[Edit: Edited to be a bit more clear and less hostile than it sounded on rereading.]
Now I'm really curious. Have you just not played it, or is it just one of those mirror neuron things (which is totally plausible and understandable given your history)? Because I'm a cranky old man, and it moved me more than most games manage with their by the numbers movie-script emotional manipulation. It's also got more gameplay and plot than any of your On the Rain-Slick Precipice of Darkness series games.
Maybe you thought it was just trying too hard? It certainly was, but I also enjoyed that earnestness. I can see where that would turn people off though - it's an extremely naive game on the surface. Dig a little deeper, though, and you can see it's so goddamn chipper in /spite/ of being terribly cynical and bleak, and that's what really makes it inspiring.
Or maybe it's just a f@#$ing comic and I'm being too SERIOUS.
Now I'm really curious. Have you just not played it, or are your empathy glands and mirror neurons just atrophied (that's perfectly valid)? Because I'm a cranky old man, and it moved me more than most games manage with their fake movie-script emotional manipulation. And it's got more gameplay and plot than any of your On the Rain-Slick Precipice of Darkness series. Or maybe you thought it was just trying too hard? It certainly was, but I also enjoyed that earnestness. I can see where that would turn people off though.
I wouldn't call Undertale an earnest game, it's really more of a study in how to make emotional manipulation actually work.
Game design is fundamentally about emotional manipulation.
"All men dream, but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity; but the dreamers of the day are dangerous men, for they may act their dream with open eyes to make it possible." - T.E. Lawrence
I wouldn't call Undertale an earnest game, it's really more of a study in how to make emotional manipulation actually work.
If you've followed Toby's twitter account and Kickstarter updates, the game is pretty much pure Toby. Yeah, it's manipulative, extremely so at times - but that's like every other piece of media that affects you in any way. Authorship is entirely about manipulating your audience. But it's also earnest unless his entire personality is manufactured. Which is a possibility, but if so he's really good at it.
I am honestly surprised that 13-year-olds would love the game.
I am inherently assuming this to be some kind of swipe at Tumblr, minding it's hard to tell what the intent of that statement was. Either way, Undertale has a massive and really really virulent fanbase on Tumblr.
Don't venture in there or risk madness. What some of those fan artists create can NEVER be unseen.
Now I'm really curious. Have you just not played it, or are your empathy glands and mirror neurons just atrophied (that's perfectly valid)? Because I'm a cranky old man, and it moved me more than most games manage with their fake movie-script emotional manipulation. And it's got more gameplay and plot than any of your On the Rain-Slick Precipice of Darkness series. Or maybe you thought it was just trying too hard? It certainly was, but I also enjoyed that earnestness. I can see where that would turn people off though.
I wouldn't call Undertale an earnest game, it's really more of a study in how to make emotional manipulation actually work.
I don't agree with that, because it's more an attempt to make a world where "enemies" aren't just irrelevant generic "slaughter me" jobbers. It's actually a really interesting idea to try and encourage players to realize these things might, you know, actually have some kind of actual existence beyond "Kill them for XP". Undertale tells you that you're being a bastard, but otherwise doesn't truly give that much of a shit beyond some dialog with a certain NPC and the ending you get - of which the absolute worst is only achievable by very deliberately grinding out every area of the game uniquely. The fact it manages to make so many quirky relatable characters work is a major tick in its narrative strength, which again, sincerely reminds me of another great quirky RPG called Earthbound.
AbsalonLands of Always WinterRegistered Userregular
You'd have to be in a weird place to become that disinterested in it if you also have a history of caring about writing and player interaction. Undertale is not avant-garde or groundbreaking to a degree that it should be leaving experienced players behind.
+3
Options
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
You'd have to be in a weird place to become that disinterested in it if you also have a history of caring about writing and player interaction. Undertale is not avant-garde or groundbreaking to a degree that it should be leaving experienced players behind.
I don't know if Jerry has written about it before, but does he like or "get" Earthbound? If he doesn't like Earthbound, it would be easy to see why he wouldn't like Undertale.
