People who worked on this game: Develop a DLC item where I get a magic sword that never breaks and allow me to cut through these fucking Clickers on repeated playthroughs
i'm about to start hard because i had so much fun in normal mode and i know that this sort of game will get better when the combat forces you to be more creative
i am probably hoping for too much for it to be more fun
edit: holy shit survivor is unlocked after completing on normal. i am not in for fun anymore. not at all.
UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
What I think makes the difficulty "fun" rather than infuriating is how quickly the game lets you reload and try again, and how smart the check pointing is. It's the same reason I don't get mad at games like Trials 2 or Super Meat Boy. The initial load time when starting to play is unusually long, but if that's a necessary tradeoff for the quick reloads it is well worth it and smartly done.
I get frustrated mostly when I lose like 20 minutes of careful sneaking progress because I can't see shit and I'm trying to figure out where to go.
That said once you get an area "down" it's almost like solving a puzzle. If you know the "solution" you can kill 10 dudes in a minute because you know their patrol pattern and what order you can take them down and where you can disappear to if it gets hot.
I get frustrated mostly when I lose like 20 minutes of careful sneaking progress because I can't see shit and I'm trying to figure out where to go.
That said once you get an area "down" it's almost like solving a puzzle. If you know the "solution" you can kill 10 dudes in a minute because you know their patrol pattern and what order you can take them down and where you can disappear to if it gets hot.
My main issue with this game, is there are not nearly enough areas where you have to sneak past clickers, and way too many areas full of humans that you have to shoot.
I tried sneaking when you are in those water pipes with all those infected. After two or three tries I just said fuck it and went in loud. There were only a couple clickers and the rest were runners and their damn running patterns are so erratic, I would get caught sneaking and have all of hell come down on my neck.
Set a couple traps, used some fire bombs and the rest I just punched to death.
I have about 175 supplements, should I max out hp, weapon sway or clicker shiv repel?
The Last of Us may be the scariest game I've ever played (i haven't played amnesia or anything)
I've played the Dead Space games, but those are mostly BOO GIANT HORRIBLE MONSTER!!
The Last of Us just creates such a feeling of dread
Having to sneak past a room full of only Clickers is terrifying
I always clear out like 90% of the clickers in an area. I can't help it. I've played too many games where not clearing rooms have come back to bite me. Plus, I don't want to continue stealthing onwards and smack into a runner (it's happened perhaps too much, even if I listen for them) and have the whole house come down on me. I like to take them out on my own terms, if I can.
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UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
throwing a bottle into a room full of clickers so that they all run over, and then a molotov never stops being satisfying
i take back everything i said. survivor mode is epic fun. you can't top taking out a room full of clickers with a shiv and two bricks, because you've got six bullets and haven't seen a melee weapon yet
The Last of Us aspires to be an interactive, mixed-company version of “The Road,” in this case the story of the relationship between an older man and a 14-year-old girl as they try to survive in an oppressive and deadly wasteland. Almost throughout, however, it is actually the story of Joel, the older man. This is another video game by men, for men and about men.
You know how sometimes someone thinks the Bechdel test is like, an actual test, which you use to pass or fail individual stories, instead of a way of examining larger trends? That's pretty much what this review feels like, except using Anita Sarkeesian instead. It's utterly dunderheaded. The female characters are bad. Why? He doesn't say, except that you control Joel in combat and therefore the game is just about Joel. Except for those times when you don't control Joel.
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A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
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Raijin QuickfootI'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPAregular
The Last of Us aspires to be an interactive, mixed-company version of “The Road,” in this case the story of the relationship between an older man and a 14-year-old girl as they try to survive in an oppressive and deadly wasteland. Almost throughout, however, it is actually the story of Joel, the older man. This is another video game by men, for men and about men.
You know how sometimes someone thinks the Bechdel test is like, an actual test, which you use to pass or fail individual stories, instead of a way of examining larger trends? That's pretty much what this review feels like, except using Anita Sarkeesian instead. It's utterly dunderheaded. The female characters are bad. Why? He doesn't say, except that you control Joel in combat and therefore the game is just about Joel. Except for those times when you don't control Joel.
uh
I hate to say it but this review might actually have a point
four hourish spoilers
between Sarah and Tess both dying and having a huge impact on Joel's characterization, they both do act as a variation on women in the refrigerator, albeit not nearly as egregious as most examples Anita uses
at least Ellie can handle herself and has her own agency, and Marlene too
Well it took me the entire first half of the game to adjust to the combat system but I have it down now. Turns out choking people out and running the hell away is pretty good!
I can't beat this one combat scenario that the game forces you into
Please don't force me into combat, game.
And I couldn't honestly give a FUCK about whether or not it's realistic to have to go into your backpack to switch weapons, it's a goddamn hassle to do in battle and I consider it a major strike against
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UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
I can't beat this one combat scenario that the game forces you into
Please don't force me into combat, game.
