Votes Available The Emirates of Hacan: 7 votes - FOR The Yin Brotherhood: 5 votes The Mentak Coalition: 7 votes Sardakk N'orr: 5 votes The L1z1x Mindnet: 8 votes The Clan of Saar: 10 votes
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El SkidThe frozen white northRegistered Userregular
edited March 2016
Your definition of "good for everyone" is wrong, Auralynx... Especially in response to me asking for agendas that are good for me specifically :-/
Since I have no trade contracts, this is specifically bad for me.
El Skid on
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AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Oh, I dunno. It should make it easier for you to steal from someone else in the future.
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El SkidThe frozen white northRegistered Userregular
I will agree to vote for, provided everyone who wants the for vote agrees to just allow future trade agreements to be made without demands. Looking at you Hacan.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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El SkidThe frozen white northRegistered Userregular
edited March 2016
Someone would also have to nullify two trade deals at the cost of 2 TGs to themselves for any further contracts to be made though...which is unlikely to happen soon.
I'd love for Auralynx to be one of two races to lose TGs over this for being dishonest, at this point, and I'd be happy to decline to steal from anyone else who lose TGs due to the against passing here if they vote with me.
Someone would also have to nullify two trade deals at the cost of 2 TGs to themselves for any further contracts to be made though...which is unlikely to happen soon.
I'd love for Auralynx to be one of two races to lose TGs over this for being dishonest, at this point, and I'd be happy to decline to steal from anyone else who lose TGs due to the against passing here if they vote with me.
Good news! I already voided enough trade agreements when I aggressively purchased that planet from my trading partner!
If someone had chosen trade we could have gotten you lots of trade agreements.
I fully understand wanting to vote this down though.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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El SkidThe frozen white northRegistered Userregular
edited March 2016
Oh right...I forgot about that action. So this still sucks, but it might get slightly better! I still want vengeance tho!
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AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
That's enough votes FOR; the agenda passes without needing Saar's vote.
All players except for El Skid may play or pass on the secondary; only need to hear from @Auralynx and @Kaneski since all other players have no exhausted planets.
I use the primary to take Micro Technology and then exhaust Gral(1R) Tempesta (1R) and Rigil III (1R) to take Advanced Fighters (8-5=3R).
Everyone else to play or pass on secondary.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The Yin Brotherhood: Use racial ability to swap resource and influence values of Torkan. Sardakk N'orr: Activate the Lisis-Velnor system. (CP 3 --> 2)
Move in 1 Carrier, 2 Fighters, and 1 Ground Force from Lodor.
1 Saar Space Dock is destroyed.
Land 1 Ground Force on Velnor. The Mentak Coalition: Play the primary ability of the (3) Assembly Strategy Card, drawing 2 Action Cards and 1 Politics Card. (AC 2 --> 4, PC 3 --> 4)
Claim the Speaker Token, selecting Saar to play a Political Card for voting.
Saar plays Political Card "Free Trade". (PC 2 --> 1)
The agenda is voted 27 votes FOR (N'orr, L1z1x, Hacan, Yin) to 7 votes AGAINST (Mentak); each time a player receives Trade Goods from active trade agreements, they receive 1 additional Trade Good.
N'orr plays on the secondary (SA 2 --> 1), refreshing Sumerian (2R, 2I) and Velnor (2R).
Saar plays on the secondary (SA 2 --> 1), refreshing Hope's End (3R). The Clan of Saar: Activate the Mecatol Rex system. (CP 2 --> 1)
Move in 2 Cruisers, 2 Carriers, 1 Space Dock, 4 Fighters, and 3 Ground Forces from Bellatrix-Tsion.
During the space battle, Saar loses 1 Fighter while the Custodians lose 3 Fighters; combat resolves in favor of Saar.
Land 3 Ground Forces on Mecatol Rex.
During invasion combat, Saar suffers no losses while the Custodians lose 2 Ground Forces; combat resolves in favor of Saar.
Use racial ability to gain 1 Trade Good. (TG 4 --> 5) The L1z1x Mindnet: Play the primary ability of the (7) Technology II Strategy Card, exhausting Gral (1R), Rigel III (1R), Tempesta (1R), +5R from tech specialties (Arinam, Gral, Rigel III, Tempesta) to gain Micro Technology and Advanced Fighters.
Saar plays on the secondary (SA 1 --> 0), exhausting Lisis (2R), Tsion (2R), and 2 Trade Goods (TG 5 --> 3) to gain Cybernetics.
