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[MtG] That was a real nice declaration

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    APODionysusAPODionysus Registered User regular
    Knob wrote: »
    What the fuck is Abandon Reason

    Are you fucking kidding me

    It's a pretty damn solid combat trick. Combat is gonna be a nightmare in this format. There's a lot of decent tricks.

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    KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    there's also a decent number of ETB effects and flickers.

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    APODionysusAPODionysus Registered User regular
    edited July 2016
    Bloodbriar - woof. This would have been ABSURD in 3x SOI. Probably would have had to be uncommon like Graf Mole since it works with Clues. Here though, with far fewer clues and easy sac outlets it's more fair. You still get a pack of SOI so there are still nasty things you can do. (Remeber folks, your oppo can sac to Bound By Moonsilver to reattach it the it's origjnal target. As often as they want). Also a combo with Emrakuls evangel.

    Foul Emissary - this is fine even if your not Emerging, and if you are? it's a BEATING.

    Hamlet Captain - thisisfine.jpg

    Primal Druid - another good card to Emerge off of that's perfectly acceptable even if your not emerging. Exactly what a big mana draft deck wants. It'll save you a few points off 2/xs then chump and ramp you.

    Waxing Moon - I don't know if this is worth a card in limited. In most decks, probably not, but in the ones that want it, it's gonna be quite scary.

    APODionysus on
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited July 2016
    What IS abandon reason? Did anyone post it?

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
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    APODionysusAPODionysus Registered User regular
    What IS abandon reason? Did anyone post it?

    2R Instant. Uncommon.
    Up to 2 target Creatyres get +1/+0 and first strike till EOT.
    Madness 1R

    Full spoiler is up so we aren't posting images of EVERY card we're talking about. My posts would be stupid big if I did

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Ah. I am generally stuck on my back reading from my iPad so my options are limited : P

    Humor can be dissected as a frog can, but dies in the process.
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    WiseManTobesWiseManTobes Registered User regular
    I don't know that it'll be good at all but I do like this:

    en_H7ny8fcnJf.png

    Definitely feels like it just gets a litte blanked by what it might have to attack into / get bounced by relfector, but it is so cute!

    A nice thing is, he can flip turn 4 with no other help if he gets that 1 attack in.

    Steam! Battlenet:Wisemantobes#1508
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    KnobKnob TURN THE BEAT BACK InternetModerator mod
    Knob wrote: »
    What the fuck is Abandon Reason

    Are you fucking kidding me

    It's a pretty damn solid combat trick. Combat is gonna be a nightmare in this format. There's a lot of decent tricks.

    I just cannot fathom how that's a 3 cmc effect at uncommon, and madness only discounting it to 2 is crazy

    Coordinated Assault was 1 mana at common for the same effect, in a format where heroic was a thing, yet managed to be only decent.

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    So basically they are trying to sabotage red hard, huh?

    Humor can be dissected as a frog can, but dies in the process.
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    Theodore FlooseveltTheodore Floosevelt proud parent of eight beautiful girls and shalmelo dorne (which is currently being ruled by a woman (awesome role model for my daughters)) #dornedadRegistered User regular
    Knob wrote: »
    Knob wrote: »
    What the fuck is Abandon Reason

    Are you fucking kidding me

    It's a pretty damn solid combat trick. Combat is gonna be a nightmare in this format. There's a lot of decent tricks.

    I just cannot fathom how that's a 3 cmc effect at uncommon, and madness only discounting it to 2 is crazy

    Coordinated Assault was 1 mana at common for the same effect, in a format where heroic was a thing, yet managed to be only decent.

    I'd suppose coordinated assault was that cheap because heroic was a thing, and abandon reason is expensive because they don't have a mechanic to highlight with it and... with how quickly werewolves can get big when an opponent misses a land drop or what have you, perhaps it was just punishingly powerful in limited

    f2ojmwh3geue.png
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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Knob wrote: »
    Knob wrote: »
    What the fuck is Abandon Reason

    Are you fucking kidding me

    It's a pretty damn solid combat trick. Combat is gonna be a nightmare in this format. There's a lot of decent tricks.