And I couldn't honestly give a FUCK about whether or not it's realistic to have to go into your backpack to switch weapons, it's a goddamn hassle to do in battle and I consider it a major strike against
it's supposed to be a hassle. I don't think they did it for realism, I think they did it for tension
same as trying to make or apply a healthkit in battle. You might be able to do it, but you'll be on edge the whole time.
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UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
see also: choking someone out and praying during the agonizing seconds that it takes that no one looks over and sees you doing it
I can't beat this one combat scenario that the game forces you into
Please don't force me into combat, game.
And I couldn't honestly give a FUCK about whether or not it's realistic to have to go into your backpack to switch weapons, it's a goddamn hassle to do in battle and I consider it a major strike against
it's supposed to be a hassle. I don't think they did it for realism, I think they did it for tension
same as trying to make or apply a healthkit in battle. You might be able to do it, but you'll be on edge the whole time.
I'm just wondering when someone's going to be able to actually make a game be scary and tense without intentionally hampering the player
I am not real surprised by a writer for NYT watching a YouTube video, digesting the social commentary, and then stretching really hard to apply it as often as possible regardless of its actual applicability.
I imagine the tense parts will still be tense because I'm pretty positive Clickers would still one-hit-kill you, and the combat parts would be less shitty
I imagine the tense parts will still be tense because I'm pretty positive Clickers would still one-hit-kill you, and the combat parts would be less shitty
I imagine the tense parts will still be tense because I'm pretty positive Clickers would still one-hit-kill you, and the combat parts would be less shitty
I think you can change the difficulty mid game
Yeah
But I'd rather go through all the areas I've done with a fresh gameplay perspective
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People who worked on this game: Develop a DLC item where I get a magic sword that never breaks and allow me to cut through these fucking Clickers on repeated playthroughs
I'll pay $10 for that sweet satisfaction
i am probably hoping for too much for it to be more fun
edit: holy shit survivor is unlocked after completing on normal. i am not in for fun anymore. not at all.
Now I have to play the Hatsune Miko demo to lighten up my mood because I'm not going to bed in the state I'm in
I am so tempted to buy a PS3 for this alone
Steam // Secret Satan
That said once you get an area "down" it's almost like solving a puzzle. If you know the "solution" you can kill 10 dudes in a minute because you know their patrol pattern and what order you can take them down and where you can disappear to if it gets hot.
here's a tip:
zombies don't give a fuck about your flashlight
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Set a couple traps, used some fire bombs and the rest I just punched to death.
I have about 175 supplements, should I max out hp, weapon sway or clicker shiv repel?
I always clear out like 90% of the clickers in an area. I can't help it. I've played too many games where not clearing rooms have come back to bite me. Plus, I don't want to continue stealthing onwards and smack into a runner (it's happened perhaps too much, even if I listen for them) and have the whole house come down on me. I like to take them out on my own terms, if I can.
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You don't actually have to lead with the bottle if you don't want!
Clickers run straight into the flames when they hear the molotov go off
Happy Father's Day!
http://www.nytimes.com/2013/06/14/arts/video-games/in-the-video-game-the-last-of-us-survival-favors-the-man.html?_r=0
You know how sometimes someone thinks the Bechdel test is like, an actual test, which you use to pass or fail individual stories, instead of a way of examining larger trends? That's pretty much what this review feels like, except using Anita Sarkeesian instead. It's utterly dunderheaded. The female characters are bad. Why? He doesn't say, except that you control Joel in combat and therefore the game is just about Joel. Except for those times when you don't control Joel.
XBox LIVE: Bogestrom | Destiny
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If I wanna see the rest, I have to buy a copy
uh
I hate to say it but this review might actually have a point
four hourish spoilers
at least Ellie can handle herself and has her own agency, and Marlene too
Her first character design looked a lot like Ellen Page. I think they redesigned her about a year ago, but yeah, it's not just you
http://blog.us.playstation.com/2013/05/03/the-last-of-us-firefly-pendant-winners/
I can't beat this one combat scenario that the game forces you into
Please don't force me into combat, game.
And I couldn't honestly give a FUCK about whether or not it's realistic to have to go into your backpack to switch weapons, it's a goddamn hassle to do in battle and I consider it a major strike against
it's supposed to be a hassle. I don't think they did it for realism, I think they did it for tension
same as trying to make or apply a healthkit in battle. You might be able to do it, but you'll be on edge the whole time.
I'm just wondering when someone's going to be able to actually make a game be scary and tense without intentionally hampering the player
As for NYTimes article
"a game for men by men"
'Cause hard is just a frustrating mess
I imagine the tense parts will still be tense because I'm pretty positive Clickers would still one-hit-kill you, and the combat parts would be less shitty
I think you can change the difficulty mid game
Coran Attack!
Yeah
But I'd rather go through all the areas I've done with a fresh gameplay perspective
Also my wife has discovered with glee that she is able to make a sound similar to the clickers and has been tormenting me all weekend.
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