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PS Vita/PSTV: It's this really obscure handheld, you've probably never heard of it
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At first glance it looks very much like a Tales combat setup so I can understand the concern, especially if you've never played a VP game. I think I'd have a hard time grasping quite how the combat worked in VP if I'd never tried it.
So I'd never heard of Exist Archive until today, and between Chance's review impressions and just the fact that so much of it is looking VP-ish...dammit, I'm sold. It works out since I ended up hating World of FF and am skipping it, so I can just pretend it all evens out =p.
Chance's impressions. I'm like 35-40 hours from beating it.
Fixed =p.
The very alluring first impression have sold me.
I read up on it because I'm doing my research on these games on sale. You have to meet certain requirements in-game to unlock all sorts of things in Dracula X. So if you don't wanna deal with all the secret spots just look it up.
Maybe that's all I wanted?
If I remember right, it's actually finding some item in some stage in X, then SOTN unlocks.
*As opposed to the original "so terrible they're hilarious" voice overs.
// Switch: SW-5306-0651-6424 //
Thanks!
I've realised I put Severed down to play through Earthbound, which I've now finished (I'm a very monogamous gamer).
I put a good hour in to it today and forgot how much I enjoyed it. Severed's combat is just fantastic, the flow you get in to with it. Though I do get a little over eager at times when swiping and knock the left stick, I've be quite happy with an option to turn off the sticks in combat (and switch enemies by tapping the icon).
I'd never heard of Shantae before, it looks fantastic. Are any of the other games worth picking up?
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
I'm definitely enjoying Exist Archive so far, and I liked Attack on Titan but couldn't stick with it. AoT looks and plays really well.
Anyway, I have more than enough to play at the moment.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
On sale for what? This isn't available digitally right?
https://store.playstation.com/#!/en-us/games/castlevania-the-dracula-x-chronicles/cid=UP0101-ULUS10277_00-0000CASTLEVANIAX
Huh is this Vita TV okay? I was surprised by Valkyria Chronicles 2 before...
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
It has a hell of a first 5 minutes, I'll give it that. Only past the first chapter so far. Loving the art style, though.
I like it too, the monster bios are great
Overall though, there were actually a whole bunch fewer video games there than I expected. I only spent part of an evening exploring, so may have missed stuff, but wasn't quite as expansive as I thought it might be.
3DS Friend Code: 3110-5393-4113
Steam profile
It is not. It'll work if you're using homebrew and use a whitelist hack. Otherwise under normal use it won't play.
oh i did not need that song stuck in my head gah
Did you have to strip any vampires while you were there?
There was an Akiba's Trip 2 (the one we got) standee about a block away!
https://www.youtube.com/watch?v=hQgqqhnH3D0
So many Waifus and Husbandos. Atelier has the best character designs.
// Switch: SW-5306-0651-6424 //
Oh hey, look at that.
The frame rate seems really bad.
https://steamcommunity.com/profiles/76561197970666737/
Can't say I've ever had my card fail on me(32GB), but regular backups are always recommended for any important data no matter what platform it is anyway.
The question, of course, is will it have the puzzles or not?
Regardless, I still don't believe you can do 999 proper justice without the dual screens. It was integral to the core conceit of the game and the final puzzle.
*edit* But, better than nothing for those that never got a chance to play it.
http://blog.us.playstation.com/2016/10/31/fight-for-survival-in-zero-escape-the-nonary-games-out-next-year-on-ps4-ps-vita/
We'll find out.
I still cry for how amazing even Khemia's basic attacks were (and evolved through the entire game!), and even now, two console generations and a decade later, we're still at "flourish sword and add electric effect" for special attacks
Not that it didn't have massive frame rate issues, but at least it looked damn good while it was lagging. And the attacks took half the time to play out.
It so much looked like they were STARTING to get back to Khemia's system at the end of Dusk too, even if they're never going back to the awesome pixel style. And then Sophie. At least they're immediately backing way the fuck away from that awful nonsense.
Yeah, that's the main reason I delayed getting back to Sophie. That combat system is just REALLY uninspiring compared to the last two Dusk games. Thank God Firis looks to bring a lot that made Dusk's combat great back again, plus the alchemy is basically Sophie, which was quite good. Firis is the first time in a while I might be happy with both combat and alchemy mechanics.
HD graphics aka we've replaced the good 2D art with our amateurish 3D models? Because please don't.
As long as Zero III's VA is the same actress, I'll be fine. She is fucking hysterical in the games.
I thought the designs in Sophie were pretty sub-par, personally, but I think the designs in Firis are a step up .
Still need to play Sophie someday by the by, I've been waiting for a Vita sale. (while at the same time still debating with myself on whether to get the Vita or PS4 version.)
I gave Sophie a few hours, but it was so impenetrable and frustrating, on top of pulling shit like "Hey, you know that thing we had a tutorial two hours ago? Well, forget that because this new thing completely supercedes it and those old arcane mechanics are now gone literally forever for some brand new also arcane mechanics." And this was on top of wiping at least once an hour because there was literally no indication of where you were supposed to go, what areas were level appropriate, what random minibosses would one shot the entire party amid a field of things you were easily slaughtering, etc etc. What happened to Gust between PS2 and PS3 that led them to abandon all understanding of game design on the actual RPG side of things?