They're both really good! You can't really go wrong. I've owned an OG since launch and picked up a Slim a couple months ago, which is what I use now. I find OLED colors a bit too saturated for my tastes, but black levels look amazing. The Slim is a pretty good IPS display so you still get nice colors, just not with as much "pop" as OLED. For me, my informal judgment is they're close enough that after a bit of use, the one I use looks "normal" and the other one looks "weird". The differences only stand out if you're comparing two Vitas running the same game side by side.
If the units were otherwise identical I'd probably pick the OLED, but I definitely like the feel of the Slim and its other minor improvements, so the form factor beats out a screen comparison slightly in OLED's favor.
This is how I'm starting to lean. Thanks. There's so many positives for me with the 2000 that after a bit I probably wouldn't notice that much.
Do you ever notice any motion blur when playing quick games? The OLED seems rock solid in that way.
If I'm looking for it, there seems to be a very slight amount there, but I can't say I've ever noticed it or been distracted by it in gameplay. Definitely nothing as bad as the various issues PSPs had, if that's a helpful comparison point. But you're right, among those that report noticing it on the Slim, apparently the OLED screen has no issues at all.
3DS: 2466-2307-8384 PSN: bssteph Steam:bsstephanTwitch:bsstephan Tabletop:13th Age (mm-mmm), D&D 4e Occasional words about games:my site
Really glad I grabbed the OLED model, I love the colour vs the LCD - that's not to say the LCD is at all bad. Near as I can tell, the only issue for the OLED is playing in a pitch black room, which I never do. I've never had any substantial battery life problems, I just toss it on the charger at night. I think I've seen the warning to plug it in once or twice, I just popped it on a charger while playing on the couch.
nyko power grip basically totally turned around my usage of the device. it is so annoying and awkward to hold and control without the bonus handles attached. the analog sticks are just too close to the edge of the device for my big dumb hands.
@bss Has used both, I am pretty sure he likes his new model just as much as the old one if not better. I have played on a new one and I still vastly prefer my OG. The clincher for most people seems to be the screen, and after OLED I just can't bear to make the switch. Proprietary cable and slightly worse battery life notwithstanding.
I'm definitely in the OLED camp. The screen on my GF's slim looks washed out to me, and when she plays the plastic in the thing creaks.
OLED 4 lyfe.
'Chance, you are the best kind of whore.' -Henroid
Finished Danganronpa 2 last night. Really fun game, really loved the last couple chapters where all the shit starts going down.
End-game spoilers:
Man, I was straight up beaming seeing Kyoko and Byakuya again.
Find it interesting that there were a lot of people suspecting Nagito's identity, I wonder how intentional on the part of the game designers that was after also pulling the swerve with Byakuya. I felt it was at tick too obvious and didn't go down the route of Nagito being Makoto, so my skepticism worked out there, I guess.
Anyway, really liked the ending, it wrapped up the game well while still leaving room for a Danganronpa 3 that can go any variety of ways. Looking forward to post-game and reading Danganronpa IF, which is a nice little bonus I had no idea about.
And it sounds like Danganronpa: Another Episode is pretty good, too --- nice and Danganronpa-style crazy, stylish as all hell as a Vita-origined game, and pretty fun.
The year's winding down and I think Danganronpa 1+2 might just end up being my GOTY. (But there's still a lot to play!) So great.
3DS: 2466-2307-8384 PSN: bssteph Steam:bsstephanTwitch:bsstephan Tabletop:13th Age (mm-mmm), D&D 4e Occasional words about games:my site
When did you realize exactly how Nagito had trapped you?
Hmm,
I suspected something was going to be up with him from the start when he popped in during the street vendor scene, and pretty much right from the start of the investigation assumed it was a suicide meant to deceive the group because the poison had to play a role somehow, but didn't really put the entirety of the trap together until the trial, when they start doubting Nagito's motives. "Nagito committed suicide, end of story" seemed too easy, but there were too many crazy motives that seemed possible at the start. When Akane says something about the fire grenades, I think I was maybe a step ahead of that revelation, but I'm pretty sure it was around then, mid-trial, that I pieced together the importance of the poison and fire grenades, and that's when I suspected the ruling would be that someone else committed murder. (Which I thought was all an interesting twist on the ruling in Chapter 2.) I remember knowing the nature of the trap by the time Chiaki revealed it, but I think it all finally clicked in that small window.
