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    Donkey KongDonkey Kong Putting Nintendo out of business with AI nips Registered User regular
    The problem with mods is that they take an existing product and remix it. Not just games, but other mods too. So for years, mods have played off other mods. Stealing everything and making a small tweak, throwing in a little attribution line for all the parts they were made from. And that's fine, no one got mad when all mods were free or at best donation supported.

    But throw in a marketplace, put a price on them and it's just a drama bomb waiting to happen. I am astonished valve didn't see this coming.

    Am I committing piracy by keeping skyui installed on my PC?

    Do I have to buy the new version? What about the mods that all require Skyui?

    this is a clusterfuck

    All Valve needs to do is make it clear that all mods are completely unlicensed as far as workshop is concerned. Valve will not be delisting copies or stolen work. They are not assumed copyrighted, they're not intellectual property of any kind, unless the creator explicitly goes through the trouble of establishing and defending those rights in a traditional sense. Absent that, it is not possible to pirate a mod. Buying something the marketplace is tantamount to a donation.

    Not that any of this means that if you created a mod you need to provide the source or have an alternate distribution channel. Just that there is no implied intellectual property protection.

    Thousands of hot, local singles are waiting to play at bubbulon.com.
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    Rear Admiral ChocoRear Admiral Choco I wanna be an owl, Jerry! Owl York CityRegistered User regular
    yeah honestly the cut valve and the original devs take is the very last issue on my mind when it comes to paid mods

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    SparvySparvy Registered User regular
    Nova_C wrote: »
    emnmnme wrote: »
    Nova_C wrote: »
    Jesus, I'm actually still trying to process someone here saying that they deserve someone else's work for free because it might get them a job at some point.

    That's the way iD did it. That's the way Epic did it. I think. Did Epic hire people who participated in those Make Something Unreal contests?

    Did iD or Epic stop modders from selling mods? I don't remember them doing so, but if they did, then they were in the wrong.

    If they simply hired some modders who were doing mods, then that has nothing to do with what we're talking about.

    you specifically were shocked at the idea of expecting free mods though, at least as far as I understood you

    which seemed strange considering that has been the status quo for a couple decades

  • Options
    Rear Admiral ChocoRear Admiral Choco I wanna be an owl, Jerry! Owl York CityRegistered User regular
    actually the very first thing on my mind is that this makes me much less likely to buy tabletop simulator because i anticipate this fucking the mod community porting board games to it

    the whole point of buying tabletop simulator once i can afford it, for me, is to not have to buy the physical board game

    which i guess is shitty towards the actual board game devs, but... myeh... *dismissive wave*

  • Options
    emnmnmeemnmnme Registered User regular
    Nova_C wrote: »
    emnmnme wrote: »
    Nova_C wrote: »
    Jesus, I'm actually still trying to process someone here saying that they deserve someone else's work for free because it might get them a job at some point.

    That's the way iD did it. That's the way Epic did it. I think. Did Epic hire people who participated in those Make Something Unreal contests?

    Did iD or Epic stop modders from selling mods? I don't remember them doing so, but if they did, then they were in the wrong.

    If they simply hired some modders who were doing mods, then that has nothing to do with what we're talking about.

    Yes it does. It's an established practice.

    And you're trying to make the case that these are lovingly crafted mods infused with the blood, sweat, and tears of their makers.

    http://kotaku.com/the-most-ridiculous-skyrim-mods-people-are-trying-to-se-1700002072

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    Nova_CNova_C I have the need The need for speedRegistered User regular
    Sparvy wrote: »
    Nova_C wrote: »
    emnmnme wrote: »
    Nova_C wrote: »
    Jesus, I'm actually still trying to process someone here saying that they deserve someone else's work for free because it might get them a job at some point.

    That's the way iD did it. That's the way Epic did it. I think. Did Epic hire people who participated in those Make Something Unreal contests?

    Did iD or Epic stop modders from selling mods? I don't remember them doing so, but if they did, then they were in the wrong.

    If they simply hired some modders who were doing mods, then that has nothing to do with what we're talking about.

    you specifically were shocked at the idea of expecting free mods though, at least as far as I understood you

    which seemed strange considering that has been the status quo for a couple decades

    So is unpaid interns. My objection is the same to both.

    You said:
    emnmnme wrote: »
    Mods are made by enthusiasts and should always remain free. If a mod maker puts in a billion hours and makes a professional-quality mod, their reward is devs will notice it and hire them.

    I take issue with the 'should'. Why should they? Because you say so? Because companies get free publicity and the creators deserve no recompense for their time and effort?

    Well, you answered that with "devs will notice it and hire them".

    Which is the same as, "Come play music at my restaraunt. I won't pay you, but you get free publicity." and "Come work at my corporation. I won't pay you, but you get valuable experience."

