1) I really hope there's more/weirder enemies than just zombies. Otherwise I'd have prefered just a co-op modern day game.
2) Super curious how the crafting economy works out and how specializing and so on might work.
3) Wondering how the various missions will reward stealth and how much variety there is there.
So I guess I'm optimistic and a little curious to see more? Nothing in the gameplay actually looked bad.
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
That gameplay video actually made me more irritated
They're not just reusing some assets, they're reusing all of them. I recognize that exact base from Afghanistan, they barely changed a thing about it, and damn near all of the things they crafted or found were straight out of MGSV too--they didn't even try to distinguish them or dress them up at all. About the only new things were the enemies, the melee weapons, the bow and some clothes. If they were gonna do that, why not just release a co-op game set in the same period as the last game? It'd be way more interesting to sneak past actual humans than some dumb zombies!
And the most frustrating thing of all is, as someone who loved that gameplay and enjoyed the online a fair bit, it still looks like it might scratch that itch
Christ, they could have just made one more big hub area and released a bunch of new single-player missions for it and that would have been enough. Don't even record VO, don't have a story, just give me a new place to sneak and some new objectives and that would have been enough to guarantee a purchase from me. It would have been so easy. Though I guess not as easy as this...
I won't be buying Survive. I'd rather the series just ended rather than continue on without Kojima. I was fine with the odd spin-off like Rising, but now that he has zero input on the story or its themes I'm just not interested. It's like when they hired that guy to write a new Hitchiker's Guide to the Galaxy book.
I'm sure Konami will try a few things that involve as little spending as possible before they finally let it rest though.
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
Hearing that Garbage song again really makes me wish I could play MGSV for the first time again.
Even though I was disappointed by the back third of the game, that opening sequence and the open world, and sweeping places of every living soul to come work on my sweet base and stealing all their jeeps, it was all just so good. But I don't really feel an urge to just go back and play a mission, you know? I liked playing all of that in service to progressing the game, not just for its own sake.
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Steam
Steam
konami confirms that the Survive team is comprised of people from the TPP team
This looks like it could actually be a blast with a group
definitely curious though
http://www.audioentropy.com/
1) I really hope there's more/weirder enemies than just zombies. Otherwise I'd have prefered just a co-op modern day game.
2) Super curious how the crafting economy works out and how specializing and so on might work.
3) Wondering how the various missions will reward stealth and how much variety there is there.
So I guess I'm optimistic and a little curious to see more? Nothing in the gameplay actually looked bad.
They're not just reusing some assets, they're reusing all of them. I recognize that exact base from Afghanistan, they barely changed a thing about it, and damn near all of the things they crafted or found were straight out of MGSV too--they didn't even try to distinguish them or dress them up at all. About the only new things were the enemies, the melee weapons, the bow and some clothes. If they were gonna do that, why not just release a co-op game set in the same period as the last game? It'd be way more interesting to sneak past actual humans than some dumb zombies!
And the most frustrating thing of all is, as someone who loved that gameplay and enjoyed the online a fair bit, it still looks like it might scratch that itch
Christ, they could have just made one more big hub area and released a bunch of new single-player missions for it and that would have been enough. Don't even record VO, don't have a story, just give me a new place to sneak and some new objectives and that would have been enough to guarantee a purchase from me. It would have been so easy. Though I guess not as easy as this...
I dunno. It's all such a bummer for me
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
The whole point of it is to be a cheap to produce asset flip so they can make money off of the giant black hole that was producing MGSV.
I'd have preferred if it was just a co-op style modern day thing to zombies but this is still fine.
Which is really saying something when Wild Lands looked aimed at me for stuff I like in games.
boo
oh we'll see about that
I'm sure Konami will try a few things that involve as little spending as possible before they finally let it rest though.
Wow
It's hard for me to decide which offends me more
(it's Wildlands, I mean it's got to be Wildlands)
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Kojima has never taken longer than 4 years to make a video game
MGSV was in development for a pretty damn long time
then again a lot of that was devoted to building the FOX Engine so I guess it depends how you count that
http://www.audioentropy.com/
Mgsv proper didn't get going until early 2012
I wish survive was fighting anything other than zombies though.
It helps that I was already wishing for some sort of co-op MGSV.
I envy your optimism
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Plus, he was working on Zone of the Enders: The Third Runner before Konami told him to shut it down he decided to cancel it.
There are still plenty of talented people from the Phantom Pain team that didn't jump ship
It's more that I don't believe they'll have the time or money to do anything truly meaningful
This recent trailer only cemented that belief
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Shit, actually I totally can imagine it. I don't want to imagine it though so I won't.
Please don't release this with mindless zombies as the only enemies.
Then I see the new animations that have no love in them.
The Bow looks janky as hell. The Machete is a 3 swing canned animation loop
And the spear...well....yeah, you can see the theme.
I mean, Metal Gear has never been great at melee weapon animation, but SurVive is kind of highlighting it.
i mean you can turn a lot around when you no longer have to make an engine, controls, or graphics assets
I mean, they already have the AI for grunts with guns.
Steam ID - VeldrinD | SS Post | Wishlist
Even though I was disappointed by the back third of the game, that opening sequence and the open world, and sweeping places of every living soul to come work on my sweet base and stealing all their jeeps, it was all just so good. But I don't really feel an urge to just go back and play a mission, you know? I liked playing all of that in service to progressing the game, not just for its own sake.