Hacan plays on the secondary (SA 2 --> 1), exhausting Bereg (3R), Cormund (2R), +1R from tech specialty (Bereg) to gain Deep Space Cannon.
Mentak plays on the secondary (SA 2 --> 1), exhausting Abyz (3R), Arnor (2R), +1R from tech specialty (Lor) to gain Automated Defense Turrets.
The L1z1x Mindnet: 2 VP The Emirates of Hacan: 0 VP The Clan of Saar: 0 VP Sardakk N'orr: 0 VP The Yin Brotherhood: 0 VP The Mentak Coalition: 0 VP
Public Objectives
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.
[1 VP] I control Mecatol Rex.
3 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives The Clan of Saar: 2 Secret Objectives The Emirates of Hacan: 2 Secret Objectives The Yin Brotherhood: 2 Secret Objectives The Mentak Coalition: 2 Secret Objectives Sardakk N'orr: 2 Secret Objectives The L1z1x Mindnet: [2 VP] Focused: I control at least 4 planets with the same technology specialty.
Worlds: R - Lisis II (1R, 0I) R - Ragh (2R, 1I) X - Mecatol Rex (1R, 6I) R - Bellatrix (0R, 1I, R) R - Hope's End (3R, 0I, GF (x2)) X - Lisis (2R, 2I) R - Meer (0R, 4I) X - Tsion (2R, 2I, TG (x2))
Trade Contracts: Saar [2], Yin [1]
Technology: Enviro Compensator, Sarween Tools, Hylar V Assault Laser, Deep Space Cannon
Worlds: R - Arretze (2R, 0I) R - Hercant (1R, 1I) R - Kamdorn (0R, 1I) X - Bereg (3R, 1I, R) X - Cormund (2R, 0I) R - Garbozia (2R, 1I, G) R - Lirta IV (2R, 3I, G)
Trade Contracts: N'orr [1] (L1z1x [1])
Technology: Enviro Compensator, Micro Technology, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Type IV Drive, Advanced Fighters, Inheritance Systems
Worlds: R - [0.0.0] (5R, 0I) R - Arinam (1R, 2I, B) X - Gral (1R, 1I, B) R - Rigel I (0R, 1I, G) R - Rigel II (1R, 2I) X - Rigel III (1R, 1I, B) X - Tempesta (1R, 1I, B (x2))
Neutral Worlds and Special Effects
N - Arcturus (1R, 1I)
N - Centauri (1R, 3I)
N - Mallice (0R, 3I)
N - Mellon (0R, 2I)
N - Zohbat (3R, 1I, B)
Free Trade (LAW): Each time a player receives Trade Goods from active trade agreements, they receive 1 additional Trade Good.
Order of Play The Yin Brotherhood: (1) Leadership Sardakk N'orr: (2) Diplomacy II The Mentak Coalition: (3) Assembly The Clan of Saar: (4) Production The L1z1x Mindnet: (7) Technology The Emirates of Hacan: (8) Bureaucracy Current Player
Let's Open the dances. New Objective is: [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.
Also, I spend 3 CC from CP to claim [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.
TG0/AC4/PC2
SA1/FS4/CP1
Before we move on to Yin's turn, all other players may play or pass on the Bureaucracy secondary (excepting Saar, who have no tokens in Strategy Allocation).
I play on Bureaucracy secondary, spending a token in Strategy Allocation to draw one action card and one political card.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Posts
The Emirates of Hacan: 7 votes - FOR
The Yin Brotherhood: 5 votes
The Mentak Coalition: 7 votes
Sardakk N'orr: 5 votes
The L1z1x Mindnet: 8 votes
The Clan of Saar: 10 votes
Since I have no trade contracts, this is specifically bad for me.
Sardakk N'orr vote FOR
Side note, I'm open to voting against if someone has something sneaky in mind!
I'd love for Auralynx to be one of two races to lose TGs over this for being dishonest, at this point, and I'd be happy to decline to steal from anyone else who lose TGs due to the against passing here if they vote with me.
Good news! I already voided enough trade agreements when I aggressively purchased that planet from my trading partner!
If someone had chosen trade we could have gotten you lots of trade agreements.
I fully understand wanting to vote this down though.
Yeah. You're attributing to malice what can pretty easily be explained by forgetting nobodu took Trade too.
Also that notification did go through somehow.
