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[Heroes of the Storm] 100% XP Boost active through June 24

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    morgan_cokemorgan_coke Registered User regular
    Had an interesting game last night as Abathur in HL solo queue. I first picked Aba, on Blackheart's Bay, then things got weird and we ended up with ETC, Diablo, Illidan, and Valla. I went with a hybrid hat/locust build and we were off. I spent most of the time pushing with occasional hats on heroes to secure kills. It was tight all game, but we triumphed in the end, even though they had several more turn ins than we did.

    Then I checked the stats page - now, granted, it's not super accurate/representative - but I ended up leading in Healing, Hero Damage, and Siege Damage, we had 11 kills total, and I was 8-0 on takedowns. The numbers were much less close than they appeared however, as I led both teams in everything except healing, where their LiLi outperformed me, and their Tass only barely did. I had around 3x the number of damage and exp points as my teammates.

    Anyways, what I was wondering is if there is some kind of bug with the stat screen or the way the game calculates that stuff for Abathur that led to me being so far ahead of everyone else on both teams? Or did I just have a really good game? Thanks in advance.

    XBL: Morgan Coke Yes, there is a space, not an underscore. I'm old school like that.
    Battle.net: morgancoke#1589

    Titan's Creed: Jump first, don't ask questions, punch everything
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    dasnoobdasnoob ArkansasRegistered User regular
    edited May 2015
    Downloaded the game monday night. About 6 months ago I quit League of Legends after playing for 3 years. So far I very much enjoy HoS. A lot of the stuff I didn't like in LoL seems absent. I love the way skills work and the interactives on the map. Also enjoy the fact teamwork seems to be pushed a bit more.
    edit: just saw the list on the OP

    dasnoob on
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    DudemanXDudemanX Riverhead, NYRegistered User regular
    Yeah, I'm not too worried by the Kael nerf/fix either as I too have been taking flamethrower over chain bombs as of late. Once I get flamethrower I'm hardly ever in range to cast living bomb so I hardly get to stack it anyways. Oh and when I get matched against a noob Kael who takes chain bomb I always finish with at least 10k more hero damage.

    Steam: DudemanX3
    Discord: Dudeman#9279 - Battle.net: Dudeman#1385
    Twitch: CrashTestJonny - XBox: CrshTstJonny
    Nintendo Switch: SW-4469-1892-0302
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    kimekime Queen of Blades Registered User regular
    Had an interesting game last night as Abathur in HL solo queue. I first picked Aba, on Blackheart's Bay, then things got weird and we ended up with ETC, Diablo, Illidan, and Valla. I went with a hybrid hat/locust build and we were off. I spent most of the time pushing with occasional hats on heroes to secure kills. It was tight all game, but we triumphed in the end, even though they had several more turn ins than we did.

    Then I checked the stats page - now, granted, it's not super accurate/representative - but I ended up leading in Healing, Hero Damage, and Siege Damage, we had 11 kills total, and I was 8-0 on takedowns. The numbers were much less close than they appeared however, as I led both teams in everything except healing, where their LiLi outperformed me, and their Tass only barely did. I had around 3x the number of damage and exp points as my teammates.

    Anyways, what I was wondering is if there is some kind of bug with the stat screen or the way the game calculates that stuff for Abathur that led to me being so far ahead of everyone else on both teams? Or did I just have a really good game? Thanks in advance.

    Abathur is really good at getting high numbers.

    You probably played a good game, but your numbers are basically because of Abathur :)

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
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    STATE OF THE ART ROBOTSTATE OF THE ART ROBOT Registered User regular
    Thank god I have Arthas to 5 and I never have to play him again!

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    shrykeshryke Member of the Beast Registered User regular
    MMMig wrote: »
    Lucascraft wrote: »
    The difference is - SC2 has like 30 maps or something in the game. I think 16 of those are rotated for each competitive season. Heroes only has 7 maps total. And everyone hates Haunted Mines, so if they added a map preference selection, everyone would remove Haunted Mines.

    SC2 has 30 maps is because they've been releasing a ton since launch. They started just like Heroes, with a small pool. Some maps were just terrible (oh god the horrors of steppes of war), outright unbalanced (oh god, no, god please not close positions shattered temple, PLEASE NO), or just not fun at all (orbital station?... that was just dumb), and they were rotated out.