Undertale also has a very rocky start. The entire first section until Toriel is essentially garbage, and it lasts about an hour. I can absolutely understand someone not getting through that and thinking the game is a mess, if it weren't for the forums I wouldn't have persevered.
At least Tycho finally realizes that his, "darn this gamer generation, with it's new fangled ideas!" attitude is a sign of being a cranky old man instead of a mark of his great insight.
Let's just go one comic without you immediately trying to turn the mood sour
+5
Options
Kai_SanCommonly known as Klineshrike!Registered Userregular
Maybe is he had listened, he would have known the character they were trying to tell him about was Jerry.
The 'I don't recognize it as a game' thing is quite odd, it's visual style is pretty much textbook retro-RPG. It's combat system matches traditional turn-based RPG systems with rhythm-games and bullet-hell.
I'd heard similar complaints on GameFAQs during their 'best game EVER' polling when Undertale squared off against Ocarina of time. From the nature of those complaints I wonder if it was just a matter of, "Oh, 'those' people like this thing, it must be just another of those 'walking simulator' things."
+2
Options
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Sorry, Tycho. This is not generational. I'm roughly 1-2 years older than you, and I love Undertale. It's adorable, and I have played it twice. I will play it at least a third time. You're not old, you're just in a nasty fit of "stop liking what I don't like". I imagine it only seems like all the 13 year olds like it, because your kids are making you be surrounded by 13 year olds. Maybe make a few more friends who aren't your kid's friends.
The 'I don't recognize it as a game' thing is quite odd, it's visual style is pretty much textbook retro-RPG. It's combat system matches traditional turn-based RPG systems with rhythm-games and bullet-hell.
I'd heard similar complaints on GameFAQs during their 'best game EVER' polling when Undertale squared off against Ocarina of time. From the nature of those complaints I wonder if it was just a matter of, "Oh, 'those' people like this thing, it must be just another of those 'walking simulator' things."
tycho's problem is probably very different from why people on gamefaqs got so mad about it
some didn't like the fandom's rallies messing with the "integrity" of the poll, some had a problem with so recent of a game being in the poll to begin with (though it wasn't the only game in the poll from this year and those complaints didn't really start popping up until undertale started winning, mind you), and many... delightful types dismissed it as an "SJW" or "tumblr" game because there's a pacifism element and some of the characters are gay
tycho presumably just tried it and didn't see what the fuss was about
Undertale also has a very rocky start. The entire first section until Toriel is essentially garbage, and it lasts about an hour. I can absolutely understand someone not getting through that and thinking the game is a mess, if it weren't for the forums I wouldn't have persevered.
Ill have to push on then. I got it, played through some of the beginning area and just couldn't grasp what the big deal was and kinda sat it aside as one of those things like Homestuck that I just don't get.
Undertale also has a very rocky start. The entire first section until Toriel is essentially garbage, and it lasts about an hour. I can absolutely understand someone not getting through that and thinking the game is a mess, if it weren't for the forums I wouldn't have persevered.
Ill have to push on then. I got it, played through some of the beginning area and just couldn't grasp what the big deal was and kinda sat it aside as one of those things like Homestuck that I just don't get.
I feel for you. You absolutely have to get past that area before it starts to make sense.
While it seems to be most often the purview of the old facing the young, this sort of apathy towards things that other people care about deeply isn't only generational. I feel the same way when my sister talks about Candy Crush and HGTV shows, and she feels the same way when I talk to her about Dragon Age or football. We're both girls, and we're both almost the same age, but that's meaningless. Interests being different is a universal spectrum. It just becomes easier for someone else to accept if they (or you) can classify it in the "old person apathy" category.
I'm a superfan and vocal defender of this game but I can see where the barrage of anime jokes and weird quirky characters totally wouldn't work for someone. I am surprised he didn't like the bullet hell combat mechanic though.
Tube is definitely right about the intro area.
I wonder if the game would have resonated better with Mike since back in the day he was the console guy and Jerry was more into PC. Without appreciating a lot of snes era jrpg tropes and especially Earthbound I can see where it wouldn't click.
Easy to draw parallels to Homestuck too, and not just because Toby worked on it. Similar passion from the fanbase which can be totally confusing to outsiders.
