Warlock82Never pet a burning dogRegistered Userregular
edited October 2015
Literally anything they add, even minor bug fixes, is "hard." Some things are harder than others though. I mean, there is a difference between adding new things that behave like existing objects in the game and adding completely, totally brand new things. Either way, the requirement of work on Nintendo's part is assumed. DLC isn't magical I don't think that precludes people from making wish lists tho :P
Well and we've already seen they missed some things. Probably shouldn't have made a track-specific way of erasing track, and forced people to use the eraser!
Well and we've already seen they missed some things. Probably shouldn't have made a track-specific way of erasing track, and forced people to use the eraser!
What you're saying is, it's all MNC Dover's fault :P
Well and we've already seen they missed some things. Probably shouldn't have made a track-specific way of erasing track, and forced people to use the eraser!
What you're saying is, it's all MNC Dover's fault :P
I know you're joking, but I'm pretty sure contractors like him are indeed blamed when these types of bugs get out to the wild.
Oh nooooo I've reached complete creator's blooooooock what do I doooooooo
I had a couple ideas but they don't seem worth making a full level around.
- Nobody ever uses tracks underwater from what I've seen. Track "umbrella" with enemies raining down on you from above, and you have to keep pace with the umbrella so they don't fall on you...
- Similar to the huge kitchen level, one that's a mad doctor's lab where you play as Dr. Mario
- Something with the weird enemy vehicles you can make such as bill blaster on top of boo
- Something with a lot of vines, vines on tracks, vines that come out of note blocks going downward
- Another level completely made of pipes because I love them
please lord UncleSporky, grace us with your boon of visibility and grant us many stars by playing the levels of love
Soufflé Hills
C614-0000-0081-6963
and with my shameless begging out of the way, for general consumption, a level I feel is enjoyable, though long:
Raspberry Meadows
ECF7-0000-0096-46F3
the only challenging part in this level is the bit right before the end, and even then it's not too bad. everything else up to that point is your basic Marioing; kicking shells, jumpin on mans.
You have some great levels!
http://www.danreviewstheworld.com
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
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AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
Well and we've already seen they missed some things. Probably shouldn't have made a track-specific way of erasing track, and forced people to use the eraser!
That would have been incredibly annoying considering how goddamn fussy that track drawing tool is. If I had to stop what I was doing and use the eraser every time it fucked up, I would have chucked the game pad into a wood chipper.
Well and we've already seen they missed some things. Probably shouldn't have made a track-specific way of erasing track, and forced people to use the eraser!
That would have been incredibly annoying considering how goddamn fussy that track drawing tool is. If I had to stop what I was doing and use the eraser every time it fucked up, I would have chucked the game pad into a wood chipper.
Both shoulder buttons on one side at the same time brings up the eraser, I always use the eraser to get rid of track instead of drawing it back over itself.
- Nobody ever uses tracks underwater from what I've seen. Track "umbrella" with enemies raining down on you from above, and you have to keep pace with the umbrella so they don't fall on you...
Shh.
If I could put out a level after 1 whole week, that would no longer be the case. Though, it did not look aesthetically like I had hoped, but I wanted to produce an effect that would only work with tracks because of a couple of enemies who do not follow rules.
Well and we've already seen they missed some things. Probably shouldn't have made a track-specific way of erasing track, and forced people to use the eraser!
What you're saying is, it's all MNC Dover's fault :P
I know you're joking, but I'm pretty sure contractors like him are indeed blamed when these types of bugs get out to the wild.
And we shouldn't be. I've been on over a dozen different projects and I can say that a large majority of our testers are good at what they do. I wasn't on the Mario Maker team but imagine that they combed over a lot of stuff during their time.
The bigger problem I've noticed with a lot of games is the amount of things to check in ever-increasingly larger worlds. Like in GTA, MGS, or Xenoblade how do you possibly hope to find every bug that could happen in those vast worlds? Your debug team does work full-time on a game, but isn't usually that big. It's not surprising if things slip through the cracks. While I can't comment on anything I've seen in my testing time, I will say that the games I have tested have all come to us pretty solid.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
So, I submitted three levels to the Mario Maker levels google form, but I have two more that I kept for this post because I don't think just about everyone will want to try them.
