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[pbp][Specter Ops]: Game Over - Agent Captured

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    Zombie HeroZombie Hero Registered User regular
    I'll put up a new board when I get home in a bit

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
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    Zombie HeroZombie Hero Registered User regular
    Turn 5

    Board:
    1912lbvdyh36.png
    The Beast is at O8
    The Gun is at G10
    The Prophet is at D5
    The car is at F8, and is empty
    The Blue Jay is spotted at C5

    The Agent may move, @Preda

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
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    PredaPreda Registered User regular
    I activate an equipment and, pending @Zombie Hero clarification, I'm last spotted in D7.

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    Zombie HeroZombie Hero Registered User regular
    edited September 2015
    Update: The last seen token is at C8.

    The Hunters may move.

    Zombie Hero on
    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
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    discriderdiscrider Registered User regular
    @Zombie Hero No pre-cog trigger?

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    Zombie HeroZombie Hero Registered User regular
    discrider wrote: »
    @Zombie Hero No pre-cog trigger?

    Not this turn.

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
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    KaneskiKaneski Registered User regular
    edited September 2015
    So... probably adrenal equipment, so agent is probably at A11. I can set up for quickdraw quite easily. Disc, think you need to bring the car around? Can't catch up on foot, especially if we abandon car now and he equips again.

    EDIT: Or if you chase, then beast needs to pick car up. I'd love sight to B10, so he doesn't double back.

    Gun moves to E13.

    Kaneski on
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    discriderdiscrider Registered User regular
    I suppose it's unlikely anyway. Agent is likely in A C or D 11 after an adrenal surge. The prophet can't move fast enough to cut the agent off.. Gun can however. I'd suggest E13.

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    Zombie HeroZombie Hero Registered User regular
    Kaneski wrote: »
    So... probably adrenal equipment, so agent is probably at A11. I can set up for quickdraw quite easily. Disc, think you need to bring the car around? Can't catch up on foot, especially if we abandon car now and he equips again.

    EDIT: Or if you chase, then beast needs to pick car up. I'd love sight to B10, so he doesn't double back.

    Gun moves to E13.

    The Gun sees nothing.

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
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    EgosEgos Registered User regular
    edited September 2015
    Hunters may use the car. Entering and Exiting the Car ends the each hunter’s turn
    daww

    Egos on
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    Zombie HeroZombie Hero Registered User regular
    Egos wrote: »
    Hunters may use the car. Entering and Exiting the Car ends the each hunter’s turn
    daww

    Actually, this is imprecise. It does end their movement. I'll update the OP

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
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    EgosEgos Registered User regular
    Egos wrote: »
    Hunters may use the car. Entering and Exiting the Car ends the each hunter’s turn
    daww

    Actually, this is imprecise. It does end their movement. I'll update the OP

    wait isn't that what is says?

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    Zombie HeroZombie Hero Registered User regular
    Egos wrote: »
    Egos wrote: »
    Hunters may use the car. Entering and Exiting the Car ends the each hunter’s turn
    daww

    Actually, this is imprecise. It does end their movement. I'll update the OP

    wait isn't that what is says?

    Well, sometimes the distinction between movement and turn makes a difference. For instance, if you were to drive to a spot, and then get out, and then see the agent, you could then fire, because only your movement ends.

    (note that earlier when discrider spotted the agent, but was inside the car, his movement had already ended, so he couldnt then get out and shoot).

    Alternatively, getting in the car still gives you an action, such as using the motion senser (provided the car has not moved).

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
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    EgosEgos Registered User regular
    Kaneski wrote: »
    EDIT: Or if you chase, then beast needs to pick car up. I'd love sight to B10, so he doesn't double back.

    Am I being obtuse and I can reach the car this turn? the closest I can get is J8 , no?

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    discriderdiscrider Registered User regular
    The Prophet gets in the car

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    Zombie HeroZombie Hero Registered User regular
    discrider wrote: »
    The Prophet gets in the car

    The prophet does not see the agent

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
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    KaneskiKaneski Registered User regular
    Egos wrote: »
    Kaneski wrote: »
    EDIT: Or if you chase, then beast needs to pick car up. I'd love sight to B10, so he doesn't double back.

    Am I being obtuse and I can reach the car this turn? the closest I can get is J8 , no?

    Too far. You got 5 moves though, you can cover the distance carless :)

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    KaneskiKaneski Registered User regular
    edited September 2015
    Bleh. Words at 6 in the morning.