[Undertale's] visual style is pretty much textbook retro-RPG. It's combat system matches traditional turn-based RPG systems with rhythm-games and bullet-hell.
This is precisely why I have no interest in Undertale and I just can't figure out what all of the hoopla is about. I have always been more of a PC gamer rather than a console gamer and this game's presentation hearkens back to the Nintendo console RPGs of yesteryear. I have REALLY tried to be open-minded about the game; I've tried watching multiple people play it on Twitch and I can't even get through 10 minutes of it. If the game is really doing anything amazing with story, or characters, or meta-narrative, I guess I will just miss out on it, because I can't get through the presentation of the game. It looks and sounds like a JRPG from 20 years ago and I really didn't even gravitate toward that kind of game back then. Throw in "bullet hell" and I am running for the hills.
0
Options
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
Undertale also has a very rocky start. The entire first section until Toriel is essentially garbage, and it lasts about an hour. I can absolutely understand someone not getting through that and thinking the game is a mess, if it weren't for the forums I wouldn't have persevered.
At least Tycho finally realizes that his, "darn this gamer generation, with it's new fangled ideas!" attitude is a sign of being a cranky old man instead of a mark of his great insight.
Let's just go one comic without you immediately trying to turn the mood sour
I apologize.
"If you divide the whole world into just enemies and friends, you'll end up destroying everything" --Nausicaa of the Valley of Wind
Undertale also has a very rocky start. The entire first section until Toriel is essentially garbage, and it lasts about an hour. I can absolutely understand someone not getting through that and thinking the game is a mess, if it weren't for the forums I wouldn't have persevered.
At least Tycho finally realizes that his, "darn this gamer generation, with it's new fangled ideas!" attitude is a sign of being a cranky old man instead of a mark of his great insight.
Let's just go one comic without you immediately trying to turn the mood sour
Funny. I thought that the beginning was the game's strongest part. But then again I am the kind of person who waited for a certain someone for 40 minutes.
The middle was still strong and the normal ending stronger still but the true ending felt like typical anime garbage.
Grey Paladin on
"All men dream, but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity; but the dreamers of the day are dangerous men, for they may act their dream with open eyes to make it possible." - T.E. Lawrence
And I wasn't disappointed. It had good music, great characters, and novel gameplay. I'd never played the games that inspired it, but I didn't feel like that was necessary.
This is one of those things (like Homestuck or Firefly) that suffers from its fan community. It's okay for people to be excited about things, but if they're constantly telling you that this game is so good, man, you have to play it because it's the best EVER -- it's easy to feel like either they're crazy, or you've lost touch.
Undertale is slow going at first, and I never really became a fan of the bullet hell combat. But it did some interesting things, and some dialog near the end made me sad about earlier choices.(which on a blind play through you may not realize you have options for)
Without spoiling anything, I did enjoy the game's commentary on the relationship of players and games.(kinda like Bioshock) But I'm not sure I will replay it to get the other two endings.
Posts
Now I'm really curious. Have you just not played it, or is it just one of those mirror neuron things (which is totally plausible and understandable given your history)? Because I'm a cranky old man, and it moved me more than most games manage with their by the numbers movie-script emotional manipulation. It's also got more gameplay and plot than any of your On the Rain-Slick Precipice of Darkness series games.
Maybe you thought it was just trying too hard? It certainly was, but I also enjoyed that earnestness. I can see where that would turn people off though - it's an extremely naive game on the surface. Dig a little deeper, though, and you can see it's so goddamn chipper in /spite/ of being terribly cynical and bleak, and that's what really makes it inspiring.
Or maybe it's just a f@#$ing comic and I'm being too SERIOUS.
I wouldn't call Undertale an earnest game, it's really more of a study in how to make emotional manipulation actually work.
comic tycho is exaggerated from real tycho
I am inherently assuming this to be some kind of swipe at Tumblr, minding it's hard to tell what the intent of that statement was. Either way, Undertale has a massive and really really virulent fanbase on Tumblr.
Don't venture in there or risk madness. What some of those fan artists create can NEVER be unseen.
