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My Little Giant Bomb: Videogames Are Bullshit

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Posts

  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    I still don't know why they've never made a traditional Pokemon game on consoles.

    I know they have no real reason to since the series sells like hotcakes on handhelds, but....I still would like to see a Wii U Pokemon game proper.

    The Coliseum games were basically that.

  • UnbreakableVowUnbreakableVow Registered User regular
    -Tal wrote: »
    Nintendo is Clark Kent

    clumsy and awkward but at the end of the day he can write a damn good story

    When does Nintendo write good stories?

    "Dear Mario,
    Please come to the castle. I've baked you a cake!
    Love, Peach."

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Jars wrote: »
    if there was a pokemon champion in lol where they evolved every 6 levels

    I would be interested

    It's called Kha'Zix

  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    someone else had linked it in the pokemon thread weeks ago and acted like it was legit, dont shoot the messenger

  • StiltsStilts Registered User regular
    edited May 2013
    -Tal wrote: »
    Nintendo is Clark Kent

    clumsy and awkward but at the end of the day he can write a damn good story

    When does Nintendo write good stories?

    "Dear Mario,
    Please come to the castle. I've baked you a cake!
    Love, Peach."

    But Vow, Skyward Sword had a brilliant narrative and dia-AHAHAHAHAHA!

    No, I'm sorry, I couldn't finish that sentence even in jest.

    EDIT: Also, yes, I do realize that "damn good story" was an analogy for "damn good game."

    Stilts on
    IKknkhU.gif
  • MeldingMelding Registered User regular
    Melding wrote: »
    what woudl they even do to fix resident evil? reboot it?

    That would be a good start.

    The other would be to make it scary again.

    I never found resident evil all that scary. most of the tension came from the shitty controls and bad interface.

    Not to say that games can't be scary, but resident evil was always a B horror movie. you're there for the hammy acting and bad effects, not for a real scare.

  • JarsJars Registered User regular
    Maddoc wrote: »
    Jars wrote: »
    if there was a pokemon champion in lol where they evolved every 6 levels

    I would be interested

    It's called Kha'Zix

    I mean evolve. not change from a bug to the same bug with wings

  • -Tal-Tal Registered User regular
    -Tal wrote: »
    Nintendo is Clark Kent

    clumsy and awkward but at the end of the day he can write a damn good story

    When does Nintendo write good stories?

    "Dear Mario,
    Please come to the castle. I've baked you a cake!
    Love, Peach."

    Clark writes good stories it is an analogy for Nintendo making good games

    PNk1Ml4.png
  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    Antimatter wrote: »
    someone else had linked it in the pokemon thread weeks ago and acted like it was legit, dont shoot the messenger

    I'm not shooting the messenger, just making a counter-point.

  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    Melding wrote: »
    Melding wrote: »
    what woudl they even do to fix resident evil? reboot it?

    That would be a good start.

    The other would be to make it scary again.

    I never found resident evil all that scary. most of the tension came from the shitty controls and bad interface.

    Not to say that games can't be scary, but resident evil was always a B horror movie. you're there for the hammy acting and bad effects, not for a real scare.

    The real keyword, as you said, is tension.

    It's fine if you aren't scared of RE monsters anymore, but they still need to keep the tension going so you don't feel like some unstoppable bad-ass without a care in the world.

    In RE4 you're kind of an unstoppable bad-ass but you still felt tension. All the goofiness in that game and you were still legit going "oh shit oh shit".

    If they don't want to go back to slow walking around dark mansions and alleyways, they at least need to revert back to that.

  • MeldingMelding Registered User regular
    4/20 shoot messenger every day

  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    Melding wrote: »
    4/20 shoot messenger every day

    Well EA just cut ties with us today so my budget has been slashed.

  • StiltsStilts Registered User regular
    RE4 and Dead Space 1 have a really good balance between empowerment and tension, I think.

    Which is why they are my two favorite "horror" games.

    IKknkhU.gif
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Melding wrote: »
    Melding wrote: »
    what woudl they even do to fix resident evil? reboot it?

    That would be a good start.

    The other would be to make it scary again.

    I never found resident evil all that scary. most of the tension came from the shitty controls and bad interface.

    Not to say that games can't be scary, but resident evil was always a B horror movie. you're there for the hammy acting and bad effects, not for a real scare.

    The real keyword, as you said, is tension.

    It's fine if you aren't scared of RE monsters anymore, but they still need to keep the tension going so you don't feel like some unstoppable bad-ass without a care in the world.

    In RE4 you're kind of an unstoppable bad-ass but you still felt tension. All the goofiness in that game and you were still legit going "oh shit oh shit".

    If they don't want to go back to slow walking around dark mansions and alleyways, they at least need to revert back to that.

    Did you stop reading after the word tension?

    Because I don't think it was used in the same way you're thinking.

  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    -Tal wrote: »
    Nintendo is Clark Kent

    clumsy and awkward but at the end of the day he can write a damn good story

    When does Nintendo write good stories?

