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PS Vita/PSTV: It's this really obscure handheld, you've probably never heard of it

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Posts

  • oldmankenoldmanken Registered User regular
    Grabbed Castlevania: The Dracula X Chronicles since it is on sale. I know it includes SotN as well, but does that only unlock after beating the game?

  • vamenvamen Registered User regular
    edited October 2016
    Magic Pink wrote: »
    Chance wrote: »
    Chance wrote: »
    Holy shit you guys Exist Archive is so gorgeous on Vita.

    Please give me impressions. I love the Valkyrie Profile series with all my heart and want to play it so badly, but I'm currently overloaded with a Leadership School course for the next month.

    It starts off VERY strong – you want to know what, exactly, has happened here, and what this strange world your find yourself on is, and why it seems to be torn apart with all these islands just floating in space – like shreds or ribbons of land, swirling around a core that is very clearly a construct or tower of some kind. Like you’re on the inside of an orange peel that’s been cut off in a spiral, hanging there, a broken, shredded sphere in space.

    The presentation is phenomenal. When you’re about to start a quest, you’re looking at the “world map,” which is this gorgeous view of the construct-core-tower with all these curving wedges of land arcing around it, and when you enter the map to select a quest, it doesn’t switch to a new screen or anything – it zooms in to the last place you were, the last surface of a land arc you were on, and you realize that was all done in-engine and it’s like whoah.

    In terms of mechanics, it starts off too light. Remember in (Tri-Ace’s) Resonance of Fate how they throw like 100% of their battle mechanics at you from the word go? This is not that. For the first two “quests” (a dungeon run), you only have one hero at your disposal – mash square to que up attacks (max of 2!), hit square to block attacks, hit start to bring up a menu to go into the item menu to use an item (item usage is not very streamlined). To begin, it’s suuuuper boring. Then you get your first party members.

    Once you get them (goes to 3, and very quickly to 5 – max 4 on a quest at a time), it becomes what it was sold as, and fights become wayyy more tactical, fun and stylish as you dash forward with your Greatsword/Tank guy (square square!) for two big sweeping AoE splashes against the front line of an enemy team and follow up with your Gun-Fu guy (X X!) for more AoE goodness. Or you could just send in your Katana-wielding guy, who doesn’t have to shoot through the enemy front line and get his damage blocked, and can just be told to target a backline heavy.

    At first you want to just spam everyone – triangle, circle, X, square, triangle, X, square (participating in combos together increases the team’s affection for each other) – but it soon becomes clear that you need to take things a lot more slowly. You need to not overkill enemies, because you can que up 100% of your action points on a single target, take them out on the second strike and waste all subsequent attacks.

    So you begin watching the action very closely. Triangle to send in Katana guy. He does two quick strikes, and staggers the enemy, circle to throw a fireball, boom, the heavy is down, no AP wasted. Your team leaps back into position, ready for the next combo. Once it clicks, it ends up feeling a lot like the quick-paced, challenging-but-satisfying action of Resonance of Fate without actually being anything like it (having never played VP back in the day, RoF is my gold-standard for Tri-Ace). The combat is FUN.

    The dungeons are platforming, exploratory exercises, but there’s very little to see and do in them. There are monstrous, dark red clouds to get first strike on (to begin a fight in your attack phase), items to open, and you’re sent back in one or two times to defeat a boss and move the story forward.

    I haven’t gotten to it yet, but word is Exist Archive is actually, also, a Metroidvania! So in another four hours or so (I’m 2 hours in), I should get a double-jump which will allow me to more-fully explore the dungeons. Your rating at the end of a dungeon (which grants an item reward) is based on how much of the dungeon you have mapped out and how many of its items you found and opened. There are a half-dozen more environmental-exploration moves beyond that, annnd yeah… loving it so far.
    • Since I got it, I have not played Darkest Dungeon or Overwatch. This is big.
    • Absolutely gorgeous.
    • The story thus far is ca-rayyyzeee and I love it but no spoilers.
    • Absolutely gorgeous. The map screen floors me.
    • Combat is super-fun once it opens up even a little bit, and these menus are telling me there is a ton (spells, skills) yet to be revealed to me.
    • Absolutely gorgeous.
    • I really appreciate the fact that dungeon exploration is more involved than just guiding my dudes around a flat space with some stairs (cough Atelier cough Legend of Heroes coughcough). Even rudimentary platforming is a lot more engaging.
    • Absolutely gorgeous. Like how-the-fuck-did-they-do-this-on-Vita-gorgeous.