That actually caused my only big logic failure --- because when the trial started I was convinced the poison was inside the Monokuma doll and broke (perhaps accidentally) as part of the Rube Goldberg machine's chain of events, and thus totally discounted it for the whole "how did Nagito stab his hand?" thing, which I had to restart on and spend forever thinking about.
3DS: 2466-2307-8384 PSN: bssteph Steam:bsstephanTwitch:bsstephan Tabletop:13th Age (mm-mmm), D&D 4e Occasional words about games:my site
Chiaki said something like, "If you think about it, the truth is actually much more horrifying". I hesitated, cocked an eyebrow and it clicked. I went, "Oh, shit." and proceeded to bemoan why cool characters had to keep dying and leave me stuck with Kazuichi.
Chiaki said something like, "If you think about it, the truth is actually much more horrifying". I hesitated, cocked an eyebrow and it clicked. I went, "Oh, shit." and proceeded to bemoan why cool characters had to keep dying and leave me stuck with Kazuichi.
Heh,
Yeah, I'd figured it out by then, but yeah, that was a cool moment. Those are the kinds of moments I love Danganronpa for.
Also yeah Kazuichi was kind of a bummer of a character aside from jokes when talking to Sonia.
3DS: 2466-2307-8384 PSN: bssteph Steam:bsstephanTwitch:bsstephan Tabletop:13th Age (mm-mmm), D&D 4e Occasional words about games:my site
Chiaki said something like, "If you think about it, the truth is actually much more horrifying". I hesitated, cocked an eyebrow and it clicked. I went, "Oh, shit." and proceeded to bemoan why cool characters had to keep dying and leave me stuck with Kazuichi.
Heh,
Yeah, I'd figured it out by then, but yeah, that was a cool moment. Those are the kinds of moments I love Danganronpa for.
Also yeah Kazuichi was kind of a bummer of a character aside from jokes when talking to Sonia.
I think Teruteru is far worse than Kazuichi, because he is ten levels of creepy and, Oh yeah, he killed a guy. It's just that he dies right away and Kazuichi stays alive for the whole game. They were the last two I bothered with for Island Mode (the Hope Fragments, at least, I stopped partway through my first go at ticket grinding) and Teruteru was the very last one I hung out with.
I think Teruteru is far worse than Kazuichi, because he is ten levels of creepy and, Oh yeah, he killed a guy. It's just that he dies right away and Kazuichi stays alive for the whole game. They were the last two I bothered with for Island Mode (the Hope Fragments, at least, I stopped partway through my first go at ticket grinding) and Teruteru was the very last one I hung out with.
Don't get me wrong, Kazuichi is a way better person than Teruteru, the problem is he's just so inconsequential as a character. Like Yasuhiro, here's just there to do nothing other than play one joke and not really go anywhere or serve much of a purpose in any of the cases.
It was funny, though, when Junko is going on her "you're all just bit players" spiel, it did kind of bring home some of my feelings of that seeing Kyoko and Byakuya was a welcome change.
Also the throwaway joke line in the epilogue about Toko made me laugh.
3DS: 2466-2307-8384 PSN: bssteph Steam:bsstephanTwitch:bsstephan Tabletop:13th Age (mm-mmm), D&D 4e Occasional words about games:my site
I think Teruteru is far worse than Kazuichi, because he is ten levels of creepy and, Oh yeah, he killed a guy. It's just that he dies right away and Kazuichi stays alive for the whole game. They were the last two I bothered with for Island Mode (the Hope Fragments, at least, I stopped partway through my first go at ticket grinding) and Teruteru was the very last one I hung out with.
Don't get me wrong, Kazuichi is a way better person than Teruteru, the problem is he's just so inconsequential as a character. Like Yasuhiro, here's just there to do nothing other than play one joke and not really go anywhere or serve much of a purpose in any of the cases.
