stever777, close your eyes and pretend you are in the Bank of Arkham rather than the asylum.
I'm broke AND insane??!!
Finn Edwards
No Upkeep.
CURRENT LOCATION: Bank of Arkham
I'll move to Unvisited Isle for the Clue, moving through Downtown & N Side Streets.
If anyone moves through those, they can have my Nameless Cults book.
Map of Arkahm: Movement phase: Exhaust to get 1 extra movement point.
Whiskey: Discard to reduce any Sanity loss by 1.
Elder Sign: Any Phase: When sealing a gate, lose 1 Stamina and 1 Sanity and return this card to the box. You do not need to make a skill check or spend any Clue tokens to seal the gate. In addition, remove one doom token from the Ancient One's doom track.
Nameless Cults: Movement: Exhaust and spend 1 movement point to make a Lore (-1) check. If you pass, draw 1 Spell, lose 1 Sanity, and discard Nameless Cults. If you fail, nothing happens.
The environment gives you only five movement points rather than six. Therefore, you can't travel to both Easttown and Independence Square.
Stop in Downtown then
0
Options
mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
edited May 2013
ARKHAM ENCOUNTERS:
"Ashcan" Pete at the Police Station:
You're called in for your expertise in the unusual to help examine a violent man who attacked cast members of "The King in Yellow." Make a Lore (-1) check. If you pass, gain 2 Clue Tokens. If you fail, Sheriff Engle demands that you stay and sort out the case. Stay here next turn.
Can @Tayrun piece together the puzzle?
Norman Withers in the Science Building:
When paranoia and fear set in, accidents are more common. Make a Speed check with a penalty equal to the current terror level. If you fail, your Stamina is reduced to 0 in a lab accident. @Psycholarry1 to escape from impending disaster, keeping in mind that he receives a -1 penalty from the Environment.
Tommy Muldoon in Independence Square:
A storm strikes in the midst of rehearsals, and the actors flee for cover, leaving some of their props behind. Pass a Lore (-2) check to realize that one of the props is real, and draw a Unique Item. @Faraz to make an interesting discovery.
Finn Edwards at the Unvisited Isle:
You come across a man examining some old bones. Pass a Sneak (-1) check to get close enough to see what he's doing. He finally notices you and is impressed with your skills, introducing himself as John Legrasse. Take his Ally card if it's available, otherwise he shares a meal with you. Restore your Sanity and Stamina to their maximum value. @stever777 to make a friend! He gains a +1 bonus to the check.
mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
edited May 2013
And in case you haven't noticed, I included the King in Yellow encounter cards for flavor since we are playing with the King in Yellow herald after all.
Elder Sign: Any Phase: When sealing a gate, lose 1 Stamina and 1 Sanity and return this card to the box. You do not need to make a skill check or spend any Clue tokens to seal the gate. In addition, remove one doom token from the Ancient One's doom track.
SPELLS:
SKILLS:
SPECIALS:
ALLIES: John Legrasse: +2 Will - You can claim monsters with the Endless ability as trophies.
Oh, yeah.
BTW, I'm a moon Monster when it comes to movement.
I could've moved one space last Mythos Phase but didn't want to anyway.
I'll have to remember that.
I'm quick.
Incidentally, I tested to see what it would have taken to succeed. I finally rolled a success on clue #10.
Lose my Derringer, head to the hospital.
@Psycholarry1, since spells are considered items, you must discard one more item. Alternatively you may also take an Injury card instead of losing items.
Oh, yeah.
BTW, I'm a moon Monster when it comes to movement.
I could've moved one space last Mythos Phase but didn't want to anyway.
I'll have to remember that.
I'm quick.
Mythos card that is drawn before the game begins doesn't count as Mythos phase anyway, so you didn't miss anything.
@Daemonis, I would have had to go through downtown on my way to Independence Square. So subject to @mi-go hunter 's ruling you could have grabbed my tome there.
Lore (-2) is 0 for me so I'll spend a clue to make a role:
Seems like that tip brought in by the anonymous informer successfully lead Tommy to the right item.
Faraz on
0
Options
mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
@Daemonis, I would have had to go through downtown on my way to Independence Square. So subject to @mi-go hunter 's ruling you could have grabbed my tome there.