    If I REALLY hate the Tales Of combat (because I suck at it) is it possible I'll like this?

    Valkyrie Profile style combat isn't action-based like Tale of, so I don't even understand why that would come up. Valkyrie Profile (and Exist Archive) combat is entirely turn based. It just throws in timing, combos, and jugling/etc. on your turn as you perform attack combos with your party members by telling them when to go in and what order on your turn to perform their actions in.

    Even Valkyrie Profile 2, which was on a 3-d free movement field, was still turn based.

    It's all strategy, not twitch.

    At first glance it looks very much like a Tales combat setup so I can understand the concern, especially if you've never played a VP game. I think I'd have a hard time grasping quite how the combat worked in VP if I'd never tried it.

    So I'd never heard of Exist Archive until today, and between Chance's review impressions and just the fact that so much of it is looking VP-ish...dammit, I'm sold. It works out since I ended up hating World of FF and am skipping it, so I can just pretend it all evens out =p.

    vamen on
  • ChanceChance Registered User regular
    vamen wrote: »
    Magic Pink wrote: »
    Chance wrote: »
    Chance wrote: »
    Holy shit you guys Exist Archive is so gorgeous on Vita.

    Please give me impressions. I love the Valkyrie Profile series with all my heart and want to play it so badly, but I'm currently overloaded with a Leadership School course for the next month.

    It starts off VERY strong – you want to know what, exactly, has happened here, and what this strange world your find yourself on is, and why it seems to be torn apart with all these islands just floating in space – like shreds or ribbons of land, swirling around a core that is very clearly a construct or tower of some kind. Like you’re on the inside of an orange peel that’s been cut off in a spiral, hanging there, a broken, shredded sphere in space.

    The presentation is phenomenal. When you’re about to start a quest, you’re looking at the “world map,” which is this gorgeous view of the construct-core-tower with all these curving wedges of land arcing around it, and when you enter the map to select a quest, it doesn’t switch to a new screen or anything – it zooms in to the last place you were, the last surface of a land arc you were on, and you realize that was all done in-engine and it’s like whoah.

    In terms of mechanics, it starts off too light. Remember in (Tri-Ace’s) Resonance of Fate how they throw like 100% of their battle mechanics at you from the word go? This is not that. For the first two “quests” (a dungeon run), you only have one hero at your disposal – mash square to que up attacks (max of 2!), hit square to block attacks, hit start to bring up a menu to go into the item menu to use an item (item usage is not very streamlined). To begin, it’s suuuuper boring. Then you get your first party members.

    Once you get them (goes to 3, and very quickly to 5 – max 4 on a quest at a time), it becomes what it was sold as, and fights become wayyy more tactical, fun and stylish as you dash forward with your Greatsword/Tank guy (square square!) for two big sweeping AoE splashes against the front line of an enemy team and follow up with your Gun-Fu guy (X X!) for more AoE goodness. Or you could just send in your Katana-wielding guy, who doesn’t have to shoot through the enemy front line and get his damage blocked, and can just be told to target a backline heavy.

    At first you want to just spam everyone – triangle, circle, X, square, triangle, X, square (participating in combos together increases the team’s affection for each other) – but it soon becomes clear that you need to take things a lot more slowly. You need to not overkill enemies, because you can que up 100% of your action points on a single target, take them out on the second strike and waste all subsequent attacks.

    So you begin watching the action very closely. Triangle to send in Katana guy. He does two quick strikes, and staggers the enemy, circle to throw a fireball, boom, the heavy is down, no AP wasted. Your team leaps back into position, ready for the next combo. Once it clicks, it ends up feeling a lot like the quick-paced, challenging-but-satisfying action of Resonance of Fate without actually being anything like it (having never played VP back in the day, RoF is my gold-standard for Tri-Ace). The combat is FUN.