The three levels I added to the form are:
Airship Airlock Acrobatics (4E25-0000-0038-3D86), which is a pretty standard Mario level. Manic Manor Maze (68E4-0000-0043-EB33) and Thwomp Mountainside Puzzle (54D1-0000-004B-8B6B), they're both maze/puzzle-like stages.
I've made sure to test them thoroughly so that you're never stuck or dependent of some bullshit secret ?-block or all the "rookie maker mistakes".
As for the two other levels:
Heinous Hopping, Jittery Jumping (A58A-0000-0028-F98E) - (0.20% clear rate at the moment) Pick Your Path (425B-0000-0032-8722) - (0% clear rate at the moment)
They're extremely difficult. Not in the Kaizo "HA I TRICKED YOU" way, but just plain very very hard platforming.
(I made sure every path in Pick Your Path is possible).
please lord UncleSporky, grace us with your boon of visibility and grant us many stars by playing the levels of love
Soufflé Hills
C614-0000-0081-6963
I don't know if it works anymore! Hare Fleet and Sunday Afternoon Garden Picnic have been on my list for a few days without much traffic it looks like.
But I played this and some of G00ba's levels.
Thanks for trying Sporky.
King Riptor on
I have a podcast now. It's about video games and anime!Find it here.
Story:
The HMS Daisy, a Toadstool class nuclear submarine, has been lost at sea. Help Mario discover the ship's fate.
Ok a few of you have tried it, but nobody bothered to finish it. Is it too hard? Timer too short? Does it insist upon itself?
I tried it and couldn't figure out what the hell to do. I got as far as figuring out that I need the spike helmet to break a ceiling to get someplace else, but I lost the fire flower so I couldn't get the bob-ombs after that to explode where I wanted them to, since they kept getting conveyor'd back the other way.
My memory of that attempt is a bit fuzzy so I may not be explaining it correctly. Trying to make my own underwater level at the moment, on the eve of the deadline.
Story:
The HMS Daisy, a Toadstool class nuclear submarine, has been lost at sea. Help Mario discover the ship's fate.
Ok a few of you have tried it, but nobody bothered to finish it. Is it too hard? Timer too short? Does it insist upon itself?
I tried it and couldn't figure out what the hell to do. I got as far as figuring out that I need the spike helmet to break a ceiling to get someplace else, but I lost the fire flower so I couldn't get the bob-ombs after that to explode where I wanted them to, since they kept getting conveyor'd back the other way.
My memory of that attempt is a bit fuzzy so I may not be explaining it correctly. Trying to make my own underwater level at the moment, on the eve of the deadline.
Ohhh you were so close. Once you have the hat you can go to the end and challenge the boss. The fire flower isn't necessary.
Features an interpretation of the classic barrel boosters from DKC. Also has a vine on a track coming out the bottom of a music note - as you talked about earlier @UncleSporky
Had one of those implemented in Dungeon Crawler Advanced but scrapped it for clock reasons. Started on this course last weekend but put it on hold for the SMMC. Pretty happy with the resulting course, though I think the kid players that struggled on the Zelda course will also find this too difficult.
Oh nooooo I've reached complete creator's blooooooock what do I doooooooo
I had a couple ideas but they don't seem worth making a full level around.
- Nobody ever uses tracks underwater from what I've seen. Track "umbrella" with enemies raining down on you from above, and you have to keep pace with the umbrella so they don't fall on you...
- Similar to the huge kitchen level, one that's a mad doctor's lab where you play as Dr. Mario
- Something with the weird enemy vehicles you can make such as bill blaster on top of boo
- Something with a lot of vines, vines on tracks, vines that come out of note blocks going downward
- Another level completely made of pipes because I love them
- Pants
Now that you're out of ideas it's time to remake your own stuff, a true Don't Eat the Mushroom level.
I don't know how to do the burger king but I'm sure you'll figure it out.