It was funny, though, when Junko is going on her "you're all just bit players" spiel, it did kind of bring home some of my feelings of that seeing Kyoko and Byakuya was a welcome change.
Also the throwaway joke line in the epilogue about Toko made me laugh.
Yasuhiro was involved in one of the cases, though. He was inside the robot suit, framed for the two murders with the hammers.
I think Teruteru is far worse than Kazuichi, because he is ten levels of creepy and, Oh yeah, he killed a guy. It's just that he dies right away and Kazuichi stays alive for the whole game. They were the last two I bothered with for Island Mode (the Hope Fragments, at least, I stopped partway through my first go at ticket grinding) and Teruteru was the very last one I hung out with.
Don't get me wrong, Kazuichi is a way better person than Teruteru, the problem is he's just so inconsequential as a character. Like Yasuhiro, here's just there to do nothing other than play one joke and not really go anywhere or serve much of a purpose in any of the cases.
It was funny, though, when Junko is going on her "you're all just bit players" spiel, it did kind of bring home some of my feelings of that seeing Kyoko and Byakuya was a welcome change.
Also the throwaway joke line in the epilogue about Toko made me laugh.
Yasuhiro was involved in one of the cases, though. He was inside the robot suit, framed for the two murders with the hammers.
Oh yeah... Wow. Yasuhiro is a better character than someone! Huh. I guess Kazuichi had a role in Chapter 3, even if it was just setting up the monitors. And he provided Chapter 4 testimony, and built the Mechamaru toy, and that silly joke played better than I thought it would, so I guess he's not totally irredeemable.
3DS: 2466-2307-8384 PSN: bssteph Steam:bsstephanTwitch:bsstephan Tabletop:13th Age (mm-mmm), D&D 4e Occasional words about games:my site
- Beginning Trial 3 now. What the fuck.
- I had a fever yesterday due to food poisoning while playing through the chapter 3 lead up to the trial. Probably the worst combination considering I was a bit delirious here in real life.
- What the fuck
SUP VITA THREAD!
I stopped coming here for a while because I was busy OBSESSIVELY playing and then obsesively thinking about Dangan Ronpa 2. And stopping myself from clicking any of your spoiler tags was killing me, so I just had to step away from the thread for a while.
Anyhoo, Freakishly wonderful game, Finished it Saturday night and I loved every minute of it. However I'm really, REALLY glad that I finished the main part and can finally rest my mind for a while. .....it was a tough time.
In regards to some things some of you are saying....
Awww, I loved both Yasu AND Kazu ^^; . I guess I'm just a weakling for goofy dorks like that. Heh. I can't help it, I think it's cute. I think the only character I didn't like really was Nekomaru, but that was only because of his obsession with uh... shit. He was cool as a mecha though.
AND I ended up liking him a bit more because of Island mode. Mostly because his stuff got my fujoshi-mode mind going. heh heh.
*AHEM* Anyhoo, on a non-spoiler note ..... wait. Is this not a spoiler? ...........dammit, gonna put it in spoiler tags anyways, but it's simply about one of the bonuses you get when you beat the game:
I was super, SUPER surprised that you get a light novel as a bonus prize for beating the game. AND that the novel is by Ryohga Narita the author of Baccano and Durarara, one of my favorite authors! I haven't actually started reading it yet, but I still feel so goddamned happy that it exists.
....though, the fact that this novel is technically the only Narita light novel officially translated for the west is kinda depressing...
Well I decided to trade in the OLED and get the slim. So far it's really nice and while I can tell a difference, it's not too bad at all. I do like the trade offs. It's weird though, it's so light and thin I'm having to relearn how to hold it comfortably.
Nintendo Network: WarrenMSP 3DS: 4184-2362-9697 PSN: Skywarrd
hey vita thread i haven't used my vita in a while because i've been busy but i was bored and looking through the shop earlier, are any of the f2p games on the vita any good (other than jetpack joyride)
Well, my Natural Doctrine appears to have arrived a day early, so I guess I know what I'm putzing with for part of the night.
Impressions, you must give them.