    The dungeons are platforming, exploratory exercises, but there’s very little to see and do in them. There are monstrous, dark red clouds to get first strike on (to begin a fight in your attack phase), items to open, and you’re sent back in one or two times to defeat a boss and move the story forward.

    I haven’t gotten to it yet, but word is Exist Archive is actually, also, a Metroidvania! So in another four hours or so (I’m 2 hours in), I should get a double-jump which will allow me to more-fully explore the dungeons. Your rating at the end of a dungeon (which grants an item reward) is based on how much of the dungeon you have mapped out and how many of its items you found and opened. There are a half-dozen more environmental-exploration moves beyond that, annnd yeah… loving it so far.
    • Since I got it, I have not played Darkest Dungeon or Overwatch. This is big.
    • Absolutely gorgeous.
    • The story thus far is ca-rayyyzeee and I love it but no spoilers.
    • Absolutely gorgeous. The map screen floors me.
    • Combat is super-fun once it opens up even a little bit, and these menus are telling me there is a ton (spells, skills) yet to be revealed to me.
    • Absolutely gorgeous.
    • I really appreciate the fact that dungeon exploration is more involved than just guiding my dudes around a flat space with some stairs (cough Atelier cough Legend of Heroes coughcough). Even rudimentary platforming is a lot more engaging.
    • Absolutely gorgeous. Like how-the-fuck-did-they-do-this-on-Vita-gorgeous.

    If I REALLY hate the Tales Of combat (because I suck at it) is it possible I'll like this?

    Valkyrie Profile style combat isn't action-based like Tale of, so I don't even understand why that would come up. Valkyrie Profile (and Exist Archive) combat is entirely turn based. It just throws in timing, combos, and jugling/etc. on your turn as you perform attack combos with your party members by telling them when to go in and what order on your turn to perform their actions in.

    Even Valkyrie Profile 2, which was on a 3-d free movement field, was still turn based.

    It's all strategy, not twitch.

    At first glance it looks very much like a Tales combat setup so I can understand the concern, especially if you've never played a VP game. I think I'd have a hard time grasping quite how the combat worked in VP if I'd never tried it.

    So I'd never heard of Exist Archive until today, and between chances review and just the fact that so much of it is looking VP-ish...dammit, I'm sold. It works out since I ended up hating World of FF and am skipping it, so I can just pretend it all evens out =p.

    Chance's impressions. I'm like 35-40 hours from beating it.

    'Chance, you are the best kind of whore.' -Henroid
  • vamenvamen Registered User regular
    edited October 2016
    Chance wrote: »
    vamen wrote: »
    Magic Pink wrote: »
    Chance wrote: »
    Chance wrote: »
    Holy shit you guys Exist Archive is so gorgeous on Vita.

    Please give me impressions. I love the Valkyrie Profile series with all my heart and want to play it so badly, but I'm currently overloaded with a Leadership School course for the next month.

    It starts off VERY strong – you want to know what, exactly, has happened here, and what this strange world your find yourself on is, and why it seems to be torn apart with all these islands just floating in space – like shreds or ribbons of land, swirling around a core that is very clearly a construct or tower of some kind. Like you’re on the inside of an orange peel that’s been cut off in a spiral, hanging there, a broken, shredded sphere in space.

    The presentation is phenomenal. When you’re about to start a quest, you’re looking at the “world map,” which is this gorgeous view of the construct-core-tower with all these curving wedges of land arcing around it, and when you enter the map to select a quest, it doesn’t switch to a new screen or anything – it zooms in to the last place you were, the last surface of a land arc you were on, and you realize that was all done in-engine and it’s like whoah.

    In terms of mechanics, it starts off too light. Remember in (Tri-Ace’s) Resonance of Fate how they throw like 100% of their battle mechanics at you from the word go? This is not that. For the first two “quests” (a dungeon run), you only have one hero at your disposal – mash square to que up attacks (max of 2!), hit square to block attacks, hit start to bring up a menu to go into the item menu to use an item (item usage is not very streamlined). To begin, it’s suuuuper boring. Then you get your first party members.

