Uh...what's all this then?
Dungeon Fighter Online! Dungeon Fighter Online, or DFO, is the English language release of Neople's Dungeon & Fighter, also known as Arad Senki in Japan. It's a free to play MMO, with its claim to fame being the unique gameplay. DFO's gameplay is described as an homage to old school 2D beat 'em ups. Characters have access to basic attacks, and as they advance they begin to unlock skills, which can be used via hotkey or special command inputs. Characters can also unlock cancels, letting them string together their basic attacks and skills into devastating combos.
Sounds interesting! Where do I sign up?You can sign up and download the client here.
If you played in the alpha and want to retrieve your characters, remember to sign up using the Facebook account you linked earlier.
Wait, it’s back?
That’s right! The English language version of DFO was originally published by Nexon, but shut down in June, 2013. But Neople, the original developers and publisher in Korea, want to bring it back to the global audience! They launched Dungeon Fighter Online Global as an open beta on March 24th, 2015. With the June 9th patch, DFOG is entering official release.
I'm a DFO veteran, what new content is going to be in DFO global?
The current content in DFO Global as it stands.
Great Metastasis (new dungeons for levels 1-54)
Level cap at 85 - Time Gate is the level 70-80 area, with 9 dungeons, and Power Station is the 80-85 area with 5 new dungeons.
These classes: Male Slayers, Female and Male Gunners, Female and Male Fighters, Female and Male Mages, Priests, Thieves (Necromancer & Rogue), Knight, and the two everted classes, Dark Knights and Creators.
Practice Arena and free skill resets.
Partial release of 2nd Awakenings - typically come with a class rebalance/quality of life patch in addition to the new 75-85 skills - 2nd Awakenings are in the process of being rolled out. Not all 2nd Awakenings are in KDnF yet so some classes might be waiting a long time
Notable content that is in kDnF but not in DFO Global's at the moment - Female Slayers, Knights, Kunoichi and Shadow Dancers (Thief subclasses),
2nd Awakenings
Character Progression
A Guide Brought to You by @RonaldoTheGypsy
1-15
During this time, your character is a base class and has access to a general mixture of skills that allow you to understand how it plays in comparison to others. During this time, you’ll familiarize yourself with your character’s basic skillset. Dash attacks, combo strings and various basic maneuvers are taught in this period. Typically, one will be able to learn about the four major weapon-types for their class in this time and whether said weapon is physical or magical and how the speed and reach of these weapons compare.
Players should eagerly spend skill points (SP) to experiment with and understand the fundamentals of a class and discover what class they’d like to advance toward when they reach the appropriate level (if they don’t already know) and at 15 (previously 20) they will be given a string of relatively simple quests to advance to a superior, specialized class, called a subclass.
Classes typically have four subclasses to choose from, but the Male Mage and Thief only have two subclasses. Subclasses share the same fundamental skillset but can have radically different playstyles. The Slayer, easily one of the most popular classes, has four choices and all of them vary wildly.
The First Sub-Class Selection
I’ll leave tier lists to … people who make tier lists. Something that players SHOULD understand when deciding which sub-class to choose is whether the sub-class uses PHYSICAL or MAGICAL damage and whether it is a primarily FIXED, PERCENTAGE or MIXED damage ratios character. First, though, I will explain the variances in the damage ratios.
Fixed Damage
Plain and simple, fixed damage is based on the level of your character, the level of your skill and the amount of STR (if physical) or INT (if magical) your character has, to a degree of about 250 points of STR/INT meaning another 100% bonus damage with fixed damage. Fixed damage characters are prized for their ease of entry, relying less on gear optimization than percentage characters.
Percentage
Skills of percentage damage characters will display as … well, a percentage. Whether it’s 50% weapon damage per hit or 2000% weapon damage per hit, percentage relies heavily on superb itemization and typically rewards individuals who can achieve particularly good enchantments on gear.
Mixed
Most characters aren’t going to have EXCLUSIVELY fixed or percentage damage. Further, even among skills, some will use a combination of both values to build damage. A skill with mixed damage will say something like
(fixed value) + (percentage value)
and strike a middle-ground between the two, benefitting from gear but not being entirely dependent on it.