    Maps are not always rotated out though (I can't recall of that one that was around for like a year). There are some maps that stay in the rotation for months (years?) depending on popularity and meta. Blizz rotates out a map that they feel it stagnates the meta, becomes unbalanced once new mechanics are identified, or they notice many people veto out. Rarely (if ever?) are maps that have been rotated out brought back in into the ladder pool.


    In your case, vetoing out Haunted Mines is a way to show them that "hey, this sucks, give us something new!" which they've been doing with SC2 for ages.


    I don't THINK SC2 started with the veto option(?), but it was definitely introduced very early on with a small map pool.


    I personally like Haunted mines.


    ed: Note I realize that making a map in SC2 is considerably easier than in Heroes because of the fact that only terrain and possibly a mix of existing assets are needed whereas Heroes requires a new theme, new mechanic and balancing, and very new assets. I just want to be able to choose at least 1 map I really dislike and play it a lot less if possible.

    But it's more then just HOTS maps being harder to make. HOTS maps are alot more involved play wise and change how teams play rather drastically. It's not just dropping a map, it's dropping a whole host of builds and strategies you have to be able to adapt to.

    Or to put it another way, allowing maps to fall out of favour would do alot to stagnate the metagame because people would start picking a specific type of play given a general kind of map and vote down all the ones that are different.


    I meant literally lifting say the garden terror and dropping it on blackheart's bay just for the sake of it. Not a great example, but instead of going through the iterations required to say turn the dragon knight into the garden terror just change the map layout and plop the mechanic down.

    The map layout is rather important though. The maps are laid out with the mechanic in mind.

    That's why, for instance, Dragonshire has no mercs mid (they all go top or bottom) and Blackheart's Bay has the turn in easily accessible from bot, but father from mid and mid and top are close together with easy vision in both from the tower.

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    fortyforty Registered User regular
    shryke wrote: »
    forty wrote: »
    I don't know if I have anything against their TLV talent philosophy fundamentally. I like the idea that you could build them without as many/any active abilities and play a different sort of micro game (or maybe just a straight up more newbie friendly style), but the alternatives to QWE have to be made stronger (edit: than they are now, I mean; the alternatives for the most part are pretty weak compared to how much potential QWE give you) so you aren't playing such a crippled version of TLV by not doing so. Impatience does seem troublesome just because it gets better and better with the more active abilities you pick up (or, conversely, much weaker if you don't pick up any).

    The problem is making an ability face off against a talent means that the talent has to be REALLY REALLY good or the ability has to be really really bad to work. Cause otherwise it's trading on-demand utility for some sort of passive benefit and that's generally a bad trade. Especially when you have no on-demand abilities to begin with.
    What's the problem, then? Make the talent "really really" good. Or just a little less than really really good if it's 100% passive.

    WoW employed a similar philosophy when they changed to their current talent paradigm, where say an active talent or a passive that at least enforced a more challenging rotation or whatever would (in theory) be tuned to be like 10% better if used well than the completely passive one. That way, skilled players could squeeze out more damage with an active ability, but less skilled players didn't have to either a.) feel totally crippled by taking the passive talent or b.) be "forced" to pick the active talent, suck at utilizing it, and then not do significantly more damage for the effort anyway. The viking QWE alternative talents right now are more like if taking the passive talent in WoW was about half as effective as picking the active one, so they're heavily railroaded into The One True Spec.

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    MMMigMMMig Registered User regular
    Good god AzmoDUNK is pure gold when you have a good meat shield.

    His lazer is just gold on a platter when any enemy is near you.


    and then those long-range dunks.


    BOOM SHAKA LACKA CLOAKED ZERATUL!!!!!
    BOOM!!!!!

    l4lGvOw.png
    Witty signature comment goes here...

    wra
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    So It GoesSo It Goes We keep moving...Registered User regular
    MMMig wrote: »
    Good god AzmoDUNK is pure gold when you have a good meat shield.

    His lazer is just gold on a platter when any enemy is near you.


    and then those long-range dunks.


    BOOM SHAKA LACKA CLOAKED ZERATUL!!!!!
    BOOM!!!!!

    you have to shout "dunked" Irl when it happens or it doesn't count

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    DibbyDibby I'll do my best! Registered User regular
    Azmodan REALLY needs a full on legit AZMODUNK skin. Blizzard. PLEASE. It would be the best. SOMEONE ALREADY MADE IT FOR YOU. cmonnn

    795_150411112615_1.jpg

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
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    Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    I tried it zag and wow. I usually have a learning curve with everyone I try but I took off with her running. I seem to have an affinity for specialists that do damage and I always do more than I ever do on an assassin. I might save my gold for her next.