    Once you get them (goes to 3, and very quickly to 5 – max 4 on a quest at a time), it becomes what it was sold as, and fights become wayyy more tactical, fun and stylish as you dash forward with your Greatsword/Tank guy (square square!) for two big sweeping AoE splashes against the front line of an enemy team and follow up with your Gun-Fu guy (X X!) for more AoE goodness. Or you could just send in your Katana-wielding guy, who doesn’t have to shoot through the enemy front line and get his damage blocked, and can just be told to target a backline heavy.

    At first you want to just spam everyone – triangle, circle, X, square, triangle, X, square (participating in combos together increases the team’s affection for each other) – but it soon becomes clear that you need to take things a lot more slowly. You need to not overkill enemies, because you can que up 100% of your action points on a single target, take them out on the second strike and waste all subsequent attacks.

    So you begin watching the action very closely. Triangle to send in Katana guy. He does two quick strikes, and staggers the enemy, circle to throw a fireball, boom, the heavy is down, no AP wasted. Your team leaps back into position, ready for the next combo. Once it clicks, it ends up feeling a lot like the quick-paced, challenging-but-satisfying action of Resonance of Fate without actually being anything like it (having never played VP back in the day, RoF is my gold-standard for Tri-Ace). The combat is FUN.

    The dungeons are platforming, exploratory exercises, but there’s very little to see and do in them. There are monstrous, dark red clouds to get first strike on (to begin a fight in your attack phase), items to open, and you’re sent back in one or two times to defeat a boss and move the story forward.

    I haven’t gotten to it yet, but word is Exist Archive is actually, also, a Metroidvania! So in another four hours or so (I’m 2 hours in), I should get a double-jump which will allow me to more-fully explore the dungeons. Your rating at the end of a dungeon (which grants an item reward) is based on how much of the dungeon you have mapped out and how many of its items you found and opened. There are a half-dozen more environmental-exploration moves beyond that, annnd yeah… loving it so far.
    • Since I got it, I have not played Darkest Dungeon or Overwatch. This is big.
    • Absolutely gorgeous.
    • The story thus far is ca-rayyyzeee and I love it but no spoilers.
    • Absolutely gorgeous. The map screen floors me.
    • Combat is super-fun once it opens up even a little bit, and these menus are telling me there is a ton (spells, skills) yet to be revealed to me.
    • Absolutely gorgeous.
    • I really appreciate the fact that dungeon exploration is more involved than just guiding my dudes around a flat space with some stairs (cough Atelier cough Legend of Heroes coughcough). Even rudimentary platforming is a lot more engaging.
    • Absolutely gorgeous. Like how-the-fuck-did-they-do-this-on-Vita-gorgeous.

    If I REALLY hate the Tales Of combat (because I suck at it) is it possible I'll like this?

    Valkyrie Profile style combat isn't action-based like Tale of, so I don't even understand why that would come up. Valkyrie Profile (and Exist Archive) combat is entirely turn based. It just throws in timing, combos, and jugling/etc. on your turn as you perform attack combos with your party members by telling them when to go in and what order on your turn to perform their actions in.

    Even Valkyrie Profile 2, which was on a 3-d free movement field, was still turn based.

    It's all strategy, not twitch.

    At first glance it looks very much like a Tales combat setup so I can understand the concern, especially if you've never played a VP game. I think I'd have a hard time grasping quite how the combat worked in VP if I'd never tried it.

    So I'd never heard of Exist Archive until today, and between chances review and just the fact that so much of it is looking VP-ish...dammit, I'm sold. It works out since I ended up hating World of FF and am skipping it, so I can just pretend it all evens out =p.

    Chance's impressions. I'm like 35-40 hours from beating it.

    Fixed =p.
    The very alluring first impression have sold me.

    vamen on
  • ArmorocArmoroc Registered User regular
    oldmanken wrote: »
    Grabbed Castlevania: The Dracula X Chronicles since it is on sale. I know it includes SotN as well, but does that only unlock after beating the game?

    I read up on it because I'm doing my research on these games on sale. You have to meet certain requirements in-game to unlock all sorts of things in Dracula X. So if you don't wanna deal with all the secret spots just look it up.

  • LucedesLucedes Registered User regular
    I really like WoFF and I don't know why, it's a bad anime with final fantasy pokemon.
    Maybe that's all I wanted?