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Warlock82Never pet a burning dogRegistered Userregular
Yay, I got a nice comment on one of my levels. I like making things that my kids would find fun. But every level so far has just been to test how things work. I'm guessing practice will help me come up with more cohesive designs.
please lord UncleSporky, grace us with your boon of visibility and grant us many stars by playing the levels of love
Soufflé Hills
C614-0000-0081-6963
and with my shameless begging out of the way, for general consumption, a level I feel is enjoyable, though long:
Raspberry Meadows
ECF7-0000-0096-46F3
the only challenging part in this level is the bit right before the end, and even then it's not too bad. everything else up to that point is your basic Marioing; kicking shells, jumpin on mans.
You have some great levels!
d'aww
I played the Waluigi Wall of Doom this morning and it was aces
and Kai's magic hop level frustrated me until I realized what the doors did and it made the puzzle solving and jump practicing way more fun so shoutout to him
EDIT: also Sporky's magic totally worked, I got an avalanche of plays on my levels
I used my last upload slot on a course that I think (hope) is pretty easy and is fun as well. Hoping to push toward those 50 stars so I can finish up my Cave of Monsters levels.
You can wall jump?
7408-0000-0097-4248
There I was, 3DS: 2621-2671-9899 (Ekera), Wii U: LostCrescendo
I guess I'll post a couple of my levels. They don't fit the theme, so they're not entries.
Wear a Helmet! (F30B-0000-004B-AB46)
Let's Get Started! (7B54-0000-0026-7FA5)
This was my first level. I didn't even realize where you were in the editor while saving mattered for your thumbnail.
Fun with tracks and overcrowded goomba submarines. More on the concept side, very easy, but a moderate length auto scroller, and it sucks to have to do those over again. Enjoy the ride.
So, I submitted three levels to the Mario Maker levels google form, but I have two more that I kept for this post because I don't think just about everyone will want to try them.
The three levels I added to the form are:
Airship Airlock Acrobatics (4E25-0000-0038-3D86), which is a pretty standard Mario level. Manic Manor Maze (68E4-0000-0043-EB33) and Thwomp Mountainside Puzzle (54D1-0000-004B-8B6B), they're both maze/puzzle-like stages.
I've made sure to test them thoroughly so that you're never stuck or dependent of some bullshit secret ?-block or all the "rookie maker mistakes".
As for the two other levels:
Heinous Hopping, Jittery Jumping (A58A-0000-0028-F98E) - (0.20% clear rate at the moment) Pick Your Path (425B-0000-0032-8722) - (0% clear rate at the moment)
They're extremely difficult. Not in the Kaizo "HA I TRICKED YOU" way, but just plain very very hard platforming.
(I made sure every path in Pick Your Path is possible).
Airship Airlock was fun but I LOVED Thwomp Mountainside Puzzle (though I had to keep retrying due to small little mistakes).
Following after Shoot 'Em Up! (CEFD-0000-005F-7D49) are:
Shoot 'Em Up: Take to the Skies
E1CC-0000-0097-477B
After being blasted with fireballs, stomped on, and bombarded with Bomb-ombs by Mario and Yoshi on land, Mega Bowser Jr and Mega Bowser take to the skies for refuge. But while they had hoped to slink away and recover from their third degree burns in peace, the vengeful and murder bent Mario and Yoshi (both fed up with the Koopa King and his cohorts shit) take flight in pursuit, with copious amounts of ammunition in tow, to try and finish things once and for all.
And my SMMC entry for this week:
Shoot 'Em Up: Into the Water
3591-0000-0097-4C32
Koopa Corpses rain from the sky. An even more charred Mega Bowser Jr and Mega Bowser plummet to the ocean beneath them. All manner of once airborne enemy types find their destination in a watery grave. Meanwhile Mario and Yoshi save and quit. They take a nice relaxing break in which they visit Toad Houses, play some tennis, ride some go karts, and of course afterward its . . .
back to killing! Deprived of most of their forces, the severely battered Koopa King and cohort must mostly rely upon the creatures of the deep to thwart the attack of their cunning and remorseless enemies. Unfortunately for the Koopas, the Mushroom Kingdom heroes seek to have their vengeance, desires, and subjects all checked off.
