: Ubel#1258
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    NailbunnyPDNailbunnyPD Registered User regular
    I wish the cutscenes were 60fps. Its immediately noticeable when it shifts from in-game to the cutscenes.

    Sorry, I had to get that out. It seems solid otherwise.

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    DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    I wish the cutscenes were 60fps. Its immediately noticeable when it shifts from in-game to the cutscenes.

    Sorry, I had to get that out. It seems solid otherwise.

    Do you mean the 2-d animated ones?

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    RainbowDespairRainbowDespair Registered User regular
    Played about 2-3 hours last night & this morning. Really like it so far.

    Fantastic visuals.
    Beautiful music.
    Some of the best English voice acting in a game to date.
    Fun combat & leveling.
    Interesting dungeons.

    Oh and they really dropped the ball on the demo. That tree boss at the beginning of the demo is way easier and less frustrating in the actual game - mostly because you've seen several tutorials and know what you're doing by then but also you might be at a higher LV than the demo gave you.

    Only major thing I can really see people complaining about with this game is that so far the pacing is very much that of an old-school JRPG. You'll spend a while in town/story mode and then you'll spend a while in dungeon/combat mode, rinse and repeat. Combat is on the frequent side when you're in dungeons.

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    NailbunnyPDNailbunnyPD Registered User regular
    I wish the cutscenes were 60fps. Its immediately noticeable when it shifts from in-game to the cutscenes.

    Sorry, I had to get that out. It seems solid otherwise.

    Do you mean the 2-d animated ones?

    Yes. Maybe there isn't so much transition when I get out of the intro. Its just jarring right now because it happens so often.

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    DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited January 2013
    I wish the cutscenes were 60fps. Its immediately noticeable when it shifts from in-game to the cutscenes.

    Sorry, I had to get that out. It seems solid otherwise.

    Do you mean the 2-d animated ones?

    Yes. Maybe there isn't so much transition when I get out of the intro. Its just jarring right now because it happens so often.

    2d animation in general is 30 fps, running it higher than that would be odd (and wouldn't actually improve the quality of the animation, unless they completely altered the inbetweens to accommodate that which would require a shit load more drawing to be done than is necessary for animation to be smooth to the human eye). It's not being generated in the game engine though so it should flow smoothly regardless. Like when a game plays a CG video, it plays at 30fps as it doesn't utilize the game engine to render. It's weird that there would be anything noticeable at all.

    I haven't noticed this issue you are talking about though, and can't quite wrap my head around what you might be talking about. Is it just the transition that is jarring?

    Delphinidaes on
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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Yeah, it's the FPS change that's doing it. It's jarring to me too. I have to wonder why they bothered with the animation and just didn't do everything in the in-game engine but I'm guessing people expected some animiation from Gibli. And it's not a BAD thing just a little skip in the visuals while you re-orient.

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