16-50
After taking the plunge and choosing a subclass, you will be refunded all of the SP you used and generally given a few new skills as well to start your new adventure as whatever sub-class you selected.
From here, players should start to focus and get an idea of what abilities they want to pick out of their subclass to master as they move toward awakening. The best way to accomplish this is experimenting (or reading internet guides) via taking at least one point in abilities and toying with them in dungeons. You might find that, in spite of what others say, you prefer a different approach to a character than you thought. At 50, when you awaken, you’ll receive another refund of SP, so don’t feel overly awful if you invest in powers that you don’t find particularly useful at this point. Focus on learning combinations and the strengths/weaknesses of your class.
Awakening
This process takes place at a level where particular ‘Ancient’ dungeons become available. Typically, the process to awaken involves at least one run into one of these dungeons, which will make cooperation with other people necessary. Typically you’re asked to turn in several materials and then rubber stamped as a new, fancier class with access to an awakening active and passive skill.
Awakening skills are VERY expensive to level and whether one takes or ignores their awakening skill depends mostly on what class they choose. These active skills have a ten minute cooldown and require a chunk of resources and mana to use, typically being used in tandem against difficult bosses. These abilities vary in power from pretty much useless and not worth your points to absolute bulldozers that will make many challenges trivial. Be wary of awakening skill usage in team play, as other characters can (and will) move enemies out of your target and if you whiff, you whiff. Cooldown. Resources spent. Too bad.
51-70(85?)
Now it’s time to lock your build in and flex your character to their limits. The dungeons you do at this point will likely be incredibly difficult to solo if you’re doing them for experience. You will be constantly unlocking new forms of end-game content in the form of Otherverse (OV) and quests that require absurd amounts of materials for items of high quality. It’s likely that you won’t do all of these quests at this point, don’t feel bad about saving content for later. It will take increasingly large amounts of experience to level as you near the peak, but the game tends to provide items to keep the process from being cruel. As long as you have an understanding of how your character works and can work in parties, most dungeons won’t be too difficult if you don’t push yourself on difficulties that you can’t handle. Most of the finesse of DFO comes from having good reactions and knowing how to avoid the attacks of bosses. Most characters, aside from the very lowest of low tier can handle their own weight in most content up until the very end.
ClassesThis guy’s playlist has all of the subclass showcases, if you’re interested.
Slayer
Swordsmen who carry the demon Kazan in their left arm.
Blade Master
Slayers who ignore Kazan and focus on their swordsmanship. The only Slayer subclass that can use Lightsabres, Blade Masters are skilled at used all 5 weapon-types available to Slayers, with their moves gaining special properties depending on which weapon-type is equipped. Can rapidly switch between weapons for cool weapon switch combos. Percentage, Physical.
Soul Bender
Slayers who learn how to master Kazan and other demons. Can summon a variety of demons to aid them in battle. Percentage, Magical.
Berserker
Slayers who succumb to Kazan's influence, and become warriors driven by bloodlust and rage. Spends HP on some of their skills, and can recovery HP through killing. Has lots of ways to inflict bleed on enemies, and gets more powerful against bleeding foes. Mostly Fixed, Physical.
Asura
Slayers who make a bargain with Kazan, and trade their eyes for immense power. Can attack from a far with magical 'waves'. Naturally immune to blinds, and very durable. Mostly Fixed, Magical
Fighter (F)
Martial artists seeking to perfect their craft.
Nen Master
Fighters who have learned how to harness their inner “Nen” energy. They possess powerful buffs and utility skills, as well as a strong, light-elemental offense. Percentage, Magical.
Striker
Fighters who master physical strikes. The only F.Fighter subclass that can use Boxing Gloves. Delivers devastatingly powerful hits. Percentage, Physical.
Brawler
Fighters who will do anything to win a fight. Fights dirty, using poison, bricks, nets and mines. Hybrid.