Heinous Hopping, Jittery Jumping (A58A-0000-0028-F98E) - (0.20% clear rate at the moment) Pick Your Path (425B-0000-0032-8722) - (0% clear rate at the moment)
They're extremely difficult. Not in the Kaizo "HA I TRICKED YOU" way, but just plain very very hard platforming.
(I made sure every path in Pick Your Path is possible).
Just became the second person to beat Heinous Hopping!
Shake Mushrooms into Poison Mushrooms from SMB: The Lost Levels.
Shake Vines to become chains or ropes (works the same as vines, just looks different)
A way to make something appear when certain enemies are defeated, like a P-Switch when you beat Bowser so you can make Boss Fight Rooms.
Shake Mario to play as Luigi, Wario, Toadstool, or Peach without the mysteryshroom. (I don't like that the Mysteryshroom acts as an item upgrade but keeps them small. Plus, you're stuck with SMB style and nothing changes gameplay.)
Shake Yoshi for different colors.
More Enemies.
Slopes.
That Water Idea a few pages back.
More Themes.
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Kai_SanCommonly known as Klineshrike!Registered Userregular
please lord UncleSporky, grace us with your boon of visibility and grant us many stars by playing the levels of love
Soufflé Hills
C614-0000-0081-6963
and with my shameless begging out of the way, for general consumption, a level I feel is enjoyable, though long:
Raspberry Meadows
ECF7-0000-0096-46F3
the only challenging part in this level is the bit right before the end, and even then it's not too bad. everything else up to that point is your basic Marioing; kicking shells, jumpin on mans.
You have some great levels!
d'aww
I played the Waluigi Wall of Doom this morning and it was aces
and Kai's magic hop level frustrated me until I realized what the doors did and it made the puzzle solving and jump practicing way more fun so shoutout to him
EDIT: also Sporky's magic totally worked, I got an avalanche of plays on my levels
praise to Sporky's divine influence!
Thanks for the comments on that level. Yeah I wanted to do a thing that was able to be mildly challenging but completely fair. The doors plus the respawning feathers were supposed to make the whole thing possible without losing a life unless you run out of time. Even the final part to run from the ghosts you can always go back and get a feather if you get hit.
Glad you liked the puzzle, @TDawg. Took quite a while to make, surprisingly, because items sometimes reset position when you go too far off-screen, so I had to completely redesign it a few times over.
So I picked this game up on a whim yesterday because I had some extra gift card $$$ from a Best Buy card that was burning a hole in my pocket. Boy am I glad I did. This is the most fun I've had with the Wii U since Mario Kart. The level creation tool is soooo very good. I wasn't sure how much fun I would have with level design. Quite frankly, it seemed intimidating and I didn't think I would have that much fun with it because I thought I would get analysis paralysis. Instead...here I am at work drawing out levels on paper and trying to come up with somewhat challenging, but fun levels that are easy to moderate difficulty.
Now I need Metroid and Zelda maker. DO EET NINTENDO DO EEET
edit: and the SMB2 tile set and mobs.
Grain on
[SIGPIC][/SIGPIC]
White: 1721-3651-2720
+1
Options
Kai_SanCommonly known as Klineshrike!Registered Userregular
Some guy made a level that emulates a messed up cartridge read on the NES from the old games. This just felt so right and even the way he made it so you purposely try to find a path through the garbage made sense.
Posts
What you're saying is, it's all MNC Dover's fault :P
I know you're joking, but I'm pretty sure contractors like him are indeed blamed when these types of bugs get out to the wild.
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
I had a couple ideas but they don't seem worth making a full level around.
- Nobody ever uses tracks underwater from what I've seen. Track "umbrella" with enemies raining down on you from above, and you have to keep pace with the umbrella so they don't fall on you...