It's, well, here:
That's the confirmation screen for one character's turn. Vasily ran up to advance and the other party members can consequently move up alongside and take actions (Link Turns) on their ally's action, and then there's a counterattack resolution phase and similar, still on the first character's (Vasily's, at the bottom left (I think)) turn. So Vasily and Geoff are going to attack, Zeke's going to run from the left to the right and do a whirlwind attack in that square on the right, and Anka is going to shoot. All on Vasily's turn. Then the goblins (next in the initiative tracker at the top) would each take their actions, meaning they'd get to do similar Link Turns, except this is from the tutorial so this is actually engineered such that all the goblins die during this turn as everyone unloads their stuff.
It's kinda complicated! I think I like it so far, though, it's passed some kind of complexity threshold where I'll probably keep at it for a bit because of how mind-boggling it seems right now and how I expect that now that I'm (at least partially) left to my own devices I'm probably screwed. Seems alright though.
Other impressions: the colors are medieval fantasy through and through, but the models and whatnot look pretty nice and the game runs well. There's voice acting, the characters chatter during missions and on the world map and that seems decent so far. I like that they just throw you right into the game and then explain things over a series of (optional, aside from the first) tutorials that run in the battle engine, so you're not jamming through an hour of confusing, context-less menus before you get to do anything. Title screen to gameplay, guided by tutorials. It's nice.
Obviously it's complicated as all get-out and if you read through all the tips right away, they're 40ish long and there's a lot to account for. Aside from the Link Turn stuff, the game seems to be making a big deal on positioning and line of sight, including an incentive to spread out across the field but also keep the squishy characters behind someone taking defensive actions.
So yeah! Kinda daunting so far, but it has been pleasant to this point.
3DS: 2466-2307-8384 PSN: bssteph Steam:bsstephanTwitch:bsstephan Tabletop:13th Age (mm-mmm), D&D 4e Occasional words about games:my site
hey vita thread i haven't used my vita in a while because i've been busy but i was bored and looking through the shop earlier, are any of the f2p games on the vita any good (other than jetpack joyride)
It didn't do enough for me to keep playing it, but Destiny of Spirits is kinda neat and I know some people in the thread liked it.
3DS: 2466-2307-8384 PSN: bssteph Steam:bsstephanTwitch:bsstephan Tabletop:13th Age (mm-mmm), D&D 4e Occasional words about games:my site
I had forgotten how SNK-boss like the final arcade bosses are in Arcana Heartt. Not only does Chain Girl have 100% Arcana meter always and abuse the fuck out of it, but once you win a round she goes THIS ISN'T EVEN MY FINAL FORM and goes into permanent Awakened Arcana to top it off.
Then the actual final battle is hard not because it's super cheap, but because it's a total gimmick fight.
The game's still amazing though, besides cheap CPU bosses.
Just plat'd "Resistance: Burning Skies". It was a really fun game. I've never played another Resistance but this made me reconsider that.
The weapons were fun and I always had to use them all instead of knowing what the best weapon was and using it 99% of the time.
I really liked it.
If you thought that game was good, buy Resistance: Retribution and play it on your Vita. Best game in the series.
I'm still waiting for Burning Skies to be dirt cheap or on PS+ before I play it. I don't understand why neither have happened so far, seeing as it's over 2 years old.
Anyway, I just started chapter 3 in Danganronpa 2. This game takes me a surprisingly long time to progress through it but I'm enjoying it just as much as the original so far. At this rate, my top two games of the year will be Danganronpa 1 and 2. It's not like any of the big AAA games coming out this year are really offering that much interesting.
Well, my Natural Doctrine appears to have arrived a day early, so I guess I know what I'm putzing with for part of the night.
Impressions, you must give them.
It's, well, here:
That's the confirmation screen for one character's turn. Vasily ran up to advance and the other party members can consequently move up alongside and take actions (Link Turns) on their ally's action, and then there's a counterattack resolution phase and similar, still on the first character's (Vasily's, at the bottom left (I think)) turn. So Vasily and Geoff are going to attack, Zeke's going to run from the left to the right and do a whirlwind attack in that square on the right, and Anka is going to shoot. All on Vasily's turn. Then the goblins (next in the initiative tracker at the top) would each take their actions, meaning they'd get to do similar Link Turns, except this is from the tutorial so this is actually engineered such that all the goblins die during this turn as everyone unloads their stuff.