    Though I need to get a support at some point

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    StericaSterica Yes Registered User, Moderator mod
    Dibby wrote: »
    Azmodan REALLY needs a full on legit AZMODUNK skin. Blizzard. PLEASE. It would be the best. SOMEONE ALREADY MADE IT FOR YOU. cmonnn/img]
    They're working on one.

    YL9WnCY.png
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    Alucard6986Alucard6986 xbox: Ubeltanzer swtor: UbelRegistered User regular
    edited May 2015
    I saw C9 running azmo on spider tomb last night. Apparently there's some semi-broken tactic where you just stack all the characters with promote.

    Alucard6986 on
    PSN: Ubeltanzer Blizzard: Ubel#1258
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    Knight_Knight_ Dead Dead Dead Registered User regular
    I saw C9 running azmo on spider tomb last night. Apparently there's some semi-broken tactic where you just stack all the characters with promote.

    Time is a flat circle.

    aeNqQM9.jpg
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    STATE OF THE ART ROBOTSTATE OF THE ART ROBOT Registered User regular
    So It Goes wrote: »
    MMMig wrote: »
    Good god AzmoDUNK is pure gold when you have a good meat shield.

    His lazer is just gold on a platter when any enemy is near you.


    and then those long-range dunks.


    BOOM SHAKA LACKA CLOAKED ZERATUL!!!!!
    BOOM!!!!!

    you have to shout "dunked" Irl when it happens or it doesn't count

    Also acceptable:

    FROM DOWNTOWN!
    HE IS ON FIRE!
    IT MUST BE THE SHOES!

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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    So It Goes wrote: »
    MMMig wrote: »
    Good god AzmoDUNK is pure gold when you have a good meat shield.

    His lazer is just gold on a platter when any enemy is near you.


    and then those long-range dunks.


    BOOM SHAKA LACKA CLOAKED ZERATUL!!!!!
    BOOM!!!!!

    you have to shout "dunked" Irl when it happens or it doesn't count

    Also acceptable:

    FROM DOWNTOWN!

    I'm now going to shout that in chat whenever a friendly azmo lands one. Also for Tyrande snipes, but I haven't seen much Tyrande of late.

    This is also why I lament the lack of allchat. Poking fun of the enemy team and saying stuff like "game is hard" in allchat is half the fun of MOBAs :c

    9uiytxaqj2j0.jpg
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    StericaSterica Yes Registered User, Moderator mod
    Goddamnit, there is no such thing as a "long-range dunk" unless you are flying at the hoop from halfway across the court.

    Azmodan is the Lord of Three-Pointers

    YL9WnCY.png
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    Alucard6986Alucard6986 xbox: Ubeltanzer swtor: UbelRegistered User regular
    but that just doesn't have the same pun/ring to it

    PSN: Ubeltanzer Blizzard: Ubel#1258
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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Goddamnit, there is no such thing as a "long-range dunk" unless you are flying at the hoop from halfway across the court.

    Azmodan is the Lord of Three-Pointers

    so the real dunker is illidan with the hunt?

    9uiytxaqj2j0.jpg
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    shrykeshryke Member of the Beast Registered User regular
    Dibby wrote: »
    Azmodan REALLY needs a full on legit AZMODUNK skin. Blizzard. PLEASE. It would be the best. SOMEONE ALREADY MADE IT FOR YOU. cmonnn/img]
    They're working on one.

    He needs to scream "Get Dunked On!" every time he scores a kill with the shot.

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    skyknytskyknyt Registered User, ClubPA regular
    shryke wrote: »
    Dibby wrote: »
    Azmodan REALLY needs a full on legit AZMODUNK skin. Blizzard. PLEASE. It would be the best. SOMEONE ALREADY MADE IT FOR YOU. cmonnn/img]
    They're working on one.

    He needs to scream "Get Dunked On!" every time he scores a kill with the shot.

    "Arrogant Nephalim! Look who has been dunked on now!"

