Starting today, the pool of Battlegrounds available in all modes, except Custom Games, will be temporarily limited to the following:
Battlefield of Eternity
Sky Temple
Tomb of the Spider Queen
Cursed Hollow
AKA: No Haunted Mines till Tuesday, July 7.
I don't like the Arcane Flare changes to BW. She did not need a damage nerf to her only offensive ability, especially while removing the damage from Poly and removing Envenom. If they made the projectile move 20% faster, I would have called it even, but gross.
Oh thank God, no fucking Garden of Terror fuck Garden of Terror.
Or Blackheart's Bay. Easily my least favorite map to solo queue into.
Played the new battleground, its kinda interesting. Immortals spawn at around 2mins together with the merc camps. They are like bosses but have less hp than a golem I think. Though it is two lanes and is reminiscent of Haunted Mines, the fact that the Immortal always going against the stronger lane will prolong games.
I can see double siege comps being really strong as well as using bribe to time merc camps just before the Immortals spawn. Somehow having only 4 merc camps doesn't feel great
Azmodans laser will still get interrupted by daze abilities, at least until 13 when he can take the talent that allows him to move whilst casting. Whether that stops dates interrupting the ability is the question...
This change should be a boost to Tychus - his overkill is his main source of damage, and it's suddenly a lot harder to stop going off...
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I love it when people recognize that the only reason they are alive/got a kill is because I am the allpresent abathur and I WILLED IT SO.
I HATE it when people think I am some AFKer and ask me to 'actually contribute' in the game.
Motherfucker when you look at the stats and I am top of all of them, do you think it's a glitch?
Humor can be dissected as a frog can, but dies in the process.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Azmodans laser will still get interrupted by daze abilities, at least until 13 when he can take the talent that allows him to move whilst casting. Whether that stops dates interrupting the ability is the question...
This change should be a boost to Tychus - his overkill is his main source of damage, and it's suddenly a lot harder to stop going off...
It's also a massive nerf to Tychus because now he can't interrupt people with his 'nade. Also melting point got nerfed.
Hero Level 9 -- A new 750 Gold reward has been added.
This Gold reward will also be retroactively granted to players for each Hero that reached level 9 prior to today’s patch.
That's a good chunk of gold for people who have leveled the hell out of heroes.
Woah. That's gonna by like 10k gold for me. (I've been working on getting all the master portraits unlocked, if you were wondering)
Yeah I read that as Account Level, not Hero Level. Hero Level means that's goona be an absolute shitton of gold for me. Lvl 9 is where I get characters to for the portrait and mount colour variation.
I had someone explain to me, quite graphically, why I was in the wrong for wanting him to turn the 16 coins he was carrying around on the pirate map. Apparently I'm an idiot that needs to uninstall and stop playing team games because don't you understand? We will win if we just maintain lanes and if you just want to kill people you should go play CS you stupid idiot. And if we leave lane for 30 seconds to turn in worthless objective tokens we're losing xp and will lose.
He said
As the cannonballs flew over us and decimated every structure.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
They took 10% off every structure???
Humor can be dissected as a frog can, but dies in the process.
Symbiote (Q)
Carapace (E)
Networked Carapace (Talent)
Carapace now always Shields nearby Minions and Mercenaries, regardless of Symbiote’s target
That's a real nice buff to that talent... improves his locust build quite a bit (in case anyone doesn't know. .. that talent currently shields a hero OR minions OR your locust depending on who you have hatted). Now a hat spreads shields to ALL THE LITTLE THINGS! :biggrin:
Azmodans laser will still get interrupted by daze abilities, at least until 13 when he can take the talent that allows him to move whilst casting. Whether that stops dates interrupting the ability is the question...
This change should be a boost to Tychus - his overkill is his main source of damage, and it's suddenly a lot harder to stop going off...
It's also a massive nerf to Tychus because now he can't interrupt people with his 'nade. Also melting point got nerfed.
However, his auto attack range got boosted to the same level as other ranged dos, which is a huge buff to him and should easily counter these nerfs. He's incredibly high sustained dps, with an escape tool, a long range finisher and defensive talents other assassins don't get. I expect to see a lot more of him now with that buff.
Azmodans laser will still get interrupted by daze abilities, at least until 13 when he can take the talent that allows him to move whilst casting. Whether that stops dates interrupting the ability is the question...
This change should be a boost to Tychus - his overkill is his main source of damage, and it's suddenly a lot harder to stop going off...
It's also a massive nerf to Tychus because now he can't interrupt people with his 'nade. Also melting point got nerfed.
However, his auto attack range got boosted to the same level as other ranged dos, which is a huge buff to him and should easily counter these nerfs. He's incredibly high sustained dps, with an escape tool, a long range finisher and defensive talents other assassins don't get. I expect to see a lot more of him now with that buff.
The Quarterback build is probably 100% dead though.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Azmodans laser will still get interrupted by daze abilities, at least until 13 when he can take the talent that allows him to move whilst casting. Whether that stops dates interrupting the ability is the question...
This change should be a boost to Tychus - his overkill is his main source of damage, and it's suddenly a lot harder to stop going off...
It's also a massive nerf to Tychus because now he can't interrupt people with his 'nade. Also melting point got nerfed.
However, his auto attack range got boosted to the same level as other ranged dos, which is a huge buff to him and should easily counter these nerfs. He's incredibly high sustained dps, with an escape tool, a long range finisher and defensive talents other assassins don't get. I expect to see a lot more of him now with that buff.