It's kinda complicated! I think I like it so far, though, it's passed some kind of complexity threshold where I'll probably keep at it for a bit because of how mind-boggling it seems right now and how I expect that now that I'm (at least partially) left to my own devices I'm probably screwed. Seems alright though.
Other impressions: the colors are medieval fantasy through and through, but the models and whatnot look pretty nice and the game runs well. There's voice acting, the characters chatter during missions and on the world map and that seems decent so far. I like that they just throw you right into the game and then explain things over a series of (optional, aside from the first) tutorials that run in the battle engine, so you're not jamming through an hour of confusing, context-less menus before you get to do anything. Title screen to gameplay, guided by tutorials. It's nice.
Obviously it's complicated as all get-out and if you read through all the tips right away, they're 40ish long and there's a lot to account for. Aside from the Link Turn stuff, the game seems to be making a big deal on positioning and line of sight, including an incentive to spread out across the field but also keep the squishy characters behind someone taking defensive actions.
So yeah! Kinda daunting so far, but it has been pleasant to this point.
Posts
If I'm looking for it, there seems to be a very slight amount there, but I can't say I've ever noticed it or been distracted by it in gameplay. Definitely nothing as bad as the various issues PSPs had, if that's a helpful comparison point. But you're right, among those that report noticing it on the Slim, apparently the OLED screen has no issues at all.
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
Really glad I grabbed the OLED model, I love the colour vs the LCD - that's not to say the LCD is at all bad. Near as I can tell, the only issue for the OLED is playing in a pitch black room, which I never do. I've never had any substantial battery life problems, I just toss it on the charger at night. I think I've seen the warning to plug it in once or twice, I just popped it on a charger while playing on the couch.
I'm definitely in the OLED camp. The screen on my GF's slim looks washed out to me, and when she plays the plastic in the thing creaks.
OLED 4 lyfe.
I totally notice blur on the Slim. It's nonexistent on the OLED.
YES! (Endish of Chapter 6 spoilers):
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
End-game spoilers:
Find it interesting that there were a lot of people suspecting Nagito's identity, I wonder how intentional on the part of the game designers that was after also pulling the swerve with Byakuya. I felt it was at tick too obvious and didn't go down the route of Nagito being Makoto, so my skepticism worked out there, I guess.
Anyway, really liked the ending, it wrapped up the game well while still leaving room for a Danganronpa 3 that can go any variety of ways. Looking forward to post-game and reading Danganronpa IF, which is a nice little bonus I had no idea about.
And it sounds like Danganronpa: Another Episode is pretty good, too --- nice and Danganronpa-style crazy, stylish as all hell as a Vita-origined game, and pretty fun.
The year's winding down and I think Danganronpa 1+2 might just end up being my GOTY. (But there's still a lot to play!) So great.
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
Danganronpa Chapter 5 spoilers
Hmm,
That actually caused my only big logic failure --- because when the trial started I was convinced the poison was inside the Monokuma doll and broke (perhaps accidentally) as part of the Rube Goldberg machine's chain of events, and thus totally discounted it for the whole "how did Nagito stab his hand?" thing, which I had to restart on and spend forever thinking about.
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
Heh,
Also yeah Kazuichi was kind of a bummer of a character aside from jokes when talking to Sonia.
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
And I also did the, "Oh, shit" when I figured it out, Mogs.
Overall Danganronpa 2 spoilers
It was funny, though, when Junko is going on her "you're all just bit players" spiel, it did kind of bring home some of my feelings of that seeing Kyoko and Byakuya was a welcome change.
Also the throwaway joke line in the epilogue about Toko made me laugh.
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
- Beginning Trial 3 now. What the fuck.
- I had a fever yesterday due to food poisoning while playing through the chapter 3 lead up to the trial. Probably the worst combination considering I was a bit delirious here in real life.