I don't agree with that, because it's more an attempt to make a world where "enemies" aren't just irrelevant generic "slaughter me" jobbers. It's actually a really interesting idea to try and encourage players to realize these things might, you know, actually have some kind of actual existence beyond "Kill them for XP". Undertale tells you that you're being a bastard, but otherwise doesn't truly give that much of a shit beyond some dialog with a certain NPC and the ending you get - of which the absolute worst is only achievable by very deliberately grinding out every area of the game uniquely. The fact it manages to make so many quirky relatable characters work is a major tick in its narrative strength, which again, sincerely reminds me of another great quirky RPG called Earthbound.
I don't know if Jerry has written about it before, but does he like or "get" Earthbound? If he doesn't like Earthbound, it would be easy to see why he wouldn't like Undertale.
Let's just go one comic without you immediately trying to turn the mood sour
Then he would hate it even more!
He mentions it in panel 2 dude.
I took that to be a descriptive term, or the name of a place. Like the underdark. I did not realize it was a game name.
I'd heard similar complaints on GameFAQs during their 'best game EVER' polling when Undertale squared off against Ocarina of time. From the nature of those complaints I wonder if it was just a matter of, "Oh, 'those' people like this thing, it must be just another of those 'walking simulator' things."
It fills me with determination.
tycho's problem is probably very different from why people on gamefaqs got so mad about it
some didn't like the fandom's rallies messing with the "integrity" of the poll, some had a problem with so recent of a game being in the poll to begin with (though it wasn't the only game in the poll from this year and those complaints didn't really start popping up until undertale started winning, mind you), and many... delightful types dismissed it as an "SJW" or "tumblr" game because there's a pacifism element and some of the characters are gay
tycho presumably just tried it and didn't see what the fuss was about
Wouldn't be the first time.
It wouldn't be the first time.
Ill have to push on then. I got it, played through some of the beginning area and just couldn't grasp what the big deal was and kinda sat it aside as one of those things like Homestuck that I just don't get.
Hey Satan!
Post
Amazon
Steam
I feel for you. You absolutely have to get past that area before it starts to make sense.
I'm a superfan and vocal defender of this game but I can see where the barrage of anime jokes and weird quirky characters totally wouldn't work for someone. I am surprised he didn't like the bullet hell combat mechanic though.
Tube is definitely right about the intro area.
I wonder if the game would have resonated better with Mike since back in the day he was the console guy and Jerry was more into PC. Without appreciating a lot of snes era jrpg tropes and especially Earthbound I can see where it wouldn't click.
Easy to draw parallels to Homestuck too, and not just because Toby worked on it. Similar passion from the fanbase which can be totally confusing to outsiders.
This is precisely why I have no interest in Undertale and I just can't figure out what all of the hoopla is about. I have always been more of a PC gamer rather than a console gamer and this game's presentation hearkens back to the Nintendo console RPGs of yesteryear. I have REALLY tried to be open-minded about the game; I've tried watching multiple people play it on Twitch and I can't even get through 10 minutes of it. If the game is really doing anything amazing with story, or characters, or meta-narrative, I guess I will just miss out on it, because I can't get through the presentation of the game. It looks and sounds like a JRPG from 20 years ago and I really didn't even gravitate toward that kind of game back then. Throw in "bullet hell" and I am running for the hills.
I apologize.
The middle was still strong and the normal ending stronger still but the true ending felt like typical anime garbage.
Back in my day we had to manually save our games uphill both ways and we liked it
(I own Undertake but haven't even started it, I blame Fallout 4).
And I wasn't disappointed. It had good music, great characters, and novel gameplay. I'd never played the games that inspired it, but I didn't feel like that was necessary.
This is one of those things (like Homestuck or Firefly) that suffers from its fan community. It's okay for people to be excited about things, but if they're constantly telling you that this game is so good, man, you have to play it because it's the best EVER -- it's easy to feel like either they're crazy, or you've lost touch.
the usual response is "don't be annoying about it" but what constitutes annoying is always arbitrarily decided by the other person
Without spoiling anything, I did enjoy the game's commentary on the relationship of players and games.(kinda like Bioshock) But I'm not sure I will replay it to get the other two endings.