    It would be a super-ballsy move for the agent to be at C11 or D11, considering that's asking to get shot twice by the Gun (one for spotted, one for quickdraw on next turn). A11 is far more likely - only a 1/2 chance of being shot on quickdraw if he keeps going south and Prophet/beast out of position.

    @Egos No, you couldn't get there in 1 turn. I was thinking maybe it was worthwhile for the Prophet to chase, and maybe have me and him corner the agent, but no. You running across map, while the Prophet drives is probably the better option.

    Kaneski on
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    KaneskiKaneski Registered User regular
    edited September 2015
    @Zombie Hero On that subject, actually... how does that work? I mean the Gun's powers. Let's say the Agent was at C11 and Gun moved to E11. Gun sees agent and rolls 2 dice to shoot, because... agent spotted normal rules.

    Agent's next turn, he moves to say B14. The Agent doesn't cross paths with any other hunter's sight line. So... does the 'Last seen' marker get placed on C11, and the Gun gets a quickdraw attack?

    Similarly, let's say Gun is at E11, Prophet at E13. Agent moves from C10 to B14, crossing both hunters' sight lines. The 'last seen' marker would go on B13 or C13 - out of LoS of the Gun. Does the Gun therefore NOT get a quickdraw attack? Or does he get a quickdraw attack, because he spotted the agent during the turn, and we're simply counting distance to the marker, regardless of obstacles?


    Rulings on these might help Preda decide his next turn. Because it seems like going near the Gun in close quarters is suicidal.

    Edit: Nevermind. FAQ knows everything. Like the fact that the Beast can do 2 damage if it lands on a hunter. Eeek.

    plaidhatgames.com/images/games/specter-ops-shadow-of-babel/SpecterOPSFAQv2.pdf

    Kaneski on
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    Zombie HeroZombie Hero Registered User regular
    edited September 2015
    Kaneski wrote: »
    @Zombie Hero On that subject, actually... how does that work? I mean the Gun's powers. Let's say the Agent was at C11 and Gun moved to E11. Gun sees agent and rolls 2 dice to shoot, because... agent spotted normal rules.

    Agent's next turn, he moves to say B14. The Agent doesn't cross paths with any other hunter's sight line. So... does the 'Last seen' marker get placed on C11, and the Gun gets a quickdraw attack?

    Not in this case, because the agent didn't enter a square that Gun has LOS, only left one.
    Kaneski wrote: »
    Similarly, let's say Gun is at E11, Prophet at E13. Agent moves from C10 to B14, crossing both hunters' sight lines. The 'last seen' marker would go on B13 or C13 - out of LoS of the Gun. Does the Gun therefore NOT get a quickdraw attack? Or does he get a quickdraw attack, because he spotted the agent during the turn, and we're simply counting distance to the marker, regardless of obstacles?

    The hunter would get a quickdraw attack as the agent passes through B11. In this case we will put the last seen on C13, but then inform the gun that the she can make an attack on distance 2. (distance is calculated from gun to last seen token, which is 2 in this case.)

    Zombie Hero on
    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
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    EgosEgos Registered User regular
    Move to L13

    if horrid idea, let me know.

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    discriderdiscrider Registered User regular
    Egos wrote: »
    Move to L13

    if horrid idea, let me know.

    You can get to K13

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    EgosEgos Registered User regular
    edited September 2015
    ah you're right...move to K13
    instead

    Egos on
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    Zombie HeroZombie Hero Registered User regular
    Turn 6

    Board:
    ozzqepw3towt.png
    The Beast is at K13
    The Gun is at E13
    The prophet is inside the car at F8
    The Last Seen token is at C8

    The Agent may move, @Preda

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
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    PredaPreda Registered User regular
    edited September 2015
    I'm last seen at B13. No equipment tapped.
    Gun can quick draw on me.

    Preda on
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    Zombie HeroZombie Hero Registered User regular
    The Gun gets to roll one die for Quick Draw, at a distance 3.

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
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    Zombie HeroZombie Hero Registered User regular
    Kaneski wrote: »
    Edit: Nevermind. FAQ knows everything. Like the fact that the Beast can do 2 damage if it lands on a hunter. Eeek.

    plaidhatgames.com/images/games/specter-ops-shadow-of-babel/SpecterOPSFAQv2.pdf
    SO FAQ wrote:
    Q. Can a hunter enter the vehicle and use the motion sensor in the same turn?
    A. No, the hunter must start their turn in the vehicle to use the motion sensor

    ok, this is news. This situation hasn't come up yet so we didnt do anything wrong. So keep this in mind for future reference.