    Tycho wrote:
    [skyknyt's writing] is like come kind of code that, when comprehended, unfolds into madness in the mind of the reader.
    PSN: skyknyt, Steam: skyknyt, Blizz: skyknyt#1160
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    jothkijothki Registered User regular
    I'm wondering if the
    MMMig wrote: »
    Capture the flag?
    Obviously it'd need some tweaking for super fast heroes (can't mount or fly, no stealth, etc.) when they're carrying said flag.



    ed: Damn it Mazzyx, stop stealing my ideas before I even think of them.
    But one flag per team side might still work.

    The solution is probably to make the flag work like the Dragon Knight or Garden Terror, the flag runner just isn't themselves during the duration.

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    Knight_Knight_ Dead Dead Dead Registered User regular
    Playing around with the flamethrower build with kael. Preeeeetty fun hitting people from behind forts from outside of gates with flamestrike.

    Poor hammer didn't have a very good game.

    aeNqQM9.jpg
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    GarthorGarthor Registered User regular
    Woo, hit rank 1 in hero league, thanks to a recent streak of 10 wins in a row!

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    jothkijothki Registered User regular
    Someone sell me on Zagara's Reconstitution talent. It looks kind of weak just from the numbers, but everyone seems to like it.

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    shrykeshryke Member of the Beast Registered User regular
    jothki wrote: »
    Someone sell me on Zagara's Reconstitution talent. It looks kind of weak just from the numbers, but everyone seems to like it.

    Try it. Stand on creep at all times. You will notice the health gain.

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    So It GoesSo It Goes We keep moving...Registered User regular
    jothki wrote: »
    Someone sell me on Zagara's Reconstitution talent. It looks kind of weak just from the numbers, but everyone seems to like it.

    Great sustain, super helpful later in the game so you don't have to b. Helps recover after taking down mercs. In a pinch you can maybe heal through something while your teammates kill the guy shooting you (rare :P)

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    jothkijothki Registered User regular
    edited May 2015
    shryke wrote: »
    jothki wrote: »
    Someone sell me on Zagara's Reconstitution talent. It looks kind of weak just from the numbers, but everyone seems to like it.

    Try it. Stand on creep at all times. You will notice the health gain.

    I may just have Regeneration Master envy.

    Edit:
    So It Goes wrote: »
    jothki wrote: »
    Someone sell me on Zagara's Reconstitution talent. It looks kind of weak just from the numbers, but everyone seems to like it.

    Great sustain, super helpful later in the game so you don't have to b. Helps recover after taking down mercs. In a pinch you can maybe heal through something while your teammates kill the guy shooting you (rare :P)

    That seems like a better description of Rapid Incubation, which yes, is awesome.

    jothki on
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    shrykeshryke Member of the Beast Registered User regular
    jothki wrote: »
    shryke wrote: »
    jothki wrote: »
    Someone sell me on Zagara's Reconstitution talent. It looks kind of weak just from the numbers, but everyone seems to like it.

    Try it. Stand on creep at all times. You will notice the health gain.

    I may just have Regeneration Master envy.

    Edit:
    So It Goes wrote: »
    jothki wrote: »
    Someone sell me on Zagara's Reconstitution talent. It looks kind of weak just from the numbers, but everyone seems to like it.

    Great sustain, super helpful later in the game so you don't have to b. Helps recover after taking down mercs. In a pinch you can maybe heal through something while your teammates kill the guy shooting you (rare :P)

    That seems like a better description of Rapid Incubation, which yes, is awesome.

    It's strong at lvl 1 and it's one of the things that makes her a nasty lane bully right from the getgo. It helps her basically shrug off incidental damage and stay in lane.

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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    jothki wrote: »
    Someone sell me on Zagara's Reconstitution talent. It looks kind of weak just from the numbers, but everyone seems to like it.

    Isn't the main thing that her other level 1 talents are trash?

    9uiytxaqj2j0.jpg
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    So It GoesSo It Goes We keep moving...Registered User regular
    jothki wrote: »
    shryke wrote: »
    jothki wrote: »
    Someone sell me on Zagara's Reconstitution talent. It looks kind of weak just from the numbers, but everyone seems to like it.

    Try it. Stand on creep at all times. You will notice the health gain.

    I may just have Regeneration Master envy.

    Edit:
    So It Goes wrote: »
    jothki wrote: »
    Someone sell me on Zagara's Reconstitution talent. It looks kind of weak just from the numbers, but everyone seems to like it.

