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LAGRANGE POINT FIVE, a new orikae joint

OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
edited April 2013 in Social Entropy++
L-POINT FIVE, for short

Humanity has taken its first fleeting steps towards the stars, establishing Clarke Station, an outpost balanced between the Earth and the Moon as a jumping-off point for expeditions to the Moon, Asteroid Belt, Mars, and beyond. You are a fresh arrival aboard Clarke Station and must work your way up to captaining your own frigate and commanding a crew. Your fortune awaits you in the rare metals of the asteroid belt and glory beckons you on the path to Mars…

Lagrange Point Five is a Fallout-like sci-fi isometric RPG using responsive app design and dynamic narrative systems.

Okay, but what does that mean?

L.5 is designed so that you can play it on any supported device you own, with persistent saves between them. (We'll see if this is too complicated to set up!) There's also no "main plot" - the initial character generation and setup are handled with the assumption that you're on the station to make a buck and crew a ship, but other than that you're on your own. I've already designed endings for some of the edge cases, like the "kill everyone" playthrough, which ends with an Action NES-style cutscene that shows..
you, as a blood-drenched silhouette waiting for the repair/rescue crews to arrive.

Kill everyone?

Oh, yes. You can kill anyone in this game. There's plenty of scripting, but we're designing the quests and gameplay from the start so that it doesn't rely on any specific NPC - or if it does, then you just can't do those things anymore. Worried about a quest log staying open after you killed the person you need to hand it to? Hand it in to their wife or son. If they'll talk to you. If they won't, maybe you shoulda thought of that before you killed them.

What about the dynamic narrative?

I've been really interested in the work of Aaron Reed, including what he calls "quantum authorship". What that means is instead of defining an exact event in response to some trigger, we define a range of events that might happen based on some other criteria. This means instead of saying "okay, X then Y," we say "if X happens, then that means that Y,Z,Q, or T might happen, because if X happens then the player is interested in C". It sounds complicated but I find it enormously freeing.

The system I'm building relies on dramatic tension. It tries to choose dramatically appropriate events based on what has already happened. I'm designing the system to avoid the pitfalls of games like Facade, keeping the emergent gameplay of CK2 while also having the consistency of Fallout.


That's a lot of work.

Yep.


Tell me more about Clarke Station.

It's the mid-21st century, and humanity has managed to set up shop on the Moon and in various stations in Earth orbit. Lagrange Point Five is one of the closest areas of gravitational equilibrium , so various venture capitalists and private spaceflight corporations have set up Clarke Station as a waypoint to the stars. There's a short three-month window to shoot for Mars every two years, so competition is fierce. Fortunes are made and lost here.

I love it! Tell me more!

Well, in a way, that's what this thread is for. I wanted to make a thread here before I set up my own website or even went to TIGSource. Mostly because y'all my bros and ladies, and also because I want to know what you think about the setting so far. I'll be posting excerpts and playable builds as they happen.

What are you using for this?

Unity3D, C#, and a whole shitload of plugins. Currently I'm testing whether 3D or 2.5D is easier to create and work with.

How can I contact you about this game?

PM me here or email me at karl "initials for no problem" @ mediumdifficulty.com.

Thanks for reading! I'm looking forward to seeing what you think of the idea so far.

Orikaeshigitae on
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Posts

  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    i guess i'll reserve this one

  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    i'm also doing this as practice for putting stuff out there, as i ain't done that since we launched medium difficulty over a year ago. it still makes me really nervous!

  • MachwingMachwing It looks like a harmless old computer, doesn't it? Left in this cave to rot ... or to flower!Registered User regular
    Oh dang, the premise sounds pretty neat!

    In my (admittedly limited) experience, working 2D in unity isn't terribly difficult. I guess it might be annoying to mediate between the default 2D plane (XY) and what I assume you'll want to use for an isometric game (XZ), but whatevs.

    l3icwZV.png
  • Tommy2HandsTommy2Hands what is this where am i Registered User regular
    as purely a layman and a customer

    this sounds rad as fuck

    8j12qx8ma5j5.jpg
  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    it's mainly weird because unity is designed for 3D, so there's a few pipeline quirks and performance issues on mobile devices. i was more worried about that before i got a recent cell phone, though - shit is blazing fast.

    3D will somehow be easier to work with, i suspect.

