This answer is wrong.
You cannot be SE of the car without having crossed the Gun's vision last night or started in The Gun's vision (and needed to place the Bluejay on the board once our
turn started).
After this move - could be as far south as 28 - well out of sniffing range. Also very likely to snag an objective this round. Need to cover the J/K vertical and the 21/22 horizontal until we spot him. And then hopefully burn his last 2HP down.
Well.. no precog trigger. So what's out of range in 2 moves from J20 for a Blue Jay? 2-1 is out of range, all other 2s are in range. 3-1, 3-4, 3-6 are out of range.
Both odds, and future planning means we should assume the Agent is in the SE block. If he's SW - we're too far to stop him, and he has to come across to E anyway. So... I'll remain area denial/quickdraw/snipe around the corner. Beast goes in to check, Prophet in the car on rapid response? Nightmare scenario is he grabs Obj3, and transfers to Obj 4 in the W column.
Assuming Prophet's sightline is empty, Gun moves to O23
Well.. no precog trigger. So what's out of range in 2 moves from J20 for a Blue Jay? 2-1 is out of range, all other 2s are in range. 3-1, 3-4, 3-6 are out of range.
Both odds, and future planning means we should assume the Agent is in the SE block. If he's SW - we're too far to stop him, and he has to come across to E anyway. So... I'll remain area denial/quickdraw/snipe around the corner. Beast goes in to check, Prophet in the car on rapid response? Nightmare scenario is he grabs Obj3, and transfers to Obj 4 in the W column.
Assuming Prophet's sightline is empty, Gun moves to O23
Well, 2 rounds this weekend with 4 players, 1 Agent win (played by me), 1 Agent loss (played by our most experienced gamer in general).
And the loss was mostly due to a lucky quickdraw - needed 6, got 6.
In a 4-player game, I'd value the hunters Gun->Remote->Beast->Prophet. Prophet's powers get less and less useful the more eyes you have on the board. In the second game, I was remote and used the car for motion sensor/road sightline sandwich, which turned out to be very effective.
As agent, I found the flashbangs to be vital. If it were a 3-player game, I'd take the agent equipment + 2 flashbangs.
Well, 2 rounds this weekend with 4 players, 1 Agent win (played by me), 1 Agent loss (played by our most experienced gamer in general).
And the loss was mostly due to a lucky quickdraw - needed 6, got 6.
In a 4-player game, I'd value the hunters Gun->Remote->Beast->Prophet. Prophet's powers get less and less useful the more eyes you have on the board. In the second game, I was remote and used the car for motion sensor/road sightline sandwich, which turned out to be very effective.
As agent, I found the flashbangs to be vital. If it were a 3-player game, I'd take the agent equipment + 2 flashbangs.
Spider's inherent ability is only really useful for bypassing Gun's quickdraw slightly more safely. I guess it would be ok if Remote chases her as well, but against other 3 hunters, they either get bonuses to counteract, or attack at point-blank. Spider's Tangle line, on the other hand, is an excellent piece of equipment. The pattern for hunting is usually pin the quarter the Agent is in - spread out - wait for a spot - converge, the Tangle line lets you get out of trouble before the other agents can converge.
Bluejay picked 2 stealth fields, 2 smoke nades, decoy. We didn't get a first confirmed sighting until something like turn 12, and 1 objective down.
How do you figure? He's now had 3 turns from J20. If he moved 4-4-2, that's enough to reach everything. The fact that it took 3 rounds to reach means its 2-1, 3-1, 3-4 or 3-6.
How do you figure? He's now had 3 turns from J20. If he moved 4-4-2, that's enough to reach everything. The fact that it took 3 rounds to reach means its 2-1, 3-1, 3-4 or 3-6.
If his target is 3-6, he can grab it from T or U 28 and be on his way north. 2 turns to cross road, but Prophet and beast both too far to catch up. That's pretty much the nightmare - he'd be in range of objective 4, before hunters are a threat again.
If target is 3-1, he's too far West to slip north. He might try to cross the road for Objective 2, beast and prophet in good positions to take at least 1 HP while Gun repositions.
If target is 3-4, he can exit either way - west or north. Gun would need to pull back to cut off one of those with Snipe, while Beast and Prophet reposition.
If target is 2-1, don't care - he has to cross J/K road somewhere before trying for objectives, we got all the time in the world then.
If his target is 3-6, he can grab it from T or U 28 and be on his way north. 2 turns to cross road, but Prophet and beast both too far to catch up. That's pretty much the nightmare - he'd be in range of objective 4, before hunters are a threat again.
