Bravely Default is an upcoming JRPG for the Nintendo 3DS produced by Square-Enix and developed by Silicon Studio, the makers of 3D Dot Game Heroes.
It will be released in
Europe on
December 6th and in
North America on
February 7th.
A
demo can be downloaded from the (EU) eShop. The neat thing about the demo is that it isn't simply, like, the first 30 minutes of the full version or whatever. It is a completely different adventure, set in a part of the world specifically made for the demo along with a town and three dungeons.
Along with this staggering amount of content, completing various tasks in the demo earns you bonus items in the full version of the game. For example, defeating the tortoise boss in the demo rewards you with a Rod and one Ether in the full version. These bonuses aren't terribly rare or exciting, but they do give you a nice headstart.
The story
You gain control of
Tiz (second from left), a farm boy whose entire village has succumbed from an unnatural chasm. Being the lone survivor, he embarks on a journey to find out why this disaster has happened. He shortly joins up with
Agnes(second from right), a mysterious maiden and her guidance faerie Airy who are also on a journey to prevent further disasters from happening. Eventually you also meet up with
Ringabel (far right), a boy who carries a mysterious book that can predict future events, and
Edea (far left), a soldier who strives to make her father proud of her accomplishments.
Bravely Default, eh? How did they come up with that stupid name?
Ahem, the actual explanation from writer Hayashi Naotaka is as follows: "have courage and renounce the promises and responsibilities that are expected of you".
But! There's a gameplay component as well. What sets Bravely Default apart from other turn-based JRPGs is its combat system.
Along with physical attacks, casting spells, using items etc you have two more options in combat:
Brave lets the character that uses it take an additional turn whereas
Default means you basically save a turn for later and increase your defenses. However, you can't just use these willy-nilly. In addition to only being able to use Brave up to three times per round (for a total of four actions), you also need to watch out for your
BP (Brave Points). Each round, every character gains 1 BP and taking one standard action costs 1 BP, so you'll usually end up at 0 again. Your maximum BP is +-3. If you start your turn at -1 (or less) BP, you
cannot act.
But that's not all! Your enemies are governed by BP as well and they can use Brave and Default just as you can. To emerge victorious from the game's challenging battles, you not only need to exploit your enemies' elemental weaknesses, heal your party members and so on but you also need to figure out when your enemies use Brave and Default and how you can use your own Brave and Default commands to your advantage. Do you go on the defensive when the boss you're facing suddenly gets three actions in a row? Do you go all out when your enemy can't act? Or do you play conservatively and don't use Brave to stay flexible?
THIS IS TOO MUCH NEW STUFF
Don't worry, it's not as complicated as it sounds. There are loads of familiar things for the discerning JRPG veteran to sink his teeth into - for example, a
Job System!
Every classic Final Fantasy player should be familiar with this. You can choose a job for each one of your characters, which governs their stats, what kinds of abilities they learn and what kind of equipment they're most proficient with.
It's a good idea to not just stick to one job for each character - instead, you should mix & match so that your characters will have access to a variety of different abilities.
A White Mage who just heals is kind of boring, right? So why not give him the Singing command from the Performer class so that he can buff his party members, along with the Freelancer's Mislead ability to avoid drawing attention from enemies and the Red Mage's Turn Tables ability, which gives you one additional BP when you evade an attack?
Or give your Valkyrie the Knight's Two-Handed skill for extra damage along with the Swordmaster's Multitask for additional attacks.
The possibilities are virtually endless.
Also, while it's mostly a typical old-school JRPG, it does have some modern conveniences. For example, you can change the encounter rate at any time - you can set it to 200% or even to 0%. You can also manually turn off gold and XP gain - so for those folks who like to do low level runs, this game is perfect.
As you can hopefully see from the screens and artwork I've posted, the game is absolutely beautiful and the 3D effect works well. The character designs are done by
Akihiko Yoshida of Final Fantasy Tactics and Vagrant Story fame.
One final aspect of the game that I'd like to mention here which has (deservedly) gotten a lot of praise is the game's outstanding soundtrack. It'd be no stretch to call this the best video game soundtrack of 2013. It was composed by
Revo / Sound Horizon who also famously did the two openings of the Attack on Titan anime.