  • The WolfmanThe Wolfman Registered User regular
    Armoroc wrote: »
    oldmanken wrote: »
    Grabbed Castlevania: The Dracula X Chronicles since it is on sale. I know it includes SotN as well, but does that only unlock after beating the game?

    I read up on it because I'm doing my research on these games on sale. You have to meet certain requirements in-game to unlock all sorts of things in Dracula X. So if you don't wanna deal with all the secret spots just look it up.

    If I remember right, it's actually finding some item in some stage in X, then SOTN unlocks.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • HounHoun Registered User regular
    Isn't Dracula X the one with the shitty SotN voice overs?*



    *As opposed to the original "so terrible they're hilarious" voice overs.

  • oldmankenoldmanken Registered User regular
    Dracula X is a remake of Rondo, but was under the impression that SotN include was the original.

  • ReynoldsReynolds Gone Fishin'Registered User regular
    I had it on PSP, it definitely has the redone voices.

    uyvfOQy.png
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Dracula X is a remake of Rondo of Blood with unlockable enhanced port of SotN (redone voices + dialog, extra boss, two new familiars, Maria playable) and the unlockable origional version of Rondo of Blood.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • Mr_GrinchMr_Grinch Registered User regular
    Chance wrote: »
    Mr_Grinch wrote: »
    Any new platformer recommendations for the Vita?

    New? Few.

    Exile's End just came out, can't vouch for it.

    Exist Archive's dungeons are 2D platforming dungeons, but the platforming mechanics are so light it doesn't count.

    Attack on Titan's movement system is pretty satisfying, but unlike say Gravity Rush I wouldn't count it as a platformer either.

    Shantae's comin' soon, though!

    Thanks!

    I've realised I put Severed down to play through Earthbound, which I've now finished (I'm a very monogamous gamer).

    I put a good hour in to it today and forgot how much I enjoyed it. Severed's combat is just fantastic, the flow you get in to with it. Though I do get a little over eager at times when swiping and knock the left stick, I've be quite happy with an option to turn off the sticks in combat (and switch enemies by tapping the icon).

    I'd never heard of Shantae before, it looks fantastic. Are any of the other games worth picking up?

    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • ChanceChance Registered User regular
    Mr_Grinch wrote: »
    Chance wrote: »
    Mr_Grinch wrote: »
    Any new platformer recommendations for the Vita?

    New? Few.

    Exile's End just came out, can't vouch for it.

    Exist Archive's dungeons are 2D platforming dungeons, but the platforming mechanics are so light it doesn't count.

    Attack on Titan's movement system is pretty satisfying, but unlike say Gravity Rush I wouldn't count it as a platformer either.

    Shantae's comin' soon, though!

    Thanks!

    I've realised I put Severed down to play through Earthbound, which I've now finished (I'm a very monogamous gamer).

    I put a good hour in to it today and forgot how much I enjoyed it. Severed's combat is just fantastic, the flow you get in to with it. Though I do get a little over eager at times when swiping and knock the left stick, I've be quite happy with an option to turn off the sticks in combat (and switch enemies by tapping the icon).

    I'd never heard of Shantae before, it looks fantastic. Are any of the other games worth picking up?

    I'm definitely enjoying Exist Archive so far, and I liked Attack on Titan but couldn't stick with it. AoT looks and plays really well.

    'Chance, you are the best kind of whore.' -Henroid
  • Mr_GrinchMr_Grinch Registered User regular
    I meant the Shantae games :smile:

    Anyway, I have more than enough to play at the moment.

    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • shoeboxjeddyshoeboxjeddy Registered User regular
    oldmanken wrote: »
    Grabbed Castlevania: The Dracula X Chronicles since it is on sale. I know it includes SotN as well, but does that only unlock after beating the game?

    On sale for what? This isn't available digitally right?

  • oldmankenoldmanken Registered User regular
    oldmanken wrote: »
    Grabbed Castlevania: The Dracula X Chronicles since it is on sale. I know it includes SotN as well, but does that only unlock after beating the game?

    On sale for what? This isn't available digitally right?

    https://store.playstation.com/#!/en-us/games/castlevania-the-dracula-x-chronicles/cid=UP0101-ULUS10277_00-0000CASTLEVANIAX

  • shoeboxjeddyshoeboxjeddy Registered User regular
    oldmanken wrote: »
    oldmanken wrote: »
    Grabbed Castlevania: The Dracula X Chronicles since it is on sale. I know it includes SotN as well, but does that only unlock after beating the game?