- Similar to the huge kitchen level, one that's a mad doctor's lab where you play as Dr. Mario
- Something with the weird enemy vehicles you can make such as bill blaster on top of boo
- Something with a lot of vines, vines on tracks, vines that come out of note blocks going downward
- Another level completely made of pipes because I love them
- Pants
You have some great levels!
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
That would have been incredibly annoying considering how goddamn fussy that track drawing tool is. If I had to stop what I was doing and use the eraser every time it fucked up, I would have chucked the game pad into a wood chipper.
Both shoulder buttons on one side at the same time brings up the eraser, I always use the eraser to get rid of track instead of drawing it back over itself.
Shh.
If I could put out a level after 1 whole week, that would no longer be the case. Though, it did not look aesthetically like I had hoped, but I wanted to produce an effect that would only work with tracks because of a couple of enemies who do not follow rules.
Roller Coaster Mishap (Auto...?)
62FB-0000-0097-011D
It "plays" like an automatic level... until something goes wrong. You'll know it when you see it!
And we shouldn't be. I've been on over a dozen different projects and I can say that a large majority of our testers are good at what they do. I wasn't on the Mario Maker team but imagine that they combed over a lot of stuff during their time.
The bigger problem I've noticed with a lot of games is the amount of things to check in ever-increasingly larger worlds. Like in GTA, MGS, or Xenoblade how do you possibly hope to find every bug that could happen in those vast worlds? Your debug team does work full-time on a game, but isn't usually that big. It's not surprising if things slip through the cracks. While I can't comment on anything I've seen in my testing time, I will say that the games I have tested have all come to us pretty solid.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
The three levels I added to the form are:
Airship Airlock Acrobatics (4E25-0000-0038-3D86), which is a pretty standard Mario level.
Manic Manor Maze (68E4-0000-0043-EB33) and
Thwomp Mountainside Puzzle (54D1-0000-004B-8B6B), they're both maze/puzzle-like stages.
I've made sure to test them thoroughly so that you're never stuck or dependent of some bullshit secret ?-block or all the "rookie maker mistakes".
As for the two other levels:
Heinous Hopping, Jittery Jumping (A58A-0000-0028-F98E) - (0.20% clear rate at the moment)
Pick Your Path (425B-0000-0032-8722) - (0% clear rate at the moment)
They're extremely difficult. Not in the Kaizo "HA I TRICKED YOU" way, but just plain very very hard platforming.
(I made sure every path in Pick Your Path is possible).
Thanks for trying Sporky.
Ok a few of you have tried it, but nobody bothered to finish it. Is it too hard? Timer too short? Does it insist upon itself?
I tried it and couldn't figure out what the hell to do. I got as far as figuring out that I need the spike helmet to break a ceiling to get someplace else, but I lost the fire flower so I couldn't get the bob-ombs after that to explode where I wanted them to, since they kept getting conveyor'd back the other way.
My memory of that attempt is a bit fuzzy so I may not be explaining it correctly. Trying to make my own underwater level at the moment, on the eve of the deadline.
Ohhh you were so close. Once you have the hat you can go to the end and challenge the boss. The fire flower isn't necessary.
Thanks for trying it though.
3F22-0000-0097-2706
Features an interpretation of the classic barrel boosters from DKC. Also has a vine on a track coming out the bottom of a music note - as you talked about earlier @UncleSporky
Had one of those implemented in Dungeon Crawler Advanced but scrapped it for clock reasons. Started on this course last weekend but put it on hold for the SMMC. Pretty happy with the resulting course, though I think the kid players that struggled on the Zelda course will also find this too difficult.
I found it very difficult. It felt quite crowded with things that can kill you.
Now that you're out of ideas it's time to remake your own stuff, a true Don't Eat the Mushroom level.
I don't know how to do the burger king but I'm sure you'll figure it out.
I read this as Maniac Mansion... and now I reaaaally want to make a Maniac Mansion course haha
d'aww
I played the Waluigi Wall of Doom this morning and it was aces
and Kai's magic hop level frustrated me until I realized what the doors did and it made the puzzle solving and jump practicing way more fun so shoutout to him
EDIT: also Sporky's magic totally worked, I got an avalanche of plays on my levels
praise to Sporky's divine influence!
