Balance is tough. More than a few people saying my latest level is too easy, which it is, intentionally, but maybe it's too much. My main thinking was that people generally hate water levels and I wanted to show you can do fun stuff in them too. But I guess I went too simple.
I like seeing this kind of comment though, this is the whole reason I made the level, the look of all those hapless goombas packed into the small space, I love it.
I passed Andre from GameXplain sometime last night...#1 in all North America, and #3 worldwide. O_O Man. What do I do with my life now.
Balance is tough. More than a few people saying my latest level is too easy, which it is, intentionally, but maybe it's too much. My main thinking was that people generally hate water levels and I wanted to show you can do fun stuff in them too. But I guess I went too simple.
I like seeing this kind of comment though, this is the whole reason I made the level, the look of all those hapless goombas packed into the small space, I love it.
I passed Andre from GameXplain sometime last night...#1 in all North America, and #3 worldwide. O_O Man. What do I do with my life now.
Sorry dude, you've reached maximum achievement in this lifetime.
Now all that's left is napping and porno.
Balance is tough. More than a few people saying my latest level is too easy, which it is, intentionally, but maybe it's too much. My main thinking was that people generally hate water levels and I wanted to show you can do fun stuff in them too. But I guess I went too simple.
I like seeing this kind of comment though, this is the whole reason I made the level, the look of all those hapless goombas packed into the small space, I love it.
I passed Andre from GameXplain sometime last night...#1 in all North America, and #3 worldwide. O_O Man. What do I do with my life now.
Yeah, i think having the levels be stand alone realy makes balance difficult. Do people expect a 1-1 level or a 7-3 level? Who is the audience here? I don't think there is a solution and your level will be above some folks and beneath others, unless you try for one of the poles.
Congrats on being #1 in NA. That's pretty fucking awesome. Your levels are great, and you deserve it.
Hmm.. i have to figure out how to access my miverse stuff on the web
Kai_SanCommonly known as Klineshrike!Registered Userregular
The chasm between difficulty possibilities is so huge, you WILL never appease everyone. The way I used doors to reset things in that one level is the closest you can come. Make a challenge but give unlimited chances at it. It was pretty much an effective checkpoint system really in that each room you could try over and over again but never had to go back to the beginning, but it was also a very one dimensional level design to achieve it.
I don't know why people hate water levels. Wings can add a lot to enemies there. I think goombas become a massive threat underwater with wings. They move fast, their aim is true, and they never stop. Until you step on them to get rid of the wings.
But man hardest enemy has to go to the bone fish with wings underwater. Those things are FAST and will home in on you well. Shoot them out of a bullet bill launcher and its basically torpedo ballistics all up in your face.
Balance is tough. More than a few people saying my latest level is too easy, which it is, intentionally, but maybe it's too much. My main thinking was that people generally hate water levels and I wanted to show you can do fun stuff in them too. But I guess I went too simple.
I like seeing this kind of comment though, this is the whole reason I made the level, the look of all those hapless goombas packed into the small space, I love it.
I passed Andre from GameXplain sometime last night...#1 in all North America, and #3 worldwide. O_O Man. What do I do with my life now.
Start Working on your USA Number one level because once you get that Japan will punch back hard.
I have a podcast now. It's about video games and anime!Find it here.
I passed Andre from GameXplain sometime last night...#1 in all North America, and #3 worldwide. O_O Man. What do I do with my life now.
Right now you enjoy the hell out of it!
Later? Mournfully tell stories of your glory days to strangers in the bar who really don't want to hear it, eventually sobbing drunkenly into your liquor before stumbling out to your Uber ride. Eventually you'll go sober and get a second wind for life, which you will spend futilely chasing the former glory for a time. You won't reach the same heights, but you'll get just enough successes to break the worst of your funk, at which point you'll travel around giving talks and occasionally tutoring troubled youth. Your memoirs will be a last great note, hitting a few top marks on book sales lists (mostly digital ones), and you'll retire into a quiet elderly community where no one has any idea who you are.
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
This week's theme provided and judged by Zombie Hero!
Theme: Under the Sea
Restrictions: Must be an underwater level
Level Types: Any
Contest date: 10/04-10/09 (Sun-Fri)
Reward: Winner of this round chooses the next theme and winner!
Submissions: Click here to submit your level
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
I passed Andre from GameXplain sometime last night...#1 in all North America, and #3 worldwide. O_O Man. What do I do with my life now.
Right now you enjoy the hell out of it!