    On sale for what? This isn't available digitally right?

    https://store.playstation.com/#!/en-us/games/castlevania-the-dracula-x-chronicles/cid=UP0101-ULUS10277_00-0000CASTLEVANIAX

    Huh is this Vita TV okay? I was surprised by Valkyria Chronicles 2 before...

  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    So Yomawari is mad depressing and weird so far. Not sure how I feel about the lack of any guidance at the start.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • ArtereisArtereis Registered User regular
    Stragint wrote: »
    So Yomawari is mad depressing and weird so far. Not sure how I feel about the lack of any guidance at the start.

    It has a hell of a first 5 minutes, I'll give it that. Only past the first chapter so far. Loving the art style, though.

  • NeurotikaNeurotika Registered User regular
    Lucedes wrote: »
    I really like WoFF and I don't know why, it's a bad anime with final fantasy pokemon.
    Maybe that's all I wanted?

    I like it too, the monster bios are great

  • RenzoRenzo Registered User regular
    The Vita section at Yodobashi Camera in Akihabara Station is just as big as the PS4 section. Very cool, but also a little depressing in comparison to the U.S.

  • kimekime Queen of Blades Registered User regular
    Renzo wrote: »
    The Vita section at Yodobashi Camera in Akihabara Station is just as big as the PS4 section. Very cool, but also a little depressing in comparison to the U.S.

    Overall though, there were actually a whole bunch fewer video games there than I expected. I only spent part of an evening exploring, so may have missed stuff, but wasn't quite as expansive as I thought it might be.

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • The WolfmanThe Wolfman Registered User regular
    oldmanken wrote: »
    oldmanken wrote: »
    Grabbed Castlevania: The Dracula X Chronicles since it is on sale. I know it includes SotN as well, but does that only unlock after beating the game?

    On sale for what? This isn't available digitally right?

    https://store.playstation.com/#!/en-us/games/castlevania-the-dracula-x-chronicles/cid=UP0101-ULUS10277_00-0000CASTLEVANIAX

    Huh is this Vita TV okay? I was surprised by Valkyria Chronicles 2 before...

    It is not. It'll work if you're using homebrew and use a whitelist hack. Otherwise under normal use it won't play.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • baudattitudebaudattitude Registered User regular
    Renzo wrote: »
    The Vita section at Yodobashi Camera in Akihabara Station is just as big as the PS4 section. Very cool, but also a little depressing in comparison to the U.S.

    oh i did not need that song stuck in my head gah

  • Mego ThorMego Thor "I say thee...NAY!" Registered User regular
    edited October 2016
    Renzo wrote: »
    The Vita section at Yodobashi Camera in Akihabara Station is just as big as the PS4 section. Very cool, but also a little depressing in comparison to the U.S.

    Did you have to strip any vampires while you were there?

    Mego Thor on
    kyrcl.png
  • RenzoRenzo Registered User regular
    Mego Thor wrote: »
    Renzo wrote: »
    The Vita section at Yodobashi Camera in Akihabara Station is just as big as the PS4 section. Very cool, but also a little depressing in comparison to the U.S.

    Did you have to strip any vampires while you were there?

    There was an Akiba's Trip 2 (the one we got) standee about a block away!

  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Footage from the Vita version.

    https://www.youtube.com/watch?v=hQgqqhnH3D0

    So many Waifus and Husbandos. Atelier has the best character designs.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • MechanicalMechanical Registered User regular
    Houn wrote: »
    I really hope that rumor of a Vita port is true.

    And I hope that theoretical port has the puzzles included, unlike the iOS/Steam "Visual Novel Only" versions.

    Oh hey, look at that.

  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    Footage from the Vita version.

    https://www.youtube.com/watch?v=hQgqqhnH3D0

    So many Waifus and Husbandos. Atelier has the best character designs.

    The frame rate seems really bad. :/

  • a Ferreta Ferret 360 Dunk from Half Court Registered User regular
    Just picked a new Vita up, having told myself since it's launch I wouldn't buy in. Have seen mention at various times that the higher capacity memory cards are more prone to failure.. Is this actually a thing?

