what woudl they even do to fix resident evil? reboot it?
That would be a good start.
The other would be to make it scary again.
I never found resident evil all that scary. most of the tension came from the shitty controls and bad interface.
Not to say that games can't be scary, but resident evil was always a B horror movie. you're there for the hammy acting and bad effects, not for a real scare.
what woudl they even do to fix resident evil? reboot it?
That would be a good start.
The other would be to make it scary again.
I never found resident evil all that scary. most of the tension came from the shitty controls and bad interface.
Not to say that games can't be scary, but resident evil was always a B horror movie. you're there for the hammy acting and bad effects, not for a real scare.
The real keyword, as you said, is tension.
It's fine if you aren't scared of RE monsters anymore, but they still need to keep the tension going so you don't feel like some unstoppable bad-ass without a care in the world.
In RE4 you're kind of an unstoppable bad-ass but you still felt tension. All the goofiness in that game and you were still legit going "oh shit oh shit".
If they don't want to go back to slow walking around dark mansions and alleyways, they at least need to revert back to that.
what woudl they even do to fix resident evil? reboot it?
That would be a good start.
The other would be to make it scary again.
I never found resident evil all that scary. most of the tension came from the shitty controls and bad interface.
Not to say that games can't be scary, but resident evil was always a B horror movie. you're there for the hammy acting and bad effects, not for a real scare.
The real keyword, as you said, is tension.
It's fine if you aren't scared of RE monsters anymore, but they still need to keep the tension going so you don't feel like some unstoppable bad-ass without a care in the world.
In RE4 you're kind of an unstoppable bad-ass but you still felt tension. All the goofiness in that game and you were still legit going "oh shit oh shit".
If they don't want to go back to slow walking around dark mansions and alleyways, they at least need to revert back to that.
Did you stop reading after the word tension?
Because I don't think it was used in the same way you're thinking.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
clumsy and awkward but at the end of the day he can write a damn good story
When does Nintendo write good stories?
"Dear Mario,
Please come to the castle. I've baked you a cake!
Love, Peach."
Super Metroid.
Link to the Past.
Ocarina of Time.
Majora's Mask.
Metroid Fusion.
Metroid Zero Mission.
Link's Awakening.
Wind Waker.
Mario and Luigi
Mario and Luigi: Superstar Saga
Mario and Luigi: Bowser's Inside Story
Humor can be dissected as a frog can, but dies in the process.
what woudl they even do to fix resident evil? reboot it?
That would be a good start.
The other would be to make it scary again.
I never found resident evil all that scary. most of the tension came from the shitty controls and bad interface.
Not to say that games can't be scary, but resident evil was always a B horror movie. you're there for the hammy acting and bad effects, not for a real scare.
The real keyword, as you said, is tension.
It's fine if you aren't scared of RE monsters anymore, but they still need to keep the tension going so you don't feel like some unstoppable bad-ass without a care in the world.
In RE4 you're kind of an unstoppable bad-ass but you still felt tension. All the goofiness in that game and you were still legit going "oh shit oh shit".
If they don't want to go back to slow walking around dark mansions and alleyways, they at least need to revert back to that.
Did you stop reading after the word tension?
Because I don't think it was used in the same way you're thinking.
I know it wasn't used the same way. But I'm still saying the game needs to have tension, whether it be bad controls or dangerous AI enemies.
I prefer the latter option for tension, personally.
RE4 and Dead Space 1 have a really good balance between empowerment and tension, I think.
Which is why they are my two favorite "horror" games.
I enjoyed Dead Space, but Dead Space 2 was better in every aspect.
Dead Space 2 even had the best Dead Space 1 moment.
revisiting the Ishimura
Even though DS2 is my favorite of the series, I think you become a bit too powerful by the end of DS2 for the tension to really stick (with some exceptions, like your spoiler).
clumsy and awkward but at the end of the day he can write a damn good story
When does Nintendo write good stories?
"Dear Mario,
Please come to the castle. I've baked you a cake!
Love, Peach."
Super Metroid.
Link to the Past.
Ocarina of Time.
Majora's Mask.
Metroid Fusion.
Metroid Zero Mission.
Link's Awakening.
Wind Waker.
Mario and Luigi
Mario and Luigi: Superstar Saga
Mario and Luigi: Bowser's Inside Story
RE4 and Dead Space 1 have a really good balance between empowerment and tension, I think.
Which is why they are my two favorite "horror" games.
I enjoyed Dead Space, but Dead Space 2 was better in every aspect.
Dead Space 2 even had the best Dead Space 1 moment.
revisiting the Ishimura
Even though DS2 is my favorite of the series, I think you become a bit too powerful by the end of DS2 for the tension to really stick (with some exceptions, like your spoiler).
you were too powerful in the first dead space as soon as you got the ability to freeze stuff and throw things with your mind.
dead space did atmosphere really right. However it lost all effect because i knew when something did pop out, i was going to kill it in about 12 seconds, and be fine.
revisiting the ishimura in DS2 was that they ruined all the fucking tension by making it into a monster closet almost immediately
you should have gone through that whole section of the game without anything trying to attack you - just noises, shadows, creaks and groans and general creepiness
RE4 and Dead Space 1 have a really good balance between empowerment and tension, I think.
Which is why they are my two favorite "horror" games.
I enjoyed Dead Space, but Dead Space 2 was better in every aspect.