  • Options
    DynagripDynagrip Break me a million hearts HoustonRegistered User, ClubPA regular
    I wish I didn't have to use my butt for pooping. Well, I guess I wish I didn't have to poop at all.

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    HerrCronHerrCron It that wickedly supports taxation Registered User regular
    Ultron wanted to show me something beautiful, but because 3D cinema is an atrocity for the eyes, all I got was a fuzzy mess.

    Now Playing:
    Celeste [Switch] - She'll be wrestling with inner demons when she comes...
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    SparvySparvy Registered User regular
    Nova_C wrote: »
    emnmnme wrote: »
    Nova_C wrote: »
    Jesus, I'm actually still trying to process someone here saying that they deserve someone else's work for free because it might get them a job at some point.

    That's the way iD did it. That's the way Epic did it. I think. Did Epic hire people who participated in those Make Something Unreal contests?

    Did iD or Epic stop modders from selling mods? I don't remember them doing so, but if they did, then they were in the wrong.

    If they simply hired some modders who were doing mods, then that has nothing to do with what we're talking about.

    oh I misread you. Yes iD and Epic and blizzard and Valve and Bethesda and every company ever has stopped people from selling mods

    mods are very shakey legal ground and mod makers generally have no legal rights to anything they create, this has always been the case

  • Options
    Nova_CNova_C I have the need The need for speedRegistered User regular
    Sparvy wrote: »
    Nova_C wrote: »
    emnmnme wrote: »
    Nova_C wrote: »
    Jesus, I'm actually still trying to process someone here saying that they deserve someone else's work for free because it might get them a job at some point.

    That's the way iD did it. That's the way Epic did it. I think. Did Epic hire people who participated in those Make Something Unreal contests?

    Did iD or Epic stop modders from selling mods? I don't remember them doing so, but if they did, then they were in the wrong.

    If they simply hired some modders who were doing mods, then that has nothing to do with what we're talking about.

    oh I misread you. Yes iD and Epic and blizzard and Valve and Bethesda and every company ever has stopped people from selling mods

    mods are very shakey legal ground and mod makers generally have no legal rights to anything they create, this has always been the case

    Then it's wrong.

    Mod makers should have the ability to sell what they create.

  • Options
    SparvySparvy Registered User regular
    Nova_C wrote: »
    Sparvy wrote: »
    Nova_C wrote: »
    emnmnme wrote: »
    Nova_C wrote: »
    Jesus, I'm actually still trying to process someone here saying that they deserve someone else's work for free because it might get them a job at some point.

    That's the way iD did it. That's the way Epic did it. I think. Did Epic hire people who participated in those Make Something Unreal contests?

    Did iD or Epic stop modders from selling mods? I don't remember them doing so, but if they did, then they were in the wrong.

    If they simply hired some modders who were doing mods, then that has nothing to do with what we're talking about.

    you specifically were shocked at the idea of expecting free mods though, at least as far as I understood you

    which seemed strange considering that has been the status quo for a couple decades

    So is unpaid interns. My objection is the same to both.

    You said:
    emnmnme wrote: »
    Mods are made by enthusiasts and should always remain free. If a mod maker puts in a billion hours and makes a professional-quality mod, their reward is devs will notice it and hire them.

    I take issue with the 'should'. Why should they? Because you say so? Because companies get free publicity and the creators deserve no recompense for their time and effort?

    Well, you answered that with "devs will notice it and hire them".

    Which is the same as, "Come play music at my restaraunt. I won't pay you, but you get free publicity." and "Come work at my corporation. I won't pay you, but you get valuable experience."

    you can't make your own edit of star wars and sell it online, no matter how many hours it took you, without permission (and likely money) going lucas arts/disney

  • Options
    Nova_CNova_C I have the need The need for speedRegistered User regular
    Sparvy wrote: »
    Nova_C wrote: »
    Sparvy wrote: »
    Nova_C wrote: »
    emnmnme wrote: »
    Nova_C wrote: »
    Jesus, I'm actually still trying to process someone here saying that they deserve someone else's work for free because it might get them a job at some point.

    That's the way iD did it. That's the way Epic did it. I think. Did Epic hire people who participated in those Make Something Unreal contests?

    Did iD or Epic stop modders from selling mods? I don't remember them doing so, but if they did, then they were in the wrong.

    If they simply hired some modders who were doing mods, then that has nothing to do with what we're talking about.

    you specifically were shocked at the idea of expecting free mods though, at least as far as I understood you

    which seemed strange considering that has been the status quo for a couple decades

    So is unpaid interns. My objection is the same to both.

    You said:
    emnmnme wrote: »
    Mods are made by enthusiasts and should always remain free. If a mod maker puts in a billion hours and makes a professional-quality mod, their reward is devs will notice it and hire them.