Lore (-2) is 0 for me so I'll spend a clue to make a role:
Seems like that tip brought in by the anonymous informer successfully lead Tommy to the right item.
Ok, I'll accept that move. Daisy will take the Book of Dzyan off Tommy's hands.
@Faraz realizes that one of the props that the lead actor was holding is actually a valuable tome, the Cabala of Saboth.
I dunno, I'm kind of lost on what to do. I guess I'll go to the Asylum and heal up my Sanity. Unless someone has a better idea?
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
Elder Sign: Any Phase: When sealing a gate, lose 1 Stamina and 1 Sanity and return this card to the box. You do not need to make a skill check or spend any Clue tokens to seal the gate. In addition, remove one doom token from the Ancient One's doom track.
SPELLS:
SKILLS:
SPECIALS:
ALLIES: John Legrasse: +2 Will - You can claim monsters with the Endless ability as trophies.
No one has suggested anything better, so I'll go with the original plan.
Upkeep: Nada
Movement: Move to Asylum
Encounter: Heal 1 Sanity.
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
0
Options
mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
ARKHAM ENCOUNTERS:
Daisy Walker in the Silver Twilight Lodge:
A monster appears, leaping out of the shadows at you! @Daemonis has to do battle with or flee from a Dark Young!
OW ENCOUNTERS:
Finn Edwards in Yuggoth Area 1:
The unending blackness terrifies you. Pass a Will (-1) check or lose 1 Sanity and 1 Stamina from fear and exhaustion. @stever777 must test his mettle.
"Ashcan" Pete in Yuggoth Area 1:
A monster appears from the shadows! @Tayrun has to do battle with or flee from a Ghoul!
Finn Edwards in Yuggoth Area 1:
The unending blackness terrifies you. Pass a Will (-1) check or lose 1 Sanity and 1 Stamina from fear and exhaustion. @stever777 must test his mettle.
Elder Sign: Any Phase: When sealing a gate, lose 1 Stamina and 1 Sanity and return this card to the box. You do not need to make a skill check or spend any Clue tokens to seal the gate. In addition, remove one doom token from the Ancient One's doom track.
SPELLS:
SKILLS:
SPECIALS:
ALLIES: John Legrasse: +2 Will - You can claim monsters with the Endless ability as trophies.
Dark Young is huge and dark, but not terrifying (a bit nightmarish though).
Daisy casts Shrivelling - success!
Time to fight! 2 + 6 (Shrivelling) + 4 (Blade) - 1 (Dark Young) = 11. Dark Young dies young!
Posts
I'm broke AND insane??!!
Finn Edwards
No Upkeep.
CURRENT LOCATION: Bank of Arkham
I'll move to Unvisited Isle for the Clue, moving through Downtown & N Side Streets.
If anyone moves through those, they can have my Nameless Cults book.
Stamina: 6/6
SPEED/SNEAK: 5/3
FIGHT/WILL: 2/1
LORE/LUCK: 2/3
MONEY: $8
CLUE TOKENS: 0
INVENTORY:
.45 Auto: Type: Physical weapon
Bonus: +4 Combat check
Map of Arkahm: Movement phase: Exhaust to get 1 extra movement point.
Whiskey: Discard to reduce any Sanity loss by 1.
Elder Sign: Any Phase: When sealing a gate, lose 1 Stamina and 1 Sanity and return this card to the box. You do not need to make a skill check or spend any Clue tokens to seal the gate. In addition, remove one doom token from the Ancient One's doom track.
Nameless Cults: Movement: Exhaust and spend 1 movement point to make a Lore (-1) check. If you pass, draw 1 Spell, lose 1 Sanity, and discard Nameless Cults. If you fail, nothing happens.
SPELLS:
SKILL:
SPECIAL:
ALLIES:
MONSTER TROPHIES:
GATE TROPHIES:
The Black Hole of Cygnus X-1
Ride my motorcycle to Easttown, take the book, then follow to Independence square and take another book.