- What the fuck
I stopped coming here for a while because I was busy OBSESSIVELY playing and then obsesively thinking about Dangan Ronpa 2. And stopping myself from clicking any of your spoiler tags was killing me, so I just had to step away from the thread for a while.
Anyhoo, Freakishly wonderful game, Finished it Saturday night and I loved every minute of it. However I'm really, REALLY glad that I finished the main part and can finally rest my mind for a while. .....it was a tough time.
In regards to some things some of you are saying....
AND I ended up liking him a bit more because of Island mode. Mostly because his stuff got my fujoshi-mode mind going. heh heh.
*AHEM* Anyhoo, on a non-spoiler note ..... wait. Is this not a spoiler? ...........dammit, gonna put it in spoiler tags anyways, but it's simply about one of the bonuses you get when you beat the game:
....though, the fact that this novel is technically the only Narita light novel officially translated for the west is kinda depressing...
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
The weapons were fun and I always had to use them all instead of knowing what the best weapon was and using it 99% of the time.
I really liked it.
3DS FC: 5343-7720-0490
3DS: 4184-2362-9697
PSN: Skywarrd
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
Never again...Never again...I still hear my charater's screams of pain as she disintegrates in the sun.....many....many times.
Impressions, you must give them.
It's, well, here:
That's the confirmation screen for one character's turn. Vasily ran up to advance and the other party members can consequently move up alongside and take actions (Link Turns) on their ally's action, and then there's a counterattack resolution phase and similar, still on the first character's (Vasily's, at the bottom left (I think)) turn. So Vasily and Geoff are going to attack, Zeke's going to run from the left to the right and do a whirlwind attack in that square on the right, and Anka is going to shoot. All on Vasily's turn. Then the goblins (next in the initiative tracker at the top) would each take their actions, meaning they'd get to do similar Link Turns, except this is from the tutorial so this is actually engineered such that all the goblins die during this turn as everyone unloads their stuff.
It's kinda complicated! I think I like it so far, though, it's passed some kind of complexity threshold where I'll probably keep at it for a bit because of how mind-boggling it seems right now and how I expect that now that I'm (at least partially) left to my own devices I'm probably screwed. Seems alright though.
Other impressions: the colors are medieval fantasy through and through, but the models and whatnot look pretty nice and the game runs well. There's voice acting, the characters chatter during missions and on the world map and that seems decent so far. I like that they just throw you right into the game and then explain things over a series of (optional, aside from the first) tutorials that run in the battle engine, so you're not jamming through an hour of confusing, context-less menus before you get to do anything. Title screen to gameplay, guided by tutorials. It's nice.
Obviously it's complicated as all get-out and if you read through all the tips right away, they're 40ish long and there's a lot to account for. Aside from the Link Turn stuff, the game seems to be making a big deal on positioning and line of sight, including an incentive to spread out across the field but also keep the squishy characters behind someone taking defensive actions.
So yeah! Kinda daunting so far, but it has been pleasant to this point.
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
It didn't do enough for me to keep playing it, but Destiny of Spirits is kinda neat and I know some people in the thread liked it.
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
thanks
Yeah, it definitely seems like a thing for people who are hard into SRPGs. I don't usually play them but it hasn't scared me away or bored me yet.
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
One marker later, and the error was fixed.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
Then the actual final battle is hard not because it's super cheap, but because it's a total gimmick fight.
The game's still amazing though, besides cheap CPU bosses.
// Switch: SW-5306-0651-6424 //
This is what I wanted to hear about this game.
If you thought that game was good, buy Resistance: Retribution and play it on your Vita. Best game in the series.
I'm still waiting for Burning Skies to be dirt cheap or on PS+ before I play it. I don't understand why neither have happened so far, seeing as it's over 2 years old.
Anyway, I just started chapter 3 in Danganronpa 2. This game takes me a surprisingly long time to progress through it but I'm enjoying it just as much as the original so far. At this rate, my top two games of the year will be Danganronpa 1 and 2. It's not like any of the big AAA games coming out this year are really offering that much interesting.
@Arch ?
If you want some info, look two posts up!