    Great sustain, super helpful later in the game so you don't have to b. Helps recover after taking down mercs. In a pinch you can maybe heal through something while your teammates kill the guy shooting you (rare :P)

    That seems like a better description of Rapid Incubation, which yes, is awesome.

    oh whoops I read it wrong

    just interpret my comment to also be about healy creep

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    fortyforty Registered User regular
    Goddamnit, there is no such thing as a "long-range dunk" unless you are flying at the hoop from halfway across the court.
    To be fair, that does happen in NBA Jam.

    But yes, technically Azmo isn't dunking.

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    fortyforty Registered User regular
    Another thing that playing Stitches again (won't be playing him anymore for a while after tonight) made me realize is how many damn heroes counter him just by farting minions out. That hook loves to pick up beetles or roaches rather than heroes. One time I watched the hook literally pass through an enemy hero and grab nothing. He's such a piece of shit.

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    shrykeshryke Member of the Beast Registered User regular
    jothki wrote: »
    Someone sell me on Zagara's Reconstitution talent. It looks kind of weak just from the numbers, but everyone seems to like it.

    Isn't the main thing that her other level 1 talents are trash?

    I wouldn't agree. They are just not as strong. And basically all focused on pushing or mercing.

    Double distance on Banelings is ridiculous and useful for smacking towers and forts around even when the enemy won't let you get close to them.
    Tankier roaches are tankier, helping with pushing, ammo draining and mercing.
    Demolitionist is, well, what it always is. With Zagara's many ways to distract towers you can fuck a lane up really really early in the game with it. Though obviously it's use fades as the game goes on, as it always does.

    If it was just those 3, it'd be an interesting choice between some decent talents. But the extra regen is just too universally useful to pass up imo.

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    Knight_Knight_ Dead Dead Dead Registered User regular
    forty wrote: »
    Another thing that playing Stitches again (won't be playing him anymore for a while after tonight) made me realize is how many damn heroes counter him just by farting minions out. That hook loves to pick up beetles or roaches rather than heroes. One time I watched the hook literally pass through an enemy hero and grab nothing. He's such a piece of shit.

    Stitches has had the hardest fall. Hook being a pain to land didn't matter when he also was one of the highest damage and sustain warriors. Now he's just poo unless you're against very particular comps, but with Zag always being good, and Anub being 2nd best warrior now, there are generally always a ton of minions floating about.

    aeNqQM9.jpg
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    jothkijothki Registered User regular
    Knight_ wrote: »
    forty wrote: »
    Another thing that playing Stitches again (won't be playing him anymore for a while after tonight) made me realize is how many damn heroes counter him just by farting minions out. That hook loves to pick up beetles or roaches rather than heroes. One time I watched the hook literally pass through an enemy hero and grab nothing. He's such a piece of shit.

    Stitches has had the hardest fall. Hook being a pain to land didn't matter when he also was one of the highest damage and sustain warriors. Now he's just poo unless you're against very particular comps, but with Zag always being good, and Anub being 2nd best warrior now, there are generally always a ton of minions floating about.

    Fishing Hook feels hilarious if you can actually manage to land it. I haven't tried it out in a real game, though.

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    STATE OF THE ART ROBOTSTATE OF THE ART ROBOT Registered User regular
    I have gained a new appreciation for Raynor. If you go auto attack, at level 20 he just takes over the game.

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    jothkijothki Registered User regular
    Coop is terrible practice for learning how to use Bolt of the Storm. I've been forgetting that it even exists in real games, since I'm so unused to the game ever reaching it.

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    StericaSterica Yes Registered User, Moderator mod
    Had a game where our core had 32% HP and the enemy core had 64%. Enemy team had 62 skulls, and we just wiped them and golem was the only thing left. Team was just on auto-pilot for golem when I just yelled "NO WE CANNOT WIN IF IT COMES TO GOLEMS GO FOR CORE." And we yolo'd the hell outta that core for the win.

    GAME AWARENESS, FRIENDS.

    YL9WnCY.png
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    KhraulKhraul Registered User regular
    In between night shifts and had a chance to play a BUNCH of games tonight... the 14 day xp boost helped me jump 4 or 5 heroes to level 5 for a bunch of gold and i went from level 24 to 27... it is sooooo nice having all the talent gates removed.

    Best match of the night was my first qm as nova... with a build one of you had linked previously I absolutely punished the other team... we also had a stiches who gorged/carried their kael every single time they met... just steal a fire mage and run like hell, drop him in front of me (solo firing squad), continue with the match.

    Pretty good night.

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
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