Grappler
Fighters who focus on throws and grabs. Grapplers have fantastic control over their foes, and their grabs work on otherwise unthrowable enemies. Fixed, Physical.
Fighter (M)
Martial artists seeking to perfect their craft.
M.Nen Master
Fighters who have learned how to harness their inner “Nen” energy. Have a stronger offense but less utility compared to Female Nen Masters. Percentage, Magical.
M.Striker
Fighters who master physical strikes. The only M.Fighter subclass that can use Boxing Gloves. Delivers devastatingly powerful hits. His skillset is more 'foot-based' than the F.Striker's. Percentage, Physical.
M.Brawler
Fighters who will do anything to win a fight. Fights dirty, using poison, bricks, nets and mines. Focuses on throwing objects, so fights from a longer range than the F.Brawler. Hybrid.
M.Grappler
Fighters who focus on throws and grabs. Grapplers have fantastic control over their foes, and their grabs work on otherwise unthrowable enemies. Fixed, Physical.
Priest
Holy men who have devoted their lives to the eradication of evil.
Crusader
Priests armed with devotion and powerful holy magic. Has access to very strong healing and buff spells, as well as offensive magic with strong utility. Fixed, Magical.
Monk
Priests who like engage in good old fashioned pugilism. Eschews the giant weapons favored by other priest subclasses, instead fighting with his bare-knuckles. Attacks and moves much faster than his fellow Priests, and is able to dart and weave in and out of combat and deliver lightning fast boxing combinations that keep his opponent staggered. Percentage, Physical.
Exorcist
Priests armed with talismans and incantations, ready to exorcise demons the hard way. Has access to a multitude of skills, and can be built as a powerful physical or magical attacker. Percentage.
Avenger
Priests who were infused with demonic energy, but continue to fight evil and maintain their faith, even as they were outcast from their priestly order. They fight with shadowy magic and can temporarily turn themselves into a powerful demon. Magical, Percentage.
Gunner (M)
Long-ranged combatants from Empyrean.
Ranger
Gunners who fight up close, using a combination of kicks and well placed revolver shots. Percentage, Physical.
Launcher
Gunners who use a variety of heavy weapons, such as gatling guns, flame throwers and lasers. Fixed, Physical.
Mechanic
Gunners who call on a variety of hi-tech gizmos and friends to fight by their side. Percentage, Magical.
Spitfire
Gunners who utilize magic infused bullets and grenades. Hybrids.
Gunner (F)
Long-ranged combatants from Empyrean.
F.Ranger
Gunners who fight up close, using a combination of kicks and well placed revolver shots. Percentage, Physical.
F.Launcher
Gunners who use a variety of heavy weapons, such as gatling guns, flame throwers and lasers. Fixed, Physical.
F.Mechanic
Gunners who call on a variety of hi-tech gizmos and friends to fight by their side. Percentage, Magical.
F.Spitfire
Gunners who utilize magic infused bullets and grenades. Hybrids.
Mage (F)
Magic-users from Pandemonium. Generally ill-suited to close combat.
Elementalist
Mages who form a bond with nature, and can call upon the elements to strike down their foes. Can mix and match spells from the 4 elements, and create amazing combinations. Percentage, Magical.
Summoner
Mages who call upon spirits and beasts to aid them. Can summon a semi-autonomous posse, and give them buffs and direction. Fixed, Magical.
Witch
Mages who specialize in goofy magical contraptions. The only mage subclass that can use Broomsticks. Her attacks have chances to fail, or be a “sleeper success”. Can ride around in a giant drill pretending to be Dr. Robotnik. Fixed, Magical.
Battle Mage
Mages who like fight up close, augmenting their close combat skills with their magic. Successful attacks generate magical Chasers, which buff the Battle Mage and can be flung at enemies as an attack or consumed to perform a devastating Chaser Press. Larger combos generate bigger and better Chasers. Hybrid
Mage (M)
Magic-users from Pandemonium, with the power of Immortality.
Elemental Bomber
Mages who fight using elementally infused magical orbs. Percentage, Magical.
Glacial Master
Mages with mastery over water and ice. Percentage, Magical.