You can wall jump?
7408-0000-0097-4248
[SMMC] Flip It & Drain It!
5502-0000-0097-45ED
Wear a Helmet! (F30B-0000-004B-AB46)
Let's Get Started! (7B54-0000-0026-7FA5)
This was my first level. I didn't even realize where you were in the editor while saving mattered for your thumbnail.
Shoddy Submarine Squadron
FDAB-0000-0097-4BFD
Fun with tracks and overcrowded goomba submarines. More on the concept side, very easy, but a moderate length auto scroller, and it sucks to have to do those over again. Enjoy the ride.
Airship Airlock was fun but I LOVED Thwomp Mountainside Puzzle (though I had to keep retrying due to small little mistakes).
Let's Plays of Japanese Games
The Sea-Word (Tee-Hee-Hee)
7BBB-0000-0097-5508
This was my first time learning how to use tracks. Can you tell? Starts above ground but takes place mostly underwater, as per the theme.
Following after Shoot 'Em Up! (CEFD-0000-005F-7D49) are:
Shoot 'Em Up: Take to the Skies
E1CC-0000-0097-477B
After being blasted with fireballs, stomped on, and bombarded with Bomb-ombs by Mario and Yoshi on land, Mega Bowser Jr and Mega Bowser take to the skies for refuge. But while they had hoped to slink away and recover from their third degree burns in peace, the vengeful and murder bent Mario and Yoshi (both fed up with the Koopa King and his cohorts shit) take flight in pursuit, with copious amounts of ammunition in tow, to try and finish things once and for all.
And my SMMC entry for this week:
Shoot 'Em Up: Into the Water
3591-0000-0097-4C32
Koopa Corpses rain from the sky. An even more charred Mega Bowser Jr and Mega Bowser plummet to the ocean beneath them. All manner of once airborne enemy types find their destination in a watery grave. Meanwhile Mario and Yoshi save and quit. They take a nice relaxing break in which they visit Toad Houses, play some tennis, ride some go karts, and of course afterward its . . .
back to killing! Deprived of most of their forces, the severely battered Koopa King and cohort must mostly rely upon the creatures of the deep to thwart the attack of their cunning and remorseless enemies. Unfortunately for the Koopas, the Mushroom Kingdom heroes seek to have their vengeance, desires, and subjects all checked off.
Just became the second person to beat Heinous Hopping!
Now to work on Pick Your Path...
Shake Mushrooms into Poison Mushrooms from SMB: The Lost Levels.
Shake Vines to become chains or ropes (works the same as vines, just looks different)
A way to make something appear when certain enemies are defeated, like a P-Switch when you beat Bowser so you can make Boss Fight Rooms.
Shake Mario to play as Luigi, Wario, Toadstool, or Peach without the mysteryshroom. (I don't like that the Mysteryshroom acts as an item upgrade but keeps them small. Plus, you're stuck with SMB style and nothing changes gameplay.)
Shake Yoshi for different colors.
More Enemies.
Slopes.
That Water Idea a few pages back.
More Themes.
Thanks for the comments on that level. Yeah I wanted to do a thing that was able to be mildly challenging but completely fair. The doors plus the respawning feathers were supposed to make the whole thing possible without losing a life unless you run out of time. Even the final part to run from the ghosts you can always go back and get a feather if you get hit.
And good luck, @Conn!
Now I need Metroid and Zelda maker. DO EET NINTENDO DO EEET
edit: and the SMB2 tile set and mobs.
White: 1721-3651-2720
https://www.reddit.com/r/MarioMaker/comments/3o3u3t/dusty_cartridge_a_throwback_to_the_good_old_days/
Some guy made a level that emulates a messed up cartridge read on the NES from the old games. This just felt so right and even the way he made it so you purposely try to find a path through the garbage made sense.
Its just a really good idea.
Think my kids have claim to the SMM before their bed time. I got a lot done on my SMMC entry but will likely be finishing that up tonight too.