Just listen to some of these kickass tunes:
http://www.youtube.com/watch?v=NvoPB7YlkcMhttp://www.youtube.com/watch?v=yJ7gdKT_K5ghttp://www.youtube.com/watch?v=74pqL3h_fEo
Also, some trailers:
http://www.youtube.com/watch?v=-bXzIeZ-14whttp://www.youtube.com/watch?v=wqG_MP73-vEFriend Code Listhttps://docs.google.com/spreadsheet/ccc?key=0AqlDS6dYvMyAdFJxcUVsVTFiWXFDUEgtblFUR2RUMHc&usp=sharing#gid=0
Throughout the game, the party meets up with a helpful masked informant who feeds them information about the activities of their enemies. When you near the end of the game, you discover that he was merely using you to eliminate all his competition to taking over the world. He removes his mask and reveals himself as someone the main character used to know in school, who often held him down and released flatulence onto his face. It turns out he is too powerful to defeat, and all the party can do is escape. Suddenly the title of the game comes up, and the letters rearrange themselves:
Posts
Hope it's as awesome as everything I've seen makes it out to be!
Wii U NNID: TJandSam Steam: BrokenBrik
Dang, that's impressive. Highest crit I've gotten was like 800, which was from a Nothing Ventured by one of my Swordmaster boosted to max attack by a Performer. How did you manage to do it?
Dunno, I haven't used the Ninja much. Maybe it only works on single target attacks?
good thing I'm getting a 3DS soon
The King.
You could call it a spiritual successor I guess.
I remember hearing that Europe was getting this released before North America, but wtf? 2 whole months early? Ffffffuuuuuu...
Steam: TheArcadeBear
Oh right, forgot to mention this in the OP. You can turn off voice acting (well, you can set the voice acting volume to 0, technically) but you can also switch to the Japanese voice track if you like.
It was supposed to be a sequel to 4 Heroes of Light, but they decided to change the name to something new since it was going to 3DS. But they use the subtitle Flying Fairy in Japan so that it abbreviates to FF, like Final Fantasy.
That excites me.
There's something about VA on the DS/3DS that really irks me. It sounds like there's some sort of echo when they talk. I couldn't take it in FF3DS (or was it 4?). Maybe the audio was highly compressed or something.
The trailers for this game definitely sounded like they still had the quality issues.
The only good Elvis impersonators were the Kings in Fallout: New Vegas because they didn't actually know who Elvis was or what he did.
I'm still not liking the design of the male Performers. And I never will.
You are history's biggest monster.
Yeah, same here. I'll probably just go with the regular edition, the figure is just way too expensive, as much as I'd like to have the artbook and soundtrack.
Super hyped for this--it looks absolutely amazing.
3DS Friend Code: 0404-6826-4588 PM if you add.
Tasty.
Currently playing: GW2 and TSW
PSN: BrightWing13 FFX|V:ARR Bright Asuna
You can watch some AR movies, look at character & enemy models in detail..stuff like that.
Downloaded the demo, but I think I'll wait until December to give it its fair shot.
It most definitely does.
You should play the demo now though if you've got the time, for reasons that should be apparent if you read the OP.
Ooo!
Heh. The Pogeymans left the cartridge slot of my 3DS yesterday for the first time in over a month because I got Layton 6 so it wasn't that tough for me.
You really should give the demo a shot though.
The NA demo will only appear closer to the release date.
Currently playing: GW2 and TSW
I just like watching eShop-downloads.
This makes it the biggest 3DS game by a landslide ~3.3 GB.
For comparison's sake:
Donkey Kong Country Returns 3D: 17,693 blocks
Pokemon X and Y: About 15,000 blocks
Monster Hunter 3 Ultimate: 14,284 blocks
Monster Hunter 4: 13,920 blocks
Style Savvy: 10,500 blocks
Fire Emblem Awakening: 8,579 blocks
Animal Crossing New Leaf: 8,192 blocks
Mario Kart 7: 8,192 blocks
Mario & Luigi Dream Team: 6792 blocks
Luigi’s Mansion Dark Moon: 6,748 blocks
Star Fox 64 3D: 5,120 blocks
Super Mario 3D Land: 4,096 blocks
New Super Mario Bros 2: 2,950 blocks
Downloading that is going to take some time. I'm still doing it, mind because downloading my games to my giant SD card is awesome.
3DS Friend Code: 1461-7489-3097
Yep, it's 25,795 and the second biggest game.
Charming animations.
@Magic_Pink http://www.square-enix.co.jp/bdff/#/play/job
No because they might have added super secret jobs. We know the jobs the original game had+ the one from the internet game.
This Brave-system with Multitask and stuff just goes Zatoichi on suckers.