    I just cannot fathom how that's a 3 cmc effect at uncommon, and madness only discounting it to 2 is crazy

    Coordinated Assault was 1 mana at common for the same effect, in a format where heroic was a thing, yet managed to be only decent.

    I'd suppose coordinated assault was that cheap because heroic was a thing, and abandon reason is expensive because they don't have a mechanic to highlight with it and... with how quickly werewolves can get big when an opponent misses a land drop or what have you, perhaps it was just punishingly powerful in limited

    also it's red, and red cannot have nice things on innistrad this time around

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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    give me my vexxing devil back you sons of bitches

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    KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    edited July 2016
    Release notes are up: http://magic.wizards.com/en/articles/archive/feature/eldritch-moon-release-notes-2016-07-08

    neat formatting on Collective Effort: if you use it to destroy a Silkwrap or Lunarch Inquisitors to get a creature back, that creature will be under your control by the time you put a +1/+1 counter on all your creatures.

    also, it just occurred to me that the Werewolves in this set have a one-way transform that makes them bigger and costs a chunk of mana - basically a different form of Monstrosity.

    KalTorak on
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    KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    Also apparently the Vintage Cube is up early on MTGO?!!

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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    random thoughts looking through those spoilers:

    is izzet spellspam a thing that can happen? thermo-alch, weaver of lightning, curious homunculus, mercurial geists, docent of perfection... yeah, the red and blue removal/burn may not be up to par with what it normally is, but that's why you have those minions to aid it along. It looks like it'd be a fun deck to play either way, even if it can't keep up with humans (but can anything keep up with humans at this point?)

    does emerge let you flash like madness does, or can you only do it at sorcery speed like normally summoning a critter? It looks kinda bad if you can't do that sac-a-creature-that-just-died thing, but might be too strong if you can. Also, that G2 guy who wants to be sacced into the insect guy? They curve out and give you a 4/4, two 1/1s and a 3/2 on turn 4. Seems pretty dece, at least if you can manage it in draft.

    oh thank god, I was wrong. I thought hanweir battlements and garrison melded like the others, which would be absurd having a 7/4 haster summoning two 3/2s on turn 3, but it's 5 mana to do that (excluding the battlements themselves), okay.

    9uiytxaqj2j0.jpg
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    Theodore FlooseveltTheodore Floosevelt proud parent of eight beautiful girls and shalmelo dorne (which is currently being ruled by a woman (awesome role model for my daughters)) #dornedadRegistered User regular
    emerge doesn't let you flash, nu uh

    f2ojmwh3geue.png
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    The BetgirlThe Betgirl I'm Molly! Registered User regular
    There ARE a few flash emergers, though!

    Also this set looks amazing for limited play.

    Steam PSN: YerFriendMolly
    ineedmayo.com Eidolon Journal Updated
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    KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    although a couple Emerge creatures have flash

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    nightmarennynightmarenny Registered User regular
    Emerge is going be better than it looks because all of them give you a cards worth of "on cast ability" and a body.

    Quire.jpg
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    DaebunzDaebunz Registered User regular
    yeah but I feel like I have to sac something of relevant cmcs to make the emerge card come down to a reasonable mana cost itself and I don't know how worth it that is in constructed

    probably real gud in limited though

    7yh4xczljsym.png
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    I needed anime to post.I needed anime to post. boom Registered User regular
    now that we've seen both soi and emn i think it's safe to say

    BOY madness was a wet fart for constructed

    liEt3nH.png
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    The BetgirlThe Betgirl I'm Molly! Registered User regular
    The one card that should be playable, fiery temper, just ISNT