    "Dear Mario,
    Please come to the castle. I've baked you a cake!
    Love, Peach."

    Super Metroid.
    Link to the Past.
    Ocarina of Time.
    Majora's Mask.
    Metroid Fusion.
    Metroid Zero Mission.
    Link's Awakening.
    Wind Waker.
    Mario and Luigi
    Mario and Luigi: Superstar Saga
    Mario and Luigi: Bowser's Inside Story

    Humor can be dissected as a frog can, but dies in the process.
  • -Tal-Tal Registered User regular
    buy the evil within

    PNk1Ml4.png
  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    Maddoc wrote: »
    Melding wrote: »
    Melding wrote: »
    what woudl they even do to fix resident evil? reboot it?

    That would be a good start.

    The other would be to make it scary again.

    I never found resident evil all that scary. most of the tension came from the shitty controls and bad interface.

    Not to say that games can't be scary, but resident evil was always a B horror movie. you're there for the hammy acting and bad effects, not for a real scare.

    The real keyword, as you said, is tension.

    It's fine if you aren't scared of RE monsters anymore, but they still need to keep the tension going so you don't feel like some unstoppable bad-ass without a care in the world.

    In RE4 you're kind of an unstoppable bad-ass but you still felt tension. All the goofiness in that game and you were still legit going "oh shit oh shit".

    If they don't want to go back to slow walking around dark mansions and alleyways, they at least need to revert back to that.

    Did you stop reading after the word tension?

    Because I don't think it was used in the same way you're thinking.

    I know it wasn't used the same way. But I'm still saying the game needs to have tension, whether it be bad controls or dangerous AI enemies.

    I prefer the latter option for tension, personally.

  • UnbreakableVowUnbreakableVow Registered User regular
    -Tal wrote: »
    Nintendo is Clark Kent

    clumsy and awkward but at the end of the day he can write a damn good story

    When does Nintendo write good stories?

    "Dear Mario,
    Please come to the castle. I've baked you a cake!
    Love, Peach."

    Wind Waker.

    Fair enough

  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    Stilts wrote: »
    RE4 and Dead Space 1 have a really good balance between empowerment and tension, I think.

    Which is why they are my two favorite "horror" games.

    I enjoyed Dead Space, but Dead Space 2 was better in every aspect.

    Dead Space 2 even had the best Dead Space 1 moment.
    revisiting the Ishimura

  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    -Tal wrote: »
    Nintendo is Clark Kent

    clumsy and awkward but at the end of the day he can write a damn good story

    When does Nintendo write good stories?

    "Dear Mario,
    Please come to the castle. I've baked you a cake!
    Love, Peach."

    Phoenix Wright ain't got shit on the most harrowing courtroom drama in videogame history:

    http://www.youtube.com/watch?v=iXOHbyr3gX4

  • StiltsStilts Registered User regular
    Stilts wrote: »
    RE4 and Dead Space 1 have a really good balance between empowerment and tension, I think.

    Which is why they are my two favorite "horror" games.

    I enjoyed Dead Space, but Dead Space 2 was better in every aspect.

    Dead Space 2 even had the best Dead Space 1 moment.
    revisiting the Ishimura

    Even though DS2 is my favorite of the series, I think you become a bit too powerful by the end of DS2 for the tension to really stick (with some exceptions, like your spoiler).

    IKknkhU.gif
  • BucketmanBucketman Call me SkraggRegistered User regular
    Jars wrote: »
    if there was a pokemon champion in lol where they evolved every 6 levels

    I would be interested

    Well theres Kha'Zix who gets to evolve every 6 levels yes.

    And then theres Skarner:
    http://www.youtube.com/watch?v=xi2PXyepi1o

  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    -Tal wrote: »
    Nintendo is Clark Kent

    clumsy and awkward but at the end of the day he can write a damn good story

    When does Nintendo write good stories?

    "Dear Mario,
    Please come to the castle. I've baked you a cake!
    Love, Peach."

    Super Metroid.
    Link to the Past.
    Ocarina of Time.
    Majora's Mask.
    Metroid Fusion.
    Metroid Zero Mission.
    Link's Awakening.
    Wind Waker.
    Mario and Luigi
    Mario and Luigi: Superstar Saga
    Mario and Luigi: Bowser's Inside Story

    Fire Emblem: Awakening.

    Does Xenoblade count?

    Let's say Xenoblade counts.

  • -Tal-Tal Registered User regular
    oh man I forgot that sunshine actually had full voice acting

    PNk1Ml4.png
  • MeldingMelding Registered User regular
    Stilts wrote: »
    Stilts wrote: »
    RE4 and Dead Space 1 have a really good balance between empowerment and tension, I think.

    Which is why they are my two favorite "horror" games.

    I enjoyed Dead Space, but Dead Space 2 was better in every aspect.