If target is 3-1, he's too far West to slip north. He might try to cross the road for Objective 2, beast and prophet in good positions to take at least 1 HP while Gun repositions.
If target is 3-4, he can exit either way - west or north. Gun would need to pull back to cut off one of those with Snipe, while Beast and Prophet reposition.
If target is 2-1, don't care - he has to cross J/K road somewhere before trying for objectives, we got all the time in the world then.
Posts
This answer is wrong.
You cannot be SE of the car without having crossed the Gun's vision last night or started in The Gun's vision (and needed to place the Bluejay on the board once our
turn started).
Sorry Preda.
The Blue Jay is spotted at J20!
It looks like you sprinted to get there, so you unfortunately are too tired to attack him.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Nice one @Preda Got the objective and found a spot to do it from that we all missed.
Gun moves to ('Item')21. Sniper East along the 21 line.
Agent can move.
Board:
The Beast is at J18
The Gun is at I21, using SNIPER SHOT facing EAST
The Prophet is inside the car at F8
The Blue Jay is at J20
The Agent may move, @Preda
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
The hunters can go.
So he's either there, or this was the REAL decoy use. I'm fine with either, because if THIS was the decoy, he's on 2 health, not 3.
https://www.youtube.com/watch?v=oOg5VxrRTi0
New map coming up
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Board:
The beast is at N18
The Gun is at M19
The prophet is in the car at O11
The last seen token is at K20
The Agent may move, @Preda
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
After this move - could be as far south as 28 - well out of sniffing range. Also very likely to snag an objective this round. Need to cover the J/K vertical and the 21/22 horizontal until we spot him. And then hopefully burn his last 2HP down.
The party bus has arrived
Both odds, and future planning means we should assume the Agent is in the SE block. If he's SW - we're too far to stop him, and he has to come across to E anyway. So... I'll remain area denial/quickdraw/snipe around the corner. Beast goes in to check, Prophet in the car on rapid response? Nightmare scenario is he grabs Obj3, and transfers to Obj 4 in the W column.
Assuming Prophet's sightline is empty, Gun moves to O23
Neither the Prophet nor the gun spot the Agent
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
And the loss was mostly due to a lucky quickdraw - needed 6, got 6.
In a 4-player game, I'd value the hunters Gun->Remote->Beast->Prophet. Prophet's powers get less and less useful the more eyes you have on the board. In the second game, I was remote and used the car for motion sensor/road sightline sandwich, which turned out to be very effective.
As agent, I found the flashbangs to be vital. If it were a 3-player game, I'd take the agent equipment + 2 flashbangs.
Awesome. What agents were played?
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Spider's inherent ability is only really useful for bypassing Gun's quickdraw slightly more safely. I guess it would be ok if Remote chases her as well, but against other 3 hunters, they either get bonuses to counteract, or attack at point-blank. Spider's Tangle line, on the other hand, is an excellent piece of equipment. The pattern for hunting is usually pin the quarter the Agent is in - spread out - wait for a spot - converge, the Tangle line lets you get out of trouble before the other agents can converge.
Bluejay picked 2 stealth fields, 2 smoke nades, decoy. We didn't get a first confirmed sighting until something like turn 12, and 1 objective down.
The Beast does not spot the agent.
At this point all the hunters have moved, but i won't be able to upload the updated board until I get home from work.
Edit: Here it is.
Turn 12
Board:
The Beast is at J23
The Gun is at O23
The Prophet is inside the car at K21
The Last Seen token is at K20
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
I'll collect an objective next turn.
8-)
meh. Objective marker will.
Actually...
How do you figure? He's now had 3 turns from J20. If he moved 4-4-2, that's enough to reach everything. The fact that it took 3 rounds to reach means its 2-1, 3-1, 3-4 or 3-6.
Ah right. I thought he had only had two.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Ok, scenarios.
If his target is 3-6, he can grab it from T or U 28 and be on his way north. 2 turns to cross road, but Prophet and beast both too far to catch up. That's pretty much the nightmare - he'd be in range of objective 4, before hunters are a threat again.
If target is 3-1, he's too far West to slip north. He might try to cross the road for Objective 2, beast and prophet in good positions to take at least 1 HP while Gun repositions.
If target is 3-4, he can exit either way - west or north. Gun would need to pull back to cut off one of those with Snipe, while Beast and Prophet reposition.
If target is 2-1, don't care - he has to cross J/K road somewhere before trying for objectives, we got all the time in the world then.
So... With those in mind.
Gun moves to R25
The Gun does not spot the Agent
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
state objections if any