All players except for El Skid may play or pass on the secondary; only need to hear from @Auralynx and @Kaneski since all other players have no exhausted planets.
Am I wasting my time refreshing Hope's End?
Round 1
Saar has 2 Cruisers, 2 Carriers (carrying 3 Ground Forces), and 4 Fighters.
Custodians have 3 Fighters.
Geth roll 2d10t7+2d10t9+4d10t9 for Saar
Geth roll 3d10t9 for Custodians
Custodians roll one hit; one Saar Fighter destroyed.
Combat resolves in favor of Saar.
Three Ground Forces are landed on Mecatol Rex.
Invasion of Mecatol Rex
Round 1
Saar has 3 Ground Forces.
Custodians have 2 Ground Forces.
Geth roll 3d10t8 for Saar
Geth roll 2d10t8 for Custodians
Custodians roll no hits.
Combat resolves in favor of Saar.
Map update to come later tonight, but @Void Slayer may act before then if desired.
I play the Technology II card
I use the primary to take Micro Technology and then exhaust Gral(1R) Tempesta (1R) and Rigil III (1R) to take Advanced Fighters (8-5=3R).
Everyone else to play or pass on secondary.
TG0/AC4/PC2
SA1/FS4/CP3
Pay 1 CC and exhaust Abyz (3R), Arnor (2R) with 1 Red specialty for 6R to get Automated Defense Turrets
The Yin Brotherhood: Use racial ability to swap resource and influence values of Torkan.
Sardakk N'orr: Activate the Lisis-Velnor system. (CP 3 --> 2)
Move in 1 Carrier, 2 Fighters, and 1 Ground Force from Lodor.
1 Saar Space Dock is destroyed.
Land 1 Ground Force on Velnor.
The Mentak Coalition: Play the primary ability of the (3) Assembly Strategy Card, drawing 2 Action Cards and 1 Politics Card. (AC 2 --> 4, PC 3 --> 4)
Claim the Speaker Token, selecting Saar to play a Political Card for voting.
Saar plays Political Card "Free Trade". (PC 2 --> 1)
The agenda is voted 27 votes FOR (N'orr, L1z1x, Hacan, Yin) to 7 votes AGAINST (Mentak); each time a player receives Trade Goods from active trade agreements, they receive 1 additional Trade Good.
N'orr plays on the secondary (SA 2 --> 1), refreshing Sumerian (2R, 2I) and Velnor (2R).
Saar plays on the secondary (SA 2 --> 1), refreshing Hope's End (3R).
The Clan of Saar: Activate the Mecatol Rex system. (CP 2 --> 1)
Move in 2 Cruisers, 2 Carriers, 1 Space Dock, 4 Fighters, and 3 Ground Forces from Bellatrix-Tsion.
During the space battle, Saar loses 1 Fighter while the Custodians lose 3 Fighters; combat resolves in favor of Saar.
Land 3 Ground Forces on Mecatol Rex.
During invasion combat, Saar suffers no losses while the Custodians lose 2 Ground Forces; combat resolves in favor of Saar.
Use racial ability to gain 1 Trade Good. (TG 4 --> 5)
The L1z1x Mindnet: Play the primary ability of the (7) Technology II Strategy Card, exhausting Gral (1R), Rigel III (1R), Tempesta (1R), +5R from tech specialties (Arinam, Gral, Rigel III, Tempesta) to gain Micro Technology and Advanced Fighters.
Saar plays on the secondary (SA 1 --> 0), exhausting Lisis (2R), Tsion (2R), and 2 Trade Goods (TG 5 --> 3) to gain Cybernetics.
Hacan plays on the secondary (SA 2 --> 1), exhausting Bereg (3R), Cormund (2R), +1R from tech specialty (Bereg) to gain Deep Space Cannon.
Mentak plays on the secondary (SA 2 --> 1), exhausting Abyz (3R), Arnor (2R), +1R from tech specialty (Lor) to gain Automated Defense Turrets.
Current Map: Action Phase Update 1
Current Technologies
Victory Points and Objectives
The Emirates of Hacan: 0 VP
The Clan of Saar: 0 VP
Sardakk N'orr: 0 VP
The Yin Brotherhood: 0 VP
The Mentak Coalition: 0 VP
Public Objectives
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.
[1 VP] I control Mecatol Rex.