    Steam PSN: YerFriendMolly
    ineedmayo.com Eidolon Journal Updated
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    DaebunzDaebunz Registered User regular
    I guess I'm just gonna play gw humans

    rip my foil playset of relentless dead, we tried

    7yh4xczljsym.png
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    I needed anime to post.I needed anime to post. boom Registered User regular
    The one card that should be playable, fiery temper, just ISNT

    it's amazing because there are SO MANY madness enablers

    just an INFINITE amount of cool effects that cost a discard

    and you have what, fiery temper and drownyard temple as potential payoff? maxium 8 cards in your deck? when you could probably fill the other non-land slots with Good Cards If You Discard A Card, Think Of The Payoff

    like they leaned so hard on that side, and forgot to make cards you wanted to discard

    liEt3nH.png
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    KnobKnob TURN THE BEAT BACK InternetModerator mod
    Don't do it, foils are hard to tear and you'll look real silly

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    DaebunzDaebunz Registered User regular
    they played madness way too safe, much like landfall in bfz imo

    7yh4xczljsym.png
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    TheLawinatorTheLawinator Registered User regular
    they missed their chance to reprint grave scrabbler and tortured existence.

    My SteamID Gamertag and PSN: TheLawinator
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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    I think monoblack vampires madness might be a thing that can work

    they have a couple of pretty good madness three drops (the 3/3 flier that can flip using call the bloodline tokens, and the twins are probably good enough if you hit them on curve) while having two good two drop enablers to curve them in (the 2/2 flier-gainer and the 2/2 vampire buffer)

    9uiytxaqj2j0.jpg
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    I needed anime to post.I needed anime to post. boom Registered User regular
    that sounds like a lot of work when humans has already hit you for 15

    liEt3nH.png
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    DaebunzDaebunz Registered User regular
    its really sad when they got 2 sets of support and I still don't think vampires can ever beat humans

    certainly not after they also get hamlet captain and flashman

    7yh4xczljsym.png
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    I needed anime to post.I needed anime to post. boom Registered User regular
    i think it comes down to them fucking up madness, again

    madness was supposed to be the Vampire Thing, but if that isn't very effectual you just have another go-wide deck that doesn't go wide as well and inherently sometimes has to card disadvantage itself when the draws go iffy

    they created too many magical christmasland scenarios with vampires and not enough practical effective curves

    liEt3nH.png
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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    that sounds like a lot of work when humans has already hit you for 15

    I thought we already ruled out humans for deck comparisons because what's the point

    9uiytxaqj2j0.jpg
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    APODionysusAPODionysus Registered User regular
    You know, there ARE some interesting Zombies in EMN. It won't be a deck NOW, but maybe after rotation when hopefully Humans and Company get the shit kicked out of them...

    I'm just saying hang on to those Relentless Deads rather than tear them up...

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    DaebunzDaebunz Registered User regular
    there are some zombies good in unrelated deck types like relentless in black aggro, or cryptbreaker in situations where a packrat is good, but you ain't playing those for the creature type most likely

    but even spirits got it better off this time around

    7yh4xczljsym.png
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    nightmarennynightmarenny Registered User regular
    I think zombies and spirits have both have a chance.

    Quire.jpg
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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    do you think humans might try selfless spirit as an air beater + another avacyn-like effect?

    9uiytxaqj2j0.jpg
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    DaebunzDaebunz Registered User regular
    it doesnt bail them out of languish so probably not

    7yh4xczljsym.png
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    KnobKnob TURN THE BEAT BACK InternetModerator mod
    Shun the Non Believers

    Instant

    Exile all Humans

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    KnobKnob TURN THE BEAT BACK InternetModerator mod
    Only it costs WWW




    SUCKERS

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    PinfeldorfPinfeldorf Yeah ZestRegistered User regular
    en_lHfoT4gtAh.png

    Don't mind me, I'm just a hermit crab. Oh, you like my shell? Yeah, it's this yacht I found. Pretty swank if you ask me.

This discussion has been closed.