Thief
Swift and deadly Dark Elves.
Rogue
Highly mobile, combo oriented warriors. Generates “Contact Points” through usage of certain skills and cancels, and can spend them to empower some of her skills. The only class that can double jump, with lots of skills oriented towards aerial combat. Percentage, Physical.
Necromancer
Masters of the dead, who fight alongside their undead allies, Nicholas and Vallacre. Nicholas acts as a powerful summon who fights along side you, while Vallacre manifests by possessing the Necromancer and transforming her traditional attacks. Fixed, Magical
Knight
Young warriors, in search of "Carloso, the Creator".
Elven Knight
Elven Knights fight with sword and shield, and have access to strong defensive options as well as a unique rhythmic offense. Can ride a unicorn. Percentage, Physical.
Chaos
Chaoses are short ranged summoners, calling forth and directing demons. Fixed, Magical.
Female Slayer
Experimented upon young women, who carry the unstable energy of the Metastasis in their bodies
Sword Master
A master of many weapons. Can imbue their weapons with elemental power, and their moves take on different properties depending on which weapon they wield. Can chain together moves to form a rapid and fluid offense. Physical, Percentage.
Demon Slayer
Wielder of the Sword Demon Daimus, a curved sword whip made from the spirits of demons. Her sword whip lets her attack from long range, and frequently inflict bleeds.
Vagabond
Female Slayers who suppress their Metastasis energy and focus on their ability to fight. Can dual wield, and is the only Female Slayer subclass capable of using Lightsabres. Does telekinetic sword stuff too.
Dark Templar
Worshippers of Usir, the god of death. They fight with dark magic and consume the souls of their fallen foes, using it to power their abilities.
Everted classes?
Everted classes are unique classes. They are visually similar to M.Slayers and F.Mages, but have unique features and no subclasses. They are both time-travelers - they came through the Time-Gate to prevent a dark future.
Dark Knight
Dark Knights have a large list of active skills, drawing on skills from all of the M.Slayer's subclasses. The Dark Knight can string these skills together into 6-piece 'auto' combos.
Creator
Creators move using WASD and attack using the mouse.
Posts
NA-East / Cain Guild - PennyAradian
In addition to being a way to find other PA DFO players, joining a guild gives you bonus EXP and stats, as well as Life Tokens every time the guild levels up.
You can apply to the guild through the Guild tab in the Community menu (default hotkey ';') and an officer will get you in ASAP.
useful resources:
DFO Facebook / notice blog (for info on server maintenance / events)
Official Beginner's Guidebook
r/DFO's FAQ
DFO World Wiki
this beginner's guide to DFO
P10's Hot DFO Tips
Equipment grades, from least to most rare / valuable
Rares are almost always Magic Sealed items now. Magic seals have better stats than Common or Uncommon items, and magic Sealed items come with 1-3 random stat bonuses on top of that, e.g [Spirit C]. Seria Kirmin can reroll one of these bonuses for you. Seria can also combine two Magic Seals can be combined into a new Magic Seal.
Legacies are powerful sets that you can get from item pots.
There are unique grade 'Powerful Magic Sealed' items. These are rarer magic sealed items with the base stats of a Unique item instead of a Rare.
Boss uniques have a higher drop rate than regular uniques, but can only drop from a specific boss and are untradeable. You can see the boss unique pool for a dungeon if you hover over the icon on the top right of the dungeon.
Chronicle gear comes from running end-game 'Otherverse' content, and is currently mostly unavailable. Chronicle equipment comes with 'Exorcism', a stat used in end-game Otherverse dungeons. Each Otherverse dungeon has a minimum Exorcism requirement - fail to meet that minimum, and your character's stats will be penalized while running the dungeon. Exceed the requirement and your character gets stat boosts. Chronicle gear is untradeable and drops from Otherverse dungeons, and comes with powerful 3, 6 and 9 piece set bonuses.
