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[TF2] Map Fortress 2: Pound Nails Into Your Dicks With Hammer!
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Pretty sure it was. To be fair you did get away eventually.
(Let's say the couple represents an oblivious Heavy and his Pocket Medic)
These events are:
Lucy in the Sky with Lasers
Choo Choo the Train Shark
Pastor Kilgore
Multiball (All the three of the above at once)
Tiny Train Rain (Not everyone saw this last night, but it's a bunch of tiny trains falling from the sky that explode when they hit. They act just like critical rockets.)
Uber Train (One massive rotating train falls and explodes over the entire map)
TF2 is pretty locked down, I'm already pushing the limits of the engine pretty hard.
Also, I think I'm the first mapper to use the tf_weapon_point_mimic thing that came out recently. At least, in a full map sort of sense.
Choo choo shoots train rockets (act like crit rockets) out of his face and poops out train grenades (act like critting demo grenades).
Kilgore shoots a fast saw rocket (sort of like the direct hit, but with a bigger blast radius, also critting) and poops out saw bombs (that act like critting stickies and detonate 2.5 seconds after being dropped).
Tiny Train Rain is a butt-load of train rockets (crit rockets but a bit slower) falling from the sky in the same places as train rain, but with a bit of spread to them.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
A useful command is hurtme -999999 (sv_cheats has to be set to 1). You can stand in a hazard and let the counter go up to see the minion events. Or if you're lazy, type in ent_fire erstart trigger.
I'll be doing the final compile for B4 next week.
I know about the missing texture when you are under water in the acid pit and about the two clipping issues (one above the rope barrier on red side, and the other on top of the building with the rockets/ spontaneous combustion), and I plan on bumping up the volume of the minions slightly to match the rest of the voice lines. It got kind of hard to hear with a full server shooting and talking, so I figure it would be a good idea.
What will happen if an entity that is already on the map is called for is that it will just not come for the new session and remain until it would normally have left from the first spawn. That seems pretty reasonable.
It doesn't seem possible to legitimately get more than 2 events at a time because the counter wont count fast enough. It is very possible to spawn a lot of them with the console but it didn't seem to cause a problem.
I had very few incidents of train rockets getting stuck mid air. I am talking 3 times out of the probably hundreds that shot out. Because it happened so rarely I can't reproduce it so I have on idea what causes it.
The giant train doesn't hurt sentries. I don't know if that was intentional.
I might be able to figure out a way to prevent events from getting ran on top of each other, but I'm not sure if it's worth the effort. It's going to be pretty rare that it happens for real, like you said, so fuck it, I'll save on the logic work.
Yeah I saw the train rockets getting stuck a few times and thought it was funny so I didn't worry about it. I don't really think there was anything I could do anyway, honestly.
I didn't think about sentries at all, and this is the "fuck engineers" update, so maybe I should make it do that. Right now it's not the same kill trigger as the rest of the map, it's set up so instead of doing a set amount of damage, it sets the player's HP to a negative number. This keeps ubers from surviving through it, but now that I think about it, ubers saving people sounds kind of funny. I want to make ways to survive these things and adding one more way would do that (Currently spawn and under water is safe from the uber train). It actually doesn't count for the counter at the moment this way either, so I should have it do that too.
http://youtu.be/9Qso3-YBFj8
You can have it! Hearts grow back, right?
http://www.youtube.com/watch?v=4h17TfLSISQ
Speaking of.... turns out there's a new blog post related to Scream Fortress (hats)!
Only a Thousand Hours Left Until the Witching Hour!
Oh...
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Constipated.
Not going to stop me from trying to jumpstart a Sunday night HoNC.
Get on cart.
I think I might need to make a commentary doing this sometime...
http://www.youtube.com/watch?v=eYE-1JFMmX4
it is not funny at all
except in replays
then, it's hilarious
Technically I'm not lying.
So, as I may have mentioned once or twice last night, I'm still getting packet loss.
I have a few screenies from ping plotter. These two are from Wednesday. I believe Crash lit the HONC signal around 8 PM, so it's a pretty good bet this was during a full house:
Here's a couple from last night, which was also busy. Not nearly as bad as Wednesday, but definitely noticeable. The first barcode-thick segment started right when I started connecting to the server:
Also the lighting in the guard house is hilariously out of place now.
We had talked about making it spring, as well.
Could be the light settings that were chosen too. A more golden light (such as dustbowl) might look a bit better.
If you need something clipped, I'll clip the shit out of it though.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
I have too many maps I want to work on.
trainsawlaser, glassworks, 4 variations of stoneyridge, moonshine, pl_crash would be cool to take another look at, and another pl map Hey You and I want to start on soon...
Monoculi