@Daemonis
The environment gives you only five movement points rather than six. Therefore, you can't travel to both Easttown and Independence Square.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
"Ashcan" Pete at the Police Station:
You're called in for your expertise in the unusual to help examine a violent man who attacked cast members of "The King in Yellow." Make a Lore (-1) check. If you pass, gain 2 Clue Tokens. If you fail, Sheriff Engle demands that you stay and sort out the case. Stay here next turn.
Can @Tayrun piece together the puzzle?
Norman Withers in the Science Building:
When paranoia and fear set in, accidents are more common. Make a Speed check with a penalty equal to the current terror level. If you fail, your Stamina is reduced to 0 in a lab accident.
@Psycholarry1 to escape from impending disaster, keeping in mind that he receives a -1 penalty from the Environment.
Tommy Muldoon in Independence Square:
A storm strikes in the midst of rehearsals, and the actors flee for cover, leaving some of their props behind. Pass a Lore (-2) check to realize that one of the props is real, and draw a Unique Item.
@Faraz to make an interesting discovery.
Finn Edwards at the Unvisited Isle:
You come across a man examining some old bones. Pass a Sneak (-1) check to get close enough to see what he's doing. He finally notices you and is impressed with your skills, introducing himself as John Legrasse. Take his Ally card if it's available, otherwise he shares a meal with you. Restore your Sanity and Stamina to their maximum value.
@stever777 to make a friend! He gains a +1 bonus to the check.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Gain two clue tokens, please.
[4,5,4]
Success!
C'mon, buddy.
Let's kick some AO ass!
Finn Edwards
CURRENT LOCATION: Unvisited Isle
Stamina: 6/6
SPEED/SNEAK: 5/3
FIGHT/WILL: 2/1
LORE/LUCK: 2/3
MONEY: $8
CLUE TOKENS: 1
INVENTORY:
.45 Auto: Type: Physical weapon
Bonus: +4 Combat check
Map of Arkahm: Movement phase: Exhaust to get 1 extra movement point.
Whiskey: Discard to reduce any Sanity loss by 1.
Elder Sign: Any Phase: When sealing a gate, lose 1 Stamina and 1 Sanity and return this card to the box. You do not need to make a skill check or spend any Clue tokens to seal the gate. In addition, remove one doom token from the Ancient One's doom track.
SPELLS:
SKILLS:
SPECIALS:
ALLIES: John Legrasse: +2 Will - You can claim monsters with the Endless ability as trophies.
MONSTER TROPHIES:
GATE TROPHIES:
The Black Hole of Cygnus X-1
Roll to not die on turn 1. Totally fail
clue 1 - nope
clue 2 -hell
clue 3 - damn
clue 4 - sigh
Incidentally, I tested to see what it would have taken to succeed. I finally rolled a success on clue #10.
Lose my Derringer, head to the hospital.
BTW, I'm a moon Monster when it comes to movement.
I could've moved one space last Mythos Phase but didn't want to anyway.
I'll have to remember that.
I'm quick.
The Black Hole of Cygnus X-1
@Psycholarry1, since spells are considered items, you must discard one more item. Alternatively you may also take an Injury card instead of losing items.
Mythos card that is drawn before the game begins doesn't count as Mythos phase anyway, so you didn't miss anything.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
I say I did.
The Black Hole of Cygnus X-1
Lore (-2) is 0 for me so I'll spend a clue to make a role:
Seems like that tip brought in by the anonymous informer successfully lead Tommy to the right item.
Ok, I'll accept that move. Daisy will take the Book of Dzyan off Tommy's hands.
@Faraz realizes that one of the props that the lead actor was holding is actually a valuable tome, the Cabala of Saboth.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
E - cuz I can't read!
The Black Hole of Cygnus X-1
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
The rain swiftly abated, and the people of Arkham rejoiced that the sunshine was back. But dark clouds loom in the horizon...
A gate to Yuggoth appears in the Unvisited Isle! (Circle, -2)
@stever777 is drawn into Yuggoth and delayed.
A Deep One appears in the Unvisited Isle, and a Proto-Shoggoth moves to Northside Streets.
Zhar is in deep slumber and his DOOM TRACK is now at 2/11.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Innsmouth:
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
@Chrysis
@Tayrun
@Daemonis
@stever777
@Faraz
Perform Movement and Upkeep in any order!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
I'll head over to where the Deep One is and engage.