The Quarterback build is probably 100% dead though.
I am fine with this.
I didn't really like it anyway and preferred overkill. But instead we also get the autoattack build becoming better since he can now stay on the outskirts of a fight like Valla instead of his half ass melee range.
The following abilities will now Daze, rather than Stun, enemy Heroes:
Thrall -- Sundering (R)
So there's officially no reason anyone should ever pick Thrall ever again.
what? why the hell did this happen? i can only assume to try and "buff" earthquake. i mean the ability seems powerful, but thrall needs help on levels other than 10
Azmodans laser will still get interrupted by daze abilities, at least until 13 when he can take the talent that allows him to move whilst casting. Whether that stops dates interrupting the ability is the question...
This change should be a boost to Tychus - his overkill is his main source of damage, and it's suddenly a lot harder to stop going off...
It's also a massive nerf to Tychus because now he can't interrupt people with his 'nade. Also melting point got nerfed.
However, his auto attack range got boosted to the same level as other ranged dos, which is a huge buff to him and should easily counter these nerfs. He's incredibly high sustained dps, with an escape tool, a long range finisher and defensive talents other assassins don't get. I expect to see a lot more of him now with that buff.
i missed the auto attack range buff. while fine, that's a little disappointing as i thought it was interesting to have it be different.
I had someone explain to me, quite graphically, why I was in the wrong for wanting him to turn the 16 coins he was carrying around on the pirate map. Apparently I'm an idiot that needs to uninstall and stop playing team games because don't you understand? We will win if we just maintain lanes and if you just want to kill people you should go play CS you stupid idiot. And if we leave lane for 30 seconds to turn in worthless objective tokens we're losing xp and will lose.
He said
As the cannonballs flew over us and decimated every structure.
I'm running into a LOT of this in soloq. Trying to get to 30 so I can start doing hero league and maybe play with some of you guys. I'm not very good but I at least understand this is not LoL and objectives are IMPORTANT.
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No-QuarterNothing To FearBut Fear ItselfRegistered Userregular
Had a shitagious experience in my 2nd league game last night.
How good are Blizzard with responding to reports of abusive players? If I wanted to hear shit-talk from a 14 year old I'd go play LoL.
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Or Blackheart's Bay. Easily my least favorite map to solo queue into.
XBL: InvaderJims
Bnet: Pudgestomp#11153
I can see double siege comps being really strong as well as using bribe to time merc camps just before the Immortals spawn. Somehow having only 4 merc camps doesn't feel great
Streaming 8PST on weeknights
This change should be a boost to Tychus - his overkill is his main source of damage, and it's suddenly a lot harder to stop going off...
I HATE it when people think I am some AFKer and ask me to 'actually contribute' in the game.
Motherfucker when you look at the stats and I am top of all of them, do you think it's a glitch?
It's also a massive nerf to Tychus because now he can't interrupt people with his 'nade. Also melting point got nerfed.
Yeah I read that as Account Level, not Hero Level. Hero Level means that's goona be an absolute shitton of gold for me. Lvl 9 is where I get characters to for the portrait and mount colour variation.
He said
As the cannonballs flew over us and decimated every structure.
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
So there's officially no reason anyone should ever pick Thrall ever again.
Symbiote (Q)
Carapace (E)
Networked Carapace (Talent)
Carapace now always Shields nearby Minions and Mercenaries, regardless of Symbiote’s target
That's a real nice buff to that talent... improves his locust build quite a bit (in case anyone doesn't know. .. that talent currently shields a hero OR minions OR your locust depending on who you have hatted). Now a hat spreads shields to ALL THE LITTLE THINGS! :biggrin:
Gamertag - Khraul
PSN - Razide6
However, his auto attack range got boosted to the same level as other ranged dos, which is a huge buff to him and should easily counter these nerfs. He's incredibly high sustained dps, with an escape tool, a long range finisher and defensive talents other assassins don't get. I expect to see a lot more of him now with that buff.
The Quarterback build is probably 100% dead though.
-Antje Jackelén, Archbishop of the Church of Sweden
I am fine with this.
I didn't really like it anyway and preferred overkill. But instead we also get the autoattack build becoming better since he can now stay on the outskirts of a fight like Valla instead of his half ass melee range.
what? why the hell did this happen? i can only assume to try and "buff" earthquake. i mean the ability seems powerful, but thrall needs help on levels other than 10
i missed the auto attack range buff. while fine, that's a little disappointing as i thought it was interesting to have it be different.
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WoWtcg and gaming website
This can only end well!
3DS Friend Code: 3110-5393-4113
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Nerf specialists!
3DS Friend Code: 3110-5393-4113
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Specialist teams are nuts. Sylv + Gazlowe/Zagara in one lane together and they just push can be nutty.
http://forums.penny-arcade.com/discussion/198942/heroes-of-the-storm-eternal-conflict-expansion-event-phase-1-on-the-ptr#latest
I'm running into a LOT of this in soloq. Trying to get to 30 so I can start doing hero league and maybe play with some of you guys. I'm not very good but I at least understand this is not LoL and objectives are IMPORTANT.
How good are Blizzard with responding to reports of abusive players? If I wanted to hear shit-talk from a 14 year old I'd go play LoL.
other than that this game is great.