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
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    KaneskiKaneski Registered User regular
    Geth roll 1d6 for FASTEST GUN IN FUTURE WEST

    FASTEST GUN IN FUTURE WEST:
    1d6 3 [1d6=3]

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    KaneskiKaneski Registered User regular
    edited September 2015
    Humm. I think I may have shot a hologram. There's no reason, other than mistake, for the agent to step into B13. A13 is fine to access B14 - with less odds of being shot. And if the Agent was at A11, getting to column C is easier through B10. Bluejay's holo is not revealed, nor an announcement is made that it's been used. And I still refuse to believe that the agent went to C11 or D11 last turn.

    So... yeah. On top of it all - using the holo prevents any other spottings/last seen marker placements. Need to mull it over a bit more before deciding how to move. For the moment, I think the Agent is most likely to be at D11.

    Kaneski on
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    EgosEgos Registered User regular
    I can sniff out on H11 if you want

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    discriderdiscrider Registered User regular

    Kaneski wrote: »
    Humm. I think I may have shot a hologram. There's no reason, other than mistake, for the agent to step into B13. A13 is fine to access B14 - with less odds of being shot. And if the Agent was at A11, getting to column C is easier through B10. Bluejay's holo is not revealed, nor an announcement is made that it's been used. And I still refuse to believe that the agent went to C11 or D11 last turn.

    So... yeah. On top of it all - using the holo prevents any other spottings/last seen marker placements. Need to mull it over a bit more before deciding how to move. For the moment, I think the Agent is most likely to be at D11.

    This is incorrect. The Hologram must be tapped and we are informed but we are not told what card was used.

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    discriderdiscrider Registered User regular
    The only thing that makes sense is Agent at C or D and moving through B13 to the road. You should move to B15.

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    KaneskiKaneski Registered User regular
    edited September 2015
    discrider wrote: »
    Kaneski wrote: »
    Humm. I think I may have shot a hologram. There's no reason, other than mistake, for the agent to step into B13. A13 is fine to access B14 - with less odds of being shot. And if the Agent was at A11, getting to column C is easier through B10. Bluejay's holo is not revealed, nor an announcement is made that it's been used. And I still refuse to believe that the agent went to C11 or D11 last turn.

    So... yeah. On top of it all - using the holo prevents any other spottings/last seen marker placements. Need to mull it over a bit more before deciding how to move. For the moment, I think the Agent is most likely to be at D11.

    This is incorrect. The Hologram must be tapped and we are informed but we are not told what card was used.

    Really? Huh... That makes it... bleh.


    Alright then.

    Gun moves to B16.

    Edit: Meant 16. Keys are right next to each other.

    @Zombie Hero

    Kaneski on
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    discriderdiscrider Registered User regular
    Kaneski wrote: »
    discrider wrote: »
    Kaneski wrote: »
    Humm. I think I may have shot a hologram. There's no reason, other than mistake, for the agent to step into B13. A13 is fine to access B14 - with less odds of being shot. And if the Agent was at A11, getting to column C is easier through B10. Bluejay's holo is not revealed, nor an announcement is made that it's been used. And I still refuse to believe that the agent went to C11 or D11 last turn.

    So... yeah. On top of it all - using the holo prevents any other spottings/last seen marker placements. Need to mull it over a bit more before deciding how to move. For the moment, I think the Agent is most likely to be at D11.

    This is incorrect. The Hologram must be tapped and we are informed but we are not told what card was used.

    Really? Huh... That makes it... bleh.


    Alright then.

    Gun moves to B15.


    @Zombie Hero

    Actually, looking at the rules I don't understand where it says that cards are declared as tapped, adrenal surge, holodecoy or stealth field alike...

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    KaneskiKaneski Registered User regular
    discrider wrote: »
    Kaneski wrote: »
    discrider wrote: »
    Kaneski wrote: »
    Humm. I think I may have shot a hologram. There's no reason, other than mistake, for the agent to step into B13. A13 is fine to access B14 - with less odds of being shot. And if the Agent was at A11, getting to column C is easier through B10. Bluejay's holo is not revealed, nor an announcement is made that it's been used. And I still refuse to believe that the agent went to C11 or D11 last turn.

    So... yeah. On top of it all - using the holo prevents any other spottings/last seen marker placements. Need to mull it over a bit more before deciding how to move. For the moment, I think the Agent is most likely to be at D11.