    Battle.net Polite#1852 | 3DS 2681-0927-8518 | Steam
  • DonnictonDonnicton Registered User regular
    a Ferret wrote: »
    Just picked a new Vita up, having told myself since it's launch I wouldn't buy in. Have seen mention at various times that the higher capacity memory cards are more prone to failure.. Is this actually a thing?

    Can't say I've ever had my card fail on me(32GB), but regular backups are always recommended for any important data no matter what platform it is anyway.

  • HounHoun Registered User regular
    edited November 2016
    Mechanical wrote: »
    Houn wrote: »
    I really hope that rumor of a Vita port is true.

    And I hope that theoretical port has the puzzles included, unlike the iOS/Steam "Visual Novel Only" versions.

    Oh hey, look at that.

    The question, of course, is will it have the puzzles or not?

    Regardless, I still don't believe you can do 999 proper justice without the dual screens. It was integral to the core conceit of the game and the final puzzle.

    *edit* But, better than nothing for those that never got a chance to play it.

    Houn on
  • DonnictonDonnicton Registered User regular
    Houn wrote: »
    Mechanical wrote: »
    Houn wrote: »
    I really hope that rumor of a Vita port is true.

    And I hope that theoretical port has the puzzles included, unlike the iOS/Steam "Visual Novel Only" versions.

    Oh hey, look at that.

    The question, of course, is will it have the puzzles or not?

    Regardless, I still don't believe you can do 999 proper justice without the dual screens. It was integral to the core conceit of the game and the final puzzle.

    *edit* But, better than nothing for those that never got a chance to play it.

    http://blog.us.playstation.com/2016/10/31/fight-for-survival-in-zero-escape-the-nonary-games-out-next-year-on-ps4-ps-vita/
    What’s that? You’ve already managed to escape the clutches of death and played both games through to completion? Fear not! 999 has been rebuilt from the ground up and now features HD graphics, as well as English and Japanese voice acting. Prepare to experience 999 as it was intended, and lose yourself in unparalleled immersion.

    We'll find out.

  • ArcTangentArcTangent Registered User regular
    .
    Shadowfire wrote: »
    Footage from the Vita version.

    https://www.youtube.com/watch?v=hQgqqhnH3D0

    So many Waifus and Husbandos. Atelier has the best character designs.

    The frame rate seems really bad. :/

    I still cry for how amazing even Khemia's basic attacks were (and evolved through the entire game!), and even now, two console generations and a decade later, we're still at "flourish sword and add electric effect" for special attacks

    Not that it didn't have massive frame rate issues, but at least it looked damn good while it was lagging. And the attacks took half the time to play out.

    It so much looked like they were STARTING to get back to Khemia's system at the end of Dusk too, even if they're never going back to the awesome pixel style. And then Sophie. At least they're immediately backing way the fuck away from that awful nonsense.

    ztrEPtD.gif
  • LD50LD50 Registered User regular
    The game is gonna be on the ps4 also though, right? So I'll probably just get it there.

  • QuiotuQuiotu Registered User regular
    ArcTangent wrote: »
    .
    Shadowfire wrote: »
    Footage from the Vita version.

    https://www.youtube.com/watch?v=hQgqqhnH3D0

    So many Waifus and Husbandos. Atelier has the best character designs.

    The frame rate seems really bad. :/

    I still cry for how amazing even Khemia's basic attacks were (and evolved through the entire game!), and even now, two console generations and a decade later, we're still at "flourish sword and add electric effect" for special attacks

    Not that it didn't have massive frame rate issues, but at least it looked damn good while it was lagging. And the attacks took half the time to play out.

    It so much looked like they were STARTING to get back to Khemia's system at the end of Dusk too, even if they're never going back to the awesome pixel style. And then Sophie. At least they're immediately backing way the fuck away from that awful nonsense.