Epic gear is also untradeable, and can be found as an extremely rare drop from completing Hell Mode encounters, or purchased from Grandis using Demon Eyes (obtained from Hell Mode monsters or disassembling Epic gear (?)). Hell Mode is not entirely implemented at the moment. After completion of a quest at Level 77, players gain access to Hell Mode. Attempting a Hell Mode run requires a number of Demon Invitations / Demon Challenges. Alternatively, parties can rarely find 'random' Hell Modes. Once in Hell Mode, one of the dungeon's room's will be marked with a skull and contain a sealed container. Strike the container enough and you'll fight Fallen Guardians, a demon boss, and then a party of APCs. Defeat them all for a chance at Epic gear.
Diassembling
There are disassemblers located outside of dungeons ('Portable Repair Machines'), as well as player run disassemblers.
Unwanted gear can be disassembled here, to generate clear cube and colored cube fragments.
Clear cube fragments are used a lot in crafting, and high level skills also cost a small amount of clear cubes to use. Colored cube fragments are also used in crafting, and for some quests. Clear cube fragments can be converted into colored cube fragments at a 5:1 ratio by Seria Kirmin.
It is recommended that you disassemble unwanted Uncommon grade gear at disassemblers. Whites should be vendored, because disassembly yields little result. Rare grade gear (unwanted magic seals) can be vendored or disassembled, depending on your preference. You should only grind higher grade gear if its untradeable and un-usable to you. If it's unusable but tradeable, you should sell it on the auction hall.
Fatigue
Every character gets 156 fatigue points each day, resetting at 9:00 AM UTC.
Every room you enter in a dungeon costs one fatigue point.
When you reach zero fatigue points, you can no longer enter dungeons.
For OBT Part 1, the daily event quest given by Mr. CEO gives you a potion that restores 30 FP. Fatigue is still out of 156.
Fatigue is on a per-character basis, not a per-account basis. If you run out of fatigue but still want to play that day, you can play another character.
Thus, for efficiency, you want to only enter rooms that necessary for you to complete/progress on your quests.
When you reach zero fatigue, you aren't kicked out of your current dungeon, just unable to enter another one. Thus, if you can enter a dungeon with 1 fatigue point, you can do a full clear (all rooms) without any 'cost'.
Quests (Normal, Epic, Title & Urgent)
Always accept all available quests before starting a dungeon. You can sort quests by dungeons to help see which quests you should grab before you run a dungeon. Quests stack, so you can make progress on multiple quests simultaneously.
Epic quests can be accepted anywhere – normal quests can only be accepted by talking to the quest-giver.
Title quests reward you with a new title. Unlocking an entire page's worth of titles in your title book yields a permanent stat reward for your character.
Certain epic quests are marked [Dimensional Seal]. Upon completion of that quest chain, your character will receive a permanent stat boost. You can see the acquired stat boosts on the Dimensional tab in the quest book.
Urgent quests are unlocked by completing the level 27 quest “Training for the Future”. Then, if you ever find yourself at a level where you have no more epic quests available, Urgent Quests will be generated for you. These Urgent Quests require you to run a level appropriate dungeon and give you quest EXP / gold to help get you to your next level quickly.
Weapon & Armor Masteries
Every class has a set of weapons that it can use.
M Slayers & Dark Knights use swords – Short Swords, Katanas, Bludgeons, Zanbatos and Lightsabres.
F/M Fighters use fist weapons – Knuckles, Gauntlets, Claws, Tonfas and Boxing Gloves.
F/M Gunners use guns - Revolvers, Auto Guns, Muskets, Hand Cannons and Bowguns.
F/M Mages & Creators use staves - Spears, Poles, Rods, Staves, and Broomsticks
Priests use giant weapons - Crosses, Rosaries, Totems, Scythes and Battleaxes
Thieves use dual weapons - Daggers, Dual Blades and Wands
These weapon sets are exclusive - only a Priest can use a totem, no other class.
In addition, every subclass receives an Armor Mastery upon advancement. The armor mastery is listed in the top left of the skill tree.
Armor Mastery is not exclusive - characters can use armor that isn't recommended for them - but making use of your subclass' armor mastery is highly beneficial. If you are using the appropriate armor, you get a bonus to a host of stats.