> Combat begins
Horror check: Will 3 - Horror Rating 2 = 1 die
Fail.
I'll take the sanity hit rather than spend clues for now. 4 sanity remaining.
Fight check: Fight 4 + Rifle 5 - Combat Rating 1 = 8 dice
3 hits.
You remember the drill from last game. Rip its head off. Into the sack.
> Combat over
Jump into the portal, screaming as per usual. Something about no-good four headed no-eyed varmints stealing my cheeses.
Love the new avatar, btw.
Upkeep: SPEED/SNEAK: 5/3 > 4/4
Finn Edwards
CURRENT LOCATION: OW - Yuggoth
Stamina: 6/6
SPEED/SNEAK: 4/4
FIGHT/WILL: 2/1
LORE/LUCK: 2/3
MONEY: $8
CLUE TOKENS: 1
INVENTORY:
.45 Auto: Type: Physical weapon
Bonus: +4 Combat check
Map of Arkahm: Movement phase: Exhaust to get 1 extra movement point.
Whiskey: Discard to reduce any Sanity loss by 1.
Elder Sign: Any Phase: When sealing a gate, lose 1 Stamina and 1 Sanity and return this card to the box. You do not need to make a skill check or spend any Clue tokens to seal the gate. In addition, remove one doom token from the Ancient One's doom track.
SPELLS:
SKILLS:
SPECIALS:
ALLIES: John Legrasse: +2 Will - You can claim monsters with the Endless ability as trophies.
MONSTER TROPHIES:
GATE TROPHIES:
The Black Hole of Cygnus X-1
I will be dropping $2 to refill my stamina. It was nice having stuff, however briefly.
Drive to Silver Twilight Lodge. Read Livre d'Ivon - success!. May I choose any spell or just base + Innsmouth?
Just base+Innsmouth spells, @Daemonis. I included Livre d'Ivon as an item only because you were playing Daisy Walker.
In future games, I might include new items?
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Move to Northside Streets and engage the Proto-Shoggoth.
Horror check: 2 Will - Success
Fight check: 4 fight + half of 6 (3) from Tommy Gun for a total of 7 - Success ... barely
Continue on to the Newspaper.
Just to let you know @Faraz, engaging in combat with a monster makes you lose the rest of your movement points.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Upkeep: Nada
Movement: Move to Asylum
Encounter: Heal 1 Sanity.
Daisy Walker in the Silver Twilight Lodge:
A monster appears, leaping out of the shadows at you!
@Daemonis has to do battle with or flee from a Dark Young!
OW ENCOUNTERS:
Finn Edwards in Yuggoth Area 1:
The unending blackness terrifies you. Pass a Will (-1) check or lose 1 Sanity and 1 Stamina from fear and exhaustion.
@stever777 must test his mettle.
"Ashcan" Pete in Yuggoth Area 1:
A monster appears from the shadows!
@Tayrun has to do battle with or flee from a Ghoul!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Auto- fail
Finn Edwards
CURRENT LOCATION: OW - Yuggoth
Stamina: 5/6
SPEED/SNEAK: 4/4
FIGHT/WILL: 2/1
LORE/LUCK: 2/3
MONEY: $8
CLUE TOKENS: 1
INVENTORY:
.45 Auto: Type: Physical weapon
Bonus: +4 Combat check
Map of Arkahm: Movement phase: Exhaust to get 1 extra movement point.
Whiskey: Discard to reduce any Sanity loss by 1.
Elder Sign: Any Phase: When sealing a gate, lose 1 Stamina and 1 Sanity and return this card to the box. You do not need to make a skill check or spend any Clue tokens to seal the gate. In addition, remove one doom token from the Ancient One's doom track.
SPELLS:
SKILLS:
SPECIALS:
ALLIES: John Legrasse: +2 Will - You can claim monsters with the Endless ability as trophies.
MONSTER TROPHIES:
GATE TROPHIES:
The Black Hole of Cygnus X-1
Daisy casts Shrivelling - success!
Time to fight! 2 + 6 (Shrivelling) + 4 (Blade) - 1 (Dark Young) = 11. Dark Young dies young!