    Yeah, that's the main reason I delayed getting back to Sophie. That combat system is just REALLY uninspiring compared to the last two Dusk games. Thank God Firis looks to bring a lot that made Dusk's combat great back again, plus the alchemy is basically Sophie, which was quite good. Firis is the first time in a while I might be happy with both combat and alchemy mechanics.

    wbee62u815wj.png
  • shoeboxjeddyshoeboxjeddy Registered User regular
    Donnicton wrote: »
    Houn wrote: »
    Mechanical wrote: »
    Houn wrote: »
    I really hope that rumor of a Vita port is true.

    And I hope that theoretical port has the puzzles included, unlike the iOS/Steam "Visual Novel Only" versions.

    Oh hey, look at that.

    The question, of course, is will it have the puzzles or not?

    Regardless, I still don't believe you can do 999 proper justice without the dual screens. It was integral to the core conceit of the game and the final puzzle.

    *edit* But, better than nothing for those that never got a chance to play it.

    http://blog.us.playstation.com/2016/10/31/fight-for-survival-in-zero-escape-the-nonary-games-out-next-year-on-ps4-ps-vita/
    What’s that? You’ve already managed to escape the clutches of death and played both games through to completion? Fear not! 999 has been rebuilt from the ground up and now features HD graphics, as well as English and Japanese voice acting. Prepare to experience 999 as it was intended, and lose yourself in unparalleled immersion.

    We'll find out.

    HD graphics aka we've replaced the good 2D art with our amateurish 3D models? Because please don't.

  • QuiotuQuiotu Registered User regular
    Donnicton wrote: »
    Houn wrote: »
    Mechanical wrote: »
    Houn wrote: »
    I really hope that rumor of a Vita port is true.

    And I hope that theoretical port has the puzzles included, unlike the iOS/Steam "Visual Novel Only" versions.

    Oh hey, look at that.

    The question, of course, is will it have the puzzles or not?

    Regardless, I still don't believe you can do 999 proper justice without the dual screens. It was integral to the core conceit of the game and the final puzzle.

    *edit* But, better than nothing for those that never got a chance to play it.

    http://blog.us.playstation.com/2016/10/31/fight-for-survival-in-zero-escape-the-nonary-games-out-next-year-on-ps4-ps-vita/
    What’s that? You’ve already managed to escape the clutches of death and played both games through to completion? Fear not! 999 has been rebuilt from the ground up and now features HD graphics, as well as English and Japanese voice acting. Prepare to experience 999 as it was intended, and lose yourself in unparalleled immersion.

    We'll find out.

    HD graphics aka we've replaced the good 2D art with our amateurish 3D models? Because please don't.

    As long as Zero III's VA is the same actress, I'll be fine. She is fucking hysterical in the games.

    wbee62u815wj.png
  • LovelyLovely Registered User regular
    edited November 2016
    Footage from the Vita version.

    https://www.youtube.com/watch?v=hQgqqhnH3D0

    So many Waifus and Husbandos. Atelier has the best character designs.

    I thought the designs in Sophie were pretty sub-par, personally, but I think the designs in Firis are a step up .

    Still need to play Sophie someday by the by, I've been waiting for a Vita sale. (while at the same time still debating with myself on whether to get the Vita or PS4 version.)

    Lovely on
    sig.gif
  • ArcTangentArcTangent Registered User regular
    edited November 2016
    Lovely wrote: »
    Footage from the Vita version.

    https://www.youtube.com/watch?v=hQgqqhnH3D0

    So many Waifus and Husbandos. Atelier has the best character designs.

    I thought the designs in Sophie were pretty sub-par, personally, but I think the designs in Firis are a step up .

    Still need to play Sophie someday by the by, I've been waiting for a Vita sale. (while at the same time still debating with myself on whether to get the Vita or PS4 version.)

    I gave Sophie a few hours, but it was so impenetrable and frustrating, on top of pulling shit like "Hey, you know that thing we had a tutorial two hours ago? Well, forget that because this new thing completely supercedes it and those old arcane mechanics are now gone literally forever for some brand new also arcane mechanics." And this was on top of wiping at least once an hour because there was literally no indication of where you were supposed to go, what areas were level appropriate, what random minibosses would one shot the entire party amid a field of things you were easily slaughtering, etc etc. What happened to Gust between PS2 and PS3 that led them to abandon all understanding of game design on the actual RPG side of things?

    ArcTangent on
    ztrEPtD.gif
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