Reinforcement
Kiri the Gunner has a reinforcement machine. For a sum of gold and clear cubes, the machine will attempt to reinforce your weapon. Reinforcement improves your weapon, but higher levels of reinforcement carry a chance to fail. Reinforcing a weapon over +10 carries a high risk of breaking the weapon, but successful reinforcements yield amazing results. Currently, you can see the odds of success before attempting to reinforce.
Highly reinforced weapons are considered vital for end-game percentage based characters.
Towers
There are twospecial towers – the Tower of Illusion and the Tower of Death. Every day, eligible characters are given 3 Dreyfus' invitations per day, which let them attempt a Tower. Towers give you EXP, have quests associated with them, and give you items based on your performance at the end, but the Towers do not cost any fatigue and if you fail you will not incur any penalty.
Tower of Illusion is unlocked at level 40 and has 15 levels, Tower of Death is unlocked at level 50 and has 45 levels.
Gabriel
Randomly, on completion of a dungeon, the normal shopkeeper, Delilah, will be replaced with Gabriel. Gabriel has a limited inventory of rare items, selling either level appropriate pinks, elemental flasks, or cheap cube fragments. Rarely sells Legendary recipes or discounted Greedy/Treasure Hunter's accessories.
Misc. Tips
Quick Rebound is a really useful skill. Its located on the skill page in the top bar, available to all characters. You can only use it when knocked down, and on use your character will instantly flip up to a kneeling position – and be completely invincible as they maintain this kneeling position. There's a max duration, but you can use quick rebound to flip out of enemy combos and avoid their OTG attacks.
Enemies and the player have special attack states. The most common one you'll see is 'Super Armor', which is indicated by a glowing red border on the character. While in Super Armor, the character attacks damage normally, but ignores hitstun. Super Armor can be used to blow through an enemy attack, but be careful that the opposite doesn't happen to you!
Super Armor is still vulnerable to grabs - and every character has access to a grab as a part of their common skills. Grabs will interrupt Super Armored attack. If you successfully grab an opponent, the character is invincible for the duration of the grab's animation.
Don't forget to repair your gear.
Currently running events: 'The Hotter! The Faster!', Hot Summer, Phantom Thief Goblin, Attendance for 8 Weeks, DFO Flowing with Milk and Honey,Ola Brasil, Ludmilla's Support, DFO Super Weeks, Face the 2nd Awakening, Let's Play Bingo
Sell these for gold. You could dissassemble them for clear cube fragments but you shouldn't be hurting for these. If for some reason you DO get low, then grind a couple. Otherwise, they're an okay side source of gold.
Blue (Uncommon) Items
Dissassemble these for both clear cube fragments and colored cube fragments. You'll have a chance for a critical dissassemble that can give potentially 100-200 colored cube fragments each time you do it. The public dissassemblers are fine for doing this, only use player-owned high level ones for higher level items which will dissassemble for better results.
Purple [Rare] Non-Magic Sealed Items
These are actually exceedingly rare now, mostly creature artifacts. But, if you do get them, you can dissassemble them for low grade elemental, which is used in various recipes for crafting. Honestly, the price on these is dirt low and if you aren't going to use them then just sell the item for gold.
Magic-Sealed Items
Try to sell them on the auction hall. If it's weak or inferior, you can probably get away with just selling it. These things can drop up to like +6 anymore, so take that into account when you ask for a price. Search the item you're trying to sell to discern what you think is a reasonable price. Keep in mind that each reinforcement costs about 12000 and they're only guaranteed up to like +4. Don't dissassemble magic seals, it's pretty worthless. You might get one clear cube fragment and one low grade elemental, which just isn't worth it. You CAN save magic seals and then combine two for a reroll with your choice of armor/weapon type. This can be a good way, at higher levels, to cover slots that aren't going to drop all of the time for you, or save you the trouble of having to drop 20-50k a piece on the auction hall. If you have the inventory/stash space, that is.