Later? Mournfully tell stories of your glory days to strangers in the bar who really don't want to hear it, eventually sobbing drunkenly into your liquor before stumbling out to your Uber ride. Eventually you'll go sober and get a second wind for life, which you will spend futilely chasing the former glory for a time. You won't reach the same heights, but you'll get just enough successes to break the worst of your funk, at which point you'll travel around giving talks and occasionally tutoring troubled youth. Your memoirs will be a last great note, hitting a few top marks on book sales lists (mostly digital ones), and you'll retire into a quiet elderly community where no one has any idea who you are.
One of those drunken bar nights, after striking out with a lady, Sporky yells, "Do you know who I am?" And starts scribbling a level concept onto a cocktail napkin.
It's not pretty. But you gotta hit rock bottom before you climb back up
On this talk of difficulty, I'm really surprised that my latest (real) level, Sphere, has over a 60% success rate.
I intentionally avoided trying to make it too hard, but I seem to have overcompensated!
Honestly I felt like you hit the sweet spot. It was engaging enough without being deadly / forcing replays.
I'd bet a large portion of the players at this point are PA people as well, since it's a SMMC entry? Which would mean a higher skill rate on average than randoms.
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
Yeah, i think having the levels be stand alone realy makes balance difficult. Do people expect a 1-1 level or a 7-3 level? Who is the audience here? I don't think there is a solution and your level will be above some folks and beneath others, unless you try for one of the poles.
Yeah, I try to bounce back and forth between easy and a bit tougher (at least on the scale of the levels I make). I've got some with a 15% completion rate and some at 60-70%.
I passed Andre from GameXplain sometime last night...#1 in all North America, and #3 worldwide. O_O Man. What do I do with my life now.
Right now you enjoy the hell out of it!
Later? Mournfully tell stories of your glory days to strangers in the bar who really don't want to hear it, eventually sobbing drunkenly into your liquor before stumbling out to your Uber ride. Eventually you'll go sober and get a second wind for life, which you will spend futilely chasing the former glory for a time. You won't reach the same heights, but you'll get just enough successes to break the worst of your funk, at which point you'll travel around giving talks and occasionally tutoring troubled youth. Your memoirs will be a last great note, hitting a few top marks on book sales lists (mostly digital ones), and you'll retire into a quiet elderly community where no one has any idea who you are.
One of those drunken bar nights, after striking out with a lady, Sporky yells, "Do you know who I am?" And starts scribbling a level concept onto a cocktail napkin.
It's not pretty. But you gotta hit rock bottom before you climb back up
"Wait, you're Sporky, right? I read online that you died. But I'd recognize that track usage anywhere."
On this talk of difficulty, I'm really surprised that my latest (real) level, Sphere, has over a 60% success rate.
I intentionally avoided trying to make it too hard, but I seem to have overcompensated!
Honestly I felt like you hit the sweet spot. It was engaging enough without being deadly / forcing replays.
I'd bet a large portion of the players at this point are PA people as well, since it's a SMMC entry? Which would mean a higher skill rate on average than randoms.
Yeah, I'm sure that's part of it Glad to hear you liked it!
I did also try really hard to avoid adding anything that would make someone swipe (it is already an underwater level after all), so I might just be getting more retries. I should check the percentage of players that actually finished the level to see if it's higher. Right now most of my levels run around 50%.
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IceBurnerIt's cold and there are penguins.Registered Userregular
edited October 2015
Edit: Hm, seem the conversation had moved on from glitch levels already. Added the codes as requested.
I gotta say my most popular stage is So you Blew in the Cart huh? (2ABE-0000-0056-B342)
I did an obscure glitch level as a proof-of-concept day the game came out, "Breakdown". I also later made an extended version. To-date only 31 players have tried Breakdown (0C94-0000-001E-69FD) and only 22 have tried Extended Breakdown (21E0-0000-002B-F136). It's a little sad, because I really liked designing and playing them. I thought others would "get" it, too, but apparently not.
My first post was 6 levels at once, and I used a spoiler tag (later removed) to not take up a lot of space. I've noticed people seem incredibly reluctant to click them, even when the context is that there's no actual spoiler. Might have had something to do with barely anyone ever trying them.
I gotta say my most popular stage is So you Blew in the Cart huh? (2ABE-0000-0056-B342)
I did an obscure glitch level as a proof-of-concept day the game came out, "Breakdown". I also later made an extended version. To-date only 31 players have tried Breakdown and only 22 have tried Extended Breakdown. It's a little sad, because I really liked designing and playing them. I thought others would "get" it, too, but apparently not.