  • One Thousand CablesOne Thousand Cables An absence of thought Registered User regular
    as purely a layman and a customer

    this sounds rad as fuck

    Yeah, the dynamic narrative stuff sounds really cool.

  • #pipe#pipe Cocky Stride, Musky odours Pope of Chili TownRegistered User regular
  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    oh and tube said this was okay. (hi tube!)

  • MugginsMuggins Registered User regular
    Unity is pretty crazy. I've had no experience with it until recently but my goodness it really is a neat thing.

    BdVvFJu.jpg
    hey satan...: thinkgeek amazon My post |
  • BYToadyBYToady Registered User regular
    I crave more space games, give me them high tech space games.

    Battletag BYToady#1454
  • MachwingMachwing It looks like a harmless old computer, doesn't it? Left in this cave to rot ... or to flower!Registered User regular
    Did you buy a mobile license? I was making a game in unity for mobile, but hit a brick wall when I wanted to test touch controls. I know there's an iphone app that lets you run builds without formally publishing them, but I couldn't find anything similar for android.

    l3icwZV.png
  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    I'm applying for Canadian national funding to help pay for software licenses. once i get a good lookin' prototype then it's kickstarter time. in the meantime i got a trial key from ludum dare

  • MachwingMachwing It looks like a harmless old computer, doesn't it? Left in this cave to rot ... or to flower!Registered User regular
    Rad, dude. CANADA.

    l3icwZV.png
  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    edited April 2013
    it's pretty good.

    so what would people like to see, aside from a working game (pending)

    what sorts of worries or ambivalences does this thread leave you with

    Orikaeshigitae on
  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    it's pretty good. so what would people like to see, aside from a working game (pending)

    what sorts of worries or ambivalences does this thread leave you with

    for one, is it real time or turn based

  • bsjezzbsjezz Registered User regular
    i think, at this early stage, it's safe to start spoiling the story for us

    how does it end?

    sC4Q4nq.jpg
  • MachwingMachwing It looks like a harmless old computer, doesn't it? Left in this cave to rot ... or to flower!Registered User regular
    Does the whole game take place on Clarke station? I'm imagining something like spacestation 13, where understanding how to manipulate the systems of the station are a huge gameplay element, but with... plot.

    l3icwZV.png
  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    Antimatter wrote: »
    it's pretty good. so what would people like to see, aside from a working game (pending)

    what sorts of worries or ambivalences does this thread leave you with

    for one, is it real time or turn based

    playtesting's gonna answer this one. i think that turn-based is probably pretty annoying on mobile devices, but then i have a few things in mind for that. for the most part, though, my influences are games like Darklands, King of Dragon Pass, The Last Express, and Blade Runner - games where how you act and what you do are more important than how well you can fight. I'm tempted to not have combat in there at all.

    i kinda messed up a bit by making this thread so early, but i'm also kinda hurtin' for sources of support in recent weeks, so i wanted to get it in front of people's faces to see if there was something deeply wrong with the idea.

  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    bsjezz wrote: »
    i think, at this early stage, it's safe to start spoiling the story for us

    how does it end?

    however you want it to, maaaaan

  • MachwingMachwing It looks like a harmless old computer, doesn't it? Left in this cave to rot ... or to flower!Registered User regular
    Make sure all your lens flares are anamorphic. That's how people will know it's in the space future.

    l3icwZV.png
  • bsjezzbsjezz Registered User regular
    bsjezz wrote: »
    i think, at this early stage, it's safe to start spoiling the story for us

    how does it end?

    however you want it to, maaaaan

    drunk and alone in a martian outpost it is

    sC4Q4nq.jpg
  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    Machwing wrote: »
    Does the whole game take place on Clarke station? I'm imagining something like spacestation 13, where understanding how to manipulate the systems of the station are a huge gameplay element, but with... plot.

    the 'main path' for this one is working your way up the ranks - learning to work various subsystems, learning to game the politics of the station, and earning a rep by working on missions. you'll be taking trips outside the station, but right now those are text interludes, like events in Crusader Kings 2 or the other games i detailed above. There'll also be the option to take your mined minerals to competing stations for some Freelancer/Elite action, but again, it'll probably be in text.

    Then again, FTL is a big influence, so I might whip up a simple and low-level recreation of that to test out.

    some alternate paths are sabotaging the station altogether, making enough dough to buy out the representatives of the other corporations for a period of time, being the first person to mars, and going to space jail.