Dead Space 2 even had the best Dead Space 1 moment.
revisiting the Ishimura
Even though DS2 is my favorite of the series, I think you become a bit too powerful by the end of DS2 for the tension to really stick (with some exceptions, like your spoiler).
you were too powerful in the first dead space as soon as you got the ability to freeze stuff and throw things with your mind.
As anyone who watched my DS2 stream can tell you, I frequently forget that stasis and kinesis exist.
+1
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Yeah when monsters jump out at you your reaction isn't to jump, it's to meticulously carve them up like a Thanksgiving turkey
dead space did atmosphere really right. However it lost all effect because i knew when something did pop out, i was going to kill it in about 12 seconds, and be fine.
That was the big problem with DS1: the setting didn't leave much room for surprises. You were told to go fix a thing or collect a thing, so you power-walk through a hallway and shoot some monsters.
The variety in DS2's location allowed for more unique set-pieces, meaning you weren't always prepared for what would happen next. You could compare it to Aliens-to-Alien, but it still resulted in a better game.
RE4 and Dead Space 1 have a really good balance between empowerment and tension, I think.
Which is why they are my two favorite "horror" games.
I enjoyed Dead Space, but Dead Space 2 was better in every aspect.
Dead Space 2 even had the best Dead Space 1 moment.
revisiting the Ishimura
Even though DS2 is my favorite of the series, I think you become a bit too powerful by the end of DS2 for the tension to really stick (with some exceptions, like your spoiler).
you were too powerful in the first dead space as soon as you got the ability to freeze stuff and throw things with your mind.
As anyone who watched my DS2 stream can tell you, I frequently forget that stasis and kinesis exist.
I was aware they were there, but never used them, with rare exception. those headbutting raptor guys were usually killed with stasis. That's about it. I have cleared sections punching and stomping before. Isaac is incredibly powerful.
Posts
The Coliseum games were basically that.
When does Nintendo write good stories?
"Dear Mario,
Please come to the castle. I've baked you a cake!
Love, Peach."
It's called Kha'Zix
But Vow, Skyward Sword had a brilliant narrative and dia-AHAHAHAHAHA!
No, I'm sorry, I couldn't finish that sentence even in jest.
EDIT: Also, yes, I do realize that "damn good story" was an analogy for "damn good game."
I never found resident evil all that scary. most of the tension came from the shitty controls and bad interface.
Not to say that games can't be scary, but resident evil was always a B horror movie. you're there for the hammy acting and bad effects, not for a real scare.
I mean evolve. not change from a bug to the same bug with wings
Clark writes good stories it is an analogy for Nintendo making good games
I'm not shooting the messenger, just making a counter-point.
The real keyword, as you said, is tension.
It's fine if you aren't scared of RE monsters anymore, but they still need to keep the tension going so you don't feel like some unstoppable bad-ass without a care in the world.
In RE4 you're kind of an unstoppable bad-ass but you still felt tension. All the goofiness in that game and you were still legit going "oh shit oh shit".
If they don't want to go back to slow walking around dark mansions and alleyways, they at least need to revert back to that.
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Well EA just cut ties with us today so my budget has been slashed.
Which is why they are my two favorite "horror" games.
Did you stop reading after the word tension?
Because I don't think it was used in the same way you're thinking.
Super Metroid.
Link to the Past.
Ocarina of Time.
Majora's Mask.
Metroid Fusion.
Metroid Zero Mission.
Link's Awakening.
Wind Waker.
Mario and Luigi
Mario and Luigi: Superstar Saga
Mario and Luigi: Bowser's Inside Story
I know it wasn't used the same way. But I'm still saying the game needs to have tension, whether it be bad controls or dangerous AI enemies.
I prefer the latter option for tension, personally.
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Fair enough
I enjoyed Dead Space, but Dead Space 2 was better in every aspect.
Dead Space 2 even had the best Dead Space 1 moment.
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Phoenix Wright ain't got shit on the most harrowing courtroom drama in videogame history:
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Even though DS2 is my favorite of the series, I think you become a bit too powerful by the end of DS2 for the tension to really stick (with some exceptions, like your spoiler).
Well theres Kha'Zix who gets to evolve every 6 levels yes.
And then theres Skarner:
Fire Emblem: Awakening.
Does Xenoblade count?
Let's say Xenoblade counts.
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you were too powerful in the first dead space as soon as you got the ability to freeze stuff and throw things with your mind.
So all he does is grow slightly bigger claws and get wings?
I think it's time for Jack
TO LET ER RIP!!!!!!!!!!!!!!!!
you should have gone through that whole section of the game without anything trying to attack you - just noises, shadows, creaks and groans and general creepiness
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As anyone who watched my DS2 stream can tell you, I frequently forget that stasis and kinesis exist.
That was the big problem with DS1: the setting didn't leave much room for surprises. You were told to go fix a thing or collect a thing, so you power-walk through a hallway and shoot some monsters.
The variety in DS2's location allowed for more unique set-pieces, meaning you weren't always prepared for what would happen next. You could compare it to Aliens-to-Alien, but it still resulted in a better game.
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Because that game barely had any tension.
Just a lot of exasperated sighs and saying, "Seriously? Another enemy wave?" to my friend over Skype.
I was aware they were there, but never used them, with rare exception. those headbutting raptor guys were usually killed with stasis. That's about it. I have cleared sections punching and stomping before. Isaac is incredibly powerful.
I still want to play it, but how cheap should I wait for it to drop before I do?
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I only played about the last third of it co-op.
The spaceship graveyard was the closest it got to comparing to DS2; and even then, enemy-wave-fatigue was in abundant supply.