Post the codes!
http://www.danreviewstheworld.com
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
I gotta say my most popular stage is So you Blew in the Cart huh? (2ABE-0000-0056-B342)
I did an obscure glitch level as a proof-of-concept day the game came out, "Breakdown". I also later made an extended version. To-date only 31 players have tried Breakdown (0C94-0000-001E-69FD) and only 22 have tried Extended Breakdown (21E0-0000-002B-F136). It's a little sad, because I really liked designing and playing them. I thought others would "get" it, too, but apparently not.
My first post was 6 levels at once, and I used a spoiler tag (later removed) to not take up a lot of space. I've noticed people seem incredibly reluctant to click them, even when the context is that there's no actual spoiler. Might have had something to do with barely anyone ever trying them.
I think I played all your levels, but I don't remember that one for some reason. Maybe I didn't actually play it?
Woohoo, I've just submitted my first level for the SUPER MARIO MAKER CHALLENGE.
Raiding the Serpents Tomb: 1A04-000-0098-C11E
Ride the current through a school of cheep-cheeps untill you reach the Sunken Tomb of The Serpent.
Once inside, can you collect all the gold and survive the firey wrath of the Ice Serpent?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
Ok visually that looks super cool. The SMW underwater semisolids go great with the ground.
Thx! Coming form you, that means a lot. I've actually had to copy and paste two Semisolids over each other to remove the tiny potholes in the art.
Also, I've used so many groundblocks for the look of this level the game prohibited me from placing any more... :-/
And timing the snake to be tough but avoidable took some sweet time as well. Hope you like the gameplay as well!
Alphagaia on
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
This is a great week for the contest. Lots of great entries, including the stretching of the concept of underwater courses as hoped. I don't really envy your decision this week, ZH!
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
Put perpendicular tracks next to the main track to deposit the blocks on it
I hope in the future this won't be necessary. Seems like a logical function the track should have without needing to trick the game into making it happen.
Despite my best efforts, I couldn't make it *completely* stuck-proof. While you can't literally get stuck, it is possible to be stuck and have to kill yourself.
Bowser has taken Luigi prisoner, and it's up to Mario to break into his deadly underground prison. Traverse through the four layers of this hellish fortress and reach the bottom. Time is of the essence!
so this is fascinating; my course Soufflé Hills that @UncleSporky skyrocketed into visibility (1113 attempts so far, dang!) has been plummeted into an a 7.6% completion rate! It's interesting to see the comments people are leaving about the difficulty, because the level is really straight forward and simple with no pressure challenges/puzzles
I am wondering now just how easy one should go out of their way to design; my latest non-SMMC entry, Raspberry Meadows, I actually playtested several times to make sure you could complete without having to run at all, for example.
also I am noticing how stingy people are with their stars! must be that 100 Mario Challenge that makes people so star-shy.
Super Namicchi on
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Kai_SanCommonly known as Klineshrike!Registered Userregular
I think most people are just too lazy to actually hit it.
My level is nearly 1000 unique players and its at 56 stars. Still averaging close to 8 attempts per player, so they aren't completely shying away.
Posts
I like seeing this kind of comment though, this is the whole reason I made the level, the look of all those hapless goombas packed into the small space, I love it.
I passed Andre from GameXplain sometime last night...#1 in all North America, and #3 worldwide. O_O Man. What do I do with my life now.
Sorry dude, you've reached maximum achievement in this lifetime.
Now all that's left is napping and porno.
Yeah, i think having the levels be stand alone realy makes balance difficult. Do people expect a 1-1 level or a 7-3 level? Who is the audience here? I don't think there is a solution and your level will be above some folks and beneath others, unless you try for one of the poles.
Congrats on being #1 in NA. That's pretty fucking awesome. Your levels are great, and you deserve it.
Hmm.. i have to figure out how to access my miverse stuff on the web
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
I don't know why people hate water levels. Wings can add a lot to enemies there. I think goombas become a massive threat underwater with wings. They move fast, their aim is true, and they never stop. Until you step on them to get rid of the wings.
But man hardest enemy has to go to the bone fish with wings underwater. Those things are FAST and will home in on you well. Shoot them out of a bullet bill launcher and its basically torpedo ballistics all up in your face.
Start Working on your USA Number one level because once you get that Japan will punch back hard.