    Dead Space 2 even had the best Dead Space 1 moment.
    revisiting the Ishimura

    Even though DS2 is my favorite of the series, I think you become a bit too powerful by the end of DS2 for the tension to really stick (with some exceptions, like your spoiler).

    you were too powerful in the first dead space as soon as you got the ability to freeze stuff and throw things with your mind.

  • JarsJars Registered User regular
    I already said kha'zix doesn't evolve. at least not in the way pokemon do, all he does is grow slightly bigger claws or whatever. laaaame!

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Also the Ripper

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Jars wrote: »
    I already said kha'zix doesn't evolve. at least not in the way pokemon do, all he does is grow slightly bigger claws or whatever. laaaame!

    So all he does is grow slightly bigger claws and get wings?
    Evolution_of_Charmander.jpg

  • -Tal-Tal Registered User regular
    Maddoc wrote: »
    Also the Ripper

    I think it's time for Jack







    TO LET ER RIP!!!!!!!!!!!!!!!!

    PNk1Ml4.png
  • MeldingMelding Registered User regular
    dead space did atmosphere really right. However it lost all effect because i knew when something did pop out, i was going to kill it in about 12 seconds, and be fine.

  • interrobanginterrobang kawaii as  hellRegistered User regular
    the worst thing about
    revisiting the ishimura in DS2 was that they ruined all the fucking tension by making it into a monster closet almost immediately

    you should have gone through that whole section of the game without anything trying to attack you - just noises, shadows, creaks and groans and general creepiness

  • StiltsStilts Registered User regular
    Melding wrote: »
    Stilts wrote: »
    Stilts wrote: »
    RE4 and Dead Space 1 have a really good balance between empowerment and tension, I think.

    Which is why they are my two favorite "horror" games.

    I enjoyed Dead Space, but Dead Space 2 was better in every aspect.

    Dead Space 2 even had the best Dead Space 1 moment.
    revisiting the Ishimura

    Even though DS2 is my favorite of the series, I think you become a bit too powerful by the end of DS2 for the tension to really stick (with some exceptions, like your spoiler).

    you were too powerful in the first dead space as soon as you got the ability to freeze stuff and throw things with your mind.

    As anyone who watched my DS2 stream can tell you, I frequently forget that stasis and kinesis exist.

    IKknkhU.gif
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Yeah when monsters jump out at you your reaction isn't to jump, it's to meticulously carve them up like a Thanksgiving turkey

  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    Melding wrote: »
    dead space did atmosphere really right. However it lost all effect because i knew when something did pop out, i was going to kill it in about 12 seconds, and be fine.

    That was the big problem with DS1: the setting didn't leave much room for surprises. You were told to go fix a thing or collect a thing, so you power-walk through a hallway and shoot some monsters.

    The variety in DS2's location allowed for more unique set-pieces, meaning you weren't always prepared for what would happen next. You could compare it to Aliens-to-Alien, but it still resulted in a better game.

  • StiltsStilts Registered User regular
    Man, now I'm just even more disappointed with DS3.

    Because that game barely had any tension.

    Just a lot of exasperated sighs and saying, "Seriously? Another enemy wave?" to my friend over Skype.

    IKknkhU.gif
  • -Tal-Tal Registered User regular
    I want a game where all the trailers are filled with monsters but in the real game you never actually fight any

    PNk1Ml4.png
  • MeldingMelding Registered User regular
    Stilts wrote: »
    Melding wrote: »
    Stilts wrote: »
    Stilts wrote: »
    RE4 and Dead Space 1 have a really good balance between empowerment and tension, I think.

    Which is why they are my two favorite "horror" games.

    I enjoyed Dead Space, but Dead Space 2 was better in every aspect.

    Dead Space 2 even had the best Dead Space 1 moment.
    revisiting the Ishimura

    Even though DS2 is my favorite of the series, I think you become a bit too powerful by the end of DS2 for the tension to really stick (with some exceptions, like your spoiler).

    you were too powerful in the first dead space as soon as you got the ability to freeze stuff and throw things with your mind.

    As anyone who watched my DS2 stream can tell you, I frequently forget that stasis and kinesis exist.

    I was aware they were there, but never used them, with rare exception. those headbutting raptor guys were usually killed with stasis. That's about it. I have cleared sections punching and stomping before. Isaac is incredibly powerful.

  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    Stilts wrote: »
    Man, now I'm just even more disappointed with DS3.

    Because that game barely had any tension.

    Just a lot of exasperated sighs and saying, "Seriously? Another enemy wave?" to my friend over Skype.

    I still want to play it, but how cheap should I wait for it to drop before I do?

  • UnbreakableVowUnbreakableVow Registered User regular
    Playing a game while on Skype probably kills a lot of tension, I'm willing to bet

  • StiltsStilts Registered User regular
    Playing a game while on Skype probably kills a lot of tension, I'm willing to bet

    I only played about the last third of it co-op.

    The spaceship graveyard was the closest it got to comparing to DS2; and even then, enemy-wave-fatigue was in abundant supply.

    IKknkhU.gif
This discussion has been closed.