    I take issue with the 'should'. Why should they? Because you say so? Because companies get free publicity and the creators deserve no recompense for their time and effort?

    Well, you answered that with "devs will notice it and hire them".

    Which is the same as, "Come play music at my restaraunt. I won't pay you, but you get free publicity." and "Come work at my corporation. I won't pay you, but you get valuable experience."

    you can't make your own edit of star wars and sell it online, no matter how many hours it took you, without permission (and likely money) going lucas arts/disney

    That's not what I'm talking about.

    Reselling someone else's creation is, of course, illegal.

    But what about mods that only distribute 100% original content? Most mods aren't redistributing the game. They are only distributing their creations that require the user already own the game. Which means the content provided by Lucas Arts/Disney is already paid for.

  • Options
    Donkey KongDonkey Kong Putting Nintendo out of business with AI nips Registered User regular
    Sparvy wrote: »
    Nova_C wrote: »
    Sparvy wrote: »
    Nova_C wrote: »
    emnmnme wrote: »
    Nova_C wrote: »
    Jesus, I'm actually still trying to process someone here saying that they deserve someone else's work for free because it might get them a job at some point.

    That's the way iD did it. That's the way Epic did it. I think. Did Epic hire people who participated in those Make Something Unreal contests?

    Did iD or Epic stop modders from selling mods? I don't remember them doing so, but if they did, then they were in the wrong.

    If they simply hired some modders who were doing mods, then that has nothing to do with what we're talking about.

    you specifically were shocked at the idea of expecting free mods though, at least as far as I understood you

    which seemed strange considering that has been the status quo for a couple decades

    So is unpaid interns. My objection is the same to both.

    You said:
    emnmnme wrote: »
    Mods are made by enthusiasts and should always remain free. If a mod maker puts in a billion hours and makes a professional-quality mod, their reward is devs will notice it and hire them.

    I take issue with the 'should'. Why should they? Because you say so? Because companies get free publicity and the creators deserve no recompense for their time and effort?

    Well, you answered that with "devs will notice it and hire them".

    Which is the same as, "Come play music at my restaraunt. I won't pay you, but you get free publicity." and "Come work at my corporation. I won't pay you, but you get valuable experience."

    you can't make your own edit of star wars and sell it online, no matter how many hours it took you, without permission (and likely money) going lucas arts/disney

    You could make your own MST3K-style commentary track and sell it though. There are different types of mods that are intertwined with the original game's intellectual property in varying ways.

    Thousands of hot, local singles are waiting to play at bubbulon.com.
  • Options
    KanaKana Registered User regular
    Why are you comparing mods to apple apps? A better comparison would be youtube videos

    they aren't competing with other paid mods

    they are competing with years of free mods

    75% cut from them is garbage, I'm continually amazed by the immediate response of so many consumers to suck corporate wang, Bethesda's games on PC depend on the modding community

    they're shitting where they eat right now, they should be taking 50% (valve+beth) at the most

    The bethesda pc community certainly depends on the mods being there

    But considering how well their games do on consoles with no mods, it seems pretty silly to think that Bethesda is somehow going to crumble without modders.

    Or that the vast majority of consumers buy a game because of a modding community that eventually forms around said game.

    Whether you're playing their game for a month without mods or a year with mods, it makes little difference to Bethesda's bottom line as long as they're able to keep DLC buyers engaged.

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
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    Nova_CNova_C I have the need The need for speedRegistered User regular
    This is like saying that K&N shouldn't be able to make money selling air filters for your Mustang.

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    syndalissyndalis Getting Classy On the WallRegistered User, Loves Apple Products regular
    I mean, there are mods like SkyUI that are legitimately useful bits of code put together well and supported constantly that are probably worth some money.

    Then you have the mod that turns dragons into Macho Man Randy Savage. Which by all accounts it would probably be illegal to sell that mod (and probably even illegal to make it since that character is owned by the WWE and whatever that holding company is that owns the body scans.

    SW-4158-3990-6116
    Let's play Mario Kart or something...
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    SparvySparvy Registered User regular
    Nova_C wrote: »
    Sparvy wrote: »
    Nova_C wrote: »
    Sparvy wrote: »
    Nova_C wrote: »
    emnmnme wrote: »
    Nova_C wrote: »
    Jesus, I'm actually still trying to process someone here saying that they deserve someone else's work for free because it might get them a job at some point.

    That's the way iD did it. That's the way Epic did it. I think. Did Epic hire people who participated in those Make Something Unreal contests?

    Did iD or Epic stop modders from selling mods? I don't remember them doing so, but if they did, then they were in the wrong.

    If they simply hired some modders who were doing mods, then that has nothing to do with what we're talking about.

    you specifically were shocked at the idea of expecting free mods though, at least as far as I understood you

    which seemed strange considering that has been the status quo for a couple decades

    So is unpaid interns. My objection is the same to both.

    You said:
    emnmnme wrote: »
    Mods are made by enthusiasts and should always remain free. If a mod maker puts in a billion hours and makes a professional-quality mod, their reward is devs will notice it and hire them.

    I take issue with the 'should'. Why should they? Because you say so? Because companies get free publicity and the creators deserve no recompense for their time and effort?

    Well, you answered that with "devs will notice it and hire them".

    Which is the same as, "Come play music at my restaraunt. I won't pay you, but you get free publicity." and "Come work at my corporation. I won't pay you, but you get valuable experience."

    you can't make your own edit of star wars and sell it online, no matter how many hours it took you, without permission (and likely money) going lucas arts/disney

    That's not what I'm talking about.

    Reselling someone else's creation is, of course, illegal.

    But what about mods that only distribute 100% original content? Most mods aren't redistributing the game. They are only distributing their creations that require the user already own the game. Which means the content provided by Lucas Arts/Disney is already paid for.

    If it is using the original games engine it is still using something owned by the original developer though

    what you are describing though is something that has happened on multiple occasion, a group of modders build a very original game as a mod and then as it gets better they pay for a license to use the engines (source or unreal or whatever) and continue development but now sell it

    so the developers of the mods have options that they can make money from, but they have to go through the hassle of acquiring the rights that mod making generally bypasses.

  • Options
    Nova_CNova_C I have the need The need for speedRegistered User regular
    Sparvy wrote: »
    Nova_C wrote: »
    Sparvy wrote: »
    Nova_C wrote: »
    Sparvy wrote: »
    Nova_C wrote: »
    emnmnme wrote: »
    Nova_C wrote: »
    Jesus, I'm actually still trying to process someone here saying that they deserve someone else's work for free because it might get them a job at some point.

    That's the way iD did it. That's the way Epic did it. I think. Did Epic hire people who participated in those Make Something Unreal contests?

    Did iD or Epic stop modders from selling mods? I don't remember them doing so, but if they did, then they were in the wrong.

    If they simply hired some modders who were doing mods, then that has nothing to do with what we're talking about.

    you specifically were shocked at the idea of expecting free mods though, at least as far as I understood you

    which seemed strange considering that has been the status quo for a couple decades

    So is unpaid interns. My objection is the same to both.

    You said:
    emnmnme wrote: »
    Mods are made by enthusiasts and should always remain free. If a mod maker puts in a billion hours and makes a professional-quality mod, their reward is devs will notice it and hire them.

    I take issue with the 'should'. Why should they? Because you say so? Because companies get free publicity and the creators deserve no recompense for their time and effort?

    Well, you answered that with "devs will notice it and hire them".

    Which is the same as, "Come play music at my restaraunt. I won't pay you, but you get free publicity." and "Come work at my corporation. I won't pay you, but you get valuable experience."

    you can't make your own edit of star wars and sell it online, no matter how many hours it took you, without permission (and likely money) going lucas arts/disney

    That's not what I'm talking about.

    Reselling someone else's creation is, of course, illegal.

    But what about mods that only distribute 100% original content? Most mods aren't redistributing the game. They are only distributing their creations that require the user already own the game. Which means the content provided by Lucas Arts/Disney is already paid for.

    If it is using the original games engine it is still using something owned by the original developer though

    what you are describing though is something that has happened on multiple occasion, a group of modders build a very original game as a mod and then as it gets better they pay for a license to use the engines (source or unreal or whatever) and continue development but now sell it

    so the developers of the mods have options that they can make money from, but they have to go through the hassle of acquiring the rights that mod making generally bypasses.

    If they're redistributing the game's code, then yes.

    Can you name ONE Skyrim mod that you can play without already having Skyrim installed?

  • Options
    DevoutlyApatheticDevoutlyApathetic Registered User regular
    Sparvy wrote: »
    Nova_C wrote: »
    emnmnme wrote: »
    Nova_C wrote: »
    Jesus, I'm actually still trying to process someone here saying that they deserve someone else's work for free because it might get them a job at some point.

    That's the way iD did it. That's the way Epic did it. I think. Did Epic hire people who participated in those Make Something Unreal contests?

    Did iD or Epic stop modders from selling mods? I don't remember them doing so, but if they did, then they were in the wrong.

    If they simply hired some modders who were doing mods, then that has nothing to do with what we're talking about.

    oh I misread you. Yes iD and Epic and blizzard and Valve and Bethesda and every company ever has stopped people from selling mods

    mods are very shakey legal ground and mod makers generally have no legal rights to anything they create, this has always been the case

    I'd be careful about the "always" there. The DMCA wasn't "always" there and I'm guessing any legal basis for attacking mods is gonna be grounded in that so long as the modders are careful about trademarks.

    Nod. Get treat. PSN: Quippish
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    Donkey KongDonkey Kong Putting Nintendo out of business with AI nips Registered User regular
    Sparvy wrote: »
    Nova_C wrote: »
    Sparvy wrote: »
    Nova_C wrote: »
    Sparvy wrote: »
    Nova_C wrote: »
    emnmnme wrote: »
    Nova_C wrote: »
    Jesus, I'm actually still trying to process someone here saying that they deserve someone else's work for free because it might get them a job at some point.

    That's the way iD did it. That's the way Epic did it. I think. Did Epic hire people who participated in those Make Something Unreal contests?

    Did iD or Epic stop modders from selling mods? I don't remember them doing so, but if they did, then they were in the wrong.

    If they simply hired some modders who were doing mods, then that has nothing to do with what we're talking about.

    you specifically were shocked at the idea of expecting free mods though, at least as far as I understood you

    which seemed strange considering that has been the status quo for a couple decades

    So is unpaid interns. My objection is the same to both.

    You said:
    emnmnme wrote: »
    Mods are made by enthusiasts and should always remain free. If a mod maker puts in a billion hours and makes a professional-quality mod, their reward is devs will notice it and hire them.

    I take issue with the 'should'. Why should they? Because you say so? Because companies get free publicity and the creators deserve no recompense for their time and effort?

    Well, you answered that with "devs will notice it and hire them".

    Which is the same as, "Come play music at my restaraunt. I won't pay you, but you get free publicity." and "Come work at my corporation. I won't pay you, but you get valuable experience."

    you can't make your own edit of star wars and sell it online, no matter how many hours it took you, without permission (and likely money) going lucas arts/disney

    That's not what I'm talking about.

    Reselling someone else's creation is, of course, illegal.

    But what about mods that only distribute 100% original content? Most mods aren't redistributing the game. They are only distributing their creations that require the user already own the game. Which means the content provided by Lucas Arts/Disney is already paid for.

    If it is using the original games engine it is still using something owned by the original developer though

    what you are describing though is something that has happened on multiple occasion, a group of modders build a very original game as a mod and then as it gets better they pay for a license to use the engines (source or unreal or whatever) and continue development but now sell it

    so the developers of the mods have options that they can make money from, but they have to go through the hassle of acquiring the rights that mod making generally bypasses.

    They typically pay that fee so they can make a standalone version of the mod and make engine-level changes. There's likely no law against, say, selling your own Doom WADs, as long as you are not distributing the core game or other files without permission.

    Thousands of hot, local singles are waiting to play at bubbulon.com.
  • Options
    Nova_CNova_C I have the need The need for speedRegistered User regular
    I mean, what is the difference between making a 'mod' for Skyrim, that requires you already own Skyrim to run, and any software that requires Windows to run? A lot of software actually makes use of Windows programming itself for displaying Windows. That's not original content. That's relying on Windows code.

    If I write a Windows app, do I owe MS money? No? What if they disagree? Does MS have a legal standing to force me to pay them a royalty to make a Windows app? No?

    So what's the difference?

    PS. If I take a portion of Windows' code and use it, then absoultely MS will have a leg to stand on, but as long as I don't, then they can't stop me from selling my app.

  • Options
    AManFromEarthAManFromEarth Let's get to twerk! The King in the SwampRegistered User regular
    Yes, this turkey-bacon-gouda sandwich was just what the summer storm Dr ordered.

    Lh96QHG.png
  • Options
    Donkey KongDonkey Kong Putting Nintendo out of business with AI nips Registered User regular
    Nova_C wrote: »
    I mean, what is the difference between making a 'mod' for Skyrim, that requires you already own Skyrim to run, and any software that requires Windows to run? A lot of software actually makes use of Windows programming itself for displaying Windows. That's not original content. That's relying on Windows code.

    If I write a Windows app, do I owe MS money? No? What if they disagree? Does MS have a legal standing to force me to pay them a royalty to make a Windows app? No?

    So what's the difference?

    PS. If I take a portion of Windows' code and use it, then absoultely MS will have a leg to stand on, but as long as I don't, then they can't stop me from selling my app.

    Though if they protected their platform with crypto and require a dev license, they could nail you with the DMCA.

    Thousands of hot, local singles are waiting to play at bubbulon.com.
  • Options
    EddyEddy Gengar the Bittersweet Registered User regular
    Whole lot of specious law being thrown around in this bitch

    "and the morning stars I have seen
    and the gengars who are guiding me" -- W.S. Merwin
  • Options
    EddyEddy Gengar the Bittersweet Registered User regular
    actually the very first thing on my mind is that this makes me much less likely to buy tabletop simulator because i anticipate this fucking the mod community porting board games to it

    the whole point of buying tabletop simulator once i can afford it, for me, is to not have to buy the physical board game

    which i guess is shitty towards the actual board game devs, but... myeh... *dismissive wave*

    Finally, someone brave enough to take on Big Tabletop

    "and the morning stars I have seen
    and the gengars who are guiding me" -- W.S. Merwin
  • Options
    SparvySparvy Registered User regular
    Nova_C wrote: »
    Sparvy wrote: »
    Nova_C wrote: »
    Sparvy wrote: »
    Nova_C wrote: »
    Sparvy wrote: »
    Nova_C wrote: »
    emnmnme wrote: »
    Nova_C wrote: »
    Jesus, I'm actually still trying to process someone here saying that they deserve someone else's work for free because it might get them a job at some point.

    That's the way iD did it. That's the way Epic did it. I think. Did Epic hire people who participated in those Make Something Unreal contests?

    Did iD or Epic stop modders from selling mods? I don't remember them doing so, but if they did, then they were in the wrong.

    If they simply hired some modders who were doing mods, then that has nothing to do with what we're talking about.

    you specifically were shocked at the idea of expecting free mods though, at least as far as I understood you

    which seemed strange considering that has been the status quo for a couple decades

    So is unpaid interns. My objection is the same to both.

    You said:
    emnmnme wrote: »
    Mods are made by enthusiasts and should always remain free. If a mod maker puts in a billion hours and makes a professional-quality mod, their reward is devs will notice it and hire them.

    I take issue with the 'should'. Why should they? Because you say so? Because companies get free publicity and the creators deserve no recompense for their time and effort?

    Well, you answered that with "devs will notice it and hire them".

    Which is the same as, "Come play music at my restaraunt. I won't pay you, but you get free publicity." and "Come work at my corporation. I won't pay you, but you get valuable experience."

    you can't make your own edit of star wars and sell it online, no matter how many hours it took you, without permission (and likely money) going lucas arts/disney

    That's not what I'm talking about.

    Reselling someone else's creation is, of course, illegal.

    But what about mods that only distribute 100% original content? Most mods aren't redistributing the game. They are only distributing their creations that require the user already own the game. Which means the content provided by Lucas Arts/Disney is already paid for.

    If it is using the original games engine it is still using something owned by the original developer though

    what you are describing though is something that has happened on multiple occasion, a group of modders build a very original game as a mod and then as it gets better they pay for a license to use the engines (source or unreal or whatever) and continue development but now sell it

    so the developers of the mods have options that they can make money from, but they have to go through the hassle of acquiring the rights that mod making generally bypasses.

    If they're redistributing the game's code, then yes.

    Can you name ONE Skyrim mod that you can play without already having Skyrim installed?

    I don't understand your point, are you talking about mods that specifically do not use any proprietary file format or in any way alters or uses the game engine? some kind of "inert" mod that uses no copyrighted or patented data?

    if so no I don't I have heard of such a mod, but I guess they could be sold without permission? maybe? doubt there is much legal precedent on this

  • Options
    shrykeshryke Member of the Beast Registered User regular
    Eddy wrote: »
    actually the very first thing on my mind is that this makes me much less likely to buy tabletop simulator because i anticipate this fucking the mod community porting board games to it

    the whole point of buying tabletop simulator once i can afford it, for me, is to not have to buy the physical board game

    which i guess is shitty towards the actual board game devs, but... myeh... *dismissive wave*

    Finally, someone brave enough to take on Big Tabletop

    Yeah man, fuck those fatcats swimming around in their money pools from the lucrative board game community.

  • Options
    EchoEcho ski-bap ba-dapModerator mod
    Iirc Unreal Engine 4 takes a 5% cut of any games made with it

    Free to use until you make X dollars. Think they said $1000 or something.

    Given sufficient popularity you'd be better off just buying a license.

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    Donkey KongDonkey Kong Putting Nintendo out of business with AI nips Registered User regular
    I went to look up milton bradley to make a cheap hitler joke and saw this:

    finnish.png

    I was so worried that I'd suffered a stroke that I forgot the joke I was gonna make.

    Thousands of hot, local singles are waiting to play at bubbulon.com.
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    Donkey KongDonkey Kong Putting Nintendo out of business with AI nips Registered User regular
    BASEBALLIN PELAAJA

    Thousands of hot, local singles are waiting to play at bubbulon.com.
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    21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    BASEBALLIN PELAAJA

    As a base "balling pelaaja"...

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    P10P10 An Idiot With Low IQ Registered User regular
    Echo wrote: »
    Iirc Unreal Engine 4 takes a 5% cut of any games made with it

    Free to use until you make X dollars. Think they said $1000 or something.

    Given sufficient popularity you'd be better off just buying a license.
    Generally, you are obligated to pay to Epic 5% of all gross revenue after the first $3,000 per game or application per calendar quarter, regardless of what company collects the revenue. For example, if your product earns $10 from sales on the App Store, the royalty due is $0.50 (5% of $10), even though you would receive roughly $7 from Apple after they deduct their distribution fee of roughly $3 (30% of $10).

    Royalty payments are due 45 days after the close of each calendar quarter. Along with the payment, you must send a royalty report on a per-product basis. For more information, see here.

    Shameful pursuits and utterly stupid opinions
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    Nova_CNova_C I have the need The need for speedRegistered User regular
    Sparvy wrote: »
    Nova_C wrote: »
    Sparvy wrote: »
    Nova_C wrote: »
    Sparvy wrote: »
    Nova_C wrote: »
    Sparvy wrote: »
    Nova_C wrote: »
    emnmnme wrote: »
    Nova_C wrote: »
    Jesus, I'm actually still trying to process someone here saying that they deserve someone else's work for free because it might get them a job at some point.

    That's the way iD did it. That's the way Epic did it. I think. Did Epic hire people who participated in those Make Something Unreal contests?

    Did iD or Epic stop modders from selling mods? I don't remember them doing so, but if they did, then they were in the wrong.

    If they simply hired some modders who were doing mods, then that has nothing to do with what we're talking about.

    you specifically were shocked at the idea of expecting free mods though, at least as far as I understood you

    which seemed strange considering that has been the status quo for a couple decades

    So is unpaid interns. My objection is the same to both.

    You said:
    emnmnme wrote: »
    Mods are made by enthusiasts and should always remain free. If a mod maker puts in a billion hours and makes a professional-quality mod, their reward is devs will notice it and hire them.

    I take issue with the 'should'. Why should they? Because you say so? Because companies get free publicity and the creators deserve no recompense for their time and effort?

    Well, you answered that with "devs will notice it and hire them".

    Which is the same as, "Come play music at my restaraunt. I won't pay you, but you get free publicity." and "Come work at my corporation. I won't pay you, but you get valuable experience."

    you can't make your own edit of star wars and sell it online, no matter how many hours it took you, without permission (and likely money) going lucas arts/disney

    That's not what I'm talking about.

    Reselling someone else's creation is, of course, illegal.

    But what about mods that only distribute 100% original content? Most mods aren't redistributing the game. They are only distributing their creations that require the user already own the game. Which means the content provided by Lucas Arts/Disney is already paid for.

    If it is using the original games engine it is still using something owned by the original developer though

    what you are describing though is something that has happened on multiple occasion, a group of modders build a very original game as a mod and then as it gets better they pay for a license to use the engines (source or unreal or whatever) and continue development but now sell it

    so the developers of the mods have options that they can make money from, but they have to go through the hassle of acquiring the rights that mod making generally bypasses.

    If they're redistributing the game's code, then yes.

    Can you name ONE Skyrim mod that you can play without already having Skyrim installed?

    I don't understand your point, are you talking about mods that specifically do not use any proprietary file format or in any way alters or uses the game engine? some kind of "inert" mod that uses no copyrighted or patented data?

    if so no I don't I have heard of such a mod, but I guess they could be sold without permission? maybe? doubt there is much legal precedent on this

    Not 'uses'. Redistributes. Can someone use a Skyrim mod without already owning a license for Skyrim?

  • Options
    japanjapan Registered User regular
    Sparvy wrote: »
    Nova_C wrote: »
    Sparvy wrote: »
    Nova_C wrote: »
    Sparvy wrote: »
    Nova_C wrote: »
    Sparvy wrote: »
    Nova_C wrote: »
    emnmnme wrote: »
    Nova_C wrote: »
    Jesus, I'm actually still trying to process someone here saying that they deserve someone else's work for free because it might get them a job at some point.

    That's the way iD did it. That's the way Epic did it. I think. Did Epic hire people who participated in those Make Something Unreal contests?

    Did iD or Epic stop modders from selling mods? I don't remember them doing so, but if they did, then they were in the wrong.

    If they simply hired some modders who were doing mods, then that has nothing to do with what we're talking about.

    you specifically were shocked at the idea of expecting free mods though, at least as far as I understood you

    which seemed strange considering that has been the status quo for a couple decades

    So is unpaid interns. My objection is the same to both.

    You said:
    emnmnme wrote: »
    Mods are made by enthusiasts and should always remain free. If a mod maker puts in a billion hours and makes a professional-quality mod, their reward is devs will notice it and hire them.

    I take issue with the 'should'. Why should they? Because you say so? Because companies get free publicity and the creators deserve no recompense for their time and effort?

    Well, you answered that with "devs will notice it and hire them".

    Which is the same as, "Come play music at my restaraunt. I won't pay you, but you get free publicity." and "Come work at my corporation. I won't pay you, but you get valuable experience."

    you can't make your own edit of star wars and sell it online, no matter how many hours it took you, without permission (and likely money) going lucas arts/disney

    That's not what I'm talking about.

    Reselling someone else's creation is, of course, illegal.

    But what about mods that only distribute 100% original content? Most mods aren't redistributing the game. They are only distributing their creations that require the user already own the game. Which means the content provided by Lucas Arts/Disney is already paid for.

    If it is using the original games engine it is still using something owned by the original developer though

    what you are describing though is something that has happened on multiple occasion, a group of modders build a very original game as a mod and then as it gets better they pay for a license to use the engines (source or unreal or whatever) and continue development but now sell it

    so the developers of the mods have options that they can make money from, but they have to go through the hassle of acquiring the rights that mod making generally bypasses.

    If they're redistributing the game's code, then yes.

    Can you name ONE Skyrim mod that you can play without already having Skyrim installed?

    I don't understand your point, are you talking about mods that specifically do not use any proprietary file format or in any way alters or uses the game engine? some kind of "inert" mod that uses no copyrighted or patented data?

    if so no I don't I have heard of such a mod, but I guess they could be sold without permission? maybe? doubt there is much legal precedent on this

    Mods typically use the original game engine and assets, but don't distribute them.

    What a modder distributes is their own created assets and their own code that enhances our adds to content already in an already purchased copy of the game. The fact that it requires those elements be present doesn't mean that the makers of the game have any claim on the content of the mod.

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    Donkey KongDonkey Kong Putting Nintendo out of business with AI nips Registered User regular
    Iirc Unreal Engine 4 takes a 5% cut of any games made with it

    That's a mix of EULA and the fact that UE4 games necessarily distribute the engine.

    I'd be really interested in seeing the ensuing legal battle if a developer sold the source for their game with instructions of how to download UE4, build, and play it.

    Thousands of hot, local singles are waiting to play at bubbulon.com.
  • Options
    KanaKana Registered User regular
    P10 wrote: »
    Echo wrote: »
    Iirc Unreal Engine 4 takes a 5% cut of any games made with it

    Free to use until you make X dollars. Think they said $1000 or something.

    Given sufficient popularity you'd be better off just buying a license.
    Generally, you are obligated to pay to Epic 5% of all gross revenue after the first $3,000 per game or application per calendar quarter, regardless of what company collects the revenue. For example, if your product earns $10 from sales on the App Store, the royalty due is $0.50 (5% of $10), even though you would receive roughly $7 from Apple after they deduct their distribution fee of roughly $3 (30% of $10).

    Royalty payments are due 45 days after the close of each calendar quarter. Along with the payment, you must send a royalty report on a per-product basis. For more information, see here.

    that's pretty rough

    though considering what a chimera 'net' profits are in video games it's probably understandable

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
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    P10P10 An Idiot With Low IQ Registered User regular
    edited April 2015
    you can also negotiate for custom licensing agreements if you want to pay up front

    P10 on
    Shameful pursuits and utterly stupid opinions
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    EddyEddy Gengar the Bittersweet Registered User regular
    edited April 2015
    I would hope that royalty is at least partially tax-deductible

    But it's probably not

    Eddy on
    "and the morning stars I have seen
    and the gengars who are guiding me" -- W.S. Merwin
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    Nova_CNova_C I have the need The need for speedRegistered User regular
    Nova_C wrote: »
    I mean, what is the difference between making a 'mod' for Skyrim, that requires you already own Skyrim to run, and any software that requires Windows to run? A lot of software actually makes use of Windows programming itself for displaying Windows. That's not original content. That's relying on Windows code.

    If I write a Windows app, do I owe MS money? No? What if they disagree? Does MS have a legal standing to force me to pay them a royalty to make a Windows app? No?

    So what's the difference?

    PS. If I take a portion of Windows' code and use it, then absoultely MS will have a leg to stand on, but as long as I don't, then they can't stop me from selling my app.

    Though if they protected their platform with crypto and require a dev license, they could nail you with the DMCA.

    Sure.

    Does Bethesda do that? Pretty sure the tools required to mod Skyrim are freely distributed.

    I guess I should ask: Is there a requirement in the license for the modding tools (Can't remember what it's called offhand) that say you are not allowed to sell anything created with those tools? If there is, then that would make my argument pretty awkward.

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    Rear Admiral ChocoRear Admiral Choco I wanna be an owl, Jerry! Owl York CityRegistered User regular
    when you feel like life has sucked the wind out of your sails...

    remember that it's cool to use the wind that's in your... tai-iiiiilllls!!

    https://www.youtube.com/watch?v=QcdPxVfG2Oo

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