  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    full voice acting, some voice acting and text, or exclusively text, @Orikaeshigitae ?

  • Donovan PuppyfuckerDonovan Puppyfucker A dagger in the dark is worth a thousand swords in the morningRegistered User regular
    I wanna play dis game, Orik.

  • Firematic.Firematic. Registered User regular
    man, fuck three body problems.
    But this sounds awesome. Are you looking to make it hard scifi? Or do some of the fallout "man, science is weird" stuff?

  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    Antimatter wrote: »
    full voice acting, some voice acting and text, or exclusively text, @Orikaeshigitae ?
    just text. if i get a lot of kickstarter money then maybe some Fire Emblem-esque voiced "Oh!" or "Hello!" barks with text, but even that is a huge resource sink.

  • MachwingMachwing It looks like a harmless old computer, doesn't it? Left in this cave to rot ... or to flower!Registered User regular
    Sprites, or 3D assets?

    If it's the former, here's an incredibly useful tutorial on getting a proper 2D look in Unity: http://www.third-helix.com/2012/02/making-2d-games-with-unity/

    If it's the latter, do yooouuuu... maybe... need help? I'm an animation student, and I've got nothing better to do!

    l3icwZV.png
  • HoukHouk Nipples The EchidnaRegistered User regular
    Sounds pretty nifty! Will definitely be keeping an eye on the thread.

  • bsjezzbsjezz Registered User regular
    can there be a spacial anomaly that transports you to the delta quadrant? is that one of the endings? oh i do hope so.

    sC4Q4nq.jpg
  • Blake TBlake T Do you have enemies then? Good. That means you’ve stood up for something, sometime in your life.Registered User regular
    Do I get to marry a space dragon in this game?

  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    bsjezz wrote: »
    can there be a spacial anomaly that transports you to the delta quadrant? is that one of the endings? oh i do hope so.

    YOU ARE NOW CAPTAIN JANEWAY. You are on the bridge of the Voyager.

    >where do i poop

  • MachwingMachwing It looks like a harmless old computer, doesn't it? Left in this cave to rot ... or to flower!Registered User regular
    2001, 2010, 2060, 3001: When did they start getting hammy? I loved 2001 and 2010, but 2060 seemed unnecessary and 3001 was just goofy. We don't need no implanted metal hats to get the internet.

    l3icwZV.png
  • Blake TBlake T Do you have enemies then? Good. That means you’ve stood up for something, sometime in your life.Registered User regular
    So as a more serious question, you are currently doing story mechanics layout and you will be doing the artwork, and game mechanics later?

  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    edited April 2013
    Machwing wrote: »
    Sprites, or 3D assets?

    If it's the former, here's an incredibly useful tutorial on getting a proper 2D look in Unity: http://www.third-helix.com/2012/02/making-2d-games-with-unity/

    If it's the latter, do yooouuuu... maybe... need help? I'm an animation student, and I've got nothing better to do!
    Thanks! That's a really awesome tutorial. I also really like this one: http://www.asteroidbase.com/devlog/4-two-and-a-half-ds/

    Like I said above, I'm not quite sure yet, but it'll probably be 3D. Once I get past the "grey box moving and talking to other grey boxes" stage, I'll hit you up!

    Orikaeshigitae on
  • #pipe#pipe Cocky Stride, Musky odours Pope of Chili TownRegistered User regular
    how many credits do the space hookers charge?

  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    Blake T wrote: »
    So as a more serious question, you are currently doing story mechanics layout and you will be doing the artwork, and game mechanics later?

    i've done a bit of paper prototyping, and the narrative mechanics are building off of previous projects i did in grad school. ideally i'll be able to afford commissioning artists to help me with the art, because otherwise this will be in development until the end of time.

    right now i'm getting a 3D prototype together and putting the GUI together with 2D toolkit. that'll enable me to try out the core systems and get quite a ways before I have to worry about animations, models, textures, etc.

    those will all be a problem, but gotta get the stuff working first.

  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    #pipe wrote: »
    how many credits do the space hookers charge?
    whatever you want them to, maaaaan

  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    Blake T wrote: »
    Do I get to marry a space dragon in this game?
    you probably want star wench, blake.

  • MeldingMelding Registered User regular
    I know what the np means. I knkw all your secrets!

    Also this looks like it could be p rad

  • UsagiUsagi Nah Registered User regular
    Orik this sounds rad as hell

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