    This is incorrect. The Hologram must be tapped and we are informed but we are not told what card was used.

    Really? Huh... That makes it... bleh.


    Alright then.

    Gun moves to B15.


    @Zombie Hero

    Actually, looking at the rules I don't understand where it says that cards are declared as tapped, adrenal surge, holodecoy or stealth field alike...

    Yeah... now that you mention it... Maybe we weren't supposed to know surge was used either?

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    discriderdiscrider Registered User regular
    Kaneski wrote: »
    discrider wrote: »
    Kaneski wrote: »
    Humm. I think I may have shot a hologram. There's no reason, other than mistake, for the agent to step into B13. A13 is fine to access B14 - with less odds of being shot. And if the Agent was at A11, getting to column C is easier through B10. Bluejay's holo is not revealed, nor an announcement is made that it's been used. And I still refuse to believe that the agent went to C11 or D11 last turn.

    So... yeah. On top of it all - using the holo prevents any other spottings/last seen marker placements. Need to mull it over a bit more before deciding how to move. For the moment, I think the Agent is most likely to be at D11.

    This is incorrect. The Hologram must be tapped and we are informed but we are not told what card was used.

    Really? Huh... That makes it... bleh.


    Alright then.

    Gun moves to B16.

    Edit: Meant 16. Keys are right next to each other.

    @Zombie Hero

    You're probably right actually. The tapping is on the card text itself, so the Holodecoy doesn't need to be tapped.
    I was assuming it needed to be so that the agent doesn't cheat.
    In which case, I think you're right about the decoy.

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    KaneskiKaneski Registered User regular
    edited September 2015
    discrider wrote: »
    Kaneski wrote: »
    discrider wrote: »
    Kaneski wrote: »
    Humm. I think I may have shot a hologram. There's no reason, other than mistake, for the agent to step into B13. A13 is fine to access B14 - with less odds of being shot. And if the Agent was at A11, getting to column C is easier through B10. Bluejay's holo is not revealed, nor an announcement is made that it's been used. And I still refuse to believe that the agent went to C11 or D11 last turn.

    So... yeah. On top of it all - using the holo prevents any other spottings/last seen marker placements. Need to mull it over a bit more before deciding how to move. For the moment, I think the Agent is most likely to be at D11.

    This is incorrect. The Hologram must be tapped and we are informed but we are not told what card was used.

    Really? Huh... That makes it... bleh.


    Alright then.

    Gun moves to B16.

    Edit: Meant 16. Keys are right next to each other.

    @Zombie Hero

    You're probably right actually. The tapping is on the card text itself, so the Holodecoy doesn't need to be tapped.
    I was assuming it needed to be so that the agent doesn't cheat.
    In which case, I think you're right about the decoy.

    No biggie, though. B16 is a decent spot for the Gun, and if the agent is sticking around that area, his objective is almost certainly 1-6, since we'd pre-cog if it was 1-5..

    Kaneski on
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    Zombie HeroZombie Hero Registered User regular
    edited September 2015
    Kaneski wrote: »
    Really? Huh... That makes it... bleh.

    Alright then.

    Gun moves to B16.

    Edit: Meant 16. Keys are right next to each other.

    @Zombie Hero

    The Gun sees nothing

    Clarification: Holo Decoy is unique in that it is not announced when it is used, nor that the agent is using a card at all. Surge and Stealth Field you have to announce that they get tapped, but not precisely what card was played.

    Zombie Hero on
    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
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    KaneskiKaneski Registered User regular
    edited September 2015
    Damn. Ok, he's almost certainly at D11, and probably trying for 1-6 objective.

    Ok, here's the thing. I'm at least 2 vertical turns ahead of him. So short of using up a lot more equipment, he can't really bum-rush me without risking snipe and quickdraw combos. Like... if he's not going for the 1-6, well then - no big deal on losing him right now - he's still a few moves away from objectives, and he has to get past quickdraw. If he IS going for 1-6, then the prophet should disembark to E9 and beast to F12. It blocks movement, so it forces him down 1 path if he wants 1-6. That's an all-in play though.

    We can hedge by getting the beast to G12 for the view, and the car to N11 for the redeployment or possible motion sensor use if pre-cog triggers.

    Kaneski on
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    discriderdiscrider Registered User regular
    The Prophet activates the motion sensor and then gets out at E8

    Frankly, getting out and being able to shoot seems better than driving around when we're fairly sure he's still in this block.
    And I can motion sensor and leave the vehicle where it is, so why not.

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