Later? Mournfully tell stories of your glory days to strangers in the bar who really don't want to hear it, eventually sobbing drunkenly into your liquor before stumbling out to your Uber ride. Eventually you'll go sober and get a second wind for life, which you will spend futilely chasing the former glory for a time. You won't reach the same heights, but you'll get just enough successes to break the worst of your funk, at which point you'll travel around giving talks and occasionally tutoring troubled youth. Your memoirs will be a last great note, hitting a few top marks on book sales lists (mostly digital ones), and you'll retire into a quiet elderly community where no one has any idea who you are.
https://miiverse.nintendo.net/replies/AYIHAAAEAACHVRTrJFPohQ
hmm: can these things be embedded? or do i have to take a screen shot?
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
"Nice idea!"
Final day to submit your levels!
This week's theme provided and judged by Zombie Hero!
Theme: Under the Sea
Restrictions: Must be an underwater level
Level Types: Any
Contest date: 10/04-10/09 (Sun-Fri)
Reward: Winner of this round chooses the next theme and winner!
Submissions: Click here to submit your level
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Thank you! I've been curious about that for weeks.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
One of those drunken bar nights, after striking out with a lady, Sporky yells, "Do you know who I am?" And starts scribbling a level concept onto a cocktail napkin.
It's not pretty. But you gotta hit rock bottom before you climb back up
I intentionally avoided trying to make it too hard, but I seem to have overcompensated!
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
I'd bet a large portion of the players at this point are PA people as well, since it's a SMMC entry? Which would mean a higher skill rate on average than randoms.
Just do what I did on my really easy level and literally carry the player to the goal
Yeah, I try to bounce back and forth between easy and a bit tougher (at least on the scale of the levels I make). I've got some with a 15% completion rate and some at 60-70%.
"Wait, you're Sporky, right? I read online that you died. But I'd recognize that track usage anywhere."
Yeah, I'm sure that's part of it Glad to hear you liked it!
I did also try really hard to avoid adding anything that would make someone swipe (it is already an underwater level after all), so I might just be getting more retries. I should check the percentage of players that actually finished the level to see if it's higher. Right now most of my levels run around 50%.
I did an obscure glitch level as a proof-of-concept day the game came out, "Breakdown". I also later made an extended version. To-date only 31 players have tried Breakdown (0C94-0000-001E-69FD) and only 22 have tried Extended Breakdown (21E0-0000-002B-F136). It's a little sad, because I really liked designing and playing them. I thought others would "get" it, too, but apparently not.
My first post was 6 levels at once, and I used a spoiler tag (later removed) to not take up a lot of space. I've noticed people seem incredibly reluctant to click them, even when the context is that there's no actual spoiler. Might have had something to do with barely anyone ever trying them.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Post the codes!
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
http://www.twitch.tv/pangaeapanga
Insane.
I think I played all your levels, but I don't remember that one for some reason. Maybe I didn't actually play it?
I don't think I've even seen half the level yet.
EDIT: Or maybe I have, he just keeps dying close to the end.
holy shit
Raiding the Serpents Tomb: 1A04-000-0098-C11E
Ride the current through a school of cheep-cheeps untill you reach the Sunken Tomb of The Serpent.
Once inside, can you collect all the gold and survive the firey wrath of the Ice Serpent?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
Also, here is another reminder to make sure you used the form to submit your entry instead of just posting in the thread.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Thx! Coming form you, that means a lot. I've actually had to copy and paste two Semisolids over each other to remove the tiny potholes in the art.
Also, I've used so many groundblocks for the look of this level the game prohibited me from placing any more... :-/
And timing the snake to be tough but avoidable took some sweet time as well. Hope you like the gameplay as well!
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
https://www.youtube.com/watch?v=IvMQe3v-HwA
I hope in the future this won't be necessary. Seems like a logical function the track should have without needing to trick the game into making it happen.
Haunted Hall's Tricky Tenants (AA11-0000-0099-143A)
Despite my best efforts, I couldn't make it *completely* stuck-proof. While you can't literally get stuck, it is possible to be stuck and have to kill yourself.
I'M SORRY, OKAY, STOP YELLING AT ME
Haha, that was worth watching til the end
Impel Down
49AF-0000-0099-4FA2
Steam: pazython
I am wondering now just how easy one should go out of their way to design; my latest non-SMMC entry, Raspberry Meadows, I actually playtested several times to make sure you could complete without having to run at all, for example.
also I am noticing how stingy people are with their stars! must be that 100 Mario Challenge that makes people so star-shy.
My level is nearly 1000 unique players and its at 56 stars. Still averaging close to 8 attempts per player, so they aren't completely shying away.
Probably a better strategy is to star all "not actively terrible" levels.