Pink Items
If they're magic-sealed, the previous advice applies. If they're pinks that you can trade, not boss uniques, they're generally worth putting up on the AH. Boss Uniques can't be traded, so you'll end up dissassembling some of them, but this yields high grade elemental, which is worth more than low grade. I haven't seen them selling for much, but accumulating a bit of this stuff and saving it for later won't hurt.
Orange Items
KEEP IT SECRET, KEEP IT SAFE. I've only seen one orange item on OBT so far, and it was Gabriel selling me an epic bracelet for physical characters. Like, it's overpowered. Orange items are overpowered. Consider yourself lucky if you run into an orange item. If you can trade it, for some reason, bathe in your pile of money. Or find a way to use it with another character, seriously, they're usually some of the best-in-slot stuff.
M/F Mages have completely different subclasses, as do M/F Slayers (but there's been no word on F.Slayers being available in DFO global at launch).
If you are asking about why Female Slayers and some other classes won't be in at launch, it's a localization / time issue. They are intending to add those classes and get current with the Korean DnF client through future updates.
I'm not sure how to answer that?
Initially when the game was in early alpha there were very few classes
gunner
fighter
mage
slayer
priest
over the course of the game's development, they started adding classes such as
thief
female gunner
male fighter
male mage
(female slayer) *as far as I know won't be in global dfo on release
So ... when DFO was last online, and being run by Nexon, we were up to this point as far as classes were concerned (Minus the two special ones, creator and knight) but the korean version has female slayers which we won't be seeing yet, they aren't available because they haven't been fully localized. As they keep bringing the game client to current, that will become available, one assumes.
They've stated at some point on the facebook update-a-thon that they want the client to be current and running alongside the kdnf client as opposed to Nexon's huge lag in content behind kdnf.
Need to level my Mechanic again that I had from the Nexon days as well. F Mechanic awakening was just the best.
Speaking of, Behemoth in the Alpha was actually pretty quick. I remember when I first played the game it was just a wall that you hit, and it felt like you'd never see the other side.
i was going to play sword master but since they're not in... i might try dark knight
Can't wait to be Brawling and Gunning again!
I guess it's supposed to start at 01:00 PDT on the 23rd and end 08:00 UTC on the 24th.
I don't know actually when we can download the client but my guess is that I will have it download tuesday while I am at work and then come home and play.
http://www.dfoneople.com/
But I look forward to it.
and then he actually gets mad when he dies
https://www.youtube.com/watch?v=FpIA-Zx7Cz0
but the fantastic ice palace track gets reused
https://www.youtube.com/watch?v=r5D9A6watV8
and the whole thing is supposed to be him breaking down on stream or something
@p10 should still be able to edit the music like before right? could replace one of the worse new songs with old ones
also ice palace song owns, so does puppet museum/dragonoid/castellan
https://youtu.be/keWCMWcvpgY
It would seem like a waste if they don't throw some of the old songs back in somewhere though. I didn't really realize the level of redesign that this version was at though. Completely different.
Steam Switch FC: 2799-7909-4852
FFXIV - Milliardo Beoulve/Sargatanas
Assuming PA people will be putting together a guild of some sort? Myself and my friend I used to play with are both going to be playing, so finding a decent sized group would be a bonus.
Steam Switch FC: 2799-7909-4852
stream actually has live content on it!
skill resets are completely free, like kDnF
my 360 arcade stick is recognized natively (although has no bindings by default) so 360 controllers should work fine
the danjin's secret coins event give you safe upgrades!
Also had a level 6 Gunner I don't entirely remember making.
target time for emergency maintenance to end is 2:30PM UTC its back up
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I've been waiting but getting nothing back so that might just be nonsense
e: yep, took 4 minutes to tell me name was taken.
and I just can't hiideee it
I'm gonna make an exorcist and I think I like it
a-wahoo
I never played after The Big Update™ that changed things up in the Nexon version. I've got a small crew that'll be on, but maaaannnn I won't be out of work until like 5:30pm CST. Gonna be a long day.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Probably going to continue with F. Nen, because shes so fun in PvE. Nen Cannon .
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy