Gold exists to be spent. I could understand saving 15k for the next hero, but any more than 20k is just going to waste. Blizzard is never going to release multiple heroes at the same time.
I have 88k atm because theres nothing I want right now except kael, and I decided to wait for the drop.
I've thought about Jaina and Murky's master skin, but idk.
I'm back up to 48k after dropping that 15k on Kael the day he he came out. I don't regret paying the extra coin. I've had lots of fun with him and don't have any other pressing desires to spend gold on. I wish there were more master skins I was into. I've got Brightwing's and think I'll probably get ETCs if/when I ever get him to 10(Master ETC is good but not great). Soon may come a day that I just say "fuck it" and buy some or all of the master skins for Rehgar, Jaina, and Thrall even though I already have nice skins for them from cash bundles. Those heroes actually have awesome master skins worth using. I'm super disappointed with Kael'thas's master skin.
In gold related news I grinded(not a word I think but "ground out" doesn't sound better unless we're talking baseball) out the last bit needed to get TLV to 5 last night. All done through AI vs AI games but about half of the games from 4-5 involved me just starting a game and going AFK. You get about the same XP for a loss as you do a win in Vs AI. Playing them well is definitely too stressful and too big a hassle for me to ever want to play then again.
I'm back up to 48k after dropping that 15k on Kael the day he he came out. I don't regret paying the extra coin. I've had lots of fun with him and don't have any other pressing desires to spend gold on. I wish there were more master skins I was into. I've got Brightwing's and think I'll probably get ETCs if/when I ever get him to 10(Master ETC is good but not great). Soon may come a day that I just say "fuck it" and buy some or all of the master skins for Rehgar, Jaina, and Thrall even though I already have nice skins for them from cash bundles. Those heroes actually have awesome master skins worth using. I'm super disappointed with Kael'thas's master skin.
In gold related news I grinded(not a word I think but "ground out" doesn't sound better unless we're talking baseball) out the last bit needed to get TLV to 5 last night. All done through AI vs AI games but about half of the games from 4-5 involved me just starting a game and going AFK. You get about the same XP for a loss as you do a win in Vs AI. Playing them well is definitely too stressful and too big a hassle for me to ever want to play then again.
Does the game no longer kick you out if you play vs AI?
Thanks to the Pallytime video I now get Kerrigan. Damn she is fun when you get rolling with her. The Ultralisk is a blast. Blow up dudes with a good combo just feels excellent.
Sad I won't get her and Nazeebo to 5 this week for the money but not a big deal. I have 14 characters. I should grind a few of them past 8.
Can you link the vid? I tried Kerrigan for the first time this week (didn't get her to 5... maybe one game away) and I actually enjoyed her quite a bit. Didn't get mushed like I usually do with assassins and actually managed to stick with a pretty aggressive playstyle for a few matches.... might be a purchase down the road after I've played Murky and Illidan to see if they're heroes I like (I think they're the only two I haven't played yet outside of Try mode).
The question wasn't directed at me, but to add my 2 cents:
As an assassin it is imperative you know when to to fight. That could be starting a fight, leaving a fight, sacrificing yourself in a fight etc. You are likely one of if not the biggest target on a team so it is crucial to be able to decide whether it is even worth committing. This is especially true in melee assassins such as Kerrigan or thrall where if they get stunned it can be the end of them. Often times you are going to play the role of opportunist, poke poke poke then when the appropriate target is low enough put their lights out. Getting an entire team really low doesn't mea. Anything if they all survive and your team is respawning or has to retreat (particularly off of an objective).
The question wasn't directed at me, but to add my 2 cents:
As an assassin it is imperative you know when to to fight. That could be starting a fight, leaving a fight, sacrificing yourself in a fight etc. You are likely one of if not the biggest target on a team so it is crucial to be able to decide whether it is even worth committing. This is especially true in melee assassins such as Kerrigan or thrall where if they get stunned it can be the end of them. Often times you are going to play the role of opportunist, poke poke poke then when the appropriate target is low enough put their lights out. Getting an entire team really low doesn't mea. Anything if they all survive and your team is respawning or has to retreat (particularly off of an objective).
Definitely not a crazy awesome player here, but I'll piggy back off this. Melee Assassins almost have some of the same decision making as warriors IE - When do I go in, or is it advantageous to do so (also landing your combo). Ranged Assassins tend to be all about positioning/ being able to land your combo if you are a combo hero. Support tend to mostly be positioning in a fight. Specialists cover such a wide range of things it really depends on each individual one.
Thanks to the Pallytime video I now get Kerrigan. Damn she is fun when you get rolling with her. The Ultralisk is a blast. Blow up dudes with a good combo just feels excellent.
Sad I won't get her and Nazeebo to 5 this week for the money but not a big deal. I have 14 characters. I should grind a few of them past 8.
Can you link the vid? I tried Kerrigan for the first time this week (didn't get her to 5... maybe one game away) and I actually enjoyed her quite a bit. Didn't get mushed like I usually do with assassins and actually managed to stick with a pretty aggressive playstyle for a few matches.... might be a purchase down the road after I've played Murky and Illidan to see if they're heroes I like (I think they're the only two I haven't played yet outside of Try mode).
The question wasn't directed at me, but to add my 2 cents:
As an assassin it is imperative you know when to to fight. That could be starting a fight, leaving a fight, sacrificing yourself in a fight etc. You are likely one of if not the biggest target on a team so it is crucial to be able to decide whether it is even worth committing. This is especially true in melee assassins such as Kerrigan or thrall where if they get stunned it can be the end of them. Often times you are going to play the role of opportunist, poke poke poke then when the appropriate target is low enough put their lights out. Getting an entire team really low doesn't mea. Anything if they all survive and your team is respawning or has to retreat (particularly off of an objective).
Definitely not a crazy awesome player here, but I'll piggy back off this. Melee Assassins almost have some of the same decision making as warriors IE - When do I go in, or is it advantageous to do so (also landing your combo). Ranged Assassins tend to be all about positioning/ being able to land your combo if you are a combo hero. Support tend to mostly be positioning in a fight. Specialists cover such a wide range of things it really depends on each individual one.
Going to add my two cents here.
HoTS should be renamed positioning. This game no matter the class is about positioning. Even melee assassins. Don't be in front of the gun is a good rule if you aren't a warrior. If you are the warrior are blocking escapes? Cutting off a choke point?
When I play Thrall unless I am the tank which has happened my goal is to go in second never first. The warrior should always be initiating. With Kerrigan I find this doubly true since she is way squisher than Thrall. Especially if you take the talent that gives you on demand heals from your D.
I think the assassins that taught me the most about positioning and engagement were not actually my melee assassins but were Nova and Tychus.
Nova is all about the position. You want to be at the extreme range of effectiveness but not so far out you can't finish the job. If they jump you you are dead. It is about a lot of good positioning and learning team movements. Reading a player is half the game.
The other was Tychus. Tychus's auto attack is bloody short ranged. In fact I feel like I am in the front more than I am with Kerrigan just because of that. And because of that you have to read the fight or you will be destroyed by stuns and aoe. Moving with overkill is important. Landing the grenade to blow them the right way. When to use your tiny tiny dash. It helps he gets stone shield and first aid to not die instantly.
Really though it is reading a fight. Did my tank engage? Who has blow an ult? Is there a Nova I have to cover my flanks for? How much life do I have? Mana? Can we finish this before I die? How many stuns have been blown?
It is a lot of little things you get with practice.
OK, lets get educational... Seeing as a lot of you have probably played HUNDREDS more games than I, I have a question to pose.
What is your #1 pro tip for playing assassins? (melee, ranged, both... your choice).
I'm trying improve from complete noob to not awful and I'm sure there's intuitive stuff I'm missing with the role.
#1 Tip is related to the tips above: Early on if you think "I should leave this fight" you probably should have left it even earlier. This is especially true if the enemy team has a Kerrigan, Stitches, Muradin, Thrall, Jaina, or any other character with a ranged stun, grab, or slow. Level 13 is when a lot of supports can take Shrink Ray and suddenly the number of ranged slows increases. This becomes even more universal after the opponents hit level 16 and Blood for Blood is available to many characters as well as various talents that add slow to certain abilities (Valla's Frost Shot, Tychus's Lead Rain). It can become harder to retreat from a bad fight as the game goes on.
(though I've really really been enjoying Lili recently)
Brightwing, Muradin (with the Thunderclap build), Jaina. Run those three and enemy Illidans will just soak that eye wrap thing with delicious tears.
Though Lili is also quite good against him with Blinding Wind (especially with the 3 missed attacks upgrade) and being one of the few heroes who can outrun him.
Do you mean Jaina 1v1 against Illidan? I'm not sure I'd put the money on Jaina in that situation, at least not most of the time...
I think more of in a team situation where they can keep her a bit more safe while she kills him. Her damage is unaffected by his evasion. 1v1 she'd be toast for sure.
Illidan is probably Jaina's largest threat. He can survive her burst, avoid slows with his insane unstoppable uptime, and thus also can't be rooted at 16. True that she can do decent burst to him if you have a combo like sheep stormbolt though.
Also sad Illidan is free same week I can finally try Kael. Gonna die so much.
About the only squishy I have won 1v1 verse and equal level Illidan is with Tychus. And I have to blow first aid if I have it and Stoneskin. Also some really well timed grenades for some pushing when he just used an ability. It is a rough fight though.
Oh and Tassadar. Because he is just the biggest middle finger to all burst people.
I'm far from a great player but Kerrigan is my fav hero
Basically I've learned to almost never engage anyone at full health without help. she's top notch for killing hurt heroes fast or preventing people from escaping so your friends can dogpile them.
I usually use ravage to jump over stunning warriors and hassle their healers or backline guys.
+1
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cptruggedI think it has something to do with free will.Registered Userregular
I wish more of my favorite heroes had master skins that weren't either barely noticeable or outright ugly. I'm soon to have 5 guys at 10 and only 2 of them have decent master skins.
And, of course, the guys who's master skins I really like I either hate playing or am completely awful with.
About the only squishy I have won 1v1 verse and equal level Illidan is with Tychus. And I have to blow first aid if I have it and Stoneskin. Also some really well timed grenades for some pushing when he just used an ability. It is a rough fight though.
Oh and Tassadar. Because he is just the biggest middle finger to all burst people.
Tychus is my go-to now if the enemy team has a Illidan, if not then Sylvanas or Q-Raynor. Drill, Overkill and grenade damage all go through evasion and shreds HP.
Do you mean Jaina 1v1 against Illidan? I'm not sure I'd put the money on Jaina in that situation, at least not most of the time...
Sorry, yeah. I meant run all three. If there is someone who can protect Jaina (like BW's poly and Muradin's Thunderclap), she blows Illidan up. That's been my experience, at least.
I wish more of my favorite heroes had master skins that weren't either barely noticeable or outright ugly. I'm soon to have 5 guys at 10 and only 2 of them have decent master skins.
And, of course, the guys who's master skins I really like I either hate playing or am completely awful with.
I honestly wish I had your restraint. I'm about to get my 16th master skin and I also want Johanna's.
So I played Valla a bit due to dailies. I don't mind her style other than it seems just a bit straightforward (i.e. not special enough) which is why I haven't invested much time into her.
So I did the somewhat "W Build" where took all of the talents related to it (range, grenades, slow debuff).
It felt a bit one-shot of a build. As in, W is really just a one-time talent and then it's on cool down for a good bit.
Wouldn't her auto-attack buffs be overall better than a single somewhat-burst build?
Along with auto-attack buffs, sending off two hungering arrows back-to-back would seem like the best DPS version of her.
Her W just didn't feel like a big enough burst to invest that much into?
So I played Valla a bit due to dailies. I don't mind her style other than it seems just a bit straightforward (i.e. not special enough) which is why I haven't invested much time into her.
So I did the somewhat "W Build" where took all of the talents related to it (range, grenades, slow debuff).
It felt a bit one-shot of a build. As in, W is really just a one-time talent and then it's on cool down for a good bit.
Wouldn't her auto-attack buffs be overall better than a single somewhat-burst build?
Along with auto-attack buffs, sending off two hungering arrows back-to-back would seem like the best DPS version of her.
Her W just didn't feel like a big enough burst to invest that much into?
She has the lowest hp of any assassin so staying in for autoattacks is tough. A multi shot build lets you dart in and hit multiple opponents before darting out again.
The problem I have with the AA valla build is it relies on manticore. Getting in multiple auto attacks against the same target can be difficult whereas you can multishot and land it on a whole team in one shot.
Walla is still the best build because she can use it without dying.
I will build AA if the other team is particularly tanky though, since multi isn't going to do much and Valla fires so fast that Giant Killer becomes really nasty against warriors and heroes like azmodan.
Actually if you go on Fan's youtube you can see a Q build that the Chinese have been using that gives up the aoe damage of Multi for solid burst and sustain. I think it's an alternate build worth considering when playing her
Grab range increase at 1 and frost at 13. After that it depends on the opponents. Manticore if I can get away with it but sometimes I mix it up.
+1
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cptruggedI think it has something to do with free will.Registered Userregular
I think the AA build shines on maps where you're gonna be shooting a big target a lot (Dragon Shire, Mines) and also if they are heavy on frontline guys. I find that more often than not I get more out of the AA build than Multishot. Maybe it's just more my style of play.
Actually if you go on Fan's youtube you can see a Q build that the Chinese have been using that gives up the aoe damage of Multi for solid burst and sustain. I think it's an alternate build worth considering when playing her
Depends, I find Hungering splits damage too much since I'm not good enough to use it when it'll hit the same person 3 times. If you were though it's really powerful, yea.
I'm far from a great player but Kerrigan is my fav hero
Basically I've learned to almost never engage anyone at full health without help. she's top notch for killing hurt heroes fast or preventing people from escaping so your friends can dogpile them.
I usually use ravage to jump over stunning warriors and hassle their healers or backline guys.
yeah I had a game today where I was kerri and our tank was anub
it was beautiful
the other team was always either stunned and/or dead
Johanna probably? Heaven and hell map, probably not. Some UI, animation, tooltips, and general polish stuff. Maybe changes/resets to team/hero league. And some balancing.
Honestly, arguing over which Valla build is somewhat moot as she has so many good talents that she can choose what to focus on and slot in talents that normally go in other builds if needed and still do well. She has the most build flexibility of any assassin and possibly any character.
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I have 88k atm because theres nothing I want right now except kael, and I decided to wait for the drop.
I've thought about Jaina and Murky's master skin, but idk.
In gold related news I grinded(not a word I think but "ground out" doesn't sound better unless we're talking baseball) out the last bit needed to get TLV to 5 last night. All done through AI vs AI games but about half of the games from 4-5 involved me just starting a game and going AFK. You get about the same XP for a loss as you do a win in Vs AI. Playing them well is definitely too stressful and too big a hassle for me to ever want to play then again.
Discord: Dudeman#9279 - Battle.net: Dudeman#1385
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Does the game no longer kick you out if you play vs AI?
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@Khraul
Here you go.
https://youtu.be/i5faDonQPRU
What is your #1 pro tip for playing assassins? (melee, ranged, both... your choice).
I'm trying improve from complete noob to not awful and I'm sure there's intuitive stuff I'm missing with the role.
Gamertag - Khraul
PSN - Razide6
As an assassin it is imperative you know when to to fight. That could be starting a fight, leaving a fight, sacrificing yourself in a fight etc. You are likely one of if not the biggest target on a team so it is crucial to be able to decide whether it is even worth committing. This is especially true in melee assassins such as Kerrigan or thrall where if they get stunned it can be the end of them. Often times you are going to play the role of opportunist, poke poke poke then when the appropriate target is low enough put their lights out. Getting an entire team really low doesn't mea. Anything if they all survive and your team is respawning or has to retreat (particularly off of an objective).
WoWtcg and general gaming podcast
WoWtcg and gaming website
Definitely not a crazy awesome player here, but I'll piggy back off this. Melee Assassins almost have some of the same decision making as warriors IE - When do I go in, or is it advantageous to do so (also landing your combo). Ranged Assassins tend to be all about positioning/ being able to land your combo if you are a combo hero. Support tend to mostly be positioning in a fight. Specialists cover such a wide range of things it really depends on each individual one.
Ah-thank you!
Gamertag - Khraul
PSN - Razide6
Going to add my two cents here.
HoTS should be renamed positioning. This game no matter the class is about positioning. Even melee assassins. Don't be in front of the gun is a good rule if you aren't a warrior. If you are the warrior are blocking escapes? Cutting off a choke point?
When I play Thrall unless I am the tank which has happened my goal is to go in second never first. The warrior should always be initiating. With Kerrigan I find this doubly true since she is way squisher than Thrall. Especially if you take the talent that gives you on demand heals from your D.
I think the assassins that taught me the most about positioning and engagement were not actually my melee assassins but were Nova and Tychus.
Nova is all about the position. You want to be at the extreme range of effectiveness but not so far out you can't finish the job. If they jump you you are dead. It is about a lot of good positioning and learning team movements. Reading a player is half the game.
The other was Tychus. Tychus's auto attack is bloody short ranged. In fact I feel like I am in the front more than I am with Kerrigan just because of that. And because of that you have to read the fight or you will be destroyed by stuns and aoe. Moving with overkill is important. Landing the grenade to blow them the right way. When to use your tiny tiny dash. It helps he gets stone shield and first aid to not die instantly.
Really though it is reading a fight. Did my tank engage? Who has blow an ult? Is there a Nova I have to cover my flanks for? How much life do I have? Mana? Can we finish this before I die? How many stuns have been blown?
It is a lot of little things you get with practice.
#1 Tip is related to the tips above: Early on if you think "I should leave this fight" you probably should have left it even earlier. This is especially true if the enemy team has a Kerrigan, Stitches, Muradin, Thrall, Jaina, or any other character with a ranged stun, grab, or slow. Level 13 is when a lot of supports can take Shrink Ray and suddenly the number of ranged slows increases. This becomes even more universal after the opponents hit level 16 and Blood for Blood is available to many characters as well as various talents that add slow to certain abilities (Valla's Frost Shot, Tychus's Lead Rain). It can become harder to retreat from a bad fight as the game goes on.
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This looks like a job for Brightwing!
(though I've really really been enjoying Lili recently)
Wait really?
Yuck.
Guess I should play Muradin, Anub and my other stun happy characters all week.
Brightwing, Muradin (with the Thunderclap build), Jaina. Run those three and enemy Illidans will just soak that eye wrap thing with delicious tears.
Though Lili is also quite good against him with Blinding Wind (especially with the 3 missed attacks upgrade) and being one of the few heroes who can outrun him.
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Do you mean Jaina 1v1 against Illidan? I'm not sure I'd put the money on Jaina in that situation, at least not most of the time...
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I think more of in a team situation where they can keep her a bit more safe while she kills him. Her damage is unaffected by his evasion. 1v1 she'd be toast for sure.
Also sad Illidan is free same week I can finally try Kael. Gonna die so much.
Oh and Tassadar. Because he is just the biggest middle finger to all burst people.
Basically I've learned to almost never engage anyone at full health without help. she's top notch for killing hurt heroes fast or preventing people from escaping so your friends can dogpile them.
I usually use ravage to jump over stunning warriors and hassle their healers or backline guys.
And, of course, the guys who's master skins I really like I either hate playing or am completely awful with.
Tychus is my go-to now if the enemy team has a Illidan, if not then Sylvanas or Q-Raynor. Drill, Overkill and grenade damage all go through evasion and shreds HP.
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Sorry, yeah. I meant run all three. If there is someone who can protect Jaina (like BW's poly and Muradin's Thunderclap), she blows Illidan up. That's been my experience, at least.
XBL: InvaderJims
Bnet: Pudgestomp#11153
I honestly wish I had your restraint. I'm about to get my 16th master skin and I also want Johanna's.
But I really do like the one's I got.
XBL: InvaderJims
Bnet: Pudgestomp#11153
So I did the somewhat "W Build" where took all of the talents related to it (range, grenades, slow debuff).
It felt a bit one-shot of a build. As in, W is really just a one-time talent and then it's on cool down for a good bit.
Wouldn't her auto-attack buffs be overall better than a single somewhat-burst build?
Along with auto-attack buffs, sending off two hungering arrows back-to-back would seem like the best DPS version of her.
Her W just didn't feel like a big enough burst to invest that much into?
Witty signature comment goes here...
wra
She has the lowest hp of any assassin so staying in for autoattacks is tough. A multi shot build lets you dart in and hit multiple opponents before darting out again.
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I sometimes build a hybrid build on her which can be fun
AA valla is viable too, more so after they removed battle momentum from her which was a nerf to the multishot build
I will build AA if the other team is particularly tanky though, since multi isn't going to do much and Valla fires so fast that Giant Killer becomes really nasty against warriors and heroes like azmodan.
Grab range increase at 1 and frost at 13. After that it depends on the opponents. Manticore if I can get away with it but sometimes I mix it up.
Depends, I find Hungering splits damage too much since I'm not good enough to use it when it'll hit the same person 3 times. If you were though it's really powerful, yea.
yeah I had a game today where I was kerri and our tank was anub
it was beautiful
the other team was always either stunned and/or dead
Are we expecting any kind of pomp and circumstance?
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wra
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Joe's Stream.
Plan A
1. pick Li Li
2. Use Blind when he dives
3. Let the rest of the team worry about actually blowing him up
Plan B
1. pick ETC
2. Power Slide -> Mosh Pit
3. Let the rest of the team worry about actually blowing him up
...actually, those are basically my plans against everybody, now that I think about it. :P