3 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives
The Clan of Saar: 2 Secret Objectives
The Emirates of Hacan: 2 Secret Objectives
The Yin Brotherhood: 2 Secret Objectives
The Mentak Coalition: 2 Secret Objectives
Sardakk N'orr: 2 Secret Objectives
The L1z1x Mindnet: [2 VP] Focused: I control at least 4 planets with the same technology specialty.
The Clan of Saar: Auralynx
Action Cards: 2
Political Cards: 1
Strategy Allocation: 0
Fleet Supply: 5
Command Pool: 1
Trade Contracts: Hacan [3] (Saar [1])
Technology: Antimass Deflectors, XRD Transporter, Cybernetics, Floating Factory
Worlds:
R - Lisis II (1R, 0I)
R - Ragh (2R, 1I)
X - Mecatol Rex (1R, 6I)
R - Bellatrix (0R, 1I, R)
R - Hope's End (3R, 0I, GF (x2))
X - Lisis (2R, 2I)
R - Meer (0R, 4I)
X - Tsion (2R, 2I, TG (x2))
Action Cards: 4
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 4
Command Pool: 3
Trade Contracts: Saar [2], Yin [1]
Technology: Enviro Compensator, Sarween Tools, Hylar V Assault Laser, Deep Space Cannon
Worlds:
R - Arretze (2R, 0I)
R - Hercant (1R, 1I)
R - Kamdorn (0R, 1I)
X - Bereg (3R, 1I, R)
X - Cormund (2R, 0I)
R - Garbozia (2R, 1I, G)
R - Lirta IV (2R, 3I, G)
Action Cards: 2
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 3
Trade Contracts: Hacan [3], N'orr [2]
Technology: Hylar V Assault Laser, Automated Defense Turrets, Antimass Deflectors
Worlds:
R - Darien (2R, 4I)
R - Industrex (2R, 0I, R (x2))
R - Quann (2R, 1I, G)
R - Tequ'ran (2R, 0I, R)
R - Torkan (0I, 3R, B) (R/I values swapped)
Action Cards: 4
Political Cards: 4
Strategy Allocation: 1
Fleet Supply: 4
Command Pool: 4
Trade Contracts: (Mentak [1], Mentak [1])
Technology: Hylar V Assault Laser, Deep Space Cannon, Automated Defense Turrets, Enviro Compensator, Stasis Capsules
Worlds:
R - Moll Primus (4R, 1I)
X - Abyz (3R, 0I)
X - Arnor (2R, 1I)
R - Faunus (1R, 3I, G (x2))
R - Fria (2R, 0I, B)
R - Lor (1R, 2I, R)
Action Cards: 2
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Yin [1], L1z1x [1]
Technology: Hylar V Assault Laser, Deep Space Cannon
Worlds:
R - Tren'lak (1R, 0I)
R - Quinarra (3R, 1I)
R - Lazar (1R, 0I)
R - Lodor (3R, 1I, G)
R - Mirage (1R, 2I, F (x2))
R - Sakulag (2R, 1I)
R - Sumerian (2R, 2I, TG (x2))
R - Velnor (2R, 0I, R)
Action Cards: 2
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 4
Command Pool: 1
Trade Contracts: N'orr [1] (L1z1x [1])
Technology: Enviro Compensator, Micro Technology, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Type IV Drive, Advanced Fighters, Inheritance Systems
Worlds:
R - [0.0.0] (5R, 0I)
R - Arinam (1R, 2I, B)
X - Gral (1R, 1I, B)
R - Rigel I (0R, 1I, G)
R - Rigel II (1R, 2I)
X - Rigel III (1R, 1I, B)
X - Tempesta (1R, 1I, B (x2))
Neutral Worlds and Special Effects
N - Centauri (1R, 3I)
N - Mallice (0R, 3I)
N - Mellon (0R, 2I)
N - Zohbat (3R, 1I, B)
Free Trade (LAW): Each time a player receives Trade Goods from active trade agreements, they receive 1 additional Trade Good.
Order of Play
The Yin Brotherhood: (1) Leadership
Sardakk N'orr: (2) Diplomacy II
The Mentak Coalition: (3) Assembly
The Clan of Saar: (4) Production
The L1z1x Mindnet: (7) Technology
The Emirates of Hacan: (8) Bureaucracy Current Player
TG0/AC4/PC2
SA1/FS4/CP4
Waiting objectives from @MrBlarney
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.
Also, I spend 3 CC from CP to claim [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.
TG0/AC4/PC2
SA1/FS4/CP1
@Phyphor